Fix some segfaults in nq-server.

This commit is contained in:
Bill Currie 2012-04-15 15:11:16 +09:00
parent 7fc700b802
commit 878764f79d
7 changed files with 65 additions and 37 deletions

View file

@ -229,7 +229,7 @@ Mod_RealLoadModel (model_t *mod, qboolean crash, cache_allocator_t allocator)
// Version 38: Quake 2 .bsp
Mod_LoadBrushModel (mod, buf);
if (gl_textures_external->int_val
if (gl_textures_external && gl_textures_external->int_val
&& mod_funcs && mod_funcs->Mod_LoadExternalTextures)
mod_funcs->Mod_LoadExternalTextures (mod);
break;

View file

@ -210,6 +210,8 @@ extern struct cvar_s *coop;
extern struct cvar_s *fraglimit;
extern struct cvar_s *timelimit;
extern struct cvar_s *sv_rollangle;
extern struct cvar_s *sv_rollspeed;
extern struct cvar_s *sv_maxvelocity;
extern struct cvar_s *sv_gravity;

View file

@ -91,6 +91,32 @@ cshift_t cshift_lava = { {255, 80, 0}, 150};
cshift_t cshift_bonus = { {215, 186, 60}, 50};
/*
FIXME duplicates SV_CalcRoll in sv_user.c
*/
float
V_CalcRoll (const vec3_t angles, const vec3_t velocity)
{
float side, sign, value;
vec3_t forward, right, up;
AngleVectors (angles, forward, right, up);
side = DotProduct (velocity, right);
sign = side < 0 ? -1 : 1;
side = fabs (side);
value = cl_rollangle->value;
// if (cl.inwater)
// value *= 6;
if (side < cl_rollspeed->value)
side = side * value / cl_rollspeed->value;
else
side = value;
return side * sign;
}
static float
V_CalcBob (void)
{

View file

@ -505,7 +505,8 @@ Host_ClearMemory (void)
cls.signon = 0;
memset (&sv, 0, sizeof (sv));
memset (&cl, 0, sizeof (cl));
r_data->force_fullscreen = 0;
if (r_data)
r_data->force_fullscreen = 0;
}
/*

View file

@ -57,9 +57,6 @@ viddef_t viddef;
vid_render_data_t *r_data;
vid_render_funcs_t *r_funcs;
cvar_t *cl_rollangle;
cvar_t *cl_rollspeed;
void
CL_UpdateScreen (double realtime)
{

View file

@ -93,6 +93,12 @@ SV_Init (void)
sv_jump_any = Cvar_Get ("sv_jump_any", "1", CVAR_NONE, NULL, "None");
sv_friction = Cvar_Get ("sv_friction", "4", CVAR_SERVERINFO, Cvar_Info,
"None");
//NOTE: the cl/sv clash is deliberate: dedicated server will use the right
//vars, but client/server combo will use the one.
sv_rollspeed = Cvar_Get ("cl_rollspeed", "200", CVAR_NONE, NULL,
"How quickly you straighten out after strafing");
sv_rollangle = Cvar_Get ("cl_rollangle", "2.0", CVAR_NONE, NULL,
"How much your screen tilts when strafing");
sv_edgefriction = Cvar_Get ("edgefriction", "2", CVAR_NONE, NULL, "None");
sv_stopspeed = Cvar_Get ("sv_stopspeed", "100", CVAR_NONE, NULL, "None");
sv_maxspeed = Cvar_Get ("sv_maxspeed", "320", CVAR_SERVERINFO, Cvar_Info,

View file

@ -48,11 +48,10 @@ static __attribute__ ((used)) const char rcsid[] =
#include "host.h"
#include "server.h"
#include "sv_progs.h"
#include "clview.h" //FIXME
#include "world.h"
extern cvar_t *cl_rollangle; //FIXME
extern cvar_t *cl_rollspeed; //FIXME
cvar_t *sv_rollangle;
cvar_t *sv_rollspeed;
edict_t *sv_player;
@ -76,6 +75,30 @@ cvar_t *sv_idealpitchscale;
#define MAX_FORWARD 6
/*
FIXME duplicates V_CalcRoll in cl_view.c
*/
static float
SV_CalcRoll (const vec3_t angles, const vec3_t velocity)
{
float side, sign, value;
AngleVectors (angles, forward, right, up);
side = DotProduct (velocity, right);
sign = side < 0 ? -1 : 1;
side = fabs (side);
value = sv_rollangle->value;
// if (cl.inwater)
// value *= 6;
if (side < sv_rollspeed->value)
side = side * value / sv_rollspeed->value;
else
side = value;
return side * sign;
}
void
SV_SetIdealPitch (void)
@ -394,8 +417,8 @@ SV_ClientThink (void)
VectorAdd (SVvector (sv_player, v_angle), SVvector (sv_player,
punchangle), v_angle);
angles[ROLL] = V_CalcRoll (SVvector (sv_player, angles),
SVvector (sv_player, velocity)) * 4;
angles[ROLL] = SV_CalcRoll (SVvector (sv_player, angles),
SVvector (sv_player, velocity)) * 4;
if (!SVfloat (sv_player, fixangle)) {
angles[PITCH] = -v_angle[PITCH] / 3;
angles[YAW] = v_angle[YAW];
@ -587,30 +610,3 @@ SV_RunClients (void)
SV_ClientThink ();
}
}
/*
V_CalcRoll
Used by view and sv_user
*/
float
V_CalcRoll (const vec3_t angles, const vec3_t velocity)
{
float side, sign, value;
AngleVectors (angles, forward, right, up);
side = DotProduct (velocity, right);
sign = side < 0 ? -1 : 1;
side = fabs (side);
value = cl_rollangle->value;
// if (cl.inwater)
// value *= 6;
if (side < cl_rollspeed->value)
side = side * value / cl_rollspeed->value;
else
side = value;
return side * sign;
}