Commit graph

1421 commits

Author SHA1 Message Date
Bill Currie
4bb1095951 stock sbar and hud seem to be working in nq (fps back, too:) 2003-05-08 21:22:33 +00:00
Bill Currie
c81b1b549d make the fps etc display move with changing viewsize 2003-05-08 15:12:46 +00:00
Bill Currie
6e103fe928 add cl_overlay_gravity cvar to control the placement of the scoreboard
overlay
2003-05-08 06:29:53 +00:00
Bill Currie
0a5f3c31eb ping/pl/fps/time now stays put and is now in the client rather than the
renderer (so nq is currently missing it)
2003-05-08 05:49:57 +00:00
Bill Currie
878c1c59ba hud works again 2003-05-08 04:13:42 +00:00
Bill Currie
5fb3b4e547 fix a warning and correct some vid.height usages 2003-05-07 21:10:37 +00:00
Bill Currie
e03ad81425 reduce the code duplication in the deathmatch overlay code 2003-05-07 21:03:58 +00:00
Bill Currie
52f96e2e3b whitespace 2003-05-07 19:53:08 +00:00
Bill Currie
5e56e01790 qw now has centered scoreboard :) 2003-05-07 17:23:18 +00:00
Bill Currie
1fcf04b0ae get the score overlays working again (not `viewed' yet) 2003-05-07 16:35:54 +00:00
Bill Currie
c939351276 non-hud status bar now using the view api. hud version currently not
working but that should be fixed soon :)
2003-05-07 15:58:15 +00:00
Bill Currie
c903cfdb78 still more inline guff 2003-05-07 05:41:46 +00:00
Bill Currie
63c804310c more inline avoidance 2003-05-07 04:24:50 +00:00
Bill Currie
fa670c30da make sure Net_LogPrintf can't get inlined, tell gcc it's a printf style
function and clean up the resulting warnings
2003-05-07 01:49:31 +00:00
Bill Currie
ff299c347b add map to admin commands for DrSpliff 2003-04-29 21:45:57 +00:00
Bill Currie
18ae5b7513 compile fixes for the alpha 2003-04-28 21:02:03 +00:00
Bill Currie
c6094b9cea mindHog's patch for making Hash_DelElement work the way he wanted it to 2003-04-28 19:55:03 +00:00
Bill Currie
0985c90ce9 hash.h:
write some docs on mixing (eg) Hash_Add and Hash_DelElement
sv_user.c:
	fix a warning
2003-04-28 16:04:22 +00:00
Bill Currie
a43d20fffa mindHog's user command patch (with change to builtin name) making the
function generally available (eg, for his python plugin)
2003-04-28 15:56:09 +00:00
Bill Currie
e732cf591d remove all references to OFS_* from the C code. only the macros in progs.h
use them now
2003-04-22 18:20:15 +00:00
Bill Currie
eb099ae0d3 make qf gcc 3.3 clean 2003-04-17 00:01:48 +00:00
Bill Currie
ce44d350b7 allow the server to run when there's no input 2003-04-16 15:43:55 +00:00
Brian Koropoff
e707e9bb89 Moved gib_*.h into include/ and moved the necessary declarations and struct
definitions to QF/gib.h to interface with libQFgib.
2003-04-13 22:07:58 +00:00
Brian Koropoff
c168b40661 Added map::current and map::timeElapsed GIB builtins. 2003-04-13 20:31:06 +00:00
Timothy C. McGrath
f61d0f0d6a Fixed a bug Drspliff pointed out that was causing people to be kicked from sensitive servers for 'faking console messages'.
Tim McGrath
2003-04-10 01:36:02 +00:00
Bill Currie
b80357afda change _FOpenFile to take a dstring for foundname plugging a potential
buffer overflow.
