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https://git.do.srb2.org/KartKrew/Kart-Public.git
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nodigimusic nomusic nosound -> digital_disabled midi_disabled sound_disabled
(cherry picked from commit 07738fb0bcf640a4349337373f451fe68e024b2a)
This commit is contained in:
parent
44557d9c9d
commit
a414ccf24a
5 changed files with 51 additions and 71 deletions
26
src/d_main.c
26
src/d_main.c
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@ -122,17 +122,17 @@ postimg_t postimgtype2 = postimg_none;
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INT32 postimgparam2;
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#ifdef _XBOX
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boolean nomidimusic = true, nosound = true;
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boolean nodigimusic = true;
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boolean midi_disabled = true, sound_disabled = true;
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boolean digital_disabled = true;
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#else
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boolean nomidimusic = false, nosound = false;
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boolean nodigimusic = false; // No fmod-based music
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boolean midi_disabled = false, sound_disabled = false;
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boolean digital_disabled = false; // No fmod-based music
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#endif
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// These variables are only true if
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// the respective sound system is initialized
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// and active, but no sounds/music should play.
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boolean music_disabled = false;
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// whether the respective sound system is disabled
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// or they're init'ed, but the player just toggled them
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boolean midi_disabled = false;
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boolean sound_disabled = false;
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boolean digital_disabled = false;
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@ -1212,23 +1212,23 @@ void D_SRB2Main(void)
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// setting up sound
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if (dedicated)
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{
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nosound = true;
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nomidimusic = nodigimusic = true;
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sound_disabled = true;
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midi_disabled = digital_disabled = true;
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}
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else
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{
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CONS_Printf("S_InitSfxChannels(): Setting up sound channels.\n");
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}
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if (M_CheckParm("-nosound"))
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nosound = true;
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sound_disabled = true;
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if (M_CheckParm("-nomusic")) // combines -nomidimusic and -nodigmusic
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nomidimusic = nodigimusic = true;
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midi_disabled = digital_disabled = true;
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else
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{
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if (M_CheckParm("-nomidimusic"))
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nomidimusic = true; ; // WARNING: DOS version initmusic in I_StartupSound
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midi_disabled = true; ; // WARNING: DOS version initmusic in I_StartupSound
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if (M_CheckParm("-nodigmusic"))
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nodigimusic = true; // WARNING: DOS version initmusic in I_StartupSound
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digital_disabled = true; // WARNING: DOS version initmusic in I_StartupSound
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}
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I_StartupSound();
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I_InitMusic();
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@ -85,10 +85,7 @@ extern boolean fromlevelselect;
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// Internal parameters for sound rendering.
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// ========================================
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extern boolean nomidimusic; // defined in d_main.c
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extern boolean nosound;
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extern boolean nodigimusic;
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extern boolean music_disabled;
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extern boolean midi_disabled;
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extern boolean sound_disabled;
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extern boolean digital_disabled;
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62
src/m_menu.c
62
src/m_menu.c
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@ -6950,11 +6950,11 @@ static void M_ChangeControl(INT32 choice)
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// Toggles sound systems in-game.
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static void M_ToggleSFX(void)
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{
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if (nosound)
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if (sound_disabled)
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{
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nosound = false;
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sound_disabled = false;
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I_StartupSound();
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if (nosound) return;
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if (sound_disabled) return;
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S_InitSfxChannels(cv_soundvolume.value);
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M_StartMessage(M_GetText("SFX Enabled\n"), NULL, MM_NOTHING);
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}
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@ -6976,56 +6976,44 @@ static void M_ToggleSFX(void)
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static void M_ToggleDigital(void)
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{
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if (nodigimusic)
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if (digital_disabled)
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{
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nodigimusic = false;
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I_InitDigMusic();
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if (nodigimusic) return;
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S_InitSfxChannels(cv_soundvolume.value);
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digital_disabled = false;
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I_InitMusic();
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if (digital_disabled) return;
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S_StopMusic();
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S_ChangeMusicInternal("lclear", false);
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if (Playing())
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P_RestoreMusic(&players[consoleplayer]);
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else
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S_ChangeMusicInternal("lclear", false);
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M_StartMessage(M_GetText("Digital Music Enabled\n"), NULL, MM_NOTHING);
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}
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else
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{
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if (digital_disabled)
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{
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digital_disabled = false;
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M_StartMessage(M_GetText("Digital Music Enabled\n"), NULL, MM_NOTHING);
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}
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else
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{
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digital_disabled = true;
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S_StopMusic();
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M_StartMessage(M_GetText("Digital Music Disabled\n"), NULL, MM_NOTHING);
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}
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digital_disabled = true;
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S_StopMusic();
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M_StartMessage(M_GetText("Digital Music Disabled\n"), NULL, MM_NOTHING);
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}
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}
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static void M_ToggleMIDI(void)
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{
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if (nomidimusic)
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if (midi_disabled)
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{
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nomidimusic = false;
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I_InitMIDIMusic();
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if (nomidimusic) return;
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S_InitSfxChannels(cv_soundvolume.value);
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S_ChangeMusicInternal("lclear", false);
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midi_disabled = false;
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I_InitMusic();
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if (midi_disabled) return;
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if (Playing())
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P_RestoreMusic(&players[consoleplayer]);
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else
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S_ChangeMusicInternal("lclear", false);
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M_StartMessage(M_GetText("MIDI Music Enabled\n"), NULL, MM_NOTHING);
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}
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else
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{
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if (music_disabled)
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{
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music_disabled = false;
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M_StartMessage(M_GetText("MIDI Music Enabled\n"), NULL, MM_NOTHING);
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}
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else
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{
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music_disabled = true;
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S_StopMusic();
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M_StartMessage(M_GetText("MIDI Music Disabled\n"), NULL, MM_NOTHING);
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}
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midi_disabled = true;
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S_StopMusic();
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M_StartMessage(M_GetText("MIDI Music Disabled\n"), NULL, MM_NOTHING);
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}
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}
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@ -8228,7 +8228,7 @@ void P_PrecipitationEffects(void)
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if (!playeringame[displayplayer] || !players[displayplayer].mo)
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return;
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if (nosound || sound_disabled)
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if (sound_disabled)
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return; // Sound off? D'aw, no fun.
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if (players[displayplayer].mo->subsector->sector->ceilingpic == skyflatnum)
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@ -226,7 +226,7 @@ void S_RegisterSoundStuff(void)
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{
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if (dedicated)
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{
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nosound = true;
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sound_disabled = true;
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return;
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}
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@ -400,7 +400,7 @@ void S_StartSoundAtVolume(const void *origin_p, sfxenum_t sfx_id, INT32 volume)
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mobj_t *listenmobj = players[displayplayer].mo;
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mobj_t *listenmobj2 = NULL;
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if (sound_disabled || !sound_started || nosound)
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if (sound_disabled || !sound_started)
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return;
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// Don't want a sound? Okay then...
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@ -716,7 +716,7 @@ void S_UpdateSounds(void)
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return;
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}
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if (dedicated || nosound)
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if (dedicated || sound_disabled)
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return;
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if (players[displayplayer].awayviewtics)
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@ -1175,7 +1175,7 @@ void S_InitSfxChannels(INT32 sfxVolume)
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}
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// precache sounds if requested by cmdline, or precachesound var true
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if (!nosound && (M_CheckParm("-precachesound") || precachesound.value))
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if (!sound_disabled && (M_CheckParm("-precachesound") || precachesound.value))
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{
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// Initialize external data (all sounds) at start, keep static.
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CONS_Printf(M_GetText("Loading sounds... "));
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@ -1220,24 +1220,19 @@ static char music_name[7]; // up to 6-character name
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/// Music Status
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/// ------------------------
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boolean S_DigMusicDisabled()
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boolean S_DigMusicDisabled(void)
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{
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return (nodigimusic || digital_disabled);
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return digital_disabled;
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}
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boolean S_MIDIMusicDisabled()
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boolean S_MIDIMusicDisabled(void)
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{
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return (nomidimusic || music_disabled);
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return midi_disabled;
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}
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boolean S_MusicDisabled()
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boolean S_MusicDisabled(void)
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{
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return (
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(nodigimusic && nomidimusic) ||
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(music_disabled && digital_disabled) ||
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(nodigimusic && music_disabled) ||
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(nomidimusic && digital_disabled)
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);
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return (midi_disabled && digital_disabled);
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}
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boolean S_MusicPlaying(void)
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@ -1333,7 +1328,7 @@ static void S_UnloadMusic(void)
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static boolean S_PlayMusic(boolean looping)
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{
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if (nodigimusic || digital_disabled)
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if (S_DigMusicDisabled())
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return false; // try midi
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if (!I_PlaySong(looping))
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