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synced 2024-11-13 00:24:17 +00:00
Fix up the bugs from last night's hell netgame.
* The tab and intermissions rankings... * ...now have parity in behaviour! * ...now properly handle player counts over 8, and no longer supports player counts over 16! * The Item Arrow in Battle... * No longer develops any extremely stupid bugs due to Orbinaut sprites that makes all objects in state S_INVISIBLE develop <!>'s! (Ask me about this if you're curious as to how it affected everything else too.)
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c895f45d96
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3 changed files with 28 additions and 17 deletions
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@ -2186,10 +2186,10 @@ void HU_DrawTabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scorelines, I
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const UINT8 *colormap;
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//this function is designed for 9 or less score lines only
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I_Assert(scorelines <= 9);
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//I_Assert(scorelines <= 9); -- not today bitch, kart fixed it up
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V_DrawFill(1, 26, 318, 1, 0); // Draw a horizontal line because it looks nice!
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if (scorelines > 9)
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if (scorelines > 8)
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{
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V_DrawFill(160, 26, 1, 154, 0); // Draw a vertical line to separate the two sides.
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V_DrawFill(1, 180, 318, 1, 0); // And a horizontal line near the bottom.
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@ -2198,6 +2198,8 @@ void HU_DrawTabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scorelines, I
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for (i = 0; i < scorelines; i++)
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{
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char strtime[MAXPLAYERNAME+1];
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if (players[tab[i].num].spectator || !players[tab[i].num].mo)
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continue; //ignore them.
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@ -2207,11 +2209,16 @@ void HU_DrawTabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scorelines, I
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HU_drawPing(x+ 253, y+2, playerpingtable[tab[i].num], false);
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}
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if (scorelines > 8)
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strlcpy(strtime, tab[i].name, 6);
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else
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STRBUFCPY(strtime, tab[i].name);
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V_DrawString(x + 20, y,
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((tab[i].num == whiteplayer)
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? hilicol|V_ALLOWLOWERCASE
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: V_ALLOWLOWERCASE),
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tab[i].name);
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strtime);
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if (players[tab[i].num].mo->color)
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{
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@ -2260,7 +2267,7 @@ void HU_DrawTabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scorelines, I
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V_DrawRightAlignedString(x+rightoffset, y, 0, va("%u", tab[i].count));
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y += 16;
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if (i == 9)
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if (i == 7)
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{
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y = 32;
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x += BASEVIDWIDTH/2;
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@ -2680,15 +2687,17 @@ static void HU_DrawRankings(void)
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tab[scorelines].count = players[i].marescore;
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scorelines++;
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}
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if (scorelines > 20)
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scorelines = 20; //dont draw past bottom of screen, show the best only
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#if MAXPLAYERS > 16
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if (scorelines > 16)
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break; //dont draw past bottom of screen, show the best only
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#endif
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}
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/*if (G_GametypeHasTeams())
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HU_DrawTeamTabRankings(tab, whiteplayer); //separate function for Spazzo's silly request -- gotta fix this up later
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else if (scorelines > 10)*/
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HU_DrawTabRankings(((scorelines > 9) ? 32 : 40), 32, tab, scorelines, whiteplayer, hilicol);
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HU_DrawTabRankings(((scorelines > 8) ? 32 : 40), 32, tab, scorelines, whiteplayer, hilicol);
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/*else
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HU_DrawDualTabRankings(32, 32, tab, scorelines, whiteplayer);*/
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@ -7006,7 +7006,7 @@ void P_MobjThinker(mobj_t *mobj)
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else
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mobj->tracer->flags2 &= ~MF2_DONTDRAW;
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}
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else if (mobj->target->player->kartstuff[k_itemtype])
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else if (mobj->target->player->kartstuff[k_itemtype] && mobj->target->player->kartstuff[k_itemamount] > 0)
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{
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P_SetMobjState(mobj, S_PLAYERARROW_BOX);
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@ -396,7 +396,6 @@ void Y_IntermissionDrawer(void)
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else*/ if (intertype == int_race || intertype == int_match)
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{
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INT32 y = 48;
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char name[MAXPLAYERNAME+1];
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const char *timeheader;
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if (data.match.rankingsmode)
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@ -410,7 +409,7 @@ void Y_IntermissionDrawer(void)
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if (data.match.numplayers > 8)
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{
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V_DrawFill(160, 32, 1, 152, 0);
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V_DrawFill(x+156, 32, 1, 152, 0);
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V_DrawCenteredString(x+6+(BASEVIDWIDTH/2), 32, hilicol, "#");
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V_DrawString(x+36+(BASEVIDWIDTH/2), 32, hilicol, "NAME");
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@ -427,7 +426,7 @@ void Y_IntermissionDrawer(void)
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{
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if (data.match.num[i] != MAXPLAYERS && playeringame[data.match.num[i]] && !players[data.match.num[i]].spectator)
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{
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char strtime[10];
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char strtime[MAXPLAYERNAME+1];
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V_DrawCenteredString(x+6, y, 0, va("%d", data.match.pos[i]));
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@ -439,16 +438,16 @@ void Y_IntermissionDrawer(void)
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V_DrawSmallMappedPatch(x+16, y-4, 0,faceprefix[*data.match.character[i]], colormap);
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}
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if (data.match.numplayers > 9)
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strlcpy(name, data.match.name[i], 6);
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if (data.match.numplayers > 8)
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strlcpy(strtime, data.match.name[i], 6);
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else
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STRBUFCPY(name, data.match.name[i]);
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STRBUFCPY(strtime, data.match.name[i]);
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V_DrawString(x+36, y,
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((data.match.num[i] == whiteplayer)
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? hilicol|V_ALLOWLOWERCASE
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: V_ALLOWLOWERCASE),
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name);
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strtime);
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if (data.match.rankingsmode)
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{
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@ -507,11 +506,14 @@ void Y_IntermissionDrawer(void)
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}
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}
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else
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{
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data.match.increase[data.match.num[i]] = 0;
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data.match.num[i] = MAXPLAYERS; // this should be the only field setting in this function
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}
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y += 16;
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if (y > 176)
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if (i == 7)
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{
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y = 48;
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x += BASEVIDWIDTH/2;
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