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Add a cvar for sprite billboarding, off by default.
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4d77ed925e
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4 changed files with 6 additions and 3 deletions
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@ -4249,7 +4249,7 @@ static void HWR_DrawSpriteShadow(gr_vissprite_t *spr, GLPatch_t *gpatch, float t
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// This is expecting a pointer to an array containing 4 wallVerts for a sprite
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static void HWR_RotateSpritePolyToAim(gr_vissprite_t *spr, FOutVector *wallVerts)
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{
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if (spr && spr->mobj && wallVerts)
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if (cv_grspritebillboarding.value && spr && spr->mobj && wallVerts)
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{
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float basey = FIXED_TO_FLOAT(spr->mobj->z);
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float lowy = wallVerts[0].y;
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@ -4530,7 +4530,7 @@ static void HWR_SplitSprite(gr_vissprite_t *spr)
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wallVerts[1].y = endbot;
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// The x and y only need to be adjusted in the case that it's not a papersprite
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if (spr->mobj)
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if (cv_grspritebillboarding.value && spr->mobj)
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{
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// Get the x and z of the vertices so billboarding draws correctly
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realheight = realbot - realtop;
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@ -4559,7 +4559,7 @@ static void HWR_SplitSprite(gr_vissprite_t *spr)
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wallVerts[0].y = wallVerts[1].y = bot;
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// The x and y only need to be adjusted in the case that it's not a papersprite
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if (spr->mobj)
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if (cv_grspritebillboarding.value && spr->mobj)
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{
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// Get the x and z of the vertices so billboarding draws correctly
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realheight = realbot - realtop;
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@ -95,6 +95,7 @@ extern consvar_t cv_grcorrecttricks;
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extern consvar_t cv_voodoocompatibility;
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extern consvar_t cv_grfovchange;
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extern consvar_t cv_grsolvetjoin;
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extern consvar_t cv_grspritebillboarding;
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extern float gr_viewwidth, gr_viewheight, gr_baseviewwindowy;
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@ -1407,6 +1407,7 @@ void R_RegisterEngineStuff(void)
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CV_RegisterVar(&cv_grcoronasize);
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#endif
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CV_RegisterVar(&cv_grmd2);
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CV_RegisterVar(&cv_grspritebillboarding);
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#endif
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#ifdef HWRENDER
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@ -81,6 +81,7 @@ consvar_t cv_grcoronasize = {"gr_coronasize", "1", CV_SAVE| CV_FLOAT, 0, NULL, 0
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static CV_PossibleValue_t CV_MD2[] = {{0, "Off"}, {1, "On"}, {2, "Old"}, {0, NULL}};
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// console variables in development
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consvar_t cv_grmd2 = {"gr_md2", "Off", CV_SAVE, CV_MD2, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_grspritebillboarding = {"gr_spritebillboarding", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
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#endif
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const UINT8 gammatable[5][256] =
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