mirror of
https://git.do.srb2.org/KartKrew/Kart-Public.git
synced 2025-01-13 21:31:32 +00:00
Merge remote-tracking branch 'upstream/master' into gl_shaders
This commit is contained in:
commit
de5e44cfbc
93 changed files with 3406 additions and 613 deletions
|
@ -3,7 +3,7 @@ jobs:
|
|||
build:
|
||||
working_directory: /root/SRB2
|
||||
docker:
|
||||
- image: debian:jessie
|
||||
- image: debian:stretch
|
||||
environment:
|
||||
CC: ccache gcc -m32
|
||||
PKG_CONFIG_LIBDIR: /usr/lib/i386-linux-gnu/pkgconfig
|
||||
|
@ -36,17 +36,20 @@ jobs:
|
|||
- v1-SRB2-APT
|
||||
- run:
|
||||
name: Install SDK
|
||||
command: apt-get -qq -y --no-install-recommends install git build-essential nasm libpng12-dev:i386 libsdl2-mixer-dev:i386 libgme-dev:i386 gettext ccache wget gcc-multilib upx openssh-client
|
||||
command: apt-get -qq -y --no-install-recommends install git build-essential nasm libpng-dev:i386 libsdl2-mixer-dev:i386 libgme-dev:i386 gettext ccache wget gcc-multilib upx openssh-client
|
||||
- save_cache:
|
||||
key: v1-SRB2-APT
|
||||
paths:
|
||||
- /var/cache/apt/archives
|
||||
- checkout
|
||||
- run:
|
||||
name: Compile without network support
|
||||
command: make -C src LINUX=1 ERRORMODE=1 -k NONET=1
|
||||
name: Compile without network support and BLUA
|
||||
command: make -C src LINUX=1 ERRORMODE=1 -k NONET=1 NO_LUA=1
|
||||
- run:
|
||||
name: Clean build
|
||||
name: wipe build
|
||||
command: make -C src LINUX=1 cleandep
|
||||
- run:
|
||||
name: rebuild depend
|
||||
command: make -C src LINUX=1 clean
|
||||
- restore_cache:
|
||||
keys:
|
||||
|
|
2
.gitignore
vendored
2
.gitignore
vendored
|
@ -19,3 +19,5 @@ Win32_LIB_ASM_Release
|
|||
*.db
|
||||
*.opendb
|
||||
/.vs
|
||||
/debian
|
||||
/assets/debian
|
||||
|
|
457
.travis.yml
457
.travis.yml
|
@ -1,9 +1,20 @@
|
|||
# Travis-CI Config
|
||||
#
|
||||
# You may use the Deployer to upload packages and builds to external servers.
|
||||
# See deployer/travis/deployer_defaults.sh for environment variables to configure.
|
||||
|
||||
language: c
|
||||
sudo: required
|
||||
dist: trusty
|
||||
|
||||
matrix:
|
||||
include:
|
||||
################################
|
||||
# Test Buildbots
|
||||
# Deployer does not operate on these. See Deployer Buildbots, below.
|
||||
# These bots are disabled when a deployment is triggered by 'deployer' branch name AND DPL_TERMINATE_TESTS=1.
|
||||
# These bots remain enabled when a deployment is triggered by release tag.
|
||||
################################
|
||||
- os: linux
|
||||
addons:
|
||||
apt:
|
||||
|
@ -16,6 +27,7 @@ matrix:
|
|||
- gcc-4.4
|
||||
compiler: gcc-4.4
|
||||
env: GCC44=1
|
||||
if: env(DPL_ENABLED) != "1" OR env(DPL_TERMINATE_TESTS) != "1" OR NOT branch =~ /^.*deployer.*$/
|
||||
#gcc-4.4 (Ubuntu/Linaro 4.4.7-8ubuntu1) 4.4.7
|
||||
- os: linux
|
||||
addons:
|
||||
|
@ -29,6 +41,7 @@ matrix:
|
|||
- gcc-4.6
|
||||
compiler: gcc-4.6
|
||||
env: GCC46=1
|
||||
if: env(DPL_ENABLED) != "1" OR env(DPL_TERMINATE_TESTS) != "1" OR NOT branch =~ /^.*deployer.*$/
|
||||
#gcc-4.6 (Ubuntu/Linaro 4.6.4-6ubuntu2) 4.6.4
|
||||
- os: linux
|
||||
addons:
|
||||
|
@ -42,10 +55,12 @@ matrix:
|
|||
- gcc-4.7
|
||||
compiler: gcc-4.7
|
||||
env: GCC47=1
|
||||
if: env(DPL_ENABLED) != "1" OR env(DPL_TERMINATE_TESTS) != "1" OR NOT branch =~ /^.*deployer.*$/
|
||||
#gcc-4.7
|
||||
- os: linux
|
||||
compiler: gcc
|
||||
env: GCC48=1
|
||||
if: env(DPL_ENABLED) != "1" OR env(DPL_TERMINATE_TESTS) != "1" OR NOT branch =~ /^.*deployer.*$/
|
||||
#gcc (Ubuntu 4.8.4-2ubuntu1~14.04) 4.8.4
|
||||
- os: linux
|
||||
addons:
|
||||
|
@ -61,6 +76,7 @@ matrix:
|
|||
- gcc-4.8
|
||||
compiler: gcc-4.8
|
||||
env: GCC48=1
|
||||
if: env(DPL_ENABLED) != "1" OR env(DPL_TERMINATE_TESTS) != "1" OR NOT branch =~ /^.*deployer.*$/
|
||||
#gcc-4.8 (Ubuntu 4.8.5-2ubuntu1~14.04.1) 4.8.5
|
||||
- os: linux
|
||||
addons:
|
||||
|
@ -76,6 +92,7 @@ matrix:
|
|||
- gcc-7
|
||||
compiler: gcc-7
|
||||
env: WFLAGS="-Wno-tautological-compare -Wno-error=implicit-fallthrough -Wno-implicit-fallthrough" GCC72=1
|
||||
if: env(DPL_ENABLED) != "1" OR env(DPL_TERMINATE_TESTS) != "1" OR NOT branch =~ /^.*deployer.*$/
|
||||
#gcc-7 (Ubuntu 7.2.0-1ubuntu1~14.04) 7.2.0 20170802
|
||||
- os: linux
|
||||
addons:
|
||||
|
@ -90,10 +107,12 @@ matrix:
|
|||
- p7zip-full
|
||||
- gcc-8
|
||||
compiler: gcc-8
|
||||
env: WFLAGS="-Wno-tautological-compare -Wno-error=implicit-fallthrough -Wno-implicit-fallthrough -Wno-error=format-overflow" GCC81=1
|
||||
env: WFLAGS="-Wno-tautological-compare -Wno-error=implicit-fallthrough -Wno-implicit-fallthrough -Wno-error=format-overflow -Wno-error=format-truncation" GCC81=1
|
||||
if: env(DPL_ENABLED) != "1" OR env(DPL_TERMINATE_TESTS) != "1" OR NOT branch =~ /^.*deployer.*$/
|
||||
#gcc-8 (Ubuntu 7.2.0-1ubuntu1~14.04) 8.1.0
|
||||
- os: linux
|
||||
compiler: clang
|
||||
if: env(DPL_ENABLED) != "1" OR env(DPL_TERMINATE_TESTS) != "1" OR NOT branch =~ /^.*deployer.*$/
|
||||
#clang version 3.5.0 (tags/RELEASE_350/final)
|
||||
- os: linux
|
||||
addons:
|
||||
|
@ -108,6 +127,7 @@ matrix:
|
|||
- p7zip-full
|
||||
- clang-3.5
|
||||
compiler: clang-3.5
|
||||
if: env(DPL_ENABLED) != "1" OR env(DPL_TERMINATE_TESTS) != "1" OR NOT branch =~ /^.*deployer.*$/
|
||||
#Ubuntu clang version 3.5.0-4ubuntu2~trusty2 (tags/RELEASE_350/final) (based on LLVM 3.5.0)
|
||||
- os: linux
|
||||
addons:
|
||||
|
@ -123,6 +143,7 @@ matrix:
|
|||
- p7zip-full
|
||||
- clang-3.6
|
||||
compiler: clang-3.6
|
||||
if: env(DPL_ENABLED) != "1" OR env(DPL_TERMINATE_TESTS) != "1" OR NOT branch =~ /^.*deployer.*$/
|
||||
#Ubuntu clang version 3.6.2-svn240577-1~exp1 (branches/release_36) (based on LLVM 3.6.2)
|
||||
- os: linux
|
||||
addons:
|
||||
|
@ -138,6 +159,7 @@ matrix:
|
|||
- p7zip-full
|
||||
- clang-3.7
|
||||
compiler: clang-3.7
|
||||
if: env(DPL_ENABLED) != "1" OR env(DPL_TERMINATE_TESTS) != "1" OR NOT branch =~ /^.*deployer.*$/
|
||||
#Ubuntu clang version 3.7.1-svn253571-1~exp1 (branches/release_37) (based on LLVM 3.7.1)
|
||||
- os: linux
|
||||
addons:
|
||||
|
@ -153,6 +175,7 @@ matrix:
|
|||
- p7zip-full
|
||||
- clang-3.8
|
||||
compiler: clang-3.8
|
||||
if: env(DPL_ENABLED) != "1" OR env(DPL_TERMINATE_TESTS) != "1" OR NOT branch =~ /^.*deployer.*$/
|
||||
#clang version 3.8.1-svn271127-1~exp1 (branches/release_38)
|
||||
- os: linux
|
||||
addons:
|
||||
|
@ -168,6 +191,7 @@ matrix:
|
|||
- p7zip-full
|
||||
- clang-3.9
|
||||
compiler: clang-3.9
|
||||
if: env(DPL_ENABLED) != "1" OR env(DPL_TERMINATE_TESTS) != "1" OR NOT branch =~ /^.*deployer.*$/
|
||||
#clang version 3.9.X
|
||||
# - os: linux
|
||||
# addons:
|
||||
|
@ -183,6 +207,7 @@ matrix:
|
|||
# - p7zip-full
|
||||
# - clang-4.0
|
||||
# compiler: clang-4.0
|
||||
# if: env(DPL_ENABLED) != "1" OR env(DPL_TERMINATE_TESTS) != "1" OR NOT branch =~ /^.*deployer.*$/
|
||||
# #clang version 4.0.X
|
||||
# - os: linux
|
||||
# addons:
|
||||
|
@ -198,32 +223,325 @@ matrix:
|
|||
# - p7zip-full
|
||||
# - clang-5.0
|
||||
# compiler: clang-5.0
|
||||
# if: env(DPL_ENABLED) != "1" OR env(DPL_TERMINATE_TESTS) != "1" OR NOT branch =~ /^.*deployer.*$/
|
||||
# #clang version 5.0.X
|
||||
# - os: osx
|
||||
# osx_image: beta-xcode6.1
|
||||
# if: env(DPL_ENABLED) != "1" OR env(DPL_TERMINATE_TESTS) != "1" OR NOT branch =~ /^.*deployer.*$/
|
||||
# #Apple LLVM version 6.0 (clang-600.0.54) (based on LLVM 3.5svn)
|
||||
# - os: osx
|
||||
# osx_image: beta-xcode6.2
|
||||
# compiler: gcc
|
||||
# if: env(DPL_ENABLED) != "1" OR env(DPL_TERMINATE_TESTS) != "1" OR NOT branch =~ /^.*deployer.*$/
|
||||
# #Apple LLVM version 6.0 (clang-600.0.57) (based on LLVM 3.5svn)
|
||||
## - os: osx
|
||||
## osx_image: beta-xcode6.3
|
||||
## if: env(DPL_ENABLED) != "1" OR env(DPL_TERMINATE_TESTS) != "1" OR NOT branch =~ /^.*deployer.*$/
|
||||
## #I think xcode.6.3 VM is broken, it does not boot
|
||||
# - os: osx
|
||||
# osx_image: xcode6.4
|
||||
# if: env(DPL_ENABLED) != "1" OR env(DPL_TERMINATE_TESTS) != "1" OR NOT branch =~ /^.*deployer.*$/
|
||||
# #Apple LLVM version 6.1.0 (clang-602.0.53) (based on LLVM 3.6.0svn)
|
||||
# - os: osx
|
||||
# osx_image: xcode7
|
||||
# if: env(DPL_ENABLED) != "1" OR env(DPL_TERMINATE_TESTS) != "1" OR NOT branch =~ /^.*deployer.*$/
|
||||
# #Apple LLVM version 7.0.0 (clang-700.0.72)
|
||||
# - os: osx
|
||||
# osx_image: xcode7.1
|
||||
# if: env(DPL_ENABLED) != "1" OR env(DPL_TERMINATE_TESTS) != "1" OR NOT branch =~ /^.*deployer.*$/
|
||||
# #Apple LLVM version 7.0.0 (clang-700.1.76)
|
||||
# - os: osx
|
||||
# osx_image: xcode7.2
|
||||
# if: env(DPL_ENABLED) != "1" OR env(DPL_TERMINATE_TESTS) != "1" OR NOT branch =~ /^.*deployer.*$/
|
||||
# #Apple LLVM version 7.0.2 (clang-700.1.81)
|
||||
# - os: osx
|
||||
# osx_image: xcode7.3
|
||||
# #Apple LLVM version 7.3.0 (clang-703.0.31)
|
||||
# - os: osx
|
||||
# osx_image: xcode7.3
|
||||
# #Apple LLVM version 7.3.0 (clang-703.0.31)
|
||||
- os: osx
|
||||
osx_image: xcode7.3
|
||||
if: env(DPL_ENABLED) != "1" OR env(DPL_TERMINATE_TESTS) != "1" OR NOT branch =~ /^.*deployer.*$/
|
||||
#Default: macOS 10.13 and Xcode 9.4.1
|
||||
|
||||
|
||||
################################
|
||||
# Deployer Buildbots - OSX
|
||||
################################
|
||||
- os: osx
|
||||
if: env(DPL_ENABLED) = "1" AND (env(_DPL_JOB_ENABLED) = "1" OR env(DPL_JOB_ENABLE_ALL) = "1")
|
||||
AND (branch =~ /^.*deployer.*$/ OR (tag IS present AND env(DPL_TAG_ENABLED) = "1"))
|
||||
AND env(DPL_TERMINATE_MAIN) != "1"
|
||||
env:
|
||||
- _DPL_JOB_ENABLED=1
|
||||
- _DPL_JOB_NAME=osx
|
||||
- _DPL_FTP_TARGET=1
|
||||
- _DPL_PACKAGE_BINARY=1
|
||||
#Apple LLVM version 7.3.0 (clang-703.0.31)
|
||||
|
||||
|
||||
################################
|
||||
# Deployer Buildbots - Linux assets
|
||||
# Set DPL_TERMINATE_ASSETS to disable all of these
|
||||
# List Ubuntu LTS next, newest to oldest
|
||||
# Then list non-LTS, newest to oldest
|
||||
################################
|
||||
- os: linux
|
||||
addons:
|
||||
apt:
|
||||
packages:
|
||||
- libsdl2-mixer-dev
|
||||
- libpng-dev
|
||||
- libgl1-mesa-dev
|
||||
- libgme-dev
|
||||
- p7zip-full
|
||||
- gcc-4.8
|
||||
compiler: gcc-4.8
|
||||
dist: xenial
|
||||
if: env(DPL_ENABLED) = "1" AND (env(_DPL_JOB_ENABLED) = "1" OR env(DPL_JOB_ENABLE_ALL) = "1")
|
||||
AND (branch =~ /^.*deployer.*$/ OR (tag IS present AND env(DPL_TAG_ENABLED) = "1"))
|
||||
AND env(DPL_TERMINATE_ASSETS) != "1"
|
||||
env:
|
||||
- _DPL_JOB_ENABLED=1
|
||||
- _DPL_JOB_NAME=bionic-asset
|
||||
- _DPL_DPUT_TARGET=1
|
||||
- _DPL_PACKAGE_SOURCE=1
|
||||
- _DPL_PACKAGE_MAIN=0
|
||||
- _DPL_PACKAGE_ASSET=1
|
||||
- PACKAGE_DISTRO=bionic
|
||||
#- PACKAGE_SUBVERSION=~18.04bionic
|
||||
#gcc-4.8 (Ubuntu 4.8.5-2ubuntu1~14.04.1) 4.8.5
|
||||
|
||||
################################
|
||||
# The below asset bots produce packages that occupy too much space.
|
||||
# It would be nice if the asset files were not included in the source package itself,
|
||||
# so these can deploy to each Ubuntu target without manual intervention.
|
||||
#
|
||||
# Currently, to get around Launchpad's space limitation,
|
||||
# copy the packages from *one* bot and the space usage is not increased.
|
||||
################################
|
||||
# - os: linux
|
||||
# addons:
|
||||
# apt:
|
||||
# packages:
|
||||
# - libsdl2-mixer-dev
|
||||
# - libpng-dev
|
||||
# - libgl1-mesa-dev
|
||||
# - libgme-dev
|
||||
# - p7zip-full
|
||||
# - gcc-4.8
|
||||
# compiler: gcc-4.8
|
||||
# dist: trusty
|
||||
# if: env(DPL_ENABLED) = "1" AND (env(_DPL_JOB_ENABLED) = "1" OR env(DPL_JOB_ENABLE_ALL) = "1")
|
||||
# AND (branch =~ /^.*deployer.*$/ OR (tag IS present AND env(DPL_TAG_ENABLED) = "1"))
|
||||
# AND env(DPL_TERMINATE_ASSETS) != "1"
|
||||
# env:
|
||||
# - _DPL_JOB_ENABLED=1
|
||||
# - _DPL_JOB_NAME=trusty-asset
|
||||
# - _DPL_DPUT_TARGET=1
|
||||
# - _DPL_PACKAGE_SOURCE=1
|
||||
# - _DPL_PACKAGE_MAIN=0
|
||||
# - _DPL_PACKAGE_ASSET=1
|
||||
# - PACKAGE_DISTRO=trusty
|
||||
# #- PACKAGE_SUBVERSION=~14.04trusty
|
||||
# #gcc-4.8 (Ubuntu 4.8.5-2ubuntu1~14.04.1) 4.8.5
|
||||
# - os: linux
|
||||
# addons:
|
||||
# apt:
|
||||
# packages:
|
||||
# - libsdl2-mixer-dev
|
||||
# - libpng-dev
|
||||
# - libgl1-mesa-dev
|
||||
# - libgme-dev
|
||||
# - p7zip-full
|
||||
# - gcc-4.8
|
||||
# compiler: gcc-4.8
|
||||
# dist: xenial
|
||||
# if: env(DPL_ENABLED) = "1" AND (env(_DPL_JOB_ENABLED) = "1" OR env(DPL_JOB_ENABLE_ALL) = "1")
|
||||
# AND (branch =~ /^.*deployer.*$/ OR (tag IS present AND env(DPL_TAG_ENABLED) = "1"))
|
||||
# AND env(DPL_TERMINATE_ASSETS) != "1"
|
||||
# env:
|
||||
# - _DPL_JOB_ENABLED=1
|
||||
# - _DPL_JOB_NAME=disco-asset
|
||||
# - _DPL_DPUT_TARGET=1
|
||||
# - _DPL_PACKAGE_SOURCE=1
|
||||
# - _DPL_PACKAGE_MAIN=0
|
||||
# - _DPL_PACKAGE_ASSET=1
|
||||
# - PACKAGE_DISTRO=disco
|
||||
# #- PACKAGE_SUBVERSION=~19.04disco
|
||||
# #gcc-4.8 (Ubuntu 4.8.5-2ubuntu1~14.04.1) 4.8.5
|
||||
# - os: linux
|
||||
# addons:
|
||||
# apt:
|
||||
# packages:
|
||||
# - libsdl2-mixer-dev
|
||||
# - libpng-dev
|
||||
# - libgl1-mesa-dev
|
||||
# - libgme-dev
|
||||
# - p7zip-full
|
||||
# - gcc-4.8
|
||||
# compiler: gcc-4.8
|
||||
# dist: xenial
|
||||
# if: env(DPL_ENABLED) = "1" AND (env(_DPL_JOB_ENABLED) = "1" OR env(DPL_JOB_ENABLE_ALL) = "1")
|
||||
# AND (branch =~ /^.*deployer.*$/ OR (tag IS present AND env(DPL_TAG_ENABLED) = "1"))
|
||||
# AND env(DPL_TERMINATE_ASSETS) != "1"
|
||||
# env:
|
||||
# - _DPL_JOB_ENABLED=1
|
||||
# - _DPL_JOB_NAME=cosmic-asset
|
||||
# - _DPL_DPUT_TARGET=1
|
||||
# - _DPL_PACKAGE_SOURCE=1
|
||||
# - _DPL_PACKAGE_MAIN=0
|
||||
# - _DPL_PACKAGE_ASSET=1
|
||||
# - PACKAGE_DISTRO=cosmic
|
||||
# #- PACKAGE_SUBVERSION=~18.10cosmic
|
||||
# #gcc-4.8 (Ubuntu 4.8.5-2ubuntu1~14.04.1) 4.8.5
|
||||
# - os: linux
|
||||
# addons:
|
||||
# apt:
|
||||
# packages:
|
||||
# - libsdl2-mixer-dev
|
||||
# - libpng-dev
|
||||
# - libgl1-mesa-dev
|
||||
# - libgme-dev
|
||||
# - p7zip-full
|
||||
# - gcc-4.8
|
||||
# compiler: gcc-4.8
|
||||
# dist: xenial
|
||||
# if: env(DPL_ENABLED) = "1" AND (env(_DPL_JOB_ENABLED) = "1" OR env(DPL_JOB_ENABLE_ALL) = "1")
|
||||
# AND (branch =~ /^.*deployer.*$/ OR (tag IS present AND env(DPL_TAG_ENABLED) = "1"))
|
||||
# AND env(DPL_TERMINATE_ASSETS) != "1"
|
||||
# env:
|
||||
# - _DPL_JOB_ENABLED=1
|
||||
# - _DPL_JOB_NAME=xenial-asset
|
||||
# - _DPL_DPUT_TARGET=1
|
||||
# - _DPL_PACKAGE_SOURCE=1
|
||||
# - _DPL_PACKAGE_MAIN=0
|
||||
# - _DPL_PACKAGE_ASSET=1
|
||||
# - PACKAGE_DISTRO=xenial
|
||||
# #- PACKAGE_SUBVERSION=~16.04xenial
|
||||
# #gcc-4.8 (Ubuntu 4.8.5-2ubuntu1~14.04.1) 4.8.5
|
||||
|
||||
|
||||
################################
|
||||
# Deployer Buildbots - Linux binaries
|
||||
# List Ubuntu LTS, newest to oldest
|
||||
# Then list non-LTS, newest to oldest
|
||||
################################
|
||||
- os: linux
|
||||
addons:
|
||||
apt:
|
||||
packages:
|
||||
- libsdl2-mixer-dev
|
||||
- libpng-dev
|
||||
- libgl1-mesa-dev
|
||||
- libgme-dev
|
||||
- p7zip-full
|
||||
- gcc-4.8
|
||||
compiler: gcc-4.8
|
||||
dist: xenial
|
||||
if: env(DPL_ENABLED) = "1" AND (env(_DPL_JOB_ENABLED) = "1" OR env(DPL_JOB_ENABLE_ALL) = "1")
|
||||
AND (branch =~ /^.*deployer.*$/ OR (tag IS present AND env(DPL_TAG_ENABLED) = "1"))
|
||||
AND env(DPL_TERMINATE_MAIN) != "1"
|
||||
env:
|
||||
- _DPL_JOB_ENABLED=1
|
||||
- _DPL_JOB_NAME=bionic
|
||||
- _DPL_DPUT_TARGET=1
|
||||
- _DPL_PACKAGE_SOURCE=1
|
||||
- PACKAGE_DISTRO=bionic
|
||||
- PACKAGE_SUBVERSION=~18.04bionic
|
||||
#gcc-4.8 (Ubuntu 4.8.5-2ubuntu1~14.04.1) 4.8.5
|
||||
- os: linux
|
||||
addons:
|
||||
apt:
|
||||
packages:
|
||||
- libsdl2-mixer-dev
|
||||
- libpng-dev
|
||||
- libgl1-mesa-dev
|
||||
- libgme-dev
|
||||
- p7zip-full
|
||||
- gcc-4.8
|
||||
compiler: gcc-4.8
|
||||
dist: trusty
|
||||
if: env(DPL_ENABLED) = "1" AND (env(_DPL_JOB_ENABLED) = "1" OR env(DPL_JOB_ENABLE_ALL) = "1")
|
||||
AND (branch =~ /^.*deployer.*$/ OR (tag IS present AND env(DPL_TAG_ENABLED) = "1"))
|
||||
AND env(DPL_TERMINATE_MAIN) != "1"
|
||||
env:
|
||||
- _DPL_JOB_ENABLED=1
|
||||
- _DPL_JOB_NAME=trusty
|
||||
- _DPL_DPUT_TARGET=1
|
||||
- _DPL_PACKAGE_SOURCE=1
|
||||
- PACKAGE_DISTRO=trusty
|
||||
- PACKAGE_SUBVERSION=~14.04trusty
|
||||
#gcc-4.8 (Ubuntu 4.8.5-2ubuntu1~14.04.1) 4.8.5
|
||||
- os: linux
|
||||
addons:
|
||||
apt:
|
||||
packages:
|
||||
- libsdl2-mixer-dev
|
||||
- libpng-dev
|
||||
- libgl1-mesa-dev
|
||||
- libgme-dev
|
||||
- p7zip-full
|
||||
- gcc-4.8
|
||||
compiler: gcc-4.8
|
||||
dist: xenial
|
||||
if: env(DPL_ENABLED) = "1" AND (env(_DPL_JOB_ENABLED) = "1" OR env(DPL_JOB_ENABLE_ALL) = "1")
|
||||
AND (branch =~ /^.*deployer.*$/ OR (tag IS present AND env(DPL_TAG_ENABLED) = "1"))
|
||||
AND env(DPL_TERMINATE_MAIN) != "1"
|
||||
env:
|
||||
- _DPL_JOB_ENABLED=1
|
||||
- _DPL_JOB_NAME=disco
|
||||
- _DPL_DPUT_TARGET=1
|
||||
- _DPL_PACKAGE_SOURCE=1
|
||||
- PACKAGE_DISTRO=disco
|
||||
- PACKAGE_SUBVERSION=~19.04disco
|
||||
#gcc-4.8 (Ubuntu 4.8.5-2ubuntu1~14.04.1) 4.8.5
|
||||
- os: linux
|
||||
addons:
|
||||
apt:
|
||||
packages:
|
||||
- libsdl2-mixer-dev
|
||||
- libpng-dev
|
||||
- libgl1-mesa-dev
|
||||
- libgme-dev
|
||||
- p7zip-full
|
||||
- gcc-4.8
|
||||
compiler: gcc-4.8
|
||||
dist: xenial
|
||||
if: env(DPL_ENABLED) = "1" AND (env(_DPL_JOB_ENABLED) = "1" OR env(DPL_JOB_ENABLE_ALL) = "1")
|
||||
AND (branch =~ /^.*deployer.*$/ OR (tag IS present AND env(DPL_TAG_ENABLED) = "1"))
|
||||
AND env(DPL_TERMINATE_MAIN) != "1"
|
||||
env:
|
||||
- _DPL_JOB_ENABLED=1
|
||||
- _DPL_JOB_NAME=cosmic
|
||||
- _DPL_DPUT_TARGET=1
|
||||
- _DPL_PACKAGE_SOURCE=1
|
||||
- PACKAGE_DISTRO=cosmic
|
||||
- PACKAGE_SUBVERSION=~18.10cosmic
|
||||
#gcc-4.8 (Ubuntu 4.8.5-2ubuntu1~14.04.1) 4.8.5
|
||||
- os: linux
|
||||
addons:
|
||||
apt:
|
||||
packages:
|
||||
- libsdl2-mixer-dev
|
||||
- libpng-dev
|
||||
- libgl1-mesa-dev
|
||||
- libgme-dev
|
||||
- p7zip-full
|
||||
- gcc-4.8
|
||||
compiler: gcc-4.8
|
||||
dist: xenial
|
||||
if: env(DPL_ENABLED) = "1" AND (env(_DPL_JOB_ENABLED) = "1" OR env(DPL_JOB_ENABLE_ALL) = "1")
|
||||
AND (branch =~ /^.*deployer.*$/ OR (tag IS present AND env(DPL_TAG_ENABLED) = "1"))
|
||||
AND env(DPL_TERMINATE_MAIN) != "1"
|
||||
env:
|
||||
- _DPL_JOB_ENABLED=1
|
||||
- _DPL_JOB_NAME=xenial
|
||||
- _DPL_DPUT_TARGET=1
|
||||
- _DPL_PACKAGE_SOURCE=1
|
||||
- PACKAGE_DISTRO=xenial
|
||||
- PACKAGE_SUBVERSION=~16.04xenial
|
||||
#gcc-4.8 (Ubuntu 4.8.5-2ubuntu1~14.04.1) 4.8.5
|
||||
allow_failures:
|
||||
- compiler: clang-3.5
|
||||
- compiler: clang-3.6
|
||||
|
@ -233,12 +551,14 @@ matrix:
|
|||
- compiler: clang-4.0
|
||||
- compiler: clang-5.0
|
||||
|
||||
|
||||
cache:
|
||||
apt: true
|
||||
ccache: true
|
||||
directories:
|
||||
- $HOME/srb2_cache
|
||||
|
||||
|
||||
addons:
|
||||
apt:
|
||||
packages:
|
||||
|
@ -246,23 +566,128 @@ addons:
|
|||
- libpng-dev
|
||||
- libgl1-mesa-dev
|
||||
- libgme-dev
|
||||
- zlib1g-dev
|
||||
- p7zip-full
|
||||
homebrew:
|
||||
taps:
|
||||
- mazmazz/srb2
|
||||
packages:
|
||||
- sdl2_mixer
|
||||
- game-music-emu
|
||||
- p7zip
|
||||
- cmake
|
||||
update: true
|
||||
|
||||
|
||||
before_script:
|
||||
- wget --verbose --server-response -c http://rosenthalcastle.org/srb2/SRB2-v2115-assets-2.7z -O $HOME/srb2_cache/SRB2-v2115-assets-2.7z
|
||||
- 7z x $HOME/srb2_cache/SRB2-v2115-assets-2.7z -oassets
|
||||
- mkdir build
|
||||
- cd build
|
||||
- export CFLAGS="-Wall -W -Werror $WFLAGS"
|
||||
- export CCACHE_COMPRESS=true
|
||||
- cmake .. -DCMAKE_BUILD_TYPE=Release
|
||||
|
||||
before_install:
|
||||
- if [[ "$TRAVIS_OS_NAME" == "osx" ]]; then brew update ; fi
|
||||
- if [[ "$TRAVIS_OS_NAME" == "osx" ]]; then brew install sdl2 sdl2_mixer game-music-emu p7zip; fi
|
||||
- if [[ "$TRAVIS_OS_NAME" == "osx" ]]; then brew install cmake||true; fi
|
||||
- if [[ "$TRAVIS_OS_NAME" == "osx" ]]; then curl -O -L https://www.libsdl.org/release/SDL2-2.0.6.dmg; hdiutil attach SDL2-2.0.6.dmg; sudo cp -a /Volumes/SDL2/SDL2.framework /Library/Frameworks/; fi
|
||||
- if [[ "$TRAVIS_OS_NAME" == "osx" ]]; then curl -O -L https://www.libsdl.org/projects/SDL_mixer/release/SDL2_mixer-2.0.1.dmg; hdiutil attach SDL2_mixer-2.0.1.dmg; sudo cp -a /Volumes/SDL2_mixer/SDL2_mixer.framework /Library/Frameworks/; fi
|
||||
# Initialize Deployer defaults
|
||||
- . ./deployer/travis/deployer_defaults.sh
|
||||
|
||||
# Initialize Deployer; check if Deployer is enabled
|
||||
# This needs to be run in the current shell so that $__DPL_ACTIVE is set for this session
|
||||
- . ./deployer/travis/deployer.sh
|
||||
|
||||
# Also check if we should now terminate -- see `deployer.sh` for conditions.
|
||||
# This should never happen on non-release buildbots when Deployer is not triggered.
|
||||
- if [[ "$__DPL_TRY_TERMINATE_EARLY" == "1" ]]; then
|
||||
if [[ "$__DPL_ACTIVE" != "1" ]]; then
|
||||
echo "Exiting early because this job is not deploying.";
|
||||
exit;
|
||||
fi;
|
||||
fi
|
||||
|
||||
# If we're triggered by release tag, force ASSET_FILES_OPTIONAL_GET=1
|
||||
- if [[ "$__DPL_TAG_ELIGIBLE" = "1" ]]; then
|
||||
ASSET_FILES_OPTIONAL_GET=1;
|
||||
fi;
|
||||
|
||||
|
||||
install:
|
||||
# Install OS X library dependencies via Homebrew
|
||||
# Do this differently for release buildbots:
|
||||
# * `brew install --build-bottle` builds libraries for x86_64's lowest common denominator CPU, core2
|
||||
# * `sdl2_mixer` requires options from the formula tap https://github.com/mazmazz/homebrew-srb2
|
||||
# * `brew postinstall` runs post-install scripts after building a bottle
|
||||
- if [[ "$TRAVIS_OS_NAME" == "osx" ]]; then
|
||||
if [[ "$__DPL_ACTIVE" == "1" ]]; then
|
||||
brew install --build-bottle sdl2 game-music-emu;
|
||||
brew install --build-bottle mazmazz/srb2/sdl2_mixer --with-flac --with-mpg123;
|
||||
brew postinstall sdl2 game-music-emu mazmazz/srb2/sdl2_mixer;
|
||||
fi;
|
||||
fi
|
||||
- mkdir -p $HOME/srb2_cache
|
||||
|
||||
script: make -k
|
||||
|
||||
before_script:
|
||||
# OLDPWD is root repo folder
|
||||
- OLDPWD=$PWD
|
||||
- __ASSET_DIRECTORY="$OLDPWD/assets/installer"
|
||||
- mkdir -p "$__ASSET_DIRECTORY"
|
||||
- cd "$HOME/srb2_cache"
|
||||
|
||||
# Get stat command so we know what the cached archive date is.
|
||||
# stat is different for OSX
|
||||
- if [[ "$TRAVIS_OS_NAME" == "osx" ]]; then
|
||||
STATCMD="stat -f %m";
|
||||
else
|
||||
STATCMD="stat -c %y";
|
||||
fi
|
||||
|
||||
# Get asset files (required for MD5)
|
||||
# See `deployer_defaults.sh` for asset download path
|
||||
- if [[ "$ASSET_ARCHIVE_PATH" != "" ]]; then
|
||||
if [ -f "$(basename $ASSET_ARCHIVE_PATH)" ]; then
|
||||
echo "$(basename $ASSET_ARCHIVE_PATH) cache date -- $($STATCMD $(basename $ASSET_ARCHIVE_PATH))";
|
||||
fi;
|
||||
wget --verbose --server-response -N "$ASSET_ARCHIVE_PATH";
|
||||
7z x "$(basename $ASSET_ARCHIVE_PATH)" -o"$__ASSET_DIRECTORY" -aos;
|
||||
fi;
|
||||
|
||||
# Get optional files too
|
||||
- if [[ "$__DPL_ACTIVE" == "1" ]] && [[ "$ASSET_FILES_OPTIONAL_GET" == "1" ]] && [[ "$ASSET_ARCHIVE_OPTIONAL_PATH" != "" ]]; then
|
||||
if [ -f "$(basename $ASSET_ARCHIVE_OPTIONAL_PATH)" ]; then
|
||||
echo "$(basename $ASSET_ARCHIVE_OPTIONAL_PATH) cache date -- $($STATCMD $(basename $ASSET_ARCHIVE_OPTIONAL_PATH))";
|
||||
fi;
|
||||
wget --verbose --server-response -N "$ASSET_ARCHIVE_OPTIONAL_PATH";
|
||||
7z x "$(basename $ASSET_ARCHIVE_OPTIONAL_PATH)" -o"$__ASSET_DIRECTORY" -aos;
|
||||
fi;
|
||||
|
||||
# Go back to root repo folder
|
||||
- cd "$OLDPWD"
|
||||
|
||||
# Prepare CMake asset lists
|
||||
- SRB2_ASSET_HASHED=$(echo ${ASSET_FILES_HASHED// /\;})
|
||||
- SRB2_ASSET_DOCS=$(echo ${ASSET_FILES_DOCS// /\;})
|
||||
- SRB2_ASSET_DIRECTORY="$__ASSET_DIRECTORY"
|
||||
|
||||
# Prepare CMake
|
||||
- mkdir build
|
||||
- cd build
|
||||
- mkdir package
|
||||
- export CFLAGS="-Wall -W -Werror $WFLAGS"
|
||||
- export CCACHE_COMPRESS=true
|
||||
# If OS X, set -march=core2 to build compatible binaries with old Macs
|
||||
- if [[ "$TRAVIS_OS_NAME" == "osx" ]]; then
|
||||
export CFLAGS="${CFLAGS} -march=core2";
|
||||
fi;
|
||||
- cmake .. -DCMAKE_BUILD_TYPE=Release -DCMAKE_INSTALL_PREFIX=$PWD/bin -DCPACK_PACKAGE_DIRECTORY=$PWD/package
|
||||
-DSRB2_ASSET_HASHED="${SRB2_ASSET_HASHED}" -DSRB2_ASSET_DOCS="${SRB2_ASSET_DOCS}"
|
||||
-DSRB2_ASSET_DIRECTORY="${SRB2_ASSET_DIRECTORY}"
|
||||
-DCPACK_PACKAGE_DESCRIPTION_SUMMARY="${PROGRAM_NAME}"
|
||||
-DCPACK_PACKAGE_VENDOR="${PROGRAM_VENDOR}"
|
||||
-DSRB2_SDL2_EXE_NAME="${PROGRAM_FILENAME}"
|
||||
|
||||
script:
|
||||
# Build our Makefile from Cmake!
|
||||
- if [[ "$__DPL_ACTIVE" == "1" ]]; then
|
||||
. ../deployer/travis/deployer_build.sh;
|
||||
else
|
||||
make -k;
|
||||
fi;
|
||||
|
||||
after_success:
|
||||
# Run the upload scripts
|
||||
# These do nothing if Deployer is not triggered
|
||||
- . ../deployer/travis/deployer_ftp.sh
|
||||
- . ../deployer/travis/deployer_dput.sh
|
||||
|
|
|
@ -1,6 +1,8 @@
|
|||
cmake_minimum_required(VERSION 3.0)
|
||||
# DO NOT CHANGE THIS SRB2 STRING! Some variable names depend on this string.
|
||||
# Version change is fine.
|
||||
project(SRB2
|
||||
VERSION 2.1.23
|
||||
VERSION 2.1.24
|
||||
LANGUAGES C)
|
||||
|
||||
if(${PROJECT_SOURCE_DIR} MATCHES ${PROJECT_BINARY_DIR})
|
||||
|
@ -92,8 +94,8 @@ set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/bin")
|
|||
set(CMAKE_PDB_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/bin")
|
||||
|
||||
# Set EXE names so the assets CMakeLists can refer to its target
|
||||
set(SRB2_SDL2_EXE_NAME srb2)
|
||||
set(SRB2_WIN_EXE_NAME srb2dd)
|
||||
set(SRB2_SDL2_EXE_NAME srb2 CACHE STRING "Executable binary output name")
|
||||
set(SRB2_WIN_EXE_NAME srb2dd CACHE STRING "Executable binary output name for DirectDraw build")
|
||||
|
||||
include_directories(${CMAKE_CURRENT_BINARY_DIR}/src)
|
||||
|
||||
|
@ -122,8 +124,8 @@ if(${CMAKE_SYSTEM} MATCHES "Darwin")
|
|||
set(CPACK_GENERATOR "DragNDrop")
|
||||
endif()
|
||||
|
||||
set(CPACK_PACKAGE_DESCRIPTION_SUMMARY "Sonic Robo Blast 2")
|
||||
set(CPACK_PACKAGE_VENDOR "Sonic Team Jr.")
