Bill Currie
cac001e035
zombied connections get their packets dropped on the floor
2001-12-15 04:13:56 +00:00
Bill Currie
9b4e21a914
minor prototype cleanups
2001-12-14 00:06:58 +00:00
Bill Currie
69e1a9aab5
bah, installed headers made my compile tests fail
2001-12-13 22:56:43 +00:00
Ragnvald Maartmann-Moe IV
2db08923e8
MSG_(Read|Write)(Coord|Angle|CoordAngle)V. Cleanups, and preparation for use of vector ops in msg.c.
2001-12-12 21:56:09 +00:00
Ragnvald Maartmann-Moe IV
f66b7a93e5
Major particle interface cleanup, several bugfixes, and minor performance improvements. Oh, check out "/help easter_eggs" (gl-only, at the moment).
2001-12-11 22:37:30 +00:00
Seth Galbraith
8a47406dcd
allow server to control player angles as in Hack and Slash mod\nclient's player model stands up straight\nmouse and joystick work properly in chase_active 2 and 3 modes
2001-12-11 20:49:10 +00:00
Bill Currie
0bb01f310f
don't crash when there are too many entities for update messages. just ignore
...
the excess.
2001-12-10 03:17:21 +00:00
Ragnvald Maartmann-Moe IV
d4a8224d9b
Change hudswap to use a callback, and instead of passing a swap variable to 10 functions, where only 2 use it, use a global variable. Make a few scr functions static inline, too. Got a totally unexpected ~0.45fps speedup.
2001-12-09 14:05:30 +00:00
Bill Currie
d222f25f0b
correct some error messages
2001-12-07 17:24:16 +00:00
Bill Currie
d4df29de02
cl_paranoid: setting to 0 will disable printing the server address for
...
connectionless packets
2001-12-05 21:56:52 +00:00
Bill Currie
e0364392c7
don't print the highchars flag
2001-12-05 21:38:08 +00:00
Bill Currie
8c9daf023e
possible optimisation for PF_findradius. needs more testing
2001-12-05 19:59:55 +00:00
Bill Currie
f6ef79b7e3
cleanup skin's namespace polution
2001-12-04 20:13:12 +00:00
Bill Currie
be4d2f57ea
clean up Con_Print a smidge
2001-12-04 17:12:16 +00:00
Bill Currie
c130d38c6c
fix more bugs caused by the Hunk_TempAlloc changes and do some more jump
...
prediction fixes for msg_t and sizebuf_t
2001-12-03 22:11:21 +00:00
Bill Currie
650d682d2c
fix some nasty security holes causes by oversized connection strings. slows
...
down overkill slightly :/
2001-12-03 21:06:57 +00:00
Ragnvald Maartmann-Moe IV
5a356259f5
Port a few of Tonik's networking improvements, under different names.
...
cl_maxnetfps (his cl_c2spps), controls number of frames worth of command packets sent per second. So you can now crank your cl_maxfps, and tweak networking independently.
Also, cl_spamimpulse (his cl_c2sImpulseBackup), controls number of duplicate packets spammed to attempt to make impulses reliably reach the server. 3 is default, same as id. Experiment with lowering it at your risk (higher does nothing).
2001-12-03 09:01:17 +00:00
Bill Currie
44b36e4d6b
sadly, I have to revert my low-copy code. it doesn't gain /enough/ to be
...
worth the bugs it's introduced (it's extremely difficult to do both low-copy
/and/ correct entity updates).
2001-12-03 05:36:39 +00:00
Bill Currie
a619739bab
fix the server console for static builds (hmm, non-curses only?)
2001-12-02 20:11:21 +00:00
Bill Currie
f233c9edc9
nuke an obsolete function
2001-12-02 06:27:38 +00:00
Bill Currie
b436fb62a2
print a message when quitting (to help find a misterious silent shutdown)
2001-12-02 04:14:44 +00:00
Bill Currie
27ff29214e
print a warning and recover instead of crashing when the model is null
2001-12-02 00:38:44 +00:00
Bill Currie
5b13c1a07d
fix rocket trails in demos
2001-12-02 00:18:09 +00:00
Bill Currie
13d67a4c67
fix an oopsie with low-copy and software clients
2001-12-01 22:26:17 +00:00
Bill Currie
6a51021f86
low-copy networking code. gives about 3-4% speed boost to overkill (null
...
renderer).
2001-12-01 22:16:50 +00:00
Ragnvald Maartmann-Moe IV
fc8d9417cb
Remove commented out code.
2001-11-30 22:32:17 +00:00
Ragnvald Maartmann-Moe IV
f4af73cd00
Commit serplord's camera bugfix.
2001-11-30 22:30:23 +00:00
Bill Currie
4f2f686834
r_netgraph_alpha works again
2001-11-30 03:51:43 +00:00
Bill Currie
95fe4d07b1
more PARANOID nukage
2001-11-29 07:04:31 +00:00
Ragnvald Maartmann-Moe IV
f192287a3b
U_EXTEND fixes taniwha wanted me to commit for him.
2001-11-28 23:51:49 +00:00
Bill Currie
0652a9d90c
initialize the projectiles array so nails are visible
2001-11-28 03:17:41 +00:00
Bill Currie
b5162177b2
tiny speed gain (0.1%)
2001-11-28 00:54:20 +00:00
Bill Currie
f7c90759af
clean out the non-renderer fields from entity_t. not yet a noticable gain
...
but more work needs to be done on the linking code in the client. However,
there /does/ seem to be a slight gain with possibly less variance.
2001-11-27 21:42:49 +00:00
Bill Currie
4689350283
fix qport
2001-11-27 04:50:41 +00:00
Bill Currie
c4646b9685
take care of \r*\n line endings
2001-11-26 23:23:29 +00:00
Bill Currie
e2db0ed434
allow oolormap to be set for the last client
2001-11-26 05:16:04 +00:00
Bill Currie
87d6278a87
move the physent overflow tests to the correct locations
2001-11-26 01:52:08 +00:00
Bill Currie
d99da515f7
cl_ents.c:
...
catch and moan about physents overlows (needs more work, but I don't
grok the code well enough yet to do more).
pmovetst.c:
correct a spelling error
2001-11-25 23:25:53 +00:00
Bill Currie
e99b422628
extinguish gl_fires. it's semi-broken, generally nasty (code wise) and
...
kinda tacky. also results in a slight speed boost:)
2001-11-25 06:24:26 +00:00
Ragnvald Maartmann-Moe IV
4d406337b6
Move gl_fires into gl, where it belongs.
...
Also some small cleanups in particles.
Brighten grenade smoke a tiny bit, so it's not so invisible in the typically dark quake areas.
And some minor cleanups to water rendering.
2001-11-24 08:21:07 +00:00
Bill Currie
4eebbb8ae6
take the hull/line fixes to the server internals and re-merge world.c for
...
nq and qw. This fixes the corner sticking for everything.
2001-11-23 18:58:23 +00:00
Bill Currie
7cad26038e
fix the getting stuck on corners bug
2001-11-23 06:27:32 +00:00
Bill Currie
0060c9cc91
disable denormal exceptions on alpha
2001-11-21 21:47:00 +00:00
Bill Currie
0be2a31f2e
lots of code cleanup. Merge Mod_LoadAllSkins, merge the sw32 model loading
...
code into the sw model loading code, remove all refs to r_pixbytes from the
sw renderer (it was never anything but 1), kill libQFmodels_sw32, remove
all the 16 bit code from the 8 bit sw renderer.
2001-11-21 19:13:53 +00:00
Chris Ison
3e34fc83e4
-3dfx re-enabled
2001-11-21 02:36:48 +00:00
Bill Currie
d991feb2d0
fix some compile issues
2001-11-21 02:07:55 +00:00
Bill Currie
2e97cfddac
freebsd compile fix
2001-11-20 06:27:48 +00:00
Bill Currie
4dfc6b1285
don't bother speed cheat checking spectators (does it /really/ matter?) and
...
don't use va for SV_BroadcastPrintf.
2001-11-20 01:13:30 +00:00
Bill Currie
9d0320cc89
various portability improvements
2001-11-18 23:40:01 +00:00
Bill Currie
f0c03f8331
minor cleanups of Sys_ConsoleInput. Cleaning it up properly will take more
...
work, but this removes most of the redundant instantces. nq-sdl (or -sgl)
-dedicated won't have console input, nor will dedicated servers that don't
load a console plugin.
2001-11-18 22:08:24 +00:00
Bill Currie
46835e79fe
more quakeforge compiling on alpha patches
2001-11-17 05:26:30 +00:00
Bill Currie
1a99fe74ab
fix one of who knows how many issues with gcc 2.96 (at least I don't have to
...
worry about not being able to reproduce them on a non-intel box:)
2001-11-17 04:30:51 +00:00
Bill Currie
fade981a40
spelling and grammar corrections to the spead cheat message
2001-11-16 04:41:39 +00:00
Bill Currie
cc66577f1c
fixes for building on alpha (linux)
2001-11-16 01:09:17 +00:00
Bill Currie
288ec4251c
various fractional speedups
2001-11-15 19:37:29 +00:00
Bill Currie
06622fa164
-mem now also works as a cvar (and there was much rejoycing:). sv_mem_size
...
(server) and cl_mem_size (client), in megabytes (ie, same as -mem). I haven't
done nq yet as I'm uncertain what to /call/ it :)
2001-11-14 20:18:37 +00:00
Bill Currie
748dc49218
report the type number of the bad type for temp ents
2001-11-13 03:14:34 +00:00
Bill Currie
9ca6728fa4
fix restarting timedemo from trashing itself
2001-11-12 22:50:27 +00:00
Bill Currie
2b560ad37d
replace a missing ;
2001-11-12 21:42:10 +00:00
Bill Currie
b406ea24a2
fix some oversights on my part that could cause weird output in the timedemo
...
stats
2001-11-12 21:35:48 +00:00
Bill Currie
504b804b4c
replace many Host_EndGame calls with Host_Error and make Host_Error not bail
...
out of the program in most cases
2001-11-12 20:46:11 +00:00
Bill Currie
35ae176c4a
statistics for multiple timedemo runs (avg, std deviation, min, max)
2001-11-12 07:27:44 +00:00
Bill Currie
6beb96100a
fix a seg when the chat message doesn't have : in it
2001-11-12 03:32:04 +00:00
Bill Currie
fe50e4b1e5
cache the cshifts serverinfo value for further reduction of Info_ValueForKey
...
calls.
2001-11-11 07:02:38 +00:00
Bill Currie
e435414b4b
fix a case where the userinfo is 0 that I was not expecting. This fixes the
...
crash on reconnect
2001-11-10 22:55:10 +00:00
Timothy C. McGrath
47e20a0652
Disabled f_* by default. I do not believe it should be turned on unless the
...
user explicitly enables it - I don't want people running around with this
on and them not knowing it exists nor how to disable it.
Timothy C. McGrath
(Misty-chan)
2001-11-10 00:12:04 +00:00
Bill Currie
db929ff2ef
fix a glaring security hole
2001-11-09 07:33:32 +00:00
Bill Currie
0dffb8bfcb
new command: condump <file>
...
dumps the console output to the named file in the current gamedir
2001-11-09 07:23:28 +00:00
Bill Currie
9a4a91bad4
report the error number for unknown errors
2001-11-09 07:22:34 +00:00
Ragnvald Maartmann-Moe IV
67cec900e5
cvar_t *gl_sky_divide; // not used but needed for linking
...
Umm, no, not needed. In fact, it breaks static compiles. But not anymore, since it's gone.
2001-11-08 00:45:50 +00:00
Bill Currie
c5aec15569
This prepares for moving the net_svc code to a branch allowing both network
...
code cleanups and general performance work to be developed in relative peace.
While cleaning up the networking code /is/ important, fixing QF's perfomance
issues is of much higher priority.
2001-11-07 08:24:56 +00:00
Brian Koropoff
ccd665e80c
This commit removes maplist.c and replaces it with filelist.c, which
...
contains general functions for creating lists of a type of file and
provides the commands maplist, skinlist, skyboxlist, and demolist.
2001-11-06 07:14:29 +00:00
Bill Currie
42f8b98f27
win32 compile fix
2001-11-06 04:44:26 +00:00
Bill Currie
15b381909e
move maplist from quakefs.c to console/maplist.c. Unfortunatly, until the
...
client console plugin is usable, this means the clients link maplist.o
directly.
2001-11-05 22:24:16 +00:00
Adam Olsen
e0dfa2b453
- convert ALL the remaining svc's on the client. woot, hehe
2001-11-05 20:13:27 +00:00
Bill Currie
54ddb94132
urk, I forgot Info_ParseString uses Hunk_TempAlloc :/
2001-11-05 17:19:26 +00:00
Bill Currie
6c2145f9b5
make work with the new info api and fix what looks to be a malloc bug
2001-11-05 17:09:27 +00:00
Bill Currie
b286afc7f7
don't install skin_stencil.h
2001-11-05 16:22:03 +00:00
Adam Olsen
ded1b4c057
- add some missing boundschecking to CDAudio_Play's track remap (in
...
specific plugins only)
- convert updateping, updatepl, updateentertime, updatestat,
updatestatlong, cdtrack intermission, finale, muzzleflashchokecount,
maxspeed, entgravity, and setpause on the client. Can you say all
that in one breath? :)
2001-11-05 16:17:45 +00:00
Adam Olsen
d693bc27ff
- merge the svc_strings arrays for cl_parse.c and net_packetlog.c into
...
net_svc.c, and add add a NET_SVC_GetString function to access it.
As an added bonus, it actually boundschecks it!
- preexpand that annoying SHOWNET macro, which was only used twice,
and was quite small and pointless
- whitespace cleanup and a comment typo fix
2001-11-05 07:53:03 +00:00
Brian Koropoff
008b59b777
The beginnings of an f_* reply system have been added. f_version works
...
like normal, f_skins reports the average percent fullbright for all loaded
skins, and f_skins skinname reports the fullbright percent for a signle
skin. cl_freply controls the time in seconds before another query can be
made. Set it to 0 to disable them. More queries will be added later.
The table for accessing special characters from the console has been
tweaked a bit. Expect it to get tweaked more in the future.
2001-11-05 07:23:51 +00:00
Bill Currie
f91abcb3d5
fix the default for cmd_warncmd for the server
2001-11-05 02:15:30 +00:00
Bill Currie
c443e2c024
info.c:
...
support unlimited info strings when maxsize is 0
sv_main.c:
make localinfo unlimited
2001-11-05 02:08:20 +00:00
Bill Currie
ac93a620d7
remove instead of set "" info keys for localinfo
2001-11-05 02:03:37 +00:00
Bill Currie
bf4570de72
fix some reversed logic that caused the server to send the wrong info keys
...
to a connecting client.
2001-11-04 23:02:43 +00:00
Adam Olsen
87a0a4d7d6
- a TODO item
...
- converted svc_packetentities and svc_deltapacketentities
- added some convenience defines for U_foo grouping
- tweaked Host_NetError's "please report this" print, but it still
doesn't work
2001-11-04 21:23:22 +00:00
Bill Currie
7c5c53774f
cache some info strings (team and skin from client user info) and values
...
(no_pogo_stick and teamplay from server info) to cut down on the calls to
Info_ValueForKey (from over 550k to 23.5k in spam2.qwd).
2001-11-04 19:06:50 +00:00
Bill Currie
dcd9b0040e
rewrite the info strings to use hash tables instead of a static string.
...
This required changes to the api (info_t instead of char *) but should be
a net gain in speed (not a lot, admittedly: it was pretty fast to begin
with, but this paves the way for some other changes I have in mind).
2001-11-04 07:50:39 +00:00
Adam Olsen
c5f4af0109
- convert svc_playerinfo, cvs_nails, svc_modellist, and svc_soundlist
2001-11-03 10:48:55 +00:00
Bill Currie
6daf712d5f
turns out the server can send MAX_MSGLEN + 8 bytes, so handle this when
...
reading demo packets.
2001-11-03 00:54:18 +00:00
Bill Currie
9209138fac
nuke the max message lengths from qdefs.h
2001-11-03 00:27:01 +00:00
Bill Currie
e1e56c417d
Host_NetError is not appropriate for an oversize packet as that packet's data
...
has not yet been read.
2001-11-02 23:57:22 +00:00
Adam Olsen
d7e5f88ee3
- conver svc_spawnstaticsound, svc_updateuserinfo, svc_setinfo,
...
svc_serverinfo, and svc_download
I havn't tested svc_download, since I don't want to play with having
seperate dirs for the client vs server on one computer.
2001-11-02 14:52:29 +00:00
Adam Olsen
9f088567d1
- convert svc_sound, svc_spawnbaseline, svc_spawnstatic, and
...
svc_tempentity
there isn't actually anything in the server that uses svc_tempentity,
only the progs do, so it's currently unused.
2001-11-02 10:40:20 +00:00
Adam Olsen
a77619f665
- convert svc_damage and svc_serverdata emitting
2001-11-02 08:10:41 +00:00
Adam Olsen
56f1d6f49b
Begin phase 2 :)
...
- link net_svc.c to the server
- add a NET_SVC_Print_Emit function
- make the server use the above instead of svc_print manually
It's actually kind of ugly, because of how backbuffers are
implimented. Hopefully I'll be able to clean that up later.
2001-11-02 07:32:19 +00:00
Adam Olsen
f9ab09356e
- make nails, soundlist, and modellist return NET_ERROR when there's
...
too many items in the block
2001-11-02 06:39:51 +00:00
Adam Olsen
1c30d89149
- add a net_status_t enum, containing NET_OK, NET_SHORT, and
...
NET_ERROR.
- change all the NET_SVC_*_Parse return values from qboolean to
net_status_t
- make NET_SVC_{,Delta}PacketEntities_Parse return NET_ERROR instead
of 1 (NET_SHORT now) if the struct size is exceeded
2001-11-02 06:00:21 +00:00
Adam Olsen
c79294f57d
- consider ':' and '"' to be special characters in names, just in case
...
- make sure to update the infostrings if they tried changing a name
and it was the same after sanitizing
2001-10-31 03:05:59 +00:00
Adam Olsen
388c3a78ee
- fix handling of highbit whitespace in names, as well as stripping
...
all highbits from names
2001-10-31 02:18:09 +00:00
Adam Olsen
2bbb759232
- change the sv_kickfake default to 0, so it replaces \r with #
...
instead of kicking
2001-10-31 00:30:31 +00:00
Ragnvald Maartmann-Moe IV
c174188c0c
Remove local len, use mathlib's Length, among other cleanups.
2001-10-30 20:00:05 +00:00
Adam Olsen
c0f363e05c
it seems that map changes generate from mismatches, so change that
...
back to a silent warning (but also make it drop the packet)
2001-10-30 09:15:09 +00:00
Adam Olsen
61f819b5c9
- further error checking rearangements, putting the "old packet" check
...
first, and making it a Con_DPrintf that just invalidates that packet
2001-10-30 02:29:04 +00:00
Adam Olsen
950331a1f4
clean up a few error messages, rearange error checks, and change some
...
"impossible" warnings into errors.
2001-10-30 00:24:25 +00:00
Bill Currie
ddd7989b85
turns out I was wrong about how U_REMOVE gets into an update packet (thanks
...
Rhamph) but the change from short to int in words does a nice bit to the
speed.
2001-10-29 21:46:00 +00:00
Bill Currie
5819fc200c
shrink the packet entities word arrays down to MAX_PACKET_ENTITIES + 1 and
...
ensure the array is always terminated with a 0. This seems to give -x11 a
0.03 fps (0.06%) boost.
2001-10-29 19:15:29 +00:00
Bill Currie
85c9e0ab1e
more externs cleaned up
2001-10-29 17:46:03 +00:00
Bill Currie
d04edfaaf2
whitespace
2001-10-29 05:42:10 +00:00
Adam Olsen
e3c5da4fdd
- remove the now unused net_svc_delta_t struct
2001-10-29 00:52:02 +00:00
Adam Olsen
36b8256b3a
- fixed net_packetlog to use Con_Printf when there's no logfile open,
...
rather than a stdout hack (which had problems with buffering)
- actually parse net_deltapacketentities
- print offset within net_{,delta}packetentities blocks for each
entity
- fix indenting in Log_Delta
- fix off-by-one for packet offset printing
- fix a miss-parsing of svc_deltapacketentities
(MAX_PACKET_ENTITIES does NOT include U_REMOVE entities)
- remove "full update" handling for CL_ParseDeltaPacketEntities, since
that only happens with svc_packetentities
2001-10-29 00:32:16 +00:00
Bill Currie
78a3e398d5
* taniwha gets medieval on extern
2001-10-28 04:23:37 +00:00
Adam Olsen
f3fe1cec87
- add a request to send any errors to quake-devel in Host_NetError
...
- cleanup CL_ParseDeltaPacketEntites a little bit
- change some warnings in CL_{,Delta}PacketEntites to errors, as well
as full updates with delta*, so that they can either be debugged or
shown not to be needed
2001-10-28 00:51:14 +00:00
Bill Currie
d62c381262
Con_Printf -> SV_Printf for some cases that should be
2001-10-27 22:33:42 +00:00
Bill Currie
aa6472da2b
cleanup qport usage a little
2001-10-27 08:28:15 +00:00
Brian Koropoff
05f35f9cd4
This adds the ability to access special characters in console commands by proceeding certain characters with $. See libs/util/cmd.c for the conversion table. Preceeding a character by # will shift it up or down by 128, which basically is useful for accessing the brown letters and numbers. All special characters were removed from Team_ParseSay, and variable substitution now takes the form of ${var} to prevent conflicts with special character substitution. Special character access is controlled by cmd_highchars, which defaults to off.
2001-10-27 04:34:53 +00:00
Adam Olsen
b8eb324ded
- make CL_ParseServerMessage's loop break if we disconnected while it
...
was running
2001-10-26 16:01:59 +00:00
Bill Currie
7910fe026b
nuke FlushEntityPacket and CL_ParseDelta as they are both redundant and
...
FlushEntityPacket now causes a crash.
2001-10-26 15:04:51 +00:00
Adam Olsen
b5856e8be0
- audit of the net_svc.c users' sanity checking
2001-10-25 23:26:33 +00:00
Adam Olsen
3bba5398ba
- audit malloc usage. now everything checks the return value :)
2001-10-24 22:50:06 +00:00
Adam Olsen
dd19f7b500
- convert svc_deltapacketentities
...
- add a Host_NetError that dumps a packet log and disconnects, and use
it instead of Host_EndGame in most cases
- fix a couple multiply-defined vars
2001-10-24 15:23:02 +00:00
Bill Currie
4ae92c8d42
new cvar: sv_hide_version_info. This hides QuakeForge specific info strings
...
from progs.
2001-10-24 02:50:11 +00:00
Bill Currie
b5341f0d13
we now compile and link with -fno-common. this cleans up the multiple,
...
uninitialized declarations of variables.
2001-10-23 16:55:23 +00:00
Adam Olsen
818f5de658
- rename CL_ParsePacketEntities to CL_ParseDeltaPacketEntities
...
- fix various spots in the above that called Host_EndGame but didn't
return
- switched the order of modellist and soundlist in net_svc*, to
conform with the rest of the files
- create a new CL_ParsePacketEntities, that only handles
svc_packetentities (so it's much simpler). it uses net_svc*
2001-10-21 14:21:30 +00:00
Bill Currie
cc89fb23c8
fix for win32 (need to init winsock)
2001-10-21 00:48:38 +00:00
Adam Olsen
d69c8013aa
- convert svc_spawnbaseline and svc_spawnstatic
...
Only notable ones left now are packetentities and deltapackentities :)
2001-10-20 11:59:42 +00:00
Adam Olsen
f779a03254
- hopefully a fix for master's socket errors on windows
...
- start of static server support
2001-10-20 08:20:27 +00:00
Adam Olsen
32fbdba399
- move the MAX_PROJECTILES def from cl_ents.c to bothdefs.h
...
- convert svc_nails
2001-10-20 08:10:25 +00:00
Adam Olsen
a4d9507895
- roast the unnecesary MAX_STYLESTRING def from bothdefs.h
...
- rename the message argument of NET_SVC_*_Parse to msg
- rename the other argument to block, for brevity
- convert svc_spawnstaticsound
- convert svc_serverinfo
- convert svc_playerinfo
- fix a exploitable buffer overflow with svc_lightstyle
2001-10-19 21:20:49 +00:00
Adam Olsen
c2807a6da1
- and svc_temp_entity too. Probably the last I'll do today.
2001-10-18 18:48:49 +00:00
Bill Currie
6ea400fb30
d'oh, forgot to compile test :P
2001-10-18 17:03:50 +00:00
Bill Currie
00bfc128a0
more printf elimination
2001-10-18 16:49:40 +00:00
Adam Olsen
9cef5a1edc
- svs_sound too of course
2001-10-18 13:33:12 +00:00
Adam Olsen
eb9c515c2a
- yada svc_damage, svc_serverdata
...
- remove a no longer valid commit from NET_SVC_UpdateUserInfo_Parse,
and make it always set name/data to 0 if they're unused
2001-10-18 08:57:03 +00:00
Adam Olsen
cf8380b528
- change NET_SVC_*_Parse to return qboolean, indicating if they had a
...
bad read
2001-10-18 07:34:38 +00:00
Adam Olsen
d2fe052d59
- convert svc_setinfo, bla bla, you know hte drill
2001-10-18 07:23:33 +00:00
Adam Olsen
634c2c6acf
- rename CL_UpdateUserinfo to CL_ParseUpdateUserInfo for uniformness
...
- rework svc_updateuserinfo/CL_ParseUpdateUserInfo like everything
else
2001-10-18 07:01:40 +00:00
Adam Olsen
7d26e6e2b9
- move the svc_print handling into a seperate function (CL_ParsePrint)
...
- add NET_SVC_{Print,Download}_Parse functions and assosiated
net_svc_{print,download}_t structs.
- make CL_Parse{Print,Download} use the above stuff
2001-10-18 06:35:28 +00:00
Bill Currie
6c0d760102
msg.h:
...
give mst_t a buffer to hold unterminated message strings
kill MSG_ReadStaticString and MSG_ReadStringLine
msg.c:
kill MSG_ReadStaticString and MSG_ReadStringLine
MSG_ReadString: implement the buffer for unterminated message strings
and update readcount on badread
cl_main.c:
go back to MSG_ReadString and fix up the resulting const char * issues
cl_parse.c:
rewrite the cl_mofake code all because of an uninitialized variable :)
sv_main.c:
use MSG_ReadString instead of MSG_ReadStringLine because
Cmd_TokenizeString really doesn't care about a terminating \n
2001-10-18 06:23:26 +00:00
Adam Olsen
18036b63d9
- change MSG_ReadString to return const char * and return a pointer
...
directly into the packet data.
- change a bunch of char *'s to const char *'s for the above. Only
thing that had trouble was the cl_nofake handler, which I changed to
use a local buffer.
- add MSG_ReadStaticString which acts like the old MSG_ReadString,
specifically that it uses a static buffer and tollerates
unterminated strings.
- add a Q_strnlen function, and make strnlen use it if strnlen is
undefined.
- Add a net_svc.h and net_svc.c which will preparse svc messages into
structs, for easier handling. Currently only soundlist and
modellist are done.
2001-10-18 04:44:58 +00:00
Bill Currie
3ab66f5e75
remove the non-qw code and the ifdef QUAKEWORLD stuff
2001-10-18 03:19:04 +00:00
Bill Currie
f9fcf2f09f
freebsd fixes
2001-10-17 18:49:25 +00:00
Bill Currie
7883280d9a
whitespace
2001-10-16 22:55:37 +00:00
Bill Currie
2d068c0745
massive windows.h and WIN32 cleanup.
2001-10-16 21:40:45 +00:00
Bill Currie
6ad55725c2
chase cam seems to work properly now
2001-10-11 16:26:09 +00:00
Bill Currie
483c56b7a5
put the .lsm file in the top level
2001-10-11 05:10:46 +00:00
Bill Currie
e07f1dc9cc
more cleanup
2001-10-11 05:02:53 +00:00
Bill Currie
216df3d06c
old and oblsolete
2001-10-11 04:56:11 +00:00
Bill Currie
a7abedccbb
fix a woopsie that brok playdemo
2001-10-11 04:54:50 +00:00
Bill Currie
c0f0dcb4b8
sort of apply Serplord's chasecam fix (it wasn't complete)
2001-10-11 04:43:40 +00:00
Bill Currie
3c4e094493
timedemo looping. "timedemo overkill 10" will give 10 runs
2001-10-10 22:00:26 +00:00
Adam Olsen
9f7e1f864e
- add a pr_double_remove cvar, that either ignores (0), warns about
...
(1), or causes a fatal error (2) when the progs remove an already
removed entity. default is 1.
- fix a segfault in FFnickFF parsing that causes a segfault
2001-10-09 22:47:14 +00:00
Bill Currie
3a366f4f7e
break out the backtrace code from PR_RunError into PR_DumpState and use
...
PR_DumpState instead of PR_RunError in seg_fault_handler so we get both a
progs trace /and/ a core file (ulimit allowing)
2001-10-08 03:46:44 +00:00
Bill Currie
5b8aca001b
diff snr--
2001-10-07 18:45:23 +00:00
Adam Olsen
0785610296
- fix a little mistake in SV_PrintToClient that'd cause it to
...
segfault if your first call was with "". Probably could cause
crashes too
- add a string.c file to libQFutil, with a Q_strcasestr function,
which strcasestr is defined to if it's not already defined. (we'd
get that with glibc if we defined __USE_GNU, but we don't)
- make client_t and SV_ExtractFromUserinfo both use NAME_MAX for
their name arrays, instead of 32 for one and 80 for the other
- rewrite almost all of SV_ExtractFromUserinfo's name handling.
- \r, \n, and \t are all converted to spaces
- leading/trailing spaces are stripped
- consecutive spaces are reduced to a single space
- empty names are considered bad
- user-* nicks are considered bad (unless forced to them)
- a name containing console or admin is considered bad
- a name that already exists is considered bad
- if they have a bad name it gets forced to user-%d, where %d is
their userid
- netname in the progs is now updated properly
- name changes are always reported unless it's the initial setting,
rather than only if they're full connected and not a spectator
- finally, if the name change fails (info string exceeded), give
them the boot. (before this was only done for duplicate names)
That's about it :)
2001-10-04 19:11:39 +00:00
Bill Currie
1929797cc9
get nq-server so it runs. part of this involved renaming cl_warncmd to
...
cmd_warncmd
2001-10-03 21:25:43 +00:00
Bill Currie
bbc83c30ca
hey, it segs, but who cares? so does nq-glx -dedicated :P
2001-10-03 19:52:03 +00:00
Bill Currie
a1d2cf3532
duplicate file name cleanup and make dist works
2001-10-03 17:50:36 +00:00
Adam Olsen
1f87234aac
- change MAX_MASTERS from 8 to 32, since prozac has 9 of them
2001-10-03 03:42:28 +00:00
Ragnvald Maartmann-Moe IV
450dd9f504
5.2 time and fps in demo output, for both nq and qw.
2001-10-02 19:43:25 +00:00
Adam Olsen
362e4eefc9
- make the fallback console use stdin
...
- don't draw scores overlay if the screen is less than 244 wide.
2001-10-02 03:24:36 +00:00
Bill Currie
7fcdffb42e
mirror the chase and watervis serverinfo keys in the cl struct so
...
Info_ValueForKey doesn't get hit so often.
2001-10-01 01:51:36 +00:00
Bill Currie
e9c420c749
nuke SV_RecursiveHullCheck from cl_cam.c and use PM_RecursiveHullCheck
...
instead. Also add prototype for PM_RecursiveHullCheck to pmove.h
2001-10-01 00:20:57 +00:00
Bill Currie
f505e8630c
fixes for rh 7.1
2001-09-30 23:24:53 +00:00
Bill Currie
5e82c0cac7
correct a spelling error in a comment
2001-09-30 03:58:24 +00:00
Bill Currie
138a4a1c14
rename console_t to old_console_t in preparation for a better version and
...
temporarily disable the client console plugin as it currently doesn't
compile.
2001-09-29 04:24:04 +00:00
Bill Currie
9f612ec82a
this fixes the rendering of the player when not in chasecam mode. not sure
...
what it does for chasecam mode.
2001-09-28 22:07:26 +00:00
Bill Currie
cca3e4c203
fix a coupld d'ohs for pr_checkextensions
2001-09-28 21:39:13 +00:00
Bill Currie
5eb35f0b2a
fix a tiny case&paste (?) error that prevented players from being drawn.
2001-09-28 21:15:48 +00:00
Bill Currie
4a8eb5e7cf
more namespace issues
2001-09-28 16:50:35 +00:00
Bill Currie
514a4a56cb
fix a win32 namespace issue
2001-09-28 16:29:34 +00:00
Bill Currie
8e27422c72
partial fixes for mingw cross builds. still have issues with ar :(
2001-09-28 16:03:45 +00:00
Bill Currie
89fbacdc78
make sv_progs CVAR_NONE rather thatn CVAR_ROM so it can be set in server.cfg.
2001-09-28 15:29:22 +00:00
Bill Currie
c78edb3a36
Apply Seth Galbraith's <sgalbrai@linknet.kitsap.lib.wa.us> chasecam patch
2001-09-28 07:51:15 +00:00
Bill Currie
b1f4a778f9
the rcsid commit from hell }:>
2001-09-28 06:26:31 +00:00
Jeff Teunissen
343bb529b4
And this fixes QW.
2001-09-28 05:40:14 +00:00
Ragnvald Maartmann-Moe IV
2941c07b0a
Add small cyan light to lightning impacts. And restore particle direction use in nq. Greatly improves blood effects.
2001-09-27 00:43:46 +00:00
Adam Olsen
376f05d357
- add some conversion builtins, now we have ftoi, ftos, itof, itos,
...
stof, stoi, stov, and vtos.
- fix PF_sprintf
- add FFnameFF support, where it tacks <userid> after the nick on the
console.
2001-09-26 22:26:31 +00:00
Bill Currie
dec9503620
set the default rcon_address port to 27500 rather than 0
2001-09-26 21:06:51 +00:00
Bill Currie
694619cd70
thou shalt not use strlen as a boolean value!
2001-09-26 20:57:40 +00:00
Jeff Teunissen
e110f6da83
-3dfx is gone, pending someone to work on it again. Most of the stuff it
...
did specially will be folded into -glx.
2001-09-25 23:58:23 +00:00
Chris Ison
0d0f0a7f73
bootstrap now works in cygwin
2001-09-25 23:47:13 +00:00
Jeff Teunissen
27b6bac88f
do the same for QW.
2001-09-25 23:32:11 +00:00
Bill Currie
df330f33fd
expernimental code to get window resizing working
2001-09-25 20:16:24 +00:00
Bill Currie
06da30ac89
mingw build fixes again (including mostly working in sid: got some link issues)
2001-09-25 06:18:30 +00:00
Bill Currie
36de3c147e
move Sys_Quit and Sys_Error totally into libQFutil. They will call a list
...
of pre-registered (Sys_RegisterShutdown) function before actually exiting
the program. This should take care of the pain when an ncurses server
crashes.
2001-09-24 21:00:23 +00:00
Bill Currie
169f1ceac2
thou shalt not rely on order of evaluation
2001-09-24 19:12:05 +00:00
Adam Olsen
5d757c0d85
- fix our favorite svc_updatefrags overflow bug! weeeeee
2001-09-24 18:26:23 +00:00
Ragnvald Maartmann-Moe IV
e2f14519fb
Merge world.h. Also reduced smoke particle textures from 8 to 1, a considerable speedup through reduced texture thrash...
2001-09-24 17:52:13 +00:00
Adam Olsen
b52d7fd3d9
- when a client overflows print out the backbuf too, not just
...
netchan.message
- tweak the svc_print netlog spacing
2001-09-24 16:25:49 +00:00
Adam Olsen
19b6ce83a1
- fix overflow packet dumping. Oops :)
2001-09-24 14:47:36 +00:00
Adam Olsen
7ff069c931
- when the progs cache a model, copy it onto the hunk, so the gc can't
...
squash it
- ditto for sounds, just in case
2001-09-23 15:14:08 +00:00
Adam Olsen
a159e852e6
- add some comments to libs/console/inputline.c
...
- rename pr_deadbeef to pr_deadbeef_ents
- add pr_deadbeef_locals, which does uninited locals. (crashes from
it are undeniably buggy code, unlike pr_deadeef_ents)
- add a missing break to packetlog printing's switch
- add sv_kickfake, which kicks people for attempting to fake messages,
or replaces the ^Ms with # if disabled.
2001-09-23 00:36:21 +00:00
Bill Currie
ea966952be
segmentation fault handler from kkqwsv (thanks, Bill;) but with a couple
...
minor improvements (you get a core file if the seg wasn't triggered by progs).
2001-09-23 00:15:53 +00:00
Bill Currie
0425afb190
'rcon localinfo motd "hi there"' now works
2001-09-22 02:24:46 +00:00
Bill Currie
49a85718f8
total nukage of Con_*Printf calls from libs (except for video). Sys_*Printf
...
(Sys_DPrintf is new) is now used exclusively for all lib printing. Con_Init
sets the sys printf recirection to Con_Print (which has been revamped
appropriatly) and the server sets it to SV_Print (which was SV_Printf and
the new SV_Printf calls /it/). This should fix the rcon print redirection
issues.
2001-09-21 04:22:46 +00:00
Bill Currie
4416404982
total nukage of Sys_Printf calls in the client and server source. this paves
...
the way for libQFutil using Sys_Printf exlusively.
2001-09-21 03:01:14 +00:00
Adam Olsen
bff5a4b4b4
make "Client foo connected" be a normal print instead of a dprint, and
...
make both that and spectator prints include the ip.
2001-09-20 19:50:24 +00:00
Adam Olsen
ca51e3be02
- cleanup of up/down key handling, as per suggestions from james
...
- add a sv_console_plugin cvar (guess what it does)
2001-09-20 15:14:44 +00:00
Adam Olsen
0977b555f3
- build fix for without curses (untested, but should fix the problem I
...
had when I last tried)
- fix sv_filter_automask so it's not inverted (doh, again!)
- cleanups of ip filter prints
2001-09-20 06:51:25 +00:00
Adam Olsen
780cc26b37
- add a sv_filter_automask cvar to automatically get /16 for 1.2.0.0
...
- update writeip to include filter types. It makes them all permanent
though, since addip can't take an absolute expiration time :/
2001-09-19 12:58:02 +00:00
Adam Olsen
893c8b784b
- tweak the cl_maxfps sleeping to be more finely grained
...
- treat empty snd_render/snd_output strings as "don't load"
2001-09-19 05:32:20 +00:00
Ragnvald Maartmann-Moe IV
6053f1feac
Add gitignore for qw-master and qw-master.exe.
2001-09-19 00:06:56 +00:00
Adam Olsen
ce7e6ac4a5
idontthinkimobsessivedoyouthinkimobsessive?
2001-09-18 08:58:51 +00:00
Adam Olsen
f2cf4388d9
- improvements of how message contents are printed, which is #if 0'd
...
anyway :)
2001-09-18 07:26:12 +00:00
Adam Olsen
e3bf60bda3
- fix the parsing of player numbers. oops :)
2001-09-18 07:00:41 +00:00
Adam Olsen
915674733c
- much formatting cleanups
...
- made it use #if HAVE_FOO_H like the rest of QF
- a couple bug fixes
- cleaned up what it prints, including adding sequence numbers and
player counts in the heartbeats
2001-09-18 06:47:02 +00:00
Bill Currie
8b8ce51085
GameSpy, eat your heart out :) (thanks, James)
2001-09-18 03:24:26 +00:00
Adam Olsen
8f4d39002c
- add support for ipv4 embedded in ipv6 addresses. filtering should
...
now be fully functional for ipv6. I really oughta test ipv6 sooner
or later ;)
2001-09-17 07:31:15 +00:00
Adam Olsen
d77fcc8695
- fix /0 and /9 masks to not give an error
...
- consolidate some duplicate code into SV_PrintIP, which returns a
readable ip address allocated from a static buffer
- remove some debugging prints (addip is now silent on success)
2001-09-17 06:10:39 +00:00
Adam Olsen
de716f07e7
- fix an off by one error with implicit masks
...
- don't attempt to ban/mute/cuff non-existant clients :)
2001-09-17 05:41:17 +00:00
Adam Olsen
dcbc9ada26
- rework the parser to regain support for 1.2 ips. No longer uses
...
inet_pton for ipv4.
These are untested (other than compiling), as I've got issues with the
console I need to sort out.
2001-09-17 05:08:13 +00:00
Ragnvald Maartmann-Moe IV
a7d8e2c0ea
TE_EXPLOSION2 now does colored lighting. And spark showers brightened up a bit. Sparks all yellow now, none of the weird dingy grey ones. ;)
2001-09-16 20:07:28 +00:00
Adam Olsen
f90fcf855e
Massive cleanups of ip filtering
...
- addip now supports a ban time, and a ban/cuff/mute paramter
- addresses now can have /8 for the mask, instead of it being implicit
- removes support for 1.2 which meant 1.2.0.0/16. use 1.2.0.0/16 or
1.2.0.0 (implies a /16)
- ipv6 should mostly be supported, but there's a few places that
aren't finished. currently gives a compile error
(it WAS working, but now I cvs up'd and I gotta wait for a long test
build. I don't feel like waiting any longer)
2001-09-16 15:40:21 +00:00
Bill Currie
aade80a8d7
/finally/, libQFconsole is being used (qw-server only so far). Still has
...
some minor nits with ncurses and probably has some isues without ncurses
(quit didn't seem to work when I tried).
2001-09-16 05:41:28 +00:00
Adam Olsen
bdfa1830fe
- add a match command, which prints out who would be matched with a
...
ban/cuff/mute/kick command, but without actually doing them :)
- fix 'leet nick matching of eet in 37337, and a segfault, as well as
simplifying the code :)
2001-09-11 07:10:45 +00:00
Bill Currie
4bc167c5aa
evil hack, but can build from "make dist" again
2001-09-11 06:34:03 +00:00
Bill Currie
410783025e
misc fixes forwarded from 0.3
2001-09-11 06:04:10 +00:00
Adam Olsen
75cb4c1c5a
Make match_char handle a bunch more 'leet characters. There's also a
...
cvar to disable it, called sv_3133735_7h4n_7h0u ;)
2001-09-11 05:43:58 +00:00
Bill Currie
def8bb3cd5
LordHavoc's VectorIsNull changes from 0.3 but as VectorIsZero (no such thing
...
as a `null' vector) plus a couple of other bits from his patch.
2001-09-11 05:18:15 +00:00
Bill Currie
1a27ded797
don't bother predicting if disconnected (forward port of Dabb's work)
2001-09-11 04:53:20 +00:00
Adam Olsen
65e5a7a4fc
fix userinfo filtering in PF_setinfokey
2001-09-11 04:52:29 +00:00
Bill Currie
1717747eda
more make dist
2001-09-11 04:45:48 +00:00
Bill Currie
e27878e156
bring forward the sv_extentions and stdver changes from 0.3
2001-09-11 03:50:24 +00:00
Bill Currie
74e9f89e8c
forward port the client info string filtering from 0.3 and remove info.h from
...
a couple of c files that no longer need it.
2001-09-11 03:10:29 +00:00
Ragnvald Maartmann-Moe IV
05d3aaa0bb
Whitespace.
2001-09-10 17:32:22 +00:00
Bill Currie
a7b402031f
make nick matching case insensitive and 1 == i
2001-09-10 05:04:00 +00:00
Bill Currie
882adf295a
implement KK's ban, mute and cuff
2001-09-09 04:51:08 +00:00
Bill Currie
1757dfcc75
make Cmd_StuffCmds_f get called if cl_quakerc is 0
2001-09-09 01:58:16 +00:00
Adam Olsen
de83dfb587
Change the networking timeout down from 1 second to 0.01 seconds.
...
The CPU usage will seem higher with only 1 or 2 people connected, but
that's only when they have low framerates. It should be the same when
there's enough incoming network data to keep it from waiting a long
time anyway.
2001-09-08 16:48:40 +00:00
Bill Currie
714f429276
cl_predict_players2 is gone (cl_predict_players is still there)
2001-09-07 17:44:02 +00:00
Ragnvald Maartmann-Moe IV
0d0e570676
Small particle trail speedup/legibility/flexibility improvement, at price of redundant code in sw/sw32. Tradeoffs. *sigh*
2001-09-07 05:37:11 +00:00
Bill Currie
e9cf5b4eba
include sys/types.h for freebsd
2001-09-07 04:41:13 +00:00
Bill Currie
3b5969df1e
don't call the packet acker when running a demo
2001-09-07 03:49:30 +00:00
Bill Currie
3a9191760f
some minor improvements
2001-09-07 00:11:22 +00:00
Adam Olsen
22075ac46f
Add a cl_quakerc cvar, for disabling the execution of the default
...
config.
2001-09-06 23:58:28 +00:00
Bill Currie
d7675ada7a
move the particle count multiplication out of the renderer and into the clien
...
(for blood and gunshot, anyway).
2001-09-06 05:41:15 +00:00
Bill Currie
008d80df67
s/IMT_DEFAULT/IMT_0/g for the constant and move the name-enum entry for
...
IMT_DEFAULT to the bottom of the list so that IMT_0 gets written as such
rather than IMT_DEFAULT.
Also, clean up nq's EF_* dlight creation a bit (haven't touched
EF_MUZZLEFLASH: undecided on what to do).
2001-09-05 21:22:55 +00:00
Bill Currie
6c8a112cb8
get "make dist" working again
2001-09-04 21:00:08 +00:00
Adam Olsen
f1a016c8a5
- Refine the Cache_Get callback, to use a void * instead of a char *
...
- Switch alias models over to Cache_Get/Cache_Release
2001-08-31 12:22:45 +00:00
Bill Currie
a1f4187786
don't force r_wateralpha to one when not connected
2001-08-30 18:50:30 +00:00
Bill Currie
3656d6fd59
compile fixes for win32 and take the pruning shears to *sys*.c in qw and nq
...
(they're not done yet, though)
2001-08-29 17:45:53 +00:00
Adam Olsen
05bd18bf6d
- Fix a DIR* memleak when crudefile builds the initial quota.
2001-08-29 09:27:30 +00:00
Adam Olsen
4deed9245a
- Add CACHE_WRITE_{,UN}LOCK macros, and calls to them in Cache_*. No
...
effect until other things are done.
- Make Qalloc treat no callback as a failed callback
- Add a Qstrdup
- Fix a memory leak in cl_slists.c
2001-08-29 09:14:18 +00:00
Ragnvald Maartmann-Moe IV
2f5e0cf603
whitespace and headers.
2001-08-29 02:12:57 +00:00
Ragnvald Maartmann-Moe IV
ade99607cc
header/whitespace sweep continues.
2001-08-28 23:05:45 +00:00
Bill Currie
d1a7649ba0
these too
2001-08-28 06:06:59 +00:00
Bill Currie
66997816e9
forgot to nuke these with the mak files
2001-08-28 06:05:59 +00:00
Ragnvald Maartmann-Moe IV
b1c0bb7626
Header/whitespace rampage continues.
2001-08-28 03:47:10 +00:00
Ragnvald Maartmann-Moe IV
f4fd3178f4
More header and whitespace horror reduction.
2001-08-28 02:43:24 +00:00
Bill Currie
a9d6bc9a30
total nukage of #ifdef QUAKE2 (R_DarkFieldParticles is present, just unused)
2001-08-27 23:21:09 +00:00
Bill Currie
330044ec72
don't need sv_misc anymore
2001-08-27 22:36:28 +00:00
Bill Currie
b90ef925b0
old bagage removal
2001-08-27 22:30:00 +00:00
Bill Currie
74dfef5cd1
sort-of merge world.h and (mostly: Sys/Con vs SV) world.c this winds up
...
bringing rotated bboxes into nq :)
2001-08-27 22:16:11 +00:00
Bill Currie
3edd4550d2
heh, nor do we need PROGHEADER_CRC
2001-08-27 21:13:00 +00:00
Bill Currie
9d27a12df7
progdefs? where we're going we dont need... progdefs
2001-08-27 21:09:13 +00:00
Ragnvald Maartmann-Moe IV
500b5c09d3
More header fixes, whitespace cleanups.
2001-08-27 21:00:37 +00:00
Bill Currie
272332bb2c
make Sys_HighFPPrecision and Sys_LowFPPrecision available in sdl
2001-08-27 06:16:43 +00:00
Bill Currie
2a027969d5
various init order fixes and a */[] snafu sorted
...
also make translations big enough for the 32 bit colors
2001-08-25 05:54:21 +00:00
Ragnvald Maartmann-Moe IV
50190403fa
.gitignore update for sdl32.
2001-08-25 04:40:40 +00:00
Ragnvald Maartmann-Moe IV
c6266aba36
sw32. Flee in terror. This'll break compilation for everything until -sdl32 compiles. sw32 wont work for a while either, so don't get overly excited yet.
2001-08-25 02:47:11 +00:00
Bill Currie
1ccccc654e
ipv6 compile fixes from Damm
2001-08-24 04:09:56 +00:00
Bill Currie
5253030d27
move the CL_SetState call to the bottom of Host_Init
2001-08-22 22:51:06 +00:00
Adam Olsen
3177d9c7eb
Readd the aim builtin, which I must have accidentally removed earlier.
...
Ooops :)
2001-08-22 21:13:04 +00:00
Adam Olsen
ea063a1e0f
having duplicate functions is bad.
2001-08-22 05:50:01 +00:00
Adam Olsen
17ba7ef92f
- move alot of the builtins to libQFgamecode_builtins
...
- move the init into qw and nq
2001-08-22 03:24:25 +00:00
Adam Olsen
1314c89b6c
- add libs/gamecode/builtins subdir, with libQFgamecode_builtins.la
...
- add .gitignore files
- fix building :)
2001-08-21 22:34:20 +00:00
Adam Olsen
cd99a6a4b6
timeframes patch I made so long ago. use cl_timeframes 1 before
...
running a demo, and when it stops it'll print out the time spent on
each frame (in microseconds) to timeframes.txt.
2001-08-21 05:35:35 +00:00
Adam Olsen
a276e87fbc
Change lightning bolt rotation to be time-based. It's kinda ewwy, but
...
it seems to work ok.
2001-08-21 05:03:14 +00:00
Adam Olsen
770fecd4bc
Replace sv_gc with pr_gc and pr_gc_interval. pr_gc has 0 for off, 1
...
for on, and 2 for auto (on for newer progs, off otherwise).
2001-08-20 21:06:25 +00:00
Bill Currie
121bd09eef
explicitly set the client state after startup to ensure everything related
...
to the state is current.
2001-08-19 21:19:42 +00:00
Bill Currie
7cda1c6705
put in some comments about future player dlight improvements
2001-08-19 05:41:56 +00:00
Bill Currie
7aa7bb663a
centralize client state setting so ancilliary operations can be guaranteed
...
to happen (eg, key binding table selection for console).
2001-08-19 03:51:52 +00:00
Adam Olsen
d5fa2cc321
Major diff reduction in *sys_*.c files. Don't think I broke anything,
...
but hard to test it all..
I skipped a couple files, because they contained *alot* of
platform-specific functions.
2001-08-18 21:57:45 +00:00
Zephaniah E. Hull
80696badc7
kgt->imt, and imt now displays the current IMT.
2001-08-17 07:06:01 +00:00
Zephaniah E. Hull
20adccc9e4
A few things, first is that I removed the (rather broken) serial
...
networking support.
Second, I moves keys.c from qw and nq to libs/video/targets when I did
the next thing.
Existing user configs which do binds, sledge hammer. Sledge hammer,
existing user configs which do binds. *WHACK* *WHACK* *WHACK*
See, much nicer now.
Someone should document it, and fix all targets which don't use SDL for
input. (I honestly don't expect svgalib and the like to ever be fixed.)
2001-08-16 09:19:36 +00:00
Adam Olsen
c02f4ed59e
show_ping while disconnect == bad. SZ_Getspace bug fixed.
2001-08-16 02:32:50 +00:00
Bill Currie
7047f2da36
fix some missing ()s that got lost due to the () forrest that got chainsawed
...
(ie, the previous code was /a mess/)
2001-08-16 02:08:22 +00:00
Zephaniah E. Hull
eab8ff6e25
Just some MASSIVE speed boost for PF_findradius.
2001-08-15 23:03:37 +00:00
Jeff Teunissen
339ec3c0d8
Misc. cleanups.
2001-08-15 22:37:11 +00:00
Bill Currie
a22fd5a172
sdl 1.1.5 fixes
2001-08-15 21:29:18 +00:00
Bill Currie
59e50d933d
sdl and sgl clients now build
2001-08-15 20:55:22 +00:00
Bill Currie
8d0acf7630
remove some unneeded -L.s. it seems some versions of binutils don't like it
2001-08-15 06:12:38 +00:00
Adam Olsen
b277881832
Don't try to write freed entities to the client
2001-08-14 11:15:47 +00:00
Adam Olsen
f9f1e053a4
use 0 instead of sv_highchars when setting the *cheats serverinfo,
...
since sv_highchars isn't initialized at that point.
2001-08-13 09:14:15 +00:00
Bill Currie
a290afd2b5
back out the dynamic allocation so prozac will still work
2001-08-12 19:50:23 +00:00
Adam Olsen
eed71f2803
err, and of course we want *line* buffered, not *un*buffered. hehe, I
...
thought the output looked kinda slow..
2001-08-12 11:30:08 +00:00
Bill Currie
bbef4b0b6f
ugh, I hate the need for this, but it's needed. sv_old_entity_free is my
...
compromise :) set it to 1 to allow progs like MegaTF to work (reload crash).
2001-08-12 04:14:25 +00:00
Bill Currie
3d30361595
show_ping and show_pl. pretty much like show_fps.
2001-08-11 04:14:58 +00:00
Ragnvald Maartmann-Moe IV
ca4d4791c9
Fix a severe braino, and get less excessively parenthetical in one spot.
2001-08-10 03:07:34 +00:00
Ragnvald Maartmann-Moe IV
b868a09661
Kill off gl_view.c and sw_view.c. Renderer merge is more or less complete now. Software and gl renderers now calculate color shifts the same way, and sw looks a bit different now. Powerups don't shift enough in sw right now, IMO.
2001-08-10 00:28:57 +00:00
Adam Olsen
4cd037f025
Make the console line-bufered. woot.
2001-08-09 12:19:15 +00:00
Adam Olsen
0c63c11b4b
diff noise reduction. mostly just "progs_t * pr" to "progs_t *pr".
...
Only code change is copying qw's variable-size PF_VarString in place
of nq's 256 char "I wanna be a buffer-overflow exploit!" version.
2001-08-09 06:05:43 +00:00
Bill Currie
fb42199637
change all the SVFIELD calls to SVtype. this should make the code a little
...
easier to read.
2001-08-08 20:28:53 +00:00
Ragnvald Maartmann-Moe IV
2ccebbfd5c
Exit early on common case, rather than go through all checks. Minor speedup, but measurable on higher framerate demos.
2001-08-07 18:53:22 +00:00
Bill Currie
b3d20d834a
fix for compiling under freebsd. thank's, stu
2001-08-07 17:43:49 +00:00
Bill Currie
014e36dece
viewangles in the client doesn't seem to get updated for the client, so
...
use cl.viewangles instead.
2001-08-06 00:27:41 +00:00
Adam Olsen
9f00601b82
change checkfunction and getfunction to checkbuiltin and getbuiltin
2001-08-05 06:02:33 +00:00
Adam Olsen
040345bc60
Change all our new functions to use dynamically allocated builtin
...
numbers, except checkextension, checkfunction, and getfunction. Yes,
this may break some stuff. :)
2001-08-04 23:58:03 +00:00
Adam Olsen
dc98a63098
Add a getfunction, which gives an error if it's not found
2001-08-04 23:44:50 +00:00