Richard Allen
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29f340b182
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teamCount cvars for Makro
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2002-03-25 14:55:01 +00:00 |
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Andrei Drexler
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ce0189c7eb
|
Added teamCount cvars
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2002-03-25 13:51:14 +00:00 |
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Bryce Hutchings
|
e33a8394b0
|
VERY big scoreboard changes
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2002-03-24 22:57:27 +00:00 |
|
Bryce Hutchings
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19aa6693d3
|
scoreboard toggle changes
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2002-03-24 22:51:30 +00:00 |
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Bryce Hutchings
|
86b3b1b31b
|
misc. 2d screen stuff changed
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2002-03-24 22:50:52 +00:00 |
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Bryce Hutchings
|
bb05f13824
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cg_draw change for scoreboard
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2002-03-24 22:48:57 +00:00 |
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Bryce Hutchings
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126ed66f84
|
shell ejection stuff/handcannon fix
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2002-03-24 22:46:23 +00:00 |
|
Andrei Drexler
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a8c602f312
|
no message
|
2002-03-24 21:26:43 +00:00 |
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Andrei Drexler
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60ecad9637
|
Added a drop-shadow effect to the loading screen
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2002-03-24 21:24:51 +00:00 |
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Richard Allen
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dd0c653045
|
Some tweaks and cleanups
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2002-03-24 06:06:53 +00:00 |
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Richard Allen
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12f1252314
|
I finally fixed snipers spawning with pistol up. g_RQ3_sniperup has been
reinstated.
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2002-03-23 21:29:42 +00:00 |
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Richard Allen
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ce5910d3bc
|
Moved enableDust out of the missionpack
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2002-03-23 05:50:47 +00:00 |
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Richard Allen
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24b3613714
|
Major cleanup of game -> cgame communication with LCA vars.
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2002-03-23 05:17:43 +00:00 |
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Richard Allen
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965f7c55ad
|
Bando now adds extra ammo to the special weaps, and when its dropped it goes
away again.
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2002-03-21 19:22:12 +00:00 |
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Richard Allen
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d22a255004
|
More teamname cleanups and fix for fraglines.
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2002-03-21 15:02:05 +00:00 |
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Scott Brooks
|
d387015f51
|
more func_explosive goodness
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2002-03-21 04:27:53 +00:00 |
|
Scott Brooks
|
dec9a3611a
|
more func_explosive goodness
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2002-03-21 02:17:39 +00:00 |
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Scott Brooks
|
fc7319051a
|
some fixing of func_explosive
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2002-03-21 00:26:46 +00:00 |
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Scott Brooks
|
3f7ac89c0c
|
changed dlight to light_d
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2002-03-20 22:58:54 +00:00 |
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Bryce Hutchings
|
b8bfe2e4af
|
tab scoreboard quicky change to q2 way
|
2002-03-19 06:00:14 +00:00 |
|
Daniel Simoes
|
d477614a01
|
Fixed bandage bugs ( i hope )
|
2002-03-18 19:19:08 +00:00 |
|
Daniel Simoes
|
3627e23e3a
|
Saved sess.savedTeam throught map changes for matchmode
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2002-03-18 17:52:36 +00:00 |
|
Richard Allen
|
67fbcb74ce
|
Spectators in TP can now use callvote
|
2002-03-18 13:39:24 +00:00 |
|
Richard Allen
|
04f749b173
|
Fixed the fraglines for sniper head kills and twekaed bandaging a bit for
testing
|
2002-03-18 13:32:53 +00:00 |
|
Richard Allen
|
47112a4cca
|
Live players dont get fraglines, except their own. Cleanups and some
hacks to get bots to stop using knives only.
|
2002-03-18 12:25:10 +00:00 |
|
Scott Brooks
|
9441a6f1a0
|
noise tag will play sounds for trigger_push and target_push
|
2002-03-18 06:20:39 +00:00 |
|
Richard Allen
|
6e3cf1c5dd
|
Removing locations from teamtalk on dead players.
|
2002-03-18 04:37:10 +00:00 |
|
Daniel Simoes
|
1c53102d76
|
bandage bleedtick back to original
|
2002-03-18 01:22:35 +00:00 |
|
Daniel Simoes
|
7f0387a6d8
|
Made Bots visible again at DM
|
2002-03-17 23:43:43 +00:00 |
|
Richard Allen
|
a4f2fce79b
|
Fixed the dynamic teamnames system up a bit to reduce traffic
|
2002-03-17 21:32:23 +00:00 |
|
Daniel Simoes
|
abe676091a
|
Small fix on CheckExitRules
|
2002-03-17 20:53:44 +00:00 |
|
Richard Allen
|
f6537e8878
|
Colored nicks fucked up the string in $K messages.
|
2002-03-17 16:38:57 +00:00 |
|
Richard Allen
|
26214d679a
|
Added 2 checks to debugshit
|
2002-03-17 15:18:55 +00:00 |
|
Richard Allen
|
d0e40da6d4
|
Added a debug cmd to print out stuff when bugs occor
|
2002-03-17 13:41:28 +00:00 |
|
Richard Allen
|
2d6d861bb3
|
Replace the fraglimit on the HUD with the clients score
|
2002-03-17 13:18:14 +00:00 |
|
Richard Allen
|
440d611d96
|
More radio tewaks and cleanups.
|
2002-03-17 03:35:29 +00:00 |
|
Richard Allen
|
143e3793ff
|
Fixed a bug where a players laser would stay in the map after he disconnects
|
2002-03-17 02:03:48 +00:00 |
|
Richard Allen
|
af6057de54
|
Fixed a small bug in radio enemyd that made it say "one enemu down"
|
2002-03-17 01:55:43 +00:00 |
|
Richard Allen
|
069cdb1344
|
Fixed the "xxx died" fraglines, did some code cleanups andalmost fixed
DM. Only DM problem I can see is that bots are invisible.
|
2002-03-17 01:44:39 +00:00 |
|
Richard Allen
|
46d280b49c
|
Adding variable team names. g_RQ3_team1name and g_RQ3_team2name. Fixed
Slicers fraglimit check.
|
2002-03-17 00:40:23 +00:00 |
|
Bryce Hutchings
|
5b46b3ee70
|
I tabbed a function properly. It was pissing me off
|
2002-03-16 21:50:49 +00:00 |
|
Bryce Hutchings
|
30d61a8c7c
|
All new shell ejection code
|
2002-03-16 21:50:09 +00:00 |
|
Bryce Hutchings
|
879bb46829
|
spectator going through doors no longer reset viewangle
|
2002-03-16 08:46:32 +00:00 |
|
Richard Allen
|
fcada2358f
|
Added a variable system from AQ. Works the same except it uses $ for %
|
2002-03-14 23:54:12 +00:00 |
|
Daniel Simoes
|
8167883b53
|
Added Fraglimit checks on TP ( !!! )
|
2002-03-14 23:14:19 +00:00 |
|
Andrei Drexler
|
20da944d06
|
no message
|
2002-03-14 21:52:09 +00:00 |
|
Daniel Simoes
|
a806ca6b36
|
Optimization on radio parsing
|
2002-03-14 16:04:26 +00:00 |
|
Richard Allen
|
056848886d
|
Adding radio :)
|
2002-03-14 02:24:39 +00:00 |
|
Daniel Simoes
|
a31504605b
|
Adjusted some of elder's unzoom code for the new sniper system ( server side )
|
2002-03-13 18:41:18 +00:00 |
|
Scott Brooks
|
f312d740b4
|
stats should only be recored when the round is in progress
|
2002-03-12 04:55:31 +00:00 |
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