|
||||
set(CPACK_PACKAGE_DESCRIPTION_SUMMARY "Sonic Robo Blast 2" CACHE STRING "Program name for display purposes")
|
||||
set(CPACK_PACKAGE_VENDOR "Sonic Team Jr." CACHE STRING "Vendor name for display purposes")
|
||||
#set(CPACK_PACKAGE_DESCRIPTION_FILE )
|
||||
set(CPACK_RESOURCE_FILE_LICENSE "${CMAKE_CURRENT_SOURCE_DIR}/LICENSE")
|
||||
set(CPACK_PACKAGE_VERSION_MAJOR ${SRB2_VERSION_MAJOR})
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
version: 2.1.23.{branch}-{build}
|
||||
version: 2.1.24.{branch}-{build}
|
||||
os: MinGW
|
||||
|
||||
environment:
|
||||
|
|
11
assets/.gitignore
vendored
11
assets/.gitignore
vendored
|
@ -1,5 +1,10 @@
|
|||
*
|
||||
*.*
|
||||
*.srb
|
||||
*.pk3
|
||||
*.dta
|
||||
*.wad
|
||||
*.txt
|
||||
!README.txt
|
||||
!LICENSE.txt
|
||||
!LICENSE-3RD-PARTY.txt
|
||||
!LICENSE-3RD-PARTY.txt
|
||||
!CMakeLists.txt
|
||||
!debian-template/*
|
||||
|
|
|
@ -1,40 +1,58 @@
|
|||
## Assets Target Configuration ##
|
||||
|
||||
# MD5 generation
|
||||
set(SRB2_ASSET_ALL
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/srb2.srb
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/player.dta
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/rings.dta
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/zones.dta
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/patch.dta
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/music.dta
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/README.txt
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/LICENSE.txt
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/LICENSE-3RD-PARTY.txt
|
||||
)
|
||||
# For prepending the current source path, later
|
||||
FUNCTION(PREPEND var prefix)
|
||||
SET(listVar "")
|
||||
FOREACH(f ${ARGN})
|
||||
LIST(APPEND listVar "${prefix}/${f}")
|
||||
ENDFOREACH(f)
|
||||
SET(${var} "${listVar}" PARENT_SCOPE)
|
||||
ENDFUNCTION(PREPEND)
|
||||
|
||||
set(SRB2_ASSET_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/installer"
|
||||
CACHE STRING "Path to directory that contains all asset files for the installer.")
|
||||
|
||||
set(SRB2_ASSET_HASHED
|
||||
srb2.srb
|
||||
player.dta
|
||||
rings.dta
|
||||
zones.dta
|
||||
patch.dta
|
||||
"srb2.srb;\
|
||||
player.dta;\
|
||||
rings.dta;\
|
||||
zones.dta;\
|
||||
patch.dta"
|
||||
CACHE STRING "Asset filenames to apply MD5 checks. No spaces between entries!"
|
||||
)
|
||||
|
||||
set(SRB2_ASSET_DOCS
|
||||
"README.txt;\
|
||||
LICENSE.txt;\
|
||||
LICENSE-3RD-PARTY.txt"
|
||||
CACHE STRING "Documentation filenames. In OS X, these are packaged separately from other assets. No spaces between entries!"
|
||||
)
|
||||
|
||||
PREPEND(SRB2_ASSET_DOCS ${SRB2_ASSET_DIRECTORY} ${SRB2_ASSET_DOCS})
|
||||
|
||||
foreach(SRB2_ASSET ${SRB2_ASSET_HASHED})
|
||||
file(MD5 ${CMAKE_CURRENT_SOURCE_DIR}/${SRB2_ASSET} "SRB2_ASSET_${SRB2_ASSET}_HASH")
|
||||
file(MD5 ${SRB2_ASSET_DIRECTORY}/${SRB2_ASSET} "SRB2_ASSET_${SRB2_ASSET}_HASH")
|
||||
set(SRB2_ASSET_${SRB2_ASSET}_HASH ${SRB2_ASSET_${SRB2_ASSET}_HASH} PARENT_SCOPE)
|
||||
endforeach()
|
||||
|
||||
# Installation
|
||||
|
||||
if(CLANG)
|
||||
if(${CMAKE_SYSTEM} MATCHES Darwin)
|
||||
get_target_property(outname SRB2SDL2 OUTPUT_NAME)
|
||||
install(FILES ${SRB2_ASSET_ALL}
|
||||
install(DIRECTORY "${SRB2_ASSET_DIRECTORY}/"
|
||||
DESTINATION "${outname}.app/Contents/Resources"
|
||||
)
|
||||
install(FILES ${SRB2_ASSET_DOCS}
|
||||
DESTINATION .
|
||||
OPTIONAL
|
||||
)
|
||||
else()
|
||||
install(FILES ${SRB2_ASSET_ALL}
|
||||
install(DIRECTORY "${SRB2_ASSET_DIRECTORY}/"
|
||||
DESTINATION .
|
||||
)
|
||||
# Docs are assumed to be located in SRB2_ASSET_DIRECTORY, so don't install again
|
||||
#install(FILES ${SRB2_ASSET_DOCS}
|
||||
# DESTINATION .
|
||||
# OPTIONAL
|
||||
#)
|
||||
endif()
|
||||
|
|
|
@ -12,9 +12,39 @@ with apt-key add. Thanks!
|
|||
-- Callum Dickinson <gcfreak_ag20@hotmail.com> Fri, 26 Nov 2010 18:25:31 +1300
|
||||
|
||||
|
||||
---------------
|
||||
|
||||
|
||||
Templating
|
||||
|
||||
Note that you MUST run [repo-root]/debian_template.sh before running debuild
|
||||
on these scripts! debian_template.sh fills these template files with working values.
|
||||
|
||||
You should also set PACKAGE_NAME_EMAIL="John Doe <jdoe@example.com>" to match
|
||||
the identity of the key you will use to sign the package.
|
||||
|
||||
|
||||
Building for Launchpad PPA
|
||||
|
||||
Run this step first:
|
||||
|
||||
1. source [repo-root]/debian_template.sh
|
||||
* Initializes defaults for the package variables and fills in templates.
|
||||
|
||||
Use these steps to prepare building a source package for Launchpad:
|
||||
|
||||
1. cd [repo-root]/assets/
|
||||
2. debuild -T clean-all (optional; if you already have asset files, this clears them)
|
||||
|
||||
Build the source package:
|
||||
|
||||
1. debuild -T build (this downloads the asset files from srb2.org if necessary)
|
||||
2. debuild -S (builds the source package for Launchpad, including the asset files)
|
||||
|
||||
|
||||
Signing for Launchpad PPA
|
||||
|
||||
First, follow the above instructions to generate a GnuPG key with your identity. You will need
|
||||
First, follow Callum's instructions to generate a GnuPG key with your identity. You will need
|
||||
to publish the fingerprint of that key to Ubuntu's key server.
|
||||
|
||||
https://help.ubuntu.com/community/GnuPrivacyGuardHowto#Uploading_the_key_to_Ubuntu_keyserver
|
||||
|
@ -26,22 +56,18 @@ upload signed source packages and publish them onto your PPA.
|
|||
IF YOU UPLOAD A PACKAGE and Launchpad does NOT send you a confirmation or rejection email, that
|
||||
means your key is not set up correctly with your Launchpad account.
|
||||
|
||||
Finally, if your packages have not already been signed, follow these steps:
|
||||
|
||||
Building for Launchpad PPA
|
||||
1. cd ..
|
||||
* Packages are located in the parent folder of where debuild was called
|
||||
2. debsign "srb2-data_[version]_source.changes"
|
||||
* You may need to specify -k [key-fingerprint]
|
||||
|
||||
Use these steps to prepare building a source package for Launchpad:
|
||||
|
||||
1. Highly recommend copying the assets/ folder to outside your repo folder, or else the asset
|
||||
files may be included in the main source package, when you build that.
|
||||
2. cd [wherever-your-assets-folder-is]/assets/
|
||||
3. debuild -T clean (optional, if you already have asset files)
|
||||
Uploading for Launchpad PPA
|
||||
|
||||
Building the source package is a two-step process:
|
||||
|
||||
1. debuild -T build (this downloads the asset files from srb2.org if necessary)
|
||||
2. debuild -S (builds the source package for Launchpad, including the asset files)
|
||||
|
||||
Then follow the instructions at <https://help.launchpad.net/Packaging/PPA/Uploading> to upload
|
||||
Follow the instructions at <https://help.launchpad.net/Packaging/PPA/Uploading> to upload
|
||||
to your PPA and have Launchpad build your binary deb packages.
|
||||
|
||||
|
||||
-- Marco Zafra <marco.a.zafra@gmail.com> Mon, 26 Nov 2018 21:13:00 -0500
|
5
assets/debian-template/changelog
Normal file
5
assets/debian-template/changelog
Normal file
|
@ -0,0 +1,5 @@
|
|||
${PACKAGE_NAME}-data (${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION}) ${PACKAGE_DISTRO}; urgency=${PACKAGE_URGENCY}
|
||||
|
||||
* ${PROGRAM_NAME} v${PROGRAM_VERSION} asset data
|
||||
|
||||
-- ${PACKAGE_NAME_EMAIL} ${__PACKAGE_DATETIME}
|
|
@ -1,15 +1,15 @@
|
|||
# SRB2-data Debian package control file.
|
||||
|
||||
Source: srb2-data
|
||||
Source: ${PACKAGE_NAME}-data
|
||||
Section: games
|
||||
Priority: extra
|
||||
Maintainer: Sonic Team Junior <stjr@srb2.org>
|
||||
Maintainer: ${PACKAGE_GROUP_NAME_EMAIL}
|
||||
Build-Depends: debhelper (>= 7.0.50~),
|
||||
wget
|
||||
Standards-Version: 3.8.4
|
||||
Homepage: http://www.srb2.org
|
||||
Homepage: ${PACKAGE_WEBSITE}
|
||||
|
||||
Package: srb2-data
|
||||
Package: ${PACKAGE_NAME}-data
|
||||
Architecture: all
|
||||
Description: A cross-platform 3D Sonic fangame
|
||||
Sonic Robo Blast 2 is a 3D open-source Sonic the Hedgehog
|
|
@ -1,18 +1,18 @@
|
|||
This work was packaged for Debian by:
|
||||
|
||||
Marco Zafra <marco.a.zafra@gmail.com> Mon, 26 Nov 2018 14:31:00 -0500
|
||||
${PACKAGE_NAME_EMAIL} ${__PACKAGE_DATETIME}
|
||||
|
||||
It was downloaded from:
|
||||
|
||||
<http://srb2.org>
|
||||
${PACKAGE_WEBSITE}
|
||||
|
||||
Upstream Author(s):
|
||||
|
||||
Sonic Team Junior <stjr@srb2.org>
|
||||
${PACKAGE_GROUP_NAME_EMAIL}
|
||||
|
||||
Copyright:
|
||||
|
||||
Copyright (C) 1998-2018 Sonic Team Junior
|
||||
Copyright (C) 1998-2018 by Sonic Team Junior
|
||||
|
||||
License:
|
||||
|
||||
|
@ -21,7 +21,7 @@ License:
|
|||
The Debian packaging is:
|
||||
|
||||
Copyright (C) 2010 Callum Dickinson <gcfreak_ag20@hotmail.com>
|
||||
Copyright (C) 2010-2018 Sonic Team Junior <stjr@srb2.org>
|
||||
Copyright (C) 2010-2018 by Sonic Team Junior <stjr@srb2.org>
|
||||
|
||||
and is licensed under the GPL version 2,
|
||||
see "/usr/share/common-licenses/GPL-2".
|
42
assets/debian/rules → assets/debian-template/rules
Executable file → Normal file
42
assets/debian/rules → assets/debian-template/rules
Executable file → Normal file
|
@ -23,6 +23,16 @@
|
|||
#
|
||||
#############################################################################
|
||||
|
||||
#############################################################################
|
||||
#
|
||||
# !!!!!!!!!! DEPLOYER NOTE !!!!!!!!!!
|
||||
#
|
||||
# Variables to be templated are curly-braced ${PACKAGE_INSTALL_PATH}
|
||||
# Variables used by the rules script are parenthese'd $(DATADIR)
|
||||
# See [repo-root]/debian_template.sh
|
||||
#
|
||||
#############################################################################
|
||||
|
||||
# Uncomment this to turn on verbose mode.
|
||||
#export DH_VERBOSE=1
|
||||
|
||||
|
@ -37,30 +47,32 @@ RM := rm -rf
|
|||
DIR := $(shell pwd)
|
||||
|
||||
PACKAGE := $(shell cat $(DIR)/debian/control | grep 'Package:' | sed -e 's/Package: //g')
|
||||
DATAFILES := srb2.srb zones.dta player.dta rings.dta music.dta patch.dta README.txt LICENSE.txt LICENSE-3RD-PARTY.txt
|
||||
ARCHIVEPATH := ${ASSET_ARCHIVE_PATH}
|
||||
ARCHIVEOPTIONALPATH := ${ASSET_ARCHIVE_OPTIONAL_PATH}
|
||||
GETOPTIONALFILES := ${ASSET_FILES_OPTIONAL_GET}
|
||||
|
||||
DATADIR := usr/games/SRB2
|
||||
DATADIR := $(shell echo "${PACKAGE_INSTALL_PATH}" | sed -e 's/^\///')
|
||||
RESOURCEDIR := .
|
||||
STAGINGDIR := $(RESOURCEDIR)/installer
|
||||
WGET := wget -P $(RESOURCEDIR) -c -nc
|
||||
|
||||
build:
|
||||
$(MKDIR) $(DIR)/debian/tmp/$(DATADIR)
|
||||
> $(DIR)/debian/source/include-binaries
|
||||
# This will need to be updated every time SRB2 official version is
|
||||
# Copy data files to their install locations, and add data files to include-binaries
|
||||
for file in $(DATAFILES); do \
|
||||
if [ ! -f $(RESOURCEDIR)/$$file ]; then \
|
||||
$(WGET) http://alam.srb2.org/SRB2/2.1.21-Final/Resources/$$file; \
|
||||
if [ ! -d $(STAGINGDIR) ]; then \
|
||||
mkdir -p "$(STAGINGDIR)"; \
|
||||
$(WGET) $(ARCHIVEPATH); \
|
||||
7z x "$(RESOURCEDIR)/$(shell basename $(ARCHIVEPATH))" -aos; \
|
||||
if [ "$(GETOPTIONALFILES)" = "1" ]; then \
|
||||
$(WGET) $(ARCHIVEOPTIONALPATH); \
|
||||
7z x "$(RESOURCEDIR)/$(shell basename $(ARCHIVEOPTIONALPATH))" -aos; \
|
||||
fi; \
|
||||
if [ -f $(RESOURCEDIR)/$$file ]; then \
|
||||
$(INSTALL) $(RESOURCEDIR)/$$file $(DIR)/debian/tmp/$(DATADIR)/$$file; \
|
||||
echo $(RESOURCEDIR)/$$file >> $(DIR)/debian/source/include-binaries; \
|
||||
fi; \
|
||||
if [ ! -f $(DIR)/debian/tmp/$(DATADIR)/$$file ]; then \
|
||||
echo $(DIR)/debian/tmp/$(DATADIR)/$$file not found and could not be downloaded!; \
|
||||
return 1; \
|
||||
fi; \
|
||||
done
|
||||
fi
|
||||
# Install asset directory and add asset file to include-binaries
|
||||
cp -vr "$(STAGINGDIR)/." "$(DIR)/debian/tmp/$(DATADIR)"
|
||||
find "$(STAGINGDIR)" >> $(DIR)/debian/source/include-binaries
|
||||
|
||||
|
||||
binary-indep:
|
||||
# Generate install folder file
|
|
@ -1,19 +0,0 @@
|
|||
srb2-data (2.1.21~7) trusty; urgency=high
|
||||
|
||||
* Updated for SRB2 v2.1.21
|
||||
|
||||
-- Marco Zafra <marco.a.zafra@gmail.com> Mon, 26 Nov 2018 14:31:00 -0500
|
||||
|
||||
|
||||
srb2-data (2.1.14~1) unstable; urgency=low
|
||||
|
||||
* Updated for SRB2 v2.1.14
|
||||
|
||||
-- Alam Arias <alam+debian@srb2.org> Sat, 6 Jan 2016 11:00:00 -0500
|
||||
|
||||
|
||||
srb2-data (2.0.6-2) maverick; urgency=high
|
||||
|
||||
* Initial proper release..
|
||||
|
||||
-- Callum Dickinson <gcfreak_ag20@hotmail.com> Sat, 29 Jan 2011 01:18:42 +1300
|
|
@ -10,10 +10,38 @@ and give them to your users to install with apt-key add. Thanks!
|
|||
|
||||
-- Callum Dickinson <gcfreak_ag20@hotmail.com> Fri, 26 Nov 2010 18:25:31 +1300
|
||||
|
||||
---------------
|
||||
|
||||
|
||||
Templating
|
||||
|
||||
Note that you MUST run [repo-root]/debian_template.sh before running debuild
|
||||
on these scripts! debian_template.sh fills these template files with working values.
|
||||
|
||||
You should also set PACKAGE_NAME_EMAIL="John Doe <jdoe@example.com>" to match
|
||||
the identity of the key you will use to sign the package.
|
||||
|
||||
|
||||
Building for Launchpad PPA
|
||||
|
||||
Use these steps to prepare building a source package for Launchpad:
|
||||
|
||||
1. cd [repo-root]
|
||||
2. git reset --hard; git clean -fd; git clean -fx;
|
||||
* Resets your repo folder to a committed state and removes untracked files
|
||||
* If you built srb2-data in the assets/ folder, MAKE SURE THAT FOLDER DOES NOT HAVE ASSETS,
|
||||
OR THEY MAY BE INCLUDED IN THE MAIN SOURCE PACKAGE!
|
||||
|
||||
Build the source package:
|
||||
|
||||
1. source [repo-root]/debian_template.sh
|
||||
* Initializes defaults for the package variables and fills in templates.
|
||||
2. debuild -S (builds the source package for Launchpad)
|
||||
|
||||
|
||||
Signing for Launchpad PPA
|
||||
|
||||
First, follow the above instructions to generate a GnuPG key with your identity. You will need
|
||||
First, follow Callum's instructions to generate a GnuPG key with your identity. You will need
|
||||
to publish the fingerprint of that key to Ubuntu's key server.
|
||||
|
||||
https://help.ubuntu.com/community/GnuPrivacyGuardHowto#Uploading_the_key_to_Ubuntu_keyserver
|
||||
|
@ -25,22 +53,18 @@ upload signed source packages and publish them onto your PPA.
|
|||
IF YOU UPLOAD A PACKAGE and Launchpad does NOT send you a confirmation or rejection email, that
|
||||
means your key is not set up correctly with your Launchpad account.
|
||||
|
||||
Finally, if your packages have not already been signed, follow these steps:
|
||||
|
||||
Building for Launchpad PPA
|
||||
1. cd ..
|
||||
* Packages are located in the parent folder of where debuild was called
|
||||
2. debsign "srb2_[version]_source.changes"
|
||||
* You may need to specify -k [key-fingerprint]
|
||||
|
||||
Use these steps to prepare building a source package for Launchpad:
|
||||
|
||||
1. cd [srb2repo]
|
||||
2. git reset --hard; git clean -fd; git clean -fx;
|
||||
* Resets your repo folder to a committed state and removes untracked files
|
||||
* If you built srb2-data in the assets/ folder, MAKE SURE THAT FOLDER DOES NOT HAVE ASSETS,
|
||||
OR THEY MAY BE INCLUDED IN THE MAIN SOURCE PACKAGE!
|
||||
Uploading for Launchpad PPA
|
||||
|
||||
Building the source package takes just one step:
|
||||
|
||||
1. debuild -S (builds the source package for Launchpad)
|
||||
|
||||
Then follow the instructions at <https://help.launchpad.net/Packaging/PPA/Uploading> to upload
|
||||
Follow the instructions at <https://help.launchpad.net/Packaging/PPA/Uploading> to upload
|
||||
to your PPA and have Launchpad build your binary deb packages.
|
||||
|
||||
|
||||
-- Marco Zafra <marco.a.zafra@gmail.com> Mon, 26 Nov 2018 21:13:00 -0500
|
5
debian-template/changelog
Normal file
5
debian-template/changelog
Normal file
|
@ -0,0 +1,5 @@
|
|||
${PACKAGE_NAME} (${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION}) ${PACKAGE_DISTRO}; urgency=${PACKAGE_URGENCY}
|
||||
|
||||
* ${PROGRAM_NAME} v${PROGRAM_VERSION} program build
|
||||
|
||||
-- ${PACKAGE_NAME_EMAIL} ${__PACKAGE_DATETIME}
|
|
@ -1,24 +1,30 @@
|
|||
# SRB2 Debian package control file.
|
||||
|
||||
Source: srb2
|
||||
Source: ${PACKAGE_NAME}
|
||||
Section: games
|
||||
Priority: extra
|
||||
Maintainer: Sonic Team Junior <stjr@srb2.org>
|
||||
Maintainer: ${PACKAGE_GROUP_NAME_EMAIL}
|
||||
Build-Depends: debhelper (>= 7.0.50~),
|
||||
libsdl2-dev,
|
||||
libsdl2-mixer-dev,
|
||||
libpng12-dev (>= 1.2.7) | libpng-dev,
|
||||
libpng-dev | libpng16-dev | libpng12-dev (>= 1.2.7),
|
||||
zlib1g-dev,
|
||||
libgme-dev,
|
||||
libglu1-dev | libglu-dev,
|
||||
libosmesa6-dev | libgl-dev,
|
||||
nasm [i386]
|
||||
Standards-Version: 3.8.4
|
||||
Homepage: http://www.srb2.org
|
||||
Homepage: ${PACKAGE_WEBSITE}
|
||||
|
||||
Package: srb2
|
||||
Package: ${PACKAGE_NAME}
|
||||
Architecture: any
|
||||
Depends: ${shlibs:Depends}, ${misc:Depends}, srb2-data (>= 2.1.15), srb2-data (<= 2.1.23)
|
||||
Depends: ${SHLIBS_DEPENDS}, ${MISC_DEPENDS},
|
||||
${PACKAGE_NAME}-data (>> ${PACKAGE_ASSET_MINVERSION}), ${PACKAGE_NAME}-data (<< ${PACKAGE_ASSET_MAXVERSION}),
|
||||
libsdl2-2.0-0,
|
||||
libsdl2-mixer-2.0-0,
|
||||
zlib1g,
|
||||
libgme0,
|
||||
libpng | libpng16-16 | libpng12-0
|
||||
Description: A cross-platform 3D Sonic fangame
|
||||
Sonic Robo Blast 2 is a 3D open-source Sonic the Hedgehog
|
||||
fangame built using a modified version of the Doom Legacy
|
||||
|
@ -28,10 +34,10 @@ Description: A cross-platform 3D Sonic fangame
|
|||
and quite a lot of the fun that the original Sonic games provided.
|
||||
|
||||
|
||||
Package: srb2-dbg
|
||||
Package: ${PACKAGE_NAME}-dbg
|
||||
Architecture: any
|
||||
# FIXME: should be Depends: ${shlibs:Depends}, ${misc:Depends}, srb2-data (= 2.1.14), srb2 but dh_shlibdeps is being an asshat
|
||||
Depends: libc6, ${misc:Depends}, srb2-data (>= 2.1.15), srb2-data (<= 2.1.23), srb2
|
||||
# FIXME: should be Depends: ${SHLIBS_DEPENDS}, ${MISC_DEPENDS}, srb2-data (= 2.1.14), srb2 but dh_shlibdeps is being an asshat
|
||||
Depends: libc6, ${MISC_DEPENDS}, ${PACKAGE_NAME}-data (>> ${PACKAGE_ASSET_MINVERSION}), ${PACKAGE_NAME}-data (<< ${PACKAGE_ASSET_MAXVERSION}), ${PACKAGE_NAME}
|
||||
Description: A cross-platform 3D Sonic fangame
|
||||
Sonic Robo Blast 2 is a 3D open-source Sonic the Hedgehog
|
||||
fangame built using a modified version of the Doom Legacy
|
|
@ -1,18 +1,18 @@
|
|||
This work was packaged for Debian by:
|
||||
|
||||
Marco Zafra <marco.a.zafra@gmail.com> Mon, 26 Nov 2018 14:31:00 -0500
|
||||
${PACKAGE_NAME_EMAIL} ${__PACKAGE_DATETIME}
|
||||
|
||||
It was downloaded from:
|
||||
|
||||
<http://srb2.org>
|
||||
${PACKAGE_WEBSITE}
|
||||
|
||||
Upstream Author(s):
|
||||
|
||||
Sonic Team Junior <stjr@srb2.org>
|
||||
${PACKAGE_GROUP_NAME_EMAIL}
|
||||
|
||||
Copyright:
|
||||
|
||||
Copyright (C) 1998-2018 Sonic Team Junior
|
||||
Copyright (C) 1998-2018 by Sonic Team Junior
|
||||
|
||||
License:
|
||||
|
||||
|
@ -21,7 +21,7 @@ License:
|
|||
The Debian packaging is:
|
||||
|
||||
Copyright (C) 2010 Callum Dickinson <gcfreak_ag20@hotmail.com>
|
||||
Copyright (C) 2010-2018 Sonic Team Junior <stjr@srb2.org>
|
||||
Copyright (C) 2010-2018 by Sonic Team Junior <stjr@srb2.org>
|
||||
|
||||
and is licensed under the GPL version 2,
|
||||
see "/usr/share/common-licenses/GPL-2".
|
26
debian/rules → debian-template/rules
Executable file → Normal file
26
debian/rules → debian-template/rules
Executable file → Normal file
|
@ -23,6 +23,16 @@
|
|||
#
|
||||
#############################################################################
|
||||
|
||||
#############################################################################
|
||||
#
|
||||
# !!!!!!!!!! DEPLOYER NOTE !!!!!!!!!!
|
||||
#
|
||||
# Variables to be templated are curly-braced ${PACKAGE_INSTALL_PATH}
|
||||
# Variables used by the rules script are parenthese'd $(PKGDIR)
|
||||
# See [repo-root]/debian_template.sh
|
||||
#
|
||||
#############################################################################
|
||||
|
||||
# Uncomment this to turn on verbose mode.
|
||||
#export DH_VERBOSE=1
|
||||
|
||||
|
@ -50,16 +60,16 @@ DIR := $(shell pwd)
|
|||
|
||||
# FIXME: hate hate hate head/tail hack :(
|
||||
CONTROLF = $(DIR)/debian/control
|
||||
PACKAGE = srb2
|
||||
DBGPKG = $(PACKAGE)-dbg
|
||||
TITLE = Sonic Robo Blast 2
|
||||
PACKAGE = ${PACKAGE_NAME}
|
||||
DBGPKG = ${PACKAGE}-dbg
|
||||
TITLE = ${PROGRAM_NAME}
|
||||
SECTION = Games/Action
|
||||
EXENAME = srb2
|
||||
EXENAME = ${PROGRAM_FILENAME}
|
||||
DBGNAME = debug/$(EXENAME)
|
||||
|
||||
PKGDIR = usr/games/SRB2
|
||||
PKGDIR = $(shell echo "${PACKAGE_INSTALL_PATH}" | sed -e 's/^\///')
|
||||
DBGDIR = usr/lib/debug/$(PKGDIR)
|
||||
LINKDIR = usr/games
|
||||
LINKDIR = $(shell echo "${PACKAGE_LINK_PATH}" | sed -e 's/^\///')
|
||||
PIXMAPS_DIR = usr/share/pixmaps
|
||||
DESKTOP_DIR = usr/share/applications
|
||||
PREFIX = $(shell test "$(CROSS_COMPILE_BUILD)" != "$(CROSS_COMPILE_HOST)" && echo "PREFIX=$(CROSS_COMPILE_HOST)")
|
||||
|
@ -102,8 +112,8 @@ binary-arch:
|
|||
$(INSTALL) $(BINDIR)/$(EXENAME) $(DIR)/debian/tmp/$(PKGDIR)/$(PACKAGE)
|
||||
$(INSTALL) $(BINDIR)/$(DBGNAME) $(DIR)/debian/tmp/$(DBGDIR)/$(PACKAGE)
|
||||
# Install desktop file and banner image
|
||||
$(INSTALL) $(DIR)/srb2.png $(DIR)/debian/tmp/usr/share/pixmaps
|
||||
$(INSTALL) $(DIR)/debian/srb2.desktop $(DIR)/debian/tmp/usr/share/applications
|
||||
$(INSTALL) $(DIR)/srb2.png $(DIR)/debian/tmp/usr/share/pixmaps/${PROGRAM_FILENAME}.png
|
||||
$(INSTALL) $(DIR)/debian/srb2.desktop $(DIR)/debian/tmp/usr/share/applications/${PROGRAM_FILENAME}.desktop
|
||||
# add compiled binaries to include-binaries
|
||||
echo $(BINDIR)/$(EXENAME) >> $(DIR)/debian/source/include-binaries
|
||||
echo $(BINDIR)/$(EXENAME) >> $(DIR)/debian/source/include-binaries
|
|
@ -2,7 +2,7 @@ tar-ignore = "assets/*.srb"
|
|||
tar-ignore = "assets/*.pk3"
|
||||
tar-ignore = "assets/*.dta"
|
||||
tar-ignore = "assets/*.wad"
|
||||
tar-ignore = "assets/debian/srb2-data/*"
|
||||
tar-ignore = "assets/debian/${PACKAGE_NAME}-data/*"
|
||||
tar-ignore = "assets/debian/tmp/*"
|
||||
tar-ignore = "*.obj"
|
||||
tar-ignore = "*.dep"
|
10
debian-template/srb2.desktop
Normal file
10
debian-template/srb2.desktop
Normal file
|
@ -0,0 +1,10 @@
|
|||
[Desktop Entry]
|
||||
Name=${PROGRAM_NAME}
|
||||
Comment=${PROGRAM_DESCRIPTION}
|
||||
Encoding=UTF-8
|
||||
Exec=${PACKAGE_INSTALL_PATH}/${PROGRAM_FILENAME}
|
||||
Icon=/usr/share/pixmaps/${PROGRAM_FILENAME}.png
|
||||
Terminal=false
|
||||
Type=Application
|
||||
StartupNotify=false
|
||||
Categories=Application;Game;
|
12
debian/changelog
vendored
12
debian/changelog
vendored
|
@ -1,12 +0,0 @@
|
|||
srb2 (2.1.23~9) trusty; urgency=high
|
||||
|
||||
* SRB2 v2.1.23 release
|
||||
|
||||
-- Marco Zafra <marco.a.zafra@gmail.com> Mon, 27 Nov 2018 16:45:00 -0500
|
||||
|
||||
|
||||
srb2 (2.0.6-5) maverick; urgency=high
|
||||
|
||||
* Initial proper release..
|
||||
|
||||
-- Callum Dickinson <gcfreak_ag20@hotmail.com> Sat, 29 Jan 2011 01:18:42 +1300
|
10
debian/srb2.desktop
vendored
10
debian/srb2.desktop
vendored
|
@ -1,10 +0,0 @@
|
|||
[Desktop Entry]
|
||||
Name=Sonic Robo Blast 2
|
||||
Comment=A free 3D Sonic the Hedgehog fangame closely inspired by the original Sonic games on the Sega Genesis.
