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r_minigl
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SRB2 2.1 release
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2014-03-15 13:11:35 -04:00 |
r_opengl
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More work to cleanup the ARM builds
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2018-12-22 19:50:32 -05:00 |
s_ds3d
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change SDL into HAVE_SDL
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2014-07-25 19:10:24 -04:00 |
s_fmod
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change SDL into HAVE_SDL
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2014-07-25 19:10:24 -04:00 |
s_openal
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More work to cleanup the ARM builds
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2018-12-22 19:50:32 -05:00 |
hw3dsdrv.h
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change SDL into HAVE_SDL
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2014-07-25 19:10:24 -04:00 |
hw3sound.c
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nodigimusic nomusic nosound refactor other targets
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2018-09-14 10:35:56 -04:00 |
hw3sound.h
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SRB2 2.1 release
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2014-03-15 13:11:35 -04:00 |
hw_bsp.c
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Merge branch 'master' into float_equal
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2018-12-16 13:52:45 -05:00 |
hw_cache.c
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Fix hardware / r_opengl warnings.
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2014-11-02 01:31:38 -04:00 |
hw_clip.c
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fix using abs() on unsigned
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2018-11-10 17:40:09 +00:00 |
hw_clip.h
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More progress, NEWCLIP added to doomdef.h, sadly it actually all lags the game so I've disabled it for now
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2018-11-10 16:08:56 +00:00 |
hw_data.h
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Removed all remaining traces of VID_X11 code in hw_drv.h and hw_data.h, the macro is no longer used by Linux etc versions of SRB2.
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2018-10-27 19:58:51 +01:00 |
hw_defs.h
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Better fog block colouring
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2018-03-15 23:58:37 +00:00 |
hw_dll.h
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added printf checks to hardware's I_Error
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2016-06-12 16:08:48 -04:00 |
hw_draw.c
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Merge branch 'master' into SRB2-CHAT
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2018-12-23 10:26:08 +01:00 |
hw_drv.h
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Removed all remaining traces of VID_X11 code in hw_drv.h and hw_data.h, the macro is no longer used by Linux etc versions of SRB2.
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2018-10-27 19:58:51 +01:00 |
hw_glide.h
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SRB2 2.1 release
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2014-03-15 13:11:35 -04:00 |
hw_glob.h
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Dummy out OpenGL loading screen; fix console toggle so it doesn't actually show
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2018-11-25 21:47:56 -05:00 |
hw_light.c
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*_Random is now *_RandomByte.
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2016-03-29 16:27:55 -07:00 |
hw_light.h
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SRB2 2.1 release
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2014-03-15 13:11:35 -04:00 |
hw_main.c
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Add a cvar for sprite billboarding, off by default.
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2019-05-06 16:57:32 +01:00 |
hw_main.h
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Add a cvar for sprite billboarding, off by default.
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2019-05-06 16:57:32 +01:00 |
hw_md2.c
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Ensure file is closed whenever MD2 reading errors happen
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2018-10-27 18:53:38 +01:00 |
hw_md2.h
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Add MD2_INDENT and MD2_VERSION so we can cleanly check that it's a valid MD2 from magic number/version
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2018-10-27 18:53:18 +01:00 |
hw_trick.c
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More optimising and otherwise fixing bizarre formatting in hw_trick.c
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2018-10-27 18:58:05 +01:00 |
hws_data.h
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SRB2 2.1 release
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2014-03-15 13:11:35 -04:00 |