Jaime Passos
edd016690d
A bunch of stuff
2019-10-14 02:24:44 -03:00
Steel Titanium
9e9a40cadb
Merge branch 'master' into newmenus
2019-10-13 20:12:48 -04:00
MascaraSnake
8af715eb36
Merge branch 'left-right-ra-level-select' into 'master'
...
Left and Right Arrow keys also select level in Record Attack
See merge request STJr/SRB2Internal!363
2019-10-12 09:53:05 -04:00
toaster
a2a5983256
Prevent Time Attack level handler always beeping.
2019-10-12 09:42:03 -04:00
MascaraSnake
68599ccc63
Only apply NiGHTS draw distance to hoops, because it turns out they're pretty much the sole cause of NiGHTS lag
2019-10-11 21:02:11 +02:00
Steel Titanium
4af432e658
Basic outline color support.
...
This is a huge hack as it requires another font set, with each character's offset manually being set using SLADE.
2019-10-10 02:00:52 -04:00
Steel Titanium
18bf8aa6e4
WIP: New character select name font
2019-10-09 00:28:01 -04:00
James R
6fd645ef27
A-arrows on Record Attack level select
...
Menu code sucks, did you know?
2019-10-06 14:45:42 -07:00
James R
0be3743450
Key handler to allow selecting map by arrow keys in Record Attack
...
Enter still goes to the platter.
2019-10-06 14:11:16 -07:00
Jaime Passos
1750ed5383
nights attack
2019-10-02 22:02:13 -03:00
Jaime Passos
a7dcf534ca
character select
2019-10-02 21:57:04 -03:00
Jaime Passos
a0e9fbfffe
test
2019-10-02 21:28:02 -03:00
Jaime Passos
6a8539c8f1
test
2019-10-02 20:00:43 -03:00
Steel Titanium
625de1f4f6
Some changes.
...
Restore the menu headers for record attack and character select menu.
Attempt to optimize the NiGHTS mode menu. (Help getting the scrolling to work in an efficient way would be nice).
2019-10-01 23:40:59 -04:00
Steel Titanium
6b10ffb88f
Merge branch 'master' into newmenus
2019-10-01 16:52:31 -04:00
toaster
ff8c43664a
Merge branch 'addons-menu-cleanup' into 'master'
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Addons menu cleanup
See merge request STJr/SRB2Internal!316
2019-09-27 08:55:36 -04:00
James R
e69dd9bd75
Automate the silly joystick menu items definition
2019-09-23 20:54:53 -07:00
James R
5cdbde25c1
All for a cvar...
2019-09-23 20:23:40 -07:00
Steel Titanium
6a870b4467
Various of changes
...
Changed any instance of "joystick" in strings to "gamepad"
Renamed some cvars
Added a define for MAX_JOYSTICK
Added back the missing command line params.
2019-09-23 22:46:44 -04:00
Steel Titanium
dfee7efd33
Merge branch 'master' into internal-hotplug-stableid
2019-09-23 00:44:34 -04:00
Alam Ed Arias
8d3d5566b8
Undo file mode change on menu files
2019-09-20 12:18:57 -04:00
toaster
7da89e3bc9
Merge branch 'camerafix' into 'master'
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Camera fixes
Closes #105
See merge request STJr/SRB2Internal!303
2019-09-20 11:51:30 -04:00
toaster
880c2cdada
Merge branch 'playerfixes' into 'master'
...
Some Player fixes and enhancements
Closes #216 , #219 , #222 , and #224
See merge request STJr/SRB2Internal!334
2019-09-20 11:39:32 -04:00
toaster
20d098de8f
Merge branch 'betterdirs' into 'master'
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Better directory structure
See merge request STJr/SRB2Internal!321
2019-09-20 11:36:56 -04:00
lachwright
5015f8e142
Added Camera Options submenu (provided my files aren't broken again (please D:))
2019-09-19 17:34:04 +08:00
toaster
45a99ce318
Change startchar's default value to 0 ( Resolves #222 ).
2019-09-18 12:26:34 +01:00
Nev3r
777e7f8760
Merge branch 'deathstuff' into 'master'
...
Lots of death stuff
Closes #207
See merge request STJr/SRB2Internal!306
2019-09-16 16:32:45 -04:00
toaster
71cc09c8c2
Merge branch 'luabanks' into 'master'
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Lua save-banks!
See merge request STJr/SRB2Internal!295
2019-09-16 07:56:49 -04:00
Jaime Passos
9b0e2b8991
Make nametags compatible with current player.dta
...
(again)
2019-09-11 22:18:03 -03:00
Jaime Passos
f2915817a7
Merge remote-tracking branch 'origin/master' into newmenus
2019-09-11 22:17:42 -03:00
toaster
440b63ef13
Merge branch 'musicplus-resetmusic-followup' into 'master'
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Follow-up fixes for reset-upon-dying music
See merge request STJr/SRB2Internal!284
2019-09-11 14:14:09 -04:00
toaster
fe7e374e3b
Fix the Save Select platter drawing for the new player signpost art.
...
This might LOOK like an unrelated change, but it needs a new player.dta, so might as well keep that all localised!
2019-09-11 13:32:12 +01:00
toaster
2b0344a22f
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into deathstuff
2019-09-09 15:25:48 +01:00
Monster Iestyn
c696063260
Merge branch 'mprelated-tweaks' into 'master'
...
Various improvements and changes to multiplayer menu
See merge request STJr/SRB2Internal!300
2019-09-08 16:45:14 -04:00
Steel Titanium
995ab1c84d
Merge branch 'master' into internal-hotplug-stableid
...
Just merged in known working code, note that I haven't tested it, so I have no idea if it compiles still.
2019-09-08 01:55:36 -04:00
Steel Titanium
8ee0a9309b
Better directory structure
2019-09-08 01:29:09 -04:00
Steel Titanium
807614d02d
Add _ to the record and nights attack tracks for organization
2019-09-07 22:57:20 -04:00
mazmazz
b7c9f15225
Fix NiGHTS attack menu not drawing correct background
2019-09-07 22:00:38 -04:00
Jaime Passos
f3cf3ca453
Cleanup.
2019-09-06 16:05:46 -03:00
Jaime Passos
56abc63c29
Ignore key held events.
2019-09-06 15:25:11 -03:00
toaster
5bc034bc3e
[slightly off-topic commit] don't allow MP Special Stages to be selectable via the MP level platter
2019-09-04 15:52:25 +01:00
mazmazz
57974168c8
WIP 2.2 title screen (Alacroix)
2019-09-02 22:40:28 -04:00
James
577a8fd387
Merge branch 'camorbit-sev' into camerafix
2019-08-31 14:53:43 -04:00
Steel Titanium
8167a88bec
Rename private mode to unlisted mode
2019-08-30 00:38:58 -04:00
Steel Titanium
5c295d285b
Capitalize the 'if'
2019-08-30 00:36:10 -04:00
Steel Titanium
7e47117afa
Add warning message when attempting to use the master server browser while modifiedgame
is true.
2019-08-28 20:24:30 -04:00
Steel Titanium
b4d8126675
Rename offline mode to private mode
2019-08-27 18:05:30 -04:00
Steel Titanium
a98862b3ed
Allow letters to be used on ipv4 address field
2019-08-26 22:00:07 -04:00
Steel Titanium
b2712af2d0
Reorder the main multiplayer menu
2019-08-26 21:49:12 -04:00
Jaime Passos
015216b9ac
Don't draw borders or patches if not necessary.
2019-08-26 20:49:04 -03:00
toaster
4e256b73b2
Lua save-banks!
...
* Array of 8 INT32's natively embedded into savedata (net and SP)!
* Initialised to zero whenever a new save (or equivalent) is started, otherwise untouched by the base game.
* Requires reservation to avoid clobber-conflicts.
* Access via `reserveLuabanks()` - returns a read-write userdata.
* Assign userdata to local variable or global rawset to use later.
Mostly for future SUGOIlikes, but I'm sure someone could figure out an unrelated usage eventually.
2019-08-24 18:25:27 +01:00
Jaime Passos
f90a6540d6
NiGHTS Attack menu: Let patch offsets control the alignment of the top border.
