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need skill, too! :P
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@ -183,6 +183,7 @@ cvar_t *maxclients;
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cvar_t *maxspectators;
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cvar_t *deathmatch; // 0, 1, or 2
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cvar_t *coop;
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cvar_t *skill;
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cvar_t *spawn;
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cvar_t *watervis;
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@ -2054,6 +2055,8 @@ SV_InitLocal (void)
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"a weapon once. Picked up items will respawn.");
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coop = Cvar_Get ("coop", "0", CVAR_NONE, NULL, "co-op mode for progs that "
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"support it");
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skill = Cvar_Get ("skill", "0", CVAR_NONE, NULL, "skill setting for progs "
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"that support it");
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spawn = Cvar_Get ("spawn", "0", CVAR_SERVERINFO, Cvar_Info,
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"Spawn the player entity");
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watervis = Cvar_Get ("watervis", "0", CVAR_SERVERINFO, Cvar_Info,
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