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"main" in progs is never called
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@ -228,7 +228,6 @@ SV_LoadProgs (void)
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(void *) sv_globals.msg_entity = PR_GetGlobalPointer (&sv_pr_state,
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"msg_entity");
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sv_funcs.main = PR_GetFunctionIndex (&sv_pr_state, "main");
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sv_funcs.StartFrame = PR_GetFunctionIndex (&sv_pr_state, "StartFrame");
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sv_funcs.PlayerPreThink = PR_GetFunctionIndex (&sv_pr_state,
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"PlayerPreThink");
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