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Should hopefully fix the MD2 crash reported
I wasn't able to replicate it personally, but this should hopefully avoid it crashing where the RPT given pointed out.
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@ -1208,6 +1208,7 @@ void HWR_DrawMD2(gr_vissprite_t *spr)
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// MD2 colormap fix
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// colormap test
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if (spr->mobj->subsector)
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{
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sector_t *sector = spr->mobj->subsector->sector;
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UINT8 lightlevel = 255;
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@ -1239,6 +1240,10 @@ void HWR_DrawMD2(gr_vissprite_t *spr)
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else
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Surf.FlatColor.rgba = HWR_Lighting(lightlevel, NORMALFOG, FADEFOG, false, false);
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}
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else
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{
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Surf.FlatColor.rgba = 0xFFFFFFFF;
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}
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// Look at HWR_ProjectSprite for more
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{
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