Commit graph

461 commits

Author SHA1 Message Date
toaster
9ab5a74b00 Disable rings, NiGHTS wing-emblems, special placement patterns, and team rings.
Also, tweak the hoop spawning routine to correctly P_SetTarget the hnexts and hprevs, since I'm mucking around in there.
2018-10-17 19:27:45 +01:00
toaster
41b684e63e Merge branch 'master' of https://git.magicalgirl.moe/KartKrew/Kart.git into net-screen 2018-10-16 22:13:45 +01:00
toaster
880e4c0631 Final weather stuff.
* Multiplied rain speed by 3, per Oni's request.
* Disable weather density - force to 1 if weather draw distance, otherwise zero
* Move the ceilingpic check into a more convenient part of the weather spawning loop.
* `drawdist_precip_cons_t` - replaces "Infinite" with "None".
* Disable the lowest normal draw distance (256), given... both kart and srb2 are basically unplayable like that.
* Disable cv_drawdist_nights entirely.
2018-10-14 22:32:34 +01:00
toaster
a1e1aa81b5 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into nextmerge_plus_rain
# Conflicts:
#	src/d_netcmd.c
#	src/d_netcmd.h
#	src/g_game.c
#	src/p_floor.c
#	src/p_user.c
#	src/r_data.c
#	src/r_data.h
#	src/v_video.c
2018-10-14 21:52:05 +01:00
TehRealSalt
0d56f68abc Merge branch 'master' into sweet-new-kicks 2018-10-10 13:43:05 -04:00
TehRealSalt
4364caa4ea Merge branch 'master' into net-screen 2018-10-09 21:15:30 -04:00
toaster
83bfca8009 Merge branch 'master' of https://git.magicalgirl.moe/KartKrew/Kart.git into karmegg 2018-10-09 21:09:52 +01:00
TehRealSalt
7900af2a0a Merge branch 'master' into net-screen 2018-10-09 15:43:38 -04:00
TehRealSalt
640e0e09c6 Merge branch 'master' into sal-cleanup 2018-10-08 00:22:44 -04:00
TehRealSalt
9e51c10337 Fix Hyudoro arrows being visible 2018-10-08 00:16:27 -04:00
TehRealSalt
42766db48c Merge branch 'master' into net-screen 2018-10-07 23:26:56 -04:00
Sal
b8d86bb096 Merge branch 'thinkerclean' into 'master'
Nuke a bunch of iteration things that have no purpose in SRB2Kart.

See merge request KartKrew/Kart!25
2018-10-07 23:14:53 -04:00
TehRealSalt
842430dbdb Rocket Sneakers appear beside you 2018-10-07 18:53:46 -04:00
toaster
b1e02467bf Weather is already run client-side. What if we ran it render-side, for major performance gains? This commit will answer all your questions - and more! 2018-10-07 15:00:58 +01:00
toaster
2f061a531a Karma Eggman. Does what it says on the egg. Tried very hard not to merge conflict with frameperfectegg.
Also includes some adjustments to:
* Horizontal offset of Eggman countdown in splitscreen again. It's not perfectly centered either way, but on second thought I like this better.
* Sound of Lat`'s Mine/SPB explosions - now uses same sound as Karma bombing, instead of that shitty paraloop.
* Correctly wipe k_eggmanblame when it is appropriate to do so.
