Commit graph

481 commits

Author SHA1 Message Date
James R
b3d8ed7d43 Revert netvars after leaving a netgame 2020-10-06 23:32:11 -07:00
James R
dbd79a29a4 Replace C90's junk with a modest macro 2020-10-06 23:04:23 -07:00
Lachlan Wright
92b61aacd8 Merge branch 'name-change-spam' into 'next'
Don't let players change their name more than five times per minute

See merge request STJr/SRB2!1155
2020-09-25 09:36:39 -04:00
Lachlan Wright
86b7957b61 Merge branch 'clarity' into 'next'
Add-on clarity from Kart

See merge request STJr/SRB2!1153
2020-09-25 09:33:04 -04:00
Lachlan Wright
c42f247ce5 Merge branch 'snake-fixes' into 'next'
Fix bonus items sometimes overriding apples in Snake minigame

See merge request STJr/SRB2!1134
2020-09-25 09:23:33 -04:00
Lachlan Wright
982435cf86 Merge branch 'more-stats' into 'next'
Add tic and UI times to render stats

See merge request STJr/SRB2!1125
2020-09-25 08:54:01 -04:00
James R
b655fa496e Don't let players change their name more than five times per minute
(ported 17f75903b029bbf01217153dc98009d305137c8f and 11ddcfa9a1f2311ec67377b76ed1160ef14b7f60)
2020-09-22 12:04:28 -07:00
Zippy_Zolton
62f379ec41 Add-on clarity from Kart 2020-09-20 13:07:28 -05:00
James R
679bfa21ed Fix stupid NONET 2020-08-29 17:51:59 -07:00
James R
a6e59cbb24 Do not do master server things when NOCURL
(cherry picked from commit 7a05a8acf73ac0f012135339447c9a935e3b7939)
2020-08-29 17:45:28 -07:00
Louis-Antoine
cb06d05692 Fix bonus items sometimes overriding apples in Snake minigame 2020-08-24 00:34:44 +02:00
Hannu Hanhi
dd7d1e40b1 Add tic and ui times to render stats 2020-08-23 20:09:55 +03:00
James R
405639bc78 Disable showjoinaddress by default 2020-08-14 21:05:23 -07:00
Louis-Antoine
9dd5c11322 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into resend-gamestate
# Conflicts:
#	src/d_clisrv.c
#	src/d_clisrv.h
#	src/d_net.c
#	src/p_saveg.c
#	src/p_saveg.h
2020-08-13 13:53:10 +02:00
James R
54e446199d Merge remote-tracking branch 'origin/next' into http-mserv 2020-08-08 15:05:03 -07:00
Steel Titanium
e9a03401cb Port netticbuffer from Kart 2020-07-19 15:24:27 -04:00
James R
479bbeacbe Merge remote-tracking branch 'origin/next' into http-mserv 2020-07-11 17:41:46 -07:00
James R
99e0c48f7b Fix a lot of stuff related to the version automation 2020-07-10 22:39:46 -07:00
Louis-Antoine
f8aefc2fd3 Revert "Fix computation of very high pings"
This reverts commit 82dbe95e22.
2020-07-11 01:55:40 +02:00
Louis-Antoine
78f8a44c25 Fix timeout 2020-07-07 02:06:26 +02:00
James R
e56fc08757 Merge branch 'delete-connection-screen-and-midgame-joins' into 'next'
Delete connection screen and midgame joins

See merge request STJr/SRB2!1021
2020-06-28 18:41:07 -04:00
SteelT
22459df1f1 Merge branch 'increase-input-buffer-more' into 'next'
Increase the length of the player input buffer even more