2003-04-09 05:55:41 +00:00
Bill Currie
255a7522bd merge IN_SendKeyEvents and IN_Commands into IN_ProcessEvents 2003-04-08 18:45:12 +00:00
Bill Currie
25a7216b8c ent file support 2003-03-25 17:49:27 +00:00
Ragnvald Maartmann-Moe IV
5fb8aa07f3 Code style, people. Love it or leave it! 2003-03-21 21:25:44 +00:00
Ragnvald Maartmann-Moe IV
265edd1fef Small optimization. 2003-03-21 00:52:30 +00:00
Bill Currie
df148a3b4c more packet log spam 2003-03-17 05:52:45 +00:00
Bill Currie
6621bbee36 don't spam packet logs accidently :) 2003-03-17 04:39:33 +00:00
Bill Currie
2173151560 get packet logging working with mvds 2003-03-16 03:17:50 +00:00
Bill Currie
0f119c7cdb don't bother lowercasing download filenames now that they're forced
lowercase during the precache stage
2003-03-13 16:33:29 +00:00
Bill Currie
2dd3fab209 force model and sound names coming in from the progs to be lowercase 2003-03-13 16:29:55 +00:00
Bill Currie
82c7867be6 white space 2003-03-12 16:34:26 +00:00
Bill Currie
661b812fac call QFS_Gamedir only if the gamedir actually changes 2003-03-11 05:58:06 +00:00
Bill Currie
a565f2f9ea `document' the new client functions 2003-03-10 16:49:01 +00:00
Bill Currie
4c7daebe89 provide SV_UserCmd builtin so progs can emulate a client but use the
engine's physics code
2003-03-10 16:39:40 +00:00
Bill Currie
7bdf1bdb90 don't count server clients as clients 2003-03-06 19:06:10 +00:00
Bill Currie
f70b1fbafd actually free the client when SV_FreeClient is called (oops:) 2003-03-05 18:19:32 +00:00
Bill Currie
6c028a57bb bot player stats seem to be working working 2003-03-05 03:56:50 +00:00
Bill Currie
d788d02716 for now don't allow bots to survive map changes 2003-03-04 17:38:42 +00:00
Bill Currie
3e05400175 add SV_SetUserinfo builtin 2003-03-04 17:28:31 +00:00
Bill Currie
2310e94df8 fix userid setup 2003-03-04 16:00:57 +00:00
Bill Currie
e131ec5885 fix the status seg 2003-03-04 07:44:22 +00:00
Bill Currie
cee4846743 hmm, that segs :), but then, so does doing "status" while bots are going 2003-03-04 07:36:34 +00:00
Bill Currie
a10704f99d boundscheck the client entity 2003-03-04 04:10:25 +00:00
Bill Currie
9fbbadb788 disable the disconnect events for bots as I'm not yet sure how I'm going to
do things
2003-03-04 04:03:02 +00:00
Bill Currie
fc7324485e implement SV_AllocClient and SV_FreeClient builtins 2003-03-04 03:35:12 +00:00
Brian Koropoff
34f3970847 Added the "map" GIB event to qw-server. 2003-03-04 03:23:41 +00:00
Bill Currie
c07891826a break out the client slot allocation code into a separate function 2003-03-04 01:36:30 +00:00
Bill Currie
da3cac2b6a oops, didn't notice the lack of {}s 2003-03-03 21:46:41 +00:00
Bill Currie
c52ce7f202 slight optimisation 2003-03-03 21:41:13 +00:00
Ragnvald Maartmann-Moe IV
2000954a2c Whitespace, and a workaround for show_* misplacement. 2003-03-03 19:20:44 +00:00
Bill Currie
d469a06620 move the maxclients and maxspectators range checks into callbacks 2003-03-03 18:30:09 +00:00
Bill Currie
389542fda7 first step in creating an interface for the snagging of client slots by
the progs
2003-03-03 17:08:45 +00:00
Bill Currie
1a40e5b6b4 implement WriteBytes for qc 2003-03-02 03:25:47 +00:00
Brian Koropoff
15cc02f17c Added client::print, client::printChat, client::printAll, and
client::printAllChat GIB builtins.
2003-02-28 06:51:16 +00:00
Bill Currie
a99c859034 "main" in progs is never called 2003-02-28 05:53:40 +00:00
Brian Koropoff
e9b117379f Added client.connect, client.spawn, and client.disconnect GIB events. 2003-02-28 05:09:46 +00:00
Bill Currie
d2edce37a4 give qc access to WriteCoordV and WriteAngleV 2003-02-28 04:59:40 +00:00
Ragnvald Maartmann-Moe IV
e959df1692 Whitespace. Grr! 2003-02-25 03:56:58 +00:00
Bill Currie
d93fceea38 fix a snafu in SVC_DirectConnect related to info strings, make
Info_ParseString take (and pass on to Info_SetValueForStarKey) a flags arg
and simplify the flags handing in Info_SetValueForStarKey.
2003-02-19 17:39:21 +00:00
Brian Koropoff
8f8d866cdf Oops, forget this. 2003-02-16 20:16:22 +00:00
Brian Koropoff
760210dc7b GIB: Many bugfixes and cleanups. Added bitwise math operations, expansion
of leaf names in a stem variable via %var, the builtin functions 'count'
and 'contains', and an initial interface between qw-server and GIB to allow
querying of clients and their info strings.  Also cleaned up the chat event
interface a bit.  Renamed a few builtins.
2003-02-16 19:46:34 +00:00
Brian Koropoff
d626575091 Fixed use of a dstring without allocating one. 2003-02-15 21:26:15 +00:00
Bill Currie
a98d4c5125 first stab at configurable downloads 2003-02-15 00:05:22 +00:00
Bill Currie
851d203916 work towards a more secure qfs 2003-02-14 22:36:10 +00:00
Bill Currie
6a687f5e45 rename all the globals in quakefs.[ch] to be QFS_* or qfs_* 2003-02-14 19:46:07 +00:00
Brian Koropoff
3c522a83bc Various cleanups and bugfixes. Added proper line number reporting to
errors.  A few new builtin functions, such as slice::find and thread::list.