2018-10-07 11:40:06 +01:00
TehRealSalt
cc2af8a329 Merge branch 'master' into net-screen 2018-10-05 16:13:25 -04:00
TehRealSalt
85ed88ac20 Merge branch 'master' into net-screen 2018-10-04 20:16:25 -04:00
TehRealSalt
639a170c78 Merge branch 'master' into sal-cleanup 2018-10-04 18:51:45 -04:00
toaster
fdf398d003 Merge branch 'master' of https://git.magicalgirl.moe/KartKrew/Kart.git into toast_misc 2018-10-03 21:04:34 +01:00
toaster
a16b9cfc1f Incorrect comment starting location. 2018-10-03 17:16:23 +01:00
toaster
ecfe8e5070 Complete the disabling of the traditional shield mechanism (oversight from initial commit). 2018-10-03 17:14:25 +01:00
toaster
cfd2b021a4 Nuke a bunch of iteration things that have no purpose in SRB2Kart. A full explanation of my reasoning and what it affects is as follows.
p_inter.c -
	Everything to do with setting states for starposts
		In SRB2Kart, starposts are invisble. We don't need to loop through all thinkers just to set their states when there's no visible effect of the state-setting. In addition, it has no consequences for gameplay - starposts have long been silent here, and all checking is done regarding their health, not their state.
	Remove extremely low-traffic conditionals (MT_FLINGEMERALD collision height extension, for example)
		These objects serve no functional purpose during regular SRB2Kart gameplay. Why should every other object have to pay an admittedly minor performance hit just for them?
	Disable all mechanisms of damaging bosses or enemies with the player's physical contact
		With the exception of Sapphire Coast, no MF_ENEMY objects exist in the entirety of the standard roster. In addition, the conditions for damaging the enemies were impossible to achieve, because they required vanilla SRB2 mechanics such as "jumping", "spindashing", or "super". Therefore, they can be safely commented out.
	Disable NiGHTS-related material (excepting bumper, hoop, and wing-emblem objects)
		NiGHTS is fundamentally incompatible with regular kart gameplay and I believe was already broken. Therefore, any mechanism which enters, aids, or abets it can be safely disabled.
	Comment out Tag mechanisms
		Tag is the only vanilla multiplayer gametype which has sufficient gameplay depth and complexity (HEYOOOOOOOOO) to require dedicated thinking in and of itself in order to manage. This thinking is irrelevant to Kart's functioning, and can be neutered easily.
d_clisrv.c
	Comment out Tag mechanisms
		See p_inter.c
d_netcmd.c
	Disable several devmode commands which are irrelevant to SRB2Kart gameplay
		When investigating for references to NiGHTS material, I discovered that these remained untouched. In order to present a more coherent game, I have hidden the ones that serve no purpose for us.
	Comment out Tag mechanisms
		See p_inter.c
g_game.c
	Disable NiGHTS-related material
		See p_inter.c
	Disable some team-related material
		Teams are not present in SRB2Kart at present. Obviously we'd want to reconsider for future, but it doesn't need to be run right now.
	Everything to do with setting states for starposts
		See p_inter.c
m_cheat.c
	Disable several devmode commands which are irrelevant to SRB2Kart gameplay
		See d_netcmd.c
p_map.c
	Remove extremely low-traffic conditionals (MT_EGGSHIELD collision, for example)
		See p_inter.c
	Disable NiGHTS-related material
		See p_inter.c
p_mobj.c
	Disable P_EmeraldManager
		Power stones, despite their relevance in vanilla Match, are not in SRB2Kart's Battle. No management of nonexistent emeralds is required.
p_setup.c
	Everything to do with setting states for starposts
		See p_inter.c
p_spec.c
	Disable NiGHTS-related material
		See p_inter.c
	Everything to do with setting states for starposts
		See p_inter.c
p_telept.c
	Everything to do with setting states for starposts
		See p_inter.c
p_tick.c
	Disable some team-related material
		See g_game.c
	Disable P_EmeraldManager
		See p_mobj.c
	Do not run shields
		Shield objects are not run under the vanilla system; the Thunder Shield is a domain-specific recreation using a standard mobjthinker.
	Do not run special stages
		SRB2Kart does not have special stages.