See merge request STJr/SRB2!951
2020-06-27 13:32:19 -04:00
Louis-Antoine
c96e07b61c Delete CLIENT_CONNECTIONSCREEN and JOININGAME defines 2020-06-27 02:01:16 +02:00
Louis-Antoine
82dbe95e22 Fix computation of very high pings 2020-06-26 15:34:26 +02:00
Zachary McAlpin
08e9efee76 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into gamequit-hook 2020-06-11 15:02:31 -05:00
LJ Sonic
7ffee074d8 Merge branch 'next' into 'better-download'
# Conflicts:
#   src/d_clisrv.c
2020-06-10 07:57:49 -04:00
LJ Sonic
bc2edb2ae4 Merge branch 'snake' into 'next'
Add a Snake minigame to the file transfer screen

See merge request STJr/SRB2!903
2020-06-10 07:38:37 -04:00
Zachary McAlpin
291479e3e8 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into gamequit-hook 2020-06-09 19:54:47 -05:00
Louis-Antoine
e6ffedbce8 Fix food occasionally spawning inside the snake 2020-06-01 15:21:16 +02:00
LJ Sonic
715cb857f5 Merge branch 'next' into 'better-download'
# Conflicts:
#   src/sdl/i_system.c
#   src/win32/win_sys.c
2020-06-01 08:16:53 -04:00
LJ Sonic
e2b860dc28 Merge branch 'next' into 'fix-spawn-desynch'
# Conflicts:
#   src/p_map.c
2020-06-01 08:15:02 -04:00
Zachary McAlpin
7bdea21435 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into gamequit-hook 2020-05-29 15:32:59 -05:00
LJ Sonic
aab6339e66 Merge branch 'possibly-fix-dedi-crash' into 'next'
Possible fix for dedicated server crashes (aka the msvcrt.dll!_mbscat crash)

See merge request STJr/SRB2!963
2020-05-28 11:29:00 -04:00
SteelT
1c42102ddb Merge branch 'fix-input-buffer' into 'next'
Allow input buffer to hold more than 64 tics

See merge request STJr/SRB2!950
2020-05-28 11:27:39 -04:00
Louis-Antoine
67eef5a37f Fix potential desynch when a player spawns 2020-05-28 11:03:35 +02:00
Louis-Antoine
bb1e3fdf13 Add a few missing calls to GameQuit hook 2020-05-27 14:58:10 +02:00
Monster Iestyn
40566e6926 Got_AddPlayer: check that I_GetNodeAddress(node) is non-NULL before using strcpy to copy it to the playeraddress array 2020-05-25 21:27:48 +01:00
SwitchKaze
b37c73b008 Make colors UINT16, increase color freeslots to 1024 2020-05-23 19:35:36 -05:00
Louis-Antoine
c8948909d3 Fix I_Error when queuing multiple Lua files 2020-05-19 23:50:37 +02:00
Louis-Antoine
f620b52672 Fix sending Lua files in text mode 2020-05-19 21:36:21 +02:00
Louis-Antoine
56cc5190e5 Allow input buffer to hold more than 64 tics 2020-05-18 11:34:09 +02:00
Louis-Antoine
e49d3d0bb9 Use per-node reference tics in ExpandTics 2020-05-17 20:23:07 +02:00
Louis-Antoine
fc07db26c0 Store starttic as a raw value in PT_SERVERTICS packets
This avoids some desynch issues and is simpler to handle.
Those packets are always big anyway, so the difference is irrelevant.
2020-05-17 20:09:11 +02:00
Louis-Antoine
66ecfb741a Show total size when downloading gamestate 2020-05-16 22:49:20 +02:00
Louis-Antoine
3c7c758d17 Rewrite file transfer code
This code uses a custom packet acknowledgement system,
which is more suited for file transfer and does not suffer from
the small sender window used by the default acknowledgement system
2020-05-16 22:09:00 +02:00
James R
7ebde22b77 Make mod update, room list and server list multithreaded
This took fucking ages and it still fails sometimes in edge cases, but I
don't give a FUCK right now.
2020-05-13 17:24:27 -07:00
James R
1584b7394b WHY THE FUCK DID I DO THIS 2020-05-13 17:21:18 -07:00
James R
197cffb7f5 Compiler errors: won't stop, can't stop 2020-05-13 17:21:18 -07:00
James R
4fd707984b Kill the old mserv, long live HMS! 2020-05-13 17:20:59 -07:00
James R
06da1425b3 The big bad HTTP master server
Cvars:

http_masterserver is the url to the master server's API.
masterserver_token may be an authentication token.
2020-05-13 17:18:26 -07:00
Louis-Antoine
061fd4761a Rename some file transfer functions 2020-05-12 19:06:40 +02:00
sphere
0287c6956e Fix some errors and add some comments. Also, actnum is not an INT32. 2020-05-12 17:20:28 +02:00
Louis-Antoine
dc55ab9ae2 Use W_CachePatchLongName in Snake minigame 2020-05-10 11:02:45 +02:00
Louis-Antoine
614f45b380 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into snake 2020-05-10 11:00:30 +02:00
Louis-Antoine
2d6c9a94f4 Fix compiler warning 2020-05-05 14:05:19 +02:00
Louis-Antoine
752b48de3a Update sound and closed captions in connection screen 2020-04-28 00:37:58 +02:00
Louis-Antoine
231a835bf6 Minor adjustements in Snake minigame 2020-04-27 23:15:18 +02:00
Louis-Antoine
dfdace22bb Add bonuses and maluses to Snake minigame 2020-04-27 23:10:13 +02:00
Louis-Antoine
a3dcc100c0 Add pause and retry to Snake minigame 2020-04-27 22:06:32 +02:00
Louis-Antoine
647d74bad5 Add a background to Snake minigame 2020-04-27 15:31:38 +02:00
Louis-Antoine
58c0383e88 Use sprites for snake and apple 2020-04-27 13:01:14 +02:00
Louis-Antoine
380e246be3 Lower the download progress bar 2020-04-26 21:57:17 +02:00
Louis-Antoine
7c9ce1faee Prevent edge warping in Snake minigame 2020-04-26 21:17:15 +02:00
Louis-Antoine
10fbaaf781 Fix compiler warnings 2020-04-24 22:19:05 +02:00
Louis-Antoine
d235d401bc Improve controls handling in connection screen minigame 2020-04-24 19:27:42 +02:00
Louis-Antoine
9ac3fd202f Add a Snake minigame to the downloading screen 2020-04-24 19:27:29 +02:00
Louis-Antoine
9ec4ba3824 Add a minimum delay between connections 2020-04-24 14:05:15 +02:00
Steel Titanium
9a242818a7 Merge branch 'master' into next 2020-03-31 20:46:54 -04:00
Louis-Antoine
ad12e29fda Fix allowjoin off affecting single player 2020-03-30 22:11:48 +02:00
Louis-Antoine
8130599a4f Fix disconnected players being kicked for high ping 2020-03-28 15:23:15 +01:00
Louis-Antoine
e3cbdf8fab Use HAVE_BLUA as fuel for my fireplace 2020-03-19 18:36:14 +01:00
SteelT
bd058ecc4b Merge branch 'viewpointswitch-fix' into 'next'
Fix incorrect newdisplayplayer in forced ViewpointSwitch

See merge request STJr/SRB2!814
2020-03-18 15:34:18 -04:00
LJ Sonic
0a54c40ff4 Merge branch 'fix-playernode-crash' into 'next'
Fix buffer overrun with players with no associated node

See merge request STJr/SRB2!810
2020-03-15 15:36:45 -04:00
Monster Iestyn
ddc0762ecc Merge branch 'master' into next 2020-03-09 19:53:08 +00:00
Louis-Antoine
b85ac65378 Fix missing break 2020-03-08 20:04:29 +01:00
colette
ce29129f3a Fix resyncs never recovering if node and player mismatch 2020-03-08 13:09:39 -04:00
LJ Sonic
60cd6fe986 Merge branch 'next' into 'resend-gamestate'
# Conflicts:
#   src/d_clisrv.c
2020-03-01 12:35:53 -05:00
LJ Sonic
2cace6e147 Merge branch 'lua-io' into 'next'
Support for Lua's I/O library

See merge request STJr/SRB2!727
2020-03-01 11:12:45 -05:00
Louis-Antoine
846560910d Obliterate resynch
Okay, more precisely this substitutes the old resynch with
the newly added gamestate resend code.
2020-03-01 03:22:47 +01:00
Louis-Antoine
29d8389461 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into resend-gamestate 2020-02-29 13:43:47 +01:00
Louis-Antoine
4f7591a044 Rename packet 2020-02-29 13:40:15 +01:00
Louis-Antoine
a927d67259 Fix warning 2020-02-28 18:17:37 +01:00
Jaime Passos
0362f53e9b Fix incorrect newdisplayplayer in forced ViewpointSwitch 2020-02-23 12:14:52 -03:00
Louis-Antoine
d19fe295e0 Fix buffer overrun with nodeless players 2020-02-22 15:08:17 +01:00
James R
f6df71ba54 Fix NOMD5 compiling 2020-02-21 21:06:04 -08:00
Louis-Antoine
778715f611 Cleanup code a little 2020-02-22 02:21:27 +01:00
Louis-Antoine
af9164f336 Improve join refusal handling 2020-02-22 02:17:21 +01:00
James R
2df4717f18 Fix NO_LUA compiling 2020-02-20 17:20:50 -08:00
James R
7060083db5 Update copyright year to 2020 2020-02-19 14:08:45 -08:00
Louis-Antoine
12959ff4a9 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into lua-io 2020-02-19 22:40:54 +01:00
Louis-Antoine
20d054a679 Minor code cleanup 2020-02-19 22:37:30 +01:00
Louis-Antoine
7b13f0a2de Fix dedicated servers not running gamelogic
Note to future testers:
Remember to test dedicated servers before merging.
And splitscreen also.
2020-02-15 23:47:11 +01:00
James R
7805828c4a Merge remote-tracking branch 'origin/master' into next 2020-02-04 14:31:21 -08:00
James R
bf3b7fc5b0 Clean player name before joining!!! 2020-02-01 18:20:35 -08:00
Louis-Antoine
7dd0f2b808 Fix splitscreen player being unable to move 2020-02-01 20:19:39 +01:00
Louis-Antoine
d02c4c0cc7 Add "resendgamestate" command 2020-01-31 15:57:04 +01:00
Louis-Antoine
014b93406e Store most data in gamestate instead of server config packet 2020-01-31 15:29:22 +01:00
LJ Sonic
53e2cfbde2 Merge branch 'keep-body' into 'next'
Let clients rejoin the server without losing their status

See merge request STJr/SRB2!722
2020-01-24 18:50:03 -05:00
MascaraSnake
7ac1b9298f Merge branch 'master' into next 2020-01-24 22:37:25 +01:00
Louis-Antoine
8bd897a269 Be silent when "kicking" a disconnected player
This lets the host manually remove a body if they want,
without polluting the chat with redundant messages.
2020-01-24 19:56:57 +01:00
Louis-Antoine
e8760fe5dd Update Lua I/O support to 2.2 2020-01-22 23:08:57 +01:00
Louis-Antoine
cfec8609f9 Fix missing declaration 2020-01-22 04:01:06 +01:00
Louis-Antoine
f209721ded Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into keep-body
# Conflicts:
#	src/g_game.c
#	src/p_setup.c
2020-01-22 03:57:22 +01:00
Louis-Antoine
d374bf4f9b Let clients rejoin the server without losing their status
This is accomplished by simply preserving
the player's body after disconnecting.

Bodies will despawn after the number of minutes
specified by the "rejointimeout" console variable (float).
A value of 0 disables the feature completely.

Clients rejoining are identified by their IP address,
and may rejoin even if the server is full or joins are disabled,
for as long as their body remains.

From a technical standpoint, when the user disconnects,
the player they were controlling does not leave,
the underlying player_t just keeps working normally,
except it does not receive any input anymore.
When the user reconnects, they are simply "relinked"
to their player_t.

Those "soulless" players can be identified through
their "quittime" field, which is the number of tics
elapsed since the user disconnected, or zero
if still connected. "quittime" is exposed to Lua.
2020-01-22 03:05:08 +01:00
Confusion
ad505a6fe7 Fix title screen broken when leaving during resynch 2020-01-19 17:55:22 +03:00
Alam Ed Arias
709489cab8 Merge branch 'master' into next 2020-01-16 12:08:36 -05:00
James R
223edd8ee0 Merge branch 'disable-titlemap-in-netgames' into 'master'
Disable title map when entering a netgame

See merge request STJr/SRB2!683
2020-01-13 16:47:17 -05:00
James R
2b95ea0135 Merge remote-tracking branch 'origin/master' into next 2020-01-12 14:17:52 -08:00
LJ Sonic
6eba68bc3b Merge branch 'fix-node-player-mixups' into 'master'
Fix node player mixups

See merge request STJr/SRB2!684
2020-01-12 15:57:20 -05:00
LJ Sonic
34f73ec083 Merge branch 'fix-node-player-mixups' into 'master'
Fix node numbers being used in place of player numbers

See merge request STJr/SRB2!681
2020-01-12 15:40:25 -05:00
Louis-Antoine
f6244ec9a4 Disable title map when entering a netgame 2020-01-12 20:08:41 +01:00
Louis-Antoine
e9108de365 Replace all instances of XD_KICK with a SendKick function 2020-01-12 19:43:04 +01:00
Louis-Antoine
5b34923352 Fix node numbers being used in place of player numbers 2020-01-12 18:34:08 +01:00
fickleheart
f8a3e3b898 Merge remote-tracking branch 'origin/next' into next-newcontrols 2020-01-04 09:57:09 -06:00
fickleheart
f0e6a56b6b Merge branch 'newcontrols' into next-newcontrols 2020-01-04 09:56:24 -06:00
fickleheart
794d74c4d7 Merge remote-tracking branch 'origin/master' into newcontrols 2020-01-04 09:35:12 -06:00
Alam Ed Arias
a26c5f5428 Merge branch 'master' into next 2020-01-03 14:56:37 -05:00
Louis-Antoine
1845266bc8 Do not save netgame-synced console variables
This is a bad thing to do, because if you join a server,
your game will save the host's settings.
2020-01-03 00:40:49 +01:00
fickleheart
b22de48c03 Merge branch 'next' into next-newcontrols
# Conflicts:
#	src/g_game.c
#	src/p_setup.c
2019-12-31 12:58:36 -06:00
James R
281f30c4fd Replace gametype with gametypename in SERVERINFO
PACKETVERSION 1
2019-12-30 22:18:55 -08:00
James R
80bb6fe7a0 Merge branch 'modid' into 'next'
Put a mod name in SERVERINFO

See merge request STJr/SRB2!577
2019-12-30 15:41:08 -05:00
fickleheart
a9b80bf1f0 Merge branch 'master' into newcontrols
# Conflicts:
#	src/d_netcmd.c
#	src/g_game.c
#	src/g_game.h
#	src/m_menu.c
2019-12-30 10:47:09 -06:00
Jaime Passos
c0390f5186 Merge remote-tracking branch 'origin/next' into rotsprite2 2019-12-26 20:27:29 -03:00
James R
6bd383621e More fine tuned versioning
You get a PACKETVERSION, for when some packets change format.

