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Update hw_md2.c -- player->frameangle fix
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1 changed files with 5 additions and 1 deletions
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@ -1043,7 +1043,11 @@ void HWR_DrawMD2(gr_vissprite_t *spr)
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if (sprframe->rotate)
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{
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const fixed_t anglef = AngleFixed(spr->mobj->angle);
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fixed_t anglef = AngleFixed(spr->mobj->angle);
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if (spr->mobj->player)
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anglef = AngleFixed(spr->mobj->player->frameangle);
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else
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anglef = AngleFixed(spr->mobj->angle);
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p.angley = FIXED_TO_FLOAT(anglef);
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}
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else
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