	Comment out Tag mechanisms
		See p_inter.c
y_inter.c
	Disable some team-related material
		See g_game.c
p_user.c
	Disable NiGHTS-related material
		See p_inter.c
	Disable 2d movement for players
		2D mode? In a kart racer? :nick:
2018-10-03 17:04:41 +01:00
TehRealSalt
506c70ce27 Don't scale player arrows in splitscreen 2018-10-02 01:28:48 -04:00
TehRealSalt
66c1b9d598 If multiple players are just joining, don't count them in the player count
Prevents awkward situations where only the last player of your node gets added immediately and not the others. Shouldn't affect anything otherwise?
2018-10-02 01:25:10 -04:00
TehRealSalt
3c567b39f1 Minor splitscreen+netgame fixes
Mainly related to drawing Battle arrows or Hyudoro
2018-09-30 01:23:59 -04:00
toaster
ab59504be0 Experimental: Making the ghetto waypoints we have right now their own mobj list in order to make them slightly less bullshit 2018-09-29 20:28:27 +01:00
TehRealSalt
5419ac82ee 1 more fix 2018-09-27 17:21:06 -04:00
TehRealSalt
30005ad39b Scale fixes 2018-09-27 17:17:04 -04:00
toaster
7f5b5ecb60 Spring *panels* now use sfx_kc2f again (but pogo spring *items* still do sfx_kpogos, in case you were worried). 2018-09-27 18:32:07 +01:00
toaster
659810cd81 Merge branch 'master' of https://git.magicalgirl.moe/KartKrew/Kart.git into itemdrop
# Conflicts:
#	src/dehacked.c
#	src/info.c
#	src/info.h
2018-09-23 11:47:29 +01:00
TehRealSalt
bb1aaf9d54 New sparkles 2018-09-22 19:55:26 -04:00
TehRealSalt
ad8d674e5e Set nogravity on landing
Means you can't have a finishline that moves up and down, but eh, thinking this might help the fallback measure disappearing
2018-09-22 19:03:38 -04:00
TehRealSalt
a3b40c7577 Better particle spread 2018-09-22 19:00:30 -04:00
toaster
d7f8d4507a Merge branch 'master' of https://git.magicalgirl.moe/KartKrew/Kart.git into itemdrop
# Conflicts:
#	src/sounds.c
#	src/sounds.h
2018-09-22 23:11:14 +01:00
TehRealSalt
7256e99b12 Merge branch 'master' into this-is-a-sign 2018-09-22 17:58:35 -04:00
TehRealSalt
dd6b63f9da Different timings 2018-09-21 19:44:14 -04:00
TehRealSalt
3fa7f4e7b4 Address review
- Reduced states
- Metal Sonic on sign roulette
- Landing sound
- New falling sound
2018-09-21 18:40:18 -04:00
toaster
084b99a5c9 Merge branch 'master' of https://git.magicalgirl.moe/KartKrew/Kart.git into encore
# Conflicts:
#	src/info.c
#	src/m_menu.c
#	src/y_inter.c
2018-09-21 20:54:38 +01:00
TehRealSalt
06a4a5e4dc Prevent signs from disappearing 2018-09-21 15:37:30 -04:00
mazmazz
a414ccf24a nodigimusic nomusic nosound -> digital_disabled midi_disabled sound_disabled
(cherry picked from commit 07738fb0bcf640a4349337373f451fe68e024b2a)
2018-09-14 10:35:51 -04:00
TehRealSalt
ce85c2b7bd Delay falling, longer exit timer 2018-09-13 19:13:43 -04:00
TehRealSalt
250c61dd00 This is a sign
Signpost with the face of the person in 1st falls down at a pre-determined location on race finish (or at the finishing player if none is found)
2018-09-13 17:42:34 -04:00
toaster
ccc615e9b1 Fix a potential crash vector in the shadows code. (It DEFINITELY crashed when I was testing the thunder shield, for example.) 2018-09-13 20:41:37 +01:00
toaster
57d333b6b5 Thunder shield stuff!
* Slightly bigger visual size!
	* Light-shadow!
	* Makes player fullbright if you have it!
	* Visuals finally removed instantly on shield drop!
	* Uses dark background for item icons!
	* Goes behind the player on some frames, faking layering!
2018-09-13 19:01:36 +01:00
toaster
fd721d3761 Bugfix sad chao jumping in their sad state 2018-09-13 14:40:50 +01:00
toaster
b1db70b38a * Chao audience!
* Replaces the CZ64-era hopping Mario guys.
	* ~50% randomised colours!
	* 1/9 are FANS!
		* On mapload, some Chao select a random player in the server (even spectators) as their idol.
		* The fans cheer for their idol when they cross the finish line in a winning position!
		* They also sob when their idol loses.
	* The remaining percentage are the canon Aqua.
* Minor on-field spikeball/fake radius alterations requested by Oni.
2018-09-12 19:03:45 +01:00
toaster
6f6fcc9615 Merge branch 'sal-misc' of https://git.magicalgirl.moe/KartKrew/Kart.git into itemdrop
# Conflicts:
#	src/info.c
#	src/sounds.c
#	src/sounds.h
2018-09-12 15:04:53 +01:00
TehRealSalt
a794386d8e New drift sparks 2018-09-11 19:52:00 -04:00
TehRealSalt
538abbba99 Make Battle arrows consistent w/ the flashing item change earlier
Should make Hyudoro even more amazing in Battle, since you can tell which held items are off-limits~
2018-09-10 03:17:15 -04:00
toaster
baf50a1dbf * Slightly more papersprite stability!
* Slightly more sane Minecraft item scaling!
2018-09-07 14:26:00 +01:00
toaster
d13e999c99 Merge branch 'sal-misc' of https://git.magicalgirl.moe/KartKrew/Kart.git into itemdrop
# Conflicts:
#	src/info.c
2018-09-07 13:34:01 +01:00
TehRealSalt
52034646da Placeholder boost effect 2018-09-06 23:49:51 -04:00
toaster
6052573549 Merge branch 'sal-misc' of https://git.magicalgirl.moe/KartKrew/Kart.git into itemdrop 2018-09-06 22:18:54 +01:00
toaster
4de68f7fe2 Dropping items!
* Shield Drop...
	* Whatever you've got orbiting or trailing you, DROP THEM WHERE THEY STAND. (Except for the ghost sink. That one's OK.)
	* Pops your Thunder Shield.
	* Happens upon ANY hit, except for deathpits.
* HUD Drop...
	* Also does the above, except for the Thunder Shield thing.
	* If there's any item left in your item box, pop it out as a little hovering, rotating Minecraft item!
	* You can pick up the Minecraft item by driving over it if your item box is sufficiently empty, or the item which is contained within it is of the same type.
	* Happens upon Size Down and battle elimination.
	* Can also be forced on with `cv_kartdebughuddrop on`!
* Some other random stuff.
	* Fix a bunch of `a->scale = b`'s into `P_SetScale(a, b)` form, for maximum validity.
	* Make K_CleanHnextList and K_UpdateHnextList one function, since they only differed by one continue clause (and the type of their input parameter).
	* Allow shrunken players to pick up item boxes again.
	* Fix MF_NOCLIPTHING. (Gonna pass this fix to vanilla when I get the chance, too.)
	* Break NiGHTS a little through my machinations.
2018-09-06 22:17:29 +01:00
TehRealSalt
e2643c5ebd Player arrows can show x10
Requires new patch.kart
2018-09-06 16:06:37 -04:00
TehRealSalt
d3913a72df Addressed some of Chrome's thoughts
- Don't drag
- Shield isn't visible to anyone but yourself
- Projectile is twice as heavy
2018-09-04 19:58:20 -04:00
TehRealSalt
001d46873d Ghost sink "shield"
Sink shield that makes it double-press to use, gives the trailing item slowdown, and shows other people that you have it, but doesn't have any collision
2018-09-04 19:14:44 -04:00
TehRealSalt
ff09c0643c Jawz reticule 2018-08-30 19:24:22 -04:00
toaster
bd7e0e75f0 Overlays and rings now properly handle encore-ness, in that they are sans encore (most of the time).
