Commit graph

766 commits

Author SHA1 Message Date
Bill Currie
92ea1de504 apply Kaare Slettnes' key name extention patch (Closes: #62) 2002-12-02 16:26:18 +00:00
Brian Koropoff
f1279be1e5 Fixed a segfault with very high resolutions. 2002-11-23 05:47:17 +00:00
Bill Currie
ee30860cef fix a bunch of ;; typos 2002-11-20 21:44:04 +00:00
Bill Currie
6ce0abe536 more alpha compile fixes. Closes: #60 because while it started out for
0.1.1 it developed into an alpha compile issue for 0.5.2
2002-11-13 20:20:50 +00:00
Brian Koropoff
0f71b02fd7 Changed the name of GIB builtins from string.length to string::length, etc.
Made a few miscellaneous cleanups and enhancements to builtins and changed
all the GIB scripts in CVS to reflect the new naming conventions.
2002-11-11 01:57:34 +00:00
Bill Currie
aa5ad0f0f9 don't use glXGetProcAddressARB to look up the glX functions. hopefully fixes
the nvidea segfault
2002-11-10 23:31:19 +00:00
Bill Currie
498bdcc406 compile fixes for alpha linux 2002-11-10 02:50:42 +00:00
Bill Currie
1dfbf4ba7e win32 compile fixes 2002-11-08 23:13:52 +00:00
Bill Currie
71e95ee26f stop lying about responding to Delete events 2002-11-06 17:09:01 +00:00
Bill Currie
ca4b3acd6c big protototype cleanup. Now, except for a few cases, all non-static
prototypes are in headers files.
2002-11-05 19:12:51 +00:00
Brian Koropoff
01a7740f1b Added bind.get builtin that returns the command currently bound to a key.
Fixed gib_builtin.h to include another needed header.
2002-10-25 06:33:16 +00:00
Bill Currie
652907bc58 X overlays crash fix from Vincent Cojot 2002-10-11 21:32:17 +00:00
Bill Currie
9f7c669370 various win32 compile fixes for the latest mingw (not fully working due to
LPCWAVEFORMATEX)
2002-10-11 20:47:17 +00:00
Ragnvald Maartmann-Moe IV
00b798c5b6 MORE whitespace. Will it never end? 2002-10-10 20:12:32 +00:00
Ragnvald Maartmann-Moe IV
0b0f9ee371 More whitespace. 2002-10-10 20:03:23 +00:00
Ragnvald Maartmann-Moe IV
ef47bf6e12 gl_skymultipass -> gl_sky_multipass. Much nicer tab completion. 2002-10-10 19:49:36 +00:00
Ragnvald Maartmann-Moe IV
b025a4e9aa Wh17e5p@c3! 2002-10-10 19:44:27 +00:00
Ragnvald Maartmann-Moe IV
0d28f4d63a More whitespace. 2002-10-10 19:32:19 +00:00
Bill Currie
6917d2c1a3 fix a silly pointed out by sixk@ifrance.com 2002-10-05 02:21:44 +00:00
Ragnvald Maartmann-Moe IV
998d68a833 In GL, have r_speeds 1 display particle count. 2002-10-02 04:15:23 +00:00
Bill Currie
9aa84f4ead case i has 7 visits, not 6 :P 2002-10-02 01:58:29 +00:00
Chris Ison
7c9f1a51ec Bug Fix, mouse didn't work in svga client.Fixed by closing the mouse before initing it due to vga_init initing the mouse when called 2002-09-30 23:16:20 +00:00
Bill Currie
3d668334e6 copy that fix for the other renderers 2002-09-30 21:35:13 +00:00
Bill Currie
d7bbe82efd make sure the bottom part of the console gets updated properly if it covers
the status bar.
2002-09-30 21:25:24 +00:00
Bill Currie
6a96697080 use int_val instead of value for vid_fullscreen 2002-09-30 03:31:22 +00:00
Bill Currie
b0629d24fa handle the new case Despair discovered. 2002-09-23 06:18:48 +00:00
Bill Currie
5189ffeae9 fix software model lighting 2002-09-18 14:38:41 +00:00
Ragnvald Maartmann-Moe IV
a9b16f5de5 Tweak ramp decay on new spark shower. 2002-09-17 05:13:13 +00:00
Ragnvald Maartmann-Moe IV
d6a2b54252 Use ramps for spark showers, so they fade in color as well as alpha.
