destroy hw_glide.h because no modern GPU supports such API

This commit is contained in:
Jaime Passos 2019-03-21 18:23:40 -03:00
parent 9451b10ac5
commit 76967e46bb
26 changed files with 130 additions and 504 deletions

View file

@ -412,7 +412,6 @@ if(${SRB2_CONFIG_HWRENDER})
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_defs.h
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_dll.h
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_drv.h
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_glide.h
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_glob.h
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_light.h
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_main.h

View file

@ -732,8 +732,8 @@ ifdef SDL
ifdef MINGW
$(OBJDIR)/r_opengl.o: hardware/r_opengl/r_opengl.c hardware/r_opengl/r_opengl.h \
doomdef.h doomtype.h g_state.h m_swap.h hardware/hw_drv.h screen.h \
command.h hardware/hw_data.h hardware/hw_glide.h hardware/hw_defs.h \
hardware/hw_md2.h hardware/hw_glob.h hardware/hw_main.h hardware/hw_clip.h \
command.h hardware/hw_data.h hardware/hw_defs.h hardware/hw_md2.h \
hardware/hw_glob.h hardware/hw_main.h hardware/hw_clip.h \
hardware/hw_md2load.h hardware/hw_md3load.h hardware/hw_model.h hardware/u_list.h \
am_map.h d_event.h d_player.h p_pspr.h m_fixed.h tables.h info.h d_think.h \
p_mobj.h doomdata.h d_ticcmd.h r_defs.h hardware/hw_dll.h
@ -741,8 +741,8 @@ $(OBJDIR)/r_opengl.o: hardware/r_opengl/r_opengl.c hardware/r_opengl/r_opengl.h
else
$(OBJDIR)/r_opengl.o: hardware/r_opengl/r_opengl.c hardware/r_opengl/r_opengl.h \
doomdef.h doomtype.h g_state.h m_swap.h hardware/hw_drv.h screen.h \
command.h hardware/hw_data.h hardware/hw_glide.h hardware/hw_defs.h \
hardware/hw_md2.h hardware/hw_glob.h hardware/hw_main.h hardware/hw_clip.h \
command.h hardware/hw_data.h hardware/hw_defs.h hardware/hw_md2.h \
hardware/hw_glob.h hardware/hw_main.h hardware/hw_clip.h \
hardware/hw_md2load.h hardware/hw_md3load.h hardware/hw_model.h hardware/u_list.h \
am_map.h d_event.h d_player.h p_pspr.h m_fixed.h tables.h info.h d_think.h \
p_mobj.h doomdata.h d_ticcmd.h r_defs.h hardware/hw_dll.h
@ -895,8 +895,8 @@ ifndef SDL
ifndef NOHW
$(OBJDIR)/r_opengl.o: hardware/r_opengl/r_opengl.c hardware/r_opengl/r_opengl.h \
doomdef.h doomtype.h g_state.h m_swap.h hardware/hw_drv.h screen.h \
command.h hardware/hw_data.h hardware/hw_glide.h hardware/hw_defs.h \
hardware/hw_md2.h hardware/hw_glob.h hardware/hw_main.h hardware/hw_clip.h \
command.h hardware/hw_data.h hardware/hw_defs.h hardware/hw_md2.h \
hardware/hw_glob.h hardware/hw_main.h hardware/hw_clip.h \
hardware/hw_md2load.h hardware/hw_md3load.h hardware/hw_model.h hardware/u_list.h \
am_map.h d_event.h d_player.h p_pspr.h m_fixed.h tables.h info.h d_think.h \
p_mobj.h doomdata.h d_ticcmd.h r_defs.h hardware/hw_dll.h
@ -904,8 +904,8 @@ $(OBJDIR)/r_opengl.o: hardware/r_opengl/r_opengl.c hardware/r_opengl/r_opengl.h
$(OBJDIR)/ogl_win.o: hardware/r_opengl/ogl_win.c hardware/r_opengl/r_opengl.h \
doomdef.h doomtype.h g_state.h m_swap.h hardware/hw_drv.h screen.h \
command.h hardware/hw_data.h hardware/hw_glide.h hardware/hw_defs.h \
hardware/hw_md2.h hardware/hw_glob.h hardware/hw_main.h hardware/hw_clip.h \
command.h hardware/hw_data.h hardware/hw_defs.h hardware/hw_md2.h \
hardware/hw_glob.h hardware/hw_main.h hardware/hw_clip.h \
hardware/hw_md2load.h hardware/hw_md3load.h hardware/hw_model.h hardware/u_list.h \
am_map.h d_event.h d_player.h p_pspr.h m_fixed.h tables.h info.h d_think.h \
p_mobj.h doomdata.h d_ticcmd.h r_defs.h hardware/hw_dll.h
@ -913,8 +913,8 @@ $(OBJDIR)/ogl_win.o: hardware/r_opengl/ogl_win.c hardware/r_opengl/r_opengl.h \
$(OBJDIR)/r_minigl.o: hardware/r_minigl/r_minigl.c hardware/r_opengl/r_opengl.h \
doomdef.h doomtype.h g_state.h m_swap.h hardware/hw_drv.h screen.h \
command.h hardware/hw_data.h hardware/hw_glide.h hardware/hw_defs.h \
hardware/hw_md2.h hardware/hw_glob.h hardware/hw_main.h hardware/hw_clip.h \
command.h hardware/hw_data.h hardware/hw_defs.h hardware/hw_md2.h \
hardware/hw_glob.h hardware/hw_main.h hardware/hw_clip.h \
hardware/hw_md2load.h hardware/hw_md3load.h hardware/hw_model.h hardware/u_list.h \
am_map.h d_event.h d_player.h p_pspr.h m_fixed.h tables.h info.h d_think.h \
p_mobj.h doomdata.h d_ticcmd.h r_defs.h hardware/hw_dll.h

