mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2025-01-19 07:20:50 +00:00
Get nq and qw world.c into sync (again:P)
This commit is contained in:
parent
e46b52a81c
commit
a893d8ead3
3 changed files with 214 additions and 86 deletions
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@ -178,6 +178,14 @@ typedef struct client_s
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#define FL_PARTIALGROUND 1024 // not all corners are valid
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#define FL_WATERJUMP 2048 // player jumping out of water
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#define FL_JUMPRELEASED 4096 // for jump debouncing
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#define FL_FINALIZED 8192
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#define FL_FINDABLE_NONSOLID 16384
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#define TL_ANY_SOLID 0
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#define TL_BSP_ONLY 1
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// 2 used internally (MOVE_MISSILE)
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#define TL_TRIGGERS 3 // scan for triggers
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#define TL_EVERYTHING 4 // scan for anything
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// entity effects
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@ -213,6 +213,17 @@ SV_HullForEntity (edict_t *ent, const vec3_t mins, const vec3_t maxs,
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model_t *model;
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vec3_t hullmins, hullmaxs, size;
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if ((sv_fields.rotated_bbox != -1
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&& SVinteger (ent, rotated_bbox))
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|| SVfloat (ent, solid) == SOLID_BSP) {
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VectorSubtract (maxs, mins, size);
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if (size[0] < 3)
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hull_index = 0;
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else if (size[0] <= 32)
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hull_index = 1;
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else
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hull_index = 2;
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}
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if (sv_fields.rotated_bbox != -1
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&& SVinteger (ent, rotated_bbox)) {
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int h = SVinteger (ent, rotated_bbox) - 1;
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@ -220,12 +231,18 @@ SV_HullForEntity (edict_t *ent, const vec3_t mins, const vec3_t maxs,
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} if (SVfloat (ent, solid) == SOLID_BSP) {
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// explicit hulls in the BSP model
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if (SVfloat (ent, movetype) != MOVETYPE_PUSH)
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Sys_Error ("SOLID_BSP without MOVETYPE_PUSH");
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Sys_Error ("SOLID_BSP without MOVETYPE_PUSH: %d %s",
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NUM_FOR_EDICT (&sv_pr_state, ent),
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PR_GetString (&sv_pr_state,
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SVstring (ent, classname)));
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model = sv.models[(int) SVfloat (ent, modelindex)];
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if (!model || model->type != mod_brush)
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Sys_Error ("SOLID_BSP with a non bsp model");
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Sys_Error ("SOLID_BSP with a non bsp model: %d %s",
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NUM_FOR_EDICT (&sv_pr_state, ent),
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PR_GetString (&sv_pr_state,
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SVstring (ent, classname)));
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hull_list = model->hull_list;
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}
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@ -347,8 +364,8 @@ SV_UnlinkEdict (edict_t *ent)
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static void
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SV_TouchLinks (edict_t *ent, areanode_t *node)
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{
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edict_t *touch;
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int old_self, old_other;
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edict_t *touch;
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link_t *l, *next;
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// touch linked edicts
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@ -558,7 +575,6 @@ SV_TestEntityPosition (edict_t *ent)
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if (trace.startsolid)
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return sv.edicts;
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return NULL;
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}
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@ -569,7 +585,7 @@ SV_TestEntityPosition (edict_t *ent)
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eventually rotation) of the end points
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*/
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static trace_t
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SV_ClipMoveToEntity (edict_t *touched, edict_t *mover, const vec3_t start,
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SV_ClipMoveToEntity (edict_t *touched, const vec3_t start,
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const vec3_t mins, const vec3_t maxs, const vec3_t end)
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{
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hull_t *hull;
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@ -605,73 +621,149 @@ SV_ClipMoveToEntity (edict_t *touched, edict_t *mover, const vec3_t start,
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return trace;
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}
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static inline int
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ctl_pretest_everything (edict_t *touch, moveclip_t *clip)
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{
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if (touch->free)
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return 0;
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if (!((int) SVfloat (touch, flags) & FL_FINDABLE_NONSOLID)) {
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if (SVfloat (touch, solid) == SOLID_NOT)
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return 0;
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if (SVfloat (touch, solid) == SOLID_TRIGGER)
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return 0;
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}
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if (touch == clip->passedict)
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return 0;
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return 1;
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}
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static inline int
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ctl_pretest_triggers (edict_t *touch, moveclip_t *clip)
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{
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if (SVfloat (touch, solid) != SOLID_TRIGGER)
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return 0;
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if (!((int) SVfloat (touch, flags) & FL_FINDABLE_NONSOLID))
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return 0;
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if (touch == clip->passedict)
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return 0;
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return 1;
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}
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static inline int
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ctl_pretest_other (edict_t *touch, moveclip_t *clip)
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{
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if (SVfloat (touch, solid) == SOLID_NOT)
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return 0;
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if (touch == clip->passedict)
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return 0;
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if (SVfloat (touch, solid) == SOLID_TRIGGER)
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Sys_Error ("Trigger in clipping list");
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if (clip->type == MOVE_NOMONSTERS && SVfloat (touch, solid) != SOLID_BSP)
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return 0;
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return 1;
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}
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static inline int
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ctl_touch_test (edict_t *touch, moveclip_t *clip)
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{
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if (clip->boxmins[0] > SVvector (touch, absmax)[0]
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|| clip->boxmins[1] > SVvector (touch, absmax)[1]
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|| clip->boxmins[2] > SVvector (touch, absmax)[2]
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|| clip->boxmaxs[0] < SVvector (touch, absmin)[0]
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|| clip->boxmaxs[1] < SVvector (touch, absmin)[1]
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|| clip->boxmaxs[2] < SVvector (touch, absmin)[2])
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return 0;
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if (clip->passedict && SVvector (clip->passedict, size)[0]
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&& !SVvector (touch, size)[0])
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return 0; // points never interact
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// might intersect, so do an exact clip
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if (clip->passedict) {
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if (PROG_TO_EDICT (&sv_pr_state, SVentity (touch, owner))
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== clip->passedict)
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return 0; // don't clip against own missiles
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if (PROG_TO_EDICT (&sv_pr_state,
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SVentity (clip->passedict, owner)) == touch)
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return 0; // don't clip against owner
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}
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return 1;
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}
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static void
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ctl_do_clip (edict_t *touch, moveclip_t *clip, trace_t *trace)
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{
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if ((int) SVfloat (touch, flags) & FL_MONSTER)
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*trace = SV_ClipMoveToEntity (touch, clip->start,
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clip->mins2, clip->maxs2, clip->end);
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else
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*trace = SV_ClipMoveToEntity (touch, clip->start,
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clip->mins, clip->maxs, clip->end);
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if (trace->allsolid || trace->startsolid
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|| trace->fraction < clip->trace.fraction) {
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trace->ent = touch;
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if (clip->trace.startsolid) {
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clip->trace = *trace;
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clip->trace.startsolid = true;
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} else
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clip->trace = *trace;
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} else if (trace->startsolid)
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clip->trace.startsolid = true;
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}
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/*
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SV_ClipToLinks
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Mins and maxs enclose the entire area swept by the move
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*/
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static void
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SV_ClipToLinks (areanode_t *node, moveclip_t * clip)
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SV_ClipToLinks (areanode_t *node, moveclip_t *clip)
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{
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edict_t *touch;
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link_t *l, *next;
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trace_t trace;
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int i;
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// touch linked edicts
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for (l = node->solid_edicts.next; l != &node->solid_edicts; l = next) {
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next = l->next;
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touch = EDICT_FROM_AREA (l);
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if (SVfloat (touch, solid) == SOLID_NOT)
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continue;
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if (touch == clip->passedict)
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continue;
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if (SVfloat (touch, solid) == SOLID_TRIGGER)
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Sys_Error ("Trigger in clipping list");
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if (clip->type == MOVE_NOMONSTERS
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&& SVfloat (touch, solid) != SOLID_BSP)
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continue;
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if (clip->boxmins[0] > SVvector (touch, absmax)[0]
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|| clip->boxmins[1] > SVvector (touch, absmax)[1]
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|| clip->boxmins[2] > SVvector (touch, absmax)[2]
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|| clip->boxmaxs[0] < SVvector (touch, absmin)[0]
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|| clip->boxmaxs[1] < SVvector (touch, absmin)[1]
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|| clip->boxmaxs[2] < SVvector (touch, absmin)[2])
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continue;
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if (clip->passedict != 0 && SVvector (clip->passedict, size)[0]
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&& !SVvector (touch, size)[0])
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continue; // points never interact
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// might intersect, so do an exact clip
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if (clip->trace.allsolid)
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return;
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if (clip->passedict) {
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if (PROG_TO_EDICT (&sv_pr_state, SVentity (touch, owner))
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== clip->passedict)
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continue; // don't clip against own missiles
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if (PROG_TO_EDICT (&sv_pr_state,
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SVentity (clip->passedict, owner)) == touch)
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continue; // don't clip against owner
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if (clip->type == TL_EVERYTHING) {
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touch = NEXT_EDICT (&sv_pr_state, sv.edicts);
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for (i = 1; i < sv.num_edicts; i++,
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touch = NEXT_EDICT (&sv_pr_state, touch)) {
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if (clip->trace.allsolid)
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return;
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if (!ctl_pretest_everything (touch, clip))
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continue;
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if (!ctl_touch_test (touch, clip))
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continue;
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ctl_do_clip (touch, clip, &trace);
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}
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} else if (clip->type == TL_TRIGGERS) {
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for (l = node->solid_edicts.next; l != &node->solid_edicts; l = next) {
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next = l->next;
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touch = EDICT_FROM_AREA (l);
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if ((int) SVfloat (touch, flags) & FL_MONSTER)
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trace = SV_ClipMoveToEntity (touch, clip->passedict, clip->start,
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clip->mins2, clip->maxs2, clip->end);
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else
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trace = SV_ClipMoveToEntity (touch, clip->passedict, clip->start,
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clip->mins, clip->maxs, clip->end);
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if (trace.allsolid || trace.startsolid
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|| trace.fraction < clip->trace.fraction) {
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trace.ent = touch;
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if (clip->trace.startsolid) {
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clip->trace = trace;
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clip->trace.startsolid = true;
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} else
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clip->trace = trace;
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} else if (trace.startsolid)
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clip->trace.startsolid = true;
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if (clip->trace.allsolid)
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return;
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if (!ctl_pretest_triggers (touch, clip))
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continue;
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if (!ctl_touch_test (touch, clip))
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continue;
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ctl_do_clip (touch, clip, &trace);
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}
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} else {
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// touch linked edicts
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for (l = node->solid_edicts.next; l != &node->solid_edicts; l = next) {
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next = l->next;
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touch = EDICT_FROM_AREA (l);
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if (clip->trace.allsolid)
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return;
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if (!ctl_pretest_other (touch, clip))
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continue;
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if (!ctl_touch_test (touch, clip))
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continue;
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ctl_do_clip (touch, clip, &trace);
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}
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}
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// recurse down both sides
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@ -717,8 +809,7 @@ SV_Move (const vec3_t start, const vec3_t mins, const vec3_t maxs,
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memset (&clip, 0, sizeof (moveclip_t));
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// clip to world
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clip.trace = SV_ClipMoveToEntity (sv.edicts, passedict, start,
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mins, maxs, end);
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clip.trace = SV_ClipMoveToEntity (sv.edicts, start, mins, maxs, end);
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clip.start = start;
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clip.end = end;
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clip.mins = mins;
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@ -28,7 +28,7 @@
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# include "config.h"
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#endif
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static __attribute__ ((used)) const char rcsid[] =
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static __attribute__ ((used)) const char rcsid[] =
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"$Id$";
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#ifdef HAVE_STRING_H
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@ -129,7 +129,7 @@ typedef struct {
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const float *start, *end;
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trace_t trace;
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int type;
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edict_t *passedict;
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edict_t *passedict;
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} moveclip_t;
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/* HULL BOXES */
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@ -208,10 +208,10 @@ hull_t *
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SV_HullForEntity (edict_t *ent, const vec3_t mins, const vec3_t maxs,
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vec3_t extents, vec3_t offset)
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{
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hull_t *hull = 0;
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int hull_index = 0;
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hull_t *hull = 0, **hull_list = 0;
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model_t *model;
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vec3_t hullmins, hullmaxs, size;
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vec3_t hullmins, hullmaxs, size;
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if ((sv_fields.rotated_bbox != -1
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&& SVinteger (ent, rotated_bbox))
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@ -224,11 +224,10 @@ SV_HullForEntity (edict_t *ent, const vec3_t mins, const vec3_t maxs,
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else
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hull_index = 2;
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}
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// decide which clipping hull to use, based on the size
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if (sv_fields.rotated_bbox != -1
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&& SVinteger (ent, rotated_bbox)) {
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int h = SVinteger (ent, rotated_bbox) - 1;
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hull = pf_hull_list[h]->hulls[hull_index];
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hull_list = pf_hull_list[h]->hulls;
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} if (SVfloat (ent, solid) == SOLID_BSP) {
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// explicit hulls in the BSP model
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if (SVfloat (ent, movetype) != MOVETYPE_PUSH)
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@ -245,19 +244,49 @@ SV_HullForEntity (edict_t *ent, const vec3_t mins, const vec3_t maxs,
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PR_GetString (&sv_pr_state,
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SVstring (ent, classname)));
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hull = &model->hulls[hull_index];
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hull_list = model->hull_list;
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}
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if (hull_list) {
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// decide which clipping hull to use, based on the size
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VectorSubtract (maxs, mins, size);
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if (extents) {
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VectorScale (size, 0.5, extents);
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} else {
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if (size[0] < 3)
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hull_index = 0;
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else if (size[0] <= 32)
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hull_index = 1;
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else
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hull_index = 2;
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}
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hull = hull_list[hull_index];
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}
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if (hull) {
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// calculate an offset value to center the origin
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VectorSubtract (hull->clip_mins, mins, offset);
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VectorAdd (offset, SVvector (ent, origin), offset);
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} else { // create a temp hull from bounding box sizes
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VectorSubtract (SVvector (ent, mins), maxs, hullmins);
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VectorSubtract (SVvector (ent, maxs), mins, hullmaxs);
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hull = SV_HullForBox (hullmins, hullmaxs);
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if (extents) {
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VectorAdd (extents, mins, offset);
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VectorSubtract (SVvector (ent, origin), offset, offset);
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} else {
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VectorSubtract (hull->clip_mins, mins, offset);
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VectorAdd (offset, SVvector (ent, origin), offset);
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}
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} else {
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// create a temp hull from bounding box sizes
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if (extents) {
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VectorCopy (SVvector (ent, mins), hullmins);
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VectorCopy (SVvector (ent, maxs), hullmaxs);
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VectorCopy (SVvector (ent, origin), offset);
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//FIXME broken for map models (ie, origin always 0, 0, 0)
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VectorAdd (extents, mins, offset);
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VectorSubtract (SVvector (ent, origin), offset, offset);
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} else {
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VectorSubtract (SVvector (ent, mins), maxs, hullmins);
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VectorSubtract (SVvector (ent, maxs), mins, hullmaxs);
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VectorCopy (SVvector (ent, origin), offset);
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}
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hull = SV_HullForBox (hullmins, hullmaxs);
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}
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return hull;
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@ -568,10 +597,12 @@ SV_ClipMoveToEntity (edict_t *touched, const vec3_t start,
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trace.fraction = 1;
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trace.allsolid = true;
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trace.isbox = 0;
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VectorCopy (end, trace.endpos);
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// get the clipping hull
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hull = SV_HullForEntity (touched, mins, maxs, 0, offset);
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hull = SV_HullForEntity (touched, mins, maxs,
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trace.isbox ? trace.extents : 0, offset);
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VectorSubtract (start, offset, start_l);
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VectorSubtract (end, offset, end_l);
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@ -690,7 +721,7 @@ static void
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SV_ClipToLinks (areanode_t *node, moveclip_t *clip)
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{
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edict_t *touch;
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link_t *l;
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link_t *l, *next;
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trace_t trace;
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int i;
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@ -707,8 +738,8 @@ SV_ClipToLinks (areanode_t *node, moveclip_t *clip)
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ctl_do_clip (touch, clip, &trace);
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}
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} else if (clip->type == TL_TRIGGERS) {
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for (l = node->solid_edicts.next;
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l != &node->solid_edicts; l = l->next) {
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for (l = node->solid_edicts.next; l != &node->solid_edicts; l = next) {
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next = l->next;
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touch = EDICT_FROM_AREA (l);
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if (clip->trace.allsolid)
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||||
|
@ -721,8 +752,8 @@ SV_ClipToLinks (areanode_t *node, moveclip_t *clip)
|
|||
}
|
||||
} else {
|
||||
// touch linked edicts
|
||||
for (l = node->solid_edicts.next;
|
||||
l != &node->solid_edicts; l = l->next) {
|
||||
for (l = node->solid_edicts.next; l != &node->solid_edicts; l = next) {
|
||||
next = l->next;
|
||||
touch = EDICT_FROM_AREA (l);
|
||||
|
||||
if (clip->trace.allsolid)
|
||||
|
@ -745,7 +776,7 @@ SV_ClipToLinks (areanode_t *node, moveclip_t *clip)
|
|||
SV_ClipToLinks (node->children[1], clip);
|
||||
}
|
||||
|
||||
static void
|
||||
static inline void
|
||||
SV_MoveBounds (const vec3_t start, const vec3_t mins, const vec3_t maxs,
|
||||
const vec3_t end, vec3_t boxmins, vec3_t boxmaxs)
|
||||
{
|
||||
|
@ -778,9 +809,7 @@ SV_Move (const vec3_t start, const vec3_t mins, const vec3_t maxs,
|
|||
memset (&clip, 0, sizeof (moveclip_t));
|
||||
|
||||
// clip to world
|
||||
clip.trace = SV_ClipMoveToEntity (sv.edicts, start,
|
||||
mins, maxs, end);
|
||||
|
||||
clip.trace = SV_ClipMoveToEntity (sv.edicts, start, mins, maxs, end);
|
||||
clip.start = start;
|
||||
clip.end = end;
|
||||
clip.mins = mins;
|
||||
|
@ -811,9 +840,9 @@ SV_Move (const vec3_t start, const vec3_t mins, const vec3_t maxs,
|
|||
edict_t *
|
||||
SV_TestPlayerPosition (edict_t *ent, const vec3_t origin)
|
||||
{
|
||||
int e;
|
||||
edict_t *check;
|
||||
hull_t *hull;
|
||||
int e;
|
||||
vec3_t boxmins, boxmaxs, offset;
|
||||
|
||||
// check world first
|
||||
|
|
Loading…
Reference in a new issue