You get SRB2APPLICATION, for when you have big fucking mod.
2019-12-25 20:52:02 -08:00
Jaime Passos
a657392d39 ViewpointSwitch improvements. 2019-12-23 20:22:57 -03:00
Jaime Passos
61b72203a8 Merge remote-tracking branch 'origin/master' into gametype-clownery 2019-12-23 18:21:13 -03:00
James R
f584b61c93 Use a random port when connecting 2019-12-18 15:34:55 -08:00
Jaime Passos
aa619e1b34 Rankings tweaks 2019-12-18 12:36:02 -03:00
Jaime Passos
7807424633 NUMGAMETYPES vs gametypecount 2019-12-18 12:30:01 -03:00
Jaime Passos
299f2bd8cd GTR_TEAMFLAGS 2019-12-18 11:43:50 -03:00
Jaime Passos
ea5e0d28ed More gametype rules yay!! 2019-12-18 01:54:45 -03:00
Jaime Passos
7bfdc2caa0 Gametype rules draft, mind the debug command 2019-12-18 01:25:57 -03:00
Jaime Passos
c6f36fc470 un-ROTSPRITE rollangle and spriteinfo 2019-12-17 13:09:25 -03:00
fickleheart
32c9c912ab Consolidate G_BuildTiccmd 2019-12-08 13:27:11 -06:00
James R
cadaecbfcf memset this or the stupid masterserver (used to) show garbage bytes
Also for security I guess...
2019-12-07 15:47:18 -08:00
Steel Titanium
d415cd5c6d
Update copyright date on source files 2019-12-06 13:49:42 -05:00
toaster
7f6c98f046 Fix clearing maps making the Tutorial option on the SP menu crash. 2019-12-05 13:42:08 +00:00
toaster
6398779983 Correct two instances where "Zone" is forced uppercase. 2019-11-25 16:04:03 +00:00
MascaraSnake
e9ca39d3bc Merge branch 'infopoke' into 'master'
MS Info packet tweaks (resolves #300)

Closes #300

See merge request STJr/SRB2Internal!499
2019-11-22 15:21:41 -05:00
Jaime Passos
248306ccb0 Remove D_ProcessEvents call in G_PreLevelTitleCard 2019-11-21 02:16:09 -03:00
toaster
7645d0417a Further cleanup. 2019-11-19 20:24:44 +00:00
toaster
f5885f84f0 lmao how did i forget a null terminator 2019-11-19 13:40:07 +00:00
toaster
ef1aeb2ff6 MS Info packet tweaks.
* Report a completely uppercase map title in SERVERINFO, as per the MS previously expected (resolves #300).
* Ignore colour codes in map titles in SERVERINFO, since those now function like with console font.
* Modulo the skin number provided in PLAYERINFO by 3 in DEVELOP builds, so it's safe to test with certain characters on the MS (AS LONG AS IT'S NOT A RELEASE BUILD).
2019-11-19 13:36:33 +00:00
MascaraSnake
3e7e749327 Merge branch 'reset-rollangle' into 'master'
Reset rollangle

See merge request STJr/SRB2Internal!494
2019-11-18 14:11:32 -05:00
Steel Titanium
2584241a44
Better ping implementation. 2019-11-17 20:22:47 -05:00
Louis-Antoine
8b3e4d122b Show player number instead of node when someone joins 2019-11-16 01:42:02 +01:00
Louis-Antoine
d95a1e2ff3 Make the "nodes" command clearer
Because literally anyone who isn't a dev has
no idea what those fucking numbers even mean...

Before:
$nodes
00 - Sonic - 01 - 666.66.420.42:5029
01 - Tales - 00 - self
02 - Nukes - 255
03 - Ammie - 255
04 - Fangs - 255
05 - Metal - 255

After:
$nodes
00 - Sonic - node 01 - 666.66.420.42:5029
01 - Tales - node 00 - self
02 - Nukes
03 - Ammie
04 - Fangs
05 - Metal
2019-11-15 17:50:40 +01:00
Jaime Passos
88fb22d688 Yeah, yeah... 2019-11-14 22:14:40 -03:00
MascaraSnake
3352f914d7 Merge branch 'rotsprite_i' into 'master'
Sprite rotation (resolves #183)

Closes #183

See merge request STJr/SRB2Internal!430
2019-11-14 14:58:13 -05:00
toaster
afe28b0a0a * Remove the 22(!!) NiGHTS sprite2s that no longer get used in ROTSPRITE builds (which should be our main builds going forward).
* Rename `SPR2_NGT0` to `SPR2_NFLY`, and `SPR2_DRL0` to `SPR2_NDRL` to account for this. (requires modifying player.dta)
2019-11-14 17:03:02 +00:00