2003-02-14 08:06:01 +00:00
Bill Currie
8ff653a142 forgot to clean up the net headers 2003-02-12 19:41:44 +00:00
Bill Currie
21d8b4f8dc link in hw, move the qw and nq networking code into libs/net and make
hw-master use libnetchan. there are evil include hacks that will need to be
taken care of in net*.[ch]
2003-02-11 22:48:57 +00:00
Bill Currie
4bd1718475 re-arrange viewsize handling to fix the hud bug in glx 2003-02-11 21:24:27 +00:00
Bill Currie
eaa82b1439 IPv6 compile fixes from doneill (slightly modded) 2003-02-11 05:59:08 +00:00
Bill Currie
f4fdbeee4d make the low level network code and packet logging less incentuous 2003-02-10 21:41:22 +00:00
Bill Currie
920b5b2a29 cvs ignorage 2003-02-10 21:09:54 +00:00
Bill Currie
6df2c9679b white space 2003-02-10 21:04:08 +00:00
Bill Currie
92fc8109e6 change the master timeout to 10 minutes. 5 is too tight as that's the
heartbeat time on a server
2003-01-31 04:56:11 +00:00
Bill Currie
bf3da64c43 flush the output each log call 2003-01-31 04:49:31 +00:00
Bill Currie
cd553342e6 give qw-master timestamped logging 2003-01-31 04:11:06 +00:00
Bill Currie
b668134f25 reset the client's msecs when resetting the rest of the network stats 2003-01-30 20:31:44 +00:00
Brian Koropoff
1668dd5c1a Whoops, missed these. 2003-01-28 22:37:34 +00:00
Bill Currie
0ec386dc76 create the demo path `properly' 2003-01-21 22:19:07 +00:00
Bill Currie
761a7546dd re-arrange things so __attribute__ and __builtin_expect are properly
autoconfiscated so rcsid will continue to work with gcc 3.3
2003-01-15 15:31:36 +00:00
Bill Currie
a4dfef63c3 make all files with rcsid include config.h 2003-01-14 20:18:29 +00:00
Bill Currie
3b9e7db882 fix the skins dowload location issue (not really to my satisfaction, but it
will do for now)
2003-01-10 23:07:04 +00:00
Bill Currie
2e0ed3377c basic (very!) implementation of the new filesystem directory struture code.
All the details of game directories will be fully configurable (search
paths and gamecode file name currently supported). Downloading of skins to
qw/skins only currently broken (will download to $gamedir/skins for now).
2003-01-10 22:47:18 +00:00
Bill Currie
33365ef00d Hurricane's patch for correcting time kick. (Closes: #67) 2003-01-10 18:09:09 +00:00
Bill Currie
71196fedf6 make gcc more anal about prototypes, string constants and function
visibility (ie, global functions must have a prototype)
2003-01-06 18:28:13 +00:00
Brian Koropoff
c522970a88 Added a GIB event system for registering GIB callback functions to be
started when a named event occurs.  Added a few test events to the qw
client and server.  Cleaned up the range GIB builtin a bit.
2003-01-03 04:30:38 +00:00
Bill Currie
d02d502d30 check for socklen_t evailability 2002-12-20 23:53:34 +00:00
Bill Currie
dbd5b16883 rename the convenience libs to avoid problems with libx11 vs libX11 on
darwin (damn case insensitive file systems :P)
2002-12-20 23:40:47 +00:00
Bill Currie
a84b6bba5d make stuff static that can be and nuke some useless stuff 2002-12-16 23:26:14 +00:00
Bill Currie
15655c23cd get snaps working properly 2002-12-10 18:24:38 +00:00
Bill Currie
b62795217a make m_forward, m_side, m_yaw get saved in qw clients 2002-12-09 22:34:18 +00:00
Brian Koropoff
714f2ced4c Fixed several GIB bugs, optimized Cbuf_Execute_Stack a bit, changed QW
clients to use a separate buffer for stufftext commands.
2002-12-01 07:22:42 +00:00
Brian Koropoff
05bee9dc59 Use Cbuf_Execute_Stack instead of Cbuf_Execute. This guarantees that GIB
scripts executed from server.cfg will be run immediately.
2002-11-30 21:12:45 +00:00
Brian Koropoff
034af573c0 User info keys besides *ver are no longer explicitly set to default values
because registering their respective cvars already does this.  Closes bug
#42.
2002-11-23 07:00:59 +00:00
Bill Currie
8d35d67997 clean up the multiple definitions of the DF_* flags 2002-11-22 17:45:30 +00:00
Bill Currie
a089934338 fix a really nasty wrong index bug that would cause SIGFPE when recording demos 2002-11-22 05:22:07 +00:00
Bill Currie
ee30860cef fix a bunch of ;; typos 2002-11-20 21:44:04 +00:00
Brian Koropoff
625e1e36d6 Added Sys_PathType, which reports whether a path is absolute, relative
below, or relative above (uses .. to ascend the filesystem). Changed
file functions in GIB to use this.  GIB can now be initialized in a
non-sandboxed mode, which at the moment means that GIB scripts run with
carne can access the entire filesystem.
2002-11-14 05:28:54 +00:00
Bill Currie
836c469737 sys.[ch]:
handle SIGFPE and allow the registered signal handler to do recovery
	rather than bail
progs.h, pr_exec.c, pr_load.c:
	if pr_faultchecks is 1 (0 is default), handle division by 0 gracefully
	by loading the maximum representable number into the answer
	Closes: #58
the rest:
	kill the SIGFPE stuff
2002-11-13 19:26:44 +00:00
Bill Currie
f561d25a84 show what console says 2002-11-11 21:29:05 +00:00
Brian Koropoff
0f71b02fd7 Changed the name of GIB builtins from string.length to string::length, etc.
Made a few miscellaneous cleanups and enhancements to builtins and changed
all the GIB scripts in CVS to reflect the new naming conventions.
2002-11-11 01:57:34 +00:00
Brian Koropoff
b40400d59c Moved GIB into libs/gib and made util no longer depend on it. Cleaned up
some cruft from a previous incarnation of GIB.
2002-11-09 07:13:52 +00:00
Bill Currie
3d44623b57 change Cmd_Exec_File's api so it can conditionally use normal or quake
file system accesses. fixes the map.cfg exec problem
2002-11-08 16:39:28 +00:00
Bill Currie
864b181b99 d'oh, COM_FOpenFile could probably do with a re-design of its api :P 2002-11-08 03:27:05 +00:00
Bill Currie
ec0273e3dc do a pre and post pass for maps/mapname.cfg and use maps_default.cfg if
maps/mapname.cfg doesn't exist.
2002-11-08 02:43:04 +00:00
Bill Currie
8d736d7424 uptime (via status) for qw-server and map time and auto map start for
nq-server
2002-11-07 16:43:05 +00:00
Bill Currie
ca4b3acd6c big protototype cleanup. Now, except for a few cases, all non-static
prototypes are in headers files.
2002-11-05 19:12:51 +00:00
Bill Currie
d605394a8d fix a nasty buffer overflow found by OptiMus 2002-10-25 21:07:20 +00:00
Bill Currie
bbb4574f01 need skill, too! :P 2002-10-24 04:38:59 +00:00
Bill Currie
9298204208 support tonik's single player/coop qw port 2002-10-24 02:45:16 +00:00
Bill Currie
3f8920e5a3 apply Lorenzo Colitti's IPv6 mask patch (Closes: #57) 2002-10-23 22:55:28 +00:00
Bill Currie
cfffd05c71 missed these for mvd writing :P 2002-10-23 02:44:42 +00:00
Bill Currie
65033cbe64 make no_pogo_stick 3 force friction whether or not jump is active 2002-10-18 17:47:31 +00:00
Bill Currie
ef33b9754b support as many packet entities in demos as qwex does (ie, 196). Makes me
wonder if I should make the server support sending 196 packet entities to
qf clients.
2002-10-17 16:03:18 +00:00
Bill Currie
ce2cfbcf45 clear beam end time when beams expire 2002-10-11 22:13:40 +00:00
Bill Currie
eb8302170d hmm, missed that one 2002-10-11 20:54:34 +00:00
Bill Currie
9f7c669370 various win32 compile fixes for the latest mingw (not fully working due to
LPCWAVEFORMATEX)
2002-10-11 20:47:17 +00:00
Bill Currie
c1cad316fd fix some missing windows files 2002-10-11 17:43:51 +00:00
Bill Currie
347815f3e3 Call CL_UpdateScreen a few extra times to make sure the screen gets updated
before any lengthy pauses occur
2002-10-11 03:40:41 +00:00
Bill Currie
5f8118ce1f bah 2002-10-10 03:35:45 +00:00
Bill Currie
5e13394afc rewrite the user matching to assume a clean number refers to uid rathern
than an leet matched name (Closes: #56)
2002-10-10 02:17:11 +00:00
Bill Currie
8591a4cddb print the current map time with the map name for "map" 2002-10-09 22:41:07 +00:00
Bill Currie
95d504fade make sv_maxrate changes effective immediately 2002-10-08 04:08:07 +00:00
Bill Currie
80d2f8e27d make it so the demo recorder and normal protocol use common code to
calculate the client stats
2002-10-07 22:15:19 +00:00
Bill Currie
cb368e0b3a support writing the extended stats to mvds 2002-10-07 18:58:54 +00:00
Bill Currie
fb8a5afda5 fix a bunch more potential message writes while playing demos 2002-10-07 03:58:08 +00:00
Bill Currie
a0f49816e5 cl_parse.c:
print the name of the last svc parsed when a badread happens
sv_ents.c:
	allocate enough space for the svc_nails2 nails
2002-10-06 04:30:50 +00:00
Bill Currie
afad07b8e7 never print the rcon password given as it may be a legitimate password for
another server (ie, confused person :)
2002-10-06 03:54:54 +00:00
Bill Currie
9145388750 /never/ write to the message buffers when playing a demo. This avoids the
"SZ_GetSpace: overflow" messages when playing denis (especially mvd in 1st
person mode).
2002-10-05 04:52:09 +00:00
Bill Currie
6e015bba1a d'oh, forgot to fix the FIXME :) fixes the seg on demo record start when
more than 1 player is invovled
2002-10-04 03:36:51 +00:00
Bill Currie
e698af0208 cut some spam 2002-10-04 03:02:38 +00:00
Bill Currie
212e40b54a mvd recording :) (thanks to qwex 0.165b and highlander) 2002-10-04 02:29:03 +00:00
Bill Currie
30c8646e70 bring in sv_demo.c from qwex. This is only the beginning of the mvd server
side support.
2002-10-03 21:00:35 +00:00
Bill Currie
d5117e27ee read excess nails correctly for nail2 2002-10-03 15:10:29 +00:00
Bill Currie
d70caac6d5 whitespace 2002-10-02 22:56:34 +00:00
Bill Currie
2383340031 mvd playback support. seems to work (get some weird entities hanging around
but I suspect that's the mod used in the demo I was testing with), but
probably needs some cleanup.
2002-10-02 21:56:45 +00:00
Bill Currie
533a74aa75 don't segfault if the client player temp info key is null (can happen in
mvd)
2002-10-02 15:42:39 +00:00
Jeff Teunissen
510ac98c9b PF_Fixme(): better error message. 2002-09-30 16:47:41 +00:00
Ragnvald Maartmann-Moe IV
eb54acf140 Whitespace. 2002-09-28 02:33:39 +00:00
Bill Currie
5397ca66ca bring back the timekick code but make it an alternative (default) to the
new timecheck code.
2002-09-27 03:32:20 +00:00
Bill Currie
6bf98db650 kill most of the diffs 2002-09-26 20:58:03 +00:00
Bill Currie
ef49e4cf17 get the skybox serverinfo working 2002-09-18 04:23:58 +00:00
Bill Currie
6fa4205675 tidy up SV_Serverinfo_f, move Cvar_Info from sv_cver.c to sv_ccmds.c and
make the client no_pogo_stick cvar properly reflect the serverinfo
2002-09-17 05:11:28 +00:00
Ragnvald Maartmann-Moe IV
5547c56342 Fix fps limiting. 2002-09-14 20:16:15 +00:00
Bill Currie
d9eff16941 allow players to run down ramps normally when no_pogo_stick bit 1 is set 2002-09-14 03:34:33 +00:00
Bill Currie
f7b4dffcc0 get larger player skins working in gl 2002-09-13 05:32:28 +00:00
Bill Currie
e8baa18abd correct a spelling error 2002-09-13 04:31:10 +00:00
Bill Currie
a6318a3baf enhanced no_pogo_stick control 2002-09-13 04:30:18 +00:00
Bill Currie
028202ce3f silence the MAX_PACKET_ENTITIES warning for general use 2002-09-13 00:58:42 +00:00
Ragnvald Maartmann-Moe IV
7bf16df448 More QSG2 work. 2002-09-12 22:09:55 +00:00
Ragnvald Maartmann-Moe IV
17a71cc151 Allow float cl_maxfps settings, clean up code a bit. 2002-09-12 20:49:40 +00:00
Brian Koropoff
7f4cd09e9d Removed the old timecheat protection and added a system that adjusts
time to what the server thinks is correct when too much inaccuracy
builds up.  This nearly eliminates all speed cheating, both normal and
reverse, except for a brief burst before the protection kicks in.  Might
need cleaning up/tweaking.
2002-09-12 04:57:40 +00:00
Bill Currie
f0c96dd15c fix a segfault causing silly 2002-09-11 19:26:44 +00:00
Ragnvald Maartmann-Moe IV
0b47b60129 Whitespace. 2002-09-11 18:58:19 +00:00
Bill Currie
9f6f50699d remove vid_basepal, creating vid.palette (current palette) and host_basepal 2002-09-10 03:51:10 +00:00
Ragnvald Maartmann-Moe IV
ceb264ce87 Make nq lightning handling match qw, which also gets some cleanups. 2002-09-09 20:02:52 +00:00
Bill Currie
4001d2574b be sure to use the correct key for allocating effects dlights on players 2002-09-09 16:26:39 +00:00
Bill Currie
82b2f30a20 actually check that the entities match before returning the overridden beam 2002-09-09 15:56:29 +00:00
Bill Currie
cc6c82007c clear validsequence on disconnect so we don't do prediction before we get a
world model when reconnecting
2002-09-09 04:20:15 +00:00
Chris Ison
460ce5c0e6 clear cl.worldmodel on disconnect. make sure we don't parse server messages when we are disconnected 2002-09-08 03:21:53 +00:00
Bill Currie
2cd6b68669 fix a redefined #define 2002-09-06 21:59:02 +00:00
Bill Currie
67b01ca5ba cleanup the output of connectionless prints a bit 2002-09-04 19:13:45 +00:00
Bill Currie
5597dc2408 make maplist work over rcon 2002-09-04 18:56:53 +00:00
Bill Currie
4373e4b4de just bail from SV_Map_f if the requested map doesn't exist so play doesn't
get interupted.
2002-09-04 18:26:34 +00:00
Bill Currie
7af8e2952e zinx' klik mod makes heavy use of makestatic and that was causing the
singon buffer to overflow. call SV_FlushSignon before writing the static
entity data.
2002-09-04 15:12:05 +00:00
Bill Currie
ea7576286a diff-- 2002-08-30 02:18:53 +00:00
Bill Currie
f6729e35e5 use MAX_CLIENTS instead of 32 for MAX_PHYSENTS 2002-08-29 17:42:41 +00:00
Bill Currie
d8c1c735a6 up MAX_PHYSENTS from 32 to (32 + MAX_PACKET_ENTITIES) (ie, 96). While this
will potentially slow down both client and server, player collision physics
will be more accurate as more entities will be clipped against (and the
client should never complain about physent overflow again).
2002-08-29 17:32:16 +00:00
Ragnvald Maartmann-Moe IV
92f3e230af Physics bugfix. 2002-08-29 15:42:37 +00:00
Bill Currie
d15177988d we haven't sent heartbeats to the id masters by default for a long time 2002-08-28 21:13:13 +00:00
Bill Currie
3be502630c don't call SV_FinalMessage in SV_Error until networking has been
initialized so bogus error messages don't get printed
2002-08-28 21:12:22 +00:00
Bill Currie
a7380fef66 nuke msg_suppress_1 in favor of Sys_DPrintf 2002-08-27 18:05:59 +00:00
Bill Currie
bb1adf63a9 fix the command appended to f_reply message (so-and-so: Average percent
fullbright for all loaded skins is 4.9%+forward 101) and make the cl_freply
time check work closer to properly
2002-08-27 16:28:58 +00:00
Bill Currie
a0807c762f fix the handling of escape when in the console before ever connecting 2002-08-27 08:33:21 +00:00
Bill Currie
ec47e08e1c go back to using QFile, quakeio.h and quakefs.h 2002-08-27 07:16:28 +00:00
Brian Koropoff
98fc04e041 Added threads and callbacks to GIB, as well as several QW callbacks dealing
with player status.
2002-08-27 04:47:49 +00:00
Brian Koropoff
5595cb848b Blue armor? Guess I shouldn't code too late at night... 2002-08-26 01:10:02 +00:00
Brian Koropoff
876eaa467c Added a few useful builtins and began adding GIB hooks into quakeworld.
The player global branch variable is now updated with useful information
and the location.get builtin is available to return the current location
of the player based on loc files.  Fixed a bug with zooming out in zoom.gib.
2002-08-24 05:14:46 +00:00
Ragnvald Maartmann-Moe IV
0085cd698f Lots of whitespace in sv_user.c, plus fix sv_timekick help strings, and up sv_timekick_fuzz from 15 to 30 ms. 2002-08-22 23:04:44 +00:00
Bill Currie
498eac3e90 hmm, missed that one 2002-08-21 03:57:36 +00:00
Bill Currie
5009213564 Move the signal handling code from video/targets/* to sys.c (I'm leaving
the SDL target files for Despair since he's working on the currently). Also
make progs segfault handling much more robust (and general: sigill etc too:)
2002-08-20 23:04:57 +00:00
Bill Currie
099e2739b5 various msvc fixes thanks to muzzy (hope he doesn't give up:) 2002-08-20 19:16:11 +00:00
Ragnvald Maartmann-Moe IV
c91f1a2aea Rename Length to VectorLength. 2002-08-20 02:22:40 +00:00
Bill Currie
2b1fd8e8c0 fix the menu keybinding not working bug 2002-08-19 02:48:38 +00:00
Bill Currie
f068b47c0c complain when MAX_PACKET_ENTITIES gets hit to see if this is our problem 2002-08-15 21:11:57 +00:00
Ragnvald Maartmann-Moe IV
c86565307b Use function pointers for DeathmatchOverlay, instead of a ridiculous if/else tangle. Bulkier, but considerably faster. 2002-08-15 09:38:23 +00:00
Bill Currie
0ebaa9834b fix a vim snafu 2002-08-15 03:22:58 +00:00
Bill Currie
bfd02b6412 mess around with the builtin comments 2002-08-14 22:33:10 +00:00
Ragnvald Maartmann-Moe IV
520a3c0a90 Tiny speedup, cleanup. 2002-08-14 10:49:38 +00:00
Bill Currie
ff02dfbbbc make the sdl clients link reliably (some versions of binutils don't cope well
with no .o files)
2002-08-12 16:42:26 +00:00
Ragnvald Maartmann-Moe IV
a69b172f6f Cache grappling hook beam model loading, should speed up CTF beam handling. For mods with no beam model, wastes a pointer on a lightning bolt model. Better than crashing... ;)
Also copy the sound effects LUT for spikes into nq, which I never got around to.
2002-08-10 02:53:44 +00:00
Bill Currie
b5783866ad fix model_t issues for solaris (now that I know which headers cause the
problem...:)
2002-08-09 02:44:23 +00:00
Bill Currie
1354975692 clean out some unneeded includes and fix up model_t for sun (again:P) 2002-08-08 22:24:02 +00:00
Bill Currie
ad03adb133 fix a couple of sillies with sdl 2002-08-08 01:47:32 +00:00
Bill Currie
0963c2476d improved server logging. "logfile" is gone from qw-server to be replaced
with "sv_logfile" and thus giving nq-server logging as well.
2002-08-07 18:46:53 +00:00
Bill Currie
64b608b20d put *sys_sdl.c into a lib so it doesn't get compiled more than once and do
more macroizing
2002-08-07 18:20:23 +00:00
Brian Koropoff
5c60be3a49 If and while now work, and embedded commands use backticks instead of <> now
to prevent conflicts with math expressions.  All clients and servers are set
to create buffers with the normal parser.  However, scripts ending in .gib
are now executed in a GIB buffer, and the export command can be used to
make specific GIB functions available to normal command buffers (i.e. the
console).
2002-08-07 06:17:50 +00:00
Ragnvald Maartmann-Moe IV
e56404d242 Use LUT instead of case for spike sound effects. Faster and more compact, though less legible. 2002-08-06 19:46:13 +00:00
Bill Currie
bd9092a626 per map config files (eg, maps/start.cfg for maps/start.bsp) 2002-08-06 05:45:03 +00:00
Bill Currie
abf1ef37dc convert the flag offset calculation from switch to a lookup table. this
should be a touch faster avoiding the extra jumps
2002-08-06 03:52:38 +00:00
Ragnvald Maartmann-Moe IV
f0be492c75 Optimize CTF flag handling. 2002-08-03 17:20:07 +00:00
Brian Koropoff
cf48363c6e More of GIB done: builtins, functions, various cleanups, math, etc. 2002-08-03 06:04:00 +00:00
Brian Koropoff
3c3844d2ac Checked in the beginnings of GIB mark III and modified qw-server to use
it for its console.
2002-08-02 04:07:25 +00:00
Bill Currie
5f4c21d796 casting from (signed) char to int does not one whit of good towards avoiding
the problems associated with signed chars being used to index arrays. must
cast to usigned char so the bit expansion is done on an unsigned value to
avoid the sign extension.
2002-08-02 03:22:32 +00:00
Bill Currie
a13a2283ae forgot to remove this 2002-08-01 19:49:52 +00:00
Bill Currie
2ce0f2ded2 we now require modern autoconf (2.52+), automake (1.6+) and libtool (1.4+).
This gives us a bunch more flexibility. plugins no longer have the "lib"
prefix or the version suffix, they're now installed in
$fs_sharepath/QFplugins,, builds should take much less time (in general,
only one of pic or non-pic versions are build), bins and libs can have
individual CFLAGS
2002-08-01 19:49:10 +00:00
Brian Koropoff
439f9838d3 Whoops, missed some stuff that needed to be in idparse.h 2002-07-31 22:13:15 +00:00
Brian Koropoff
a93b221272 Split off the old console parser into idparse.[ch] and prepared the cbuf
struct and support functions for GIB mark III.

Oh yeah, I'm back.
2002-07-31 22:03:53 +00:00
Bill Currie
0bb6769204 fix the non-parsing of quakeforge.conf 2002-07-31 06:06:44 +00:00
Bill Currie
ad6e025a91 take cmd.[ch] back to basics. the gib code is temporarily gone pending
renovations. cmd_source handling is a little hacky in nq, but it's working.
2002-07-31 05:19:03 +00:00
Ragnvald Maartmann-Moe IV
c4cb25a83c LOTS of cleanups. Couple little optimizations, plus add cl_showscoresuid 2 to show both pings AND uid. 2002-07-29 17:36:01 +00:00
Ragnvald Maartmann-Moe IV
4d74b80a38 Dead code removal. 2002-07-27 02:50:41 +00:00
Ragnvald Maartmann-Moe IV
227491d929 Remove cl_predict_static, it doesn't need a cvar to control it anymore. Also some minor related cleanups. 2002-07-27 00:44:54 +00:00
Bill Currie
81af9b14e9 move the VID_SetCaption call into CL_SetState where it belongs and fix
CL_SetState for when connecting to the server (dunno how I mangled that one)
2002-07-26 20:50:53 +00:00
Ragnvald Maartmann-Moe IV
587de27849 Another step towards QSG2 compliance. 2002-07-25 14:43:36 +00:00
Bill Currie
de22355371 use P_* for params and R_* for return values in builtins code 2002-07-24 21:42:33 +00:00
Bill Currie
dd08f4ff58 fix some operation order issues (might fix the stuck key issue) 2002-07-22 21:47:01 +00:00
Bill Currie
4cc39a07bc hopefully make CL_SetState a little more sensible 2002-07-22 21:25:51 +00:00
Ragnvald Maartmann-Moe IV
0d95bc71ff Fix cl_predict_static default! 2002-07-15 09:29:50 +00:00
Ragnvald Maartmann-Moe IV
6cef69545e Whitespace, prune dead code. 2002-07-07 02:33:00 +00:00
Bill Currie
7e052a5cc7 certain standard user commands (eg, say) can now be overriden by the progs,
but only once (ie, it's an error for the progs to try to add a command twice)
2002-07-05 21:15:19 +00:00
Bill Currie
e85b3a3d97 blah, not all automake versions support that 2002-07-05 07:10:39 +00:00
Bill Currie
a918790c2d evil hack, but this gets around the issue of libQFcsqc wanting the renderer 2002-07-05 07:05:52 +00:00
Bill Currie
b4f9652535 give the server progs access to the Cmd api 2002-07-05 06:55:38 +00:00
Bill Currie
cb814165f8 allow progs to register user commands (but not override any of the standard
ones (yet))
2002-07-05 06:43:47 +00:00
Bill Currie
73b68e788e close a small security hole where a malicious challenge could potentially
wreak havoc with info strings.
2002-07-03 18:29:36 +00:00
Ragnvald Maartmann-Moe IV
64df22aa8c Whitespace, dead code removal, and a couple of tiny cleanups. 2002-07-03 05:40:33 +00:00
Ragnvald Maartmann-Moe IV
c8fcdd5813 Re-enable rendering lights on the player you are viewing from... 2002-07-03 00:37:28 +00:00
Ragnvald Maartmann-Moe IV
1478dcd9c9 Prune dead code. 2002-07-02 21:37:22 +00:00
Ragnvald Maartmann-Moe IV
e1854315ac Clean out DDActive, except from -mgl, which isn't supported ATM. Clean up vid_mgl.c comments and dead code a bit. 2002-07-02 20:34:51 +00:00
Ragnvald Maartmann-Moe IV
5e5fdb7bc2 Kill MSG_WriteChar. 2002-07-02 19:13:53 +00:00
Ragnvald Maartmann-Moe IV
ec5440fccc Whitespace, plus a sprinkling of FIXME markers... 2002-07-02 18:35:36 +00:00
Ragnvald Maartmann-Moe IV
1ca1154964 Speed up client nail packet parsing. 2002-07-02 18:07:51 +00:00
Ragnvald Maartmann-Moe IV
aeab38fe4f Minor cleanups. 2002-06-30 16:19:37 +00:00
Ragnvald Maartmann-Moe IV
d2dd6db51f More nail speedups for qw. 2002-06-29 18:28:32 +00:00
Ragnvald Maartmann-Moe IV
2a3c31edbe More nail fixes, more MSG_* cleanups. 2002-06-29 03:25:25 +00:00
Ragnvald Maartmann-Moe IV
1555324e0d Whitespace, and fixes for SV_EmitNailUpdate. 2002-06-28 02:11:13 +00:00
Ragnvald Maartmann-Moe IV
00d72be48d Whitespace. 2002-06-26 06:33:00 +00:00
Bill Currie
8ddca92dd9 fix a few allskins bugs 2002-06-25 17:07:52 +00:00
Chris Ison
70d8026067 Removing -3dfx's dependancy on clide 2002-06-24 15:56:01 +00:00
Bill Currie
a83ecbd23a make sure we don't get stuck in the console when the server is in
intermission mode. As far as I can tell, it's pure luck wether the
svc_intermission comes before or after the first pass through the prediction
code, and if it comes before, the prediction code will never run and thus
never realise that it's ok to start rendering, so force the issue if in
intermission mode.
2002-06-21 05:15:16 +00:00
Bill Currie
e5c470d5e4 realtime should not be affected by pause and also should not be used for
physics and progs, that's what sv.time is for. Things seem to work nicely,
including map changing, and this /should/ make long uptime servers work so
long as the map gets changes occasionally.
2002-06-20 16:38:16 +00:00
Bill Currie
7ab3095024 back out Misty's realtime reset work. It did achieve its goal, but winding
realtime back caused the problems with clients not reconnect on map change
and after my preliminary mucking around with time, I'm convinced there's a
better way.
2002-06-20 16:15:27 +00:00
Bill Currie
8234988835 yet more cleanup 2002-06-19 23:16:41 +00:00
Bill Currie
a397ef953a Nuke Netchan_AckPacket because it didn't really achieve its goal ('twas a
server bug anyway), broke qizmo (not that I really care: that's still qizmo's
bug) and (most importantly) broke recording demos across map changes.
(Closes: #14)
2002-06-19 19:58:36 +00:00