2019-08-20 21:45:55 -03:00
James R
c6c0a9dd1a
Old string drawing functions are dumb
2019-08-20 16:33:39 -07:00
Jaime Passos
1a1f4136e8
Fix character select menu to use the new Color_Opposite array.
2019-08-20 19:08:45 -03:00
Jaime Passos
403eafb003
Merge remote-tracking branch 'origin/master' into newmenus
2019-08-20 19:07:34 -03:00
Steel Titanium
5ef4b938be
Draw record attack foreground even if a message is currently on-screen.
2019-08-20 00:15:35 -04:00
Jaime Passos
12a6479521
Unlock all cached patches, fix accidental merge conflict.
2019-08-20 00:41:06 -03:00
Jaime Passos
d59febb5aa
Merge branch 'newmenus' of https://git.magicalgirl.moe/STJr/SRB2Internal into newmenus
2019-08-20 00:21:28 -03:00
Jaime Passos
e4e3af7be0
Remove new character select screen transitions.
...
I should not have implemented it in the first place.
2019-08-20 00:18:34 -03:00
Jaime Passos
61866f326a
New Record Attack menu.
2019-08-20 00:12:22 -03:00
Steel Titanium
15b363773f
Fix record attack foreground not appearing.
...
I'm not sure why it suddenly broke when the same condition worked before.
2019-08-19 22:10:52 -04:00
Jaime Passos
e2dde4412d
Fix character description text rendering.
2019-08-19 18:49:23 -03:00
Jaime Passos
5290f4c80b
Cool defines
2019-08-19 16:19:25 -03:00
Jaime Passos
15957bf13f
hghdfhdjhdhkdlfh
2019-08-19 15:34:12 -03:00
Jaime Passos
94e21c7b03
slight cleanup
2019-08-19 15:27:20 -03:00
Jaime Passos
29dc1119e5
uh
2019-08-19 14:43:48 -03:00
Jaime Passos
85499040d3
did The Thing
2019-08-19 14:23:03 -03:00
Jaime Passos
381258883e
More character select work
2019-08-18 22:26:52 -03:00
Jaime Passos
f13a014c4c
Tweak Record Attack screen just a little bit
2019-08-18 20:35:16 -03:00
Jaime Passos
6a66057a60
how do i code
2019-08-18 19:46:55 -03:00
Jaime Passos
feac7b56ec
Merge branch 'newmenus' of https://git.magicalgirl.moe/STJr/SRB2Internal into newmenus
2019-08-18 19:35:14 -03:00
Jaime Passos
778461028e
Character select WIP
2019-08-18 19:34:54 -03:00
Steel Titanium
59cdfa8e27
New music for record attack and nights attack menus
2019-08-18 17:32:52 -04:00
Steel Titanium
a40d5a2a45
Merge branch 'master' of git.magicalgirl.moe:STJr/SRB2Internal into newmenus
2019-08-18 13:46:50 -04:00
Jaime Passos
5e11c5fbe7
Merge remote-tracking branch 'origin/master' into newmenus
2019-08-18 14:46:34 -03:00
Steel Titanium
ff9766beee
Merge branch 'master' into newmenus
2019-08-14 22:51:06 -04:00
Monster Iestyn
7ba4bbf867
Turn Color_Opposite into a 2D array to simplify usage somewhat. Also fix ColorOpposite for Lua
2019-08-12 14:00:26 +01:00
Alam Ed Arias
fd77fe819b
curbgname need one more byte to hold the NULL
2019-08-08 23:46:08 -04:00
Alam Ed Arias
b5279c34fa
Fix compiling without MixerX support
2019-08-07 12:42:07 -04:00
mazmazz
46993268ae
* Added FORCERESETMUSIC level header
...
* cv_resetmusicbyheader toggle to disable said override
* Never reset music during time attack
* Change cv_resetmusic default back to off
2019-08-04 20:02:38 -04:00
Steel Titanium
dacee0665d
More menu stuff
2019-08-04 13:26:25 -04:00
toaster
384dc0674e
Revert "Revert "Merge branch 'musicplus-aug2019-b' into 'master'""
...
This reverts commit 603d5805f7
.
2019-08-04 12:03:57 +01:00
toaster
603d5805f7
Revert "Merge branch 'musicplus-aug2019-b' into 'master'"
...
This reverts commit 56bfdb7113
, reversing
changes made to c29cfbef9b
.
2019-08-04 11:32:55 +01:00
mazmazz
ce39341c31
Merge branch 'musicplus-sdlmixerx' into musicplus-aug2019
2019-08-04 02:52:33 -04:00
mazmazz
fd4d3a6a69
Mixer X menu touchup
2019-08-04 02:30:34 -04:00
mazmazz
b99f06c0c9
Merge remote-tracking branch 'origin/master' into musicplus-sdlmixerx
2019-08-04 01:10:21 -04:00
mazmazz
5f2a45befd
Merge remote-tracking branch 'origin/master' into musicplus-feature-dying-fp
2019-08-03 22:49:20 -04:00
mazmazz
1b59b224c0
Merge branch 'master' into musicplus-feature-dying-fp
2019-08-03 22:22:39 -04:00
Steel Titanium
00b73e2209
Stuff
2019-08-03 21:21:01 -04:00
Steel Titanium
9ea7a6dfca
Work on menus
2019-08-03 17:30:51 -04:00
Steel Titanium
e8caa8538d
Merge branch 'master' into newmenus
2019-08-01 18:36:42 -04:00
toaster
063e350c63
A good and bad ending cutscene now exist.
...
Also:
* SPR2_XTRA - instead of defining lumpnames in S_SKIN, those kinds of assets can just be bundled into the spriteset. Required for ending cutscene stuff, I guess, but also done for HUD life icon and character select image (aside from Sonic&Tails, still SOC'd in).
* Minor oversights in SPR2 support corrected.
* Better evaluation, featuring ending assets.
* Intro has warping-in blackrock, reusing ending assets.
* Cutscene text now supports lowercase (intro and custom).
* Disable the asset-fucking "gamma correction" I put in over two years ago when implementing colour cube. (This is the only thing I could move into another branch if you MUST, but it's basically invisble in the diff so w/e.)
* Don't blank the screen if the top left pixel of a screen-covering patch is transparent. (Checked via nonzero topdelta for first column)
Bugs:
* OPENGL ONLY: The first ~20 frames of both endings are fucked. A little help here? Might be HWR_DrawFadeFill's fault, which I just created. OR it could be in f_finale, but I doubt it, since it doesn't appear in Software.
2019-07-28 00:32:57 +01:00
Steel Titanium
2075b525a9
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal into musicplus-sdlmixerx
2019-07-22 22:22:12 -04:00
Steel Titanium
c35afa2c96
Merge branch 'master' into musicplus-sdlmixerx
2019-07-22 22:20:08 -04:00
Steel Titanium
af959ee309
Some fixup
2019-07-22 22:01:05 -04:00
Steel Titanium
147815b87c
menu stuff
2019-07-16 00:07:55 -04:00
Monster Iestyn
5ef4dda9b9
Instead of ignoring blank menutypes in M_IterateMenuTree, ignore them in the MIT_ functions instead.
...
(I'm doing this because MIT_GetMenuAtLevel appears to actually care about whether menutype is zero or not unlike the others; I don't want to break the code designed around that)
2019-07-15 20:25:57 +01:00
Monster Iestyn
d44a8ab78e
Slightly unrelated tweak: bghide && titlemapinaction clearly takes precedence over bgname if both are present, so reorder these if statement blocks
2019-07-14 22:36:14 +01:00
Monster Iestyn
a1e6f5bdb3
remove some of the GS_TIMEATTACK hacks I added because I now realise I can just turn titlemapinaction off when entering the menus \o/
2019-07-14 22:28:19 +01:00
Monster Iestyn
f6842a80b4
Fixes for menus:
...
* add gamestate != GS_TIMEATTACK checks to prevent Record Attack or NiGHTS Mode losing their backgrounds
* increase bgname to 9 to include the extra NULL byte? (is this a good idea actually)
* make M_IterateMenuTree ignore menu levels without a menutype value
2019-07-14 21:58:48 +01:00