... :V
2018-08-30 13:13:25 +01:00
toaster
c1fd658e4b Merge branch 'sonicitems' into encore 2018-08-29 19:56:52 +01:00
TehRealSalt
c22d670fa5 Merge branch 'sonicitems' into sal-misc 2018-08-27 21:08:39 -04:00
toaster
ca8aceb059 Fix that thing where item boxes just wouldn't respawn in battle if you nabbed them all too quickly (which is very likely to happen in large netgames where we have the great fortune of playing on battal bowl). 2018-08-27 17:25:22 +01:00
TehRealSalt
6fdb743a59 Correct remaining instances where step up/down scales with the object instead of the map 2018-08-27 01:07:44 -04:00
toaster
b505ea43f0 Merge branch 'sonicitems' into encore 2018-08-26 12:45:02 +01:00
toaster
7b31d7a9b9 Dumbass copypaste rectified, stplyr is NOT valid in mobjthinker code. toaster, stop making commits to sonicitems 2018-08-26 12:27:45 +01:00
TehRealSalt
277c4deb30 Merge branch 'sonicitems' into encore 2018-08-26 00:12:02 -04:00
toaster
a6813ae08e No longer are orbiting/trailing objects in charge of removing themselves.
* They're clearly not quick enough at the job, since it causes a bunch of silly race conditions.
	* Instead, K_UpdateHnextList and K_CleanHnextList are in charge of removing them, which are called in the circumstances itemamount (and itemheld/eggmanheld) is changed.
	* Also, tweak a few places so that trailers AND orbiters can use the same system.
Also, some minor thingies.
	* Turn all the useless ```if (a) { A } else if (!a) { B }``` bullshit into ```if (a) { A } else { B }``` bullshit.
	* Fix up some minor inaccuracies in the playerarrow stuff that doesn't result in creating more sprites.
2018-08-24 15:14:18 +01:00
toaster
e5566df4c2 Fix up the bugs from last night's hell netgame.
* The tab and intermissions rankings...
	* ...now have parity in behaviour!
	* ...now properly handle player counts over 8, and no longer supports player counts over 16!
* The Item Arrow in Battle...
	* No longer develops any extremely stupid bugs due to Orbinaut sprites that makes all objects in state S_INVISIBLE develop <!>'s! (Ask me about this if you're curious as to how it affected everything else too.)
2018-08-24 13:36:03 +01:00
toaster
1156da88c2 Merge branch 'sonicitems' into encore 2018-08-14 22:17:11 +01:00
toaster
9f96be6375 Hide non-splitscreen number for natural quantities of orbinaut spikeball.
Also, minor code tweaks.
2018-08-14 22:16:33 +01:00
toaster
2d92aefc29 Merge branch 'sonicitems' into encore 2018-08-14 15:25:38 +01:00
toaster
c19a779851 Odds and ends of bugfixing and polish.
* Flashing Eggman-hit players.
* Fix typo with Rocket Shoe item bar, and make it extensible for potential future purposes since I was fiddling with it anyways.
* More complete playerarrow visuals for various items.
* Eggman fake (and debug) item get sounds.
2018-08-14 15:23:38 +01:00
toaster
000fbe8b52 Merge branch 'sonicitems' into encore 2018-08-11 22:52:24 +01:00
TehRealSalt
cc009aca4f Flashing tics length depends on speed stat
Change to speed-weight when the bump buff gets added
2018-08-11 00:12:41 -04:00
toaster
542b758206 Merge branch 'sonicitems' into encore 2018-08-10 15:39:08 +01:00
toaster
a10c0f1bcf Fix issue where random boxes would become invisible after respawning in race. 2018-08-10 15:38:32 +01:00
toaster
cfaaac78be Merge branch 'sonicitems' of https://git.magicalgirl.moe/KartKrew/Kart.git into encore 2018-08-07 17:09:25 +01:00
toaster
c256f2ae29 * Tweak battle odds in a few ways, as authorised by Sal.
