mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2025-01-31 13:10:34 +00:00
Diff reduction.
This commit is contained in:
parent
a59fee5346
commit
88005f6710
5 changed files with 74 additions and 90 deletions
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@ -132,6 +132,7 @@ typedef struct
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struct qsocket_s *netcon;
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sizebuf_t message; // writing buffer to send to server
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int sv_cshifts;
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} client_static_t;
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extern client_static_t cls;
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@ -134,10 +134,9 @@ CL_Init_Entity (entity_t *ent)
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memset (ent, 0, sizeof (*ent));
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ent->colormap = vid.colormap8;
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ent->colormod[0] = ent->colormod[1] = ent->colormod[2] =
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ent->colormod[3] = 1.0;
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QuatSet (1.0, 1.0, 1.0, 1.0, ent->colormod);
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ent->scale = 1.0;
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ent->lerpflags |= LERP_RESETMOVE|LERP_RESETANIM;
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ent->lerpflags |= LERP_RESETMOVE | LERP_RESETANIM;
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}
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static tent_t *
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@ -326,7 +325,8 @@ CL_ParseTEnt (void)
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tent_obj_t *to;
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explosion_t *ex;
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int colorStart, colorLength;
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vec3_t col, pos;
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quat_t col;
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vec3_t pos;
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sfx_t *spike_sound[] = {
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cl_sfx_ric3, cl_sfx_ric3, cl_sfx_ric2, cl_sfx_ric1,
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};
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@ -389,10 +389,7 @@ CL_ParseTEnt (void)
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dl->radius = 350;
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dl->die = cl.time + 0.5;
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dl->decay = 300;
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dl->color[0] = 1.0;
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dl->color[1] = 0.5;
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dl->color[2] = 0.25;
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dl->color[3] = 0.7;
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QuatSet (1.0, 0.5, 0.25, 0.7, dl->color);
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}
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// sound
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@ -466,15 +463,14 @@ CL_ParseTEnt (void)
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dl->die = cl.time + 0.5;
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dl->decay = 300;
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colorStart = (colorStart + (rand () % colorLength)) * 3;
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dl->color[0] = vid.palette[colorStart] * (1.0 / 255.0);
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dl->color[1] = vid.palette[colorStart + 1] * (1.0 / 255.0);
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dl->color[2] = vid.palette[colorStart + 2] * (1.0 / 255.0);
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VectorScale (&vid.palette[colorStart], 1.0 / 255.0, dl->color);
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dl->color[3] = 0.7;
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break;
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case TE_EXPLOSION3: // Nehahra colored light explosion
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MSG_ReadCoordV (net_message, pos);
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MSG_ReadCoordV (net_message, col); // OUCH!
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col[3] = 0.7;
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R_ParticleExplosion (pos);
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S_StartSound (-1, 0, cl_sfx_r_exp3, pos, 1, 1);
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dl = R_AllocDlight (0);
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@ -483,8 +479,7 @@ CL_ParseTEnt (void)
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dl->radius = 350;
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dl->die = cl.time + 0.5;
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dl->decay = 300;
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VectorCopy (col, dl->color);
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dl->color[3] = 0.7;
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QuatCopy (col, dl->color);
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}
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break;
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@ -494,7 +489,7 @@ CL_ParseTEnt (void)
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break;
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default:
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Sys_Error ("CL_ParseTEnt: bad type");
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Sys_Error ("CL_ParseTEnt: bad type %d", type);
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}
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}
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@ -67,6 +67,10 @@ cvar_t *cl_bobup;
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cvar_t *v_centermove;
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cvar_t *v_centerspeed;
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cvar_t *v_kicktime;
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cvar_t *v_kickroll;
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cvar_t *v_kickpitch;
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cvar_t *v_iyaw_cycle;
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cvar_t *v_iroll_cycle;
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cvar_t *v_ipitch_cycle;
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@ -76,10 +80,6 @@ cvar_t *v_ipitch_level;
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cvar_t *v_idlescale;
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cvar_t *v_kicktime;
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cvar_t *v_kickroll;
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cvar_t *v_kickpitch;
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float v_dmg_time, v_dmg_roll, v_dmg_pitch;
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float v_blend[4];
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@ -122,9 +122,9 @@ void
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V_StartPitchDrift (void)
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{
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if (cl.laststop == cl.time) {
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return; // something else is keeping it from
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// drifting
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return; // something else is keeping it from drifting
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}
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if (cl.nodrift || !cl.pitchvel) {
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cl.pitchvel = v_centerspeed->value;
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cl.nodrift = false;
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@ -221,9 +221,9 @@ V_ParseDamage (void)
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cl.faceanimtime = cl.time + 0.2; // but sbar face into pain frame
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if (cl_cshift_damage->int_val) {
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// || (atoi (Info_ValueForKey (cl.serverinfo, "cshifts")) &
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// INFO_CSHIFT_DAMAGE)) {
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if (cl_cshift_damage->int_val
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|| (cl.sv_cshifts & INFO_CSHIFT_DAMAGE)) {
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cl.cshifts[CSHIFT_DAMAGE].percent += 3 * count;
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cl.cshifts[CSHIFT_DAMAGE].percent =
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bound (0, cl.cshifts[CSHIFT_DAMAGE].percent, 150);
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@ -277,7 +277,8 @@ V_cshift_f (void)
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static void
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V_BonusFlash_f (void)
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{
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if (!cl_cshift_bonus->int_val)
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if (!cl_cshift_bonus->int_val
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&& !(cl.sv_cshifts & INFO_CSHIFT_BONUS))
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return;
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cl.cshifts[CSHIFT_BONUS] = cshift_bonus;
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}
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@ -290,14 +291,15 @@ V_BonusFlash_f (void)
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void
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V_SetContentsColor (int contents)
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{
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if (!cl_cshift_contents->int_val) {
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if (!cl_cshift_contents->int_val
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&& !(cl.sv_cshifts & INFO_CSHIFT_CONTENTS)) {
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cl.cshifts[CSHIFT_CONTENTS] = cshift_empty;
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return;
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}
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switch (contents) {
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case CONTENTS_EMPTY:
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cl.cshifts[CSHIFT_CONTENTS] = cshift_empty;
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cl.cshifts[CSHIFT_CONTENTS] = cshift_empty;
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break;
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case CONTENTS_LAVA:
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cl.cshifts[CSHIFT_CONTENTS] = cshift_lava;
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@ -337,7 +339,7 @@ V_CalcPowerupCshift (void)
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cl.cshifts[CSHIFT_POWERUP].destcolor[1] = 255;
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cl.cshifts[CSHIFT_POWERUP].destcolor[2] = 0;
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cl.cshifts[CSHIFT_POWERUP].percent = 30;
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} else if (cl.stats[STAT_ITEMS] & IT_SUIT) {
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} else if (cl.stats[STAT_ITEMS] & IT_SUIT) {
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cl.cshifts[CSHIFT_POWERUP].destcolor[0] = 0;
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cl.cshifts[CSHIFT_POWERUP].destcolor[1] = 255;
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cl.cshifts[CSHIFT_POWERUP].destcolor[2] = 0;
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@ -399,9 +401,8 @@ V_PrepBlend (void)
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{
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int i, j;
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if (cl_cshift_powerup->int_val)
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// || (atoi (Info_ValueForKey (cl.serverinfo, "cshifts"))
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// & INFO_CSHIFT_POWERUP))
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if (cl_cshift_powerup->int_val
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|| (cl.sv_cshifts & INFO_CSHIFT_POWERUP))
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V_CalcPowerupCshift ();
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vid.cshift_changed = false;
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@ -450,7 +451,7 @@ angledelta (float a)
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static void
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CalcGunAngle (void)
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{
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float yaw, pitch, move;
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float yaw, pitch, move;
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static float oldpitch = 0, oldyaw = 0;
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yaw = r_refdef.viewangles[YAW];
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@ -527,15 +528,12 @@ V_BoundOffsets (void)
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static void
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V_AddIdle (void)
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{
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r_refdef.viewangles[ROLL] +=
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v_idlescale->value * sin (cl.time * v_iroll_cycle->value) *
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v_iroll_level->value;
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r_refdef.viewangles[PITCH] +=
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v_idlescale->value * sin (cl.time * v_ipitch_cycle->value) *
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v_ipitch_level->value;
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r_refdef.viewangles[YAW] +=
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v_idlescale->value * sin (cl.time * v_iyaw_cycle->value) *
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v_iyaw_level->value;
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r_refdef.viewangles[ROLL] += v_idlescale->value *
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sin (cl.time * v_iroll_cycle->value) * v_iroll_level->value;
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r_refdef.viewangles[PITCH] += v_idlescale->value *
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sin (cl.time * v_ipitch_cycle->value) * v_ipitch_level->value;
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r_refdef.viewangles[YAW] += v_idlescale->value *
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sin (cl.time * v_iyaw_cycle->value) * v_iyaw_level->value;
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}
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/*
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@ -612,7 +610,7 @@ V_CalcRefdef (void)
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r_refdef.vieworg[2] += cl.viewheight + bob;
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// never let it sit exactly on a node line, because a water plane can
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// dissapear when viewed with the eye exactly on it.
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// disappear when viewed with the eye exactly on it.
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// server protocol specifies to only 1/16 pixel, so add 1/32 in each axis
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r_refdef.vieworg[0] += 1.0 / 32;
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r_refdef.vieworg[1] += 1.0 / 32;
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@ -648,8 +646,8 @@ V_CalcRefdef (void)
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for (i = 0; i < 3; i++) {
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view->origin[i] += forward[i] * bob * 0.4;
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// view->origin[i] += right[i]*bob*0.4;
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// view->origin[i] += up[i]*bob*0.8;
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// view->origin[i] += right[i] * bob * 0.4;
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// view->origin[i] += up[i] * bob * 0.8;
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}
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view->origin[2] += bob;
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@ -727,23 +725,23 @@ V_RenderView (void)
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void
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V_Init (void)
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{
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Cmd_AddCommand ("v_cshift", V_cshift_f, "This adjusts all of the colors "
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"currently being displayed.\n"
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"Used when you are underwater, hit, have the Ring of "
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"Shadows, or Quad Damage. (v_cshift r g b intensity)");
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Cmd_AddCommand ("bf", V_BonusFlash_f, "Background flash, used when you "
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"pick up an item");
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Cmd_AddCommand ("centerview", V_StartPitchDrift, "Centers the player's "
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"view ahead after +lookup or +lookdown\n"
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"Will not work while mlook is active or freelook is 1.");
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Cmd_AddCommand ("v_cshift", V_cshift_f, "This adjusts all of the colors "
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"currently being displayed.\n"
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"Used when you are underwater, hit, have the Ring of "
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"Shadows, or Quad Damage. (v_cshift r g b intensity)");
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}
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void
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V_Init_Cvars (void)
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{
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v_centermove = Cvar_Get ("v_centermove", "0.15", CVAR_NONE, NULL,
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"How far the player must move forward before "
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"the view re-centers");
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"How far the player must move forward before the "
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"view re-centers");
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v_centerspeed = Cvar_Get ("v_centerspeed", "500", CVAR_NONE, NULL,
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"How quickly you return to a center view after "
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"a lookup or lookdown");
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@ -780,8 +778,9 @@ V_Init_Cvars (void)
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cl_bobcycle = Cvar_Get ("cl_bobcycle", "0.6", CVAR_NONE, NULL,
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"How quickly your weapon moves up and down when "
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"walking");
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cl_bobup = Cvar_Get ("cl_bobup", "0.5", CVAR_NONE, NULL, "How long your "
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"weapon stays up before cycling when walking");
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cl_bobup = Cvar_Get ("cl_bobup", "0.5", CVAR_NONE, NULL,
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"How long your weapon stays up before cycling when "
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"walking");
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v_kicktime = Cvar_Get ("v_kicktime", "0.5", CVAR_NONE, NULL,
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"How long the kick from an attack lasts");
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v_kickroll = Cvar_Get ("v_kickroll", "0.6", CVAR_NONE, NULL,
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@ -140,8 +140,7 @@ CL_Init_Entity (entity_t *ent)
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memset (ent, 0, sizeof (*ent));
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ent->colormap = vid.colormap8;
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VectorSet (1.0, 1.0, 1.0, ent->colormod);
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ent->colormod[3] = 1.0;
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QuatSet (1.0, 1.0, 1.0, 1.0, ent->colormod);
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ent->scale = 1.0;
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ent->lerpflags |= LERP_RESETMOVE | LERP_RESETANIM;
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}
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@ -396,10 +395,7 @@ CL_ParseTEnt (void)
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dl->radius = 350;
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dl->die = cl.time + 0.5;
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dl->decay = 300;
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dl->color[0] = 0.86;
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dl->color[1] = 0.31;
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dl->color[2] = 0.24;
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dl->color[3] = 0.7;
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QuatSet (0.86, 0.31, 0.24, 0.7, dl->color);
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}
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// sound
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@ -469,9 +465,7 @@ CL_ParseTEnt (void)
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dl->die = cl.time + 0.5;
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dl->decay = 300;
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colorStart = (colorStart + (rand () % colorLength)) * 3;
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dl->color[0] = vid.palette[colorStart] * (1.0 / 255.0);
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dl->color[1] = vid.palette[colorStart + 1] * (1.0 / 255.0);
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dl->color[2] = vid.palette[colorStart + 2] * (1.0 / 255.0);
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VectorScale (&vid.palette[colorStart], 1.0 / 255.0, dl->color);
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dl->color[3] = 0.7;
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break;
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@ -497,10 +491,7 @@ CL_ParseTEnt (void)
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dl->radius = 150;
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dl->die = cl.time + 0.1;
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dl->decay = 200;
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dl->color[0] = 0.25;
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dl->color[1] = 0.40;
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dl->color[2] = 0.65;
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dl->color[3] = 1;
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QuatSet (0.25, 0.40, 0.65, 1, dl->color);
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}
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R_LightningBloodEffect (pos);
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@ -525,6 +516,8 @@ CL_UpdateBeams (void)
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// update lightning
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for (to = &cl_beams; *to; ) {
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b = &(*to)->to.beam;
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if (!b->endtime)
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continue;
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if (!b->model || b->endtime < cl.time) {
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tent_obj_t *_to;
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b->endtime = 0;
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@ -41,6 +41,7 @@ static __attribute__ ((used)) const char rcsid[] =
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#include "QF/vid.h"
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#include "qw/bothdefs.h"
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#include "cl_cam.h"
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#include "cl_main.h"
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#include "client.h"
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#include "compat.h"
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@ -187,7 +188,7 @@ V_StopPitchDrift (void)
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static void
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V_DriftPitch (void)
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{
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float delta, move;
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float delta, move;
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if (view_message->onground == -1 || cls.demoplayback) {
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cl.driftmove = 0;
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@ -246,8 +247,7 @@ V_ParseDamage (void)
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armor = MSG_ReadByte (net_message);
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blood = MSG_ReadByte (net_message);
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for (i = 0; i < 3; i++)
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from[i] = MSG_ReadCoord (net_message);
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MSG_ReadCoordV (net_message, from);
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count = blood * 0.5 + armor * 0.5;
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if (count < 10)
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@ -375,7 +375,7 @@ V_CalcPowerupCshift (void)
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cl.cshifts[CSHIFT_POWERUP].destcolor[1] = 255;
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cl.cshifts[CSHIFT_POWERUP].destcolor[2] = 0;
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cl.cshifts[CSHIFT_POWERUP].percent = 30;
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} else if (cl.stats[STAT_ITEMS] & IT_SUIT) {
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} else if (cl.stats[STAT_ITEMS] & IT_SUIT) {
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cl.cshifts[CSHIFT_POWERUP].destcolor[0] = 0;
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cl.cshifts[CSHIFT_POWERUP].destcolor[1] = 255;
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cl.cshifts[CSHIFT_POWERUP].destcolor[2] = 0;
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@ -399,12 +399,12 @@ V_CalcPowerupCshift (void)
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void
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V_CalcBlend (void)
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{
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float a2, a3;
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float r = 0, g = 0, b = 0, a = 0;
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int i;
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float a2, a3;
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float r = 0, g = 0, b = 0, a = 0;
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int i;
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for (i = 0; i < NUM_CSHIFTS; i++) {
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a2 = cl.cshifts[i].percent * (1.0 / 255.0);
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a2 = cl.cshifts[i].percent / 255.0;
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if (!a2)
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continue;
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@ -426,16 +426,16 @@ V_CalcBlend (void)
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b *= a2;
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}
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v_blend[0] = min (r, 255.0) * (1.0 / 255.0);
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v_blend[1] = min (g, 255.0) * (1.0 / 255.0);
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v_blend[2] = min (b, 255.0) * (1.0 / 255.0);
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v_blend[0] = min (r, 255.0) / 255.0;
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v_blend[1] = min (g, 255.0) / 255.0;
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v_blend[2] = min (b, 255.0) / 255.0;
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v_blend[3] = bound (0.0, a, 1.0);
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}
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void
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V_PrepBlend (void)
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{
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int i, j;
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int i, j;
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||||
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||||
if (cl_cshift_powerup->int_val
|
||||
|| (cl.sv_cshifts & INFO_CSHIFT_POWERUP))
|
||||
|
@ -487,8 +487,8 @@ angledelta (float a)
|
|||
static void
|
||||
CalcGunAngle (void)
|
||||
{
|
||||
float yaw, pitch, move;
|
||||
static float oldpitch = 0, oldyaw = 0;
|
||||
float yaw, pitch, move;
|
||||
static float oldpitch = 0, oldyaw = 0;
|
||||
|
||||
yaw = r_refdef.viewangles[YAW];
|
||||
pitch = -r_refdef.viewangles[PITCH];
|
||||
|
@ -553,7 +553,7 @@ V_AddIdle (void)
|
|||
static void
|
||||
V_CalcViewRoll (void)
|
||||
{
|
||||
float side;
|
||||
float side;
|
||||
|
||||
side = V_CalcRoll (cl.simangles, cl.simvel);
|
||||
r_refdef.viewangles[ROLL] += side;
|
||||
|
@ -574,7 +574,7 @@ V_CalcIntermissionRefdef (void)
|
|||
entity_t *view;
|
||||
float old;
|
||||
|
||||
// view is the weapon model
|
||||
// view is the weapon model (visible only from inside body)
|
||||
view = &cl.viewent;
|
||||
|
||||
VectorCopy (cl.simorg, r_refdef.vieworg);
|
||||
|
@ -588,18 +588,15 @@ V_CalcIntermissionRefdef (void)
|
|||
Cvar_SetValue (v_idlescale, old);
|
||||
}
|
||||
|
||||
#include "cl_cam.h"
|
||||
|
||||
|
||||
static void
|
||||
V_CalcRefdef (void)
|
||||
{
|
||||
entity_t *view;
|
||||
float bob;
|
||||
float bob;
|
||||
static float oldz = 0;
|
||||
int i;
|
||||
int zofs = 22;
|
||||
vec3_t forward, right, up;
|
||||
int i;
|
||||
int zofs = 22;
|
||||
vec3_t forward, right, up;
|
||||
|
||||
if (cl.stdver)
|
||||
zofs = cl.stats[STAT_VIEWHEIGHT];
|
||||
|
@ -650,7 +647,7 @@ V_CalcRefdef (void)
|
|||
|
||||
for (i = 0; i < 3; i++) {
|
||||
view->origin[i] += forward[i] * bob * 0.4;
|
||||
// view->origin[i] += right[i] * bob *0.4;
|
||||
// view->origin[i] += right[i] * bob * 0.4;
|
||||
// view->origin[i] += up[i] * bob * 0.8;
|
||||
}
|
||||
view->origin[2] += bob;
|
||||
|
@ -733,14 +730,13 @@ V_RenderView (void)
|
|||
R_RenderView ();
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
V_Init (void)
|
||||
{
|
||||
Cmd_AddCommand ("bf", V_BonusFlash_f, "Background flash, used when you "
|
||||
"pick up an item");
|
||||
Cmd_AddCommand ("centerview", V_StartPitchDrift, "Centers the player's "
|
||||
"view ahead after +lookup or +lookdown \n"
|
||||
"view ahead after +lookup or +lookdown\n"
|
||||
"Will not work while mlook is active or freelook is 1.");
|
||||
Cmd_AddCommand ("v_cshift", V_cshift_f, "This adjusts all of the colors "
|
||||
"currently being displayed.\n"
|
||||
|
|
Loading…
Reference in a new issue