mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-26 22:31:05 +00:00
non-hud status bar now using the view api. hud version currently not
working but that should be fixed soon :)
This commit is contained in:
parent
0ebf9d6afc
commit
c939351276
1 changed files with 483 additions and 219 deletions
702
qw/source/sbar.c
702
qw/source/sbar.c
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@ -43,14 +43,17 @@ static __attribute__ ((unused)) const char rcsid[] =
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#include <stdlib.h>
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#include "QF/cmd.h"
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#include "QF/console.h"
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#include "QF/cvar.h"
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#include "QF/draw.h"
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#include "QF/msg.h"
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#include "QF/plugin.h"
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#include "QF/quakefs.h"
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#include "QF/screen.h"
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#include "QF/sys.h"
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#include "QF/va.h"
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#include "QF/vid.h"
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#include "QF/sys.h"
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#include "QF/view.h"
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#include "bothdefs.h"
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#include "cl_cam.h"
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@ -94,17 +97,34 @@ cvar_t *cl_fraglog;
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cvar_t *cl_sbar;
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cvar_t *cl_sbar_separator;
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static view_t *sbar_view;
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static view_t *minifrags_view;
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static view_t *miniteam_view;
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static view_t *inventory_view;
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static view_t *frags_view;
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static view_t *status_view;
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static view_t *solo_view;
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static void (*Sbar_Draw_DMO_func) (int l, int y, int skip);
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static void
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calc_sb_lines (cvar_t *var)
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{
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if (var->int_val >= 120)
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if (var->int_val >= 120) {
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sb_lines = 0;
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else if (var->int_val >= 110)
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} else if (var->int_val >= 110) {
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sb_lines = 24;
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else
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inventory_view->visible = 0;
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} else {
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sb_lines = 24 + 16 + 8;
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inventory_view->visible = 1;
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}
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if (sb_lines) {
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sbar_view->visible = 1;
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view_resize (sbar_view, sbar_view->xlen, sb_lines);
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} else {
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sbar_view->visible = 0;
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}
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}
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static void
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@ -185,114 +205,27 @@ Sbar_Changed (void)
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sb_updates = 0; // update next frame
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}
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void
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Sbar_Init (void)
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static inline void
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draw_pic (view_t *view, int x, int y, qpic_t *pic)
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{
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int i;
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for (i = 0; i < 10; i++) {
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sb_nums[0][i] = Draw_PicFromWad (va ("num_%i", i));
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sb_nums[1][i] = Draw_PicFromWad (va ("anum_%i", i));
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}
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sb_nums[0][10] = Draw_PicFromWad ("num_minus");
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sb_nums[1][10] = Draw_PicFromWad ("anum_minus");
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sb_colon = Draw_PicFromWad ("num_colon");
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sb_slash = Draw_PicFromWad ("num_slash");
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sb_weapons[0][0] = Draw_PicFromWad ("inv_shotgun");
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sb_weapons[0][1] = Draw_PicFromWad ("inv_sshotgun");
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sb_weapons[0][2] = Draw_PicFromWad ("inv_nailgun");
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sb_weapons[0][3] = Draw_PicFromWad ("inv_snailgun");
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sb_weapons[0][4] = Draw_PicFromWad ("inv_rlaunch");
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sb_weapons[0][5] = Draw_PicFromWad ("inv_srlaunch");
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sb_weapons[0][6] = Draw_PicFromWad ("inv_lightng");
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sb_weapons[1][0] = Draw_PicFromWad ("inv2_shotgun");
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sb_weapons[1][1] = Draw_PicFromWad ("inv2_sshotgun");
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sb_weapons[1][2] = Draw_PicFromWad ("inv2_nailgun");
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sb_weapons[1][3] = Draw_PicFromWad ("inv2_snailgun");
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sb_weapons[1][4] = Draw_PicFromWad ("inv2_rlaunch");
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sb_weapons[1][5] = Draw_PicFromWad ("inv2_srlaunch");
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sb_weapons[1][6] = Draw_PicFromWad ("inv2_lightng");
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for (i = 0; i < 5; i++) {
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sb_weapons[2 + i][0] = Draw_PicFromWad (va ("inva%i_shotgun", i + 1));
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sb_weapons[2 + i][1] = Draw_PicFromWad (va ("inva%i_sshotgun", i + 1));
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sb_weapons[2 + i][2] = Draw_PicFromWad (va ("inva%i_nailgun", i + 1));
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sb_weapons[2 + i][3] = Draw_PicFromWad (va ("inva%i_snailgun", i + 1));
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sb_weapons[2 + i][4] = Draw_PicFromWad (va ("inva%i_rlaunch", i + 1));
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sb_weapons[2 + i][5] = Draw_PicFromWad (va ("inva%i_srlaunch", i + 1));
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sb_weapons[2 + i][6] = Draw_PicFromWad (va ("inva%i_lightng", i + 1));
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}
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sb_ammo[0] = Draw_PicFromWad ("sb_shells");
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sb_ammo[1] = Draw_PicFromWad ("sb_nails");
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sb_ammo[2] = Draw_PicFromWad ("sb_rocket");
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sb_ammo[3] = Draw_PicFromWad ("sb_cells");
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sb_armor[0] = Draw_PicFromWad ("sb_armor1");
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sb_armor[1] = Draw_PicFromWad ("sb_armor2");
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sb_armor[2] = Draw_PicFromWad ("sb_armor3");
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sb_items[0] = Draw_PicFromWad ("sb_key1");
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sb_items[1] = Draw_PicFromWad ("sb_key2");
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sb_items[2] = Draw_PicFromWad ("sb_invis");
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sb_items[3] = Draw_PicFromWad ("sb_invuln");
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sb_items[4] = Draw_PicFromWad ("sb_suit");
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sb_items[5] = Draw_PicFromWad ("sb_quad");
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sb_sigil[0] = Draw_PicFromWad ("sb_sigil1");
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sb_sigil[1] = Draw_PicFromWad ("sb_sigil2");
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sb_sigil[2] = Draw_PicFromWad ("sb_sigil3");
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sb_sigil[3] = Draw_PicFromWad ("sb_sigil4");
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sb_faces[4][0] = Draw_PicFromWad ("face1");
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sb_faces[4][1] = Draw_PicFromWad ("face_p1");
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sb_faces[3][0] = Draw_PicFromWad ("face2");
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sb_faces[3][1] = Draw_PicFromWad ("face_p2");
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sb_faces[2][0] = Draw_PicFromWad ("face3");
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sb_faces[2][1] = Draw_PicFromWad ("face_p3");
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sb_faces[1][0] = Draw_PicFromWad ("face4");
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sb_faces[1][1] = Draw_PicFromWad ("face_p4");
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sb_faces[0][0] = Draw_PicFromWad ("face5");
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sb_faces[0][1] = Draw_PicFromWad ("face_p5");
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sb_face_invis = Draw_PicFromWad ("face_invis");
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sb_face_invuln = Draw_PicFromWad ("face_invul2");
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sb_face_invis_invuln = Draw_PicFromWad ("face_inv2");
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sb_face_quad = Draw_PicFromWad ("face_quad");
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Cmd_AddCommand ("+showscores", Sbar_ShowScores,
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"Display information on everyone playing");
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Cmd_AddCommand ("-showscores", Sbar_DontShowScores,
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"Stop displaying information on everyone playing");
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Cmd_AddCommand ("+showteamscores", Sbar_ShowTeamScores,
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"Display information for your team");
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Cmd_AddCommand ("-showteamscores", Sbar_DontShowTeamScores,
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"Stop displaying information for your team");
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sb_sbar = Draw_PicFromWad ("sbar");
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sb_ibar = Draw_PicFromWad ("ibar");
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sb_scorebar = Draw_PicFromWad ("scorebar");
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r_viewsize_callback = viewsize_f;
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cl_showscoresuid = Cvar_Get ("cl_showscoresuid", "0", CVAR_NONE,
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Sbar_DMO_Init_f, "Set to 1 to show uid "
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"instead of ping. Set to 2 to show both.");
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fs_fraglog = Cvar_Get ("fs_fraglog", "qw-scores.log", CVAR_ARCHIVE, NULL,
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"Filename of the automatic frag-log.");
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cl_fraglog = Cvar_Get ("cl_fraglog", "0", CVAR_ARCHIVE, NULL,
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"Automatic fraglogging, non-zero value will switch "
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"it on.");
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cl_sbar = Cvar_Get ("cl_sbar", "0", CVAR_ARCHIVE, cl_sbar_f,
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"status bar mode");
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cl_sbar_separator = Cvar_Get ("cl_sbar_separator", "0", CVAR_ARCHIVE, NULL,
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"turns on status bar separator");
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Draw_Pic (view->xabs + x, view->yabs + y, pic);
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}
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static inline void
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draw_subpic (view_t *view, int x, int y, qpic_t *pic,
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int srcx, int srcy, int width, int height)
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{
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Draw_SubPic (view->xabs + x, view->yabs + y, pic,
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srcx, srcy, width, height);
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}
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static inline void
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draw_transpic (view_t *view, int x, int y, qpic_t *pic)
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{
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Draw_Pic (view->xabs + x, view->yabs + y, pic);
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}
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// drawing routines are reletive to the status bar location
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static inline void
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Sbar_DrawPic (int x, int y, qpic_t *pic)
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@ -300,78 +233,38 @@ Sbar_DrawPic (int x, int y, qpic_t *pic)
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Draw_Pic (x, y + (vid.height - SBAR_HEIGHT), pic);
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}
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/*
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Sbar_DrawSubPic
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JACK: Draws a portion of the picture in the status bar.
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*/
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static inline void
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Sbar_DrawSubPic (int x, int y, qpic_t *pic, int srcx, int srcy, int width,
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int height)
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draw_character (view_t *view, int x, int y, int c)
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{
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Draw_SubPic (x, y + (vid.height - SBAR_HEIGHT), pic, srcx, srcy, width,
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height);
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Draw_Character (view->xabs + x, view->yabs + y, c);
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}
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static inline void
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Sbar_DrawTransPic (int x, int y, qpic_t *pic)
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draw_string (view_t *view, int x, int y, const char *str)
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{
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Draw_Pic (x, y + (vid.height - SBAR_HEIGHT),
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pic);
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}
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/*
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Sbar_DrawCharacter
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Draws one solid graphics character
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*/
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static inline void
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Sbar_DrawCharacter (int x, int y, int num)
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{
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Draw_Character (x + 4, y + vid.height - SBAR_HEIGHT, num);
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Draw_String (view->xabs + x, view->yabs + y, str);
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}
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static inline void
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Sbar_DrawString (int x, int y, const char *str)
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draw_nstring (view_t *view, int x, int y, const char *str, int n)
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{
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Draw_String (x, y + vid.height - SBAR_HEIGHT, str);
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Draw_nString (view->xabs + x, view->yabs + y, str, n);
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}
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static int
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Sbar_itoa (int num, char *buf)
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static inline void
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draw_fill (view_t *view, int x, int y, int w, int h, int col)
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{
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char *str;
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int dig, pow10;
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str = buf;
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if (num < 0) {
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*str++ = '-';
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num = -num;
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}
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for (pow10 = 10; num >= pow10; pow10 *= 10);
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do {
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pow10 /= 10;
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dig = num / pow10;
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*str++ = '0' + dig;
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num -= dig * pow10;
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} while (pow10 != 1);
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*str = 0;
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return str - buf;
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Draw_Fill (view->xabs + x, view->yabs + y, w, h, col);
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}
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static void
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Sbar_DrawNum (int x, int y, int num, int digits, int color)
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draw_num (view_t *view, int x, int y, int num, int digits, int color)
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{
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char str[12];
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char *ptr;
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int l, frame;
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l = Sbar_itoa (num, str);
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l = snprintf (str, sizeof (str), "%d", num);
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ptr = str;
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if (l > digits)
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ptr += (l - digits);
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@ -384,7 +277,7 @@ Sbar_DrawNum (int x, int y, int num, int digits, int color)
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else
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frame = *ptr - '0';
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Sbar_DrawTransPic (x, y, sb_nums[color][frame]);
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draw_transpic (view, x, y, sb_nums[color][frame]);
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x += 24;
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ptr++;
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}
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@ -500,22 +393,20 @@ Sbar_ColorForMap (int m)
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}
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static void
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Sbar_SoloScoreboard (void)
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draw_solo (view_t *view)
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{
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char str[80];
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int minutes, seconds, tens, units;
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int minutes, seconds;
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Sbar_DrawPic (0, 0, sb_scorebar);
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draw_pic (view, 0, 0, sb_scorebar);
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// time
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minutes = cl.time / 60;
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seconds = cl.time - 60 * minutes;
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tens = seconds / 10;
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units = seconds - 10 * tens;
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snprintf (str, sizeof (str), "Time :%3i:%i%i", minutes, tens, units);
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Sbar_DrawString (184, 4, str);
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snprintf (str, sizeof (str), "Time :%3i:%02i", minutes, seconds);
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draw_string (view, 184, 4, str);
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}
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/*
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static void
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Sbar_DrawInventory (void)
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{
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@ -610,13 +501,114 @@ Sbar_DrawInventory (void)
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sb_updates = 0;
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}
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}
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*/
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static int
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calc_flashon (int ind)
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{
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float time;
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int flashon;
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time = cl.item_gettime[ind];
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flashon = (int) ((cl.time - time) * 10);
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if (flashon < 0)
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flashon = 0;
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if (flashon >= 10) {
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if (cl.stats[STAT_ACTIVEWEAPON] == (IT_SHOTGUN << ind))
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flashon = 1;
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else
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flashon = 0;
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} else
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flashon = (flashon % 5) + 2;
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return flashon;
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}
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static void
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Sbar_DrawFrags (void)
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draw_weapons (view_t *view)
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{
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int i, k, l;
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int flashon, i;
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for (i = 0; i < 7; i++) {
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if (cl.stats[STAT_ITEMS] & (IT_SHOTGUN << i)) {
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flashon = calc_flashon (i);
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draw_pic (view, i * 24, 0, sb_weapons[flashon][i]);
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if (flashon > 1)
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sb_updates = 0; // force update to remove flash
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}
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}
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}
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static void
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draw_ammo (view_t *view)
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{
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char num[6];
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int i;
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// ammo counts
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#define HUD_X(n, dist) ((6 * n + dist) * 8 + 2)
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for (i = 0; i < 4; i++) {
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snprintf (num, sizeof (num), "%3i", min (cl.stats[STAT_SHELLS + i],
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999));
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if (num[0] != ' ')
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draw_character (view, HUD_X(i, 1), 0, 18 + num[0] - '0');
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if (num[1] != ' ')
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draw_character (view, HUD_X(i, 2), 0, 18 + num[1] - '0');
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if (num[2] != ' ')
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draw_character (view, HUD_X(i, 3), 0, 18 + num[2] - '0');
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}
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#undef HUD_X
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}
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static void
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draw_items (view_t *view)
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{
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float time;
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int flashon = 0, i;
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for (i = 0; i < 6; i++)
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if (cl.stats[STAT_ITEMS] & (1 << (17 + i))) {
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time = cl.item_gettime[17 + i];
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if (time && time > cl.time - 2 && flashon) { // flash frame
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sb_updates = 0;
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} else
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draw_pic (view, 192 + i * 16, 0, sb_items[i]);
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if (time && time > cl.time - 2)
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sb_updates = 0;
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}
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}
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static void
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draw_sigils (view_t *view)
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{
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float time;
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int flashon = 0, i;
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for (i = 0; i < 4; i++)
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if (cl.stats[STAT_ITEMS] & (1 << (28 + i))) {
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time = cl.item_gettime[28 + i];
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if (time && time > cl.time - 2 && flashon) { // flash frame
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sb_updates = 0;
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} else
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draw_pic (view, i * 8, 0, sb_sigil[i]);
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if (time && time > cl.time - 2)
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sb_updates = 0;
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}
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}
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static void
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draw_inventory (view_t *view)
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{
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draw_pic (view, 0, 0, sb_ibar);
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view_draw (view);
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}
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static void
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draw_frags (view_t *view)
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{
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int i, k, l, p = -1;
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int top, bottom;
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int x, y, f;
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||||
int x;
|
||||
char num[12];
|
||||
player_info_t *s;
|
||||
|
||||
|
@ -625,8 +617,7 @@ Sbar_DrawFrags (void)
|
|||
// draw the text
|
||||
l = scoreboardlines <= 4 ? scoreboardlines : 4;
|
||||
|
||||
x = 23;
|
||||
y = vid.height - SBAR_HEIGHT - 23;
|
||||
x = 0;
|
||||
|
||||
for (i = 0; i < l; i++) {
|
||||
k = fragsort[i];
|
||||
|
@ -643,45 +634,47 @@ Sbar_DrawFrags (void)
|
|||
top = Sbar_ColorForMap (top);
|
||||
bottom = Sbar_ColorForMap (bottom);
|
||||
|
||||
Draw_Fill (x * 8 + 10, y, 28, 4, top);
|
||||
Draw_Fill (x * 8 + 10, y + 4, 28, 3, bottom);
|
||||
draw_fill (view, x + 4, 1, 28, 4, top);
|
||||
draw_fill (view, x + 4, 5, 28, 3, bottom);
|
||||
|
||||
// draw number
|
||||
f = s->frags;
|
||||
snprintf (num, sizeof (num), "%3i", f);
|
||||
snprintf (num, sizeof (num), "%3i", s->frags);
|
||||
|
||||
Sbar_DrawCharacter ((x + 1) * 8, -24, num[0]);
|
||||
Sbar_DrawCharacter ((x + 2) * 8, -24, num[1]);
|
||||
Sbar_DrawCharacter ((x + 3) * 8, -24, num[2]);
|
||||
draw_character (view, x + 6, 0, num[0]);
|
||||
draw_character (view, x + 14, 0, num[1]);
|
||||
draw_character (view, x + 22, 0, num[2]);
|
||||
|
||||
if (k == cl.playernum) {
|
||||
Sbar_DrawCharacter (x * 8 + 2, -24, 16);
|
||||
Sbar_DrawCharacter ((x + 4) * 8 - 4, -24, 17);
|
||||
}
|
||||
x += 4;
|
||||
if (k == cl.playernum)
|
||||
p = i;
|
||||
|
||||
x += 32;
|
||||
}
|
||||
if (p != -1) {
|
||||
draw_character (view, p * 32, 0, 16);
|
||||
draw_character (view, p * 32 + 26, 0, 17);
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
Sbar_DrawFace (void)
|
||||
draw_face (view_t *view)
|
||||
{
|
||||
int f, anim;
|
||||
|
||||
if ((cl.stats[STAT_ITEMS] & (IT_INVISIBILITY | IT_INVULNERABILITY))
|
||||
== (IT_INVISIBILITY | IT_INVULNERABILITY)) {
|
||||
Sbar_DrawPic (112, 0, sb_face_invis_invuln);
|
||||
draw_pic (view, 112, 0, sb_face_invis_invuln);
|
||||
return;
|
||||
}
|
||||
if (cl.stats[STAT_ITEMS] & IT_QUAD) {
|
||||
Sbar_DrawPic (112, 0, sb_face_quad);
|
||||
draw_pic (view, 112, 0, sb_face_quad);
|
||||
return;
|
||||
}
|
||||
if (cl.stats[STAT_ITEMS] & IT_INVISIBILITY) {
|
||||
Sbar_DrawPic (112, 0, sb_face_invis);
|
||||
draw_pic (view, 112, 0, sb_face_invis);
|
||||
return;
|
||||
}
|
||||
if (cl.stats[STAT_ITEMS] & IT_INVULNERABILITY) {
|
||||
Sbar_DrawPic (112, 0, sb_face_invuln);
|
||||
draw_pic (view, 112, 0, sb_face_invuln);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -695,9 +688,10 @@ Sbar_DrawFace (void)
|
|||
sb_updates = 0; // make sure the anim gets drawn over
|
||||
} else
|
||||
anim = 0;
|
||||
Sbar_DrawPic (112, 0, sb_faces[f][anim]);
|
||||
draw_pic (view, 112, 0, sb_faces[f][anim]);
|
||||
}
|
||||
|
||||
/*
|
||||
static void
|
||||
Sbar_DrawNormal (void)
|
||||
{
|
||||
|
@ -737,7 +731,75 @@ Sbar_DrawNormal (void)
|
|||
|
||||
Sbar_DrawNum (248, 0, cl.stats[STAT_AMMO], 3, cl.stats[STAT_AMMO] <= 10);
|
||||
}
|
||||
*/
|
||||
static void
|
||||
draw_status (view_t *view)
|
||||
{
|
||||
draw_pic (view, 0, 0, sb_sbar);
|
||||
|
||||
// armor
|
||||
if (cl.stats[STAT_ITEMS] & IT_INVULNERABILITY) {
|
||||
draw_num (view, 24, 0, 666, 3, 1);
|
||||
} else {
|
||||
draw_num (view, 24, 0, cl.stats[STAT_ARMOR], 3,
|
||||
cl.stats[STAT_ARMOR] <= 25);
|
||||
if (cl.stats[STAT_ITEMS] & IT_ARMOR3)
|
||||
draw_pic (view, 0, 0, sb_armor[2]);
|
||||
else if (cl.stats[STAT_ITEMS] & IT_ARMOR2)
|
||||
draw_pic (view, 0, 0, sb_armor[1]);
|
||||
else if (cl.stats[STAT_ITEMS] & IT_ARMOR1)
|
||||
draw_pic (view, 0, 0, sb_armor[0]);
|
||||
}
|
||||
|
||||
// face
|
||||
draw_face (view);
|
||||
|
||||
// health
|
||||
draw_num (view, 136, 0, cl.stats[STAT_HEALTH], 3,
|
||||
cl.stats[STAT_HEALTH] <= 25);
|
||||
|
||||
// ammo icon
|
||||
if (cl.stats[STAT_ITEMS] & IT_SHELLS)
|
||||
draw_pic (view, 224, 0, sb_ammo[0]);
|
||||
else if (cl.stats[STAT_ITEMS] & IT_NAILS)
|
||||
draw_pic (view, 224, 0, sb_ammo[1]);
|
||||
else if (cl.stats[STAT_ITEMS] & IT_ROCKETS)
|
||||
draw_pic (view, 224, 0, sb_ammo[2]);
|
||||
else if (cl.stats[STAT_ITEMS] & IT_CELLS)
|
||||
draw_pic (view, 224, 0, sb_ammo[3]);
|
||||
|
||||
draw_num (view, 248, 0, cl.stats[STAT_AMMO], 3, cl.stats[STAT_AMMO] <= 10);
|
||||
}
|
||||
|
||||
static void
|
||||
draw_tile (view_t *view)
|
||||
{
|
||||
Draw_TileClear (view->xabs, view->yabs, view->xlen, view->ylen);
|
||||
}
|
||||
|
||||
void
|
||||
Sbar_Draw (void)
|
||||
{
|
||||
qboolean headsup;
|
||||
|
||||
sbar_view->visible = 0;
|
||||
|
||||
headsup = !(cl_sbar->int_val || scr_viewsize->int_val < 100);
|
||||
if ((sb_updates >= vid.numpages) && !headsup)
|
||||
return;
|
||||
|
||||
if (scr_con_current == vid.height)
|
||||
return;
|
||||
|
||||
if (!sb_lines)
|
||||
return;
|
||||
|
||||
sbar_view->visible = 1;
|
||||
|
||||
scr_copyeverything = 1;
|
||||
sb_updates++;
|
||||
}
|
||||
/*
|
||||
void
|
||||
Sbar_Draw (void)
|
||||
{
|
||||
|
@ -807,7 +869,7 @@ Sbar_Draw (void)
|
|||
if (sb_lines > 0)
|
||||
Sbar_MiniDeathmatchOverlay ();
|
||||
}
|
||||
|
||||
*/
|
||||
/*
|
||||
Sbar_TeamOverlay
|
||||
|
||||
|
@ -1629,14 +1691,12 @@ Sbar_DeathmatchOverlay (int start)
|
|||
frags team name
|
||||
displayed to right of status bar if there's room
|
||||
*/
|
||||
void
|
||||
Sbar_MiniDeathmatchOverlay (void)
|
||||
static void
|
||||
draw_minifrags (view_t *view)
|
||||
{
|
||||
int numlines, top, bottom, f, i, k, x, y;
|
||||
char num[12];
|
||||
player_info_t *s;
|
||||
info_key_t *player_team = cl.players[cl.playernum].team;
|
||||
team_t *tm;
|
||||
|
||||
if (vid.width < 512 || !sb_lines)
|
||||
return; // not enuff room
|
||||
|
@ -1653,9 +1713,7 @@ Sbar_MiniDeathmatchOverlay (void)
|
|||
return; // no one there?
|
||||
|
||||
// draw the text
|
||||
y = (int) vid.height - sb_lines - 1;
|
||||
numlines = sb_lines / 8;
|
||||
if (numlines < 3)
|
||||
if (view->ylen / 8 < 3)
|
||||
return; // not enough room
|
||||
|
||||
// find us
|
||||
|
@ -1674,9 +1732,10 @@ Sbar_MiniDeathmatchOverlay (void)
|
|||
if (i < 0)
|
||||
i = 0;
|
||||
|
||||
x = 324;
|
||||
x = 4;
|
||||
y = 0;
|
||||
|
||||
for (; i < scoreboardlines && y < (int) vid.height - 8 + 1; i++) {
|
||||
for (; i < scoreboardlines && y < view->ylen - 8 + 1; i++) {
|
||||
k = fragsort[i];
|
||||
s = &cl.players[k];
|
||||
if (!s->name[0])
|
||||
|
@ -1688,8 +1747,8 @@ Sbar_MiniDeathmatchOverlay (void)
|
|||
top = Sbar_ColorForMap (top);
|
||||
bottom = Sbar_ColorForMap (bottom);
|
||||
|
||||
Draw_Fill (x, y + 1, 40, 3, top);
|
||||
Draw_Fill (x, y + 4, 40, 4, bottom);
|
||||
draw_fill (view, x + 2, y + 1, 37, 3, top);
|
||||
draw_fill (view, x + 2, y + 4, 37, 4, bottom);
|
||||
|
||||
// draw number
|
||||
f = s->frags;
|
||||
|
@ -1699,43 +1758,50 @@ Sbar_MiniDeathmatchOverlay (void)
|
|||
snprintf (num, sizeof (num), "\x10%3i\x11", f);
|
||||
}
|
||||
|
||||
Draw_nString (x, y, num, 5);
|
||||
draw_nstring (view, x, y, num, 5);
|
||||
|
||||
// team
|
||||
if (cl.teamplay) {
|
||||
Draw_nString (x + 48, y, s->team->value, 4);
|
||||
Draw_nString (x + 48 + 40, y, s->name, 16);
|
||||
draw_nstring (view, x + 48, y, s->team->value, 4);
|
||||
draw_nstring (view, x + 48 + 40, y, s->name, 16);
|
||||
} else
|
||||
Draw_nString (x + 48, y, s->name, 16);
|
||||
draw_nstring (view, x + 48, y, s->name, 16);
|
||||
y += 8;
|
||||
}
|
||||
}
|
||||
|
||||
// draw teams if room
|
||||
if (vid.width < 640 || !cl.teamplay)
|
||||
static void
|
||||
draw_miniteam (view_t *view)
|
||||
{
|
||||
int i, k, x, y;
|
||||
char num[12];
|
||||
info_key_t *player_team = cl.players[cl.playernum].team;
|
||||
team_t *tm;
|
||||
|
||||
if (!cl.teamplay)
|
||||
return;
|
||||
|
||||
/*
|
||||
// draw separator
|
||||
x += 208;
|
||||
if (cl_sbar_separator->int_val)
|
||||
for (y = vid.height - sb_lines; y < (int) vid.height - 6; y += 2)
|
||||
Draw_Character (x, y, 14);
|
||||
|
||||
x += 16;
|
||||
|
||||
y = vid.height - sb_lines;
|
||||
*/
|
||||
x = 0;
|
||||
y = 0;
|
||||
for (i = 0; i < scoreboardteams && y <= (int) vid.height; i++) {
|
||||
k = teamsort[i];
|
||||
tm = teams + k;
|
||||
|
||||
// draw pings
|
||||
Draw_nString (x, y, tm->team, 4);
|
||||
draw_nstring (view, x, y, tm->team, 4);
|
||||
// draw total
|
||||
snprintf (num, sizeof (num), "%5i", tm->frags);
|
||||
Draw_String (x + 40, y, num);
|
||||
draw_string (view, x + 40, y, num);
|
||||
|
||||
if (player_team && strnequal (player_team->value, tm->team, 16)) {
|
||||
Draw_Character (x - 8, y, 16);
|
||||
Draw_Character (x + 32, y, 17);
|
||||
draw_character (view, x - 8, y, 16);
|
||||
draw_character (view, x + 32, y, 17);
|
||||
}
|
||||
|
||||
y += 8;
|
||||
|
@ -1764,3 +1830,201 @@ Sbar_FinaleOverlay (void)
|
|||
pic = Draw_CachePic ("gfx/finale.lmp", true);
|
||||
Draw_Pic ((vid.width - pic->width) / 2, 16, pic);
|
||||
}
|
||||
|
||||
static void
|
||||
init_views (void)
|
||||
{
|
||||
view_t *view;
|
||||
|
||||
if (vid.width < 512) {
|
||||
sbar_view = view_new (0, 0, 320, 48, grav_south);
|
||||
|
||||
frags_view = view_new (0, 0, 130, 8, grav_northeast);
|
||||
frags_view->draw = draw_frags;
|
||||
} else if (vid.width < 640) {
|
||||
sbar_view = view_new (0, 0, 512, 48, grav_south);
|
||||
minifrags_view = view_new (320, 0, 192, 48, grav_southwest);
|
||||
minifrags_view->draw = draw_minifrags;
|
||||
minifrags_view->resize_y = 1;
|
||||
|
||||
view = view_new (0, 0, 192, 48, grav_southeast);
