Commit graph

354 commits

Author SHA1 Message Date
Richard Allen
1efd1b0d94 Workaround to the bandage bug :) 2002-03-27 17:20:38 +00:00
Richard Allen
8d155cd9cd Remember specstate between rounds. 2002-03-26 11:32:05 +00:00
Richard Allen
c7ff311b9c Bye bye LCA lag 2002-03-26 10:32:52 +00:00
Richard Allen
29f340b182 teamCount cvars for Makro 2002-03-25 14:55:01 +00:00
Andrei Drexler
ce0189c7eb Added teamCount cvars 2002-03-25 13:51:14 +00:00
Bryce Hutchings
e33a8394b0 VERY big scoreboard changes 2002-03-24 22:57:27 +00:00
Bryce Hutchings
19aa6693d3 scoreboard toggle changes 2002-03-24 22:51:30 +00:00
Bryce Hutchings
86b3b1b31b misc. 2d screen stuff changed 2002-03-24 22:50:52 +00:00
Bryce Hutchings
bb05f13824 cg_draw change for scoreboard 2002-03-24 22:48:57 +00:00
Bryce Hutchings
126ed66f84 shell ejection stuff/handcannon fix 2002-03-24 22:46:23 +00:00
Andrei Drexler
a8c602f312 no message 2002-03-24 21:26:43 +00:00
Andrei Drexler
60ecad9637 Added a drop-shadow effect to the loading screen 2002-03-24 21:24:51 +00:00
Richard Allen
dd0c653045 Some tweaks and cleanups 2002-03-24 06:06:53 +00:00
Richard Allen
12f1252314 I finally fixed snipers spawning with pistol up. g_RQ3_sniperup has been
reinstated.
2002-03-23 21:29:42 +00:00
Richard Allen
ce5910d3bc Moved enableDust out of the missionpack 2002-03-23 05:50:47 +00:00
Richard Allen
24b3613714 Major cleanup of game -> cgame communication with LCA vars. 2002-03-23 05:17:43 +00:00
Richard Allen
965f7c55ad Bando now adds extra ammo to the special weaps, and when its dropped it goes
away again.
2002-03-21 19:22:12 +00:00
Richard Allen
d22a255004 More teamname cleanups and fix for fraglines. 2002-03-21 15:02:05 +00:00
Scott Brooks
d387015f51 more func_explosive goodness 2002-03-21 04:27:53 +00:00
Scott Brooks
dec9a3611a more func_explosive goodness 2002-03-21 02:17:39 +00:00
Scott Brooks
fc7319051a some fixing of func_explosive 2002-03-21 00:26:46 +00:00
Scott Brooks
3f7ac89c0c changed dlight to light_d 2002-03-20 22:58:54 +00:00
Bryce Hutchings
b8bfe2e4af tab scoreboard quicky change to q2 way 2002-03-19 06:00:14 +00:00
Daniel Simoes
d477614a01 Fixed bandage bugs ( i hope ) 2002-03-18 19:19:08 +00:00
Daniel Simoes
3627e23e3a Saved sess.savedTeam throught map changes for matchmode 2002-03-18 17:52:36 +00:00
Richard Allen
67fbcb74ce Spectators in TP can now use callvote 2002-03-18 13:39:24 +00:00
Richard Allen
04f749b173 Fixed the fraglines for sniper head kills and twekaed bandaging a bit for
testing
2002-03-18 13:32:53 +00:00
Richard Allen
47112a4cca Live players dont get fraglines, except their own. Cleanups and some
hacks to get bots to stop using knives only.
2002-03-18 12:25:10 +00:00
Scott Brooks
9441a6f1a0 noise tag will play sounds for trigger_push and target_push 2002-03-18 06:20:39 +00:00
Richard Allen
6e3cf1c5dd Removing locations from teamtalk on dead players. 2002-03-18 04:37:10 +00:00
Daniel Simoes
1c53102d76 bandage bleedtick back to original 2002-03-18 01:22:35 +00:00
Daniel Simoes
7f0387a6d8 Made Bots visible again at DM 2002-03-17 23:43:43 +00:00
Richard Allen
a4f2fce79b Fixed the dynamic teamnames system up a bit to reduce traffic 2002-03-17 21:32:23 +00:00
Daniel Simoes
abe676091a Small fix on CheckExitRules 2002-03-17 20:53:44 +00:00
Richard Allen
f6537e8878 Colored nicks fucked up the string in $K messages. 2002-03-17 16:38:57 +00:00
Richard Allen
26214d679a Added 2 checks to debugshit 2002-03-17 15:18:55 +00:00
Richard Allen
d0e40da6d4 Added a debug cmd to print out stuff when bugs occor 2002-03-17 13:41:28 +00:00
Richard Allen
2d6d861bb3 Replace the fraglimit on the HUD with the clients score 2002-03-17 13:18:14 +00:00
Richard Allen
440d611d96 More radio tewaks and cleanups. 2002-03-17 03:35:29 +00:00
Richard Allen
143e3793ff Fixed a bug where a players laser would stay in the map after he disconnects 2002-03-17 02:03:48 +00:00
Richard Allen
af6057de54 Fixed a small bug in radio enemyd that made it say "one enemu down" 2002-03-17 01:55:43 +00:00
Richard Allen
069cdb1344 Fixed the "xxx died" fraglines, did some code cleanups andalmost fixed
DM.  Only DM problem I can see is that bots are invisible.
2002-03-17 01:44:39 +00:00
Richard Allen
46d280b49c Adding variable team names. g_RQ3_team1name and g_RQ3_team2name. Fixed
Slicers fraglimit check.
2002-03-17 00:40:23 +00:00
Bryce Hutchings
5b46b3ee70 I tabbed a function properly. It was pissing me off 2002-03-16 21:50:49 +00:00
Bryce Hutchings
30d61a8c7c All new shell ejection code 2002-03-16 21:50:09 +00:00
Bryce Hutchings
879bb46829 spectator going through doors no longer reset viewangle 2002-03-16 08:46:32 +00:00
Richard Allen
fcada2358f Added a variable system from AQ. Works the same except it uses $ for % 2002-03-14 23:54:12 +00:00
Daniel Simoes
8167883b53 Added Fraglimit checks on TP ( !!! ) 2002-03-14 23:14:19 +00:00
Andrei Drexler
20da944d06 no message 2002-03-14 21:52:09 +00:00
Daniel Simoes
a806ca6b36 Optimization on radio parsing 2002-03-14 16:04:26 +00:00