|
||||
Encoding=UTF-8
|
||||
Exec=/usr/games/SRB2/srb2
|
||||
Icon=/usr/share/pixmaps/srb2.png
|
||||
Terminal=false
|
||||
Type=Application
|
||||
StartupNotify=false
|
||||
Categories=Application;Game;
|
166
debian_template.sh
Normal file
166
debian_template.sh
Normal file
|
@ -0,0 +1,166 @@
|
|||
#!/bin/bash
|
||||
|
||||
# Deployer for Travis-CI
|
||||
# Debian package templating
|
||||
#
|
||||
# Call this script BEFORE running debuild!
|
||||
# source ./debian_template.sh [clean] [main/asset]
|
||||
#
|
||||
# Before running this script,
|
||||
# you should also set PACKAGE_NAME_EMAIL="John Doe <jdoe@example.com>" to match
|
||||
# the identity of the key you will use to sign the package.
|
||||
#
|
||||
|
||||
# Get script's actual path
|
||||
DIR="$( cd "$( dirname "${BASH_SOURCE[0]}" )" >/dev/null && pwd )"
|
||||
|
||||
# Recursive function for directory crawling
|
||||
# $1 = Directory root to crawl
|
||||
# $2 = Code to eval on file
|
||||
# $3 = Code to eval on directory
|
||||
# Exposes $dirtails, $dirlevel, and $dirtailname
|
||||
dirlevel=0 # initialize
|
||||
dirtails=()
|
||||
|
||||
# Utility function to make dira/dirb/dirc string
|
||||
makedirtailname () {
|
||||
dirtailname=""
|
||||
for tail in $dirtails; do
|
||||
if [[ "$dirtailname" == "" ]]; then
|
||||
dirtailname="/$tail";
|
||||
else
|
||||
dirtailname="$dirtailname/$tail";
|
||||
fi;
|
||||
done;
|
||||
}
|
||||
|
||||
evaldirectory () {
|
||||
if [ -d "$1" ]; then
|
||||
# Set contextual variables
|
||||
# dirtails is an array of directory basenames after the crawl root
|
||||
if (( $dirlevel > 0 )); then
|
||||
dirtails+=( "$(basename $1)" );
|
||||
else
|
||||
dirtails=();
|
||||
fi;
|
||||
dirlevel=$((dirlevel+1));
|
||||
|
||||
# Generate directory path after the crawl root
|
||||
makedirtailname;
|
||||
|
||||
# Eval our directory with the latest contextual info
|
||||
# Don't eval on root
|
||||
if (( $dirlevel > 1 )) && [[ "$3" != "" ]]; then
|
||||
eval "$3";
|
||||
fi;
|
||||
|
||||
# Iterate entries
|
||||
for name in $1/*; do
|
||||
if [ -d "$name" ]; then
|
||||
# Name is a directory, but don't eval yet
|
||||
# Recurse so our vars are updated
|
||||
evaldirectory "$name" "$2" "$3";
|
||||
|
||||
# Decrement our directory level and remove a dirtail
|
||||
unset 'dirtails[ ${#dirtails[@]}-1 ]';
|
||||
dirlevel=$((dirlevel-1));
|
||||
makedirtailname;
|
||||
else
|
||||
# Name is a file
|
||||
if [ -f "$name" ] && [[ "$2" != "" ]]; then
|
||||
eval "$2";
|
||||
fi;
|
||||
fi;
|
||||
done;
|
||||
|
||||
# Reset our variables; we're done iterating
|
||||
if (( $dirlevel == 1 )); then
|
||||
dirlevel=0;
|
||||
fi;
|
||||
fi;
|
||||
}
|
||||
|
||||
#
|
||||
# Initialize package parameter defaults
|
||||
#
|
||||
if [[ "$__DEBIAN_PARAMETERS_INITIALIZED" != "1" ]]; then
|
||||
. ${DIR}/deployer/travis/deployer_defaults.sh;
|
||||
fi;
|
||||
|
||||
# Clean up after ourselves; we only expect to run this script once
|
||||
# during buildboting
|
||||
__DEBIAN_PARAMETERS_INITIALIZED=0
|
||||
|
||||
# for envsubst
|
||||
export __PACKAGE_DATETIME="$(date '+%a, %d %b %Y %H:%M:%S %z')"
|
||||
export __PACKAGE_DATETIME_DIGIT="$(date -u '+%Y%m%d%H%M%S')"
|
||||
|
||||
if [[ "$PACKAGE_REVISION" == "" ]]; then
|
||||
PACKAGE_REVISION="-$__PACKAGE_DATETIME_DIGIT";
|
||||
__PACKAGE_REVISION_BY_DATE=1;
|
||||
export PACKAGE_REVISION=${PACKAGE_REVISION}; # for envsubst
|
||||
fi;
|
||||
|
||||
#
|
||||
# Clean the old debian/ directories
|
||||
#
|
||||
if [[ "$1" == "clean" ]]; then
|
||||
toclean=$2;
|
||||
else
|
||||
toclean=$1;
|
||||
fi;
|
||||
|
||||
if [[ "$toclean" == "" ]] || [[ "$toclean" == "main" ]]; then
|
||||
echo "Cleaning main package scripts";
|
||||
if [[ ! -f ${DIR}/debian ]]; then
|
||||
rm -rf ${DIR}/debian;
|
||||
fi;
|
||||
fi;
|
||||
if [[ "$toclean" == "" ]] || [[ "$toclean" == "asset" ]]; then
|
||||
echo "Cleaning asset package scripts";
|
||||
if [[ ! -f ${DIR}/assets/debian ]]; then
|
||||
rm -rf ${DIR}/assets/debian;
|
||||
fi;
|
||||
fi;
|
||||
|
||||
#
|
||||
# Make new templates
|
||||
#
|
||||
if [[ "$1" != "clean" ]]; then
|
||||
totemplate=$1;
|
||||
|
||||
# HACK: ${shlibs:Depends} in the templates make the templating fail
|
||||
# So just define replacemment variables
|
||||
export SHLIBS_DEPENDS=${SHLIBS_DEPENDS};
|
||||
export MISC_DEPENDS=${MISC_DEPENDS};
|
||||
export DEBFILEVAR='$$file'; # used in assets/debian/rules
|
||||
|
||||
# Package parameters are exported for envsubst in deployer_defaults.sh
|
||||
|
||||
if [[ "$totemplate" == "" ]] || [[ "$totemplate" == "main" ]]; then
|
||||
echo "Generating main package scripts";
|
||||
fromroot=${DIR}/debian-template;
|
||||
toroot=${DIR}/debian;
|
||||
mkdir ${toroot};
|
||||
|
||||
evaldirectory ${fromroot} \
|
||||
"cat \$name | envsubst > ${toroot}\${dirtailname}/\$( basename \$name )" \
|
||||
"mkdir \"${toroot}\${dirtailname}\"";
|
||||
fi;
|
||||
|
||||
if [[ "$totemplate" == "" ]] || [[ "$totemplate" == "asset" ]]; then
|
||||
echo "Generating asset package scripts";
|
||||
fromroot=${DIR}/assets/debian-template;
|
||||
toroot=${DIR}/assets/debian;
|
||||
mkdir ${toroot};
|
||||
|
||||
# Root dir to crawl; file eval; directory eval
|
||||
evaldirectory ${fromroot} \
|
||||
"cat \$name | envsubst > ${toroot}\${dirtailname}/\$( basename \$name )" \
|
||||
"mkdir \"${toroot}\${dirtailname}\"";
|
||||
fi;
|
||||
fi;
|
||||
|
||||
if [[ "$__DPL_ACTIVE" != "1" ]] && [[ "$__PACKAGE_REVISION_BY_DATE" == "1" ]]; then
|
||||
unset PACKAGE_REVISION; # so we can reset the date on subsequent runs
|
||||
fi;
|
157
deployer/travis/deployer.sh
Normal file
157
deployer/travis/deployer.sh
Normal file
|
@ -0,0 +1,157 @@
|
|||
#!/bin/bash
|
||||
|
||||
# Deployer for Travis-CI
|
||||
# Initialization
|
||||
#
|
||||
# Performs validity checks to ensure that Deployer is allowed to run
|
||||
# e.g., is an FTP hostname specified? Are we whitelisted by OSNAMES and BRANCHES?
|
||||
#
|
||||
# Set these environment variables in your Travis-CI settings, where they are stored securely.
|
||||
# See other shell scripts for more options.
|
||||
#
|
||||
# DPL_ENABLED = 1 (leave blank to disable)
|
||||
# DPL_TAG_ENABLED = 1 (run Deployer on all tags)
|
||||
# DPL_JOB_ENABLE_ALL = 1 (run Deployer on all jobs; leave blank to act on specific jobs, see below)
|
||||
# DPL_JOBNAMES = name1,name2 (whitelist of job names to allow uploading; leave blank to upload from all jobs)
|
||||
# DPL_OSNAMES = osx (whitelist of OS names to allow uploading; leave blank to upload from all OSes)
|
||||
# DPL_BRANCHES = master,branch1,branch2 (whitelist of branches to upload; leave blank to upload all branches)
|
||||
#
|
||||
# To enable Deployer on specific jobs, set _DPL_JOB_ENABLED=1 for that job. Example:
|
||||
# - matrix:
|
||||
# - os: osx
|
||||
# env:
|
||||
# - _DPL_JOB_ENABLED=1
|
||||
#
|
||||
# DO NOT set __DPL_ACTIVE, because that would bypass these validity checks.
|
||||
|
||||
# Validate Deployer state
|
||||
if [[ "$DPL_ENABLED" == "1" ]] && [[ "$TRAVIS_PULL_REQUEST" == "false" ]]; then
|
||||
# Test for base eligibility:
|
||||
# Are we in a deployer branch? Or
|
||||
# Are we in a release tag AND DPL_TAG_ENABLED=1?
|
||||
if [[ $TRAVIS_BRANCH == *"deployer"* ]]; then
|
||||
__DPL_BASE_ELIGIBLE=1;
|
||||
__DPL_TERMINATE_EARLY_ELIGIBLE=1;
|
||||
fi;
|
||||
|
||||
if [[ "$TRAVIS_TAG" != "" ]] && [[ "$DPL_TAG_ENABLED" == "1" ]]; then
|
||||
__DPL_BASE_ELIGIBLE=1;
|
||||
__DPL_TAG_ELIGIBLE=1;
|
||||
__DPL_TERMINATE_EARLY_ELIGIBLE=1;
|
||||
fi;
|
||||
|
||||
# Logging message for trigger word
|
||||
if [[ "$__DPL_TAG_ELIGIBLE" != "1" ]] && [[ "$DPL_TRIGGER" != "" ]]; then
|
||||
echo "Testing for trigger $DPL_TRIGGER, commit message: $TRAVIS_COMMIT_MESSAGE";
|
||||
echo "[${DPL_TRIGGER}]";
|
||||
echo "[${DPL_TRIGGER}-${_DPL_JOB_NAME}]";
|
||||
echo "[${DPL_TRIGGER}-${TRAVIS_OS_NAME}]";
|
||||
fi;
|
||||
|
||||
#
|
||||
# Search for the trigger word
|
||||
# Force enable if release tags are eligible
|
||||
#
|
||||
if [[ "$__DPL_TAG_ELIGIBLE" == "1" ]] || [[ "$DPL_TRIGGER" == "" ]] \
|
||||
|| [[ $TRAVIS_COMMIT_MESSAGE == *"[$DPL_TRIGGER]"* ]] \
|
||||
|| [[ $TRAVIS_COMMIT_MESSAGE == *"[${DPL_TRIGGER}-${_DPL_JOB_NAME}]"* ]] \
|
||||
|| [[ $TRAVIS_COMMIT_MESSAGE == *"[${DPL_TRIGGER}-${TRAVIS_OS_NAME}]"* ]]; then
|
||||
#
|
||||
# Whitelist by branch name
|
||||
# Force enable if release tags are eligible
|
||||
#
|
||||
if [[ "$__DPL_TAG_ELIGIBLE" == "1" ]] || [[ "$DPL_BRANCHES" == "" ]] || [[ $DPL_BRANCHES == *"$TRAVIS_BRANCH"* ]]; then
|
||||
# Set this so we only early-terminate builds when we are specifically deploying
|
||||
# Trigger string and branch are encompassing conditions; the rest are job-specific
|
||||
# This check only matters for deployer branches and when DPL_TERMINATE_TESTS=1,
|
||||
# because we're filtering non-deployer jobs.
|
||||
#
|
||||
# __DPL_TRY_TERMINATE_EARLY is invalidated in .travis.yml if __DPL_ACTIVE=1
|
||||
if [[ "$__DPL_TERMINATE_EARLY_ELIGIBLE" == "1" ]] && [[ "$DPL_TERMINATE_TESTS" == "1" ]]; then
|
||||
__DPL_TRY_TERMINATE_EARLY=1;
|
||||
fi;
|
||||
|
||||
#
|
||||
# Is the job enabled for deployment?
|
||||
#
|
||||
if [[ "$DPL_JOB_ENABLE_ALL" == "1" ]] || [[ "$_DPL_JOB_ENABLED" == "1" ]]; then
|
||||
#
|
||||
# Whitelist by job names
|
||||
#
|
||||
if [[ "$DPL_JOBNAMES" == "" ]] || [[ "$_DPL_JOB_NAME" == "" ]] || [[ $DPL_JOBNAMES == *"$_DPL_JOB_NAME"* ]]; then
|
||||
#
|
||||
# Whitelist by OS names
|
||||
#
|
||||
if [[ "$DPL_OSNAMES" == "" ]] || [[ $DPL_OSNAMES == *"$TRAVIS_OS_NAME"* ]]; then
|
||||
# Base Deployer is eligible for becoming active
|
||||
|
||||
# Are we building for Linux?
|
||||
if [[ "$_DPL_PACKAGE_BINARY" == "1" ]] || [[ "$_DPL_PACKAGE_SOURCE" == "1" ]]; then
|
||||
if [[ "$_DPL_PACKAGE_MAIN" == "1" ]] || [[ "$_DPL_PACKAGE_ASSET" == "1" ]]; then
|
||||
if [[ "$TRAVIS_OS_NAME" == "linux" ]]; then
|
||||
__DPL_DEBIAN_ACTIVE=1;
|
||||
fi;
|
||||
fi;
|
||||
fi;
|
||||
|
||||
# Now check for deployment targets
|
||||
if [[ "$_DPL_FTP_TARGET" == "1" ]] && [[ "$DPL_FTP_HOSTNAME" != "" ]]; then
|
||||
if [[ "$TRAVIS_OS_HOST" == "linux" ]] && [[ "$DPL_FTP_PROTOCOL" == "ftp" ]]; then
|
||||
echo "Non-secure FTP will not work on Linux Travis-CI jobs!";
|
||||
echo "Try SFTP or another target. Details:";
|
||||
echo "https://blog.travis-ci.com/2018-07-23-the-tale-of-ftp-at-travis-ci";
|
||||
else
|
||||
if [[ "$__DPL_DEBIAN_ACTIVE" == "1" ]] || [[ "$_DPL_PACKAGE_BINARY" == "1" ]] || [[ "$_DPL_BINARY" == "1" ]]; then
|
||||
echo "Deployer FTP target is enabled";
|
||||
__DPL_FTP_ACTIVE=1;
|
||||
else
|
||||
echo "Deployer FTP target cannot be enabled: You must specify _DPL_PACKAGE_BINARY=1,";
|
||||
echo "and/or _DPL_BINARY=1 in your job's environment variables.";
|
||||
fi;
|
||||
fi;
|
||||
fi;
|
||||
|
||||
if [[ "$_DPL_DPUT_TARGET" == "1" ]] && [[ "$__DPL_DEBIAN_ACTIVE" == "1" ]] \
|
||||
&& [[ "$DPL_DPUT_INCOMING" != "" ]]; then
|
||||
if [[ "$DPL_DPUT_METHOD" == "ftp" ]]; then
|
||||
echo "DPUT will not work with non-secure FTP on Linux Travis-CI jobs!";
|
||||
echo "Try SFTP or another method for DPUT. Details:";
|
||||
echo "https://blog.travis-ci.com/2018-07-23-the-tale-of-ftp-at-travis-ci";
|
||||
else
|
||||
echo "Deployer DPUT target is enabled";
|
||||
__DPL_DPUT_ACTIVE=1;
|
||||
fi;
|
||||
fi;
|
||||
|
||||
# If any deployment targets are active, then so is the Deployer at large
|
||||
if [[ "$__DPL_FTP_ACTIVE" == "1" ]] || [[ "$__DPL_DPUT_ACTIVE" == "1" ]]; then
|
||||
__DPL_ACTIVE=1;
|
||||
fi;
|
||||
fi;
|
||||
fi;
|
||||
fi;
|
||||
fi;
|
||||
else
|
||||
if [[ "$DPL_TRIGGER" != "" ]]; then
|
||||
echo "Testing for global trigger [$DPL_TRIGGER, commit message: $TRAVIS_COMMIT_MESSAGE";
|
||||
fi;
|
||||
if [[ "$DPL_TRIGGER" != "" ]] && [[ $TRAVIS_COMMIT_MESSAGE == *"[$DPL_TRIGGER"* ]]; then
|
||||
if [[ "$__DPL_TAG_ELIGIBLE" == "1" ]] || [[ "$DPL_BRANCHES" == "" ]] || [[ $DPL_BRANCHES == *"$TRAVIS_BRANCH"* ]]; then
|
||||
# This check only matters for deployer branches and when DPL_TERMINATE_TESTS=1,
|
||||
# because we're filtering non-deployer jobs.
|
||||
if [[ "$__DPL_TERMINATE_EARLY_ELIGIBLE" == "1" ]] && [[ "$DPL_TERMINATE_TESTS" == "1" ]]; then
|
||||
# Assume that some job received the trigger, so mark this for early termination
|
||||
__DPL_TRY_TERMINATE_EARLY=1;
|
||||
fi;
|
||||
fi;
|
||||
fi;
|
||||
fi;
|
||||
fi;
|
||||
|
||||
if [[ "$__DPL_TRY_TERMINATE_EARLY" == "1" ]] && [[ "$__DPL_ACTIVE" != "1" ]]; then
|
||||
echo "Deployer is active in another job";
|
||||
fi;
|
||||
|
||||
if [[ "$__DPL_TRY_TERMINATE_EARLY" != "1" ]] && [[ "$__DPL_ACTIVE" != "1" ]]; then
|
||||
echo "Deployer is not active";
|
||||
fi;
|
190
deployer/travis/deployer_build.sh
Normal file
190
deployer/travis/deployer_build.sh
Normal file
|
@ -0,0 +1,190 @@
|
|||
#!/bin/bash
|
||||
|
||||
# Deployer for Travis-CI
|
||||
# Build Script
|
||||
#
|
||||
# Builds the required targets depending on which sub-modules are enabled
|
||||
|
||||
if [[ "$__DPL_FTP_ACTIVE" == "1" ]] || [[ "$__DPL_DPUT_ACTIVE" == "1" ]]; then
|
||||
if [[ "$__DPL_DEBIAN_ACTIVE" == "1" ]]; then
|
||||
echo "Building Debian package(s)"
|
||||
|
||||
sudo apt-get install devscripts debhelper fakeroot secure-delete expect;
|
||||
|
||||
# Build source packages first, since they zip up the entire source folder,
|
||||
# binaries and all
|
||||
if [[ "$_DPL_PACKAGE_MAIN" == "1" ]]; then
|
||||
. ../debian_template.sh main;
|
||||
OLDPWD=$PWD; # [repo]/build
|
||||
cd ..; # repo root
|
||||
|
||||
if [[ "$_DPL_PACKAGE_SOURCE" == "1" ]]; then
|
||||
echo "Building main source Debian package";
|
||||
expect <(cat <<EOD
|
||||
spawn debuild -S -us -uc;
|
||||
expect "continue anyway? (y/n)"
|
||||
send "y\r"
|
||||
interact
|
||||
EOD
|
||||
);
|
||||
fi;
|
||||
|
||||
if [[ "$_DPL_PACKAGE_BINARY" == "1" ]]; then
|
||||
echo "Building main binary Debian package";
|
||||
expect <(cat <<EOD
|
||||
spawn debuild -us -uc;
|
||||
expect "continue anyway? (y/n)"
|
||||
send "y\r"
|
||||
interact
|
||||
EOD
|
||||
);
|
||||
fi;
|
||||
|
||||
cd $OLDPWD;
|
||||
fi;
|
||||
|
||||
# Also an asset package
|
||||
if [[ "$_DPL_PACKAGE_ASSET" == "1" ]]; then
|
||||
. ../debian_template.sh asset;
|
||||
OLDPWD=$PWD; # [repo]/build
|
||||
cd ../assets;
|
||||
|
||||
# make sure the asset files exist, download them if they don't
|
||||
#echo "Checking asset files for asset Debian package";
|
||||
#debuild -T build;
|
||||
|
||||
if [[ "$_DPL_PACKAGE_SOURCE" == "1" ]]; then
|
||||
echo "Building asset source Debian package";
|
||||
expect <(cat <<EOD
|
||||
spawn debuild -S -us -uc;
|
||||
expect "continue anyway? (y/n)"
|
||||
send "y\r"
|
||||
interact
|
||||
EOD
|
||||
);
|
||||
fi;
|
||||
|
||||
if [[ "$_DPL_PACKAGE_BINARY" == "1" ]]; then
|
||||
echo "Building asset binary Debian package";
|
||||
expect <(cat <<EOD
|
||||
spawn debuild -us -uc;
|
||||
expect "continue anyway? (y/n)"
|
||||
send "y\r"
|
||||
interact
|
||||
EOD
|
||||
);
|
||||
fi;
|
||||
|
||||
cd $OLDPWD;
|
||||
fi;
|
||||
|
||||
# Now sign our packages
|
||||
if [[ "$DPL_PGP_KEY_PRIVATE" != "" ]] && [[ "$DPL_PGP_KEY_PASSPHRASE" != "" ]]; then
|
||||
# Get the key to sign
|
||||
# Do this AFTER debuild so that we can specify the passphrase in command line
|
||||
echo "$DPL_PGP_KEY_PRIVATE" | base64 --decode > key.asc;
|
||||
echo "$DPL_PGP_KEY_PASSPHRASE" > phrase.txt;
|
||||
gpg --import key.asc;
|
||||
|
||||
if [[ "$_DPL_PACKAGE_MAIN" == "1" ]]; then
|
||||
echo "Signing main package(s)";
|
||||
|
||||
PACKAGEFILENAME=${PACKAGE_NAME}_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION};
|
||||
PACKAGEDBGFILENAME=${PACKAGE_NAME}-dbg_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION};
|
||||
#PACKAGENIGHTLYFILENAME=${PACKAGE_NAME}-nightly_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION};
|
||||
#PACKAGENIGHTLYDBGFILENAME=${PACKAGE_NAME}-nightly-dbg_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION};
|
||||
#PACKAGEPATCHFILENAME=${PACKAGE_NAME}-patch_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION};
|
||||
#PACKAGEPATCHDBGFILENAME=${PACKAGE_NAME}-patch-dbg_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION};
|
||||
#PACKAGEPATCHNIGHTLYFILENAME=${PACKAGE_NAME}-patch-nightly_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION};
|
||||
#PACKAGEPATCHNIGHTLYDBGFILENAME=${PACKAGE_NAME}-patch-nightly-dbg_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION};
|
||||
|
||||
PACKAGEFILENAMES=(
|
||||
$PACKAGEFILENAME
|
||||
$PACKAGEDBGFILENAME
|
||||
#$PACKAGENIGHTLYFILENAME
|
||||
#$PACKAGENIGHTLYDBGFILENAME
|
||||
#$PACKAGEPATCHFILENAME
|
||||
#$PACKAGEPATCHDBGFILENAME
|
||||
#$PACKAGEPATCHNIGHTLYFILENAME
|
||||
#$PACKAGEPATCHNIGHTLYDBGFILENAME
|
||||
);
|
||||
|
||||
# Main packages are in parent of root repo folder
|
||||
OLDPWD=$PWD; # [repo]/build
|
||||
cd ../..; # parent of repo root
|
||||
|
||||
for n in ${PACKAGEFILENAMES}; do
|
||||
for f in ./$n*.changes; do
|
||||
debsign --no-re-sign -p"gpg --passphrase-file $OLDPWD/phrase.txt --batch" "$f";
|
||||
done;
|
||||
done;
|
||||
|
||||
cd $OLDPWD;
|
||||
fi;
|
||||
|
||||
if [[ "$_DPL_PACKAGE_ASSET" == "1" ]]; then
|
||||
echo "Signing asset package(s)";
|
||||
|
||||
PACKAGEFILENAME=${PACKAGE_NAME}-data_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION};
|
||||
#PACKAGENIGHTLYFILENAME=${PACKAGE_NAME}-nightly-data_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION};
|
||||
#PACKAGEPATCHFILENAME=${PACKAGE_NAME}-patch-data_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION};
|
||||
#PACKAGEPATCHNIGHTLYFILENAME=${PACKAGE_NAME}-patch-nightly-data_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION};
|
||||
|
||||
PACKAGEFILENAMES=(
|
||||
$PACKAGEFILENAME
|
||||
#$PACKAGENIGHTLYFILENAME
|
||||
#$PACKAGEPATCHFILENAME
|
||||
#$PACKAGEPATCHNIGHTLYFILENAME
|
||||
)
|
||||
|
||||
# Asset packages are in root repo folder
|
||||
OLDPWD=$PWD; # [repo]/build
|
||||
cd ..; # repo root
|
||||
|
||||
for n in ${PACKAGEFILENAMES}; do
|
||||
for f in ./$n*.changes; do
|
||||
debsign --no-re-sign -p"gpg --passphrase-file $OLDPWD/phrase.txt --batch" "$f";
|
||||
done;
|
||||
done;
|
||||
|
||||
cd $OLDPWD;
|
||||
fi;
|
||||
|
||||
# Delete the keys :eyes:
|
||||
srm key.asc;
|
||||
srm phrase.txt;
|
||||
fi;
|
||||
fi;
|
||||
|
||||
# all other OSes
|
||||
if [[ "$TRAVIS_OS_NAME" != "linux" ]]; then
|
||||
#
|
||||
# Check for binary building
|
||||
#
|
||||
if [[ "$_DPL_BINARY" == "1" ]]; then
|
||||
echo "Building a Binary";
|
||||
make -k;
|
||||
fi;
|
||||
|
||||
#
|
||||
# Check for package building
|
||||
#
|
||||
if [[ "$_DPL_PACKAGE_BINARY" == "1" ]]; then
|
||||
echo "Building a Package";
|
||||
|
||||
# Make an OSX package; superuser is required for library bundling
|
||||
#
|
||||
# HACK: OSX packaging can't write libraries to .app package unless we're superuser
|
||||
# because the original library files don't have WRITE permission
|
||||
# Bug may be sidestepped by using CHMOD_BUNDLE_ITEMS=TRUE
|
||||
# But I don't know where this is set. Not `cmake -D...` because this var is ignored.
|
||||
# https://cmake.org/Bug/view.php?id=9284
|
||||
if [[ "$TRAVIS_OS_NAME" == "osx" ]]; then
|
||||
sudo make -k package;
|
||||
else
|
||||
# Some day, when Windows is supported, we'll just make a standard package
|
||||
make -k package;
|
||||
fi;
|
||||
fi;
|
||||
fi;
|
||||
fi;
|
105
deployer/travis/deployer_defaults.sh
Normal file
105
deployer/travis/deployer_defaults.sh
Normal file
|
@ -0,0 +1,105 @@
|
|||
#!/bin/bash
|
||||
|
||||
# Deployer for Travis-CI
|
||||
# Default Variables
|
||||
#
|
||||
# Here are all of the user-set variables used by Deployer.
|
||||
# See the "Cross-platform deployment" page on SRB2 Wiki for documentation.
|
||||
|
||||
# Core Parameters
|
||||
: ${DPL_ENABLED} # Enable Deployer behavior; must be set for any deployment activity
|
||||
: ${DPL_TAG_ENABLED} # Trigger Deployer for all tag releases
|
||||
: ${DPL_JOB_ENABLE_ALL} # Enable all jobs for deployment
|
||||
: ${DPL_TERMINATE_TESTS} # Terminate all build test jobs (used in .travis.yml)
|
||||
: ${DPL_TRIGGER} # Use a [word] in the commit message to trigger Deployer
|
||||
: ${DPL_JOBNAMES} # Trigger Deployer by job name
|
||||
: ${DPL_OSNAMES} # Trigger Deployer by OS name (osx,linux)
|
||||
: ${DPL_BRANCHES} # Trigger Deployer by git branch name
|
||||
|
||||
# Job Parameters
|
||||
: ${_DPL_JOB_ENABLED} # Enable Deployer for this specific job. DPL_ENABLED must be set too.
|
||||
: ${_DPL_JOB_NAME} # Identifier for the job, used for logging and trigger word matching
|
||||
: ${_DPL_FTP_TARGET} # Deploy to FTP
|
||||
: ${_DPL_DPUT_TARGET} # Deploy to DPUT
|
||||
: ${_DPL_PACKAGE_SOURCE} # Build packages into a Source distribution. Linux only.
|
||||
: ${_DPL_PACKAGE_BINARY} # Build packages into a Binary distribution.
|
||||
: ${_DPL_PACKAGE_MAIN:=1} # Build main installation package. Linux only; OS X assumes this.
|
||||
: ${_DPL_PACKAGE_ASSET} # Build asset installation package. Linux only.
|
||||
|
||||
# Asset File Parameters
|
||||
: ${ASSET_ARCHIVE_PATH:=https://github.com/mazmazz/SRB2/releases/download/SRB2_assets/SRB2-v2122-assets.7z}
|
||||
: ${ASSET_ARCHIVE_OPTIONAL_PATH:=https://github.com/mazmazz/SRB2/releases/download/SRB2_assets/SRB2-v2122-optional-assets.7z}
|
||||
: ${ASSET_FILES_HASHED:=srb2.srb zones.dta player.dta rings.dta patch.dta}
|
||||
: ${ASSET_FILES_DOCS:=README.txt LICENSE.txt LICENSE-3RD-PARTY.txt}
|
||||
: ${ASSET_FILES_OPTIONAL_GET:=0}
|
||||
|
||||
# FTP Parameters
|
||||
: ${DPL_FTP_PROTOCOL}
|
||||
: ${DPL_FTP_USER}
|
||||
: ${DPL_FTP_PASS}
|
||||
: ${DPL_FTP_HOSTNAME}
|
||||
: ${DPL_FTP_PORT}
|
||||
: ${DPL_FTP_PATH}
|
||||
|
||||
# DPUT Parameters
|
||||
: ${DPL_DPUT_DOMAIN:=ppa.launchpad.net}
|
||||
: ${DPL_DPUT_METHOD:=sftp}
|
||||
: ${DPL_DPUT_INCOMING}
|
||||
: ${DPL_DPUT_LOGIN:=anonymous}
|
||||
: ${DPL_SSH_KEY_PRIVATE} # Base64-encoded private key file. Used to sign repository uploads
|
||||
: ${DPL_SSH_KEY_PASSPHRASE} # Decodes the private key file.
|
||||
|
||||
# Package Parameters
|
||||
: ${PACKAGE_NAME:=srb2}
|
||||
: ${PACKAGE_VERSION:=2.1.23}
|
||||
: ${PACKAGE_SUBVERSION} # Highly recommended to set this to reflect the distro series target (e.g., ~18.04bionic)
|
||||
: ${PACKAGE_REVISION} # Defaults to UTC timestamp
|
||||
: ${PACKAGE_INSTALL_PATH:=/usr/games/SRB2}
|
||||
: ${PACKAGE_LINK_PATH:=/usr/games}
|
||||
: ${PACKAGE_DISTRO:=trusty}
|
||||
: ${PACKAGE_URGENCY:=high}
|
||||
: ${PACKAGE_NAME_EMAIL:=Sonic Team Junior <stjr@srb2.org>}
|
||||
: ${PACKAGE_GROUP_NAME_EMAIL:=Sonic Team Junior <stjr@srb2.org>}
|
||||
: ${PACKAGE_WEBSITE:=<http://www.srb2.org>}
|
||||
|
||||
: ${PACKAGE_ASSET_MINVERSION:=2.1.21} # Number this the version BEFORE the actual required version, because we do a > check
|
||||
: ${PACKAGE_ASSET_MAXVERSION:=2.1.24} # Number this the version AFTER the actual required version, because we do a < check
|
||||
|
||||
: ${PROGRAM_NAME:=Sonic Robo Blast 2}
|
||||
: ${PROGRAM_VENDOR:=Sonic Team Junior}
|
||||
: ${PROGRAM_VERSION:=2.1.23}
|
||||
: ${PROGRAM_DESCRIPTION:=A free 3D Sonic the Hedgehog fangame closely inspired by the original Sonic games on the Sega Genesis.}
|
||||
: ${PROGRAM_FILENAME:=srb2}
|
||||
|
||||
: ${DPL_PGP_KEY_PRIVATE} # Base64-encoded private key file. Used to sign Debian packages
|
||||
: ${DPL_PGP_KEY_PASSPHRASE} # Decodes the private key file.
|
||||
|
||||
# Export Asset and Package Parameters for envsubst templating
|
||||
|
||||
export ASSET_ARCHIVE_PATH="${ASSET_ARCHIVE_PATH}"
|
||||
export ASSET_ARCHIVE_OPTIONAL_PATH="${ASSET_ARCHIVE_OPTIONAL_PATH}"
|
||||
export ASSET_FILES_HASHED="${ASSET_FILES_HASHED}"
|
||||
export ASSET_FILES_DOCS="${ASSET_FILES_DOCS}"
|
||||
export ASSET_FILES_OPTIONAL_GET="${ASSET_FILES_OPTIONAL_GET}"
|
||||
|
||||
export PACKAGE_NAME="${PACKAGE_NAME}"
|
||||
export PACKAGE_VERSION="${PACKAGE_VERSION}"
|
||||
export PACKAGE_SUBVERSION="${PACKAGE_SUBVERSION}" # in case we have this
|
||||
export PACKAGE_REVISION="${PACKAGE_REVISION}"
|
||||
export PACKAGE_ASSET_MINVERSION="${PACKAGE_ASSET_MINVERSION}"
|
||||
export PACKAGE_ASSET_MAXVERSION="${PACKAGE_ASSET_MAXVERSION}"
|
||||
export PACKAGE_INSTALL_PATH="${PACKAGE_INSTALL_PATH}"
|
||||
export PACKAGE_LINK_PATH="${PACKAGE_LINK_PATH}"
|
||||
export PACKAGE_DISTRO="${PACKAGE_DISTRO}"
|
||||
export PACKAGE_URGENCY="${PACKAGE_URGENCY}"
|
||||
export PACKAGE_NAME_EMAIL="${PACKAGE_NAME_EMAIL}"
|
||||
export PACKAGE_GROUP_NAME_EMAIL="${PACKAGE_GROUP_NAME_EMAIL}"
|
||||
export PACKAGE_WEBSITE="${PACKAGE_WEBSITE}"
|
||||
|
||||
export PROGRAM_NAME="${PROGRAM_NAME}"
|
||||
export PROGRAM_VERSION="${PROGRAM_VERSION}"
|
||||
export PROGRAM_DESCRIPTION="${PROGRAM_DESCRIPTION}"
|
||||
export PROGRAM_FILENAME="${PROGRAM_FILENAME}"
|
||||
|
||||
# This file is called in debian_template.sh, so mark our completion so we don't run it again
|
||||
__DEBIAN_PARAMETERS_INITIALIZED=1
|
133
deployer/travis/deployer_dput.sh
Normal file
133
deployer/travis/deployer_dput.sh
Normal file
|
@ -0,0 +1,133 @@
|
|||
#!/bin/bash
|
||||
|
||||
# Deployer for Travis-CI
|
||||
# DPUT uploader (e.g., Launchpad PPA)
|
||||
#
|
||||
|
||||
if [[ "$__DPL_DPUT_ACTIVE" == "1" ]]; then
|
||||
# Install APT dependencies
|
||||
# paramiko required for ssh
|
||||
sudo apt-get install python-paramiko expect dput; # python-pip
|
||||
#pip install paramiko;
|
||||
|
||||
# Output the DPUT config
|
||||
# Dput only works if you're using secure FTP, so that's what we default to.
|
||||
cat > "./dput.cf" << EOM
|
||||
[deployer]
|
||||
fqdn = ${DPL_DPUT_DOMAIN}
|
||||
method = ${DPL_DPUT_METHOD}
|
||||
incoming = ${DPL_DPUT_INCOMING}
|
||||
login = ${DPL_DPUT_LOGIN}
|
||||
allow_unsigned_uploads = 0
|
||||
EOM
|
||||
|
||||
# Output SSH config
|
||||
# Don't let SSH prompt us for untrusted hosts
|
||||
cat >> "./ssh_config" << EOM
|
||||
|
||||
Host *
|
||||
StrictHostKeyChecking no
|
||||
UserKnownHostsFile=/dev/null
|
||||
PubKeyAuthentication yes
|
||||
IdentityFile ${PWD}/key.private
|
||||
IdentitiesOnly yes
|
||||
EOM
|
||||
sudo sh -c "cat < ${PWD}/ssh_config >> /etc/ssh/ssh_config";
|
||||
|
||||
# Get the private key
|
||||
echo "$DPL_SSH_KEY_PRIVATE" | base64 --decode > key.private;
|
||||
chmod 700 ./key.private;
|
||||
|
||||
if [[ "$_DPL_PACKAGE_MAIN" == "1" ]]; then
|
||||
PACKAGEFILENAME=${PACKAGE_NAME}_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION};
|
||||
PACKAGEDBGFILENAME=${PACKAGE_NAME}-dbg_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION};
|
||||
#PACKAGENIGHTLYFILENAME=${PACKAGE_NAME}-nightly_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION};
|
||||
#PACKAGENIGHTLYDBGFILENAME=${PACKAGE_NAME}-nightly-dbg_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION};
|
||||
#PACKAGEPATCHFILENAME=${PACKAGE_NAME}-patch_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION};
|
||||
#PACKAGEPATCHDBGFILENAME=${PACKAGE_NAME}-patch-dbg_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION};
|
||||
#PACKAGEPATCHNIGHTLYFILENAME=${PACKAGE_NAME}-patch-nightly_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION};
|
||||
#PACKAGEPATCHNIGHTLYDBGFILENAME=${PACKAGE_NAME}-patch-nightly-dbg_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION};
|
||||
|
||||
PACKAGEFILENAMES=(
|
||||
$PACKAGEFILENAME
|
||||
$PACKAGEDBGFILENAME
|
||||
#$PACKAGENIGHTLYFILENAME
|
||||
#$PACKAGENIGHTLYDBGFILENAME
|
||||
#$PACKAGEPATCHFILENAME
|
||||
#$PACKAGEPATCHDBGFILENAME
|
||||
#$PACKAGEPATCHNIGHTLYFILENAME
|
||||
#$PACKAGEPATCHNIGHTLYDBGFILENAME
|
||||
);
|
||||
|
||||
# Main packages are in parent of root repo folder
|
||||
OLDPWD=$PWD; # [repo]/build
|
||||
cd ../..;
|
||||
|
||||
# Enter passphrase if required
|
||||
for n in ${PACKAGEFILENAMES}; do
|
||||
for f in $n*.changes; do
|
||||
# Binary builds also generate source builds, so exclude the source
|
||||
# builds if desired
|
||||
if [[ "$_DPL_PACKAGE_SOURCE" != "1" ]]; then
|
||||
if [[ "$f" == *"_source"* ]] || [[ "$f" == *".tar.xz"* ]]; then
|
||||
continue;
|
||||
fi;
|
||||
fi;
|
||||
|
||||
expect <(cat <<EOD
|
||||
spawn dput -c "${OLDPWD}/dput.cf" deployer "$f";
|
||||
expect "Enter passphrase for key"
|
||||
send "${DPL_SSH_KEY_PASSPHRASE}\r"
|
||||
interact
|
||||
EOD
|
||||
);
|
||||
done;
|
||||
done;
|
||||
|
||||
# Go back to [repo]/build folder
|
||||
cd $OLDPWD;
|
||||
fi;
|
||||
|
||||
if [[ "$_DPL_PACKAGE_ASSET" == "1" ]]; then
|
||||
PACKAGEFILENAME=${PACKAGE_NAME}-data_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION};
|
||||
#PACKAGENIGHTLYFILENAME=${PACKAGE_NAME}-nightly-data_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION};
|
||||
#PACKAGEPATCHFILENAME=${PACKAGE_NAME}-patch-data_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION};
|
||||
#PACKAGEPATCHNIGHTLYFILENAME=${PACKAGE_NAME}-patch-nightly-data_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION};
|
||||
|
||||
PACKAGEFILENAMES=(
|
||||
$PACKAGEFILENAME
|
||||
#$PACKAGENIGHTLYFILENAME
|
||||
#$PACKAGEPATCHFILENAME
|
||||
#$PACKAGEPATCHNIGHTLYFILENAME
|
||||
)
|
||||
|
||||
# Asset packages are in root repo folder
|
||||
OLDPWD=$PWD; # [repo]/build
|
||||
cd ..;
|
||||
|
||||
# Enter passphrase if required
|
||||
for n in ${PACKAGEFILENAMES}; do
|
||||
for f in $n*.changes; do
|
||||
# Binary builds also generate source builds, so exclude the source
|
||||
# builds if desired
|
||||
if [[ "$_DPL_PACKAGE_SOURCE" != "1" ]]; then
|
||||
if [[ "$f" == *"_source"* ]] || [[ "$f" == *".tar.xz"* ]]; then
|
||||
continue;
|
||||
fi;
|
||||
fi;
|
||||
expect <(cat <<EOD
|
||||
spawn dput -c "${OLDPWD}/dput.cf" deployer "$f";
|
||||
expect "Enter passphrase for key"
|
||||
send "${DPL_SSH_KEY_PASSPHRASE}\r"
|
||||
interact
|
||||
EOD
|
||||
);
|
||||
done;
|
||||
done;
|
||||
|
||||
# Go back to [repo]/build folder
|
||||
cd $OLDPWD;
|
||||
fi;
|
||||
|
||||
srm ./key.private;
|
||||
fi;
|
137
deployer/travis/deployer_ftp.sh
Normal file
137
deployer/travis/deployer_ftp.sh
Normal file
|
@ -0,0 +1,137 @@
|
|||
#!/bin/bash
|
||||
|
||||
# Deployer for Travis-CI
|
||||
# FTP Uploader
|
||||
#
|
||||
# Package files are uploaded to, e.g., ftp://username:password@example.com:21/path/to/upload/STJr/SRB2/master/460873812-151.1