|
||||
view->draw = draw_tile;
|
||||
view->resize_y = 1;
|
||||
view_add (sbar_view, view);
|
||||
} else {
|
||||
sbar_view = view_new (0, 0, 640, 48, grav_south);
|
||||
minifrags_view = view_new (320, 0, 192, 48, grav_southwest);
|
||||
minifrags_view->draw = draw_minifrags;
|
||||
minifrags_view->resize_y = 1;
|
||||
miniteam_view = view_new (0, 0, 96, 48, grav_southeast);
|
||||
miniteam_view->draw = draw_miniteam;
|
||||
miniteam_view->resize_y = 1;
|
||||
|
||||
view = view_new (0, 0, 320, 48, grav_southeast);
|
||||
view->draw = draw_tile;
|
||||
view->resize_y = 1;
|
||||
view_add (sbar_view, view);
|
||||
}
|
||||
|
||||
inventory_view = view_new (0, 0, 320, 24, grav_northwest);
|
||||
inventory_view->draw = draw_inventory;
|
||||
|
||||
view = view_new (0, 0, 32, 16, grav_southwest);
|
||||
view->draw = draw_weapons;
|
||||
view_add (inventory_view, view);
|
||||
|
||||
view = view_new (0, 0, 32, 8, grav_northwest);
|
||||
view->draw = draw_ammo;
|
||||
view_add (inventory_view, view);
|
||||
|
||||
view = view_new (0, 0, 96, 16, grav_southeast);
|
||||
view->draw = draw_items;
|
||||
view_add (inventory_view, view);
|
||||
|
||||
view = view_new (0, 0, 32, 16, grav_southeast);
|
||||
view->draw = draw_sigils;
|
||||
view_add (inventory_view, view);
|
||||
|
||||
if (frags_view)
|
||||
view_add (inventory_view, frags_view);
|
||||
|
||||
status_view = view_new (0, 0, 320, 24, grav_southwest);
|
||||
status_view->draw = draw_status;
|
||||
|
||||
solo_view = view_new (0, 0, 320, 24, grav_southwest);
|
||||
solo_view->draw = draw_solo;
|
||||
|
||||
view_add (sbar_view, inventory_view);
|
||||
view_add (sbar_view, status_view);
|
||||
if (minifrags_view)
|
||||
view_add (sbar_view, minifrags_view);
|
||||
if (miniteam_view)
|
||||
view_add (sbar_view, miniteam_view);
|
||||
|
||||
if (vid.width > 640) {
|
||||
int l = (vid.width - 640) / 2;
|
||||
|
||||
view = view_new (-l, 0, l, 48, grav_southwest);
|
||||
view->draw = draw_tile;
|
||||
view->resize_y = 1;
|
||||
view_add (sbar_view, view);
|
||||
|
||||
view = view_new (-l, 0, l, 48, grav_southeast);
|
||||
view->draw = draw_tile;
|
||||
view->resize_y = 1;
|
||||
view_add (sbar_view, view);
|
||||
}
|
||||
|
||||
if (con_module)
|
||||
view_insert (con_module->data->console->view, sbar_view, 0);
|
||||
}
|
||||
|
||||
void
|
||||
Sbar_Init (void)
|
||||
{
|
||||
int i;
|
||||
|
||||
init_views ();
|
||||
|
||||
for (i = 0; i < 10; i++) {
|
||||
sb_nums[0][i] = Draw_PicFromWad (va ("num_%i", i));
|
||||
sb_nums[1][i] = Draw_PicFromWad (va ("anum_%i", i));
|
||||
}
|
||||
|
||||
sb_nums[0][10] = Draw_PicFromWad ("num_minus");
|
||||
sb_nums[1][10] = Draw_PicFromWad ("anum_minus");
|
||||
|
||||
sb_colon = Draw_PicFromWad ("num_colon");
|
||||
sb_slash = Draw_PicFromWad ("num_slash");
|
||||
|
||||
sb_weapons[0][0] = Draw_PicFromWad ("inv_shotgun");
|
||||
sb_weapons[0][1] = Draw_PicFromWad ("inv_sshotgun");
|
||||
sb_weapons[0][2] = Draw_PicFromWad ("inv_nailgun");
|
||||
sb_weapons[0][3] = Draw_PicFromWad ("inv_snailgun");
|
||||
sb_weapons[0][4] = Draw_PicFromWad ("inv_rlaunch");
|
||||
sb_weapons[0][5] = Draw_PicFromWad ("inv_srlaunch");
|
||||
sb_weapons[0][6] = Draw_PicFromWad ("inv_lightng");
|
||||
|
||||
sb_weapons[1][0] = Draw_PicFromWad ("inv2_shotgun");
|
||||
sb_weapons[1][1] = Draw_PicFromWad ("inv2_sshotgun");
|
||||
sb_weapons[1][2] = Draw_PicFromWad ("inv2_nailgun");
|
||||
sb_weapons[1][3] = Draw_PicFromWad ("inv2_snailgun");
|
||||
sb_weapons[1][4] = Draw_PicFromWad ("inv2_rlaunch");
|
||||
sb_weapons[1][5] = Draw_PicFromWad ("inv2_srlaunch");
|
||||
sb_weapons[1][6] = Draw_PicFromWad ("inv2_lightng");
|
||||
|
||||
for (i = 0; i < 5; i++) {
|
||||
sb_weapons[2 + i][0] = Draw_PicFromWad (va ("inva%i_shotgun", i + 1));
|
||||
sb_weapons[2 + i][1] = Draw_PicFromWad (va ("inva%i_sshotgun", i + 1));
|
||||
sb_weapons[2 + i][2] = Draw_PicFromWad (va ("inva%i_nailgun", i + 1));
|
||||
sb_weapons[2 + i][3] = Draw_PicFromWad (va ("inva%i_snailgun", i + 1));
|
||||
sb_weapons[2 + i][4] = Draw_PicFromWad (va ("inva%i_rlaunch", i + 1));
|
||||
sb_weapons[2 + i][5] = Draw_PicFromWad (va ("inva%i_srlaunch", i + 1));
|
||||
sb_weapons[2 + i][6] = Draw_PicFromWad (va ("inva%i_lightng", i + 1));
|
||||
}
|
||||
|
||||
sb_ammo[0] = Draw_PicFromWad ("sb_shells");
|
||||
sb_ammo[1] = Draw_PicFromWad ("sb_nails");
|
||||
sb_ammo[2] = Draw_PicFromWad ("sb_rocket");
|
||||
sb_ammo[3] = Draw_PicFromWad ("sb_cells");
|
||||
|
||||
sb_armor[0] = Draw_PicFromWad ("sb_armor1");
|
||||
sb_armor[1] = Draw_PicFromWad ("sb_armor2");
|
||||
sb_armor[2] = Draw_PicFromWad ("sb_armor3");
|
||||
|
||||
sb_items[0] = Draw_PicFromWad ("sb_key1");
|
||||
sb_items[1] = Draw_PicFromWad ("sb_key2");
|
||||
sb_items[2] = Draw_PicFromWad ("sb_invis");
|
||||
sb_items[3] = Draw_PicFromWad ("sb_invuln");
|
||||
sb_items[4] = Draw_PicFromWad ("sb_suit");
|
||||
sb_items[5] = Draw_PicFromWad ("sb_quad");
|
||||
|
||||
sb_sigil[0] = Draw_PicFromWad ("sb_sigil1");
|
||||
sb_sigil[1] = Draw_PicFromWad ("sb_sigil2");
|
||||
sb_sigil[2] = Draw_PicFromWad ("sb_sigil3");
|
||||
sb_sigil[3] = Draw_PicFromWad ("sb_sigil4");
|
||||
|
||||
sb_faces[4][0] = Draw_PicFromWad ("face1");
|
||||
sb_faces[4][1] = Draw_PicFromWad ("face_p1");
|
||||
sb_faces[3][0] = Draw_PicFromWad ("face2");
|
||||
sb_faces[3][1] = Draw_PicFromWad ("face_p2");
|
||||
sb_faces[2][0] = Draw_PicFromWad ("face3");
|
||||
sb_faces[2][1] = Draw_PicFromWad ("face_p3");
|
||||
sb_faces[1][0] = Draw_PicFromWad ("face4");
|
||||
sb_faces[1][1] = Draw_PicFromWad ("face_p4");
|
||||
sb_faces[0][0] = Draw_PicFromWad ("face5");
|
||||
sb_faces[0][1] = Draw_PicFromWad ("face_p5");
|
||||
|
||||
sb_face_invis = Draw_PicFromWad ("face_invis");
|
||||
sb_face_invuln = Draw_PicFromWad ("face_invul2");
|
||||
sb_face_invis_invuln = Draw_PicFromWad ("face_inv2");
|
||||
sb_face_quad = Draw_PicFromWad ("face_quad");
|
||||
|
||||
Cmd_AddCommand ("+showscores", Sbar_ShowScores,
|
||||
"Display information on everyone playing");
|
||||
Cmd_AddCommand ("-showscores", Sbar_DontShowScores,
|
||||
"Stop displaying information on everyone playing");
|
||||
Cmd_AddCommand ("+showteamscores", Sbar_ShowTeamScores,
|
||||
"Display information for your team");
|
||||
Cmd_AddCommand ("-showteamscores", Sbar_DontShowTeamScores,
|
||||
"Stop displaying information for your team");
|
||||
|
||||
sb_sbar = Draw_PicFromWad ("sbar");
|
||||
sb_ibar = Draw_PicFromWad ("ibar");
|
||||
sb_scorebar = Draw_PicFromWad ("scorebar");
|
||||
|
||||
r_viewsize_callback = viewsize_f;
|
||||
|
||||
cl_showscoresuid = Cvar_Get ("cl_showscoresuid", "0", CVAR_NONE,
|
||||
Sbar_DMO_Init_f, "Set to 1 to show uid "
|
||||
"instead of ping. Set to 2 to show both.");
|
||||
fs_fraglog = Cvar_Get ("fs_fraglog", "qw-scores.log", CVAR_ARCHIVE, NULL,
|
||||
"Filename of the automatic frag-log.");
|
||||
cl_fraglog = Cvar_Get ("cl_fraglog", "0", CVAR_ARCHIVE, NULL,
|
||||
"Automatic fraglogging, non-zero value will switch "
|
||||
"it on.");
|
||||
cl_sbar = Cvar_Get ("cl_sbar", "0", CVAR_ARCHIVE, cl_sbar_f,
|
||||
"status bar mode");
|
||||
cl_sbar_separator = Cvar_Get ("cl_sbar_separator", "0", CVAR_ARCHIVE, NULL,
|
||||
"turns on status bar separator");
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue