Bill Currie
82a41017ec
Create a proper ca_active state.
...
Yay, no more ugly "SIGNONS" hack for whether to render :)
2012-06-03 20:01:42 +09:00
Bill Currie
23a38738fc
Massive whitespace cleanup.
...
Lots of trailing whitespace and otherwise blank lines.
2012-05-22 08:23:22 +09:00
Bill Currie
f9a384ffd4
Make simple gravity acceleration framerate independent.
...
Now it doesn't matter if you get 22 fps or 72, you jump the same height,
which actually happens to be slightly higher than the previous 72fps jump.
Effectively, you jump the height you would if you got infinite fps ;)
2012-04-28 14:54:58 +09:00
Bill Currie
bc1b483525
Nuke the rcsid stuff.
...
It's pretty useless in git.
2012-04-22 10:56:32 +09:00
Bill Currie
878764f79d
Fix some segfaults in nq-server.
2012-04-15 15:11:16 +09:00
Bill Currie
a4c280f2b2
Take the first step towards render plugins.
...
No clients link. Even if they did, nothing would work.
2012-04-11 14:58:53 +09:00
Bill Currie
7bfddd7ffe
Gut most of the old skin code.
...
Custom skins are smashed on most targets. Player colors don't work, etc.
However, this will let me do a much cleaner implementation.
2012-01-23 16:16:30 +09:00
Bill Currie
ffa79eed01
Don't lie about the number of models.
...
The renderer being told there were 2048 models when there were only ~160
was a bit of an unpleasant surprise :P
2012-01-09 16:22:39 +09:00
Bill Currie
423e08ce21
Add demo to "movie" conversion.
...
It currently writes a series of png files (QF/qfmvNNNNNN.png), at a fixed
rate of 30fps, with no sound recording.
2012-01-05 19:19:37 +09:00
Bill Currie
890963423b
Big cleanup of Host_Init.
...
Eventually, all init functions will chain to their dependencies.
2011-12-22 16:54:22 +09:00
Bill Currie
0086fee233
Rename host_skin.c to cl_skin.c.
...
I don't know why I thost host was a good idea.
2011-12-22 16:54:22 +09:00
Bill Currie
29306f7799
Merge nq and qw sv_phys.c
...
sv_move and world are now identical between the two directories.
2011-12-22 16:54:22 +09:00
Bill Currie
3eb859a88f
Move the entity transform setup into the clients.
...
This has several benifits:
o The silly issue with alias model pitches being backwards is kept out
of the renderer (it's a quakec thing: entites do their pitch
backwards, but originally, only alias models were rotated. Hipnotic
did brush entity rotations in the correct direction).
o Angle to frame vector conversions are done only when the entity's
angles vector changes, rather than every frame. This avoids a lot of
unnecessary trig function calls.
o Once transformed, an entity's frame vectors are always available.
However, the vectors are left handed rather than right handed (ie,
forward/left/up instead of forward/right/up): just a matter of
watching the sign. This avoids even more trig calls (flag models in
qw).
o This paves the way for merging brush entity surface rendering with the
world model surface rendering (the actual goal of this patch).
o This also paves the way for using quaternions to represent entity
orientation, as that would be a protocol change.
2011-12-15 17:09:01 +09:00
Bill Currie
4b515a961b
Back out the fitzquake lerp changes.
...
That's not the direction I wish to take the renderer.
2011-12-13 17:01:15 +09:00
Bill Currie
054e52528e
Revive the loading plaque.
...
At the request of scar3crow.
2011-12-09 18:41:52 +09:00
Bill Currie
cb9a30e949
Fix registered game detection.
...
registered detection needs qfs to be initted, but qfs needs game to be
inited... so move the qfs init into game init before the registered check.
2011-09-11 15:40:36 +09:00
Bill Currie
8bab548d16
Make the hud type configurable via dirconf.
...
Currently only "id", "hipnotic" and "rogue" are supported (anything else is
treated as "id"). Has no effect in quakeworld (good thing too: changing
gamedirs is a little broken).
2011-09-11 08:13:26 +09:00
Bill Currie
e1b6f50345
Clean up the diffs a bit between qw and nq sv_pr_cmds
...
Add some missing functions to nq.
In qw, Sys_Printf is mapped to SV_Printf, so no harm there.
2011-09-07 09:41:05 +09:00
Bill Currie
514f085e88
Reduce the diffs in cl_demo.c.
...
Starting to look like a change in protocol rather than a complete rewrite.
2011-09-04 09:58:12 +09:00
Bill Currie
62b17d3629
Split out the entity linking code.
...
This should smooth the merge process a little.
2011-09-04 09:58:11 +09:00
Bill Currie
245cfb0b6f
Much diff reduction.
...
In the process, found a bug where the yaw speed was not being limited as
desired.
2011-09-04 09:58:11 +09:00
Bill Currie
88005f6710
Diff reduction.
2011-09-04 09:58:11 +09:00
Bill Currie
3061270d3a
Support jumping off pretty much anything.
...
See http://forums.inside3d.com/viewtopic.php?t=1675 for inspiration.
As this might break the gameplay of certain maps, the new sv_jump_any
cvar can be used to disable this feature (bringing back the old behavior).
2011-06-11 13:19:31 +09:00
Bill Currie
2ecdec91a8
Clean up the demo api a little.
...
This way, I can be more assured of what might be called from outside
cl_demo.c.
2011-06-03 22:47:32 +09:00
Bill Currie
12da412871
Get entity alpha (mostly) working.
...
I'm not sure if bsp model rendering is correct (backside issues), but
enities now sport transparency. Good test map:
http://www.celephais.net/board/view_thread.php?id=60157&
2010-12-16 09:34:29 +09:00
Bill Currie
aad204e80c
Set the skybox from the map's worldspawn sky field.
2010-12-10 17:17:30 +09:00
Bill Currie
bc91faf51e
Change back to storing the leafnum.
...
Still unlimited, of course :)
2010-12-09 17:24:38 +09:00
Bill Currie
3ae2ef8d11
Remove non-progs data from edict_t.
...
All data that is irrelevant to the progs engine itself has been removed
from edict_t and moved into the sv_progs code.
2010-12-09 17:24:37 +09:00
Bill Currie
1291766298
Remove all "cosmetic" differences between nq and qw sv_phys.c
2010-12-09 08:52:40 +09:00
Bill Currie
9b9fde244b
Move the EndFrame function "pointer" into the sv_funcs struct.
2010-12-08 21:20:35 +09:00
Bill Currie
a893d8ead3
Get nq and qw world.c into sync (again:P)
2010-12-08 12:55:07 +09:00
Bill Currie
a4b97e9e2e
Dynamic entity allocation. Unlimited static entities.
...
Entities can now be allocated dynamically. They are freed whenever a new
map is loaded.
Use the dynamic entities for static entities.
2010-12-03 21:01:52 +09:00
Bill Currie
cacd2fb895
FiztQuake's lerping system.
...
Seems to be mostly working. I get some funny results for zombies, but that
might be moving and turning at the same time causing issues.
2010-11-26 16:20:05 +09:00
Bill Currie
31c13d92a2
Protocol 666/large map support from FitzQuake.
...
Alpha and lerping aren't implemented yet, but things seem to be working. I
can load and play oms2.bsp (Conflagrant Rodent).
2010-11-26 16:20:05 +09:00
Bill Currie
a51e888a1b
Nuke MAX_OSPATH and clean up the mess.
2010-08-25 13:31:08 +09:00
Bill Currie
0dfff8fd58
ignore stuff
2010-08-07 10:42:09 +00:00
Bill Currie
997102fea8
audit the usage of "only"
...
There are still a few iffy places (notably around certain prepositions), but
the relevant sentences are now much easier to read.
2010-01-13 06:42:26 +00:00
Bill Currie
5b761bac83
make progs related code a little more consistent with its int type usage
2007-04-06 00:47:41 +00:00
Bill Currie
d4719db021
a bunch of docs for snd_render.h and a some cleanup of namepace and old cruft
2007-03-10 04:21:32 +00:00
Bill Currie
c2b9d8d549
fix some bugs found by figuring out why PR_RESET_PARAMS exists
2006-12-05 09:55:37 +00:00
Bill Currie
b7def83d19
patch from raorn ("Alexey I. Froloff" <sir_raorn@immo.ru>) to fix
...
interaction between -hipnotic (etc) and -game
2005-02-14 09:08:32 +00:00
Bill Currie
37024a4419
final (?) cleanup of center printing. turns out there's no reason to keep
...
it in the renderer and every reason to pull it out (ok, some might
disagree:)
2004-03-02 03:55:18 +00:00
Bill Currie
fa6916cedd
*sigh*, got a little too eager.
2004-01-19 02:54:31 +00:00
Bill Currie
de7a4e326e
nq blood particle hack from Grievre
2004-01-19 02:43:55 +00:00
Bill Currie
133879f8fa
provide builtin mappings for id (none, really), qf and ktpro/qwe (qw only),
...
add qwe builtin extensions to qw-server. provide sv_progs_ext to control
the builtin mapping. valid values are "id", "qf" (our old static builtins),
"qwe"/"ktpro" (either works. for ktpro mod support) and "none" (no
mapping). any other value is equivalent to "none".
2004-01-06 07:00:39 +00:00
Bill Currie
84ea81a770
fix E_POINTER and E_FUNCTION
2003-09-12 23:12:21 +00:00
Bill Currie
8868a9d0bd
get rid of some unneeded defines and ifdefs
2003-08-28 23:26:59 +00:00
Bill Currie
016743c3ab
diff reduction and maybe a couple speedups
2003-05-29 04:49:34 +00:00
Bill Currie
31db390df5
rename cl_overlay_gravity to cl_scoreboard_gravity, rename the hud/sbar,
...
stuff from cl_* to hud_*, add hud_scoreboard_gravity to nq.
2003-05-09 20:30:50 +00:00
Bill Currie
4bb1095951
stock sbar and hud seem to be working in nq (fps back, too:)
2003-05-08 21:22:33 +00:00
Bill Currie
a477b6caf7
all that just to get rid of it. *shrug*
2003-04-21 18:00:10 +00:00
Bill Currie
8ff653a142
forgot to clean up the net headers
2003-02-12 19:41:44 +00:00
Bill Currie
21d8b4f8dc
link in hw, move the qw and nq networking code into libs/net and make
...
hw-master use libnetchan. there are evil include hacks that will need to be
taken care of in net*.[ch]
2003-02-11 22:48:57 +00:00
Bill Currie
bc0eb9f4f4
more obsolete network code nukage
2003-02-10 22:05:00 +00:00
Bill Currie
761a7546dd
re-arrange things so __attribute__ and __builtin_expect are properly
...
autoconfiscated so rcsid will continue to work with gcc 3.3
2003-01-15 15:31:36 +00:00
Bill Currie
71196fedf6
make gcc more anal about prototypes, string constants and function
...
visibility (ie, global functions must have a prototype)
2003-01-06 18:28:13 +00:00
Bill Currie
ca4b3acd6c
big protototype cleanup. Now, except for a few cases, all non-static
...
prototypes are in headers files.
2002-11-05 19:12:51 +00:00
Bill Currie
606cb9abb0
hopefully fix compiling in Irix
2002-09-18 15:31:44 +00:00
Ragnvald Maartmann-Moe IV
7bf16df448
More QSG2 work.
2002-09-12 22:09:55 +00:00
Bill Currie
a7380fef66
nuke msg_suppress_1 in favor of Sys_DPrintf
2002-08-27 18:05:59 +00:00
Bill Currie
ec47e08e1c
go back to using QFile, quakeio.h and quakefs.h
2002-08-27 07:16:28 +00:00
Bill Currie
ad6e025a91
take cmd.[ch] back to basics. the gib code is temporarily gone pending
...
renovations. cmd_source handling is a little hacky in nq, but it's working.
2002-07-31 05:19:03 +00:00
Ragnvald Maartmann-Moe IV
587de27849
Another step towards QSG2 compliance.
2002-07-25 14:43:36 +00:00
Bill Currie
1747c07da6
rename cl_demospeed to demo_speed and add demo_gzip (yeah, compressed demos)
2002-06-08 23:22:26 +00:00
Bill Currie
e8026d9c76
touch, think and blocked now support methods
...
also a little whitespace cleanup
2002-05-31 21:05:58 +00:00
Bill Currie
3e4c200430
more evil hacks to get nq's and qw's sv_phys.c similar.
2002-02-25 22:57:17 +00:00
Bill Currie
96d3a997c9
bring sv_phys.c closer to being mergable. I've temporarily(?) disabled
...
Maddes' max velocity `fix' (yeah, it's physicly correct, but...). I'll
probably cvar it.
2002-02-22 05:28:17 +00:00
Bill Currie
8ee5acb208
redo Sys_Error so it's more usable throughout quake
2002-02-20 19:22:52 +00:00
Bill Currie
ea79349c2d
nq world.c and qw world.c are now identical ignoring the $Id line
2002-02-20 18:35:49 +00:00
Bill Currie
4ab577a75f
nuke some useless (or even harmful) prototypes
2002-02-19 23:22:59 +00:00
Bill Currie
b6c331736a
give nq host_mem_size so -mem can be a cvar (similar to sv_mem_size and
...
cl_mem_size in qw).
2002-02-19 20:47:45 +00:00
Bill Currie
013f503738
start getting const-correct on vec3_t params
2002-01-03 05:29:38 +00:00
Bill Currie
f7c90759af
clean out the non-renderer fields from entity_t. not yet a noticable gain
...
but more work needs to be done on the linking code in the client. However,
there /does/ seem to be a slight gain with possibly less variance.
2001-11-27 21:42:49 +00:00
Bill Currie
e97a4b7ce7
I think this will get the nq networking going
2001-11-24 08:19:34 +00:00
Bill Currie
d168a3daee
this should remove the requirement for gmake on bsd systems
2001-11-12 16:23:41 +00:00
Bill Currie
85c9e0ab1e
more externs cleaned up
2001-10-29 17:46:03 +00:00
Bill Currie
78a3e398d5
* taniwha gets medieval on extern
2001-10-28 04:23:37 +00:00
Ragnvald Maartmann-Moe IV
e2f14519fb
Merge world.h. Also reduced smoke particle textures from 8 to 1, a considerable speedup through reduced texture thrash...
2001-09-24 17:52:13 +00:00
Bill Currie
6c8a112cb8
get "make dist" working again
2001-09-04 21:00:08 +00:00
Bill Currie
a9d6bc9a30
total nukage of #ifdef QUAKE2 (R_DarkFieldParticles is present, just unused)
2001-08-27 23:21:09 +00:00
Bill Currie
74dfef5cd1
sort-of merge world.h and (mostly: Sys/Con vs SV) world.c this winds up
...
bringing rotated bboxes into nq :)
2001-08-27 22:16:11 +00:00
Bill Currie
9d27a12df7
progdefs? where we're going we dont need... progdefs
2001-08-27 21:09:13 +00:00
Bill Currie
9a678a5e63
final eradication of basedir and cachedir
2001-08-27 18:53:09 +00:00
Bill Currie
2a027969d5
various init order fixes and a */[] snafu sorted
...
also make translations big enough for the 32 bit colors
2001-08-25 05:54:21 +00:00
Bill Currie
7df09a3487
centralize client state setting
2001-08-20 17:48:16 +00:00
Zephaniah E. Hull
20adccc9e4
A few things, first is that I removed the (rather broken) serial
...
networking support.
Second, I moves keys.c from qw and nq to libs/video/targets when I did
the next thing.
Existing user configs which do binds, sledge hammer. Sledge hammer,
existing user configs which do binds. *WHACK* *WHACK* *WHACK*
See, much nicer now.
Someone should document it, and fix all targets which don't use SDL for
input. (I honestly don't expect svgalib and the like to ever be fixed.)
2001-08-16 09:19:36 +00:00
Bill Currie
fb42199637
change all the SVFIELD calls to SVtype. this should make the code a little
...
easier to read.
2001-08-08 20:28:53 +00:00
Adam Olsen
ae133d0a90
Modify progs to add builtins at runtime. It should be trivial to
...
lookup functions by name, and make all our new QC builtins allocate
numbers automatically.
2001-08-03 06:40:28 +00:00
Bill Currie
1c9e1b176f
fear the mighty const correct patch
2001-07-15 07:04:17 +00:00
Bill Currie
560b475880
gcc 3.0 compile fixes
2001-06-19 22:05:13 +00:00
Bill Currie
05cf89dd5d
make progs type checking optional at configure time. still defaults to on.
2001-06-08 00:11:54 +00:00
Bill Currie
6bf58ab1af
no header includes cvar.h now
2001-05-31 03:41:35 +00:00
Bill Currie
d7830293a6
more printf format attributes
2001-05-30 05:38:17 +00:00
Joseph Carter
05adfd0e53
quakefs.h -> vfs.h
...
quakeio.h -> vfile.h
More diff reduction between trunk and my VFS code. Also took the time to
put some headers in order and fix a few #include's pointed out by moving
things around a bit.
2001-05-30 04:34:06 +00:00
Joseph Carter
186d577818
s/QFile/VFile/g - makes my diffs much smaller and more manageable for the
...
VFS work.
2001-05-30 03:21:19 +00:00
Bill Currie
04d4df1e19
fix nq's skin code so it doesn't upload skins every frame
2001-05-27 04:23:39 +00:00
Bill Currie
1a25bc9349
gl_screen.c and screen.c are now client clean (and merged :)
2001-05-23 06:33:23 +00:00
Bill Currie
c500fd7479
make dist fixups
2001-05-22 17:09:03 +00:00
Bill Currie
da8715f27d
sw_ralias.c and gl_rmain.c are now client clean. this involved a bit of a
...
revamp of skins. keep an eye out for broken skins (especially in nq)
2001-05-21 22:25:35 +00:00
Ragnvald Maartmann-Moe IV
a9c9a46c37
client.h gone from gl_rlight.c and sw_rlight.c.
...
cl_lightstyle -> r_lightstyle
2001-05-21 03:08:07 +00:00