* Steal a point from Ballhog and give to Orbinaut.
	* Make it based on the maximum number of bumpers someone has, not the average for everyone.
	* Improve the odds a tad if you're Wanted.
	* Tweak the score multiplication to give three points for Wanted and two for removing the last bumper (both disabled if you get the hit with a fake item).
* Allow Karma players to drop their Random box.
	* These boxes flicker out of existence after 15 seconds.
	* Causes a WAIT penalty, too.
* Remove some redundant PF_ATTACKDOWN stuff, given under the conditions the flag would be applied, it has definitely *already* been applied.
2018-08-06 18:37:03 +01:00
toaster
59c64e1ec7 * Change/add a handful of sounds.
* Make Orbinaut Shields animate at 3 tics per frame, not 1.
* Make dead items flash in and out of visibility.
* Related to above, fix a few circumstances where returning was not properly handled after removing a mobj in mobjthinker.
2018-08-05 16:38:46 +01:00
TehRealSalt
97ec385234 Thunder shield overlay 2018-08-04 15:48:31 -04:00
TehRealSalt
f0f9e204aa Reverse gravity fixes pt 1: basic driving
- Turning dust is spawned in the correct position
- Turning dust sprites are flipped
- Shadows display on the ceiling for flipped objects
- Drift sparks display in the correct position for flipped players

Will continue with item fixes tomorrow
2018-07-28 02:37:00 -04:00
TehRealSalt
f9e5a11060 - Instashield on failed damge
- Ballhog explosion separated onto another sprite
- Disabled banana jitter
2018-07-26 20:12:42 -04:00
TehRealSalt
b42d083b99 Finishing touches on Ballhog
- Ballhog has explosion + sound on death
- Ballhog shrinks to nothing if it didn't hit anything
- Replaced a Mario sound on Orbinaut
- Fixed Jawz's sound effect
- Fixed Mines not being removed on death pits
2018-07-24 22:47:09 -04:00
toaster
bd78c34b99 Encore mode - a fresh take on mirror mode!
* Palette remaps.
* Branding.

TODO:
* Doesn't work in GL. (Mostly.) I have SOME ideas on how to tackle this, but...
* Transmaps are broken in Encore for some reason.
* I tried to make in-level colormaps shimmy over, but it didn't quite work, so I commented it out and only semi-fixed it.
2018-07-23 23:50:41 +01:00
TehRealSalt
f820733d9b Orbinaut 2018-07-22 20:55:18 -04:00
TehRealSalt
cac613f3ef Merge branch 'sonicitems' into bumpstuff 2018-07-22 00:32:11 -04:00
TehRealSalt
77165631c4 HERE COMES A NEW CHALLENGER 2018-07-22 00:31:02 -04:00
TehRealSalt
87cc2c28ce Merge branch 'sonicitems' of https://git.magicalgirl.moe/KartKrew/Kart into sonicitems 2018-07-21 17:45:25 -04:00
toaster
b818c8a2cf * Make cancelling a join work on the pause menu and console. (You need to write "changeteam spectator" to cancel a PF_WANTSTOJOIN.)
* Stop respawning spectators when their PF_WANTSTOJOIN request hasn't been processed yet.
* Handle PF_WANTSTOJOIN requests in GS_WAITINGPLAYERS.
* Refactor K_CheckSpectateStatus, and make it so PF_WANTSTOJOIN requests are processed if there's only one player in the server, even if they're on lap 2 or up.
* Make the player entry mechanism in P_SpawnPlayer use the PF_WANTSTOJOIN mechanism so that it can also take advantage of the level refresh mechanism with no extra code.
	* NOTE: This does a bad hack in order to not send multiple mapchanges while the joining timer is low! If you can think of a better way to do this, please let me know/commit it.
* Change the timer until you can hit ITEM again when a spectator who has to wait to join shorter.
* (controversial, but I think necessary) - flash the ITEM text when the above-mentioned timer is nonzero.
2018-07-21 16:45:08 +01:00
TehRealSalt
584082882c More tweaking
- Getting wipeout bumped into offroad slows you down
- Orbinaut & Jawz are relative to your weight (Jawz is heavier), via new function K_GetMobjWeight
- Reorangized where K_KartBouncing is called so that wipeout changes don't affect Eggman Items
2018-07-20 16:13:02 -04:00
TehRealSalt
d25cb1aa56 Wipeout bumps
- You can bump other people during spinout.
- Bumping during spinout activates a "slow down" timer, which increases your friction after a few tics.
- You have a Smash-style dust effect after a spinout bump, indicating clearly if you'll slow down or not.
2018-07-19 22:37:32 -04:00
TehRealSalt
e2a6d5ceb3 Water skipping
No way to disable it yet, let's see if we even need it
2018-07-16 22:51:31 -04:00
TehRealSalt
f6e5571948 Chao's requests 2018-07-16 21:27:50 -04:00
toaster
1d88cdf40d Mammoth commit!
* Deaths in record attack no longer put you into a glitchy singleplayer game-over state that we somehow both kept around and also broke since we branched Kart off of Vanilla..
* Fix non-standard mapscales making the Death Egg respawn octagons dissasemble themselves.
* Allow for MULTIPLE TIME EMBLEMS PER MAP, at least in the emblem UI on the timer. It shows all completed emblems plus the uncompleted emblem up to a total of three.
* Major tweaks to the First Person HUD.
	* I know this was your baby, Sal, and some of the changes may prove controversial - so I've put the ones that are likely to cause the most fuss inside an ifndef block, so that you can toggle it as you please with minimal code changes.
	* Dontdraw-ness, transparency, and colorization match the player's object!
	* Moves around on the screen with respect to the direction of the player object's motion, to make drifting look nicer!
	* Flashes the colour of your drift sparks.
* Did a WHOLE bunch of things with respect to music. I'm not sure how to describe this, so I'll go through step-by-step.
	* Countdowns now play the drowning music again.
	* Removed/disabled extraenous P_RestoreMusics.
	* Made map-ending music called by its own function, P_EndingMusic(player_t *player).
	* Made the ending music play on the LAST player crossing the finishing line in splitscreen, rather than first.
* Make dead players spinout and clip through the floor, at least until we add the new death anims.
* Fix prior pogo spring usage making dead players fall faster.
* Make the time over countdown use the kart font when not splitscreen with 3 or 4 players.
* Removed a weird bonus HWR_DrawCroppedPatch function signature in the hardware header.
2018-07-16 20:19:30 +01:00
TehRealSalt
6574e1f0fc Shrink debug command, trailing items spawn directly on players, rainbow win 1 is more faithful, make springs more powerful for shrunk players, correct Grow/Shrink fullbright frame 2018-07-12 01:31:33 -04:00
TehRealSalt
44e2215448 The last error
Sryder & toaster, please check for me with your compile setups, but this looks like the last warning, in both Release & Debug builds
2018-07-08 18:05:22 -04:00
TehRealSalt
fbcf566874 WANTED recalculates on hit, tons of spectator changes 2018-07-03 21:12:25 -04:00
SeventhSentinel
80c2b56927 Changed all instances of "balloon" to "bumper"
Also changed "It's you!" to "Select character & color..."
2018-07-03 15:14:47 -04:00
TehRealSalt
c00736efac WANTED 2 2018-07-01 14:11:48 -04:00
TehRealSalt
5c7b66cc0f WANTED 2018-07-01 04:36:09 -04:00