Lightning doesn't have a ramp, so it doesn't use this feature yet.
2002-09-17 02:14:58 +00:00
Bill Currie
f7b4dffcc0 get larger player skins working in gl 2002-09-13 05:32:28 +00:00
Ragnvald Maartmann-Moe IV
2a8896d4a1 Grr, what's with cvs today? 2002-09-13 01:08:21 +00:00
Ragnvald Maartmann-Moe IV
ca50e1945b Oops. 2002-09-13 00:23:58 +00:00
Bill Currie
899ad6bebe use the correct palette when writing out screen shots 2002-09-10 15:13:12 +00:00
Bill Currie
ecdd537183 beat sw gamma handling till GL works. after a fasion. it /looks/ like it was
beaten on.
2002-09-10 06:35:32 +00:00
Bill Currie
9f6f50699d remove vid_basepal, creating vid.palette (current palette) and host_basepal 2002-09-10 03:51:10 +00:00
Bill Currie
f6ab24e6bc min-clamp ambientcolor instead of shadecolor. should make for more visible
players
2002-09-09 23:06:08 +00:00
Ragnvald Maartmann-Moe IV
c4609f5195 Experimentally allow external texture loading. Also prevent loading RGB textures as RGBA, which wastes a lot of texture memory, and looks ugly on 16bpp boards. 2002-09-06 21:37:22 +00:00
Ragnvald Maartmann-Moe IV
92db391e7c Optimize model rendering a hair. WildCode spotted that minimum shade was only being applied to the view model (why do we set it up for other stuff if it's not going to be used?). While looking at that, I noticed we could do the divide by 200 in model setup. 2002-09-01 23:45:22 +00:00
Bill Currie
9a577c2233 make the old keyname message a little clearer 2002-08-29 18:56:55 +00:00
Ragnvald Maartmann-Moe IV
e7f6930efa Hacky key repeat handling, just like in_x11.c! 2002-08-29 04:00:30 +00:00
Bill Currie
e1a9cfb6f0 rename gl_max_vaelements to gl_vaelements_max 2002-08-28 07:44:58 +00:00
Bill Currie
a99329eff9 add a cvar to control the maximum vertex array size for buggy drivers.
defaults to 0 (no limit).
2002-08-28 01:35:50 +00:00
Ragnvald Maartmann-Moe IV
c1a8a02762 Whitespace. 2002-08-27 19:38:04 +00:00
Bill Currie
a7380fef66 nuke msg_suppress_1 in favor of Sys_DPrintf 2002-08-27 18:05:59 +00:00
Bill Currie
ec47e08e1c go back to using QFile, quakeio.h and quakefs.h 2002-08-27 07:16:28 +00:00
Bill Currie
7f5c99efdc fix -sdl32 crashing on startup (vid_bitdepth init got lost) 2002-08-26 22:43:34 +00:00
Ragnvald Maartmann-Moe IV
d11fbc0b5c Change from if/else if/else function for setting scale in a number of particle effects, to scale = pow (count, 0.23). Smooth particle size changes with varying count, and doesn't seem any slower in my benchmarks. 2002-08-26 00:11:16 +00:00
Ragnvald Maartmann-Moe IV
ff03367bc2 Whitespace and comment cleanups. 2002-08-25 05:55:28 +00:00
Ragnvald Maartmann-Moe IV
147f940510 Kill dead gl_occlusion cvar. 2002-08-23 21:55:59 +00:00
Ragnvald Maartmann-Moe IV
7bf21e20ed Use R_CullSphere for rotated bsp models. 2002-08-23 21:14:43 +00:00
Ragnvald Maartmann-Moe IV
aa85219dc4 Commit R_CullSphere use for alias models. Only a 3.3% speed hit for me, and should quiet "foo is disappearing" whinging. 2002-08-23 04:09:00 +00:00
Bill Currie
c44ec1993d handle up to 512x512 map textures /properly/. would be nicer if the max
could be dynamic
2002-08-22 19:00:55 +00:00
Ragnvald Maartmann-Moe IV
9bf3ccd813 SDL-using targets are now aware if the cursor is in the window or not. in_snd_block now works for them.
(Also cursor hiding when in window was fixed for -sgl, already committed)
2002-08-21 06:06:05 +00:00
Ragnvald Maartmann-Moe IV
f92c2d8525 Whitespace cleanups and some cruft removal. 2002-08-21 06:00:08 +00:00
Ragnvald Maartmann-Moe IV
9d2e09feee Whitespace. 2002-08-21 05:59:00 +00:00
Bill Currie
84afd9e299 d'oh, dunno why I did 8 bit that way, put /it/ back to the old shared buffer
way because it always worked and it really doesn't need the slowdown.
2002-08-21 05:15:08 +00:00
Bill Currie
be75ff490f fix -x11 screenshots and remove some dead code 2002-08-21 04:58:47 +00:00
Bill Currie
09d89a3214 move bi_keys from csqc to pr_keys in targets allowing the server to link
with libQFcsqc (need a new name:P)
2002-08-21 02:25:51 +00:00
Bill Currie
6b559077dc Nuke the screen saver code as it hasn't been needed since we stopped using
dga keyboard input
2002-08-21 02:10:47 +00:00
Ragnvald Maartmann-Moe IV
1489ee8648 Remove old keyboard/mouse grabber cruft. 2002-08-21 01:55:31 +00:00
Ragnvald Maartmann-Moe IV
b96617e935 Some more whitespace, plus stop unconditionally resuming cd audio and sound when focus restored. 2002-08-21 01:40:21 +00:00
Ragnvald Maartmann-Moe IV
ee7e3326e0 Merging common SDL video code into context_sdl.c, to make adding SDL features easier. 2002-08-21 00:05:27 +00:00
Ragnvald Maartmann-Moe IV
168915faed Some header cleanup, some whitespace. 2002-08-21 00:04:35 +00:00
Bill Currie
5009213564 Move the signal handling code from video/targets/* to sys.c (I'm leaving
the SDL target files for Despair since he's working on the currently). Also
make progs segfault handling much more robust (and general: sigill etc too:)
2002-08-20 23:04:57 +00:00
Bill Currie
099e2739b5 various msvc fixes thanks to muzzy (hope he doesn't give up:) 2002-08-20 19:16:11 +00:00
Ragnvald Maartmann-Moe IV
c91f1a2aea Rename Length to VectorLength. 2002-08-20 02:22:40 +00:00
Ragnvald Maartmann-Moe IV
32a85e7130 Clipping cleanups.
Calculate radius for alias models as well as brush.
Culling is no longer optional on alias models (was only ever disabled for viewmodel, which is a lot of extra effort to avoid clip testing 1 thing out of hundreds).
Clip QSG2 scaled alias models with a scaled bbox.
2002-08-20 00:48:59 +00:00
Bill Currie
55cdde81da rename clmodel to model 2002-08-19 04:15:46 +00:00
Bill Currie
b1a180b25e move the view model check for min_light into the model loader (checks for
progs/v_*)
2002-08-19 04:05:02 +00:00
Bill Currie
2b1fd8e8c0 fix the menu keybinding not working bug 2002-08-19 02:48:38 +00:00
Bill Currie
4b1ceb9795 hopefully take care of glGetProcAddress type once and for all :) 2002-08-16 18:29:21 +00:00
Ragnvald Maartmann-Moe IV
3b65cbc35d Raorn's SDL_GL_GetProc support. Makes -sgl targets work again, hopefully on windows as well as linux.
Now just need to get key repeat, focus handling and sound blocking on focus loss working like x11 input system does, and sdl support will be in pretty good shape. And clean out all the stupid #ifdefs...
2002-08-16 07:53:11 +00:00
Bill Currie
1a0cf8d1f4 remove some redundant/incorrect code 2002-08-14 06:28:38 +00:00
Bill Currie
7ed7938b1c get colored lighting working reasonably well 2002-08-14 05:45:50 +00:00
Bill Currie
2abaf27cdc attempt to fix the dark models at centers of dlights 2002-08-12 15:36:52 +00:00
Bill Currie
8e97d6279a first stab at colored alias model lighting 2002-08-12 06:14:55 +00:00
Bill Currie
1afd2d95b2 break out the 1 vs 3 lightmap components code into separate functions and
do preliminary support for colored alias model lighting
2002-08-12 04:42:29 +00:00
Bill Currie
7e4e294089 fix the unlit models in full light bug 2002-08-12 02:05:45 +00:00
Bill Currie
4123d74e5e don't segfault when a surface uses the `null' texture (r_notexture_mip) 2002-08-09 06:07:25 +00:00
Ragnvald Maartmann-Moe IV
30012cc753 Fix K_RCTRL handling. 2002-08-08 05:53:58 +00:00
Bill Currie
cbde41c669 damnit! 2002-08-08 04:41:41 +00:00
Bill Currie
3baec9e856 clean out the dead mtex code 2002-08-08 04:27:49 +00:00
Bill Currie
ca92e5885f part of the macroizing 2002-08-07 18:21:36 +00:00
Ragnvald Maartmann-Moe IV
f773e1fa36 Minor alias model rendering speedup. 2002-08-03 07:07:23 +00:00
Ragnvald Maartmann-Moe IV
10c3f91a24 Revert taniwha's broken-radeon workaround. 2002-08-03 07:07:00 +00:00
Bill Currie
9c08f5b169 fix a typo that caused weirdness with the lerping 2002-08-03 06:13:35 +00:00
Chris Ison
c6217dc7a7 fix bug where -commands where executed and command buffer could be filled when key repeated 2002-08-03 00:19:41 +00:00
Ragnvald Maartmann-Moe IV
97d6f46f75 Speed up 16bit coord alias models a bit. (only one VectorScale per vertex now) 2002-08-02 18:07:53 +00:00
Bill Currie
2ce0f2ded2 we now require modern autoconf (2.52+), automake (1.6+) and libtool (1.4+).
This gives us a bunch more flexibility. plugins no longer have the "lib"
prefix or the version suffix, they're now installed in
$fs_sharepath/QFplugins,, builds should take much less time (in general,
only one of pic or non-pic versions are build), bins and libs can have
individual CFLAGS
2002-08-01 19:49:10 +00:00
Bill Currie
4b9382d4a8 nuke GGI_CFLAGS (never set) 2002-07-31 18:51:34 +00:00
Bill Currie
ad6e025a91 take cmd.[ch] back to basics. the gib code is temporarily gone pending
renovations. cmd_source handling is a little hacky in nq, but it's working.
2002-07-31 05:19:03 +00:00
Bill Currie
0514d37458 don't accept absurdly large vertex arrays 2002-07-27 16:46:58 +00:00
Bill Currie
d04eeb3ba2 get -wgl working again 2002-07-27 06:43:28 +00:00
Ragnvald Maartmann-Moe IV
587de27849 Another step towards QSG2 compliance. 2002-07-25 14:43:36 +00:00
Ragnvald Maartmann-Moe IV
3c7d65a798 Whitespace. 2002-07-25 14:42:41 +00:00
Ragnvald Maartmann-Moe IV
4ed68266ea Speedup when r_waterripple = 0, and small speedup to texture coordinate calculation. 2002-07-25 14:01:36 +00:00
Bill Currie
51e4cad3fe get Draw_SubImage doing transparencies 2002-07-25 05:04:22 +00:00
Bill Currie
51b189f56a make Draw_SubPic do transparent pics 2002-07-25 04:30:50 +00:00
Bill Currie
defcedec49 give access to Draw_SubPic 2002-07-24 21:39:03 +00:00
Ragnvald Maartmann-Moe IV
d3fc8c5fb6 No need for function pointers on R_AddDynamicLights_*, they are never called from outside the R_BuildLightMaps_* function that matches them.
Nice spotting, taniwha!
2002-07-24 15:30:28 +00:00
Ragnvald Maartmann-Moe IV
85c7e43aef Split lightmaps off from surface drawing. 2002-07-23 19:57:47 +00:00
Ragnvald Maartmann-Moe IV
1f8a1d613f Fix r_particles_nearclip being forced to max. 2002-07-08 00:05:33 +00:00
Ragnvald Maartmann-Moe IV
d297c2b3a3 Colormod & alpha for brushmodels, excluding skypoly emittors. 2002-07-07 06:15:36 +00:00
Ragnvald Maartmann-Moe IV
edc4e27124 Minor order fixup. 2002-07-07 02:34:48 +00:00
Jeff Teunissen
065ec7ff39 Clean up the "fxMesa" error message so it makes more sense, and so most people
will actually see it if they need it.
2002-07-03 06:31:03 +00:00
Ragnvald Maartmann-Moe IV
e1854315ac Clean out DDActive, except from -mgl, which isn't supported ATM. Clean up vid_mgl.c comments and dead code a bit. 2002-07-02 20:34:51 +00:00
Bill Currie
e5d8781150 win32 compile fixes. still have problems with DDActive, but Despair's going
to look at that.
2002-07-02 18:45:50 +00:00
Ragnvald Maartmann-Moe IV
a49177c605 Merge a few more lines into queue_character, and prepare for optimizing gl Draw_nString. 2002-06-28 17:47:26 +00:00
Bill Currie
1828cbff5a get the type for getProcAddress right 2002-06-28 17:15:49 +00:00
Ragnvald Maartmann-Moe IV
4e467ac8df Whitespace. 2002-06-27 18:50:26 +00:00
Bill Currie
e77d730054 windows really sucks 2002-06-27 16:37:16 +00:00
Ragnvald Maartmann-Moe IV
fd1ded5c4a Add r_nearclip and r_particles_nearclip. Also put some limits on r_farclip. And fix id's insane max and min float, and some minor improvements in frustum setup in GL. 2002-06-26 22:20:12 +00:00
Ragnvald Maartmann-Moe IV
e6e11af426 Move the contents of gl_funcs.c out of the renderer, and into targets where they belong. Also some cleanups. -sgl target is temporarily broken, all others should work. 2002-06-24 21:35:37 +00:00
Chris Ison
70d8026067 Removing -3dfx's dependancy on clide 2002-06-24 15:56:01 +00:00
Ragnvald Maartmann-Moe IV
c8bc5dfb4c QSG2 glows almost working. Plus lots of typos killed. 2002-06-18 21:41:24 +00:00
Ragnvald Maartmann-Moe IV
c25cfe6c9e A couple extra glFinishes a frame just aren't good for performance, even if they are a handy workaround for taniwha's text rendering bug... 2002-06-18 15:40:30 +00:00
Bill Currie
1486c97b8f move the vertex setup and va flushing code into inline functions, killing a
lot of duplicate code. Performance is not harmed :)
also some whitespace
2002-06-18 04:13:46 +00:00
Ragnvald Maartmann-Moe IV
00f5d82a86 Make wizard spike hits visible, plus a couple minor cleanups. 2002-06-15 10:54:26 +00:00
Ragnvald Maartmann-Moe IV
2a4f2a77fb Whitespace. 2002-06-15 10:52:14 +00:00
Bill Currie
b65c96ad99 don't call draw_z_sky_polys for modes that don't need it 2002-06-14 19:25:32 +00:00
Ragnvald Maartmann-Moe IV
eaf0f90c2f Undo thinko. 2002-06-14 06:23:11 +00:00
Ragnvald Maartmann-Moe IV
c7432caf2e Fixes to shadow rendering, plus get QSG scale working for alias models. Which breaks viewmodel rendering until we figure out how that is escaping getting scale set. 2002-06-14 06:08:45 +00:00
Ragnvald Maartmann-Moe IV
f12af8a3d4 Minor cleanup/optimization of sprite model rendering. 2002-06-14 06:06:38 +00:00
Ragnvald Maartmann-Moe IV
463ac44d9f Minor optimization for shadows, and make translucent objects have shadows matching their alpha. 2002-06-14 04:14:52 +00:00
Ragnvald Maartmann-Moe IV
942bf55c06 Flush console text before rendering menus, and a tiny optimization to fullscreen blend rendering in GL. 2002-06-13 22:51:43 +00:00
Ragnvald Maartmann-Moe IV
10d7d17fcc Use vertex arrays for text. Another 1-3% speedup. 2002-06-13 05:24:52 +00:00
Ragnvald Maartmann-Moe IV
87741d2b90 Tweak r_firecolor to reduce haloing on rocket dlights. 2002-06-12 04:37:33 +00:00
Bill Currie
74597018ec heh, forgot to ifdef the call to R_InitVars 2002-06-10 22:52:13 +00:00
Bill Currie
3551b82a50 compile fix for when vidmode isn't available 2002-06-10 22:30:30 +00:00
Ragnvald Maartmann-Moe IV
9bca381c41 Remove R_Init_Entity. Never used, and probably doesn't belong in the renderer. 2002-06-07 23:38:53 +00:00
Bill Currie
ebfdbd9285 the fpu manipulation stuff seems to be better off in the one place that
actually uses it...
2002-06-07 15:09:20 +00:00
Bill Currie
4e07810f0d a little cleanup of unneeded lines 2002-06-07 14:44:02 +00:00
Ragnvald Maartmann-Moe IV
ceb73449bb Order of operations cleanup, QSG2 alpha is now colormod[3] in entities. 2002-06-07 11:25:47 +00:00
Ragnvald Maartmann-Moe IV
46949068a2 Check return value on R_AllocDlight. Small optimization, people cutting r_dlight_max heavily should like it. 2002-06-05 22:07:38 +00:00
Ragnvald Maartmann-Moe IV
0552d31b0b Minor optimization. 2002-06-05 06:46:21 +00:00
Ragnvald Maartmann-Moe IV
0bce2d0f2e Add QSG2 colormod, alpha, and scale for sprites. Probably not used by anything, but there you go. 2002-06-05 05:56:13 +00:00
Bill Currie
b4e8e0750c well, that's one way to confuse anybody
fixes the floating point exception
2002-06-03 07:23:41 +00:00
Brian Koropoff
d85a238af2 Modified cmd.c to prepare for more file access functions and changed
the bind system to keep a restricted flag on binds to prevent the
server from executing restricted commands by binding them to keys.
2002-05-31 05:38:06 +00:00
Bill Currie
381bdb2323 it seems some GL libs can return a null extension list (ie, null pointer) 2002-05-31 03:38:01 +00:00
Bill Currie
bebf3f9599 massive speedup to noise_diamondsquare (not that it /really/ matters:) 2002-05-28 05:34:06 +00:00
Bill Currie
7a3b63418b `adequate' temporary fix for r_lightmap_components 1 2002-05-28 04:11:40 +00:00
Bill Currie
f3132162ae speedup r_lightmap_components 3 by ~4.2% in null-render 2002-05-28 03:49:13 +00:00
Bill Currie
101d38bd0c two win32 fixes for gcc 3.1 2002-05-28 03:33:03 +00:00
Bill Currie
acdd37b381 this seems to give ~2.9% speed boost to overkill for null-render 2002-05-28 00:04:01 +00:00
Ragnvald Maartmann-Moe IV
802bcc2762 Another 0.657% speedup for greyscale lighting. Unfortunately, at a price of considerable code duplication. But this is necessary for other planned changes. 2002-05-26 08:56:48 +00:00
Ragnvald Maartmann-Moe IV
6c8e2c24aa *grumbles about old gcc* 2002-05-26 07:07:10 +00:00
Brian Koropoff
75ec7de2f5 This better actually fix the lightmap code. 2002-05-25 21:55:34 +00:00
Brian Koropoff
ddd96312b1 Removed useless dereferencing. With any luck I understand what despair's
code is supposed to do this time.
2002-05-25 20:04:42 +00:00
Ragnvald Maartmann-Moe IV
b7900a2c43 Undo snax's order of operation breakage, and fix the typo that broke lightmap merging for r_lightmap_components 1.
The real problem with greyscale lighting, is in brush model loading. It'll probably take me a while to sort it out, since taniwha didn't get to it before taking off for the weekend. Sorry...
2002-05-25 15:01:23 +00:00
Brian Koropoff
11a14c077e Small order-of-operations fix. 2002-05-24 23:32:34 +00:00