|
||||
# With file `commit.txt` and folder(s) `bin` and `package`
|
||||
#
|
||||
# Set these environment variables in your Travis-CI settings, where they are stored securely.
|
||||
# See other shell scripts for more options.
|
||||
#
|
||||
# DPL_FTP_PROTOCOL = ftp (ftp or sftp or ftps or however your FTP URI begins)
|
||||
# DPL_FTP_USER = username
|
||||
# DPL_FTP_PASS = password
|
||||
# DPL_FTP_HOSTNAME = example.com
|
||||
# DPL_FTP_PORT = 21
|
||||
# DPL_FTP_PATH = path/to/upload (do not add trailing slash)
|
||||
|
||||
if [[ "$__DPL_FTP_ACTIVE" == "1" ]]; then
|
||||
if [[ "$TRAVIS_JOB_NAME" != "" ]]; then
|
||||
JOBNAME=$TRAVIS_JOB_NAME;
|
||||
else
|
||||
if [[ "$_DPL_JOB_NAME" != "" ]]; then
|
||||
JOBNAME=$_DPL_JOB_NAME;
|
||||
else
|
||||
JOBNAME=$TRAVIS_OS_NAME;
|
||||
fi;
|
||||
fi;
|
||||
|
||||
# Generate commit.txt file
|
||||
echo "Travis-CI Build $TRAVIS_OS_NAME - $TRAVIS_REPO_SLUG/$TRAVIS_BRANCH - $TRAVIS_JOB_NUMBER - $JOBNAME" > "commit.txt";
|
||||
echo "Job ID $TRAVIS_JOB_ID" >> "commit.txt";
|
||||
echo "" >> "commit.txt";
|
||||
echo "Commit $TRAVIS_COMMIT" >> "commit.txt";
|
||||
echo "$TRAVIS_COMMIT_MESSAGE" >> "commit.txt";
|
||||
echo "" >> "commit.txt";
|
||||
|
||||
# Initialize FTP parameters
|
||||
if [[ "$DPL_FTP_PORT" == "" ]]; then
|
||||
DPL_FTP_PORT=21;
|
||||
fi;
|
||||
if [[ "$DPL_FTP_PROTOCOL" == "" ]]; then
|
||||
DPL_FTP_PROTOCOL=ftp;
|
||||
fi;
|
||||
__DPL_FTP_LOCATION=$DPL_FTP_PROTOCOL://$DPL_FTP_HOSTNAME:$DPL_FTP_PORT/$DPL_FTP_PATH/$TRAVIS_REPO_SLUG/$TRAVIS_BRANCH/$TRAVIS_JOB_ID-$TRAVIS_JOB_NUMBER-$JOBNAME;
|
||||
|
||||
# Upload to FTP!
|
||||
echo "Uploading to FTP...";
|
||||
curl --ftp-create-dirs -T "commit.txt" -u $DPL_FTP_USER:$DPL_FTP_PASS "$__DPL_FTP_LOCATION/commit.txt";
|
||||
|
||||
if [[ "$__DPL_DEBIAN_ACTIVE" == "1" ]]; then
|
||||
if [[ "$_DPL_PACKAGE_MAIN" == "1" ]]; then
|
||||
PACKAGEFILENAME=${PACKAGE_NAME}_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION};
|
||||
PACKAGEDBGFILENAME=${PACKAGE_NAME}-dbg_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION};
|
||||
#PACKAGENIGHTLYFILENAME=${PACKAGE_NAME}-nightly_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION};
|
||||
#PACKAGENIGHTLYDBGFILENAME=${PACKAGE_NAME}-nightly-dbg_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION};
|
||||
#PACKAGEPATCHFILENAME=${PACKAGE_NAME}-patch_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION};
|
||||
#PACKAGEPATCHDBGFILENAME=${PACKAGE_NAME}-patch-dbg_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION};
|
||||
#PACKAGEPATCHNIGHTLYFILENAME=${PACKAGE_NAME}-patch-nightly_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION};
|
||||
#PACKAGEPATCHNIGHTLYDBGFILENAME=${PACKAGE_NAME}-patch-nightly-dbg_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION};
|
||||
|
||||
PACKAGEFILENAMES=(
|
||||
$PACKAGEFILENAME
|
||||
$PACKAGEDBGFILENAME
|
||||
#$PACKAGENIGHTLYFILENAME
|
||||
#$PACKAGENIGHTLYDBGFILENAME
|
||||
#$PACKAGEPATCHFILENAME
|
||||
#$PACKAGEPATCHDBGFILENAME
|
||||
#$PACKAGEPATCHNIGHTLYFILENAME
|
||||
#$PACKAGEPATCHNIGHTLYDBGFILENAME
|
||||
);
|
||||
|
||||
# Main packages are in parent of root repo folder
|
||||
OLDPWD=$PWD; # [repo]/build
|
||||
cd ../..;
|
||||
|
||||
for n in ${PACKAGEFILENAMES}; do
|
||||
for f in ./$n*; do
|
||||
# Binary builds also generate source builds, so exclude the source
|
||||
# builds if desired
|
||||
if [[ "$_DPL_PACKAGE_SOURCE" != "1" ]]; then
|
||||
if [[ "$f" == *"_source"* ]] || [[ "$f" == *".tar.xz"* ]]; then
|
||||
continue;
|
||||
fi;
|
||||
fi;
|
||||
curl --ftp-create-dirs -T "$f" -u $DPL_FTP_USER:$DPL_FTP_PASS "$__DPL_FTP_LOCATION/package/main/$f";
|
||||
done;
|
||||
done;
|
||||
|
||||
# Go back to [repo]/build folder
|
||||
cd $OLDPWD;
|
||||
fi;
|
||||
|
||||
if [[ "$_DPL_PACKAGE_ASSET" == "1" ]]; then
|
||||
PACKAGEFILENAME=${PACKAGE_NAME}-data_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION};
|
||||
#PACKAGENIGHTLYFILENAME=${PACKAGE_NAME}-nightly-data_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION};
|
||||
#PACKAGEPATCHFILENAME=${PACKAGE_NAME}-patch-data_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION};
|
||||
#PACKAGEPATCHNIGHTLYFILENAME=${PACKAGE_NAME}-patch-nightly-data_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION};
|
||||
|
||||
PACKAGEFILENAMES=(
|
||||
$PACKAGEFILENAME
|
||||
#$PACKAGENIGHTLYFILENAME
|
||||
#$PACKAGEPATCHFILENAME
|
||||
#$PACKAGEPATCHNIGHTLYFILENAME
|
||||
)
|
||||
|
||||
# Asset packages are in root repo folder
|
||||
OLDPWD=$PWD; # [repo]/build
|
||||
cd ..;
|
||||
|
||||
for n in ${PACKAGEFILENAMES}; do
|
||||
for f in ./$n*; do
|
||||
# Binary builds also generate source builds, so exclude the source
|
||||
# builds if desired
|
||||
if [[ "$_DPL_PACKAGE_SOURCE" != "1" ]]; then
|
||||
if [[ "$f" == *"_source"* ]] || [[ "$f" == *".tar.xz"* ]]; then
|
||||
continue;
|
||||
fi;
|
||||
fi;
|
||||
curl --ftp-create-dirs -T "$f" -u $DPL_FTP_USER:$DPL_FTP_PASS "$__DPL_FTP_LOCATION/package/asset/$f";
|
||||
done;
|
||||
done;
|
||||
|
||||
# Go back to [repo]/build folder
|
||||
cd $OLDPWD;
|
||||
fi;
|
||||
else
|
||||
if [[ "$_DPL_BINARY" == "1" ]]; then
|
||||
find bin -type f -exec curl -u $DPL_FTP_USER:$DPL_FTP_PASS --ftp-create-dirs -T {} $__DPL_FTP_LOCATION/{} \;;
|
||||
fi;
|
||||
|
||||
if [[ "$_DPL_PACKAGE_BINARY" == "1" ]]; then
|
||||
sudo rm -r package/_CPack_Packages
|
||||
find package -type f -exec curl -u $DPL_FTP_USER:$DPL_FTP_PASS --ftp-create-dirs -T {} $__DPL_FTP_LOCATION/{} \;;
|
||||
fi;
|
||||
fi;
|
||||
fi
|
16
libs/libgme.props
Normal file
16
libs/libgme.props
Normal file
|
@ -0,0 +1,16 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ImportGroup Label="PropertySheets" />
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup Condition="'$(Platform)' == 'Win32' OR '$(Platform)' == 'x64'">
|
||||
<IncludePath>$(SolutionDir)libs\gme\include;$(IncludePath)</IncludePath>
|
||||
<LibraryPath Condition="'$(Platform)' == 'Win32'">$(SolutionDir)libs\gme\win32;$(LibraryPath)</LibraryPath>
|
||||
<LibraryPath Condition="'$(Platform)' == 'x64'">$(SolutionDir)libs\gme\win64;$(LibraryPath)</LibraryPath>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Platform)' == 'Win32' OR '$(Platform)' == 'x64'">
|
||||
<Link>
|
||||
<AdditionalDependencies>libgme.dll.a;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup />
|
||||
</Project>
|
|
@ -96,6 +96,37 @@ boolean I_SetSongSpeed(float speed)
|
|||
return false;
|
||||
}
|
||||
|
||||
/// ------------------------
|
||||
// MUSIC SEEKING
|
||||
/// ------------------------
|
||||
|
||||
UINT32 I_GetSongLength(void)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
boolean I_SetSongLoopPoint(UINT32 looppoint)
|
||||
{
|
||||
(void)looppoint;
|
||||
return false;
|
||||
}
|
||||
|
||||
UINT32 I_GetSongLoopPoint(void)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
boolean I_SetSongPosition(UINT32 position)
|
||||
{
|
||||
(void)position;
|
||||
return false;
|
||||
}
|
||||
|
||||
UINT32 I_GetSongPosition(void)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
/// ------------------------
|
||||
// MUSIC PLAYBACK
|
||||
/// ------------------------
|
||||
|
@ -140,3 +171,44 @@ void I_SetMusicVolume(INT32 volume)
|
|||
{
|
||||
(void)volume;
|
||||
}
|
||||
|
||||
/// ------------------------
|
||||
// MUSIC FADING
|
||||
/// ------------------------
|
||||
|
||||
void I_SetInternalMusicVolume(UINT8 volume)
|
||||
{
|
||||
(void)volume;
|
||||
}
|
||||
|
||||
void I_StopFadingSong(void)
|
||||
{
|
||||
}
|
||||
|
||||
boolean I_FadeSongFromVolume(UINT8 target_volume, UINT8 source_volume, UINT32 ms, void (*callback)(void));
|
||||
{
|
||||
(void)target_volume;
|
||||
(void)source_volume;
|
||||
(void)ms;
|
||||
return false;
|
||||
}
|
||||
|
||||
boolean I_FadeSong(UINT8 target_volume, UINT32 ms, void (*callback)(void));
|
||||
{
|
||||
(void)target_volume;
|
||||
(void)ms;
|
||||
return false;
|
||||
}
|
||||
|
||||
boolean I_FadeOutStopSong(UINT32 ms)
|
||||
{
|
||||
(void)ms;
|
||||
return false;
|
||||
}
|
||||
|
||||
boolean I_FadeInPlaySong(UINT32 ms, boolean looping)
|
||||
{
|
||||
(void)ms;
|
||||
(void)looping;
|
||||
return false;
|
||||
}
|
||||
|
|
|
@ -148,6 +148,20 @@ void COM_BufInsertText(const char *ptext)
|
|||
}
|
||||
}
|
||||
|
||||
/** Progress the wait timer and flush waiting console commands when ready.
|
||||
*/
|
||||
void
|
||||
COM_BufTicker(void)
|
||||
{
|
||||
if (com_wait)
|
||||
{
|
||||
com_wait--;
|
||||
return;
|
||||
}
|
||||
|
||||
COM_BufExecute();
|
||||
}
|
||||
|
||||
/** Flushes (executes) console commands in the buffer.
|
||||
*/
|
||||
void COM_BufExecute(void)
|
||||
|
@ -157,12 +171,6 @@ void COM_BufExecute(void)
|
|||
char line[1024] = "";
|
||||
INT32 quotes;
|
||||
|
||||
if (com_wait)
|
||||
{
|
||||
com_wait--;
|
||||
return;
|
||||
}
|
||||
|
||||
while (com_text.cursize)
|
||||
{
|
||||
// find a '\n' or; line break
|
||||
|
@ -514,7 +522,6 @@ static void COM_ExecuteString(char *ptext)
|
|||
{
|
||||
if (!stricmp(com_argv[0], cmd->name)) //case insensitive now that we have lower and uppercase!
|
||||
{
|
||||
recursion = 0;
|
||||
cmd->function();
|
||||
return;
|
||||
}
|
||||
|
@ -526,19 +533,17 @@ static void COM_ExecuteString(char *ptext)
|
|||
if (!stricmp(com_argv[0], a->name))
|
||||
{
|
||||
if (recursion > MAX_ALIAS_RECURSION)
|
||||
{
|
||||
CONS_Alert(CONS_WARNING, M_GetText("Alias recursion cycle detected!\n"));
|
||||
recursion = 0;
|
||||
return;
|
||||
else
|
||||
{ // Monster Iestyn: keep track of how many levels of recursion we're in
|
||||
recursion++;
|
||||
COM_BufInsertText(a->value);
|
||||
recursion--;
|
||||
}
|
||||
recursion++;
|
||||
COM_BufInsertText(a->value);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
recursion = 0;
|
||||
|
||||
// check cvars
|
||||
// Hurdler: added at Ebola's request ;)
|
||||
// (don't flood the console in software mode with bad gr_xxx command)
|
||||
|
|
|
@ -45,6 +45,9 @@ void COM_ImmedExecute(const char *ptext);
|
|||
// Execute commands in buffer, flush them
|
||||
void COM_BufExecute(void);
|
||||
|
||||
// As above; and progress the wait timer.
|
||||
void COM_BufTicker(void);
|
||||
|
||||
// setup command buffer, at game tartup
|
||||
void COM_Init(void);
|
||||
|
||||
|
|
|
@ -96,6 +96,7 @@ static size_t input_len; // length of current line, used to bound cursor and suc
|
|||
// protos.
|
||||
static void CON_InputInit(void);
|
||||
static void CON_RecalcSize(void);
|
||||
static void CON_ChangeHeight(void);
|
||||
|
||||
static void CONS_hudlines_Change(void);
|
||||
static void CONS_backcolor_Change(void);
|
||||
|
@ -447,6 +448,12 @@ static void CON_RecalcSize(void)
|
|||
con_destlines = vid.height;
|
||||
}
|
||||
|
||||
if (con_destlines > 0) // Resize console if already open
|
||||
{
|
||||
CON_ChangeHeight();
|
||||
con_curlines = con_destlines;
|
||||
}
|
||||
|
||||
// check for change of video width
|
||||
if (conw == con_width)
|
||||
return; // didn't change
|
||||
|
@ -496,6 +503,20 @@ static void CON_RecalcSize(void)
|
|||
Z_Free(tmp_buffer);
|
||||
}
|
||||
|
||||
static void CON_ChangeHeight(void)
|
||||
{
|
||||
INT32 minheight = 20 * con_scalefactor; // 20 = 8+8+4
|
||||
|
||||
// toggle console in
|
||||
con_destlines = (cons_height.value*vid.height)/100;
|
||||
if (con_destlines < minheight)
|
||||
con_destlines = minheight;
|
||||
else if (con_destlines > vid.height)
|
||||
con_destlines = vid.height;
|
||||
|
||||
con_destlines &= ~0x3; // multiple of text row height
|
||||
}
|
||||
|
||||
// Handles Console moves in/out of screen (per frame)
|
||||
//
|
||||
static void CON_MoveConsole(void)
|
||||
|
@ -584,16 +605,7 @@ void CON_Ticker(void)
|
|||
CON_ClearHUD();
|
||||
}
|
||||
else
|
||||
{
|
||||
// toggle console in
|
||||
con_destlines = (cons_height.value*vid.height)/100;
|
||||
if (con_destlines < minheight)
|
||||
con_destlines = minheight;
|
||||
else if (con_destlines > vid.height)
|
||||
con_destlines = vid.height;
|
||||
|
||||
con_destlines &= ~0x3; // multiple of text row height
|
||||
}
|
||||
CON_ChangeHeight();
|
||||
}
|
||||
|
||||
// console movement
|
||||
|
@ -1051,16 +1063,6 @@ boolean CON_Responder(event_t *ev)
|
|||
else if (key == KEY_KPADSLASH)
|
||||
key = '/';
|
||||
|
||||
// capslock
|
||||
if (key == KEY_CAPSLOCK) // it's a toggle.
|
||||
{
|
||||
if (capslock)
|
||||
capslock = false;
|
||||
else
|
||||
capslock = true;
|
||||
return true;
|
||||
}
|
||||
|
||||
if (key >= 'a' && key <= 'z')
|
||||
{
|
||||
if (capslock ^ shiftdown)
|
||||
|
@ -1106,6 +1108,7 @@ static void CON_Print(char *msg)
|
|||
{
|
||||
size_t l;
|
||||
INT32 controlchars = 0; // for color changing
|
||||
char color = '\x80'; // keep color across lines
|
||||
|
||||
if (msg == NULL)
|
||||
return;
|
||||
|
@ -1131,7 +1134,7 @@ static void CON_Print(char *msg)
|
|||
{
|
||||
if (*msg & 0x80)
|
||||
{
|
||||
con_line[con_cx++] = *(msg++);
|
||||
color = con_line[con_cx++] = *(msg++);
|
||||
controlchars++;
|
||||
continue;
|
||||
}
|
||||
|
@ -1139,12 +1142,14 @@ static void CON_Print(char *msg)
|
|||
{
|
||||
con_cy--;
|
||||
CON_Linefeed();
|
||||
color = '\x80';
|
||||
controlchars = 0;
|
||||
}
|
||||
else if (*msg == '\n') // linefeed
|
||||
{
|
||||
CON_Linefeed();
|
||||
controlchars = 0;
|
||||
con_line[con_cx++] = color;
|
||||
controlchars = 1;
|
||||
}
|
||||
else if (*msg == ' ') // space
|
||||
{
|
||||
|
@ -1152,7 +1157,8 @@ static void CON_Print(char *msg)
|
|||
if (con_cx - controlchars >= con_width-11)
|
||||
{
|
||||
CON_Linefeed();
|
||||
controlchars = 0;
|
||||
con_line[con_cx++] = color;
|
||||
controlchars = 1;
|
||||
}
|
||||
}
|
||||
else if (*msg == '\t')
|
||||
|
@ -1167,7 +1173,8 @@ static void CON_Print(char *msg)
|
|||
if (con_cx - controlchars >= con_width-11)
|
||||
{
|
||||
CON_Linefeed();
|
||||
controlchars = 0;
|
||||
con_line[con_cx++] = color;
|
||||
controlchars = 1;
|
||||
}
|
||||
}
|
||||
msg++;
|
||||
|
@ -1184,7 +1191,8 @@ static void CON_Print(char *msg)
|
|||
if ((con_cx - controlchars) + l > con_width-11)
|
||||
{
|
||||
CON_Linefeed();
|
||||
controlchars = 0;
|
||||
con_line[con_cx++] = color;
|
||||
controlchars = 1;
|
||||
}
|
||||
|
||||
// a word at a time
|
||||
|
@ -1539,8 +1547,7 @@ static void CON_DrawConsole(void)
|
|||
i = con_cy - con_scrollup;
|
||||
|
||||
// skip the last empty line due to the cursor being at the start of a new line
|
||||
if (!con_scrollup && !con_cx)
|
||||
i--;
|
||||
i--;
|
||||
|
||||
i -= (con_curlines - minheight) / charheight;
|
||||
|
||||
|
|
|
@ -2056,17 +2056,11 @@ static void CL_ConnectToServer(boolean viams)
|
|||
|
||||
if (i != -1)
|
||||
{
|
||||
INT32 j;
|
||||
UINT8 num = serverlist[i].info.gametype;
|
||||
const char *gametypestr = NULL;
|
||||
CONS_Printf(M_GetText("Connecting to: %s\n"), serverlist[i].info.servername);
|
||||
for (j = 0; gametype_cons_t[j].strvalue; j++)
|
||||
{
|
||||
if (gametype_cons_t[j].value == serverlist[i].info.gametype)
|
||||
{
|
||||
gametypestr = gametype_cons_t[j].strvalue;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (num < NUMGAMETYPES)
|
||||
gametypestr = Gametype_Names[num];
|
||||
if (gametypestr)
|
||||
CONS_Printf(M_GetText("Gametype: %s\n"), gametypestr);
|
||||
CONS_Printf(M_GetText("Version: %d.%d.%u\n"), serverlist[i].info.version/100,
|
||||
|
@ -2598,7 +2592,10 @@ static void Command_Ban(void)
|
|||
else
|
||||
{
|
||||
if (server) // only the server is allowed to do this right now
|
||||
{
|
||||
Ban_Add(COM_Argv(2));
|
||||
D_SaveBan(); // save the ban list
|
||||
}
|
||||
|
||||
if (COM_Argc() == 2)
|
||||
{
|
||||
|
@ -2629,6 +2626,42 @@ static void Command_Ban(void)
|
|||
|
||||
}
|
||||
|
||||
static void Command_BanIP(void)
|
||||
{
|
||||
if (COM_Argc() < 2)
|
||||
{
|
||||
CONS_Printf(M_GetText("banip <ip> <reason>: ban an ip address\n"));
|
||||
return;
|
||||
}
|
||||
|
||||
if (server) // Only the server can use this, otherwise does nothing.
|
||||
{
|
||||
const char *address = (COM_Argv(1));
|
||||
const char *reason;
|
||||
|
||||
if (COM_Argc() == 2)
|
||||
reason = NULL;
|
||||
else
|
||||
reason = COM_Argv(2);
|
||||
|
||||
|
||||
if (I_SetBanAddress && I_SetBanAddress(address, NULL))
|
||||
{
|
||||
if (reason)
|
||||
CONS_Printf("Banned IP address %s for: %s\n", address, reason);
|
||||
else
|
||||
CONS_Printf("Banned IP address %s\n", address);
|
||||
|
||||
Ban_Add(reason);
|
||||
D_SaveBan();
|
||||
}
|
||||
else
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void Command_Kick(void)
|
||||
{
|
||||
if (COM_Argc() < 2)
|
||||
|
@ -2908,6 +2941,7 @@ void D_ClientServerInit(void)
|
|||
COM_AddCommand("getplayernum", Command_GetPlayerNum);
|
||||
COM_AddCommand("kick", Command_Kick);
|
||||
COM_AddCommand("ban", Command_Ban);
|
||||
COM_AddCommand("banip", Command_BanIP);
|
||||
COM_AddCommand("clearbans", Command_ClearBans);
|
||||
COM_AddCommand("showbanlist", Command_ShowBan);
|
||||
COM_AddCommand("reloadbans", Command_ReloadBan);
|
||||
|
@ -4563,7 +4597,7 @@ void TryRunTics(tic_t realtics)
|
|||
|
||||
if (realtics >= 1)
|
||||
{
|
||||
COM_BufExecute();
|
||||
COM_BufTicker();
|
||||
if (mapchangepending)
|
||||
D_MapChange(-1, 0, ultimatemode, false, 2, false, fromlevelselect); // finish the map change
|
||||
}
|
||||
|
|
50
src/d_main.c
50
src/d_main.c
|
@ -176,37 +176,11 @@ void D_PostEvent_end(void) {};
|
|||
#endif
|
||||
|
||||
// modifier keys
|
||||
// Now handled in I_OsPolling
|
||||
UINT8 shiftdown = 0; // 0x1 left, 0x2 right
|
||||
UINT8 ctrldown = 0; // 0x1 left, 0x2 right
|
||||
UINT8 altdown = 0; // 0x1 left, 0x2 right
|
||||
boolean capslock = 0; // gee i wonder what this does.
|
||||
//
|
||||
// D_ModifierKeyResponder
|
||||
// Sets global shift/ctrl/alt variables, never actually eats events
|
||||
//
|
||||
static inline void D_ModifierKeyResponder(event_t *ev)
|
||||
{
|
||||
if (ev->type == ev_keydown || ev->type == ev_console) switch (ev->data1)
|
||||
{
|
||||
case KEY_LSHIFT: shiftdown |= 0x1; return;
|
||||
case KEY_RSHIFT: shiftdown |= 0x2; return;
|
||||
case KEY_LCTRL: ctrldown |= 0x1; return;
|
||||
case KEY_RCTRL: ctrldown |= 0x2; return;
|
||||
case KEY_LALT: altdown |= 0x1; return;
|
||||
case KEY_RALT: altdown |= 0x2; return;
|
||||
default: return;
|
||||
}
|
||||
else if (ev->type == ev_keyup) switch (ev->data1)
|
||||
{
|
||||
case KEY_LSHIFT: shiftdown &= ~0x1; return;
|
||||
case KEY_RSHIFT: shiftdown &= ~0x2; return;
|
||||
case KEY_LCTRL: ctrldown &= ~0x1; return;
|
||||
case KEY_RCTRL: ctrldown &= ~0x2; return;
|
||||
case KEY_LALT: altdown &= ~0x1; return;
|
||||
case KEY_RALT: altdown &= ~0x2; return;
|
||||
default: return;
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
// D_ProcessEvents
|
||||
|
@ -220,9 +194,6 @@ void D_ProcessEvents(void)
|
|||
{
|
||||
ev = &events[eventtail];
|
||||
|
||||
// Set global shift/ctrl/alt down variables
|
||||
D_ModifierKeyResponder(ev); // never eats events
|
||||
|
||||
// Screenshots over everything so that they can be taken anywhere.
|
||||
if (M_ScreenshotResponder(ev))
|
||||
continue; // ate the event
|
||||
|
@ -723,7 +694,6 @@ void D_StartTitle(void)
|
|||
paused = false;
|
||||
advancedemo = false;
|
||||
F_StartTitleScreen();
|
||||
CON_ToggleOff();
|
||||
|
||||
// Reset the palette
|
||||
if (rendermode != render_none)
|
||||
|
@ -1127,6 +1097,10 @@ void D_SRB2Main(void)
|
|||
// Setup default unlockable conditions
|
||||
M_SetupDefaultConditionSets();
|
||||
|
||||
// Setup character tables
|
||||
// Have to be done here before files are loaded
|
||||
M_InitCharacterTables();
|
||||
|
||||
// load wad, including the main wad file
|
||||
CONS_Printf("W_InitMultipleFiles(): Adding IWAD and main PWADs.\n");
|
||||
if (!W_InitMultipleFiles(startupwadfiles))
|
||||
|
@ -1364,13 +1338,9 @@ void D_SRB2Main(void)
|
|||
INT16 newgametype = -1;
|
||||
const char *sgametype = M_GetNextParm();
|
||||
|
||||
for (j = 0; gametype_cons_t[j].strvalue; j++)
|
||||
if (!strcasecmp(gametype_cons_t[j].strvalue, sgametype))
|
||||
{
|
||||
newgametype = (INT16)gametype_cons_t[j].value;
|
||||
break;
|
||||
}
|
||||
if (!gametype_cons_t[j].strvalue) // reached end of the list with no match
|
||||
newgametype = G_GetGametypeByName(sgametype);
|
||||
|
||||
if (newgametype == -1) // reached end of the list with no match
|
||||
{
|
||||
j = atoi(sgametype); // assume they gave us a gametype number, which is okay too
|
||||
if (j >= 0 && j < NUMGAMETYPES)
|
||||
|
@ -1402,13 +1372,13 @@ void D_SRB2Main(void)
|
|||
}
|
||||
else if (M_CheckParm("-skipintro"))
|
||||
{
|
||||
CON_ToggleOff();
|
||||
CON_ClearHUD();
|
||||
F_StartTitleScreen();
|
||||
}
|
||||
else
|
||||
F_StartIntro(); // Tails 03-03-2002
|
||||
|
||||
CON_ToggleOff();
|
||||
|
||||
if (dedicated && server)
|
||||
{
|
||||
pagename = "TITLESKY";
|
||||
|
|
|
@ -19,7 +19,7 @@
|
|||
#define __D_NET__
|
||||
|
||||
// Max computers in a game
|
||||
#define MAXNETNODES 32
|
||||
#define MAXNETNODES (MAXPLAYERS+4)
|
||||
#define BROADCASTADDR MAXNETNODES
|
||||
#define MAXSPLITSCREENPLAYERS 2 // Max number of players on a single computer
|
||||
//#define NETSPLITSCREEN // Kart's splitscreen netgame feature
|
||||
|
|
|
@ -409,6 +409,16 @@ const char *netxcmdnames[MAXNETXCMD - 1] =
|
|||
*/
|
||||
void D_RegisterServerCommands(void)
|
||||
{
|
||||
INT32 i;
|
||||
|
||||
for (i = 0; i < NUMGAMETYPES; i++)
|
||||
{
|
||||
gametype_cons_t[i].value = i;
|
||||
gametype_cons_t[i].strvalue = Gametype_Names[i];
|
||||
}
|
||||
gametype_cons_t[NUMGAMETYPES].value = 0;
|
||||
gametype_cons_t[NUMGAMETYPES].strvalue = NULL;
|
||||
|
||||
RegisterNetXCmd(XD_NAMEANDCOLOR, Got_NameAndColor);
|
||||
RegisterNetXCmd(XD_WEAPONPREF, Got_WeaponPref);
|
||||
RegisterNetXCmd(XD_MAP, Got_Mapcmd);
|
||||
|
@ -1639,7 +1649,7 @@ static void Command_Map_f(void)
|
|||
{
|
||||
const char *mapname;
|
||||
size_t i;
|
||||
INT32 j, newmapnum;
|
||||
INT32 newmapnum;
|
||||
boolean newresetplayers;
|
||||
INT32 newgametype = gametype;
|
||||
|
||||
|
@ -1707,27 +1717,13 @@ static void Command_Map_f(void)
|
|||
return;
|
||||
}
|
||||
|
||||
for (j = 0; gametype_cons_t[j].strvalue; j++)
|
||||
if (!strcasecmp(gametype_cons_t[j].strvalue, COM_Argv(i+1)))
|
||||
{
|
||||
// Don't do any variable setting here. Wait until you get your
|
||||
// map packet first to avoid sending the same info twice!
|
||||
newgametype = gametype_cons_t[j].value;
|
||||
newgametype = G_GetGametypeByName(COM_Argv(i+1));
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
if (!gametype_cons_t[j].strvalue) // reached end of the list with no match
|
||||
if (newgametype == -1) // reached end of the list with no match
|
||||
{
|
||||
// assume they gave us a gametype number, which is okay too
|
||||
for (j = 0; gametype_cons_t[j].strvalue != NULL; j++)
|
||||
{
|
||||
if (atoi(COM_Argv(i+1)) == gametype_cons_t[j].value)
|
||||
{
|
||||
newgametype = gametype_cons_t[j].value;
|
||||
break;
|
||||
}
|
||||
}
|
||||
INT32 j = atoi(COM_Argv(i+1)); // assume they gave us a gametype number, which is okay too
|
||||
if (j >= 0 && j < NUMGAMETYPES)
|
||||
newgametype = (INT16)j;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1742,12 +1738,11 @@ static void Command_Map_f(void)
|
|||
char gametypestring[32] = "Single Player";
|
||||
|
||||
if (multiplayer)
|
||||
for (i = 0; gametype_cons_t[i].strvalue != NULL; i++)
|
||||
if (gametype_cons_t[i].value == newgametype)
|
||||
{
|
||||
strcpy(gametypestring, gametype_cons_t[i].strvalue);
|
||||
break;
|
||||
}
|
||||
{
|
||||
if (newgametype >= 0 && newgametype < NUMGAMETYPES
|
||||
&& Gametype_Names[newgametype])
|
||||
strcpy(gametypestring, Gametype_Names[newgametype]);
|
||||
}
|
||||
|
||||
CONS_Alert(CONS_WARNING, M_GetText("%s doesn't support %s mode!\n(Use -force to override)\n"), mapname, gametypestring);
|
||||
return;
|
||||
|
@ -1831,9 +1826,6 @@ static void Got_Mapcmd(UINT8 **cp, INT32 playernum)
|
|||
CONS_Printf(M_GetText("Speeding off to level...\n"));
|
||||
}
|
||||
|
||||
CON_ToggleOff();
|
||||
CON_ClearHUD();
|
||||
|
||||
if (demoplayback && !timingdemo)
|
||||
precache = false;
|
||||
|
||||
|
@ -3486,7 +3478,6 @@ static void Command_ModDetails_f(void)
|
|||
//
|
||||
static void Command_ShowGametype_f(void)
|
||||
{
|
||||
INT32 j;
|
||||
const char *gametypestr = NULL;
|
||||
|
||||
if (!(netgame || multiplayer)) // print "Single player" instead of "Co-op"
|
||||
|
@ -3494,15 +3485,11 @@ static void Command_ShowGametype_f(void)
|
|||
CONS_Printf(M_GetText("Current gametype is %s\n"), M_GetText("Single player"));
|
||||
return;
|
||||
}
|
||||
// find name string for current gametype
|
||||
for (j = 0; gametype_cons_t[j].strvalue; j++)
|
||||
{
|
||||
if (gametype_cons_t[j].value == gametype)
|
||||
{
|
||||
gametypestr = gametype_cons_t[j].strvalue;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// get name string for current gametype
|
||||
if (gametype >= 0 && gametype < NUMGAMETYPES)
|
||||
gametypestr = Gametype_Names[gametype];
|
||||
|
||||
if (gametypestr)
|
||||
CONS_Printf(M_GetText("Current gametype is %s\n"), gametypestr);
|
||||
else // string for current gametype was not found above (should never happen)
|
||||
|
@ -3644,15 +3631,13 @@ void D_GameTypeChanged(INT32 lastgametype)
|
|||
{
|
||||
if (netgame)
|
||||
{
|
||||
INT32 j;
|
||||
const char *oldgt = NULL, *newgt = NULL;
|
||||
for (j = 0; gametype_cons_t[j].strvalue; j++)
|
||||
{
|
||||
if (gametype_cons_t[j].value == lastgametype)
|
||||
oldgt = gametype_cons_t[j].strvalue;
|
||||
if (gametype_cons_t[j].value == gametype)
|
||||
newgt = gametype_cons_t[j].strvalue;
|
||||
}
|
||||
|
||||
if (lastgametype >= 0 && lastgametype < NUMGAMETYPES)
|
||||
oldgt = Gametype_Names[lastgametype];
|
||||
if (gametype >= 0 && lastgametype < NUMGAMETYPES)
|
||||
newgt = Gametype_Names[gametype];
|
||||
|
||||
if (oldgt && newgt)
|
||||
CONS_Printf(M_GetText("Gametype was changed from %s to %s\n"), oldgt, newgt);
|
||||
}
|
||||
|
|
|
@ -416,11 +416,11 @@ static void readAnimTex(MYFILE *f, INT32 num)
|
|||
static boolean findFreeSlot(INT32 *num)
|
||||
{
|
||||
// Send the character select entry to a free slot.
|
||||
while (*num < 32 && PlayerMenu[*num].status != IT_DISABLED)
|
||||
while (*num < MAXSKINS && PlayerMenu[*num].status != IT_DISABLED)
|
||||
*num = *num+1;
|
||||
|
||||
// No more free slots. :(
|
||||
if (*num >= 32)
|
||||
if (*num >= MAXSKINS)
|
||||
return false;
|
||||
|
||||
// Found one! ^_^
|
||||
|
@ -1055,6 +1055,13 @@ static void readlevelheader(MYFILE *f, INT32 num)
|
|||
#endif
|
||||
else if (fastcmp(word, "MUSICTRACK"))
|
||||
mapheaderinfo[num-1]->mustrack = ((UINT16)i - 1);
|
||||
else if (fastcmp(word, "MUSICPOS"))
|
||||
mapheaderinfo[num-1]->muspos = (UINT32)get_number(word2);
|
||||
else if (fastcmp(word, "MUSICINTERFADEOUT"))
|
||||
mapheaderinfo[num-1]->musinterfadeout = (UINT32)get_number(word2);
|
||||
else if (fastcmp(word, "MUSICINTER"))
|
||||
deh_strlcpy(mapheaderinfo[num-1]->musintername, word2,
|
||||
sizeof(mapheaderinfo[num-1]->musintername), va("Level header %d: intermission music", num));
|
||||
else if (fastcmp(word, "FORCECHARACTER"))
|
||||
{
|
||||
strlcpy(mapheaderinfo[num-1]->forcecharacter, word2, SKINNAMESIZE+1);
|
||||
|
@ -1358,6 +1365,11 @@ static void readcutscenescene(MYFILE *f, INT32 num, INT32 scenenum)
|
|||
DEH_WriteUndoline(word, va("%u", cutscenes[num]->scene[scenenum].musswitchflags), UNDO_NONE);
|
||||
cutscenes[num]->scene[scenenum].musswitchflags = ((UINT16)i) & MUSIC_TRACKMASK;
|
||||
}
|
||||
else if (fastcmp(word, "MUSICPOS"))
|
||||
{
|
||||
DEH_WriteUndoline(word, va("%u", cutscenes[num]->scene[scenenum].musswitchposition), UNDO_NONE);
|
||||
cutscenes[num]->scene[scenenum].musswitchposition = (UINT32)get_number(word2);
|
||||
}
|
||||
else if (fastcmp(word, "MUSICLOOP"))
|
||||
{
|
||||
DEH_WriteUndoline(word, va("%u", cutscenes[num]->scene[scenenum].musicloop), UNDO_NONE);
|
||||
|
@ -6833,6 +6845,7 @@ struct {
|
|||
|
||||
// doomdef.h constants
|
||||
{"TICRATE",TICRATE},
|
||||
{"MUSICRATE",MUSICRATE},
|
||||
{"RING_DIST",RING_DIST},
|
||||
{"PUSHACCEL",PUSHACCEL},
|
||||
{"MODID",MODID}, // I don't know, I just thought it would be cool for a wad to potentially know what mod it was loaded into.
|
||||
|
@ -8144,6 +8157,9 @@ static inline int lib_getenum(lua_State *L)
|
|||
} else if (fastcmp(word,"mapmusflags")) {
|
||||
lua_pushinteger(L, mapmusflags);
|
||||
return 1;
|
||||
} else if (fastcmp(word,"mapmusposition")) {
|
||||
lua_pushinteger(L, mapmusposition);
|
||||
return 1;
|
||||
} else if (fastcmp(word,"server")) {
|
||||
if ((!multiplayer || !netgame) && !playeringame[serverplayer])
|
||||
return 0;
|
||||
|
|
|
@ -438,6 +438,37 @@ boolean I_SetSongSpeed(float speed)
|
|||
return false;
|
||||
}
|
||||
|
||||
/// ------------------------
|
||||
// MUSIC SEEKING
|
||||
/// ------------------------
|
||||
|
||||
UINT32 I_GetSongLength(void)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
boolean I_SetSongLoopPoint(UINT32 looppoint)
|
||||
{
|
||||
(void)looppoint;
|
||||
return false;
|
||||
}
|
||||
|
||||
UINT32 I_GetSongLoopPoint(void)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
boolean I_SetSongPosition(UINT32 position)
|
||||
{
|
||||
(void)position;
|
||||
return false;
|
||||
}
|
||||
|
||||
UINT32 I_GetSongPosition(void)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
/// ------------------------
|
||||
// MUSIC PLAYBACK
|
||||
/// ------------------------
|
||||
|
@ -545,3 +576,44 @@ int I_QrySongPlaying(int handle)
|
|||
return (midi_pos==-1);
|
||||
}
|
||||
#endif
|
||||
|
||||
/// ------------------------
|
||||
// MUSIC FADING
|
||||
/// ------------------------
|
||||
|
||||
void I_SetInternalMusicVolume(UINT8 volume)
|
||||
{
|
||||
(void)volume;
|
||||
}
|
||||
|
||||
void I_StopFadingSong(void)
|
||||
{
|
||||
}
|
||||
|
||||
boolean I_FadeSongFromVolume(UINT8 target_volume, UINT8 source_volume, UINT32 ms, void (*callback)(void));
|
||||
{
|
||||
(void)target_volume;
|
||||
(void)source_volume;
|
||||
(void)ms;
|
||||
return false;
|
||||
}
|
||||
|
||||
boolean I_FadeSong(UINT8 target_volume, UINT32 ms, void (*callback)(void));
|
||||
{
|
||||
(void)target_volume;
|
||||
(void)ms;
|
||||
return false;
|
||||
}
|
||||
|
||||
boolean I_FadeOutStopSong(UINT32 ms)
|
||||
{
|
||||
(void)ms;
|
||||
return false;
|
||||
}
|
||||
|
||||
boolean I_FadeInPlaySong(UINT32 ms, boolean looping)
|
||||
{
|
||||
(void)ms;
|
||||
(void)looping;
|
||||
return false;
|
||||
}
|
||||
|
|
|
@ -150,9 +150,9 @@ extern FILE *logstream;
|
|||
// we use comprevision and compbranch instead.
|
||||
#else
|
||||
#define VERSION 201 // Game version
|
||||
#define SUBVERSION 23 // more precise version number
|
||||
#define VERSIONSTRING "v2.1.23"
|
||||
#define VERSIONSTRINGW L"v2.1.23"
|
||||
#define SUBVERSION 24 // more precise version number
|
||||
#define VERSIONSTRING "v2.1.24"
|
||||
#define VERSIONSTRINGW L"v2.1.24"
|
||||
// Hey! If you change this, add 1 to the MODVERSION below!
|
||||
// Otherwise we can't force updates!
|
||||
#endif
|
||||
|
@ -217,7 +217,7 @@ extern FILE *logstream;
|
|||
// it's only for detection of the version the player is using so the MS can alert them of an update.
|
||||
// Only set it higher, not lower, obviously.
|
||||
// Note that we use this to help keep internal testing in check; this is why v2.1.0 is not version "1".
|
||||
#define MODVERSION 28
|
||||
#define MODVERSION 29
|
||||
|
||||
// To version config.cfg, MAJOREXECVERSION is set equal to MODVERSION automatically.
|
||||
// Increment MINOREXECVERSION whenever a config change is needed that does not correspond
|
||||
|
@ -305,6 +305,8 @@ typedef enum
|
|||
#define NEWTICRATERATIO 1 // try 4 for 140 fps :)
|
||||
#define NEWTICRATE (TICRATE*NEWTICRATERATIO)
|
||||
|
||||
#define MUSICRATE 1000 // sound timing is calculated by milliseconds
|
||||
|
||||
#define RING_DIST 512*FRACUNIT // how close you need to be to a ring to attract it
|
||||
|
||||
#define PUSHACCEL (2*FRACUNIT) // Acceleration for MF2_SLIDEPUSH items.
|
||||
|
|
|
@ -33,8 +33,10 @@
|
|||
extern INT16 gamemap;
|
||||
extern char mapmusname[7];
|
||||
extern UINT16 mapmusflags;
|
||||
extern UINT32 mapmusposition;
|
||||
#define MUSIC_TRACKMASK 0x0FFF // ----************
|
||||
#define MUSIC_RELOADRESET 0x8000 // *---------------
|
||||
#define MUSIC_FORCERESET 0x4000 // -*--------------
|
||||
// Use other bits if necessary.
|
||||
|
||||
extern INT16 maptol;
|
||||
|
@ -145,6 +147,7 @@ typedef struct
|
|||
|
||||
char musswitch[7];
|
||||
UINT16 musswitchflags;
|
||||
UINT32 musswitchposition;
|
||||
|
||||
UINT8 fadecolor; // Color number for fade, 0 means don't do the first fade
|
||||
UINT8 fadeinid; // ID of the first fade, to a color -- ignored if fadecolor is 0
|
||||
|
@ -215,6 +218,7 @@ typedef struct
|
|||
INT16 nextlevel; ///< Map number of next level, or 1100-1102 to end.
|
||||
char musname[7]; ///< Music track to play. "" for no music.
|
||||
UINT16 mustrack; ///< Subsong to play. Only really relevant for music modules and specific formats supported by GME. 0 to ignore.
|
||||
UINT32 muspos; ///< Music position to jump to.
|
||||
char forcecharacter[17]; ///< (SKINNAMESIZE+1) Skin to switch to or "" to disable.
|
||||
UINT8 weather; ///< 0 = sunny day, 1 = storm, 2 = snow, 3 = rain, 4 = blank, 5 = thunder w/o rain, 6 = rain w/o lightning, 7 = heat wave.
|
||||
INT16 skynum; ///< Sky number to use.
|
||||
|
@ -243,6 +247,10 @@ typedef struct
|
|||
UINT8 numGradedMares; ///< Internal. For grade support.
|
||||
nightsgrades_t *grades; ///< NiGHTS grades. Allocated dynamically for space reasons. Be careful.
|
||||
|
||||
// Music stuff.
|
||||
UINT32 musinterfadeout; ///< Fade out level music on intermission screen in milliseconds
|
||||
char musintername[7]; ///< Intermission screen music.
|
||||
|
||||
// Lua stuff.
|
||||
// (This is not ifdeffed so the map header structure can stay identical, just in case.)
|
||||
UINT8 numCustomOptions; ///< Internal. For Lua custom value support.
|
||||
|
@ -310,7 +318,10 @@ enum GameType
|
|||
|
||||
NUMGAMETYPES
|
||||
};
|
||||
// If you alter this list, update gametype_cons_t in m_menu.c
|
||||
// If you alter this list, update dehacked.c, and Gametype_Names in g_game.c
|
||||
|
||||
// String names for gametypes
|
||||
extern const char *Gametype_Names[NUMGAMETYPES];
|
||||
|
||||
extern tic_t totalplaytime;
|
||||
|
||||
|
|
|
@ -95,6 +95,37 @@ boolean I_SetSongSpeed(float speed)
|
|||
return false;
|
||||
}
|
||||
|
||||
/// ------------------------
|
||||
// MUSIC SEEKING
|
||||
/// ------------------------
|
||||
|
||||
UINT32 I_GetSongLength(void)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
boolean I_SetSongLoopPoint(UINT32 looppoint)
|
||||
{
|
||||
(void)looppoint;
|
||||
return false;
|
||||
}
|
||||
|
||||
UINT32 I_GetSongLoopPoint(void)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
boolean I_SetSongPosition(UINT32 position)
|
||||
{
|
||||
(void)position;
|
||||
return false;
|
||||
}
|
||||
|
||||
UINT32 I_GetSongPosition(void)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
/// ------------------------
|
||||
// MUSIC PLAYBACK
|
||||
/// ------------------------
|
||||
|
@ -142,4 +173,45 @@ boolean I_SetSongTrack(int track)
|
|||
{
|
||||
(void)track;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
/// ------------------------
|
||||
// MUSIC FADING
|
||||
/// ------------------------
|
||||
|
||||
void I_SetInternalMusicVolume(UINT8 volume)
|
||||
{
|
||||
(void)volume;
|
||||
}
|
||||
|
||||
void I_StopFadingSong(void)
|
||||
{
|
||||
}
|
||||
|
||||
boolean I_FadeSongFromVolume(UINT8 target_volume, UINT8 source_volume, UINT32 ms, void (*callback)(void));
|
||||
{
|
||||
(void)target_volume;
|
||||
(void)source_volume;
|
||||
(void)ms;
|
||||
return false;
|
||||
}
|
||||
|
||||
boolean I_FadeSong(UINT8 target_volume, UINT32 ms, void (*callback)(void));
|
||||
{
|
||||
(void)target_volume;
|
||||
(void)ms;
|
||||
return false;
|
||||
}
|
||||
|
||||
boolean I_FadeOutStopSong(UINT32 ms)
|
||||
{
|
||||
(void)ms;
|
||||
return false;
|
||||
}
|
||||
|
||||
boolean I_FadeInPlaySong(UINT32 ms, boolean looping)
|
||||
{
|
||||
(void)ms;
|
||||
(void)looping;
|
||||
return false;
|
||||
}
|
||||
|
|
|
@ -444,7 +444,6 @@ void F_StartIntro(void)
|
|||
gameaction = ga_nothing;
|
||||
paused = false;
|
||||
CON_ToggleOff();
|
||||
CON_ClearHUD();
|
||||
F_NewCutscene(introtext[0]);
|
||||
|
||||
intro_scenenum = 0;
|
||||
|
@ -996,6 +995,7 @@ static const char *credits[] = {
|
|||
"Andrew \"orospakr\" Clunis",
|
||||
"Gregor \"Oogaland\" Dick",
|
||||
"Louis-Antoine \"LJSonic\" de Moulins", // for fixing 2.1's netcode (de Rochefort doesn't quite fit on the screen sorry lol)
|
||||
"Victor \"Steel Titanium\" Fuentes",
|
||||
"Julio \"Chaos Zero 64\" Guir",
|
||||
"\"Jimita\"",
|
||||
"\"Kalaron\"", // Coded some of Sryder13's collection of OpenGL fixes, especially fog
|
||||
|
@ -1006,7 +1006,6 @@ static const char *credits[] = {
|
|||
"Colin \"Sonict\" Pfaff",
|
||||
"Sean \"Sryder13\" Ryder",
|
||||
"Tasos \"tatokis\" Sahanidis", // Corrected C FixedMul, making 64-bit builds netplay compatible
|
||||
"\"Steel Titanium\"",
|
||||
"Ben \"Cue\" Woodford",
|
||||
// Git contributors with 5+ approved merges of substantive quality,
|
||||
// or contributors with at least one groundbreaking merge, may be named.
|
||||
|
@ -1055,12 +1054,12 @@ static const char *credits[] = {
|
|||
"Dan \"Blitzzo\" Hagerstrand",
|
||||
"Kepa \"Nev3r\" Iceta",
|
||||
"Thomas \"Shadow Hog\" Igoe",
|
||||
"Erik \"Torgo\" Nielsen",
|
||||
"\"Kaito Sinclaire\"",
|
||||
"Wessel \"sphere\" Smit",
|
||||
"\"Spazzo\"",
|
||||
"\"SSNTails\"",
|
||||
"Rob Tisdell",
|
||||
"\"Torgo\"",
|
||||
"Jarrett \"JEV3\" Voight",
|
||||
"Johnny \"Sonikku\" Wallbank",
|
||||
"Marco \"mazmazz\" Zafra",
|
||||
|
@ -1146,7 +1145,6 @@ void F_StartCredits(void)
|
|||
gameaction = ga_nothing;
|
||||
paused = false;
|
||||
CON_ToggleOff();
|
||||
CON_ClearHUD();
|
||||
S_StopMusic();
|
||||
|
||||
S_ChangeMusicInternal("credit", false);
|
||||
|
@ -1192,16 +1190,34 @@ void F_CreditDrawer(void)
|
|||
if (FixedMul(y,vid.dupy) > vid.height)
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void F_CreditTicker(void)
|
||||
{
|
||||
// "Simulate" the drawing of the credits so that dedicated mode doesn't get stuck
|
||||
UINT16 i;
|
||||
fixed_t y = (80<<FRACBITS) - 5*(animtimer<<FRACBITS)/8;
|
||||
|
||||
// Draw credits text on top
|
||||
for (i = 0; credits[i]; i++)
|
||||
{
|
||||
switch(credits[i][0])
|
||||
{
|
||||
case 0: y += 80<<FRACBITS; break;
|
||||
case 1: y += 30<<FRACBITS; break;
|
||||
default: y += 12<<FRACBITS; break;
|
||||
}
|
||||
if (FixedMul(y,vid.dupy) > vid.height)
|
||||
break;
|
||||
}
|
||||
|
||||
// Do this here rather than in the drawer you doofus! (this is why dedicated mode broke at credits)
|
||||
if (!credits[i] && y <= 120<<FRACBITS && !finalecount)
|
||||
{
|
||||
timetonext = 5*TICRATE+1;
|
||||
finalecount = 5*TICRATE;
|
||||
}
|
||||
}
|
||||
|
||||
void F_CreditTicker(void)
|
||||
{
|
||||
if (timetonext)
|
||||
timetonext--;
|
||||
else
|
||||
|
@ -1295,7 +1311,6 @@ void F_StartGameEvaluation(void)
|
|||
gameaction = ga_nothing;
|
||||
paused = false;
|
||||
CON_ToggleOff();
|
||||
CON_ClearHUD();
|
||||
|
||||
finalecount = 0;
|
||||
}
|
||||
|
@ -1405,7 +1420,6 @@ void F_StartGameEnd(void)
|
|||
gameaction = ga_nothing;
|
||||
paused = false;
|
||||
CON_ToggleOff();
|
||||
CON_ClearHUD();
|
||||
S_StopMusic();
|
||||
|
||||
// In case menus are still up?!!
|
||||
|
@ -1608,7 +1622,6 @@ void F_StartContinue(void)
|
|||
keypressed = false;
|
||||
paused = false;
|
||||
CON_ToggleOff();
|
||||
CON_ClearHUD();
|
||||
|
||||
// In case menus are still up?!!
|
||||
M_ClearMenus(true);
|
||||
|
@ -1728,9 +1741,10 @@ static void F_AdvanceToNextScene(void)
|
|||
picypos = cutscenes[cutnum]->scene[scenenum].ycoord[picnum];
|
||||
|
||||
if (cutscenes[cutnum]->scene[scenenum].musswitch[0])
|
||||
S_ChangeMusic(cutscenes[cutnum]->scene[scenenum].musswitch,
|
||||
S_ChangeMusicEx(cutscenes[cutnum]->scene[scenenum].musswitch,
|
||||
cutscenes[cutnum]->scene[scenenum].musswitchflags,
|
||||
cutscenes[cutnum]->scene[scenenum].musicloop);
|
||||
cutscenes[cutnum]->scene[scenenum].musicloop,
|
||||
cutscenes[cutnum]->scene[scenenum].musswitchposition, 0, 0);
|
||||
|
||||
// Fade to the next
|
||||
dofadenow = true;
|
||||
|
@ -1779,8 +1793,6 @@ void F_StartCustomCutscene(INT32 cutscenenum, boolean precutscene, boolean reset
|
|||
|
||||
F_NewCutscene(cutscenes[cutscenenum]->scene[0].text);
|
||||
|
||||
CON_ClearHUD();
|
||||
|
||||
cutsceneover = false;
|
||||
runningprecutscene = precutscene;
|
||||
precutresetplayer = resetplayer;
|
||||
|
@ -1801,9 +1813,10 @@ void F_StartCustomCutscene(INT32 cutscenenum, boolean precutscene, boolean reset
|
|||
stoptimer = 0;
|
||||
|
||||
if (cutscenes[cutnum]->scene[0].musswitch[0])
|
||||
S_ChangeMusic(cutscenes[cutnum]->scene[0].musswitch,
|
||||
S_ChangeMusicEx(cutscenes[cutnum]->scene[0].musswitch,
|
||||
cutscenes[cutnum]->scene[0].musswitchflags,
|
||||
cutscenes[cutnum]->scene[0].musicloop);
|
||||
cutscenes[cutnum]->scene[0].musicloop,
|
||||
cutscenes[cutnum]->scene[scenenum].musswitchposition, 0, 0);
|
||||
else
|
||||
S_StopMusic();
|
||||
}
|
||||
|
|
42
src/g_game.c
42
src/g_game.c
|
@ -71,6 +71,7 @@ static void G_DoWorldDone(void);
|
|||
|
||||
char mapmusname[7]; // Music name
|
||||
UINT16 mapmusflags; // Track and reset bit
|
||||
UINT32 mapmusposition; // Position to jump to
|
||||
|
||||
INT16 gamemap = 1;
|
||||
INT16 maptol;
|
||||
|
@ -2268,9 +2269,14 @@ void G_PlayerReborn(INT32 player)
|
|||
{
|
||||
strncpy(mapmusname, mapheaderinfo[gamemap-1]->musname, 7);
|
||||
mapmusname[6] = 0;
|
||||
mapmusflags = mapheaderinfo[gamemap-1]->mustrack & MUSIC_TRACKMASK;
|
||||
mapmusflags = (mapheaderinfo[gamemap-1]->mustrack & MUSIC_TRACKMASK);
|
||||
mapmusposition = mapheaderinfo[gamemap-1]->muspos;
|
||||
}
|
||||
S_ChangeMusic(mapmusname, mapmusflags, true);
|
||||
|
||||
// This is in S_Start, but this was not here previously.
|
||||
// if (cv_resetmusic.value)
|
||||
// S_StopMusic();
|
||||
S_ChangeMusicEx(mapmusname, mapmusflags, true, mapmusposition, 0, 0);
|
||||
}
|
||||
|
||||
if (gametype == GT_COOP)
|
||||
|
@ -2692,6 +2698,38 @@ void G_ExitLevel(void)
|
|||
}
|
||||
}
|
||||
|
||||
// See also the enum GameType in doomstat.h
|
||||
const char *Gametype_Names[NUMGAMETYPES] =
|
||||
{
|
||||
"Co-op", // GT_COOP
|
||||
"Competition", // GT_COMPETITION
|
||||
"Race", // GT_RACE
|
||||
|
||||
"Match", // GT_MATCH
|
||||
"Team Match", // GT_TEAMMATCH
|
||||
|
||||
"Tag", // GT_TAG
|
||||
"Hide and Seek", // GT_HIDEANDSEEK
|
||||
|
||||
"CTF" // GT_CTF
|
||||
};
|
||||
|
||||
//
|
||||
// G_GetGametypeByName
|
||||
//
|
||||
// Returns the number for the given gametype name string, or -1 if not valid.
|
||||
//
|
||||
INT32 G_GetGametypeByName(const char *gametypestr)
|
||||
{
|
||||
INT32 i;
|
||||
|
||||
for (i = 0; i < NUMGAMETYPES; i++)
|
||||
if (!stricmp(gametypestr, Gametype_Names[i]))
|
||||
return i;
|
||||
|
||||
return -1; // unknown gametype
|
||||
}
|
||||
|
||||
//
|
||||
// G_IsSpecialStage
|
||||
//
|
||||
|
|
|
@ -163,6 +163,7 @@ ATTRNORETURN void FUNCNORETURN G_StopMetalRecording(void);
|
|||
void G_StopDemo(void);
|
||||
boolean G_CheckDemoStatus(void);
|
||||
|
||||
INT32 G_GetGametypeByName(const char *gametypestr);
|
||||
boolean G_IsSpecialStage(INT32 mapnum);
|
||||
boolean G_GametypeUsesLives(void);
|
||||
boolean G_GametypeHasTeams(void);
|
||||
|
|
|
@ -1033,21 +1033,24 @@ UINT8 *HWR_GetScreenshot(void)
|
|||
return buf;
|
||||
}
|
||||
|
||||
boolean HWR_Screenshot(const char *lbmname)
|
||||
boolean HWR_Screenshot(const char *pathname)
|
||||
{
|
||||
boolean ret;
|
||||
UINT8 *buf = malloc(vid.width * vid.height * 3 * sizeof (*buf));
|
||||
|
||||
if (!buf)
|
||||
{
|
||||
CONS_Debug(DBG_RENDER, "HWR_Screenshot: Failed to allocate memory\n");
|
||||
return false;
|
||||
}
|
||||
|
||||
// returns 24bit 888 RGB
|
||||
HWD.pfnReadRect(0, 0, vid.width, vid.height, vid.width * 3, (void *)buf);
|
||||
|
||||
#ifdef USE_PNG
|
||||
ret = M_SavePNG(lbmname, buf, vid.width, vid.height, NULL);
|
||||
ret = M_SavePNG(pathname, buf, vid.width, vid.height, NULL);
|
||||
#else
|
||||
ret = saveTGA(lbmname, buf, vid.width, vid.height);
|
||||
ret = saveTGA(pathname, buf, vid.width, vid.height);
|
||||
#endif
|
||||
free(buf);
|
||||
return ret;
|
||||
|
|
|
@ -1072,7 +1072,9 @@ static INT16 typelines = 1; // number of drawfill lines we need when drawing the
|
|||
//
|
||||
boolean HU_Responder(event_t *ev)
|
||||
{
|
||||
#ifndef NONET
|
||||
INT32 c=0;
|
||||
#endif
|
||||
|
||||
if (ev->type != ev_keydown)
|
||||
return false;
|
||||
|
@ -1099,19 +1101,9 @@ boolean HU_Responder(event_t *ev)
|
|||
return false;
|
||||
}*/ //We don't actually care about that unless we get splitscreen netgames. :V
|
||||
|
||||
#ifndef NONET
|
||||
c = (INT32)ev->data1;
|
||||
|
||||
// capslock (now handled outside of chat on so that it works everytime......)
|
||||
if (c && c == KEY_CAPSLOCK) // it's a toggle.
|
||||
{
|
||||
if (capslock)
|
||||
capslock = false;
|
||||
else
|
||||
capslock = true;
|
||||
return true;
|
||||
}
|
||||
|
||||
#ifndef NONET
|
||||
if (!chat_on)
|
||||
{
|
||||
// enter chat mode
|
||||
|
@ -1952,19 +1944,17 @@ static void HU_DrawCEcho(void)
|
|||
|
||||
static void HU_drawGametype(void)
|
||||
{
|
||||
INT32 i = 0;
|
||||
const char *strvalue = NULL;
|
||||
|
||||
for (i = 0; gametype_cons_t[i].strvalue; i++)
|
||||
{
|
||||
if (gametype_cons_t[i].value == gametype)
|
||||
{
|
||||
if (splitscreen)
|
||||
V_DrawString(4, 184, 0, gametype_cons_t[i].strvalue);
|
||||
else
|
||||
V_DrawString(4, 192, 0, gametype_cons_t[i].strvalue);
|
||||
return;
|
||||
}
|
||||
}
|
||||
if (gametype < 0 || gametype >= NUMGAMETYPES)
|
||||
return; // not a valid gametype???
|
||||
|
||||
strvalue = Gametype_Names[gametype];
|
||||
|
||||
if (splitscreen)
|
||||
V_DrawString(4, 184, 0, strvalue);
|
||||
else
|
||||
V_DrawString(4, 192, 0, strvalue);
|
||||
}
|
||||
|
||||
//
|
||||
|
|
|
@ -146,6 +146,18 @@ boolean I_SongPaused(void);
|
|||
|
||||
boolean I_SetSongSpeed(float speed);
|
||||
|
||||
/// ------------------------
|
||||
// MUSIC SEEKING
|
||||
/// ------------------------
|
||||
|
||||
UINT32 I_GetSongLength(void);
|
||||
|
||||
boolean I_SetSongLoopPoint(UINT32 looppoint);
|
||||
UINT32 I_GetSongLoopPoint(void);
|
||||
|
||||
boolean I_SetSongPosition(UINT32 position);
|
||||
UINT32 I_GetSongPosition(void);
|
||||
|
||||
/// ------------------------
|
||||
// MUSIC PLAYBACK
|
||||
/// ------------------------
|
||||
|
@ -216,6 +228,17 @@ void I_SetMusicVolume(UINT8 volume);
|
|||
|
||||
boolean I_SetSongTrack(INT32 track);
|
||||
|
||||
/// ------------------------
|
||||
/// MUSIC FADING
|
||||
/// ------------------------
|
||||
|
||||
void I_SetInternalMusicVolume(UINT8 volume);
|
||||
void I_StopFadingSong(void);
|
||||
boolean I_FadeSongFromVolume(UINT8 target_volume, UINT8 source_volume, UINT32 ms, void (*callback)(void));
|
||||
boolean I_FadeSong(UINT8 target_volume, UINT32 ms, void (*callback)(void));
|
||||
boolean I_FadeOutStopSong(UINT32 ms);
|
||||
boolean I_FadeInPlaySong(UINT32 ms, boolean looping);
|
||||
|
||||
/// ------------------------
|
||||
// CD MUSIC I/O
|
||||
/// ------------------------
|
||||
|
|
10
src/i_tcp.c
10
src/i_tcp.c
|
@ -612,7 +612,7 @@ static boolean SOCK_Get(void)
|
|||
if (c != ERRSOCKET)
|
||||
{
|
||||
// find remote node number
|
||||
for (j = 0; j <= MAXNETNODES; j++) //include LAN
|
||||
for (j = 1; j <= MAXNETNODES; j++) //include LAN
|
||||
{
|
||||
if (SOCK_cmpaddr(&fromaddress, &clientaddress[j], 0))
|
||||
{
|
||||
|
@ -1340,8 +1340,12 @@ static SINT8 SOCK_NetMakeNodewPort(const char *address, const char *port)
|
|||
while (runp != NULL)
|
||||
{
|
||||
// find ip of the server
|
||||
memcpy(&clientaddress[newnode], runp->ai_addr, runp->ai_addrlen);
|
||||
runp = NULL;
|
||||
if (sendto(mysockets[0], NULL, 0, 0, runp->ai_addr, runp->ai_addrlen) == 0)
|
||||
{
|
||||
memcpy(&clientaddress[newnode], runp->ai_addr, runp->ai_addrlen);
|
||||
break;
|
||||
}
|
||||
runp = runp->ai_next;
|
||||
}
|
||||
I_freeaddrinfo(ai);
|
||||
return newnode;
|
||||
|
|
|
@ -210,7 +210,7 @@ void A_NapalmScatter();
|
|||
void A_SpawnFreshCopy();
|
||||
|
||||
// ratio of states to sprites to mobj types is roughly 6 : 1 : 1
|
||||
#define NUMMOBJFREESLOTS 256
|
||||
#define NUMMOBJFREESLOTS 512
|
||||
#define NUMSPRITEFREESLOTS NUMMOBJFREESLOTS
|
||||
#define NUMSTATEFREESLOTS (NUMMOBJFREESLOTS*8)
|
||||
|
||||
|
|
|
@ -780,7 +780,8 @@ static int lib_pRestoreMusic(lua_State *L)
|
|||
NOHUD
|
||||
if (!player)
|
||||
return LUA_ErrInvalid(L, "player_t");
|
||||
P_RestoreMusic(player);
|
||||
if (P_IsLocalPlayer(player))
|
||||
P_RestoreMusic(player);
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
@ -1820,7 +1821,7 @@ static int lib_sChangeMusic(lua_State *L)
|
|||
{
|
||||
#ifdef MUSICSLOT_COMPATIBILITY
|
||||
const char *music_name;
|
||||
UINT32 music_num;
|
||||
UINT32 music_num, position, prefadems, fadeinms;
|
||||
char music_compat_name[7];
|
||||
|
||||
boolean looping;
|
||||
|
@ -1848,7 +1849,6 @@ static int lib_sChangeMusic(lua_State *L)
|
|||
music_name = luaL_checkstring(L, 1);
|
||||
}
|
||||
|
||||
|
||||
looping = (boolean)lua_opttrueboolean(L, 2);
|
||||
|
||||
#else
|
||||
|
@ -1873,8 +1873,12 @@ static int lib_sChangeMusic(lua_State *L)
|
|||
#endif
|
||||
music_flags = (UINT16)luaL_optinteger(L, 4, 0);
|
||||
|
||||
position = (UINT32)luaL_optinteger(L, 5, 0);
|
||||
prefadems = (UINT32)luaL_optinteger(L, 6, 0);
|
||||
fadeinms = (UINT32)luaL_optinteger(L, 7, 0);
|
||||
|
||||
if (!player || P_IsLocalPlayer(player))
|
||||
S_ChangeMusic(music_name, music_flags, looping);
|
||||
S_ChangeMusicEx(music_name, music_flags, looping, position, prefadems, fadeinms);
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
@ -1891,10 +1895,8 @@ static int lib_sSpeedMusic(lua_State *L)
|
|||
return LUA_ErrInvalid(L, "player_t");
|
||||
}
|
||||
if (!player || P_IsLocalPlayer(player))
|
||||
lua_pushboolean(L, S_SpeedMusic(speed));
|
||||
else
|
||||
lua_pushboolean(L, false);
|
||||
return 1;
|
||||
S_SpeedMusic(speed);
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int lib_sStopMusic(lua_State *L)
|
||||
|
@ -1912,6 +1914,110 @@ static int lib_sStopMusic(lua_State *L)
|
|||
return 0;
|
||||
}
|
||||
|
||||
static int lib_sSetInternalMusicVolume(lua_State *L)
|
||||
{
|
||||
UINT32 volume = (UINT32)luaL_checkinteger(L, 1);
|
||||
player_t *player = NULL;
|
||||
NOHUD
|
||||
if (!lua_isnone(L, 2) && lua_isuserdata(L, 2))
|
||||
{
|
||||
player = *((player_t **)luaL_checkudata(L, 2, META_PLAYER));
|
||||
if (!player)
|
||||
return LUA_ErrInvalid(L, "player_t");
|
||||
}
|
||||
if (!player || P_IsLocalPlayer(player))
|
||||
{
|
||||
S_SetInternalMusicVolume(volume);
|
||||
lua_pushboolean(L, true);
|
||||
}
|
||||
else
|
||||
lua_pushnil(L);
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int lib_sStopFadingMusic(lua_State *L)
|
||||
{
|
||||
player_t *player = NULL;
|
||||
NOHUD
|
||||
if (!lua_isnone(L, 1) && lua_isuserdata(L, 1))
|
||||
{
|
||||
player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
||||
if (!player)
|
||||
return LUA_ErrInvalid(L, "player_t");
|
||||
}
|
||||
if (!player || P_IsLocalPlayer(player))
|
||||
{
|
||||
S_StopFadingMusic();
|
||||
lua_pushboolean(L, true);
|
||||
}
|
||||
else
|
||||
lua_pushnil(L);
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int lib_sFadeMusic(lua_State *L)
|
||||
{
|
||||
UINT32 target_volume = (UINT32)luaL_checkinteger(L, 1);
|
||||
UINT32 ms;
|
||||
INT32 source_volume;
|
||||
player_t *player = NULL;
|
||||
NOHUD
|
||||
if (!lua_isnone(L, 3) && lua_isuserdata(L, 3))
|
||||
{
|
||||
player = *((player_t **)luaL_checkudata(L, 3, META_PLAYER));
|
||||
if (!player)
|
||||
return LUA_ErrInvalid(L, "player_t");
|
||||
ms = (UINT32)luaL_checkinteger(L, 2);
|
||||
source_volume = -1;
|
||||
}
|
||||
else if (!lua_isnone(L, 4) && lua_isuserdata(L, 4))
|
||||
{
|
||||
player = *((player_t **)luaL_checkudata(L, 4, META_PLAYER));
|
||||
if (!player)
|
||||
return LUA_ErrInvalid(L, "player_t");
|
||||
source_volume = (INT32)luaL_checkinteger(L, 2);
|
||||
ms = (UINT32)luaL_checkinteger(L, 3);
|
||||
}
|
||||
else if (luaL_optinteger(L, 3, INT32_MAX) == INT32_MAX)
|
||||
{
|
||||
ms = (UINT32)luaL_checkinteger(L, 2);
|
||||
source_volume = -1;
|
||||
}
|
||||
else
|
||||
{
|
||||
source_volume = (INT32)luaL_checkinteger(L, 2);
|
||||
ms = (UINT32)luaL_checkinteger(L, 3);
|
||||
}
|
||||
|
||||
NOHUD
|
||||
|
||||
if (!player || P_IsLocalPlayer(player))
|
||||
lua_pushboolean(L, S_FadeMusicFromVolume(target_volume, source_volume, ms));
|
||||
else
|
||||
lua_pushnil(L);
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int lib_sFadeOutStopMusic(lua_State *L)
|
||||
{
|
||||
UINT32 ms = (UINT32)luaL_checkinteger(L, 1);
|
||||
player_t *player = NULL;
|
||||
NOHUD
|
||||
if (!lua_isnone(L, 2) && lua_isuserdata(L, 2))
|
||||
{
|
||||
player = *((player_t **)luaL_checkudata(L, 2, META_PLAYER));
|
||||
if (!player)
|
||||
return LUA_ErrInvalid(L, "player_t");
|
||||
}
|
||||
if (!player || P_IsLocalPlayer(player))
|
||||
{
|
||||
lua_pushboolean(L, S_FadeOutStopMusic(ms));
|
||||
}
|
||||
else
|
||||
lua_pushnil(L);
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int lib_sOriginPlaying(lua_State *L)
|
||||
{
|
||||
void *origin = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
||||
|
@ -2264,6 +2370,10 @@ static luaL_Reg lib[] = {
|
|||
{"S_ChangeMusic",lib_sChangeMusic},
|
||||
{"S_SpeedMusic",lib_sSpeedMusic},
|
||||
{"S_StopMusic",lib_sStopMusic},
|
||||
{"S_SetInternalMusicVolume", lib_sSetInternalMusicVolume},
|
||||
{"S_StopFadingMusic",lib_sStopFadingMusic},
|
||||
{"S_FadeMusic",lib_sFadeMusic},
|
||||
{"S_FadeOutStopMusic",lib_sFadeOutStopMusic},
|
||||
{"S_OriginPlaying",lib_sOriginPlaying},
|
||||
{"S_IdPlaying",lib_sIdPlaying},
|
||||
{"S_SoundPlaying",lib_sSoundPlaying},
|
||||
|
|
|
@ -1468,6 +1468,12 @@ static int mapheaderinfo_get(lua_State *L)
|
|||
lua_pushstring(L, header->musname);
|
||||
else if (fastcmp(field,"mustrack"))
|
||||
lua_pushinteger(L, header->mustrack);
|
||||
else if (fastcmp(field,"muspos"))
|
||||
lua_pushinteger(L, header->muspos);
|
||||
else if (fastcmp(field,"musinterfadeout"))
|
||||
lua_pushinteger(L, header->musinterfadeout);
|
||||
else if (fastcmp(field,"musintername"))
|
||||
lua_pushstring(L, header->musintername);
|
||||
else if (fastcmp(field,"forcecharacter"))
|
||||
lua_pushstring(L, header->forcecharacter);
|
||||
else if (fastcmp(field,"weather"))
|
||||
|
|
149
src/m_menu.c
149
src/m_menu.c
|
@ -112,41 +112,8 @@ typedef enum
|
|||
const char *quitmsg[NUM_QUITMESSAGES];
|
||||
|
||||
// Stuff for customizing the player select screen Tails 09-22-2003
|
||||
description_t description[32] =
|
||||
{
|
||||
{"\x82Sonic\x80 is the fastest of the three, but also the hardest to control. Beginners beware, but experts will find Sonic very powerful.\n\n\x82""Ability:\x80 Speed Thok\nDouble jump to zoom forward with a huge burst of speed.\n\n\x82Tip:\x80 Simply letting go of forward does not slow down in SRB2. To slow down, hold the opposite direction.", "", "sonic"},
|
||||
{"\x82Tails\x80 is the most mobile of the three, but has the slowest speed. Because of his mobility, he's well-\nsuited to beginners.\n\n\x82""Ability:\x80 Fly\nDouble jump to start flying for a limited time. Repetitively hit the jump button to ascend.\n\n\x82Tip:\x80 To quickly descend while flying, hit the spin button.", "", "tails"},
|
||||
{"\x82Knuckles\x80 is well-\nrounded and can destroy breakable walls simply by touching them, but he can't jump as high as the other two.\n\n\x82""Ability:\x80 Glide & Climb\nDouble jump to glide in the air as long as jump is held. Glide into a wall to climb it.\n\n\x82Tip:\x80 Press spin while climbing to jump off the wall; press jump instead to jump off\nand face away from\nthe wall.", "", "knuckles"},
|
||||
{"\x82Sonic & Tails\x80 team up to take on Dr. Eggman!\nControl Sonic while Tails desperately struggles to keep up.\n\nPlayer 2 can control Tails directly by setting the controls in the options menu.\nTails's directional controls are relative to Player 1's camera.\n\nTails can pick up Sonic while flying and carry him around.", "CHRS&T", "sonic&tails"},
|
||||
{"???", "", ""},
|
||||
{"???", "", ""},
|
||||
{"???", "", ""},
|
||||
{"???", "", ""},
|
||||
{"???", "", ""},
|
||||
{"???", "", ""},
|
||||
{"???", "", ""},
|
||||
{"???", "", ""},
|
||||
{"???", "", ""},
|
||||
{"???", "", ""},
|
||||
{"???", "", ""},
|
||||
{"???", "", ""},
|
||||
{"???", "", ""},
|
||||
{"???", "", ""},
|
||||
{"???", "", ""},
|
||||
{"???", "", ""},
|
||||
{"???", "", ""},
|
||||
{"???", "", ""},
|
||||
{"???", "", ""},
|
||||
{"???", "", ""},
|
||||
{"???", "", ""},
|
||||
{"???", "", ""},
|
||||
{"???", "", ""},
|
||||
{"???", "", ""},
|
||||
{"???", "", ""},
|
||||
{"???", "", ""},
|
||||
{"???", "", ""},
|
||||
{"???", "", ""}
|
||||
};
|
||||
description_t description[MAXSKINS];
|
||||
|
||||
static char *char_notes = NULL;
|
||||
static fixed_t char_scroll = 0;
|
||||
|
||||
|
@ -377,23 +344,9 @@ static CV_PossibleValue_t skins_cons_t[MAXSKINS+1] = {{1, DEFAULTSKIN}};
|
|||
consvar_t cv_chooseskin = {"chooseskin", DEFAULTSKIN, CV_HIDEN|CV_CALL, skins_cons_t, Nextmap_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
// This gametype list is integral for many different reasons.
|
||||
// When you add gametypes here, don't forget to update them in CV_AddValue!
|
||||
CV_PossibleValue_t gametype_cons_t[] =
|
||||
{
|
||||
{GT_COOP, "Co-op"},
|
||||
// When you add gametypes here, don't forget to update them in dehacked.c and doomstat.h!
|
||||
CV_PossibleValue_t gametype_cons_t[NUMGAMETYPES+1];
|
||||
|
||||
{GT_COMPETITION, "Competition"},
|
||||
{GT_RACE, "Race"},
|
||||
|
||||
{GT_MATCH, "Match"},
|
||||
{GT_TEAMMATCH, "Team Match"},
|
||||
|
||||
{GT_TAG, "Tag"},
|
||||
{GT_HIDEANDSEEK, "Hide and Seek"},
|
||||
|
||||
{GT_CTF, "CTF"},
|
||||
{0, NULL}
|
||||
};
|
||||
consvar_t cv_newgametype = {"newgametype", "Co-op", CV_HIDEN|CV_CALL, gametype_cons_t, Newgametype_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
static CV_PossibleValue_t serversort_cons_t[] = {
|
||||
|
@ -839,41 +792,7 @@ static menuitem_t SP_LevelStatsMenu[] =
|
|||
// A rare case.
|
||||
// External files modify this menu, so we can't call it static.
|
||||
// And I'm too lazy to go through and rename it everywhere. ARRGH!
|
||||
menuitem_t PlayerMenu[32] =
|
||||
{
|
||||
{IT_CALL, NULL, NULL, M_ChoosePlayer, 0},
|
||||
{IT_CALL, NULL, NULL, M_ChoosePlayer, 0},
|
||||
{IT_CALL, NULL, NULL, M_ChoosePlayer, 0},
|
||||
{IT_CALL, NULL, NULL, M_ChoosePlayer, 0},
|
||||
{IT_DISABLED, NULL, NULL, M_ChoosePlayer, 0},
|
||||
{IT_DISABLED, NULL, NULL, M_ChoosePlayer, 0},
|
||||
{IT_DISABLED, NULL, NULL, M_ChoosePlayer, 0},
|
||||
{IT_DISABLED, NULL, NULL, M_ChoosePlayer, 0},
|
||||
{IT_DISABLED, NULL, NULL, M_ChoosePlayer, 0},
|
||||
{IT_DISABLED, NULL, NULL, M_ChoosePlayer, 0},
|
||||
{IT_DISABLED, NULL, NULL, M_ChoosePlayer, 0},
|
||||
{IT_DISABLED, NULL, NULL, M_ChoosePlayer, 0},
|
||||
{IT_DISABLED, NULL, NULL, M_ChoosePlayer, 0},
|
||||
{IT_DISABLED, NULL, NULL, M_ChoosePlayer, 0},
|
||||
{IT_DISABLED, NULL, NULL, M_ChoosePlayer, 0},
|
||||
{IT_DISABLED, NULL, NULL, M_ChoosePlayer, 0},
|
||||
{IT_DISABLED, NULL, NULL, M_ChoosePlayer, 0},
|
||||
{IT_DISABLED, NULL, NULL, M_ChoosePlayer, 0},
|
||||
{IT_DISABLED, NULL, NULL, M_ChoosePlayer, 0},
|
||||
{IT_DISABLED, NULL, NULL, M_ChoosePlayer, 0},
|
||||
{IT_DISABLED, NULL, NULL, M_ChoosePlayer, 0},
|
||||
{IT_DISABLED, NULL, NULL, M_ChoosePlayer, 0},
|
||||
{IT_DISABLED, NULL, NULL, M_ChoosePlayer, 0},
|
||||
{IT_DISABLED, NULL, NULL, M_ChoosePlayer, 0},
|
||||
{IT_DISABLED, NULL, NULL, M_ChoosePlayer, 0},
|
||||
{IT_DISABLED, NULL, NULL, M_ChoosePlayer, 0},
|
||||
{IT_DISABLED, NULL, NULL, M_ChoosePlayer, 0},
|
||||
{IT_DISABLED, NULL, NULL, M_ChoosePlayer, 0},
|
||||
{IT_DISABLED, NULL, NULL, M_ChoosePlayer, 0},
|
||||
{IT_DISABLED, NULL, NULL, M_ChoosePlayer, 0},
|
||||
{IT_DISABLED, NULL, NULL, M_ChoosePlayer, 0},
|
||||
{IT_DISABLED, NULL, NULL, M_ChoosePlayer, 0}
|
||||
};
|
||||
menuitem_t PlayerMenu[MAXSKINS];
|
||||
|
||||
// -----------------------------------
|
||||
// Multiplayer and all of its submenus
|
||||
|
@ -2847,6 +2766,55 @@ void M_Init(void)
|
|||
CV_RegisterVar(&cv_allcaps);
|
||||
}
|
||||
|
||||
void M_InitCharacterTables(void)
|
||||
{
|
||||
UINT8 i;
|
||||
|
||||
// Setup PlayerMenu table
|
||||
for (i = 0; i < MAXSKINS; i++)
|
||||
{
|
||||
PlayerMenu[i].status = (i < 4 ? IT_CALL : IT_DISABLED);
|
||||
PlayerMenu[i].patch = PlayerMenu[i].text = NULL;
|
||||
PlayerMenu[i].itemaction = M_ChoosePlayer;
|
||||
PlayerMenu[i].alphaKey = 0;
|
||||
}
|
||||
|
||||
// Setup description table
|
||||
for (i = 0; i < MAXSKINS; i++)
|
||||
{
|
||||
if (i == 0)
|
||||
{
|
||||
strcpy(description[i].notes, "\x82Sonic\x80 is the fastest of the three, but also the hardest to control. Beginners beware, but experts will find Sonic very powerful.\n\n\x82""Ability:\x80 Speed Thok\nDouble jump to zoom forward with a huge burst of speed.\n\n\x82Tip:\x80 Simply letting go of forward does not slow down in SRB2. To slow down, hold the opposite direction.");
|
||||
strcpy(description[i].picname, "");
|
||||
strcpy(description[i].skinname, "sonic");
|
||||
}
|
||||
else if (i == 1)
|
||||
{
|
||||
strcpy(description[i].notes, "\x82Tails\x80 is the most mobile of the three, but has the slowest speed. Because of his mobility, he's well-\nsuited to beginners.\n\n\x82""Ability:\x80 Fly\nDouble jump to start flying for a limited time. Repetitively hit the jump button to ascend.\n\n\x82Tip:\x80 To quickly descend while flying, hit the spin button.");
|
||||
strcpy(description[i].picname, "");
|
||||
strcpy(description[i].skinname, "tails");
|
||||
}
|
||||
else if (i == 2)
|
||||
{
|
||||
strcpy(description[i].notes, "\x82Knuckles\x80 is well-\nrounded and can destroy breakable walls simply by touching them, but he can't jump as high as the other two.\n\n\x82""Ability:\x80 Glide & Climb\nDouble jump to glide in the air as long as jump is held. Glide into a wall to climb it.\n\n\x82Tip:\x80 Press spin while climbing to jump off the wall; press jump instead to jump off\nand face away from\nthe wall.");
|
||||
strcpy(description[i].picname, "");
|
||||
strcpy(description[i].skinname, "knuckles");
|
||||
}
|
||||
else if (i == 3)
|
||||
{
|
||||
strcpy(description[i].notes, "\x82Sonic & Tails\x80 team up to take on Dr. Eggman!\nControl Sonic while Tails desperately struggles to keep up.\n\nPlayer 2 can control Tails directly by setting the controls in the options menu.\nTails's directional controls are relative to Player 1's camera.\n\nTails can pick up Sonic while flying and carry him around.");
|
||||
strcpy(description[i].picname, "CHRS&T");
|
||||
strcpy(description[i].skinname, "sonic&tails");
|
||||
}
|
||||
else
|
||||
{
|
||||
strcpy(description[i].notes, "???");
|
||||
strcpy(description[i].picname, "");
|
||||
strcpy(description[i].skinname, "");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ==========================================================================
|
||||
// SPECIAL MENU OPTION DRAW ROUTINES GO HERE
|
||||
// ==========================================================================
|
||||
|
@ -6539,7 +6507,7 @@ static void M_DrawRoomMenu(void)
|
|||
|
||||
static void M_DrawConnectMenu(void)
|
||||
{
|
||||
UINT16 i, j;
|
||||
UINT16 i;
|
||||
const char *gt = "Unknown";
|
||||
INT32 numPages = (serverlistcount+(SERVERS_PER_PAGE-1))/SERVERS_PER_PAGE;
|
||||
|
||||
|
@ -6585,11 +6553,8 @@ static void M_DrawConnectMenu(void)
|
|||
va("Ping: %u", (UINT32)LONG(serverlist[slindex].info.time)));
|
||||
|
||||
gt = "Unknown";
|
||||
for (j = 0; gametype_cons_t[j].strvalue; j++)
|
||||
{
|
||||
if (gametype_cons_t[j].value == serverlist[slindex].info.gametype)
|
||||
gt = gametype_cons_t[j].strvalue;
|
||||
}
|
||||
if (serverlist[slindex].info.gametype < NUMGAMETYPES)
|
||||
gt = Gametype_Names[serverlist[slindex].info.gametype];
|
||||
|
||||
V_DrawSmallString(currentMenu->x+46,S_LINEY(i)+8, globalflags,
|
||||
va("Players: %02d/%02d", serverlist[slindex].info.numberofplayer, serverlist[slindex].info.maxplayer));
|
||||
|
|
|
@ -38,6 +38,9 @@ void M_Drawer(void);
|
|||
// Called by D_SRB2Main, loads the config file.
|
||||
void M_Init(void);
|
||||
|
||||
// Called by D_SRB2Main also, sets up the playermenu and description tables.
|
||||
void M_InitCharacterTables(void);
|
||||
|
||||
// Called by intro code to force menu up upon a keypress,
|
||||
// does nothing if menu is already up.
|
||||
void M_StartControlPanel(void);
|
||||
|
@ -151,7 +154,7 @@ typedef struct menuitem_s
|
|||
UINT8 alphaKey;
|
||||
} menuitem_t;
|
||||
|
||||
extern menuitem_t PlayerMenu[32];
|
||||
extern menuitem_t PlayerMenu[MAXSKINS];
|
||||
|
||||
typedef struct menu_s
|
||||
{
|
||||
|
@ -206,7 +209,7 @@ typedef struct
|
|||
UINT8 netgame;
|
||||
} saveinfo_t;
|
||||
|
||||
extern description_t description[32];
|
||||
extern description_t description[MAXSKINS];
|
||||
|
||||
extern consvar_t cv_newgametype, cv_nextmap, cv_chooseskin, cv_serversort;
|
||||
extern CV_PossibleValue_t gametype_cons_t[];
|
||||
|
|
60
src/m_misc.c
60
src/m_misc.c
|
@ -30,6 +30,7 @@
|
|||
#include "g_game.h"
|
||||
#include "m_misc.h"
|
||||
#include "hu_stuff.h"
|
||||
#include "st_stuff.h"
|
||||
#include "v_video.h"
|
||||
#include "z_zone.h"
|
||||
#include "g_input.h"
|
||||
|
@ -586,6 +587,21 @@ void M_SaveConfig(const char *filename)
|
|||
fclose(f);
|
||||
}
|
||||
|
||||
// ==========================================================================
|
||||
// SCREENSHOTS
|
||||
// ==========================================================================
|
||||
static UINT8 screenshot_palette[768];
|
||||
static void M_CreateScreenShotPalette(void)
|
||||
{
|
||||
size_t i, j;
|
||||
for (i = 0, j = 0; i < 768; i += 3, j++)
|
||||
{
|
||||
RGBA_t locpal = pLocalPalette[(max(st_palette,0)*256)+j];
|
||||
screenshot_palette[i] = locpal.s.red;
|
||||
screenshot_palette[i+1] = locpal.s.green;
|
||||
screenshot_palette[i+2] = locpal.s.blue;
|
||||
}
|
||||
}
|
||||
|
||||
#if NUMSCREENS > 2
|
||||
static const char *Newsnapshotfile(const char *pathname, const char *ext)
|
||||
|
@ -1016,6 +1032,7 @@ static boolean M_SetupaPNG(png_const_charp filename, png_bytep pal)
|
|||
static inline moviemode_t M_StartMovieAPNG(const char *pathname)
|
||||
{
|
||||
#ifdef USE_APNG
|
||||
UINT8 *palette;
|
||||
const char *freename = NULL;
|
||||
boolean ret = false;
|
||||
|
||||
|
@ -1031,10 +1048,8 @@ static inline moviemode_t M_StartMovieAPNG(const char *pathname)
|
|||
return MM_OFF;
|
||||
}
|
||||
|
||||
if (rendermode == render_soft)
|
||||
ret = M_SetupaPNG(va(pandf,pathname,freename), W_CacheLumpName(GetPalette(), PU_CACHE));
|
||||
else
|
||||
ret = M_SetupaPNG(va(pandf,pathname,freename), NULL);
|
||||
if (rendermode == render_soft) M_CreateScreenShotPalette();
|
||||
ret = M_SetupaPNG(va(pandf,pathname,freename), (palette = screenshot_palette));
|
||||
|
||||
if (!ret)
|
||||
{
|
||||
|
@ -1237,7 +1252,7 @@ void M_StopMovie(void)
|
|||
* \param data The image data.
|
||||
* \param width Width of the picture.
|
||||
* \param height Height of the picture.
|
||||
* \param palette Palette of image data
|
||||
* \param palette Palette of image data.
|
||||
* \note if palette is NULL, BGR888 format
|
||||
*/
|
||||
boolean M_SavePNG(const char *filename, void *data, int width, int height, const UINT8 *palette)
|
||||
|
@ -1259,8 +1274,7 @@ boolean M_SavePNG(const char *filename, void *data, int width, int height, const
|
|||
return false;
|
||||
}
|
||||
|
||||
png_ptr = png_create_write_struct(PNG_LIBPNG_VER_STRING, NULL,
|
||||
PNG_error, PNG_warn);
|
||||
png_ptr = png_create_write_struct(PNG_LIBPNG_VER_STRING, NULL, PNG_error, PNG_warn);
|
||||
if (!png_ptr)
|
||||
{
|
||||
CONS_Debug(DBG_RENDER, "M_SavePNG: Error on initialize libpng\n");
|
||||
|
@ -1414,9 +1428,8 @@ void M_ScreenShot(void)
|
|||
}
|
||||
|
||||
/** Takes a screenshot.
|
||||
* The screenshot is saved as "srb2xxxx.pcx" (or "srb2xxxx.tga" in hardware
|
||||
* rendermode) where xxxx is the lowest four-digit number for which a file
|
||||
* does not already exist.
|
||||
* The screenshot is saved as "srb2xxxx.png" where xxxx is the lowest
|
||||
* four-digit number for which a file does not already exist.
|
||||
*
|
||||
* \sa HWR_ScreenShot
|
||||
*/
|
||||
|
@ -1430,6 +1443,10 @@ void M_DoScreenShot(void)
|
|||
// Don't take multiple screenshots, obviously
|
||||
takescreenshot = false;
|
||||
|
||||
// how does one take a screenshot without a render system?
|
||||
if (rendermode == render_none)
|
||||
return;
|
||||
|
||||
if (cv_screenshot_option.value == 0)
|
||||
pathname = usehome ? srb2home : srb2path;
|
||||
else if (cv_screenshot_option.value == 1)
|
||||
|
@ -1440,16 +1457,13 @@ void M_DoScreenShot(void)
|
|||
pathname = cv_screenshot_folder.string;
|
||||
|
||||
#ifdef USE_PNG
|
||||
if (rendermode != render_none)
|
||||
freename = Newsnapshotfile(pathname,"png");
|
||||
freename = Newsnapshotfile(pathname,"png");
|
||||
#else
|
||||
if (rendermode == render_soft)
|
||||
freename = Newsnapshotfile(pathname,"pcx");
|
||||
else if (rendermode != render_none)
|
||||
else if (rendermode == render_opengl)
|
||||
freename = Newsnapshotfile(pathname,"tga");
|
||||
#endif
|
||||
else
|
||||
I_Error("Can't take a screenshot without a render system");
|
||||
|
||||
if (rendermode == render_soft)
|
||||
{
|
||||
|
@ -1463,18 +1477,16 @@ void M_DoScreenShot(void)
|
|||
|
||||
// save the pcx file
|
||||
#ifdef HWRENDER
|
||||
if (rendermode != render_soft)
|
||||
if (rendermode == render_opengl)
|
||||
ret = HWR_Screenshot(va(pandf,pathname,freename));
|
||||
else
|
||||
#endif
|
||||
if (rendermode != render_none)
|
||||
{
|
||||
M_CreateScreenShotPalette();
|
||||
#ifdef USE_PNG
|
||||
ret = M_SavePNG(va(pandf,pathname,freename), linear, vid.width, vid.height,
|
||||
W_CacheLumpName(GetPalette(), PU_CACHE));
|
||||
ret = M_SavePNG(va(pandf,pathname,freename), linear, vid.width, vid.height, screenshot_palette);
|
||||
#else
|
||||
ret = WritePCXfile(va(pandf,pathname,freename), linear, vid.width, vid.height,
|
||||
W_CacheLumpName(GetPalette(), PU_CACHE));
|
||||
ret = WritePCXfile(va(pandf,pathname,freename), linear, vid.width, vid.height, screenshot_palette);
|
||||
#endif
|
||||
}
|
||||
|
||||
|
@ -1482,14 +1494,14 @@ failure:
|
|||
if (ret)
|
||||
{
|
||||
if (moviemode != MM_SCREENSHOT)
|
||||
CONS_Printf(M_GetText("screen shot %s saved in %s\n"), freename, pathname);
|
||||
CONS_Printf(M_GetText("Screen shot %s saved in %s\n"), freename, pathname);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (freename)
|
||||
CONS_Printf(M_GetText("Couldn't create screen shot %s in %s\n"), freename, pathname);
|
||||
CONS_Alert(CONS_ERROR, M_GetText("Couldn't create screen shot %s in %s\n"), freename, pathname);
|
||||
else
|
||||
CONS_Printf(M_GetText("Couldn't create screen shot (all 10000 slots used!) in %s\n"), pathname);
|
||||
CONS_Alert(CONS_ERROR, M_GetText("Couldn't create screen shot in %s (all 10000 slots used!)\n"), pathname);
|
||||
|
||||
if (moviemode == MM_SCREENSHOT)
|
||||
M_StopMovie();
|
||||
|
|
|
@ -2643,7 +2643,7 @@ static void P_KillPlayer(player_t *player, mobj_t *source, INT32 damage)
|
|||
}
|
||||
}
|
||||
|
||||
static inline void P_SuperDamage(player_t *player, mobj_t *inflictor, mobj_t *source, INT32 damage)
|
||||
static void P_SuperDamage(player_t *player, mobj_t *inflictor, mobj_t *source, INT32 damage)
|
||||
{
|
||||
fixed_t fallbackspeed;
|
||||
angle_t ang;
|
||||
|
|
|
@ -647,8 +647,6 @@ static void P_NetArchiveWorld(void)
|
|||
|
||||
WRITEUINT16(put, 0xffff);
|
||||
|
||||
mld = W_CacheLumpNum(lastloadedmaplumpnum+ML_LINEDEFS, PU_CACHE);
|
||||
msd = W_CacheLumpNum(lastloadedmaplumpnum+ML_SIDEDEFS, PU_CACHE);
|
||||
// do lines
|
||||
for (i = 0; i < numlines; i++, mld++, li++)
|
||||
{
|
||||
|
|
|
@ -187,6 +187,12 @@ static void P_ClearSingleMapHeaderInfo(INT16 i)
|
|||
mapheaderinfo[num]->musname[6] = 0;
|
||||
DEH_WriteUndoline("MUSICTRACK", va("%d", mapheaderinfo[num]->mustrack), UNDO_NONE);
|
||||
mapheaderinfo[num]->mustrack = 0;
|
||||
DEH_WriteUndoline("MUSICPOS", va("%d", mapheaderinfo[num]->muspos), UNDO_NONE);
|
||||
mapheaderinfo[num]->muspos = 0;
|
||||
DEH_WriteUndoline("MUSICINTERFADEOUT", va("%d", mapheaderinfo[num]->musinterfadeout), UNDO_NONE);
|
||||
mapheaderinfo[num]->musinterfadeout = 0;
|
||||
DEH_WriteUndoline("MUSICINTER", mapheaderinfo[num]->musintername, UNDO_NONE);
|
||||
mapheaderinfo[num]->musintername[0] = '\0';
|
||||
DEH_WriteUndoline("FORCECHARACTER", va("%d", mapheaderinfo[num]->forcecharacter), UNDO_NONE);
|
||||
mapheaderinfo[num]->forcecharacter[0] = '\0';
|
||||
DEH_WriteUndoline("WEATHER", va("%d", mapheaderinfo[num]->weather), UNDO_NONE);
|
||||
|
@ -1534,19 +1540,33 @@ static void P_LoadRawSideDefs2(void *data)
|
|||
{
|
||||
M_Memcpy(process,msd->bottomtexture,8);
|
||||
process[8] = '\0';
|
||||
sd->bottomtexture = get_number(process)-1;
|
||||
sd->bottomtexture = get_number(process);
|
||||
}
|
||||
M_Memcpy(process,msd->toptexture,8);
|
||||
process[8] = '\0';
|
||||
sd->text = Z_Malloc(7, PU_LEVEL, NULL);
|
||||
|
||||
// If they type in O_ or D_ and their music name, just shrug,
|
||||
// then copy the rest instead.
|
||||
if ((process[0] == 'O' || process[0] == 'D') && process[7])
|
||||
M_Memcpy(sd->text, process+2, 6);
|
||||
else // Assume it's a proper music name.
|
||||
M_Memcpy(sd->text, process, 6);
|
||||
sd->text[6] = 0;
|
||||
if (!(msd->midtexture[0] == '-' && msd->midtexture[1] == '\0') || msd->midtexture[1] != '\0')
|
||||
{
|
||||
M_Memcpy(process,msd->midtexture,8);
|
||||
process[8] = '\0';
|
||||
sd->midtexture = get_number(process);
|
||||
}
|
||||
|
||||
// always process if back sidedef, because we need that - symbol
|
||||
sd->text = Z_Malloc(7, PU_LEVEL, NULL);
|
||||
if (i == 1 || msd->toptexture[0] != '-' || msd->toptexture[1] != '\0')
|
||||
{
|
||||
M_Memcpy(process,msd->toptexture,8);
|
||||
process[8] = '\0';
|
||||
|
||||
// If they type in O_ or D_ and their music name, just shrug,
|
||||
// then copy the rest instead.
|
||||
if ((process[0] == 'O' || process[0] == 'D') && process[7])
|
||||
M_Memcpy(sd->text, process+2, 6);
|
||||
else // Assume it's a proper music name.
|
||||
M_Memcpy(sd->text, process, 6);
|
||||
sd->text[6] = 0;
|
||||
}
|
||||
else
|
||||
sd->text[0] = 0;
|
||||
break;
|
||||
}
|
||||
|
||||
|
|
|
@ -264,7 +264,7 @@ void P_SpawnSlope_Line(int linenum)
|
|||
|
||||
if(!line->frontsector || !line->backsector)
|
||||
{
|
||||
CONS_Printf("P_SpawnSlope_Line used on a line without two sides.\n");
|
||||
CONS_Debug(DBG_SETUP, "P_SpawnSlope_Line used on a line without two sides. (line number %i)\n", linenum);
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
66
src/p_spec.c
66
src/p_spec.c
|
@ -2408,16 +2408,68 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
|
|||
// console player only unless NOCLIMB is set
|
||||
if ((line->flags & ML_NOCLIMB) || (mo && mo->player && P_IsLocalPlayer(mo->player)))
|
||||
{
|
||||
UINT16 tracknum = (UINT16)sides[line->sidenum[0]].bottomtexture;
|
||||
boolean musicsame = (!sides[line->sidenum[0]].text[0] || !strnicmp(sides[line->sidenum[0]].text, S_MusicName(), 7));
|
||||
UINT16 tracknum = (UINT16)max(sides[line->sidenum[0]].bottomtexture, 0);
|
||||
INT32 position = (INT32)max(sides[line->sidenum[0]].midtexture, 0);
|
||||
UINT32 prefadems = (UINT32)max(sides[line->sidenum[0]].textureoffset >> FRACBITS, 0);
|
||||
UINT32 postfadems = (UINT32)max(sides[line->sidenum[0]].rowoffset >> FRACBITS, 0);
|
||||
UINT8 fadetarget = (UINT8)max((line->sidenum[1] != 0xffff) ? sides[line->sidenum[1]].textureoffset >> FRACBITS : 0, 0);
|
||||
INT16 fadesource = (INT16)max((line->sidenum[1] != 0xffff) ? sides[line->sidenum[1]].rowoffset >> FRACBITS : -1, -1);
|
||||
|
||||
strncpy(mapmusname, sides[line->sidenum[0]].text, 7);
|
||||
mapmusname[6] = 0;
|
||||
// Seek offset from current song position
|
||||
if (line->flags & ML_EFFECT1)
|
||||
{
|
||||
// adjust for loop point if subtracting
|
||||
if (position < 0 && S_GetMusicLength() &&
|
||||
S_GetMusicPosition() > S_GetMusicLoopPoint() &&
|
||||
S_GetMusicPosition() + position < S_GetMusicLoopPoint())
|
||||
position = max(S_GetMusicLength() - (S_GetMusicLoopPoint() - (S_GetMusicPosition() + position)), 0);
|
||||
else
|
||||
position = max(S_GetMusicPosition() + position, 0);
|
||||
}
|
||||
|
||||
mapmusflags = tracknum & MUSIC_TRACKMASK;
|
||||
if (!(line->flags & ML_BLOCKMONSTERS))
|
||||
mapmusflags |= MUSIC_RELOADRESET;
|
||||
// Fade current music to target volume (if music won't be changed)
|
||||
if ((line->flags & ML_EFFECT2) && fadetarget && musicsame)
|
||||
{
|
||||
// 0 fadesource means fade from current volume.
|
||||
// meaning that we can't specify volume 0 as the source volume -- this starts at 1.
|
||||
if (!fadesource)
|
||||
fadesource = -1;
|
||||
|
||||
S_ChangeMusic(mapmusname, mapmusflags, !(line->flags & ML_EFFECT4));
|
||||
if (!postfadems)
|
||||
S_SetInternalMusicVolume(fadetarget);
|
||||
else
|
||||
S_FadeMusicFromVolume(fadetarget, fadesource, postfadems);
|
||||
|
||||
if (position)
|
||||
S_SetMusicPosition(position);
|
||||
}
|
||||
// Change the music and apply position/fade operations
|
||||
else
|
||||
{
|
||||
strncpy(mapmusname, sides[line->sidenum[0]].text, 7);
|
||||
mapmusname[6] = 0;
|
||||
|
||||
mapmusflags = tracknum & MUSIC_TRACKMASK;
|
||||
if (!(line->flags & ML_BLOCKMONSTERS))
|
||||
mapmusflags |= MUSIC_RELOADRESET;
|
||||
if (line->flags & ML_BOUNCY)
|
||||
mapmusflags |= MUSIC_FORCERESET;
|
||||
|
||||
mapmusposition = position;
|
||||
|
||||
S_ChangeMusicEx(mapmusname, mapmusflags, !(line->flags & ML_EFFECT4), position,
|
||||
!(line->flags & ML_EFFECT2) ? prefadems : 0,
|
||||
!(line->flags & ML_EFFECT2) ? postfadems : 0);
|
||||
|
||||
if ((line->flags & ML_EFFECT2) && fadetarget)
|
||||
{
|
||||
if (!postfadems)
|
||||
S_SetInternalMusicVolume(fadetarget);
|
||||
else
|
||||
S_FadeMusicFromVolume(fadetarget, fadesource, postfadems);
|
||||
}
|
||||
}
|
||||
|
||||
// Except, you can use the ML_BLOCKMONSTERS flag to change this behavior.
|
||||
// if (mapmusflags & MUSIC_RELOADRESET) then it will reset the music in G_PlayerReborn.
|
||||
|
|
11
src/p_user.c
11
src/p_user.c
|
@ -1124,13 +1124,13 @@ void P_RestoreMusic(player_t *player)
|
|||
if (mapheaderinfo[gamemap-1]->levelflags & LF_SPEEDMUSIC)
|
||||
{
|
||||
S_SpeedMusic(1.4f);
|
||||
S_ChangeMusic(mapmusname, mapmusflags, true);
|
||||
S_ChangeMusicEx(mapmusname, mapmusflags, true, mapmusposition, 0, 0);
|
||||
}
|
||||
else
|
||||
S_ChangeMusicInternal("shoes", true);
|
||||
}
|
||||
else
|
||||
S_ChangeMusic(mapmusname, mapmusflags, true);
|
||||
S_ChangeMusicEx(mapmusname, mapmusflags, true, mapmusposition, 0, 0);
|
||||
}
|
||||
|
||||
//
|
||||
|
@ -8688,8 +8688,11 @@ void P_PlayerThink(player_t *player)
|
|||
|
||||
if (player->bot)
|
||||
{
|
||||
if (player->playerstate == PST_LIVE && B_CheckRespawn(player))
|
||||
player->playerstate = PST_REBORN;
|
||||
if (player->playerstate == PST_LIVE || player->playerstate == PST_DEAD)
|
||||
{
|
||||
if (B_CheckRespawn(player))
|
||||
player->playerstate = PST_REBORN;
|
||||
}
|
||||
if (player->playerstate == PST_REBORN)
|
||||
return;
|
||||
}
|
||||
|
|
41
src/r_segs.c
41
src/r_segs.c
|
@ -854,24 +854,26 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor)
|
|||
if (leftheight > pfloorleft && rightheight > pfloorright && i+1 < dc_numlights)
|
||||
{
|
||||
lightlist_t *nextlight = &frontsector->lightlist[i+1];
|
||||
if (nextlight->slope ? P_GetZAt(nextlight->slope, ds->leftpos.x, ds->leftpos.y) : nextlight->height > pfloorleft
|
||||
&& nextlight->slope ? P_GetZAt(nextlight->slope, ds->rightpos.x, ds->rightpos.y) : nextlight->height > pfloorright)
|
||||
if ((nextlight->slope ? P_GetZAt(nextlight->slope, ds->leftpos.x, ds->leftpos.y) : nextlight->height) > pfloorleft
|
||||
&& (nextlight->slope ? P_GetZAt(nextlight->slope, ds->rightpos.x, ds->rightpos.y) : nextlight->height) > pfloorright)
|
||||
continue;
|
||||
}
|
||||
|
||||
leftheight -= viewz;
|
||||
rightheight -= viewz;
|
||||
|
||||
#define OVERFLOWTEST(height, scale) \
|
||||
overflow_test = (INT64)centeryfrac - (((INT64)height*scale)>>FRACBITS); \
|
||||
if (overflow_test < 0) overflow_test = -overflow_test; \
|
||||
if ((UINT64)overflow_test&0xFFFFFFFF80000000ULL) continue;
|
||||
#define CLAMPMAX INT32_MAX
|
||||
#define CLAMPMIN (-INT32_MAX) // This is not INT32_MIN on purpose! INT32_MIN makes the drawers freak out.
|
||||
// Monster Iestyn (25/03/18): do not skip these lights if they fail overflow test, just clamp them instead so they behave.
|
||||
overflow_test = (INT64)centeryfrac - (((INT64)leftheight*ds->scale1)>>FRACBITS);
|
||||
if (overflow_test > (INT64)CLAMPMAX) rlight->height = CLAMPMAX;
|
||||
else if (overflow_test > (INT64)CLAMPMIN) rlight->height = (fixed_t)overflow_test;
|
||||
else rlight->height = CLAMPMIN;
|
||||
|
||||
OVERFLOWTEST(leftheight, ds->scale1)
|
||||
OVERFLOWTEST(rightheight, ds->scale2)
|
||||
|
||||
rlight->height = (centeryfrac) - FixedMul(leftheight, ds->scale1);
|
||||
rlight->heightstep = (centeryfrac) - FixedMul(rightheight, ds->scale2);
|
||||
overflow_test = (INT64)centeryfrac - (((INT64)rightheight*ds->scale2)>>FRACBITS);
|
||||
if (overflow_test > (INT64)CLAMPMAX) rlight->heightstep = CLAMPMAX;
|
||||
else if (overflow_test > (INT64)CLAMPMIN) rlight->heightstep = (fixed_t)overflow_test;
|
||||
else rlight->heightstep = CLAMPMIN;
|
||||
rlight->heightstep = (rlight->heightstep-rlight->height)/(range);
|
||||
#else
|
||||
if (light->height < *pfloor->bottomheight)
|
||||
|
@ -893,12 +895,16 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor)
|
|||
leftheight -= viewz;
|
||||
rightheight -= viewz;
|
||||
|
||||
OVERFLOWTEST(leftheight, ds->scale1)
|
||||
OVERFLOWTEST(rightheight, ds->scale2)
|
||||
#undef OVERFLOWTEST
|
||||
// Monster Iestyn (25/03/18): do not skip these lights if they fail overflow test, just clamp them instead so they behave.
|
||||
overflow_test = (INT64)centeryfrac - (((INT64)leftheight*ds->scale1)>>FRACBITS);
|
||||
if (overflow_test > (INT64)CLAMPMAX) rlight->botheight = CLAMPMAX;
|
||||
else if (overflow_test > (INT64)CLAMPMIN) rlight->botheight = (fixed_t)overflow_test;
|
||||
else rlight->botheight = CLAMPMIN;
|
||||
|
||||
rlight->botheight = (centeryfrac) - FixedMul(leftheight, ds->scale1);
|
||||
rlight->botheightstep = (centeryfrac) - FixedMul(rightheight, ds->scale2);
|
||||
overflow_test = (INT64)centeryfrac - (((INT64)rightheight*ds->scale2)>>FRACBITS);
|
||||
if (overflow_test > (INT64)CLAMPMAX) rlight->botheightstep = CLAMPMAX;
|
||||
else if (overflow_test > (INT64)CLAMPMIN) rlight->botheightstep = (fixed_t)overflow_test;
|
||||
else rlight->botheightstep = CLAMPMIN;
|
||||
rlight->botheightstep = (rlight->botheightstep-rlight->botheight)/(range);
|
||||
#else
|
||||
lheight = *light->caster->bottomheight;// > *pfloor->topheight ? *pfloor->topheight + FRACUNIT : *light->caster->bottomheight;
|
||||
|
@ -1071,9 +1077,6 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor)
|
|||
}
|
||||
#endif
|
||||
|
||||
#define CLAMPMAX INT32_MAX
|
||||
#define CLAMPMIN (-INT32_MAX) // This is not INT32_MIN on purpose! INT32_MIN makes the drawers freak out.
|
||||
|
||||
// draw the columns
|
||||
for (dc_x = x1; dc_x <= x2; dc_x++)
|
||||
{
|
||||
|
|
|
@ -2306,7 +2306,7 @@ void R_DrawMasked(void)
|
|||
// ==========================================================================
|
||||
|
||||
INT32 numskins = 0;
|
||||
skin_t skins[MAXSKINS+1];
|
||||
skin_t skins[MAXSKINS];
|
||||
// FIXTHIS: don't work because it must be inistilised before the config load
|
||||
//#define SKINVALUES
|
||||
#ifdef SKINVALUES
|
||||
|
@ -2559,7 +2559,7 @@ void R_AddSkins(UINT16 wadnum)
|
|||
// advance by default
|
||||
lastlump = lump + 1;
|
||||
|
||||
if (numskins > MAXSKINS)
|
||||
if (numskins >= MAXSKINS)
|
||||
{
|
||||
CONS_Debug(DBG_RENDER, "ignored skin (%d skins maximum)\n", MAXSKINS);
|
||||
continue; // so we know how many skins couldn't be added
|
||||
|
|
|
@ -180,7 +180,7 @@ typedef struct drawnode_s
|
|||
} drawnode_t;
|
||||
|
||||
extern INT32 numskins;
|
||||
extern skin_t skins[MAXSKINS + 1];
|
||||
extern skin_t skins[MAXSKINS];
|
||||
|
||||
void SetPlayerSkin(INT32 playernum,const char *skinname);
|
||||
void SetPlayerSkinByNum(INT32 playernum,INT32 skinnum); // Tails 03-16-2002
|
||||
|
|
169
src/s_sound.c
169
src/s_sound.c
|
@ -38,6 +38,10 @@ extern INT32 msg_id;
|
|||
#include "p_local.h" // camera info
|
||||
#include "m_misc.h" // for tunes command
|
||||
|
||||
#if defined(HAVE_BLUA) && defined(HAVE_LUA_MUSICPLUS)
|
||||
#include "lua_hook.h" // MusicChange hook
|
||||
#endif
|
||||
|
||||
#ifdef HW3SOUND
|
||||
// 3D Sound Interface
|
||||
#include "hardware/hw3sound.h"
|
||||
|
@ -1241,6 +1245,12 @@ static void *music_data;
|
|||
static UINT16 music_flags;
|
||||
static boolean music_looping;
|
||||
|
||||
static char queue_name[7];
|
||||
static UINT16 queue_flags;
|
||||
static boolean queue_looping;
|
||||
static UINT32 queue_position;
|
||||
static UINT32 queue_fadeinms;
|
||||
|
||||
/// ------------------------
|
||||
/// Music Status
|
||||
/// ------------------------
|
||||
|
@ -1275,6 +1285,11 @@ musictype_t S_MusicType(void)
|
|||
return I_SongType();
|
||||
}
|
||||
|
||||
const char *S_MusicName(void)
|
||||
{
|
||||
return music_name;
|
||||
}
|
||||
|
||||
boolean S_MusicInfo(char *mname, UINT16 *mflags, boolean *looping)
|
||||
{
|
||||
if (!I_SongPlaying())
|
||||
|
@ -1305,6 +1320,35 @@ boolean S_SpeedMusic(float speed)
|
|||
return I_SetSongSpeed(speed);
|
||||
}
|
||||
|
||||
/// ------------------------
|
||||
/// Music Seeking
|
||||
/// ------------------------
|
||||
|
||||
UINT32 S_GetMusicLength(void)
|
||||
{
|
||||
return I_GetSongLength();
|
||||
}
|
||||
|
||||
boolean S_SetMusicLoopPoint(UINT32 looppoint)
|
||||
{
|
||||
return I_SetSongLoopPoint(looppoint);
|
||||
}
|
||||
|
||||
UINT32 S_GetMusicLoopPoint(void)
|
||||
{
|
||||
return I_GetSongLoopPoint();
|
||||
}
|
||||
|
||||
boolean S_SetMusicPosition(UINT32 position)
|
||||
{
|
||||
return I_SetSongPosition(position);
|
||||
}
|
||||
|
||||
UINT32 S_GetMusicPosition(void)
|
||||
{
|
||||
return I_GetSongPosition();
|
||||
}
|
||||
|
||||
/// ------------------------
|
||||
/// Music Playback
|
||||
/// ------------------------
|
||||
|
@ -1377,12 +1421,13 @@ static void S_UnloadMusic(void)
|
|||
music_looping = false;
|
||||
}
|
||||
|
||||
static boolean S_PlayMusic(boolean looping)
|
||||
static boolean S_PlayMusic(boolean looping, UINT32 fadeinms)
|
||||
{
|
||||
if (S_MusicDisabled())
|
||||
return false;
|
||||
|
||||
if (!I_PlaySong(looping))
|
||||
if ((!fadeinms && !I_PlaySong(looping)) ||
|
||||
(fadeinms && !I_FadeInPlaySong(fadeinms, looping)))
|
||||
{
|
||||
S_UnloadMusic();
|
||||
return false;
|
||||
|
@ -1392,8 +1437,30 @@ static boolean S_PlayMusic(boolean looping)
|
|||
return true;
|
||||
}
|
||||
|
||||
void S_ChangeMusic(const char *mmusic, UINT16 mflags, boolean looping)
|
||||
static void S_QueueMusic(const char *mmusic, UINT16 mflags, boolean looping, UINT32 position, UINT32 fadeinms)
|
||||
{
|
||||
strncpy(queue_name, mmusic, 7);
|
||||
queue_flags = mflags;
|
||||
queue_looping = looping;
|
||||
queue_position = position;
|
||||
queue_fadeinms = fadeinms;
|
||||
}
|
||||
|
||||
static void S_ClearQueue(void)
|
||||
{
|
||||
queue_name[0] = queue_flags = queue_looping = queue_position = queue_fadeinms = 0;
|
||||
}
|
||||
|
||||
static void S_ChangeMusicToQueue(void)
|
||||
{
|
||||
S_ChangeMusicEx(queue_name, queue_flags, queue_looping, queue_position, 0, queue_fadeinms);
|
||||
S_ClearQueue();
|
||||
}
|
||||
|
||||
void S_ChangeMusicEx(const char *mmusic, UINT16 mflags, boolean looping, UINT32 position, UINT32 prefadems, UINT32 fadeinms)
|
||||
{
|
||||
char newmusic[7];
|
||||
|
||||
#if defined (DC) || defined (_WIN32_WCE) || defined (PSP) || defined(GP2X)
|
||||
S_ClearSfx();
|
||||
#endif
|
||||
|
@ -1401,33 +1468,66 @@ void S_ChangeMusic(const char *mmusic, UINT16 mflags, boolean looping)
|
|||
if (S_MusicDisabled())
|
||||
return;
|
||||
|
||||
// No Music (empty string)
|
||||
if (mmusic[0] == 0)
|
||||
{
|
||||
S_StopMusic();
|
||||
strncpy(newmusic, mmusic, 7);
|
||||
#if defined(HAVE_BLUA) && defined(HAVE_LUA_MUSICPLUS)
|
||||
if(LUAh_MusicChange(music_name, newmusic, &mflags, &looping, &position, &prefadems, &fadeinms))
|
||||
return;
|
||||
#endif
|
||||
newmusic[6] = 0;
|
||||
|
||||
// No Music (empty string)
|
||||
if (newmusic[0] == 0)
|
||||
{
|
||||
if (prefadems)
|
||||
I_FadeSong(0, prefadems, &S_StopMusic);
|
||||
else
|
||||
S_StopMusic();
|
||||
return;
|
||||
}
|
||||
|
||||
if (strnicmp(music_name, mmusic, 6))
|
||||
if (prefadems && S_MusicPlaying()) // queue music change for after fade // allow even if the music is the same
|
||||
{
|
||||
S_StopMusic(); // shutdown old music
|
||||
CONS_Debug(DBG_DETAILED, "Now fading out song %s\n", music_name);
|
||||
S_QueueMusic(newmusic, mflags, looping, position, fadeinms);
|
||||
I_FadeSong(0, prefadems, S_ChangeMusicToQueue);
|
||||
return;
|
||||
}
|
||||
else if (strnicmp(music_name, newmusic, 6) || (mflags & MUSIC_FORCERESET))
|
||||
{
|
||||
CONS_Debug(DBG_DETAILED, "Now playing song %s\n", newmusic);
|
||||
|
||||
if (!S_LoadMusic(mmusic))
|
||||
S_StopMusic();
|
||||
|
||||
if (!S_LoadMusic(newmusic))
|
||||
{
|
||||
CONS_Alert(CONS_ERROR, "Music %.6s could not be loaded!\n", mmusic);
|
||||
CONS_Alert(CONS_ERROR, "Music %.6s could not be loaded!\n", newmusic);
|
||||
return;
|
||||
}
|
||||
|
||||
music_flags = mflags;
|
||||
music_looping = looping;
|
||||
|
||||
if (!S_PlayMusic(looping))
|
||||
{
|
||||
CONS_Alert(CONS_ERROR, "Music %.6s could not be played!\n", mmusic);
|
||||
if (!S_PlayMusic(looping, fadeinms))
|
||||
{
|
||||
CONS_Alert(CONS_ERROR, "Music %.6s could not be played!\n", newmusic);
|
||||
return;
|
||||
}
|
||||
|
||||
if (position)
|
||||
I_SetSongPosition(position);
|
||||
|
||||
I_SetSongTrack(mflags & MUSIC_TRACKMASK);
|
||||
}
|
||||
else if (fadeinms) // let fades happen with same music
|
||||
{
|
||||
I_SetSongPosition(position);
|
||||
I_FadeSong(100, fadeinms, NULL);
|
||||
}
|
||||
else // reset volume to 100 with same music
|
||||
{
|
||||
I_StopFadingSong();
|
||||
I_FadeSong(100, 500, NULL);
|
||||
}
|
||||
I_SetSongTrack(mflags & MUSIC_TRACKMASK);
|
||||
}
|
||||
|
||||
void S_StopMusic(void)
|
||||
|
@ -1502,6 +1602,32 @@ void S_SetMusicVolume(INT32 digvolume, INT32 seqvolume)
|
|||
}
|
||||
}
|
||||
|
||||
/// ------------------------
|
||||
/// Music Fading
|
||||
/// ------------------------
|
||||
|
||||
void S_SetInternalMusicVolume(INT32 volume)
|
||||
{
|
||||
I_SetInternalMusicVolume(min(max(volume, 0), 100));
|
||||
}
|
||||
|
||||
void S_StopFadingMusic(void)
|
||||
{
|
||||
I_StopFadingSong();
|
||||
}
|
||||
|
||||
boolean S_FadeMusicFromVolume(UINT8 target_volume, INT16 source_volume, UINT32 ms)
|
||||
{
|
||||
if (source_volume < 0)
|
||||
return I_FadeSong(target_volume, ms, NULL);
|
||||
else
|
||||
return I_FadeSongFromVolume(target_volume, source_volume, ms, NULL);
|
||||
}
|
||||
|
||||
boolean S_FadeOutStopMusic(UINT32 ms)
|
||||
{
|
||||
return I_FadeSong(0, ms, &S_StopMusic);
|
||||
}
|
||||
|
||||
/// ------------------------
|
||||
/// Init & Others
|
||||
|
@ -1519,22 +1645,24 @@ void S_Start(void)
|
|||
strncpy(mapmusname, mapheaderinfo[gamemap-1]->musname, 7);
|
||||
mapmusname[6] = 0;
|
||||
mapmusflags = (mapheaderinfo[gamemap-1]->mustrack & MUSIC_TRACKMASK);
|
||||
mapmusposition = mapheaderinfo[gamemap-1]->muspos;
|
||||
}
|
||||
|
||||
if (cv_resetmusic.value)
|
||||
S_StopMusic();
|
||||
S_ChangeMusic(mapmusname, mapmusflags, true);
|
||||
S_ChangeMusicEx(mapmusname, mapmusflags, true, mapmusposition, 0, 0);
|
||||
}
|
||||
|
||||
static void Command_Tunes_f(void)
|
||||
{
|
||||
const char *tunearg;
|
||||
UINT16 tunenum, track = 0;
|
||||
UINT32 position = 0;
|
||||
const size_t argc = COM_Argc();
|
||||
|
||||
if (argc < 2) //tunes slot ...
|
||||
{
|
||||
CONS_Printf("tunes <name/num> [track] [speed] / <-show> / <-default> / <-none>:\n");
|
||||
CONS_Printf("tunes <name/num> [track] [speed] [position] / <-show> / <-default> / <-none>:\n");
|
||||
CONS_Printf(M_GetText("Play an arbitrary music lump. If a map number is used, 'MAP##M' is played.\n"));
|
||||
CONS_Printf(M_GetText("If the format supports multiple songs, you can specify which one to play.\n\n"));
|
||||
CONS_Printf(M_GetText("* With \"-show\", shows the currently playing tune and track.\n"));
|
||||
|
@ -1581,10 +1709,15 @@ static void Command_Tunes_f(void)
|
|||
snprintf(mapmusname, 7, "%sM", G_BuildMapName(tunenum));
|
||||
else
|
||||
strncpy(mapmusname, tunearg, 7);
|
||||
|
||||
if (argc > 4)
|
||||
position = (UINT32)atoi(COM_Argv(4));
|
||||
|
||||
mapmusname[6] = 0;
|
||||
mapmusflags = (track & MUSIC_TRACKMASK);
|
||||
mapmusposition = position;
|
||||
|
||||
S_ChangeMusic(mapmusname, mapmusflags, true);
|
||||
S_ChangeMusicEx(mapmusname, mapmusflags, true, mapmusposition, 0, 0);
|
||||
|
||||
if (argc > 3)
|
||||
{
|
||||
|
|
|
@ -112,29 +112,49 @@ boolean S_MusicDisabled(void);
|
|||
boolean S_MusicPlaying(void);
|
||||
boolean S_MusicPaused(void);
|
||||
musictype_t S_MusicType(void);
|
||||
const char *S_MusicName(void);
|
||||
boolean S_MusicInfo(char *mname, UINT16 *mflags, boolean *looping);
|
||||
boolean S_MusicExists(const char *mname, boolean checkMIDI, boolean checkDigi);
|
||||
#define S_DigExists(a) S_MusicExists(a, false, true)
|
||||
#define S_MIDIExists(a) S_MusicExists(a, true, false)
|
||||
|
||||
|
||||
//
|
||||
// Music Properties
|
||||
// Music Effects
|
||||
//
|
||||
|
||||
// Set Speed of Music
|
||||
boolean S_SpeedMusic(float speed);
|
||||
|
||||
//
|
||||
// Music Routines
|
||||
// Music Seeking
|
||||
//
|
||||
|
||||
// Get Length of Music
|
||||
UINT32 S_GetMusicLength(void);
|
||||
|
||||
// Set LoopPoint of Music
|
||||
boolean S_SetMusicLoopPoint(UINT32 looppoint);
|
||||
|
||||
// Get LoopPoint of Music
|
||||
UINT32 S_GetMusicLoopPoint(void);
|
||||
|
||||
// Set Position of Music
|
||||
boolean S_SetMusicPosition(UINT32 position);
|
||||
|
||||
// Get Position of Music
|
||||
UINT32 S_GetMusicPosition(void);
|
||||
|
||||
//
|
||||
// Music Playback
|
||||
//
|
||||
|
||||
// Start music track, arbitrary, given its name, and set whether looping
|
||||
// note: music flags 12 bits for tracknum (gme, other formats with more than one track)
|
||||
// 13-15 aren't used yet
|
||||
// and the last bit we ignore (internal game flag for resetting music on reload)
|
||||
#define S_ChangeMusicInternal(a,b) S_ChangeMusic(a,0,b)
|
||||
void S_ChangeMusic(const char *mmusic, UINT16 mflags, boolean looping);
|
||||
void S_ChangeMusicEx(const char *mmusic, UINT16 mflags, boolean looping, UINT32 position, UINT32 prefadems, UINT32 fadeinms);
|
||||
#define S_ChangeMusicInternal(a,b) S_ChangeMusicEx(a,0,b,0,0,0)
|
||||
#define S_ChangeMusic(a,b,c) S_ChangeMusicEx(a,b,c,0,0,0)
|
||||
|
||||
// Stops the music.
|
||||
void S_StopMusic(void);
|
||||
|
@ -143,6 +163,17 @@ void S_StopMusic(void);
|
|||
void S_PauseAudio(void);
|
||||
void S_ResumeAudio(void);
|
||||
|
||||
//
|
||||
// Music Fading
|
||||
//
|
||||
|
||||
void S_SetInternalMusicVolume(INT32 volume);
|
||||
void S_StopFadingMusic(void);
|
||||
boolean S_FadeMusicFromVolume(UINT8 target_volume, INT16 source_volume, UINT32 ms);
|
||||
#define S_FadeMusic(a, b) S_FadeMusicFromVolume(a, -1, b)
|
||||
#define S_FadeInChangeMusic(a,b,c,d) S_ChangeMusicEx(a,b,c,0,0,d)
|
||||
boolean S_FadeOutStopMusic(UINT32 ms);
|
||||
|
||||
//
|
||||
// Updates music & sounds
|
||||
//
|
||||
|
|
|
@ -153,7 +153,7 @@ if(${SDL2_FOUND})
|
|||
${ZLIB_LIBRARIES}
|
||||
${OPENGL_LIBRARIES}
|
||||
)
|
||||
set_target_properties(SRB2SDL2 PROPERTIES OUTPUT_NAME "Sonic Robo Blast 2")
|
||||
set_target_properties(SRB2SDL2 PROPERTIES OUTPUT_NAME "${CPACK_PACKAGE_DESCRIPTION_SUMMARY}")
|
||||
else()
|
||||
target_link_libraries(SRB2SDL2 PRIVATE
|
||||
${SDL2_LIBRARIES}
|
||||
|
@ -337,10 +337,19 @@ if(${SDL2_FOUND})
|
|||
|
||||
|
||||
# Mac bundle fixup
|
||||
# HACK: THIS IS IMPORTANT! See the escaped \${CMAKE_INSTALL_PREFIX}? This
|
||||
# makes it so that var is evaluated LATER during cpack, not right now!
|
||||
# This fixes the quirk where the bundled libraries don't land in the final package
|
||||
# https://cmake.org/pipermail/cmake/2011-March/043532.html
|
||||
#
|
||||
# HOWEVER: ${CPACK_PACKAGE_DESCRIPTION_SUMMARY} is NOT escaped, because that var
|
||||
# is only available to us at this step. Read the link: ${CMAKE_INSTALL_PREFIX} at
|
||||
# this current step points to the CMAKE build folder, NOT the folder that CPACK uses.
|
||||
# Therefore, it makes sense to escape that var, but not the other.
|
||||
if(${CMAKE_SYSTEM} MATCHES Darwin)
|
||||
install(CODE "
|
||||
include(BundleUtilities)
|
||||
fixup_bundle(\"${CMAKE_INSTALL_PREFIX}/Sonic Robo Blast 2.app\"
|
||||
fixup_bundle(\"\${CMAKE_INSTALL_PREFIX}/${CPACK_PACKAGE_DESCRIPTION_SUMMARY}.app\"
|
||||
\"\"
|
||||
/Library/Frameworks
|
||||
)"
|
||||
|
|
|
@ -93,6 +93,7 @@
|
|||
<Import Project="..\..\libs\libpng.props" />
|
||||
<Import Project="..\..\libs\SDL2.props" />
|
||||
<Import Project="..\..\libs\SDL_mixer.props" />
|
||||
<Import Project="..\..\libs\libgme.props" />
|
||||
<Import Project="Srb2SDL.props" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
|
|
|
@ -5,7 +5,10 @@
|
|||
<PropertyGroup />
|
||||
<ItemDefinitionGroup>
|
||||
<ClCompile>
|
||||
<PreprocessorDefinitions>USE_WGL_SWAP;DIRECTFULLSCREEN;HAVE_SDL;HWRENDER;HW3SOUND;HAVE_FILTER;HAVE_MIXER;SDLMAIN;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<!-- x86/x64 defines: has specific libraries that ARM does not -->
|
||||
<PreprocessorDefinitions Condition="'$(Platform)' == 'Win32' OR '$(Platform)' == 'x64'">HAVE_ZLIB;HAVE_LIBGME;USE_WGL_SWAP;DIRECTFULLSCREEN;HAVE_SDL;HWRENDER;HW3SOUND;HAVE_FILTER;HAVE_MIXER;SDLMAIN;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<!-- ARM defines -->
|
||||
<PreprocessorDefinitions Condition="'$(Platform)' != 'Win32' AND '$(Platform)' != 'x64'">USE_WGL_SWAP;DIRECTFULLSCREEN;HAVE_SDL;HWRENDER;HW3SOUND;HAVE_FILTER;HAVE_MIXER;SDLMAIN;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
</ClCompile>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup />
|
||||
|
|
|
@ -1402,7 +1402,13 @@ static int joy_open2(const char *fname)
|
|||
void I_InitJoystick(void)
|
||||
{
|
||||
I_ShutdownJoystick();
|
||||
SDL_SetHintWithPriority("SDL_XINPUT_ENABLED", "0", SDL_HINT_OVERRIDE);
|
||||
|
||||
if (M_CheckParm("-noxinput"))
|
||||
SDL_SetHintWithPriority("SDL_XINPUT_ENABLED", "0", SDL_HINT_OVERRIDE);
|
||||
|
||||
if (M_CheckParm("-nohidapi"))
|
||||
SDL_SetHintWithPriority("SDL_JOYSTICK_HIDAPI", "0", SDL_HINT_OVERRIDE);
|
||||
|
||||
if (!strcmp(cv_usejoystick.string, "0") || M_CheckParm("-nojoy"))
|
||||
return;
|
||||
if (joy_open(cv_usejoystick.string) != -1)
|
||||
|
@ -1418,7 +1424,13 @@ void I_InitJoystick(void)
|
|||
void I_InitJoystick2(void)
|
||||
{
|
||||
I_ShutdownJoystick2();
|
||||
SDL_SetHintWithPriority("SDL_XINPUT_ENABLED", "0", SDL_HINT_OVERRIDE);
|
||||
|
||||
if (M_CheckParm("-noxinput"))
|
||||
SDL_SetHintWithPriority("SDL_XINPUT_ENABLED", "0", SDL_HINT_OVERRIDE);
|
||||
|
||||
if (M_CheckParm("-nohidapi"))
|
||||
SDL_SetHintWithPriority("SDL_JOYSTICK_HIDAPI", "0", SDL_HINT_OVERRIDE);
|
||||
|
||||
if (!strcmp(cv_usejoystick2.string, "0") || M_CheckParm("-nojoy"))
|
||||
return;
|
||||
if (joy_open2(cv_usejoystick2.string) != -1)
|
||||
|
|
|
@ -575,8 +575,6 @@ static void Impl_HandleWindowEvent(SDL_WindowEvent evt)
|
|||
if (cv_usemouse.value) I_StartupMouse();
|
||||
}
|
||||
//else firsttimeonmouse = SDL_FALSE;
|
||||
|
||||
capslock = !!( SDL_GetModState() & KMOD_CAPS );// in case CL changes
|
||||
}
|
||||
else if (!mousefocus && !kbfocus)
|
||||
{
|
||||
|
@ -934,6 +932,8 @@ void I_StartupMouse(void)
|
|||
//
|
||||
void I_OsPolling(void)
|
||||
{
|
||||
SDL_Keymod mod;
|
||||
|
||||
if (consolevent)
|
||||
I_GetConsoleEvents();
|
||||
if (SDL_WasInit(SDL_INIT_JOYSTICK) == SDL_INIT_JOYSTICK)
|
||||
|
@ -946,6 +946,18 @@ void I_OsPolling(void)
|
|||
I_GetMouseEvents();
|
||||
|
||||
I_GetEvent();
|
||||
|
||||
mod = SDL_GetModState();
|
||||
/* Handle here so that our state is always synched with the system. */
|
||||
shiftdown = ctrldown = altdown = 0;
|
||||
capslock = false;
|
||||
if (mod & KMOD_LSHIFT) shiftdown |= 1;
|
||||
if (mod & KMOD_RSHIFT) shiftdown |= 2;
|
||||
if (mod & KMOD_LCTRL) ctrldown |= 1;
|
||||
if (mod & KMOD_RCTRL) ctrldown |= 2;
|
||||
if (mod & KMOD_LALT) altdown |= 1;
|
||||
if (mod & KMOD_RALT) altdown |= 2;
|
||||
if (mod & KMOD_CAPS) capslock = true;
|
||||
}
|
||||
|
||||
//
|
||||
|
@ -979,6 +991,7 @@ void I_UpdateNoBlit(void)
|
|||
// from PrBoom's src/SDL/i_video.c
|
||||
static inline boolean I_SkipFrame(void)
|
||||
{
|
||||
#if 0
|
||||
static boolean skip = false;
|
||||
|
||||
if (rendermode != render_soft)
|
||||
|
@ -998,6 +1011,8 @@ static inline boolean I_SkipFrame(void)
|
|||
default:
|
||||
return false;
|
||||
}
|
||||
#endif
|
||||
return false;
|
||||
}
|
||||
|
||||
//
|
||||
|
|
|
@ -1217,7 +1217,7 @@
|
|||
C01FCF4B08A954540054247B /* Debug */ = {
|
||||
isa = XCBuildConfiguration;
|
||||
buildSettings = {
|
||||
CURRENT_PROJECT_VERSION = 2.1.23;
|
||||
CURRENT_PROJECT_VERSION = 2.1.24;
|
||||
GCC_PREPROCESSOR_DEFINITIONS = (
|
||||
"$(inherited)",
|
||||
NORMALSRB2,
|
||||
|
@ -1229,7 +1229,7 @@
|
|||
C01FCF4C08A954540054247B /* Release */ = {
|
||||
isa = XCBuildConfiguration;
|
||||
buildSettings = {
|
||||
CURRENT_PROJECT_VERSION = 2.1.23;
|
||||
CURRENT_PROJECT_VERSION = 2.1.24;
|
||||
GCC_ENABLE_FIX_AND_CONTINUE = NO;
|
||||
GCC_GENERATE_DEBUGGING_SYMBOLS = NO;
|
||||
GCC_PREPROCESSOR_DEFINITIONS = (
|
||||
|
|
|
@ -75,15 +75,41 @@
|
|||
UINT8 sound_started = false;
|
||||
|
||||
static Mix_Music *music;
|
||||
static UINT8 music_volume, sfx_volume;
|
||||
static UINT8 music_volume, sfx_volume, internal_volume;
|
||||
static float loop_point;
|
||||
static float song_length; // length in seconds
|
||||
static boolean songpaused;
|
||||
static UINT32 music_bytes;
|
||||
static boolean is_looping;
|
||||
|
||||
// fading
|
||||
static boolean is_fading;
|
||||
static UINT8 fading_source;
|
||||
static UINT8 fading_target;
|
||||
static UINT32 fading_timer;
|
||||
static UINT32 fading_duration;
|
||||
static INT32 fading_id;
|
||||
static void (*fading_callback)(void);
|
||||
|
||||
#ifdef HAVE_LIBGME
|
||||
static Music_Emu *gme;
|
||||
static INT32 current_track;
|
||||
#endif
|
||||
|
||||
static void var_cleanup(void)
|
||||
{
|
||||
loop_point = song_length =\
|
||||
music_bytes = fading_source = fading_target =\
|
||||
fading_timer = fading_duration = 0;
|
||||
|
||||
songpaused = is_looping =\
|
||||
is_fading = false;
|
||||
|
||||
fading_callback = NULL;
|
||||
|
||||
internal_volume = 100;
|
||||
}
|
||||
|
||||
/// ------------------------
|
||||
/// Audio System
|
||||
/// ------------------------
|
||||
|
@ -111,6 +137,8 @@ void I_StartupSound(void)
|
|||
return;
|
||||
}
|
||||
|
||||
var_cleanup();
|
||||
|
||||
music = NULL;
|
||||
music_volume = sfx_volume = 0;
|
||||
|
||||
|
@ -336,6 +364,7 @@ void *I_GetSfx(sfxinfo_t *sfx)
|
|||
len = (info->play_length * 441 / 10) << 2;
|
||||
mem = malloc(len);
|
||||
gme_play(emu, len >> 1, mem);
|
||||
gme_free_info(info);
|
||||
gme_delete(emu);
|
||||
|
||||
return Mix_QuickLoad_RAW((Uint8 *)mem, len);
|
||||
|
@ -408,6 +437,7 @@ void *I_GetSfx(sfxinfo_t *sfx)
|
|||
len = (info->play_length * 441 / 10) << 2;
|
||||
mem = malloc(len);
|
||||
gme_play(emu, len >> 1, mem);
|
||||
gme_free_info(info);
|
||||
gme_delete(emu);
|
||||
|
||||
return Mix_QuickLoad_RAW((Uint8 *)mem, len);
|
||||
|
@ -482,14 +512,102 @@ void I_SetSfxVolume(UINT8 volume)
|
|||
sfx_volume = volume;
|
||||
}
|
||||
|
||||
/// ------------------------
|
||||
/// Music Utilities
|
||||
/// ------------------------
|
||||
|
||||
static UINT32 get_real_volume(UINT8 volume)
|
||||
{
|
||||
#ifdef _WIN32
|
||||
if (I_SongType() == MU_MID)
|
||||
// HACK: Until we stop using native MIDI,
|
||||
// disable volume changes
|
||||
return ((UINT32)31*128/31); // volume = 31
|
||||
else
|
||||
#endif
|
||||
// convert volume to mixer's 128 scale
|
||||
// then apply internal_volume as a percentage
|
||||
return ((UINT32)volume*128/31) * (UINT32)internal_volume / 100;
|
||||
}
|
||||
|
||||
static UINT32 get_adjusted_position(UINT32 position)
|
||||
{
|
||||
// all in milliseconds
|
||||
UINT32 length = I_GetSongLength();
|
||||
UINT32 looppoint = I_GetSongLoopPoint();
|
||||
if (length)
|
||||
return position >= length ? (position % (length-looppoint)) : position;
|
||||
else
|
||||
return position;
|
||||
}
|
||||
|
||||
static void do_fading_callback(void)
|
||||
{
|
||||
if (fading_callback)
|
||||
(*fading_callback)();
|
||||
fading_callback = NULL;
|
||||
}
|
||||
|
||||
/// ------------------------
|
||||
/// Music Hooks
|
||||
/// ------------------------
|
||||
|
||||
static void count_music_bytes(int chan, void *stream, int len, void *udata)
|
||||
{
|
||||
(void)chan;
|
||||
(void)stream;
|
||||
(void)udata;
|
||||
|
||||
if (!music || I_SongType() == MU_GME || I_SongType() == MU_MOD || I_SongType() == MU_MID)
|
||||
return;
|
||||
music_bytes += len;
|
||||
}
|
||||
|
||||
static void music_loop(void)
|
||||
{
|
||||
Mix_PlayMusic(music, 0);
|
||||
Mix_SetMusicPosition(loop_point);
|
||||
if (is_looping)
|
||||
{
|
||||
Mix_PlayMusic(music, 0);
|
||||
Mix_SetMusicPosition(loop_point);
|
||||
music_bytes = loop_point*44100.0L*4; //assume 44.1khz, 4-byte length (see I_GetSongPosition)
|
||||
}
|
||||
else
|
||||
I_StopSong();
|
||||
}
|
||||
|
||||
static UINT32 music_fade(UINT32 interval, void *param)
|
||||
{
|
||||
(void)param;
|
||||
|
||||
if (!is_fading ||
|
||||
internal_volume == fading_target ||
|
||||
fading_duration == 0)
|
||||
{
|
||||
I_StopFadingSong();
|
||||
do_fading_callback();
|
||||
return 0;
|
||||
}
|
||||
else if (songpaused) // don't decrement timer
|
||||
return interval;
|
||||
else if ((fading_timer -= 10) <= 0)
|
||||
{
|
||||
internal_volume = fading_target;
|
||||
Mix_VolumeMusic(get_real_volume(music_volume));
|
||||
I_StopFadingSong();
|
||||
do_fading_callback();
|
||||
return 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
UINT8 delta = abs(fading_target - fading_source);
|
||||
fixed_t factor = FixedDiv(fading_duration - fading_timer, fading_duration);
|
||||
if (fading_target < fading_source)
|
||||
internal_volume = max(min(internal_volume, fading_source - FixedMul(delta, factor)), fading_target);
|
||||
else if (fading_target > fading_source)
|
||||
internal_volume = min(max(internal_volume, fading_source + FixedMul(delta, factor)), fading_target);
|
||||
Mix_VolumeMusic(get_real_volume(music_volume));
|
||||
return interval;
|
||||
}
|
||||
}
|
||||
|
||||
#ifdef HAVE_LIBGME
|
||||
|
@ -509,7 +627,7 @@ static void mix_gme(void *udata, Uint8 *stream, int len)
|
|||
|
||||
// apply volume to stream
|
||||
for (i = 0, p = (short *)stream; i < len/2; i++, p++)
|
||||
*p = ((INT32)*p) * music_volume*2 / 42;
|
||||
*p = ((INT32)*p) * (music_volume*internal_volume/100)*2 / 42;
|
||||
}
|
||||
#endif
|
||||
|
||||
|
@ -587,6 +705,194 @@ boolean I_SetSongSpeed(float speed)
|
|||
return false;
|
||||
}
|
||||
|
||||
/// ------------------------
|
||||
/// MUSIC SEEKING
|
||||
/// ------------------------
|
||||
|
||||
UINT32 I_GetSongLength(void)
|
||||
{
|
||||
INT32 length;
|
||||
|
||||
#ifdef HAVE_LIBGME
|
||||
if (gme)
|
||||
{
|
||||
gme_info_t *info;
|
||||
gme_err_t gme_e = gme_track_info(gme, &info, current_track);
|
||||
|
||||
if (gme_e != NULL)
|
||||
{
|
||||
CONS_Alert(CONS_ERROR, "GME error: %s\n", gme_e);
|
||||
length = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
// reconstruct info->play_length, from GME source
|
||||
// we only want intro + 1 loop, not 2
|
||||
length = info->length;
|
||||
if (length <= 0)
|
||||
{
|
||||
length = info->intro_length + info->loop_length; // intro + 1 loop
|
||||
if (length <= 0)
|
||||
length = 150 * 1000; // 2.5 minutes
|
||||
}
|
||||
}
|
||||
|
||||
gme_free_info(info);
|
||||
return max(length, 0);
|
||||
}
|
||||
else
|
||||
#endif
|
||||
if (!music || I_SongType() == MU_MOD || I_SongType() == MU_MID)
|
||||
return 0;
|
||||
else
|
||||
{
|
||||
// VERY IMPORTANT to set your LENGTHMS= in your song files, folks!
|
||||
// SDL mixer can't read music length itself.
|
||||
length = (UINT32)(song_length*1000);
|
||||
if (!length)
|
||||
CONS_Debug(DBG_DETAILED, "Getting music length: music is missing LENGTHMS= tag. Needed for seeking.\n");
|
||||
return length;
|
||||
}
|
||||
}
|
||||
|
||||
boolean I_SetSongLoopPoint(UINT32 looppoint)
|
||||
{
|
||||
if (!music || I_SongType() == MU_GME || I_SongType() == MU_MOD || I_SongType() == MU_MID || !is_looping)
|
||||
return false;
|
||||
else
|
||||
{
|
||||
UINT32 length = I_GetSongLength();
|
||||
|
||||
if (length > 0)
|
||||
looppoint %= length;
|
||||
|
||||
loop_point = max((float)(looppoint / 1000.0L), 0);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
UINT32 I_GetSongLoopPoint(void)
|
||||
{
|
||||
#ifdef HAVE_LIBGME
|
||||
if (gme)
|
||||
{
|
||||
INT32 looppoint;
|
||||
gme_info_t *info;
|
||||
gme_err_t gme_e = gme_track_info(gme, &info, current_track);
|
||||
|
||||
if (gme_e != NULL)
|
||||
{
|
||||
CONS_Alert(CONS_ERROR, "GME error: %s\n", gme_e);
|
||||
looppoint = 0;
|
||||
}
|
||||
else
|
||||
looppoint = info->intro_length > 0 ? info->intro_length : 0;
|
||||
|
||||
gme_free_info(info);
|
||||
return max(looppoint, 0);
|
||||
}
|
||||
else
|
||||
#endif
|
||||
if (!music || I_SongType() == MU_MOD || I_SongType() == MU_MID)
|
||||
return 0;
|
||||
else
|
||||
return (UINT32)(loop_point * 1000);
|
||||
}
|
||||
|
||||
boolean I_SetSongPosition(UINT32 position)
|
||||
{
|
||||
UINT32 length;
|
||||
#ifdef HAVE_LIBGME
|
||||
if (gme)
|
||||
{
|
||||
// this is unstable, so fail silently
|
||||
return true;
|
||||
// this isn't required technically, but GME thread-locks for a second
|
||||
// if you seek too high from the counter
|
||||
// length = I_GetSongLength();
|
||||
// if (length)
|
||||
// position = get_adjusted_position(position);
|
||||
|
||||
// SDL_LockAudio();
|
||||
// gme_err_t gme_e = gme_seek(gme, position);
|
||||
// SDL_UnlockAudio();
|
||||
|
||||
// if (gme_e != NULL)
|
||||
// {
|
||||
// CONS_Alert(CONS_ERROR, "GME error: %s\n", gme_e);
|
||||
// return false;
|
||||
// }
|
||||
// else
|
||||
// return true;
|
||||
}
|
||||
else
|
||||
#endif
|
||||
if (!music || I_SongType() == MU_MID)
|
||||
return false;
|
||||
else if (I_SongType() == MU_MOD)
|
||||
return Mix_SetMusicPosition(position); // Goes by channels
|
||||
else
|
||||
{
|
||||
// Because SDL mixer can't identify song length, if you have
|
||||
// a position input greater than the real length, then
|
||||
// music_bytes becomes inaccurate.
|
||||
|
||||
length = I_GetSongLength(); // get it in MS
|
||||
if (length)
|
||||
position = get_adjusted_position(position);
|
||||
|
||||
Mix_RewindMusic(); // needed for mp3
|
||||
if(Mix_SetMusicPosition((float)(position/1000.0L)) == 0)
|
||||
music_bytes = position/1000.0L*44100.0L*4; //assume 44.1khz, 4-byte length (see I_GetSongPosition)
|
||||
else
|
||||
// NOTE: This block fires on incorrect song format,
|
||||
// NOT if position input is greater than song length.
|
||||
music_bytes = 0;
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
UINT32 I_GetSongPosition(void)
|
||||
{
|
||||
#ifdef HAVE_LIBGME
|
||||
if (gme)
|
||||
{
|
||||
INT32 position = gme_tell(gme);
|
||||
|
||||
gme_info_t *info;
|
||||
gme_err_t gme_e = gme_track_info(gme, &info, current_track);
|
||||
|
||||
if (gme_e != NULL)
|
||||
{
|
||||
CONS_Alert(CONS_ERROR, "GME error: %s\n", gme_e);
|
||||
return position;
|
||||
}
|
||||
else
|
||||
{
|
||||
// adjust position, since GME's counter keeps going past loop
|
||||
if (info->length > 0)
|
||||
position %= info->length;
|
||||
else if (info->intro_length + info->loop_length > 0)
|
||||
position = position >= (info->intro_length + info->loop_length) ? (position % info->loop_length) : position;
|
||||
else
|
||||
position %= 150 * 1000; // 2.5 minutes
|
||||
}
|
||||
|
||||
gme_free_info(info);
|
||||
return max(position, 0);
|
||||
}
|
||||
else
|
||||
#endif
|
||||
if (!music || I_SongType() == MU_MID)
|
||||
return 0;
|
||||
else
|
||||
return music_bytes/44100.0L*1000.0L/4; //assume 44.1khz
|
||||
// 4 = byte length for 16-bit samples (AUDIO_S16SYS), stereo (2-channel)
|
||||
// This is hardcoded in I_StartupSound. Other formats for factor:
|
||||
// 8M: 1 | 8S: 2 | 16M: 2 | 16S: 4
|
||||
}
|
||||
|
||||
/// ------------------------
|
||||
/// Music Playback
|
||||
/// ------------------------
|
||||
|
@ -599,6 +905,7 @@ boolean I_LoadSong(char *data, size_t len)
|
|||
const size_t key1len = strlen(key1);
|
||||
const size_t key2len = strlen(key2);
|
||||
const size_t key3len = strlen(key3);
|
||||
|
||||
char *p = data;
|
||||
SDL_RWops *rw;
|
||||
|
||||
|
@ -609,6 +916,9 @@ boolean I_LoadSong(char *data, size_t len)
|
|||
)
|
||||
I_UnloadSong();
|
||||
|
||||
// always do this whether or not a music already exists
|
||||
var_cleanup();
|
||||
|
||||
#ifdef HAVE_LIBGME
|
||||
if ((UINT8)data[0] == 0x1F
|
||||
&& (UINT8)data[1] == 0x8B)
|
||||
|
@ -718,30 +1028,35 @@ boolean I_LoadSong(char *data, size_t len)
|
|||
|
||||
// Find the OGG loop point.
|
||||
loop_point = 0.0f;
|
||||
song_length = 0.0f;
|
||||
|
||||
while ((UINT32)(p - data) < len)
|
||||
{
|
||||
if (strncmp(p++, key1, key1len))
|
||||
continue;
|
||||
p += key1len-1; // skip OOP (the L was skipped in strncmp)
|
||||
if (!strncmp(p, key2, key2len)) // is it LOOPPOINT=?
|
||||
if (fpclassify(loop_point) == FP_ZERO && !strncmp(p, key1, key1len))
|
||||
{
|
||||
p += key2len; // skip POINT=
|
||||
loop_point = (float)((44.1L+atoi(p)) / 44100.0L); // LOOPPOINT works by sample count.
|
||||
// because SDL_Mixer is USELESS and can't even tell us
|
||||
// something simple like the frequency of the streaming music,
|
||||
// we are unfortunately forced to assume that ALL MUSIC is 44100hz.
|
||||
// This means a lot of tracks that are only 22050hz for a reasonable downloadable file size will loop VERY badly.
|
||||
p += key1len; // skip LOOP
|
||||
if (!strncmp(p, key2, key2len)) // is it LOOPPOINT=?
|
||||
{
|
||||
p += key2len; // skip POINT=
|
||||
loop_point = (float)((44.1L+atoi(p)) / 44100.0L); // LOOPPOINT works by sample count.
|
||||
// because SDL_Mixer is USELESS and can't even tell us
|
||||
// something simple like the frequency of the streaming music,
|
||||
// we are unfortunately forced to assume that ALL MUSIC is 44100hz.
|
||||
// This means a lot of tracks that are only 22050hz for a reasonable downloadable file size will loop VERY badly.
|
||||
}
|
||||
else if (!strncmp(p, key3, key3len)) // is it LOOPMS=?
|
||||
{
|
||||
p += key3len; // skip MS=
|
||||
loop_point = (float)(atoi(p) / 1000.0L); // LOOPMS works by real time, as miliseconds.
|
||||
// Everything that uses LOOPMS will work perfectly with SDL_Mixer.
|
||||
}
|
||||
}
|
||||
else if (!strncmp(p, key3, key3len)) // is it LOOPMS=?
|
||||
{
|
||||
p += key3len; // skip MS=
|
||||
loop_point = (float)(atoi(p) / 1000.0L); // LOOPMS works by real time, as miliseconds.
|
||||
// Everything that uses LOOPMS will work perfectly with SDL_Mixer.
|
||||
}
|
||||
// Neither?! Continue searching.
|
||||
}
|
||||
|
||||
if (fpclassify(loop_point) != FP_ZERO) // Got what we needed
|
||||
break;
|
||||
else // continue searching
|
||||
p++;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -765,7 +1080,6 @@ void I_UnloadSong(void)
|
|||
|
||||
boolean I_PlaySong(boolean looping)
|
||||
{
|
||||
boolean lpz = fpclassify(loop_point) == FP_ZERO;
|
||||
#ifdef HAVE_LIBGME
|
||||
if (gme)
|
||||
{
|
||||
|
@ -779,21 +1093,37 @@ boolean I_PlaySong(boolean looping)
|
|||
if (!music)
|
||||
return false;
|
||||
|
||||
if (fpclassify(song_length) == FP_ZERO && (I_SongType() == MU_OGG || I_SongType() == MU_MP3 || I_SongType() == MU_FLAC))
|
||||
CONS_Debug(DBG_DETAILED, "This song is missing a LENGTHMS= tag! Required to make seeking work properly.\n");
|
||||
|
||||
if (Mix_PlayMusic(music, looping && lpz ? -1 : 0) == -1)
|
||||
if (I_SongType() != MU_MOD && I_SongType() != MU_MID && Mix_PlayMusic(music, 0) == -1)
|
||||
{
|
||||
CONS_Alert(CONS_ERROR, "Mix_PlayMusic: %s\n", Mix_GetError());
|
||||
return false;
|
||||
}
|
||||
else if ((I_SongType() == MU_MOD || I_SongType() == MU_MID) && Mix_PlayMusic(music, looping ? -1 : 0) == -1) // if MOD, loop forever
|
||||
{
|
||||
CONS_Alert(CONS_ERROR, "Mix_PlayMusic: %s\n", Mix_GetError());
|
||||
return false;
|
||||
}
|
||||
Mix_VolumeMusic((UINT32)music_volume*128/31);
|
||||
|
||||
if (!lpz)
|
||||
Mix_HookMusicFinished(music_loop);
|
||||
is_looping = looping;
|
||||
|
||||
I_SetMusicVolume(music_volume);
|
||||
|
||||
if (I_SongType() != MU_MOD && I_SongType() != MU_MID)
|
||||
Mix_HookMusicFinished(music_loop); // don't bother counting if MOD
|
||||
|
||||
if(I_SongType() != MU_MOD && I_SongType() != MU_MID && !Mix_RegisterEffect(MIX_CHANNEL_POST, count_music_bytes, NULL, NULL))
|
||||
CONS_Alert(CONS_WARNING, "Error registering SDL music position counter: %s\n", Mix_GetError());
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void I_StopSong(void)
|
||||
{
|
||||
I_StopFadingSong();
|
||||
|
||||
#ifdef HAVE_LIBGME
|
||||
if (gme)
|
||||
{
|
||||
|
@ -803,19 +1133,40 @@ void I_StopSong(void)
|
|||
#endif
|
||||
if (music)
|
||||
{
|
||||
Mix_UnregisterEffect(MIX_CHANNEL_POST, count_music_bytes);
|
||||
Mix_HookMusicFinished(NULL);
|
||||
Mix_HaltMusic();
|
||||
}
|
||||
|
||||
var_cleanup();
|
||||
}
|
||||
|
||||
void I_PauseSong(void)
|
||||
{
|
||||
if(I_SongType() == MU_MID) // really, SDL Mixer? why can't you pause MIDI???
|
||||
return;
|
||||
|
||||
if(I_SongType() != MU_GME && I_SongType() != MU_MOD && I_SongType() != MU_MID)
|
||||
Mix_UnregisterEffect(MIX_CHANNEL_POST, count_music_bytes);
|
||||
|
||||
Mix_PauseMusic();
|
||||
songpaused = true;
|
||||
}
|
||||
|
||||
void I_ResumeSong(void)
|
||||
{
|
||||
if (I_SongType() == MU_MID)
|
||||
return;
|
||||
|
||||
if (I_SongType() != MU_GME && I_SongType() != MU_MOD && I_SongType() != MU_MID)
|
||||
{
|
||||
while(Mix_UnregisterEffect(MIX_CHANNEL_POST, count_music_bytes) != 0) { }
|
||||
// HACK: fixes issue of multiple effect callbacks being registered
|
||||
|
||||
if(music && I_SongType() != MU_MOD && I_SongType() != MU_MID && !Mix_RegisterEffect(MIX_CHANNEL_POST, count_music_bytes, NULL, NULL))
|
||||
CONS_Alert(CONS_WARNING, "Error registering SDL music position counter: %s\n", Mix_GetError());
|
||||
}
|
||||
|
||||
Mix_ResumeMusic();
|
||||
songpaused = false;
|
||||
}
|
||||
|
@ -834,7 +1185,7 @@ void I_SetMusicVolume(UINT8 volume)
|
|||
#endif
|
||||
music_volume = volume;
|
||||
|
||||
Mix_VolumeMusic((UINT32)music_volume*128/31);
|
||||
Mix_VolumeMusic(get_real_volume(music_volume));
|
||||
}
|
||||
|
||||
boolean I_SetSongTrack(int track)
|
||||
|
@ -863,9 +1214,100 @@ boolean I_SetSongTrack(int track)
|
|||
SDL_UnlockAudio();
|
||||
return false;
|
||||
}
|
||||
else
|
||||
#endif
|
||||
if (I_SongType() == MU_MOD)
|
||||
return !Mix_SetMusicPosition(track);
|
||||
(void)track;
|
||||
return false;
|
||||
}
|
||||
|
||||
/// ------------------------
|
||||
/// MUSIC FADING
|
||||
/// ------------------------
|
||||
|
||||
void I_SetInternalMusicVolume(UINT8 volume)
|
||||
{
|
||||
internal_volume = volume;
|
||||
if (!I_SongPlaying())
|
||||
return;
|
||||
Mix_VolumeMusic(get_real_volume(music_volume));
|
||||
}
|
||||
|
||||
void I_StopFadingSong(void)
|
||||
{
|
||||
if (fading_id)
|
||||
SDL_RemoveTimer(fading_id);
|
||||
is_fading = false;
|
||||
fading_source = fading_target = fading_timer = fading_duration = fading_id = 0;
|
||||
}
|
||||
|
||||
boolean I_FadeSongFromVolume(UINT8 target_volume, UINT8 source_volume, UINT32 ms, void (*callback)(void))
|
||||
{
|
||||
INT16 volume_delta;
|
||||
|
||||
source_volume = min(source_volume, 100);
|
||||
volume_delta = (INT16)(target_volume - source_volume);
|
||||
|
||||
I_StopFadingSong();
|
||||
|
||||
if (!ms && volume_delta)
|
||||
{
|
||||
I_SetInternalMusicVolume(target_volume);
|
||||
if (callback)
|
||||
(*callback)();
|
||||
return true;
|
||||
|
||||
}
|
||||
else if (!volume_delta)
|
||||
{
|
||||
if (callback)
|
||||
(*callback)();
|
||||
return true;
|
||||
}
|
||||
|
||||
// Round MS to nearest 10
|
||||
// If n - lower > higher - n, then round up
|
||||
ms = (ms - ((ms / 10) * 10) > (((ms / 10) * 10) + 10) - ms) ?
|
||||
(((ms / 10) * 10) + 10) // higher
|
||||
: ((ms / 10) * 10); // lower
|
||||
|
||||
if (!ms)
|
||||
I_SetInternalMusicVolume(target_volume);
|
||||
else if (source_volume != target_volume)
|
||||
{
|
||||
fading_id = SDL_AddTimer(10, music_fade, NULL);
|
||||
if (fading_id)
|
||||
{
|
||||
is_fading = true;
|
||||
fading_timer = fading_duration = ms;
|
||||
fading_source = source_volume;
|
||||
fading_target = target_volume;
|
||||
fading_callback = callback;
|
||||
|
||||
if (internal_volume != source_volume)
|
||||
I_SetInternalMusicVolume(source_volume);
|
||||
}
|
||||
}
|
||||
|
||||
return is_fading;
|
||||
}
|
||||
|
||||
boolean I_FadeSong(UINT8 target_volume, UINT32 ms, void (*callback)(void))
|
||||
{
|
||||
return I_FadeSongFromVolume(target_volume, internal_volume, ms, callback);
|
||||
}
|
||||
|
||||
boolean I_FadeOutStopSong(UINT32 ms)
|
||||
{
|
||||
return I_FadeSongFromVolume(0, internal_volume, ms, &I_StopSong);
|
||||
}
|
||||
|
||||
boolean I_FadeInPlaySong(UINT32 ms, boolean looping)
|
||||
{
|
||||
if (I_PlaySong(looping))
|
||||
return I_FadeSongFromVolume(100, 0, ms, NULL);
|
||||
else
|
||||
return false;
|
||||
}
|
||||
#endif
|
||||
|
|
|
@ -1375,6 +1375,37 @@ boolean I_SetSongSpeed(float speed)
|
|||
return false;
|
||||
}
|
||||
|
||||
/// ------------------------
|
||||
// MUSIC SEEKING
|
||||
/// ------------------------
|
||||
|
||||
UINT32 I_GetSongLength(void)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
boolean I_SetSongLoopPoint(UINT32 looppoint)
|
||||
{
|
||||
(void)looppoint;
|
||||
return false;
|
||||
}
|
||||
|
||||
UINT32 I_GetSongLoopPoint(void)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
boolean I_SetSongPosition(UINT32 position)
|
||||
{
|
||||
(void)position;
|
||||
return false;
|
||||
}
|
||||
|
||||
UINT32 I_GetSongPosition(void)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
/// ------------------------
|
||||
// MUSIC PLAYBACK
|
||||
/// ------------------------
|
||||
|
@ -1443,6 +1474,47 @@ boolean I_SetSongTrack(int track)
|
|||
return false;
|
||||
}
|
||||
|
||||
/// ------------------------
|
||||
/// MUSIC FADING
|
||||
/// ------------------------
|
||||
|
||||
void I_SetInternalMusicVolume(UINT8 volume)
|
||||
{
|
||||
(void)volume;
|
||||
}
|
||||
|
||||
void I_StopFadingSong(void)
|
||||
{
|
||||
}
|
||||
|
||||
boolean I_FadeSongFromVolume(UINT8 target_volume, UINT8 source_volume, UINT32 ms, void (*callback)(void))
|
||||
{
|
||||
(void)target_volume;
|
||||
(void)source_volume;
|
||||
(void)ms;
|
||||
return false;
|
||||
}
|
||||
|
||||
boolean I_FadeSong(UINT8 target_volume, UINT32 ms, void (*callback)(void))
|
||||
{
|
||||
(void)target_volume;
|
||||
(void)ms;
|
||||
return false;
|
||||
}
|
||||
|
||||
boolean I_FadeOutStopSong(UINT32 ms)
|
||||
{
|
||||
(void)ms;
|
||||
return false;
|
||||
}
|
||||
|
||||
boolean I_FadeInPlaySong(UINT32 ms, boolean looping)
|
||||
{
|
||||
(void)ms;
|
||||
(void)looping;
|
||||
return false;
|
||||
}
|
||||
|
||||
/// ------------------------
|
||||
// MUSIC LOADING AND CLEANUP
|
||||
// \todo Split logic between loading and playing,
|
||||
|
|
|
@ -1217,7 +1217,7 @@
|
|||
C01FCF4B08A954540054247B /* Debug */ = {
|
||||
isa = XCBuildConfiguration;
|
||||
buildSettings = {
|
||||
CURRENT_PROJECT_VERSION = 2.1.23;
|
||||
CURRENT_PROJECT_VERSION = 2.1.24;
|
||||
GCC_PREPROCESSOR_DEFINITIONS = (
|
||||
"$(inherited)",
|
||||
NORMALSRB2,
|
||||
|
@ -1229,7 +1229,7 @@
|
|||
C01FCF4C08A954540054247B /* Release */ = {
|
||||
isa = XCBuildConfiguration;
|
||||
buildSettings = {
|
||||
CURRENT_PROJECT_VERSION = 2.1.23;
|
||||
CURRENT_PROJECT_VERSION = 2.1.24;
|
||||
GCC_ENABLE_FIX_AND_CONTINUE = NO;
|
||||
GCC_GENERATE_DEBUGGING_SYMBOLS = NO;
|
||||
GCC_PREPROCESSOR_DEFINITIONS = (
|
||||
|
|
|
@ -42,7 +42,7 @@ typedef enum
|
|||
} skinsound_t;
|
||||
|
||||
// free sfx for S_AddSoundFx()
|
||||
#define NUMSFXFREESLOTS 800 // Matches SOC Editor.
|
||||
#define NUMSFXFREESLOTS 1600 // Matches SOC Editor.
|
||||
#define NUMSKINSFXSLOTS (MAXSKINS*NUMSKINSOUNDS)
|
||||
|
||||
//
|
||||
|
|
|
@ -197,7 +197,7 @@ void ST_Ticker(void)
|
|||
}
|
||||
|
||||
// 0 is default, any others are special palettes.
|
||||
static INT32 st_palette = 0;
|
||||
INT32 st_palette = 0;
|
||||
|
||||
void ST_doPaletteStuff(void)
|
||||
{
|
||||
|
|
|
@ -58,6 +58,7 @@ boolean ST_SameTeam(player_t *a, player_t *b);
|
|||
//--------------------
|
||||
|
||||
extern boolean st_overlay; // sb overlay on or off when fullscreen
|
||||
extern INT32 st_palette; // 0 is default, any others are special palettes.
|
||||
|
||||
extern lumpnum_t st_borderpatchnum;
|
||||
// patches, also used in intermission
|
||||
|
|
61
src/w_wad.c
61
src/w_wad.c
|
@ -1184,6 +1184,23 @@ void zerr(int ret)
|
|||
}
|
||||
#endif
|
||||
|
||||
#define NO_PNG_LUMPS
|
||||
|
||||
#ifdef NO_PNG_LUMPS
|
||||
static void ErrorIfPNG(UINT8 *d, size_t s, char *f, char *l)
|
||||
{
|
||||
if (s < 67) // http://garethrees.org/2007/11/14/pngcrush/
|
||||
return;
|
||||
// Check for PNG file signature using memcmp
|
||||
// As it may be faster on CPUs with slow unaligned memory access
|
||||
// Ref: http://www.libpng.org/pub/png/spec/1.2/PNG-Rationale.html#R.PNG-file-signature
|
||||
if (memcmp(&d[0], "\x89\x50\x4e\x47\x0d\x0a\x1a\x0a", 8) == 0)
|
||||
{
|
||||
I_Error("W_Wad: Lump \"%s\" in file \"%s\" is a .PNG - please convert to either Doom or Flat (raw) image format.", l, f);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
/** Reads bytes from the head of a lump.
|
||||
* Note: If the lump is compressed, the whole thing has to be read anyway.
|
||||
*
|
||||
|
@ -1223,7 +1240,15 @@ size_t W_ReadLumpHeaderPwad(UINT16 wad, UINT16 lump, void *dest, size_t size, si
|
|||
switch(wadfiles[wad]->lumpinfo[lump].compression)
|
||||
{
|
||||
case CM_NOCOMPRESSION: // If it's uncompressed, we directly write the data into our destination, and return the bytes read.
|
||||
#ifdef NO_PNG_LUMPS
|
||||
{
|
||||
size_t bytesread = fread(dest, 1, size, handle);
|
||||
ErrorIfPNG(dest, bytesread, wadfiles[wad]->filename, l->name2);
|
||||
return bytesread;
|
||||
}
|
||||
#else
|
||||
return fread(dest, 1, size, handle);
|
||||
#endif
|
||||
case CM_LZF: // Is it LZF compressed? Used by ZWADs.
|
||||
{
|
||||
#ifdef ZWAD
|
||||
|
@ -1258,11 +1283,15 @@ size_t W_ReadLumpHeaderPwad(UINT16 wad, UINT16 lump, void *dest, size_t size, si
|
|||
M_Memcpy(dest, decData + offset, size);
|
||||
Z_Free(rawData);
|
||||
Z_Free(decData);
|
||||
#ifdef NO_PNG_LUMPS
|
||||
ErrorIfPNG(dest, size, wadfiles[wad]->filename, l->name2);
|
||||
#endif
|
||||
return size;
|
||||
#else
|
||||
//I_Error("ZWAD files not supported on this platform.");
|
||||
return 0;
|
||||
#endif
|
||||
|
||||
}
|
||||
#ifdef HAVE_ZLIB
|
||||
case CM_DEFLATE: // Is it compressed via DEFLATE? Very common in ZIPs/PK3s, also what most doom-related editors support.
|
||||
|
@ -1316,6 +1345,9 @@ size_t W_ReadLumpHeaderPwad(UINT16 wad, UINT16 lump, void *dest, size_t size, si
|
|||
Z_Free(rawData);
|
||||
Z_Free(decData);
|
||||
|
||||
#ifdef NO_PNG_LUMPS
|
||||
ErrorIfPNG(dest, size, wadfiles[wad]->filename, l->name2);
|
||||
#endif
|
||||
return size;
|
||||
}
|
||||
#endif
|
||||
|
@ -1691,15 +1723,26 @@ int W_VerifyNMUSlumps(const char *filename)
|
|||
// ENDOOM text and palette lumps
|
||||
lumpchecklist_t NMUSlist[] =
|
||||
{
|
||||
{"D_", 2},
|
||||
{"O_", 2},
|
||||
{"DS", 2},
|
||||
{"ENDOOM", 6},
|
||||
{"PLAYPAL", 7},
|
||||
{"COLORMAP", 8},
|
||||
{"PAL", 3},
|
||||
{"CLM", 3},
|
||||
{"TRANS", 5},
|
||||
{"D_", 2}, // MIDI music
|
||||
{"O_", 2}, // Digital music
|
||||
{"DS", 2}, // Sound effects
|
||||
|
||||
{"ENDOOM", 6}, // ENDOOM text lump
|
||||
|
||||
{"PLAYPAL", 7}, // Palette changes
|
||||
{"PAL", 3}, // Palette changes
|
||||
{"COLORMAP", 8}, // Colormap changes
|
||||
{"CLM", 3}, // Colormap changes
|
||||
{"TRANS", 5}, // Translucency map changes
|
||||
|
||||
{"LTFNT", 5}, // Level title font changes
|
||||
{"TTL", 3}, // Act number changes
|
||||
{"STCFN", 5}, // Console font changes
|
||||
{"TNYFN", 5}, // Tiny console font changes
|
||||
{"SBO", 3}, // Acceptable HUD changes (Score Time Rings)
|
||||
{"RRINGS", 6}, // Rings HUD (not named as SBO)
|
||||
{"YB_", 3}, // Intermission graphics, goes with the above
|
||||
{"M_", 2}, // As does menu stuff
|
||||
#ifdef HWRENDER
|
||||
{"SHADERS", 7},
|
||||
{"SH_", 3},
|
||||
|
|
|
@ -24,8 +24,10 @@ ifndef NOASM
|
|||
USEASM=1
|
||||
endif
|
||||
|
||||
ifndef NONET
|
||||
ifndef MINGW64 #miniupnc is broken with MINGW64
|
||||
HAVE_MINIUPNPC=1
|
||||
endif
|
||||
endif
|
||||
|
||||
OPTS=-DSTDC_HEADERS
|
||||
|
|
|
@ -91,6 +91,7 @@
|
|||
<Import Project="..\..\libs\FMOD.props" />
|
||||
<Import Project="..\..\libs\zlib.props" />
|
||||
<Import Project="..\..\libs\libpng.props" />
|
||||
<Import Project="..\..\libs\libgme.props" />
|
||||
<Import Project="SRB2Win.props" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
|
|
|
@ -5,7 +5,10 @@
|
|||
<PropertyGroup />
|
||||
<ItemDefinitionGroup>
|
||||
<ClCompile>
|
||||
<PreprocessorDefinitions>_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<!-- x86/x64 defines: has specific libraries that ARM does not -->
|
||||
<PreprocessorDefinitions Condition="'$(Platform)' == 'Win32' OR '$(Platform)' == 'x64'">HAVE_ZLIB;HAVE_LIBGME;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<!-- ARM defines -->
|
||||
<PreprocessorDefinitions Condition="'$(Platform)' != 'Win32' AND '$(Platform)' != 'x64'">_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
</ClCompile>
|
||||
<Link />
|
||||
<Link>
|
||||
|
|
|
@ -815,6 +815,60 @@ void I_SetMusicVolume(UINT8 volume)
|
|||
FMR_MUSIC(FMOD_Channel_SetVolume(music_channel, music_volume / 31.0));
|
||||
}
|
||||
|
||||
UINT32 I_GetSongLength(void)
|
||||
{
|
||||
UINT32 length;
|
||||
if (I_SongType() == MU_MID)
|
||||
return 0;
|
||||
FMR_MUSIC(FMOD_Sound_GetLength(music_stream, &length, FMOD_TIMEUNIT_MS));
|
||||
return length;
|
||||
}
|
||||
|
||||
boolean I_SetSongLoopPoint(UINT32 looppoint)
|
||||
{
|
||||
(void)looppoint;
|
||||
return false;
|
||||
}
|
||||
|
||||
UINT32 I_GetSongLoopPoint(void)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
boolean I_SetSongPosition(UINT32 position)
|
||||
{
|
||||
FMOD_RESULT e;
|
||||
if(I_SongType() == MU_MID)
|
||||
// Dummy out; this works for some MIDI, but not others.
|
||||
// SDL does not support this for any MIDI.
|
||||
return false;
|
||||
e = FMOD_Channel_SetPosition(music_channel, position, FMOD_TIMEUNIT_MS);
|
||||
if (e == FMOD_OK)
|
||||
return true;
|
||||
else if (e == FMOD_ERR_UNSUPPORTED // Only music modules, numbnuts!
|
||||
|| e == FMOD_ERR_INVALID_POSITION) // Out-of-bounds!
|
||||
return false;
|
||||
else // Congrats, you horribly broke it somehow
|
||||
{
|
||||
FMR_MUSIC(e);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
UINT32 I_GetSongPosition(void)
|
||||
{
|
||||
FMOD_RESULT e;
|
||||
unsigned int fmposition = 0;
|
||||
if(I_SongType() == MU_MID)
|
||||
// Dummy out because unsupported, even though FMOD does this correctly.
|
||||
return 0;
|
||||
e = FMOD_Channel_GetPosition(music_channel, &fmposition, FMOD_TIMEUNIT_MS);
|
||||
if (e == FMOD_OK)
|
||||
return (UINT32)fmposition;
|
||||
else
|
||||
return 0;
|
||||
}
|
||||
|
||||
boolean I_SetSongTrack(INT32 track)
|
||||
{
|
||||
if (track != current_track) // If the track's already playing, then why bother?
|
||||
|
@ -859,3 +913,46 @@ boolean I_SetSongTrack(INT32 track)
|
|||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/// ------------------------
|
||||
/// MUSIC FADING
|
||||
/// ------------------------
|
||||
|
||||
void I_SetInternalMusicVolume(UINT8 volume)
|
||||
{
|
||||
(void)volume;
|
||||
}
|
||||
|
||||
void I_StopFadingSong(void)
|
||||
{
|
||||
}
|
||||
|
||||
boolean I_FadeSongFromVolume(UINT8 target_volume, UINT8 source_volume, UINT32 ms, void (*callback)(void))
|
||||
{
|
||||
(void)target_volume;
|
||||
(void)source_volume;
|
||||
(void)ms;
|
||||
(void)callback;
|
||||
return false;
|
||||
}
|
||||
|
||||
boolean I_FadeSong(UINT8 target_volume, UINT32 ms, void (*callback)(void))
|
||||
{
|
||||
(void)target_volume;
|
||||
(void)ms;
|
||||
(void)callback;
|
||||
return false;
|
||||
}
|
||||
|
||||
boolean I_FadeOutStopSong(UINT32 ms)
|
||||
{
|
||||
(void)ms;
|
||||
return false;
|
||||
}
|
||||
|
||||
boolean I_FadeInPlaySong(UINT32 ms, boolean looping)
|
||||
{
|
||||
(void)ms;
|
||||
(void)looping;
|
||||
return false;
|
||||
}
|
||||
|
|
|
@ -639,9 +639,6 @@ void I_Error(const char *error, ...)
|
|||
if (!errorcount)
|
||||
{
|
||||
M_SaveConfig(NULL); // save game config, cvars..
|
||||
#ifndef NONET
|
||||
D_SaveBan(); // save the ban list
|
||||
#endif
|
||||
G_SaveGameData();
|
||||
}
|
||||
|
||||
|
|
|
@ -696,7 +696,19 @@ void Y_Ticker(void)
|
|||
boolean anybonuses = false;
|
||||
|
||||
if (!intertic) // first time only
|
||||
S_ChangeMusicInternal("lclear", false); // don't loop it
|
||||
{
|
||||
if (mapheaderinfo[gamemap-1]->musinterfadeout
|
||||
#ifdef _WIN32
|
||||
// can't fade midi due to win32 volume hack
|
||||
&& S_MusicType() != MU_MID
|
||||
#endif
|
||||
)
|
||||
S_FadeOutStopMusic(mapheaderinfo[gamemap-1]->musinterfadeout);
|
||||
else if (mapheaderinfo[gamemap-1]->musintername[0] && S_MusicExists(mapheaderinfo[gamemap-1]->musintername, !midi_disabled, !digital_disabled))
|
||||
S_ChangeMusicInternal(mapheaderinfo[gamemap-1]->musintername, false); // don't loop it
|
||||
else
|
||||
S_ChangeMusicInternal("lclear", false); // don't loop it
|
||||
}
|
||||
|
||||
if (intertic < TICRATE) // one second pause before tally begins
|
||||
return;
|
||||
|
@ -757,7 +769,17 @@ void Y_Ticker(void)
|
|||
|
||||
if (!intertic) // first time only
|
||||
{
|
||||
S_ChangeMusicInternal("lclear", false); // don't loop it
|
||||
if (mapheaderinfo[gamemap-1]->musinterfadeout
|
||||
#ifdef _WIN32
|
||||
// can't fade midi due to win32 volume hack
|
||||
&& S_MusicType() != MU_MID
|
||||
#endif
|
||||
)
|
||||
S_FadeOutStopMusic(mapheaderinfo[gamemap-1]->musinterfadeout);
|
||||
else if (mapheaderinfo[gamemap-1]->musintername[0] && S_MusicExists(mapheaderinfo[gamemap-1]->musintername, !midi_disabled, !digital_disabled))
|
||||
S_ChangeMusicInternal(mapheaderinfo[gamemap-1]->musintername, false); // don't loop it
|
||||
else
|
||||
S_ChangeMusicInternal("lclear", false); // don't loop it
|
||||
tallydonetic = 0;
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue