Bill Currie
c500fd7479
make dist fixups
2001-05-22 17:09:03 +00:00
Bill Currie
da8715f27d
sw_ralias.c and gl_rmain.c are now client clean. this involved a bit of a
...
revamp of skins. keep an eye out for broken skins (especially in nq)
2001-05-21 22:25:35 +00:00
Ragnvald Maartmann-Moe IV
a9c9a46c37
client.h gone from gl_rlight.c and sw_rlight.c.
...
cl_lightstyle -> r_lightstyle
2001-05-21 03:08:07 +00:00
Bill Currie
337430a113
sw_rmain.c is now client and chase clean.
2001-05-20 20:38:51 +00:00
Bill Currie
d360b01827
move dlight stuff out of cl_* into r_main.c. nq dlights seem to be broken,
...
but that seems to have been from before this work
2001-05-20 05:42:52 +00:00
Bill Currie
d1c2b0ec52
r_efrag.c no longer relies on cl*.h
2001-05-20 02:39:56 +00:00
Bill Currie
e0512e4af3
r_efrag.c is almost client.h free
2001-05-20 01:58:59 +00:00
Bill Currie
0d573c6fcf
rename Chase_Init to Chase_Init_Cvars and shift the call.
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Call SCR_UpdateScreen at the end of Host_Init so you're not stuck with a
black screen during initial loading
2001-05-19 22:26:06 +00:00
Ragnvald Maartmann-Moe IV
0c7cc403b8
diff noise reduction.
2001-05-19 17:02:56 +00:00
Bill Currie
ec5daaa764
finally merge render.h. nq will NOT currently compile. I'll fix that when I
...
get back onto my computer at home
2001-05-19 00:23:21 +00:00
Bill Currie
378adbf8f6
diff noise reduction
2001-05-18 23:57:38 +00:00
Bill Currie
c7527ed664
merge in the QSG stuff (bringing gl_rmain closer)
2001-05-18 22:33:35 +00:00
Bill Currie
18e6b43168
diff noise reduction in render.h and its fallout
2001-05-18 22:07:10 +00:00
Bill Currie
664c640e42
total merge of the particle system (except r_part.c isn't in qw yet)
2001-05-18 19:58:49 +00:00
Bill Currie
6ee0692e58
complete the merge of sw_rpart.c. this involved adding old_origin to entity_t
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and setting it up correctly
2001-05-18 19:21:51 +00:00
Ragnvald Maartmann-Moe IV
1dbfea351a
console.c mergable. Little bit of cleanup of client.h
2001-05-18 18:33:37 +00:00
Bill Currie
e75a2b96e9
cl_entities[0] is no longer referred to in the sw renderer. insted,
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r_worldentity is used.
2001-05-18 17:50:19 +00:00
Bill Currie
e61c33c9d9
merge of cl_tents and r_efrag.
2001-05-15 21:34:54 +00:00
Ragnvald Maartmann-Moe IV
4206b93721
diff noise reduction
2001-05-15 19:00:53 +00:00
Bill Currie
40cbc5ed3c
cl.items in nq is now cl.stats[ITEMS] as per qw
2001-05-15 17:22:53 +00:00
Bill Currie
eb65d61322
more merge madness
2001-05-15 03:27:55 +00:00
Bill Currie
afef935399
95% merge gl_rmain.c
...
nq is actually generally working again, except alias models are black
2001-05-14 06:47:38 +00:00
Bill Currie
c7ee39acbb
rename the qw c declaration of the client name cvar from name to cl_name
2001-05-13 04:01:06 +00:00
Ragnvald Maartmann-Moe IV
220f8a6e38
Renderer merge continues. gl_rlight, gl_rmisc, gl_rmain, and gl_rsurf the current victims.
2001-05-13 00:28:50 +00:00
Bill Currie
105d1ee7d9
well, that didn't last long, did it?
...
merge r_cvar.h
2001-05-11 19:33:17 +00:00
Bill Currie
4ff86056db
pull all rendering cvar declarations and initialisations out of the misc
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files and put them into r_cvar.[ch] getting ready for the renderer merge
2001-05-11 19:21:48 +00:00
Ragnvald Maartmann-Moe IV
a5d3e614a0
More Merge Madness.
2001-05-10 17:45:05 +00:00
Ragnvald Maartmann-Moe IV
7aa70de483
*meld*
2001-05-10 17:26:03 +00:00
Bill Currie
2c07108c65
model loading code merge. dragged in smoe merges and cleanups of d_iface.h,
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r_local.h, r_shared.h, client.h and render.h at the same time (couldn't get
away from that:/) verly likely to be lots of breakage (eg, player and eye
models are NOT checksummed atm), but everything builds
2001-05-10 06:01:11 +00:00
Ragnvald Maartmann-Moe IV
5cd8ddb1aa
*shuffle*
2001-05-10 04:16:39 +00:00
Ragnvald Maartmann-Moe IV
f5f3260dec
Taniwha apparently lost interest after doing the hard part, so I'll just merge this...
2001-05-10 03:36:31 +00:00
Bill Currie
00f6e26419
clean up some nasty dependencies
2001-05-10 03:16:29 +00:00
Ragnvald Maartmann-Moe IV
9529f12f5b
Mister Spock was here.
2001-05-10 02:37:55 +00:00
Ragnvald Maartmann-Moe IV
37a93b3e91
Merge draw.h.
2001-05-09 22:40:51 +00:00
Bill Currie
20a25f7935
just not needed and if we ever need its contents again... well.. that's what
...
cvs is for :)
2001-05-09 20:55:49 +00:00
Bill Currie
b9ab6bbd9b
never should have been there in the first place
2001-05-09 20:53:36 +00:00
Bill Currie
a590700249
move gib_*.h to include (internal headers)
...
move gib.h to include/QF
fix up the refs to gib.h
2001-05-09 20:50:38 +00:00
Ragnvald Maartmann-Moe IV
5afd16bea9
More header cleanups.
2001-05-09 18:34:46 +00:00
Ragnvald Maartmann-Moe IV
7fa4b01208
More header merges.
2001-05-09 18:28:08 +00:00
Ragnvald Maartmann-Moe IV
85de55a05c
More header merging.
2001-05-09 17:29:07 +00:00
Ragnvald Maartmann-Moe IV
a454719fc7
Merge adivtab.h while I'm at it.
2001-05-09 17:24:41 +00:00
Ragnvald Maartmann-Moe IV
e0d43f4a7f
Merge anorms.h and anorm_dots.h.
2001-05-09 17:22:27 +00:00
Ragnvald Maartmann-Moe IV
f6374b48ce
First pass at updating nq particles. Compiles. Crashes. Taniwha wanted a look. Flee in terror.
...
Also has bunches of cleanups, including string.h/strings.h ifdefs, whitespace, and removal of pointless comments.
2001-05-09 05:41:34 +00:00
Bill Currie
b5d3445cc7
I must have forgotten this way back when
2001-04-18 07:19:37 +00:00
Bill Currie
b4b27ee13b
move the make dist stuff to the top level Makefile.am and get make dist to
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work in that make doesn't barf. probably missing lots of files
2001-04-18 07:18:54 +00:00
Chris Ison
ba1408d56d
fixed seg cause of uninitialized cvar in_freelook. Also remove double initialization of sensitivity and lookstrafe
2001-04-17 03:08:52 +00:00
Bill Currie
6fcf8395ca
FBDEV GLX SVGAlib X11 all build, but nq-glx doesn't link yet due to some
...
changes between nq and qw (gl_mtexable, texture_mode and GL_CheckBrightness)
2001-04-15 21:11:41 +00:00
Bill Currie
a0ab26ff6b
merge screen.h
2001-04-15 07:47:49 +00:00
Bill Currie
7e67fd56f3
getting closer to building the vid libs.
...
in_common.c is the main input interface. in_x11 has been modified suitably
2001-04-15 07:18:04 +00:00
Ragnvald Maartmann-Moe IV
38a114fdb3
More merge madness.
2001-04-15 04:54:44 +00:00
Ragnvald Maartmann-Moe IV
84461e1f1f
More merging.
2001-04-15 04:45:07 +00:00
Ragnvald Maartmann-Moe IV
66fafd3e0e
First stage of video and input system merge. The city has collapsed, wreckage sifting ensues...
2001-04-15 04:18:22 +00:00
Bill Currie
5859b3dd1f
merge glquake.h. Rather messily done, but it works and all clashes were
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sorted out on the nq side assuming that qw did it right (which it does:)
2001-04-14 21:22:08 +00:00
Bill Currie
734461092f
fix redef of APIENTRY
2001-04-11 21:02:56 +00:00
Ragnvald Maartmann-Moe IV
f789b61c56
Merged joystick code. Great deal of cleanup in input, reduced bizarre overuse of protocol.h...
...
Maimed joy_win.c, very likely to get odd behavior there, even if it compiles.
2001-04-11 07:57:08 +00:00
Bill Currie
051f3ca96e
nq-{sdl,sgl,wgl} compile, but don't link
2001-04-10 23:17:47 +00:00
Bill Currie
8e2d89c4c2
fix up a mis-understanding about api headers
...
*taniwha larts himself for not explaining things to Despair
2001-04-10 21:45:42 +00:00
Ragnvald Maartmann-Moe IV
cbb4af711c
Remove duplicate sound.h, move some things down from include/QF to include.
...
Prepare for joystick merge...
2001-04-10 20:15:18 +00:00
Bill Currie
334b528a40
forgot some bits
2001-04-10 20:11:50 +00:00
Bill Currie
a96536c896
nuke commdef.h and clean up the results by putting its contents where they
...
belong.
also, merge model.h and friends (MINUS render.h). this needed moving efrags_t
from render.h to model.h.
2001-04-10 06:55:28 +00:00
Bill Currie
e236ac4bb2
move mplane_t to qtypes.h so non-asm builds will build (so long as you're not
...
trying to build -svga)
2001-04-10 02:36:44 +00:00
Ragnvald Maartmann-Moe IV
d7eb585502
Merge cd. Doesn't dlopen different cd drivers or anything exciting... Yet.
2001-04-09 21:15:09 +00:00
Joseph Carter
9ea0605558
reverting this for Mercury
2001-04-06 02:12:19 +00:00
Joseph Carter
c9ecc7a9d2
The lighthalf qboolean is no more - replaced with a gl_lightmode callback
...
to do the job much more simply. Also replaced lighthalf_v with white_v on
the QW side.
2001-04-05 17:28:28 +00:00
Bill Currie
e939ccc40a
cvars now sport a callback function that gets called whenever the cvar changes
...
or on initial get.
2001-03-31 01:02:52 +00:00
Bill Currie
dd3d2a073d
make -fbdev build again AND make nq-fbdev a new target.
...
moved fbset.h from qw/include to include so it can be shared by nq. it's in
include instead of include/QF because I don't see any need to isntall it.
2001-03-29 17:31:15 +00:00
Bill Currie
5a48f987a5
scripted fixups for the QF include move
2001-03-27 23:36:02 +00:00
Adam Olsen
31295c1f63
Bring qw and nq snd_*.c files into sync. Should be able to move them
...
into a common dir now.
Also fix some #include path changes.
2001-03-27 22:30:25 +00:00
Bill Currie
f78b973978
move the api headers into include/QF and clean up (most of) the resulting mess.
...
target specific files that I don't build won't compile yet. just put QF/
infront of the offending headers.
Also move ver_check into libqfutils
2001-03-27 20:33:07 +00:00
Bill Currie
f6073d756f
better progs access error checking and cleanups resulting from it. Fixes
...
mega2k and nq.
2001-03-27 03:57:17 +00:00
Joseph Carter
3ac2bc72aa
The quakefs similarization.. Essentially, we're now using qw's quakefs in
...
nq, with the exception that some things were removed and others added. I
could have merged this, but I don't feel the system's ready for merging at
the moment. The quakefs code needs a bit of a cleanup and a tuneup before
it goes common. Like so many other things, that's dependant on other bits
of the puzzle being completed first.
2001-03-09 07:58:10 +00:00
Bill Currie
09b58f7e5f
merge math code into utils
2001-03-05 02:06:05 +00:00
Joseph Carter
3ab3941c81
NQ's menu is gone too, menu.c is laying around till I add more info to the
...
TODO file, then it dies too.
2001-03-04 07:43:27 +00:00
Bill Currie
cf3629b3b3
merge in my progs work off the `taniwha' branch. This prigs us a few nice
...
thinks:
o Full progs modularity
o CSQC should now be just a matter of creating the builtin functions and
loading the code.
o total independence from progs globals, functions and entity field layouts
on the conditoin that their definitions have not been stripped from the
progs file.
o optional (though currently forced on) type checking on access to progs
entity fields from C
o the progs engine is fully shared between nq and qw.
2001-03-04 06:30:30 +00:00
Bill Currie
4137fbabb5
nq seems to like the new progs setup (got to e2m2 in medium without problems)
2001-03-04 05:27:29 +00:00
Bill Currie
baa5ce01a1
more independence cleanups and nq is closer to running
2001-03-03 08:59:55 +00:00
Bill Currie
6d6c34320f
nq compiles with the new progs setup, but doesn't have a hope of running yet.
...
None of the globals etc structs are filled in and there will be a lot of type
errors in SVFIELD usage.
2001-03-03 08:31:58 +00:00
Joseph Carter
0aa6110272
An evil (but temporary) hack. NQ has no concept of ca_active. This
...
should change to fix a few outstanding NQ bugs at some point, but in the
meantime it has been defined to be the same as ca_connected. Yeah, that's
damned evil. It's been clearly marked and WILL go away when not needed.
2001-02-28 08:53:17 +00:00
Bill Currie
9f2dacd2e1
re-think edict_t. this is going to massivly break things for a while, but
...
tough, progs should never have known about entity_state_t in the first place.
Nor should it have been mod spefic.
2001-02-28 01:59:31 +00:00
Bill Currie
e5543eb0a6
next step of the progs merge done. just need to sort out interdependencies,
...
fix PR_SetString, and a few other things.
2001-02-28 00:56:03 +00:00
Bill Currie
2367b0dc5f
initial work at bringing nq's progs code up-to-snuff with qw's. Doesn't work
...
yet :( nq segs due to either mangled strings or mangled functions, not sure
yet.
2001-02-26 20:52:14 +00:00
Bill Currie
95e5b5e4cf
all -snd* params and environment checking have been removed from the sound
...
subsystem in favor of Cvars. These new cvars are:
o snd_device defaults to "" which selects the default device of the system
(eg, plug:0,0 for ALSA 0.9 or /dev/dsp for OSS)
o snd_rate defaults to 0 which selects the system default rate.
o snd_bits defaults to 0 which selects the system default bit depth.
o snd_stereo defaults to 1 (0 is mono)
2001-02-26 17:12:13 +00:00
Bill Currie
df916ef2c7
fix up the support for -<game>
2001-02-24 06:38:01 +00:00
Bill Currie
2bfeed6820
looks like utils is more or less complete for now, except for some fixes in
...
nq for abyss etc (ie, the magical -<mod> args).
The interface to the message subsystem got a revamp and all the mods to the .c
files reflect this. currently a little ugly, but I plan on abstracting msg
further to clean it up and make it more oo.
2001-02-23 23:16:13 +00:00
Bill Currie
981d067000
merge qw's net_com.c and checksum.c (net_com.c was identitcle to nq's
...
checksum.c) and then move the resutlting checksum.c into libs/utils
ditching nq's. Due to net_com.c, qw's libqfnet.a will need to be deleted or
you will get duplicate symbol link errors. Also merge crc.[ch] and move
qfplits.[ch] to their final homes. Also, remove a slightly overzealous use
of "static" in qfplist.[ch].
2001-02-23 18:31:48 +00:00
Ragnvald Maartmann-Moe IV
efad87a4b7
Fiend is getting full, but I force fed it some more typos anyways.
2001-02-23 05:44:57 +00:00
Bill Currie
be075686bf
move the win32 includes to the top level using qw's stuff
2001-02-22 04:10:24 +00:00
Bill Currie
cff964427a
remove redundant files
2001-02-22 04:00:09 +00:00
Bill Currie
10b8c5e8ad
ok, nq compiles again
2001-02-21 21:44:57 +00:00
Jeff Teunissen
de96c6c3b8
Configure updates. QSG_VERSION has completed its change to
...
{QW,NQ}_QSG_VERSION, because NQ and QW support differing versions.
2001-02-21 21:38:07 +00:00
Bill Currie
95f6db7775
start merging stuff into libs/util and fix the concequences in nq. nq doesn't
...
build yet though (keys.c, *screen.c and *view.c) due to console fun.
2001-02-21 19:35:06 +00:00
Joseph Carter
c2cea45217
NEWSTYLE is gone, sortof. The Cvar defaults for NEWSTYLE are now just the
...
defaults in non-win32 targets. BASEDIR/SKINBASE are gone and the Cvars
which use them in the code are just given the oldstyle defaults now. Use
of "base" is gone. It was a half-assed solution to a problem that doesn't
exist yet. When it finally does exist, we'll fix it right.
2001-02-20 23:06:48 +00:00
Joseph Carter
2ae91bbbc6
Finished cleaning out the unused Cvar flags. The only ones we actually
...
ever used were CVAR_NONE, CVAR_ARCHIVE, CVAR_USERINFO, CVAR_SERVERINFO,
CVAR_ROM, and CVAR_USER_CREATED. I kept CVAR_NOTIFY and CVAR_LATCH as
well since the latter was supposed to actually be implemented at some
point and the former would make a useful debug feature.
2001-02-20 15:31:49 +00:00
Joseph Carter
089fb150db
CVAR_INIT was unused, we have always used CVAR_ROM for that. Removed the
...
cruft.
2001-02-20 11:25:46 +00:00
Zephaniah E. Hull
75618f96c9
Working on one common configure which lets nq and qw compile.
...
There, needs a little clean up though.
2001-02-20 03:10:06 +00:00
Bill Currie
87854e1a0c
initial checkin of most recent newtree and nuq(?) source
2001-02-19 21:15:25 +00:00