Kart-Public/src/hardware
2019-05-06 16:57:32 +01:00
..
r_minigl SRB2 2.1 release 2014-03-15 13:11:35 -04:00
r_opengl More work to cleanup the ARM builds 2018-12-22 19:50:32 -05:00
s_ds3d change SDL into HAVE_SDL 2014-07-25 19:10:24 -04:00
s_fmod change SDL into HAVE_SDL 2014-07-25 19:10:24 -04:00
s_openal More work to cleanup the ARM builds 2018-12-22 19:50:32 -05:00
hw3dsdrv.h change SDL into HAVE_SDL 2014-07-25 19:10:24 -04:00
hw3sound.c nodigimusic nomusic nosound refactor other targets 2018-09-14 10:35:56 -04:00
hw3sound.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00
hw_bsp.c Merge branch 'master' into float_equal 2018-12-16 13:52:45 -05:00
hw_cache.c Fix hardware / r_opengl warnings. 2014-11-02 01:31:38 -04:00
hw_clip.c fix using abs() on unsigned 2018-11-10 17:40:09 +00:00
hw_clip.h More progress, NEWCLIP added to doomdef.h, sadly it actually all lags the game so I've disabled it for now 2018-11-10 16:08:56 +00:00
hw_data.h Removed all remaining traces of VID_X11 code in hw_drv.h and hw_data.h, the macro is no longer used by Linux etc versions of SRB2. 2018-10-27 19:58:51 +01:00
hw_defs.h Better fog block colouring 2018-03-15 23:58:37 +00:00
hw_dll.h added printf checks to hardware's I_Error 2016-06-12 16:08:48 -04:00
hw_draw.c Merge branch 'master' into SRB2-CHAT 2018-12-23 10:26:08 +01:00
hw_drv.h Removed all remaining traces of VID_X11 code in hw_drv.h and hw_data.h, the macro is no longer used by Linux etc versions of SRB2. 2018-10-27 19:58:51 +01:00
hw_glide.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00
hw_glob.h Dummy out OpenGL loading screen; fix console toggle so it doesn't actually show 2018-11-25 21:47:56 -05:00
hw_light.c *_Random is now *_RandomByte. 2016-03-29 16:27:55 -07:00
hw_light.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00
hw_main.c Add a cvar for sprite billboarding, off by default. 2019-05-06 16:57:32 +01:00
hw_main.h Add a cvar for sprite billboarding, off by default. 2019-05-06 16:57:32 +01:00
hw_md2.c Ensure file is closed whenever MD2 reading errors happen 2018-10-27 18:53:38 +01:00
hw_md2.h Add MD2_INDENT and MD2_VERSION so we can cleanly check that it's a valid MD2 from magic number/version 2018-10-27 18:53:18 +01:00
hw_trick.c More optimising and otherwise fixing bizarre formatting in hw_trick.c 2018-10-27 18:58:05 +01:00
hws_data.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00