View file

@ -25,10 +25,6 @@
#include "../v_video.h"
#include "../r_draw.h"
//Hurdler: 25/04/2000: used for new colormap code in hardware mode
//static UINT8 *gr_colormap = NULL; // by default it must be NULL ! (because colormap tables are not initialized)
boolean firetranslucent = false;
// Values set after a call to HWR_ResizeBlock()
static INT32 blocksize, blockwidth, blockheight;
@ -133,11 +129,7 @@ static void HWR_DrawPatchInCache(GLMipmap_t *mipmap,
count--;
texel = source[yfrac>>FRACBITS];
if (firetranslucent && (transtables[(texel<<8)+0x40000]!=texel))
alpha = 0x80;
else
alpha = 0xff;
alpha = 0xff;
//Hurdler: not perfect, but better than holes
if (texel == HWR_PATCHES_CHROMAKEY_COLORINDEX && (mipmap->flags & TF_CHROMAKEYED))
@ -175,16 +167,16 @@ static void HWR_DrawPatchInCache(GLMipmap_t *mipmap,
}
// resize the patch to be 3dfx compliant
// resize the patch
// set : blocksize = blockwidth * blockheight (no bpp used)
// blockwidth
// blockheight
//note : 8bit (1 byte per pixel) palettized format
static void HWR_ResizeBlock(INT32 originalwidth, INT32 originalheight,
GrTexInfo *grInfo)
GLTexInfo *grInfo)
{
// Build the full textures from patches.
static const GrLOD_t gr_lods[9] =
static const GLlod_t gr_lods[9] =
{
GR_LOD_LOG2_256,
GR_LOD_LOG2_128,
@ -199,7 +191,7 @@ static void HWR_ResizeBlock(INT32 originalwidth, INT32 originalheight,
typedef struct
{
GrAspectRatio_t aspect;
GLAspectRatio_t aspect;
float max_s;
float max_t;
} booring_aspect_t;
@ -220,41 +212,21 @@ static void HWR_ResizeBlock(INT32 originalwidth, INT32 originalheight,
INT32 j,k;
INT32 max,min;
// find a power of 2 width/height
if (cv_grrounddown.value)
{
blockwidth = 256;
while (originalwidth < blockwidth)
blockwidth >>= 1;
if (blockwidth < 1)
I_Error("3D GenerateTexture : too small");
// size up to nearest power of 2
blockwidth = 1;
while (blockwidth < originalwidth)
blockwidth <<= 1;
// scale down the original graphics to fit in 2048
if (blockwidth > 2048)
blockwidth = 2048;
blockheight = 256;
while (originalheight < blockheight)
blockheight >>= 1;
if (blockheight < 1)
I_Error("3D GenerateTexture : too small");
}
else
{
//size up to nearest power of 2
blockwidth = 1;
while (blockwidth < originalwidth)
blockwidth <<= 1;
// scale down the original graphics to fit in 256
if (blockwidth > 2048)
blockwidth = 2048;
//I_Error("3D GenerateTexture : too big");
//size up to nearest power of 2
blockheight = 1;
while (blockheight < originalheight)
blockheight <<= 1;
// scale down the original graphics to fit in 256
if (blockheight > 2048)
blockheight = 2048;
//I_Error("3D GenerateTexture : too big");
}
// size up to nearest power of 2
blockheight = 1;
while (blockheight < originalheight)
blockheight <<= 1;
// scale down the original graphics to fit in 2048
if (blockheight > 2048)
blockheight = 2048;
// do the boring LOD stuff.. blech!
if (blockwidth >= blockheight)
@ -424,7 +396,7 @@ static void HWR_GenerateTexture(INT32 texnum, GLTexture_t *grtex)
}
// patch may be NULL if grMipmap has been initialised already and makebitmap is false
void HWR_MakePatch (const patch_t *patch, GLPatch_t *grPatch, GLMipmap_t *grMipmap, boolean makebitmap)
void HWR_MakePatch (patch_t *patch, GLPatch_t *grPatch, GLMipmap_t *grMipmap, boolean makebitmap)
{
INT32 newwidth, newheight;
@ -439,8 +411,8 @@ void HWR_MakePatch (const patch_t *patch, GLPatch_t *grPatch, GLMipmap_t *grMipm
grPatch->leftoffset = SHORT(patch->leftoffset);
grPatch->topoffset = SHORT(patch->topoffset);
// find the good 3dfx size (boring spec)
HWR_ResizeBlock (SHORT(patch->width), SHORT(patch->height), &grMipmap->grInfo);
// resize patch
HWR_ResizeBlock(SHORT(patch->width), SHORT(patch->height), &grMipmap->grInfo);
grMipmap->width = (UINT16)blockwidth;
grMipmap->height = (UINT16)blockheight;
@ -459,23 +431,12 @@ void HWR_MakePatch (const patch_t *patch, GLPatch_t *grPatch, GLMipmap_t *grMipm
Z_Free(grMipmap->grInfo.data);
grMipmap->grInfo.data = NULL;
// if rounddown, rounddown patches as well as textures
if (cv_grrounddown.value)
{
newwidth = blockwidth;
newheight = blockheight;
}
else
{
// no rounddown, do not size up patches, so they don't look 'scaled'
newwidth = min(grPatch->width, blockwidth);
newheight = min(grPatch->height, blockheight);
}
newwidth = min(grPatch->width, blockwidth);
newheight = min(grPatch->height, blockheight);
if (makebitmap)
{
MakeBlock(grMipmap);
HWR_DrawPatchInCache(grMipmap,
newwidth, newheight,
blockwidth*format2bpp[grMipmap->grInfo.format],
@ -489,7 +450,6 @@ void HWR_MakePatch (const patch_t *patch, GLPatch_t *grPatch, GLMipmap_t *grMipm
grPatch->max_t = (float)newheight / (float)blockheight;
}
// =================================================
// CACHING HANDLING
// =================================================
@ -556,7 +516,7 @@ void HWR_PrepLevelCache(size_t pnumtextures)
gr_numtextures = pnumtextures;
gr_textures = calloc(pnumtextures, sizeof (*gr_textures));
if (gr_textures == NULL)
I_Error("3D can't alloc gr_textures");
I_Error("HWR_PrepLevelCache: can't alloc gr_textures");
}
void HWR_SetPalette(RGBA_t *palette)
@ -587,7 +547,7 @@ GLTexture_t *HWR_GetTexture(INT32 tex)
GLTexture_t *grtex;
#ifdef PARANOIA
if ((unsigned)tex >= gr_numtextures)
I_Error(" HWR_GetTexture: tex >= numtextures\n");
I_Error("HWR_GetTexture: tex >= numtextures\n");
#endif
grtex = &gr_textures[tex];
@ -695,12 +655,12 @@ void HWR_GetPatch(GLPatch_t *gpatch)
{
// load the software patch, PU_STATIC or the Z_Malloc for hardware patch will
// flush the software patch before the conversion! oh yeah I suffered
patch_t *ptr = W_CacheLumpNumPwad(gpatch->wadnum, gpatch->lumpnum, PU_STATIC);
HWR_MakePatch(ptr, gpatch, &gpatch->mipmap, true);
patch_t *patch = W_CacheLumpNumPwad(gpatch->wadnum, gpatch->lumpnum, PU_STATIC);
HWR_MakePatch(patch, gpatch, &gpatch->mipmap, true);
// this is inefficient.. but the hardware patch in heap is purgeable so it should
// not fragment memory, and besides the REAL cache here is the hardware memory
Z_Free(ptr);
Z_Free(patch);
}
HWD.pfnSetTexture(&gpatch->mipmap);
@ -760,160 +720,6 @@ void HWR_UnlockCachedPatch(GLPatch_t *gpatch)
Z_ChangeTag(gpatch, PU_HWRPATCHINFO_UNLOCKED);
}
static const INT32 picmode2GR[] =
{
GR_TEXFMT_P_8, // PALETTE
0, // INTENSITY (unsupported yet)
GR_TEXFMT_ALPHA_INTENSITY_88, // INTENSITY_ALPHA (corona use this)
0, // RGB24 (unsupported yet)
GR_RGBA, // RGBA32 (opengl only)
};
static void HWR_DrawPicInCache(UINT8 *block, INT32 pblockwidth, INT32 pblockheight,
INT32 blockmodulo, pic_t *pic, INT32 bpp)
{
INT32 i,j;
fixed_t posx, posy, stepx, stepy;
UINT8 *dest, *src, texel;
UINT16 texelu16;
INT32 picbpp;
RGBA_t col;
stepy = ((INT32)SHORT(pic->height)<<FRACBITS)/pblockheight;
stepx = ((INT32)SHORT(pic->width)<<FRACBITS)/pblockwidth;
picbpp = format2bpp[picmode2GR[pic->mode]];
posy = 0;
for (j = 0; j < pblockheight; j++)
{
posx = 0;
dest = &block[j*blockmodulo];
src = &pic->data[(posy>>FRACBITS)*SHORT(pic->width)*picbpp];
for (i = 0; i < pblockwidth;i++)
{
switch (pic->mode)
{ // source bpp
case PALETTE :
texel = src[(posx+FRACUNIT/2)>>FRACBITS];
switch (bpp)
{ // destination bpp
case 1 :
*dest++ = texel; break;
case 2 :
texelu16 = (UINT16)(texel | 0xff00);
memcpy(dest, &texelu16, sizeof(UINT16));
dest += sizeof(UINT16);
break;
case 3 :
col = V_GetColor(texel);
memcpy(dest, &col, sizeof(RGBA_t)-sizeof(UINT8));
dest += sizeof(RGBA_t)-sizeof(UINT8);
break;
case 4 :
memcpy(dest, &V_GetColor(texel), sizeof(RGBA_t));
dest += sizeof(RGBA_t);
break;
}
break;
case INTENSITY :
*dest++ = src[(posx+FRACUNIT/2)>>FRACBITS];
break;
case INTENSITY_ALPHA : // assume dest bpp = 2
memcpy(dest, src + ((posx+FRACUNIT/2)>>FRACBITS)*sizeof(UINT16), sizeof(UINT16));
dest += sizeof(UINT16);
break;
case RGB24 :
break; // not supported yet
case RGBA32 : // assume dest bpp = 4
dest += sizeof(UINT32);
memcpy(dest, src + ((posx+FRACUNIT/2)>>FRACBITS)*sizeof(UINT32), sizeof(UINT32));
break;
}
posx += stepx;
}
posy += stepy;
}
}
// -----------------+
// HWR_GetPic : Download a Doom pic (raw row encoded with no 'holes')
// Returns :
// -----------------+
GLPatch_t *HWR_GetPic(lumpnum_t lumpnum)
{
GLPatch_t *grpatch;
grpatch = HWR_GetCachedGLPatch(lumpnum);
if (!grpatch->mipmap.downloaded && !grpatch->mipmap.grInfo.data)
{
pic_t *pic;
UINT8 *block;
size_t len;
INT32 newwidth, newheight;
pic = W_CacheLumpNum(lumpnum, PU_CACHE);
grpatch->width = SHORT(pic->width);
grpatch->height = SHORT(pic->height);
len = W_LumpLength(lumpnum) - sizeof (pic_t);
grpatch->leftoffset = 0;
grpatch->topoffset = 0;
// find the good 3dfx size (boring spec)
HWR_ResizeBlock (grpatch->width, grpatch->height, &grpatch->mipmap.grInfo);
grpatch->mipmap.width = (UINT16)blockwidth;
grpatch->mipmap.height = (UINT16)blockheight;
if (pic->mode == PALETTE)
grpatch->mipmap.grInfo.format = textureformat; // can be set by driver
else
grpatch->mipmap.grInfo.format = picmode2GR[pic->mode];
Z_Free(grpatch->mipmap.grInfo.data);
// allocate block
block = MakeBlock(&grpatch->mipmap);
// if rounddown, rounddown patches as well as textures
if (cv_grrounddown.value)
{
newwidth = blockwidth;
newheight = blockheight;
}
else
{
// no rounddown, do not size up patches, so they don't look 'scaled'
newwidth = min(SHORT(pic->width),blockwidth);
newheight = min(SHORT(pic->height),blockheight);
}
if (grpatch->width == blockwidth &&
grpatch->height == blockheight &&
format2bpp[grpatch->mipmap.grInfo.format] == format2bpp[picmode2GR[pic->mode]])
{
// no conversion needed
M_Memcpy(grpatch->mipmap.grInfo.data, pic->data,len);
}
else
HWR_DrawPicInCache(block, newwidth, newheight,
blockwidth*format2bpp[grpatch->mipmap.grInfo.format],
pic,
format2bpp[grpatch->mipmap.grInfo.format]);
Z_Unlock(pic);
Z_ChangeTag(block, PU_HWRCACHE_UNLOCKED);
grpatch->mipmap.flags = 0;
grpatch->max_s = (float)newwidth / (float)blockwidth;
grpatch->max_t = (float)newheight / (float)blockheight;
}
HWD.pfnSetTexture(&grpatch->mipmap);
//CONS_Debug(DBG_RENDER, "picloaded at %x as texture %d\n",grpatch->mipmap.grInfo.data, grpatch->mipmap.downloaded);
return grpatch;
}
GLPatch_t *HWR_GetCachedGLPatchPwad(UINT16 wadnum, UINT16 lumpnum)
{
aatree_t *hwrcache = wadfiles[wadnum]->hwrcache;

View file

@ -14,33 +14,69 @@
#ifndef _HWR_DATA_
#define _HWR_DATA_
#if defined (_WIN32) && !defined (__CYGWIN__) && !defined (_XBOX)
//#define WIN32_LEAN_AND_MEAN
#define RPC_NO_WINDOWS_H
#include <windows.h>
#endif
#include "../doomdef.h"
//THIS MUST DISAPPEAR!!!
#include "hw_glide.h"
#include "../screen.h"
// ==========================================================================
// TEXTURE INFO
// ==========================================================================
//
// hw_glide.h
//
typedef long GLAspectRatio_t;
#define GR_ASPECT_LOG2_8x1 3 /* 8W x 1H */
#define GR_ASPECT_LOG2_4x1 2 /* 4W x 1H */
#define GR_ASPECT_LOG2_2x1 1 /* 2W x 1H */
#define GR_ASPECT_LOG2_1x1 0 /* 1W x 1H */
#define GR_ASPECT_LOG2_1x2 -1 /* 1W x 2H */
#define GR_ASPECT_LOG2_1x4 -2 /* 1W x 4H */
#define GR_ASPECT_LOG2_1x8 -3 /* 1W x 8H */
typedef long GLlod_t;
#define GR_LOD_LOG2_256 0x8
#define GR_LOD_LOG2_128 0x7
#define GR_LOD_LOG2_64 0x6
#define GR_LOD_LOG2_32 0x5
#define GR_LOD_LOG2_16 0x4
#define GR_LOD_LOG2_8 0x3
#define GR_LOD_LOG2_4 0x2
#define GR_LOD_LOG2_2 0x1
#define GR_LOD_LOG2_1 0x0
typedef long GLTextureFormat_t;
#define GR_TEXFMT_ALPHA_8 0x2 /* (0..0xFF) alpha */
#define GR_TEXFMT_INTENSITY_8 0x3 /* (0..0xFF) intensity */
#define GR_TEXFMT_ALPHA_INTENSITY_44 0x4
#define GR_TEXFMT_P_8 0x5 /* 8-bit palette */
#define GR_TEXFMT_RGB_565 0xa
#define GR_TEXFMT_ARGB_1555 0xb
#define GR_TEXFMT_ARGB_4444 0xc
#define GR_TEXFMT_ALPHA_INTENSITY_88 0xd
#define GR_TEXFMT_AP_88 0xe /* 8-bit alpha 8-bit palette */
#define GR_RGBA 0x6 // 32 bit RGBA !
typedef struct
{
GLlod_t smallLodLog2;
GLlod_t largeLodLog2;
GLAspectRatio_t aspectRatioLog2;
GLTextureFormat_t format;
void *data;
} GLTexInfo;
// grInfo.data holds the address of the graphics data cached in heap memory
// NULL if the texture is not in Doom heap cache.
struct GLMipmap_s
{
GrTexInfo grInfo;
FxU32 flags;
GLTexInfo grInfo;
unsigned long flags;
UINT16 width, height;
UINT32 downloaded; // tex_downloaded
struct GLMipmap_s *nextmipmap;
struct GLMipmap_s *nextcolormap;
struct GLMipmap_s *nextmipmap;
struct GLMipmap_s *nextcolormap;
const UINT8 *colormap;
};
typedef struct GLMipmap_s GLMipmap_t;

View file

@ -454,41 +454,6 @@ void HWR_DrawCroppedPatch(GLPatch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscal
HWD.pfnDrawPolygon(NULL, v, 4, flags);
}
void HWR_DrawPic(INT32 x, INT32 y, lumpnum_t lumpnum)
{
FOutVector v[4];
const GLPatch_t *patch;
// make pic ready in hardware cache
patch = HWR_GetPic(lumpnum);
// 3--2
// | /|
// |/ |
// 0--1
v[0].x = v[3].x = 2.0f * (float)x/vid.width - 1;
v[2].x = v[1].x = 2.0f * (float)(x + patch->width*FIXED_TO_FLOAT(vid.fdupx))/vid.width - 1;
v[0].y = v[1].y = 1.0f - 2.0f * (float)y/vid.height;
v[2].y = v[3].y = 1.0f - 2.0f * (float)(y + patch->height*FIXED_TO_FLOAT(vid.fdupy))/vid.height;
v[0].z = v[1].z = v[2].z = v[3].z = 1.0f;
v[0].sow = v[3].sow = 0;
v[2].sow = v[1].sow = patch->max_s;
v[0].tow = v[1].tow = 0;
v[2].tow = v[3].tow = patch->max_t;
//Hurdler: Boris, the same comment as above... but maybe for pics
// it not a problem since they don't have any transparent pixel
// if I'm right !?
// But then, the question is: why not 0 instead of PF_Masked ?
// or maybe PF_Environment ??? (like what I said above)
// BP: PF_Environment don't change anything ! and 0 is undifined
HWD.pfnDrawPolygon(NULL, v, 4, PF_Translucent | PF_NoDepthTest);
}
// ==========================================================================
// V_VIDEO.C STUFF
// ==========================================================================

View file

@ -1,66 +0,0 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2019 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file
/// \brief Declaration needed by Glide renderer
/// !!! To be replaced by our own def in the future !!!
#ifndef _GLIDE_H_
#define _GLIDE_H_
#ifndef __GLIDE_H__
typedef unsigned long FxU32;
typedef long FxI32;
typedef FxI32 GrAspectRatio_t;
#define GR_ASPECT_LOG2_8x1 3 /* 8W x 1H */
#define GR_ASPECT_LOG2_4x1 2 /* 4W x 1H */
#define GR_ASPECT_LOG2_2x1 1 /* 2W x 1H */
#define GR_ASPECT_LOG2_1x1 0 /* 1W x 1H */
#define GR_ASPECT_LOG2_1x2 -1 /* 1W x 2H */
#define GR_ASPECT_LOG2_1x4 -2 /* 1W x 4H */
#define GR_ASPECT_LOG2_1x8 -3 /* 1W x 8H */
typedef FxI32 GrLOD_t;
#define GR_LOD_LOG2_256 0x8
#define GR_LOD_LOG2_128 0x7
#define GR_LOD_LOG2_64 0x6
#define GR_LOD_LOG2_32 0x5
#define GR_LOD_LOG2_16 0x4
#define GR_LOD_LOG2_8 0x3
#define GR_LOD_LOG2_4 0x2
#define GR_LOD_LOG2_2 0x1
#define GR_LOD_LOG2_1 0x0
typedef FxI32 GrTextureFormat_t;
#define GR_TEXFMT_ALPHA_8 0x2 /* (0..0xFF) alpha */
#define GR_TEXFMT_INTENSITY_8 0x3 /* (0..0xFF) intensity */
#define GR_TEXFMT_ALPHA_INTENSITY_44 0x4
#define GR_TEXFMT_P_8 0x5 /* 8-bit palette */
#define GR_TEXFMT_RGB_565 0xa
#define GR_TEXFMT_ARGB_1555 0xb
#define GR_TEXFMT_ARGB_4444 0xc
#define GR_TEXFMT_ALPHA_INTENSITY_88 0xd
#define GR_TEXFMT_AP_88 0xe /* 8-bit alpha 8-bit palette */
#define GR_RGBA 0x6 // 32 bit RGBA !
typedef struct
{
GrLOD_t smallLodLog2;
GrLOD_t largeLodLog2;
GrAspectRatio_t aspectRatioLog2;
GrTextureFormat_t format;
void *data;
} GrTexInfo;
#endif // __GLIDE_H__ (defined in <glide.h>)
#endif // _GLIDE_H_

View file

@ -92,14 +92,14 @@ void HWR_GetFlat(lumpnum_t flatlumpnum);
GLTexture_t *HWR_GetTexture(INT32 tex);
void HWR_GetPatch(GLPatch_t *gpatch);
void HWR_GetMappedPatch(GLPatch_t *gpatch, const UINT8 *colormap);
void HWR_MakePatch(patch_t *patch, GLPatch_t *grPatch, GLMipmap_t *grMipmap, boolean makebitmap);
void HWR_UnlockCachedPatch(GLPatch_t *gpatch);
GLPatch_t *HWR_GetPic(lumpnum_t lumpnum);
void HWR_SetPalette(RGBA_t *palette);
GLPatch_t *HWR_GetCachedGLPatchPwad(UINT16 wad, UINT16 lump);
GLPatch_t *HWR_GetCachedGLPatch(lumpnum_t lumpnum);
void HWR_GetFadeMask(lumpnum_t fademasklumpnum);
// jimita
// hardware driver
extern INT32 gl_leveltime;
// --------
@ -109,6 +109,5 @@ extern consvar_t cv_grrounddown; // on/off
extern INT32 patchformat;
extern INT32 textureformat;
extern boolean firetranslucent;
#endif //_HW_GLOB_

View file

@ -46,12 +46,10 @@ void HWR_DrawPatch(GLPatch_t *gpatch, INT32 x, INT32 y, INT32 option);
void HWR_DrawFixedPatch(GLPatch_t *gpatch, fixed_t x, fixed_t y, fixed_t scale, INT32 option, const UINT8 *colormap);
void HWR_DrawCroppedPatch(GLPatch_t *gpatch, fixed_t x, fixed_t y, fixed_t scale, INT32 option, fixed_t sx, fixed_t sy, fixed_t w, fixed_t h);
void HWR_DrawCroppedPatch(GLPatch_t *gpatch, fixed_t x, fixed_t y, INT32 option, fixed_t scale, fixed_t sx, fixed_t sy, fixed_t w, fixed_t h);
void HWR_MakePatch (const patch_t *patch, GLPatch_t *grPatch, GLMipmap_t *grMipmap, boolean makebitmap);
void HWR_CreatePlanePolygons(INT32 bspnum);
void HWR_PrepLevelCache(size_t pnumtextures);
void HWR_DrawFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 color);
void HWR_DrawConsoleFill(INT32 x, INT32 y, INT32 w, INT32 h, UINT32 color, INT32 options); // Lat: separate flags from color since color needs to be an uint to work right.
void HWR_DrawPic(INT32 x,INT32 y,lumpnum_t lumpnum);
void HWR_AddCommands(void);
void HWR_CorrectSWTricks(void);

View file

@ -141,7 +141,7 @@ static void PNG_warn(png_structp PNG, png_const_charp pngtext)
CONS_Debug(DBG_RENDER, "libpng warning at %p: %s", PNG, pngtext);
}
static GrTextureFormat_t PNG_Load(const char *filename, int *w, int *h, GLPatch_t *grpatch)
static GLTextureFormat_t PNG_Load(const char *filename, int *w, int *h, GLPatch_t *grpatch)
{
png_structp png_ptr;
png_infop png_info_ptr;
@ -271,7 +271,7 @@ typedef struct
UINT8 filler[54];
} PcxHeader;
static GrTextureFormat_t PCX_Load(const char *filename, int *w, int *h,
static GLTextureFormat_t PCX_Load(const char *filename, int *w, int *h,
GLPatch_t *grpatch)
{
PcxHeader header;

View file

@ -3861,18 +3861,11 @@ static void M_StopMessage(INT32 choice)
// You can even put multiple images in one menu!
static void M_DrawImageDef(void)
{
// Grr. Need to autodetect for pic_ts.
pic_t *pictest = (pic_t *)W_CachePatchName(currentMenu->menuitems[itemOn].text,PU_CACHE);
if (!pictest->zero)
V_DrawScaledPic(0,0,0,W_GetNumForName(currentMenu->menuitems[itemOn].text));
patch_t *patch = W_CachePatchName(currentMenu->menuitems[itemOn].text,PU_CACHE);
if (patch->width <= BASEVIDWIDTH)
V_DrawScaledPatch(0,0,0,patch);
else
{
patch_t *patch = W_CachePatchName(currentMenu->menuitems[itemOn].text,PU_CACHE);
if (patch->width <= BASEVIDWIDTH)
V_DrawScaledPatch(0,0,0,patch);
else
V_DrawSmallScaledPatch(0,0,0,patch);
}
V_DrawSmallScaledPatch(0,0,0,patch);
if (currentMenu->numitems > 1)
V_DrawString(0,192,V_TRANSLUCENT, va("PAGE %d of %hd", itemOn+1, currentMenu->numitems));

View file

@ -222,7 +222,6 @@
<ClInclude Include="..\hardware\hw_defs.h" />
<ClInclude Include="..\hardware\hw_dll.h" />
<ClInclude Include="..\hardware\hw_drv.h" />
<ClInclude Include="..\hardware\hw_glide.h" />
<ClInclude Include="..\hardware\hw_glob.h" />
<ClInclude Include="..\hardware\hw_light.h" />
<ClInclude Include="..\hardware\hw_main.h" />

View file

@ -231,9 +231,6 @@
<ClInclude Include="..\hardware\hw_drv.h">
<Filter>Hw_Hardware</Filter>
</ClInclude>
<ClInclude Include="..\hardware\hw_glide.h">
<Filter>Hw_Hardware</Filter>
</ClInclude>
<ClInclude Include="..\hardware\hw_glob.h">
<Filter>Hw_Hardware</Filter>
</ClInclude>

View file

@ -2410,10 +2410,6 @@
RelativePath="..\hardware\hw_drv.h"
>
</File>
<File
RelativePath="..\hardware\hw_glide.h"
>
</File>
<File
RelativePath="..\hardware\hw_glob.h"
>

View file

@ -7,19 +7,19 @@
CFG=Srb2SDL - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE
!MESSAGE NMAKE /f "Srb2SDL.mak".
!MESSAGE
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE
!MESSAGE NMAKE /f "Srb2SDL.mak" CFG="Srb2SDL - Win32 Debug"
!MESSAGE
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE
!MESSAGE "Srb2SDL - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "Srb2SDL - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
@ -85,7 +85,7 @@ LINK32=link.exe
# ADD LINK32 SDL.lib SDL_mixer.lib user32.lib advapi32.lib ws2_32.lib /nologo /subsystem:console /pdb:"C:\srb2demo2\srb2sdldebug.pdb" /debug /machine:I386 /out:"C:\srb2demo2\srb2sdldebug.exe" /pdbtype:sept
# SUBTRACT LINK32 /pdb:none
!ENDIF
!ENDIF
# Begin Target
@ -213,7 +213,7 @@ SOURCE=.\SDL_main\SDL_win32_main.c
# PROP Exclude_From_Build 1
!ENDIF
!ENDIF
# End Source File
# Begin Source File
@ -274,7 +274,7 @@ InputName=tmap
# End Custom Build
!ENDIF
!ENDIF
# End Source File
# Begin Source File
@ -308,7 +308,7 @@ InputName=tmap_mmx
# End Custom Build
!ENDIF
!ENDIF
# End Source File
# Begin Source File
@ -339,7 +339,7 @@ InputName=tmap_vc
# End Custom Build
!ENDIF
!ENDIF
# End Source File
# End Group
@ -576,10 +576,6 @@ SOURCE=..\hardware\hw_drv.h
# End Source File
# Begin Source File
SOURCE=..\hardware\hw_glide.h
# End Source File
# Begin Source File
SOURCE=..\hardware\hw_glob.h
# End Source File
# Begin Source File

View file

@ -1064,13 +1064,6 @@
path = ../../hardware/hw_drv.h;
refType = 2;
};
8417773B085A106C000C01D8 = {
fileEncoding = 30;
isa = PBXFileReference;
name = hw_glide.h;
path = ../../hardware/hw_glide.h;
refType = 2;
};
8417773C085A106C000C01D8 = {
fileEncoding = 30;
isa = PBXFileReference;

View file

@ -181,7 +181,6 @@
1E44AE640B67CC2B00BAD059 /* hw_cache.c */ = {isa = PBXFileReference; fileEncoding = 30; lastKnownFileType = sourcecode.c.c; name = hw_cache.c; path = ../../hardware/hw_cache.c; sourceTree = SOURCE_ROOT; };
1E44AE650B67CC2B00BAD059 /* hw_dll.h */ = {isa = PBXFileReference; fileEncoding = 30; lastKnownFileType = sourcecode.c.h; name = hw_dll.h; path = ../../hardware/hw_dll.h; sourceTree = SOURCE_ROOT; };
1E44AE660B67CC2B00BAD059 /* hw_drv.h */ = {isa = PBXFileReference; fileEncoding = 30; lastKnownFileType = sourcecode.c.h; name = hw_drv.h; path = ../../hardware/hw_drv.h; sourceTree = SOURCE_ROOT; };
1E44AE670B67CC2B00BAD059 /* hw_glide.h */ = {isa = PBXFileReference; fileEncoding = 30; lastKnownFileType = sourcecode.c.h; name = hw_glide.h; path = ../../hardware/hw_glide.h; sourceTree = SOURCE_ROOT; };
1E44AE680B67CC2B00BAD059 /* hw_light.c */ = {isa = PBXFileReference; fileEncoding = 30; lastKnownFileType = sourcecode.c.c; name = hw_light.c; path = ../../hardware/hw_light.c; sourceTree = SOURCE_ROOT; };
1E44AE690B67CC2B00BAD059 /* hw_light.h */ = {isa = PBXFileReference; fileEncoding = 30; lastKnownFileType = sourcecode.c.h; name = hw_light.h; path = ../../hardware/hw_light.h; sourceTree = SOURCE_ROOT; };
1E44AE6A0B67CC2B00BAD059 /* hw3sound.h */ = {isa = PBXFileReference; fileEncoding = 30; lastKnownFileType = sourcecode.c.h; name = hw3sound.h; path = ../../hardware/hw3sound.h; sourceTree = SOURCE_ROOT; };
@ -535,7 +534,6 @@
1E44AE640B67CC2B00BAD059 /* hw_cache.c */,
1E44AE650B67CC2B00BAD059 /* hw_dll.h */,
1E44AE660B67CC2B00BAD059 /* hw_drv.h */,
1E44AE670B67CC2B00BAD059 /* hw_glide.h */,
1E44AE680B67CC2B00BAD059 /* hw_light.c */,
1E44AE690B67CC2B00BAD059 /* hw_light.h */,
1E44AE6A0B67CC2B00BAD059 /* hw3sound.h */,

View file

@ -1335,7 +1335,6 @@
<ClInclude Include="..\hardware\hw_defs.h" />
<ClInclude Include="..\hardware\hw_dll.h" />
<ClInclude Include="..\hardware\hw_drv.h" />
<ClInclude Include="..\hardware\hw_glide.h" />
<ClInclude Include="..\hardware\hw_glob.h" />
<ClInclude Include="..\hardware\hw_light.h" />
<ClInclude Include="..\hardware\hw_main.h" />

View file

@ -2410,10 +2410,6 @@
RelativePath="..\hardware\hw_drv.h"
>
</File>
<File
RelativePath="..\hardware\hw_glide.h"
>
</File>
<File
RelativePath="..\hardware\hw_glob.h"
>

View file

@ -7,19 +7,19 @@
CFG=Srb2SDL - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE
!MESSAGE NMAKE /f "Srb2SDL.mak".
!MESSAGE
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE
!MESSAGE NMAKE /f "Srb2SDL.mak" CFG="Srb2SDL - Win32 Debug"
!MESSAGE
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE
!MESSAGE "Srb2SDL - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "Srb2SDL - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
@ -85,7 +85,7 @@ LINK32=link.exe
# ADD LINK32 SDL.lib SDL_mixer.lib user32.lib advapi32.lib ws2_32.lib /nologo /subsystem:console /pdb:"C:\srb2demo2\srb2sdldebug.pdb" /debug /machine:I386 /out:"C:\srb2demo2\srb2sdldebug.exe" /pdbtype:sept
# SUBTRACT LINK32 /pdb:none
!ENDIF
!ENDIF
# Begin Target
@ -213,7 +213,7 @@ SOURCE=.\SDL_main\SDL_win32_main.c
# PROP Exclude_From_Build 1
!ENDIF
!ENDIF
# End Source File
# Begin Source File
@ -274,7 +274,7 @@ InputName=tmap
# End Custom Build
!ENDIF
!ENDIF
# End Source File
# Begin Source File
@ -308,7 +308,7 @@ InputName=tmap_mmx
# End Custom Build
!ENDIF
!ENDIF
# End Source File
# Begin Source File
@ -339,7 +339,7 @@ InputName=tmap_vc
# End Custom Build
!ENDIF
!ENDIF
# End Source File
# End Group
@ -576,10 +576,6 @@ SOURCE=..\hardware\hw_drv.h
# End Source File
# Begin Source File
SOURCE=..\hardware\hw_glide.h
# End Source File
# Begin Source File
SOURCE=..\hardware\hw_glob.h
# End Source File
# Begin Source File

View file

@ -1064,13 +1064,6 @@
path = ../../hardware/hw_drv.h;
refType = 2;
};
8417773B085A106C000C01D8 = {
fileEncoding = 30;
isa = PBXFileReference;
name = hw_glide.h;
path = ../../hardware/hw_glide.h;
refType = 2;
};
8417773C085A106C000C01D8 = {
fileEncoding = 30;
isa = PBXFileReference;

View file

@ -181,7 +181,6 @@
1E44AE640B67CC2B00BAD059 /* hw_cache.c */ = {isa = PBXFileReference; fileEncoding = 30; lastKnownFileType = sourcecode.c.c; name = hw_cache.c; path = ../../hardware/hw_cache.c; sourceTree = SOURCE_ROOT; };
1E44AE650B67CC2B00BAD059 /* hw_dll.h */ = {isa = PBXFileReference; fileEncoding = 30; lastKnownFileType = sourcecode.c.h; name = hw_dll.h; path = ../../hardware/hw_dll.h; sourceTree = SOURCE_ROOT; };
1E44AE660B67CC2B00BAD059 /* hw_drv.h */ = {isa = PBXFileReference; fileEncoding = 30; lastKnownFileType = sourcecode.c.h; name = hw_drv.h; path = ../../hardware/hw_drv.h; sourceTree = SOURCE_ROOT; };
1E44AE670B67CC2B00BAD059 /* hw_glide.h */ = {isa = PBXFileReference; fileEncoding = 30; lastKnownFileType = sourcecode.c.h; name = hw_glide.h; path = ../../hardware/hw_glide.h; sourceTree = SOURCE_ROOT; };
1E44AE680B67CC2B00BAD059 /* hw_light.c */ = {isa = PBXFileReference; fileEncoding = 30; lastKnownFileType = sourcecode.c.c; name = hw_light.c; path = ../../hardware/hw_light.c; sourceTree = SOURCE_ROOT; };
1E44AE690B67CC2B00BAD059 /* hw_light.h */ = {isa = PBXFileReference; fileEncoding = 30; lastKnownFileType = sourcecode.c.h; name = hw_light.h; path = ../../hardware/hw_light.h; sourceTree = SOURCE_ROOT; };
1E44AE6A0B67CC2B00BAD059 /* hw3sound.h */ = {isa = PBXFileReference; fileEncoding = 30; lastKnownFileType = sourcecode.c.h; name = hw3sound.h; path = ../../hardware/hw3sound.h; sourceTree = SOURCE_ROOT; };
@ -535,7 +534,6 @@
1E44AE640B67CC2B00BAD059 /* hw_cache.c */,
1E44AE650B67CC2B00BAD059 /* hw_dll.h */,
1E44AE660B67CC2B00BAD059 /* hw_drv.h */,
1E44AE670B67CC2B00BAD059 /* hw_glide.h */,
1E44AE680B67CC2B00BAD059 /* hw_light.c */,
1E44AE690B67CC2B00BAD059 /* hw_light.h */,
1E44AE6A0B67CC2B00BAD059 /* hw3sound.h */,

View file

@ -696,61 +696,6 @@ void V_DrawBlock(INT32 x, INT32 y, INT32 scrn, INT32 width, INT32 height, const
}
}
static void V_BlitScaledPic(INT32 px1, INT32 py1, INT32 scrn, pic_t *pic);
// Draw a linear pic, scaled, TOTALLY CRAP CODE!!! OPTIMISE AND ASM!!
//
void V_DrawScaledPic(INT32 rx1, INT32 ry1, INT32 scrn, INT32 lumpnum)
{
#ifdef HWRENDER
if (rendermode != render_soft)
{
HWR_DrawPic(rx1, ry1, lumpnum);
return;
}
#endif
V_BlitScaledPic(rx1, ry1, scrn, W_CacheLumpNum(lumpnum, PU_CACHE));
}
static void V_BlitScaledPic(INT32 rx1, INT32 ry1, INT32 scrn, pic_t * pic)
{
INT32 dupx, dupy;
INT32 x, y;
UINT8 *src, *dest;
INT32 width, height;
width = SHORT(pic->width);
height = SHORT(pic->height);
scrn &= V_PARAMMASK;
if (pic->mode != 0)
{
CONS_Debug(DBG_RENDER, "pic mode %d not supported in Software\n", pic->mode);
return;
}
dest = screens[scrn] + max(0, ry1 * vid.width) + max(0, rx1);
// y cliping to the screen
if (ry1 + height * vid.dupy >= vid.width)
height = (vid.width - ry1) / vid.dupy - 1;
// WARNING no x clipping (not needed for the moment)
for (y = max(0, -ry1 / vid.dupy); y < height; y++)
{
for (dupy = vid.dupy; dupy; dupy--)
{
src = pic->data + y * width;
for (x = 0; x < width; x++)
{
for (dupx = vid.dupx; dupx; dupx--)
*dest++ = *src;
src++;
}
dest += vid.width - vid.dupx * width;
}
}
}
//
// Fills a box of pixels with a single color, NOTE: scaled to screen size
//

View file

@ -134,9 +134,6 @@ void V_DrawContinueIcon(INT32 x, INT32 y, INT32 flags, INT32 skinnum, UINT8 skin
// Draw a linear block of pixels into the view buffer.
void V_DrawBlock(INT32 x, INT32 y, INT32 scrn, INT32 width, INT32 height, const UINT8 *src);
// draw a pic_t, SCALED
void V_DrawScaledPic (INT32 px1, INT32 py1, INT32 scrn, INT32 lumpnum);
// fill a box with a single color
void V_DrawFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 c);
void V_DrawFillConsoleMap(INT32 x, INT32 y, INT32 w, INT32 h, INT32 c);

View file

@ -1518,6 +1518,7 @@ void *W_CachePatchName(const char *name, INT32 tag)
return W_CachePatchNum(W_GetNumForName("MISSING"), tag);
return W_CachePatchNum(num, tag);
}
#ifndef NOMD5
#define MD5_LEN 16

View file

@ -2151,10 +2151,6 @@
RelativePath="..\hardware\hw_drv.h"
>
</File>
<File
RelativePath="..\hardware\hw_glide.h"
>
</File>
<File
RelativePath="..\hardware\hw_glob.h"
>

View file

@ -7,19 +7,19 @@
CFG=Srb2win - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE
!MESSAGE NMAKE /f "Srb2win.mak".
!MESSAGE
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE
!MESSAGE NMAKE /f "Srb2win.mak" CFG="Srb2win - Win32 Debug"
!MESSAGE
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE
!MESSAGE "Srb2win - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "Srb2win - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
@ -84,7 +84,7 @@ LINK32=link.exe
# ADD LINK32 dxguid.lib user32.lib gdi32.lib winmm.lib advapi32.lib ws2_32.lib dinput.lib /nologo /subsystem:windows /profile /debug /machine:I386 /out:"C:\srb2demo2\srb2debug.exe"
# SUBTRACT LINK32 /nodefaultlib
!ENDIF
!ENDIF
# Begin Target
@ -148,7 +148,7 @@ SOURCE=.\Srb2win.rc
!ELSEIF "$(CFG)" == "Srb2win - Win32 Debug"
!ENDIF
!ENDIF
# End Source File
# Begin Source File
@ -233,7 +233,7 @@ InputName=tmap
# End Custom Build
!ENDIF
!ENDIF
# End Source File
# Begin Source File
@ -266,7 +266,7 @@ InputName=tmap_mmx
# End Custom Build
!ENDIF
!ENDIF
# End Source File
# Begin Source File
@ -298,7 +298,7 @@ InputName=tmap_vc
# End Custom Build
!ENDIF
!ENDIF
# End Source File
# End Group
@ -535,10 +535,6 @@ SOURCE=..\hardware\hw_drv.h
# End Source File
# Begin Source File
SOURCE=..\hardware\hw_glide.h
# End Source File
# Begin Source File
SOURCE=..\hardware\hw_glob.h
# End Source File
# Begin Source File