Latapostrophe
1b60524e42
Fix framedrops with 'dual-thok-barriers'
2019-06-23 14:08:17 +02:00
Sryder
11c94d3312
Stop OpenGL having infinite precipitation draw distance
2019-06-19 20:05:20 +01:00
Latapostrophe
b9b76e739c
change default fog settings, put sprite billboarding in menus and attempt to make colormaps look nicer still
2019-06-17 21:27:31 +02:00
Latapostrophe
b58478a685
Merge branch 'jimita-shaders' of git.magicalgirl.moe:Jimita/Kart-Public into jimita-shaders
2019-06-14 12:19:17 +02:00
Latapostrophe
a49c4349a4
Don't remap boosters and springpads in encore + no horizon line in GL
2019-06-14 12:18:44 +02:00
Jaime Passos
0b3a02bfcc
Update r_opengl.c
2019-06-13 21:27:19 -03:00
Jaime Passos
5e14fd4ae4
software is better
2019-06-13 21:10:01 -03:00
Latapostrophe
bf13726c1e
encore colormaps, fixups + flat align
2019-06-13 10:14:07 +02:00
Jaime Passos
a0ff5c6b25
Update hw_main.c
2019-06-12 23:31:55 -03:00
Jaime Passos
df789e1d67
Open Graphics Library (OpenGL) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics. The API is
...
typically used to interact with a graphics processing unit (GPU), to achieve hardware-accelerated rendering.
2019-06-12 23:01:18 -03:00
Latapostrophe
53df420546
Fix stuff and reimplement the kart features that went poof
2019-06-12 21:36:47 +02:00
Latapostrophe
ff04e0c103
chaos conflict
2019-06-11 17:02:47 +02:00
Jaime Passos
e251f9c230
Update r_opengl.c
2019-06-10 16:53:03 -03:00
Jaime Passos
de5e44cfbc
Merge remote-tracking branch 'upstream/master' into gl_shaders
2019-06-10 16:21:46 -03:00
Steel Titanium
dc273d3f23
Merge branch 'next' into jimita-flashpals-on-screenshots
2019-05-25 19:37:17 -04:00
Jaime Passos
d3dfd77ae7
Hardware mode y-shearing matches software mode mouselook
2019-05-17 17:49:04 -03:00
Jaime Passos
315f941573
dude how do I co-author in Git?
2019-05-17 13:18:33 -03:00
wolfy852
f61f7f4411
Merge remote-tracking branch 'remotes/pub/next' into v1
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# Conflicts:
# src/d_netcmd.c
# src/r_main.c
# src/v_video.c
2019-05-12 03:40:02 -05:00
wolfy852
2c363c4e1e
Merge remote-tracking branch 'remotes/srb2pub/public_flatsprite' into next
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# Conflicts:
# src/d_netcmd.c
# src/doomdef.h
# src/doomstat.h
# src/f_finale.c
# src/g_game.c
# src/hu_stuff.c
# src/m_menu.c
# src/p_spec.c
# src/p_user.c
# src/r_main.c
# src/r_things.c
# src/s_sound.c
# src/v_video.c
# src/y_inter.c
2019-05-06 22:40:12 -05:00
TehRealSalt
f720dd3ddb
Merge v1
2019-05-06 21:23:29 -04:00
wolfy852
97493fdfd7
Merge remote-tracking branch 'remotes/pub/next' into v1
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# Conflicts:
# src/hardware/hw_main.c
# src/hardware/hw_main.h
# src/m_menu.c
# src/r_main.c
# src/v_video.c
2019-05-06 14:26:09 -05:00
Sryder
b304b268c8
No sprite billboarding on papersprites
2019-05-06 20:24:26 +01:00
Sryder
1f1d67cd7e
Merge branch 'next' of git@git.magicalgirl.moe:STJr/SRB2.git into public_flatsprite
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# Conflicts:
# src/p_user.c
2019-05-06 20:20:57 +01:00
Sryder
8273534967
Add a cvar for sprite billboarding, off by default.
2019-05-06 16:57:32 +01:00
TehRealSalt
201466b1c1
Merge v1
2019-05-02 01:36:19 -04:00
Jaime Passos
0bc8d2a49d
01052019
2019-05-01 19:37:42 -03:00
Sryder
4d77ed925e
OpenGL sprite billboarding
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Should work on both normal and precipitation sprites.
Sprites that are split by lighting should work correctly.
2019-05-01 20:15:00 +01:00
Jaime Passos
2ff4a3ca75
Match Kart-Public's next since it got merged anyway
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and fix something else
2019-04-30 20:59:32 -03:00
Latapostrophe
2350405ad3
Terminology changes
2019-04-23 23:49:46 +02:00
Latapostrophe
0f43546ada
Add option to turn off the PLAY default md2
2019-04-22 11:29:44 +02:00
TehRealSalt
a187656a8f
Fix up more stuff
...
Now in a mergable state
2019-04-18 12:20:13 -04:00
Jaime Passos
d1b1edcf39
More Softwarification
2019-04-14 19:08:59 -03:00
Jaime Passos
a8165a2ce9
fix skyboxes AGAIN
2019-04-13 18:47:09 -03:00
Jaime Passos
f5516a121c
cleanup?
2019-04-12 16:35:28 -03:00
wolfy852
052104999f
Generic model terminology
2019-04-12 00:35:35 -05:00
Jaime Passos
98f4e98b85
Remove dup_ variables
2019-04-07 14:27:52 -03:00
Jaime Passos
23a8fea598
fix fog
2019-04-07 01:25:55 -03:00
Jaime Passos
4ea1dd3525
The player should be able to toggle shaders
2019-04-07 00:09:53 -03:00
Jaime Passos
fa7f627c88
stuff
2019-04-06 23:33:34 -03:00
Jaime Passos
e1f1e63cc9
fix postprocessor
2019-03-21 18:33:03 -03:00
Jaime Passos
76967e46bb
destroy hw_glide.h because no modern GPU supports such API
2019-03-21 18:23:40 -03:00
wolfy852
7911fa24d0
Fix Visual Studio compiling
2019-03-21 00:32:27 -05:00
wolfy852
6b743d383b
Merge branch 'next' into md3-vanilla-kart
...
# Conflicts:
# src/hardware/r_opengl/r_opengl.c
2019-03-20 19:50:20 -05:00
Jaime Passos
9451b10ac5
add SHADERS comment support
2019-03-19 18:52:41 -03:00
Jaime Passos
da001a5b54
PK3 support
2019-03-19 18:25:55 -03:00
Jaime Passos
f714cba310
Improve custom shader support
2019-03-19 17:37:04 -03:00
Jaime Passos
9ffb093f44
change (void*) to (char*)
2019-03-19 14:41:48 -03:00
Jaime Passos
ae3ad1ea56
wups
2019-03-19 13:32:44 -03:00
Jaime Passos
75919422c6
custom shader support
2019-03-18 23:03:29 -03:00
Jaime Passos
1de35b9076
fix buildbot
2019-03-18 20:04:28 -03:00
Jaime Passos
5c399b0944
add vertex shaders
2019-03-18 19:17:47 -03:00
Jaime Passos
f210053735
md3-vanilla
2019-03-18 18:34:20 -03:00
Jaime Passos
9879734d52
I don't care about DirectDraw
...
Neither SDL 1.2
2019-03-18 15:54:29 -03:00
Jaime Passos
1cfdd07ee0
gl4
2019-03-17 22:27:50 -03:00
Alam Arias
e2a5e8a18d
Merge branch 'master' into next
2019-03-11 10:01:57 -04:00
Alam Arias
5ca69ce234
Fix compiling with VS
2019-03-11 09:58:37 -04:00
James R
62820bb4bf
Merge remote-tracking branch 'origin/next' into longdouble
2019-03-04 18:51:11 -08:00
Alam Arias
56e8f09ae8
fixed compiling for MSVC 2017
2019-03-04 16:33:06 -05:00
James R
f0a0666223
Use long double suffix
2019-03-02 15:56:44 -08:00
fickleheart
1499a47541
Change OGL splitscreen hack to match software behavior
2019-02-24 12:26:46 -06:00
fickleheart
d6b9a75230
Move fov cvar out of OGL-specific code
2019-02-23 10:18:20 -06:00
Sryder
d959dd6934
Should hopefully fix the MD2 crash reported
...
I wasn't able to replicate it personally, but this should hopefully avoid it crashing where the RPT given pointed out.
2019-01-21 22:48:57 +00:00
fickleheart
c0c2ba4ca6
Fix clobbering error in MD2 texture code
2019-01-18 20:28:31 -06:00
Sal
5982e26bb5
Merge branch 'default-md2' into 'next'
...
Default model for players
See merge request KartKrew/Kart-Public!27
2019-01-15 03:42:19 -05:00
mazmazz
abf2da9e9b
Merge remote-tracking branch 'mazmazz-kart-public-gl/md3-vanilla-kart' into md3-vanilla-kart
2019-01-10 22:15:05 -05:00
mazmazz
4d5f7e78cd
Merge remote-tracking branch 'kart-public-gl/next' into md3-vanilla-kart
2019-01-10 22:08:37 -05:00
wolfy852
dbb7267f22
Missed a few spots
2019-01-09 15:53:59 -06:00
wolfy852
90148f79eb
If kmd2.dat isn't found in srb2home, search the game's directory for it
2019-01-09 15:38:37 -06:00
Marco Z
7806c43ecf
Kart Public Next merge
2019-01-08 18:43:49 -05:00
Latapostrophe
a4641e1010
use PLAY as default player MD2 if avaiable.
2019-01-08 18:57:10 +01:00
Digiku
3cd4b253b1
Update hw_md2.c -- Redundant AngleFixed operation when modifying anglef
2019-01-08 11:30:04 -05:00
Digiku
090ecdb6e5
Update hw_md2.c -- player->frameangle fix
2019-01-08 11:22:33 -05:00
mazmazz
05a1a7e24a
Dummy out nextframe lerping (unused in Kart)
2019-01-07 04:38:17 -05:00
mazmazz
8504b000bb
Fix blinking MD2 models
...
MD2 models are forced to load float frames, so mesh->indices is never loaded, so glDrawElements can't be used. Use glDrawArrays instead.
2019-01-07 04:34:19 -05:00
mazmazz
cc3b57a96c
Compile fix -- remove (void)alpha from DoScreenWipe
2019-01-07 04:34:17 -05:00
Arthur
531d42c1bd
Eliminate some old GL functions so we don't slide back into bad habits!
2019-01-07 04:34:16 -05:00
Arthur
25ef570a81
Fix screen transitions
2019-01-07 04:33:28 -05:00
mazmazz
08579d9447
Buildbot fixes
2019-01-07 04:33:27 -05:00
mazmazz
62596bed38
Compile fixes -- specify GLubyte for pglColor4ubv
2019-01-07 04:33:25 -05:00
Arthur
9774ecbdfb
Removed gr_voodoocompatibility as even low-power mobile devices do not have this limitation
...
No longer using byte2float in DrawPolygon -- use the surface color data directly
Vertex Buffer Objects for non-interpolated model frames
Removed some old unused paletted texture stuff
2019-01-07 04:33:22 -05:00
Arthur
00792f8dab
Removed unused PF_Md2 flag
...
More OpenGL performance increase by making assumptions about client state
2019-01-07 04:33:20 -05:00
Arthur
cf6af71d33
boolean fix for VS
...
add GL_NORMALIZE
2019-01-07 04:30:54 -05:00
mazmazz
72c2b28328
Ignored fread fix
2019-01-07 04:30:53 -05:00
mazmazz
d5a0b2df4d
More mixed d&c fixes
2019-01-07 04:30:52 -05:00
mazmazz
78adb69481
byte -> char
2019-01-07 04:30:51 -05:00
mazmazz
c5c799006a
Mixed D&C fixes
2019-01-07 04:30:49 -05:00
mazmazz
1654aa34c5
Fix floating point comparisons
2019-01-07 04:30:48 -05:00
Arthur
1249f37fc5
Removed all glBegin/glEnd references
...
MD2/MD3 now works, with the exception of WAD textures for some odd reason
2019-01-07 04:30:47 -05:00
mazmazz
2f930f1262
Small Mixed D&C fix
2019-01-07 04:30:45 -05:00
AJ Freda
4806dadd88
Fixed a few unnoticable mistakes [vanilla]
2019-01-07 04:30:42 -05:00
mazmazz
09629f092f
Ifdef nextFrame handling under USE_MODEL_NEXTFRAME
2019-01-07 04:30:40 -05:00
mazmazz
6ed896d462
Interpolation fix attempt?
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* Fix pglNormal3bv pointer because typo
2019-01-07 04:30:39 -05:00
mazmazz
c13d3ff1dd
Adapt re-enabled DrawMD2 code block for meshes
2019-01-07 04:30:37 -05:00
mazmazz
6653b9697f
Hide/add Kart FTransform mirror and anglez behind ifdef
2019-01-07 04:30:36 -05:00
mazmazz
bbc3d27cee
More hw_md2 merge errors; re-enable interpolation code block
2019-01-07 04:27:59 -05:00
mazmazz
039cf894f2
hw_md2 merge errors
2019-01-07 04:24:00 -05:00
mazmazz
34afceaa3b
Ignore fread return value (buildbot error)
2019-01-07 04:23:19 -05:00
mazmazz
f0b20e302a
Buildbot fixes (changed byte types to char; mixed d&c)
2019-01-07 04:23:17 -05:00
mazmazz
2e22b069f1
GCC compile fixes
2019-01-07 04:23:15 -05:00
Arthur
11be174603
Remove CONS_Printf message that isn't even doing what it says it is!
2019-01-07 04:21:45 -05:00