Hannu Hanhi
4210352be9
Fix timedemo in OpenGL mode
2020-08-23 00:10:50 +03:00
Steel Titanium
3f3cb2c976
Fix opengl crashing on startup due to lack of checks
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Also fixes the log file not being written to the home directory.
2020-05-23 16:21:26 -04:00
Sryder
66930a0277
Initialise these to 0 just to stop GCC 4.4 from complaining.
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This should be okay since 0 generally means "nothing" for these, and they should always be set before being used later on.
2020-05-20 11:47:22 +01:00
Hannu Hanhi
c3e1e1df26
Fix wrong orientation some boost pads in ogl
2020-05-16 13:47:21 +03:00
James R
0b887e92ba
Fucking shadowed declarations in hw_md2.c
2020-05-11 18:57:38 -07:00
Wolfy
ec60fb0aff
HWR_CreateBlendedTexture optimizations
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By Hannu_Hanhi
2020-05-11 17:47:24 -05:00
Wolfy
1e81924f9a
Don't use models for signposts
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based james
2020-05-03 23:51:30 -05:00
Wolfy
885d949cf9
Shader batching additions
2020-04-29 00:03:02 -05:00
Sally Cochenour
792d1a5f35
Forgotten / TICRATE
2020-04-25 21:33:34 -04:00
Sally Cochenour
b2aebb81ec
'sal-lighting' code ports from v2
2020-04-25 20:56:50 -04:00
Wolfy
82b5ce5495
Remove cv_grskydome
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This is how GL should've been handling skies all along, no point having an option
2020-04-24 23:48:03 -05:00
Wolfy
0e78159ea1
Merge remote-tracking branch 'remotes/bird/isolatedbatching' into awful-mix
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# Conflicts:
# src/hardware/hw_main.c
# src/hardware/r_opengl/r_opengl.c
2020-04-24 18:10:25 -05:00
Hannu Hanhi
957768efd1
Fix mistake in previous commit
2020-04-22 23:50:50 +03:00
Hannu Hanhi
4e8349fccc
Fix lighting breaking if trying to use unavailable shaders
2020-04-22 23:50:14 +03:00
Hannu Hanhi
ce1d017a73
Sky dome from SRB2
2020-04-22 00:18:58 +03:00
Hannu Hanhi
e45295f1ea
Don't crash if shaders are unavailable
2020-04-21 23:45:48 +03:00
Hannu Hanhi
812cceb53f
Remove sometimes harmful NetUpdate call from HWR_RenderFrame
2020-04-21 23:32:31 +03:00
Hannu Hanhi
2fdb7627b7
Fix wrong behaviour and lack of animation in ogl sky background
2020-04-21 23:24:32 +03:00
Hannu Hanhi
4309908999
Fix race results screen showing wrong image on maps with skyboxes
2020-04-21 23:23:03 +03:00
Hannu Hanhi
43be277ac7
Newer color tinting shaders ported from SRB2 shader branch
2020-04-21 23:15:44 +03:00
Hannu Hanhi
6cc1c5dd36
Make OpenGL texture filter config save
2020-04-21 22:38:46 +03:00
Hannu Hanhi
b5fb88922a
Faster sprite sorting algorithm
2020-04-21 22:08:52 +03:00
Hannu Hanhi
628bd27b88
Fixed and faster transparency sorting for OGL. For easy comparison, check Ethereal Crystal in Abstraction Pack
2020-04-19 18:42:03 +03:00
Hannu Hanhi
ff98d3b28a
Fix skywalls in ogl. Similar to c3f6f263
in master.
2020-04-19 18:19:16 +03:00
Steel Titanium
be94fa3200
Fix compile errors
2020-04-13 23:07:38 -04:00
Wolfy
9c727992a4
Fix self-comparison in hw_main.c
2020-04-12 06:47:12 -05:00
Hannu Hanhi
f3bdcb4ec3
Backport from SRB2: Replace NextTexAvail with glGenTextures
2020-04-12 06:39:00 -05:00
James R
6d3f5ef163
Also allocate mipmap for MD2
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(cherry picked from commit 99cd5161becec131099c64dddd2be6beafb538cc)
2020-04-11 22:10:05 -07:00
James R
4ad360155f
Fix nonpacked to packed cast for OpenGL
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(cherry picked from commit d2a7a87c7f39bd423fde7f8b4228082d12839583)
2020-04-11 22:10:05 -07:00
Wolfy
da2a640c6c
Merge remote-tracking branch 'remotes/bird/isolatedbatching' into awful-mix
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# Conflicts:
# src/hardware/hw_cache.c
# src/hardware/hw_draw.c
# src/hardware/hw_glob.h
# src/hardware/hw_main.c
# src/r_bsp.h
# src/r_data.c
2020-04-11 23:47:25 -05:00
Hannu Hanhi
8001bb4154
Batching!
2020-04-12 03:09:07 +03:00
Hannu Hanhi
3a654bb7d9
Fix comment
2020-04-11 13:27:18 -05:00
Hannu Hanhi
7bac42f9b2
Don't repeatedly look for texture files that don't exist. This fixes performance issues with models.
2020-04-11 13:27:17 -05:00
Latapostrophe
d43ed7f74c
Merge branch 'gl-qol' into v1.2-frankeinstein
2020-03-10 20:34:20 +01:00
fickleheart
92d320be72
Fix dereferencing uninitialized pointer
2019-12-01 16:16:27 -06:00
fickleheart
35a8944f88
Remove (redundant?) skywalls that seemed to drop performance
2019-12-01 15:39:30 -06:00
fickleheart
e8d2ca1f63
Fix kart HUD fadein
2019-12-01 12:38:05 -06:00
fickleheart
6131b80f03
I don't like your sprite clipping fix, so here's mine
2019-12-01 12:34:25 -06:00
fickleheart
9ecc48d0e4
Merge remote-tracking branch '[remote name redacted]/jimita-shaders'
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# Conflicts:
# src/hardware/hw_main.c
2019-12-01 11:58:24 -06:00
Latapostrophe
272f3fbb53
fix conflict
2019-11-12 00:41:26 +01:00
Latapostrophe
aab87012df
dontencoreremap flag + colormaps
2019-11-12 00:40:25 +01:00
Latapostrophe
abcb1e9981
Merge branch 'gl-encore' into gl-qol
2019-11-12 00:23:56 +01:00
Jaime Passos
f22e767380
fix conflict
2019-11-12 00:23:26 +01:00
Latapostrophe
3bd62175f6
fix encore for ogl
2019-11-12 00:21:37 +01:00
Latapostrophe
e3393d6323
let mfe_drawonlyfor flags stack
2019-09-09 20:20:40 +02:00
Sryder
c3f6f263d4
Update Skywall handling
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I've tried to make this so it almost never under-compensates, and over-compensates very little where possible.
I don't think it's 1:1 to software's current behaviour, and probably never will be due to software being very strange.
2019-06-26 23:17:45 +01:00
Sryder
414eee58ba
checkforemptylines can be static
2019-06-24 20:50:37 +01:00
Sryder
d67ea859e3
Match CheckClip to software's clipping check in R_AddLine
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Has the added benefit of fixing noclip camera for opengl
Unfortunately SkyWalls are kinda broken with this. I'll be looking into them shortly.
2019-06-24 20:21:30 +01:00
Latapostrophe
998ee7b6b2
fix splitscreen, fix thok barriers, better fog settings
2019-06-24 10:39:16 +02:00
Latapostrophe
1556e1d027
Remove cyan pixels for now
2019-06-23 18:35:57 +02:00