mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-22 20:41:20 +00:00
Split out the entity linking code.
This should smooth the merge process a little.
This commit is contained in:
parent
62f7d14ed2
commit
62b17d3629
5 changed files with 341 additions and 318 deletions
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@ -373,11 +373,12 @@ void V_PrepBlend (void);
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// cl_tent
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void CL_TEnts_Init (void);
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void CL_ClearEnts (void);
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void CL_ClearTEnts (void);
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void CL_Init_Entity (struct entity_s *ent);
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void CL_ParseTEnt (void);
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void CL_SignonReply (void);
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void CL_RelinkEntities (void);
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void CL_ClearEnts (void);
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extern kbutton_t in_left, in_right, in_forward, in_back;
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extern kbutton_t in_lookup, in_lookdown, in_moveleft, in_moveright;
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@ -75,8 +75,8 @@ server_LIBS= $(server_LIBFILES) $(common_LIBFILES) $(NET_LIBS)
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server_LIB_DEPS=$(server_LIBFILES) $(common_LIBFILES)
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libnq_client_a_SOURCES= \
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cl_cam.c cl_cmd.c cl_demo.c cl_input.c cl_main.c cl_screen.c \
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cl_parse.c cl_tent.c cl_view.c host_skin.c skin.c \
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cl_cam.c cl_cmd.c cl_demo.c cl_ents.c cl_input.c cl_main.c \
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cl_screen.c cl_parse.c cl_tent.c cl_view.c host_skin.c skin.c \
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sbar.c
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libnq_server_a_SOURCES= \
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330
nq/source/cl_ents.c
Normal file
330
nq/source/cl_ents.c
Normal file
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@ -0,0 +1,330 @@
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/*
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cl_main.c
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entity parsing and management
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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static __attribute__ ((used)) const char rcsid[] =
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"$Id$";
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#include "QF/cbuf.h"
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#include "QF/cmd.h"
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#include "QF/console.h"
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#include "QF/cvar.h"
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#include "QF/input.h"
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#include "QF/keys.h"
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#include "QF/msg.h"
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#include "QF/plugin.h"
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#include "QF/qfplist.h"
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#include "QF/render.h"
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#include "QF/screen.h"
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#include "QF/skin.h"
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#include "QF/sys.h"
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#include "QF/va.h"
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#include "chase.h"
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#include "client.h"
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#include "compat.h"
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#include "host.h"
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#include "host.h"
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#include "r_cvar.h"
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#include "r_dynamic.h"
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#include "server.h"
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// FIXME: put these on hunk?
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entity_t cl_entities[MAX_EDICTS];
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cl_entity_state_t cl_baselines[MAX_EDICTS];
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void
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CL_ClearEnts (void)
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{
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int i;
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// clear other arrays
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memset (cl_entities, 0, sizeof (cl_entities));
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memset (cl_baselines, 0, sizeof (cl_baselines));
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memset (r_lightstyle, 0, sizeof (r_lightstyle));
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for (i = 0; i < MAX_EDICTS; i++) {
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cl_baselines[i].ent = &cl_entities[i];
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CL_Init_Entity (cl_entities + i);
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}
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}
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static void
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CL_NewDlight (int key, vec3_t org, int effects)
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{
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float radius;
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float time = 0.1;
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dlight_t *dl;
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static quat_t normal = {0.4, 0.2, 0.05, 0.7};
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static quat_t red = {0.5, 0.05, 0.05, 0.7};
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static quat_t blue = {0.05, 0.05, 0.5, 0.7};
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static quat_t purple = {0.5, 0.05, 0.5, 0.7};
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if (!(effects & (EF_BLUE | EF_RED | EF_BRIGHTLIGHT | EF_DIMLIGHT)))
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return;
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dl = R_AllocDlight (key);
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if (!dl)
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return;
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VectorCopy (org, dl->origin);
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radius = 200 + (rand () & 31);
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if (effects & EF_BRIGHTLIGHT) {
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radius += 200;
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dl->origin[2] += 16;
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}
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if (effects & EF_DIMLIGHT)
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if (effects & ~EF_DIMLIGHT)
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radius -= 100;
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dl->radius = radius;
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dl->die = cl.time + time;
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switch (effects & (EF_BLUE | EF_RED)) {
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case EF_RED | EF_BLUE:
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QuatCopy (purple, dl->color);
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break;
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case EF_RED:
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QuatCopy (red, dl->color);
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break;
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case EF_BLUE:
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QuatCopy (blue, dl->color);
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break;
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default:
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QuatCopy (normal, dl->color);
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break;
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}
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}
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/*
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CL_LerpPoint
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Determines the fraction between the last two messages that the objects
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should be put at.
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*/
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static float
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CL_LerpPoint (void)
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{
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float f, frac;
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f = cl.mtime[0] - cl.mtime[1];
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if (!f || cl_nolerp->int_val || cls.timedemo || sv.active) {
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cl.time = cl.mtime[0];
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return 1;
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}
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if (f > 0.1) { // dropped packet, or start of demo
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cl.mtime[1] = cl.mtime[0] - 0.1;
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f = 0.1;
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}
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frac = (cl.time - cl.mtime[1]) / f;
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if (frac < 0) {
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if (frac < -0.01)
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cl.time = cl.mtime[1];
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frac = 0;
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} else if (frac > 1) {
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if (frac > 1.01)
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cl.time = cl.mtime[0];
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frac = 1;
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}
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return frac;
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}
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void
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CL_RelinkEntities (void)
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{
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entity_t *ent;
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cl_entity_state_t *state;
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dlight_t *dl;
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float bobjrotate, frac, f, d;
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int i, j;
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vec3_t delta;
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r_player_entity = &cl_entities[cl.viewentity];
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// determine partial update time
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frac = CL_LerpPoint ();
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// interpolate player info
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for (i = 0; i < 3; i++)
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cl.velocity[i] = cl.mvelocity[1][i] +
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frac * (cl.mvelocity[0][i] - cl.mvelocity[1][i]);
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if (cls.demoplayback) {
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// interpolate the angles
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for (j = 0; j < 3; j++) {
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d = cl.mviewangles[0][j] - cl.mviewangles[1][j];
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if (d > 180)
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d -= 360;
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else if (d < -180)
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d += 360;
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cl.viewangles[j] = cl.mviewangles[1][j] + frac * d;
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}
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}
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bobjrotate = anglemod (100 * cl.time);
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// start on the entity after the world
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for (i = 1, state = cl_baselines + 1; i < cl.num_entities; i++, state++) {
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ent = state->ent;
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if (!ent->model) { // empty slot
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if (ent->efrag)
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R_RemoveEfrags (ent); // just became empty
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continue;
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}
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// if the object wasn't included in the last packet, remove it
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if (state->msgtime != cl.mtime[0]) {
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ent->model = NULL;
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//johnfitz -- next time this entity slot is reused, the lerp will
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//need to be reset
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ent->lerpflags |= LERP_RESETMOVE|LERP_RESETANIM;
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if (ent->efrag)
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R_RemoveEfrags (ent); // just became empty
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continue;
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}
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ent->colormod[3] = ENTALPHA_DECODE (state->alpha);
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VectorCopy (ent->origin, ent->old_origin);
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if (state->forcelink) {
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// The entity was not updated in the last message so move to the
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// final spot
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VectorCopy (state->msg_origins[0], ent->origin);
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VectorCopy (state->msg_angles[0], ent->angles);
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if (i != cl.viewentity || chase_active->int_val) {
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if (ent->efrag)
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R_RemoveEfrags (ent);
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R_AddEfrags (ent);
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}
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} else {
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// If the delta is large, assume a teleport and don't lerp
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f = frac;
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VectorSubtract (state->msg_origins[0],
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state->msg_origins[1], delta);
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if (fabs (delta[0]) > 100 || fabs (delta[1] > 100)
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|| fabs (delta[2]) > 100) {
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// assume a teleportation, not a motion
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VectorCopy (state->msg_origins[0], ent->origin);
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VectorCopy (state->msg_angles[0], ent->angles);
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ent->lerpflags |= LERP_RESETMOVE;
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} else {
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// interpolate the origin and angles
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// FIXME r_lerpmove.value &&
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if (ent->lerpflags & LERP_MOVESTEP)
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f = 1;
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VectorMultAdd (state->msg_origins[1], f, delta, ent->origin);
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for (j = 0; j < 3; j++) {
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d = state->msg_angles[0][j] - state->msg_angles[1][j];
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if (d > 180)
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d -= 360;
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else if (d < -180)
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d += 360;
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ent->angles[j] = state->msg_angles[1][j] + f * d;
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}
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}
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if (i != cl.viewentity || chase_active->int_val) {
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if (ent->efrag) {
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if (!VectorCompare (ent->origin, ent->old_origin)) {
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R_RemoveEfrags (ent);
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R_AddEfrags (ent);
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}
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} else {
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R_AddEfrags (ent);
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}
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}
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}
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// rotate binary objects locally
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if (ent->model->flags & EF_ROTATE)
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ent->angles[1] = bobjrotate;
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if (state->effects & EF_BRIGHTFIELD)
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R_EntityParticles (ent);
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if (state->effects & EF_MUZZLEFLASH) {
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vec3_t fv, rv, uv;
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dl = R_AllocDlight (i);
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if (dl) {
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AngleVectors (ent->angles, fv, rv, uv);
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VectorMultAdd (ent->origin, 18, fv, dl->origin);
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dl->origin[2] += 16;
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dl->radius = 200 + (rand () & 31);
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dl->die = cl.time + 0.1;
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dl->minlight = 32;
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dl->color[0] = 0.2;
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dl->color[1] = 0.1;
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dl->color[2] = 0.05;
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dl->color[3] = 0.7;
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}
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#if 0 //FIXME how much do we want this?
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//johnfitz -- assume muzzle flash accompanied by muzzle flare,
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//which looks bad when lerped
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if (ent == &cl_entities[cl.viewentity])
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cl.viewent.lerpflags |= LERP_RESETANIM | LERP_RESETANIM2;
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else
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ent->lerpflags |= LERP_RESETANIM | LERP_RESETANIM2;
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#endif
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}
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CL_NewDlight (i, ent->origin, state->effects);
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if (VectorDistance_fast (state->msg_origins[1], ent->origin)
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> (256 * 256))
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VectorCopy (ent->origin, state->msg_origins[1]);
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if (ent->model->flags & EF_ROCKET) {
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dl = R_AllocDlight (i);
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if (dl) {
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VectorCopy (ent->origin, dl->origin);
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dl->radius = 200;
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dl->die = cl.time + 0.1;
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VectorCopy (r_firecolor->vec, dl->color);
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dl->color[3] = 0.7;
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}
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R_RocketTrail (ent);
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} else if (ent->model->flags & EF_GRENADE)
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R_GrenadeTrail (ent);
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else if (ent->model->flags & EF_GIB)
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R_BloodTrail (ent);
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else if (ent->model->flags & EF_ZOMGIB)
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R_SlightBloodTrail (ent);
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else if (ent->model->flags & EF_TRACER)
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R_WizTrail (ent);
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else if (ent->model->flags & EF_TRACER2)
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R_FlameTrail (ent);
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else if (ent->model->flags & EF_TRACER3)
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R_VoorTrail (ent);
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else if (ent->model->flags & EF_GLOWTRAIL)
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R_GlowTrail (ent, state->glow_color);
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state->forcelink = false;
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}
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}
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@ -85,11 +85,6 @@ int fps_count;
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client_static_t cls;
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client_state_t cl;
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// FIXME: put these on hunk?
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entity_t cl_entities[MAX_EDICTS];
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cl_entity_state_t cl_baselines[MAX_EDICTS];
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void
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CL_InitCvars (void)
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{
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void
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CL_ClearState (void)
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{
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int i;
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if (!sv.active)
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Host_ClearMemory ();
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@ -164,11 +157,6 @@ CL_ClearState (void)
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SZ_Clear (&cls.message);
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// clear other arrays
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memset (cl_entities, 0, sizeof (cl_entities));
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memset (cl_baselines, 0, sizeof (cl_baselines));
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memset (r_lightstyle, 0, sizeof (r_lightstyle));
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Skin_ClearTempSkins ();
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CL_ClearTEnts ();
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@ -177,10 +165,7 @@ CL_ClearState (void)
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R_ClearDlights ();
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R_ClearParticles ();
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for (i = 0; i < MAX_EDICTS; i++) {
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cl_baselines[i].ent = &cl_entities[i];
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CL_Init_Entity (cl_entities + i);
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}
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CL_ClearEnts ();
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}
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/*
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@ -363,300 +348,6 @@ CL_PrintEntities_f (void)
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}
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}
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/*
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SetPal
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Debugging tool, just flashes the screen
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*/
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static void
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SetPal (int i)
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{
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#if 0
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byte pal[768];
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int c;
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static int old;
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if (i == old)
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return;
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old = i;
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if (i == 0)
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VID_SetPalette (vid.palette);
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else if (i == 1) {
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for (c = 0; c < 768; c += 3) {
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pal[c] = 0;
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pal[c + 1] = 255;
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pal[c + 2] = 0;
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}
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VID_SetPalette (pal);
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} else {
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for (c = 0; c < 768; c += 3) {
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pal[c] = 0;
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pal[c + 1] = 0;
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pal[c + 2] = 255;
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}
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VID_SetPalette (pal);
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}
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#endif
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}
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static void
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CL_NewDlight (int key, vec3_t org, int effects)
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{
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float radius;
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float time = 0.1;
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dlight_t *dl;
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static quat_t normal = {0.4, 0.2, 0.05, 0.7};
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static quat_t red = {0.5, 0.05, 0.05, 0.7};
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static quat_t blue = {0.05, 0.05, 0.5, 0.7};
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static quat_t purple = {0.5, 0.05, 0.5, 0.7};
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if (!(effects & (EF_BLUE | EF_RED | EF_BRIGHTLIGHT | EF_DIMLIGHT)))
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return;
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dl = R_AllocDlight (key);
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if (!dl)
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return;
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VectorCopy (org, dl->origin);
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radius = 200 + (rand () & 31);
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if (effects & EF_BRIGHTLIGHT) {
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radius += 200;
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dl->origin[2] += 16;
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}
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if (effects & EF_DIMLIGHT)
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if (effects & ~EF_DIMLIGHT)
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radius -= 100;
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dl->radius = radius;
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dl->die = cl.time + time;
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switch (effects & (EF_BLUE | EF_RED)) {
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case EF_RED | EF_BLUE:
|
||||
QuatCopy (purple, dl->color);
|
||||
break;
|
||||
case EF_RED:
|
||||
QuatCopy (red, dl->color);
|
||||
break;
|
||||
case EF_BLUE:
|
||||
QuatCopy (blue, dl->color);
|
||||
break;
|
||||
default:
|
||||
QuatCopy (normal, dl->color);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
CL_LerpPoint
|
||||
|
||||
Determines the fraction between the last two messages that the objects
|
||||
should be put at.
|
||||
*/
|
||||
static float
|
||||
CL_LerpPoint (void)
|
||||
{
|
||||
float f, frac;
|
||||
|
||||
f = cl.mtime[0] - cl.mtime[1];
|
||||
|
||||
if (!f || cl_nolerp->int_val || cls.timedemo || sv.active) {
|
||||
cl.time = cl.mtime[0];
|
||||
return 1;
|
||||
}
|
||||
|
||||
if (f > 0.1) { // dropped packet, or start of demo
|
||||
cl.mtime[1] = cl.mtime[0] - 0.1;
|
||||
f = 0.1;
|
||||
}
|
||||
frac = (cl.time - cl.mtime[1]) / f;
|
||||
|
||||
if (frac < 0) {
|
||||
if (frac < -0.01) {
|
||||
SetPal (1);
|
||||
cl.time = cl.mtime[1];
|
||||
}
|
||||
frac = 0;
|
||||
} else if (frac > 1) {
|
||||
if (frac > 1.01) {
|
||||
SetPal (2);
|
||||
cl.time = cl.mtime[0];
|
||||
}
|
||||
frac = 1;
|
||||
} else
|
||||
SetPal (0);
|
||||
|
||||
return frac;
|
||||
}
|
||||
|
||||
static void
|
||||
CL_RelinkEntities (void)
|
||||
{
|
||||
entity_t *ent;
|
||||
cl_entity_state_t *state;
|
||||
dlight_t *dl;
|
||||
float bobjrotate, frac, f, d;
|
||||
int i, j;
|
||||
vec3_t delta;
|
||||
|
||||
r_player_entity = &cl_entities[cl.viewentity];
|
||||
|
||||
// determine partial update time
|
||||
frac = CL_LerpPoint ();
|
||||
|
||||
// interpolate player info
|
||||
for (i = 0; i < 3; i++)
|
||||
cl.velocity[i] = cl.mvelocity[1][i] +
|
||||
frac * (cl.mvelocity[0][i] - cl.mvelocity[1][i]);
|
||||
|
||||
if (cls.demoplayback) {
|
||||
// interpolate the angles
|
||||
for (j = 0; j < 3; j++) {
|
||||
d = cl.mviewangles[0][j] - cl.mviewangles[1][j];
|
||||
if (d > 180)
|
||||
d -= 360;
|
||||
else if (d < -180)
|
||||
d += 360;
|
||||
cl.viewangles[j] = cl.mviewangles[1][j] + frac * d;
|
||||
}
|
||||
}
|
||||
|
||||
bobjrotate = anglemod (100 * cl.time);
|
||||
|
||||
// start on the entity after the world
|
||||
for (i = 1, state = cl_baselines + 1; i < cl.num_entities; i++, state++) {
|
||||
ent = state->ent;
|
||||
if (!ent->model) { // empty slot
|
||||
if (ent->efrag)
|
||||
R_RemoveEfrags (ent); // just became empty
|
||||
continue;
|
||||
}
|
||||
// if the object wasn't included in the last packet, remove it
|
||||
if (state->msgtime != cl.mtime[0]) {
|
||||
ent->model = NULL;
|
||||
//johnfitz -- next time this entity slot is reused, the lerp will
|
||||
//need to be reset
|
||||
ent->lerpflags |= LERP_RESETMOVE|LERP_RESETANIM;
|
||||
if (ent->efrag)
|
||||
R_RemoveEfrags (ent); // just became empty
|
||||
continue;
|
||||
}
|
||||
|
||||
ent->colormod[3] = ENTALPHA_DECODE (state->alpha);
|
||||
|
||||
VectorCopy (ent->origin, ent->old_origin);
|
||||
|
||||
if (state->forcelink) {
|
||||
// The entity was not updated in the last message so move to the
|
||||
// final spot
|
||||
VectorCopy (state->msg_origins[0], ent->origin);
|
||||
VectorCopy (state->msg_angles[0], ent->angles);
|
||||
if (i != cl.viewentity || chase_active->int_val) {
|
||||
if (ent->efrag)
|
||||
R_RemoveEfrags (ent);
|
||||
R_AddEfrags (ent);
|
||||
}
|
||||
} else {
|
||||
// If the delta is large, assume a teleport and don't lerp
|
||||
f = frac;
|
||||
VectorSubtract (state->msg_origins[0],
|
||||
state->msg_origins[1], delta);
|
||||
if (fabs (delta[0]) > 100 || fabs (delta[1] > 100)
|
||||
|| fabs (delta[2]) > 100) {
|
||||
// assume a teleportation, not a motion
|
||||
VectorCopy (state->msg_origins[0], ent->origin);
|
||||
VectorCopy (state->msg_angles[0], ent->angles);
|
||||
ent->lerpflags |= LERP_RESETMOVE;
|
||||
} else {
|
||||
// interpolate the origin and angles
|
||||
// FIXME r_lerpmove.value &&
|
||||
if (ent->lerpflags & LERP_MOVESTEP)
|
||||
f = 1;
|
||||
VectorMultAdd (state->msg_origins[1], f, delta, ent->origin);
|
||||
for (j = 0; j < 3; j++) {
|
||||
d = state->msg_angles[0][j] - state->msg_angles[1][j];
|
||||
if (d > 180)
|
||||
d -= 360;
|
||||
else if (d < -180)
|
||||
d += 360;
|
||||
ent->angles[j] = state->msg_angles[1][j] + f * d;
|
||||
}
|
||||
}
|
||||
if (i != cl.viewentity || chase_active->int_val) {
|
||||
if (ent->efrag) {
|
||||
if (!VectorCompare (ent->origin, ent->old_origin)) {
|
||||
R_RemoveEfrags (ent);
|
||||
R_AddEfrags (ent);
|
||||
}
|
||||
} else {
|
||||
R_AddEfrags (ent);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// rotate binary objects locally
|
||||
if (ent->model->flags & EF_ROTATE)
|
||||
ent->angles[1] = bobjrotate;
|
||||
|
||||
if (state->effects & EF_BRIGHTFIELD)
|
||||
R_EntityParticles (ent);
|
||||
if (state->effects & EF_MUZZLEFLASH) {
|
||||
vec3_t fv, rv, uv;
|
||||
|
||||
dl = R_AllocDlight (i);
|
||||
if (dl) {
|
||||
AngleVectors (ent->angles, fv, rv, uv);
|
||||
|
||||
VectorMultAdd (ent->origin, 18, fv, dl->origin);
|
||||
dl->origin[2] += 16;
|
||||
dl->radius = 200 + (rand () & 31);
|
||||
dl->die = cl.time + 0.1;
|
||||
dl->minlight = 32;
|
||||
dl->color[0] = 0.2;
|
||||
dl->color[1] = 0.1;
|
||||
dl->color[2] = 0.05;
|
||||
dl->color[3] = 0.7;
|
||||
}
|
||||
#if 0 //FIXME how much do we want this?
|
||||
//johnfitz -- assume muzzle flash accompanied by muzzle flare,
|
||||
//which looks bad when lerped
|
||||
if (ent == &cl_entities[cl.viewentity])
|
||||
cl.viewent.lerpflags |= LERP_RESETANIM | LERP_RESETANIM2;
|
||||
else
|
||||
ent->lerpflags |= LERP_RESETANIM | LERP_RESETANIM2;
|
||||
#endif
|
||||
}
|
||||
CL_NewDlight (i, ent->origin, state->effects);
|
||||
if (VectorDistance_fast (state->msg_origins[1], ent->origin)
|
||||
> (256 * 256))
|
||||
VectorCopy (ent->origin, state->msg_origins[1]);
|
||||
if (ent->model->flags & EF_ROCKET) {
|
||||
dl = R_AllocDlight (i);
|
||||
if (dl) {
|
||||
VectorCopy (ent->origin, dl->origin);
|
||||
dl->radius = 200;
|
||||
dl->die = cl.time + 0.1;
|
||||
VectorCopy (r_firecolor->vec, dl->color);
|
||||
dl->color[3] = 0.7;
|
||||
}
|
||||
R_RocketTrail (ent);
|
||||
} else if (ent->model->flags & EF_GRENADE)
|
||||
R_GrenadeTrail (ent);
|
||||
else if (ent->model->flags & EF_GIB)
|
||||
R_BloodTrail (ent);
|
||||
else if (ent->model->flags & EF_ZOMGIB)
|
||||
R_SlightBloodTrail (ent);
|
||||
else if (ent->model->flags & EF_TRACER)
|
||||
R_WizTrail (ent);
|
||||
else if (ent->model->flags & EF_TRACER2)
|
||||
R_FlameTrail (ent);
|
||||
else if (ent->model->flags & EF_TRACER3)
|
||||
R_VoorTrail (ent);
|
||||
else if (ent->model->flags & EF_GLOWTRAIL)
|
||||
R_GlowTrail (ent, state->glow_color);
|
||||
|
||||
state->forcelink = false;
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
CL_ReadFromServer
|
||||
|
||||
|
|
|
@ -1301,7 +1301,7 @@ CL_ParseServerMessage (void)
|
|||
break;
|
||||
|
||||
case svc_print: {
|
||||
char p[2048];
|
||||
dstring_t *p = 0;
|
||||
|
||||
i = MSG_ReadByte (net_message);
|
||||
s = MSG_ReadString (net_message);
|
||||
|
@ -1313,13 +1313,12 @@ CL_ParseServerMessage (void)
|
|||
if (cl_nofake->int_val) {
|
||||
char *c;
|
||||
|
||||
strncpy (p, s, sizeof (p));
|
||||
p[sizeof (p) - 1] = 0;
|
||||
for (c = p; *c; c++) {
|
||||
p = dstring_strdup (s);
|
||||
for (c = p->str; *c; c++) {
|
||||
if (*c == '\r')
|
||||
*c = '#';
|
||||
}
|
||||
s = p;
|
||||
s = p->str;
|
||||
}
|
||||
Con_SetOrMask (128);
|
||||
S_LocalSound ("misc/talk.wav");
|
||||
|
@ -1328,6 +1327,8 @@ CL_ParseServerMessage (void)
|
|||
Team_ParseChat (s);
|
||||
}
|
||||
Sys_Printf ("%s", s);
|
||||
if (p)
|
||||
dstring_delete (p);
|
||||
Con_SetOrMask (0);
|
||||
break;
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue