Commit Graph

1918 Commits

Author SHA1 Message Date
Bill Currie fa6ff04c5a [image] Use an enum for tex_t formats 2021-01-16 15:39:16 +09:00
Bill Currie 5186d3ae49 [vulkan] Rework draw to use a context struct
Cleans up global space and makes it usable in multiple contexts. Also,
max quads dropped to 32k as each frame now has its own vertex buffer to
avoid issues with vertex overwrites (which I have seen). However, all
vertex buffers are in the one memory/buffer object (using offsets) and
the index buffer has been moved into a device-local memory object.
2021-01-16 14:42:25 +09:00
Bill Currie 904a91c0b7 [vulkan] Use only one global staging buffer
I think I did two as a bit of a ring buffer, but the new ring buffer
system used inside a staging buffer makes it less necessary. Also, the
staging buffer is now a fair bit bigger (4M is probably not really
enough)
2021-01-16 14:37:16 +09:00
Bill Currie 92afe9f265 [vulkan] Convert stagebuf to a ring buffer
I should have known this would be necessary, but it fixes the corruption
when updating the scrap.
2021-01-15 22:50:04 +09:00
Bill Currie ad9c3193fa [vulkan] Use darray size to control cmd buffer count
This allows the array in which the command buffers are allocated to be
allocated on the stack using alloca and thus remove the need to
malloc/free of relatively small chunks.
2021-01-15 22:45:49 +09:00
Bill Currie a7ac188d1d [vulkan] Use a scrap texture for draw
The scrap texture did very good things for the glsl renderer and the
better control over data copying might help it do even better things for
vulkan, especially with lots of little icons.
2021-01-13 10:43:23 +09:00
Bill Currie b6bc8ed553 [renderer] Move core of scrap into shared code
The actual 2d area management code is now shared, with the actual
definition for scrap_t being left to the renderer specific
implementation.
2021-01-13 02:47:07 +09:00
Bill Currie bfbfd7af61 [glsl] Remove subpic_t's tnum
It's never actually used (the texture can be fetched using
GLSL_ScrapTexture) and gets in the way of sharing the scrap system with
the vulkan renderer.
2021-01-12 18:45:44 +09:00
Bill Currie 858ac19327 [renderer] Move r_screen and r_cvar into main bin
r_screen because of SCR_UpdateScreen, and r_cvar because the cvars
really should never have been in a plugin in the first place (and
r_screen needed access).
2021-01-12 16:14:46 +09:00
Bill Currie bb4ca7683e [vulkan] Get the 2D pipeline up and running
First pixels! This was a nightmare of little issues that the validation
layers couldn't help with: incorrect input assembly, incorrect vertex
attribute specs. Though the layers did help with getting the queues
working. Still, lots of work to go but this is a major breakthrough as
I now have access to visual debugging for textures and the like.
2021-01-12 11:27:41 +09:00
Bill Currie 8f6f32981c [vulkan] Add some matrix buffers
It seems they could all be in the one buffer: there are indications that
uniform binding can be fairly fine-grained. I need to investigate that.
2021-01-12 11:26:20 +09:00
Bill Currie 6e636a27d0 [renderer] Continue the job of merging SCR_UpdateScreen
I think this is probably as merged as it will get (though the update
callbacks can probably do with some merging).
2021-01-11 16:57:31 +09:00
Bill Currie b584d6f403 [vulkan] Abandon image "preinitialized" layout
Turn's out it's not useful for transfers. I might bring it back when I
figure out how to use it.
2021-01-11 01:25:55 +09:00
Bill Currie 23db917ec4 [vulkan] Create a staging buffer struct
And move the barrier prefabs into a more convenient place.
2021-01-11 01:24:15 +09:00
Bill Currie ba6450d0b4 [vulkan] Make a start on the 2D pipeline
Short wrappers for Draw functins are in vid_render_vulkan.c so the
vulkan context can be passed on to the actual functions. The 2D shaders
are set up similar to those in glsl, but with full 32-bit color (rgba)
support instead of paletted. However, the textures are not loaded yet,
nor is anything bound.
2021-01-10 15:56:17 +09:00
Bill Currie ef817a5cbf [vulkan] Allow images to be created initialized
Needed for loaded textures.
2021-01-10 15:26:09 +09:00
Bill Currie e7106cce9e [plugin] Remove Draw_Init from draw funcs
It's never called outside the renderers.
2021-01-10 15:22:39 +09:00
Bill Currie 01b9c9bf78 [vulkan] Parse descriptor pools 2021-01-10 01:53:15 +09:00
Bill Currie 16334158bd [util] Support struct pointer accesses in cexpr 2021-01-10 01:51:07 +09:00
Bill Currie 5aa74df922 [renderer] Add a default 8x8 font
It is not compatible with the quake charset (it's the IBM charset). The
data is a simple bitmap but a converter to quake pic format is provided.
2021-01-08 14:37:52 +09:00
Bill Currie d4277ef130 [util] Mark PL_CheckType as const
I keep forgetting to do optimized builds :(
2021-01-07 01:10:25 +09:00
Bill Currie 3b06ca01af [vulkan] Destroy pipeline on shutdown 2021-01-05 23:54:22 +09:00
Bill Currie 5eb1afdcb3 [vulkan] Implement pipeline creation
The prototypes for handle parsers needed to be changes because it turned
out "single" was inappropriate for handles as "single" allocates memory
for the parsed object, but handles must be written directly.
2021-01-05 23:42:30 +09:00
Bill Currie b493e6ac32 [util] Expose plist type check support functions 2021-01-05 23:39:52 +09:00
Bill Currie a45f8f98b6 [util] Make exprctx hashlinks double pointer
The way I wound up using the field meant that exprctx should not "own"
the hashlinks chain, but rather just point to it. This fixes the nasty
access errors I had.
2021-01-05 19:55:17 +09:00
Bill Currie 7c661e7cc5 [vulkan] Remove renderpass from generated code
The creation of a render pass seems to need special handling.
2021-01-05 17:43:26 +09:00
Bill Currie 518befdaed [util] FIx an "only" in a comment 2021-01-05 17:40:07 +09:00
Bill Currie e5708100bb [vulkan] Generate code for resource nodes
This makes it easy to add resource nodes defining contextually named
resources. It is already used for shaders, set layouts, and pipeline
layouts.
2021-01-05 14:15:35 +09:00
Bill Currie d8261ade9e [vulkan] Generate code for vulkan handles
The handles can be created in place or in resource blocks and referred
to by name (resource block code gen next).
2021-01-05 08:38:35 +09:00
Bill Currie 9039c6975a [util] Clean up some missed vsqrt changes 2021-01-05 08:35:53 +09:00
Bill Currie d919a85c8e [vulkan] Implement pipeline layout creation
It seems to work when parsing the layouts. They can be created in-line
(in theory) or in a "setLayouts" node and then referenced by name.
2021-01-04 17:36:11 +09:00
Bill Currie e4f75791ce [vulkan] Clean up some tangled dependencies
Dependencies on vkparse.hinc were spreading through the code which I
didn't want as that removes a lot of the automation from the automake
files. This keeps all parser code internal to vkparse.c's scope, and any
accesses required for enum and struct (not yet) definitions can be
fetched by name.
2021-01-04 17:26:39 +09:00
Bill Currie 4562e0b876 [util] Implement more of cexpr
This adds unary, vector and function expressions.
2021-01-04 00:23:48 +09:00
Bill Currie 81300f89f8 [util] Allow multiple types for pl fields
I want to be able to use name references, but that requires string
items, so anything that would normally be dictionary or array (or
binary, even) would also need to accept string. This seemed to be the
cleanest solution. Any custom parser would then need to check the type
and act appropriately, but any inappropriate types have already been
pre-filtered by the standard parsers.
2021-01-02 14:02:33 +09:00
Bill Currie 015cee7b6f [util] Add vector-quaternion shortcut functions
Care needs to be taken to ensure the right function is used with the
right arguments, but with these, the need to use qconj(d|f) for a
one-off inverse rotation is removed.
2021-01-02 10:44:45 +09:00
Bill Currie 7bf90e5f4a [util] Sort out implementation issues for simd 2021-01-02 09:55:59 +09:00
Bill Currie 73544f0790 [util] Split cmem's free cache-line over size bins
They're binned by powers of two (with in between sizes going to the
smaller bin should I make cache-line allocations NPOT (which I think
might be worthwhile). However, there seems to still be a bug somewhere
causing a nasty leak as now my hacked qfvis consumes 40G in less than a
minute.
2020-12-30 18:20:11 +09:00
Bill Currie 4039075f41 [util] Use a linked list of free cache lines
The idea is to not search through blocks for an available allocation.
While the goal was to speed up allocation of cache lines of varying
cluster sizes, it's not enough due to fragmentation.
2020-12-30 18:20:11 +09:00
Bill Currie 3125009a7c [util] Add vector and quaternion types to cexpr
Although there's no distinction between the two at the C level, I think
it's probably best to separate them in a scripting language.
2020-12-30 18:20:11 +09:00
Bill Currie 1ddd57b09e [util] Add qconj, vtrunc, vceil and vfloor functions
I had forgotten these rather critical functions. Both double and float
versions are included.
2020-12-30 18:20:11 +09:00
Bill Currie 09a10f80e1 [util] Add basic SIMD implemented vector functions
They take advantage of gcc's vector_size attribute and so only cross,
dot, qmul, qvmul and qrot (create rotation quaternion from two vectors)
are needed at this stage as basic (per-component) math is supported
natively by gcc.

The provided functions work on horizontal (array-of-structs) data, ie a
vec4d_t or vec4f_t represents a single vector, or traditional vector
layout. Vertical layout (struct-of-arrays) does not need any special
functions as the regular math can be used to operate on four vectors at
a time.

Functions are provided for loading a vec4 from a vec3 (4th element set
to 0) and storing a vec4 into a vec3 (discarding the 4th element).

With this, QF will require AVX2 support (needed for vec4d_t). Without
support for doubles, SSE is possible, but may not be worthwhile for
horizontal data.

Fused-multiply-add is NOT used because it alters the results between
unoptimized and optimized code, resulting in -mfma really meaning
-mfast-math-anyway. I really do not want to have to debug issues that
occur only in optimized code.
2020-12-30 18:20:11 +09:00
Bill Currie 4f8a06ddd3 [build] Fix a pile of gcc 10 issues
gcc got stricter about array accesses, complicating progs macros, and
much better at detecting buffer overflows.
2020-12-28 18:58:51 +09:00
Bill Currie 9db80259d1 [gl,glsl] Copy fog color rather than return pointer
The static variable meant that Fog_GetColor was not thread-safe (though
multiple calls in the one thread look to be ok for now). However, this
change takes it one step closer to being more generally usable.

Patch found in an old stash.
2020-12-24 16:43:28 +09:00
Bill Currie fefb32bf13 [util] Add a PL dictionary to hash table parser 2020-12-24 16:06:34 +09:00
Bill Currie cb2bdb0224 [util] Rename PL_ParseDictionary to PL_ParseStruct
Struct is far more appropriate for its function, and I need to parse a
dictionary into a hash table.
2020-12-24 13:33:37 +09:00
Bill Currie 25ade4c0f3 [vulkan] Add support for custom parsers
And provisionally parse shader stage defs.
2020-12-24 01:36:17 +09:00
Bill Currie 7fb335a215 [vulkan] Add support for building and loading shaders
Shaders can be built as spv files and installed into
$libdir/quakeforge/shaders or as spvc files and compiled into the
engine. Loading supports $builtin/name to access builtin shaders,
$shader/path to access external standard shaders and quake filesystem
access for all other paths.
2020-12-23 14:32:29 +09:00
Bill Currie 5864b553ef [util] Add accessors for binary plist objects 2020-12-23 14:07:30 +09:00
Bill Currie 91c5baa708 [util] Add size_t support to cexpr 2020-12-23 14:06:20 +09:00
Bill Currie 80aec45e35 [vulkan] Ensure msaa settings are consistent
I had forgotten that msaa samples was governed by the driver (as a max)
and the renderpass setup code simply took the max. Thus why 1 vs 8
caused the display to render incorrectly.
2020-12-21 20:17:27 +09:00
Bill Currie 79f22ffebf [util] Propagate cexpr errors back to the caller
Not much point in error detection when it's ignored.
2020-12-21 20:15:43 +09:00
Bill Currie 96df447c45 [vulkan] Hook up the expression parser
The pipeline parser still isn't hooked up yet as something isn't quite
right, but it seems all the parsing works.
2020-12-21 18:38:31 +09:00
Bill Currie f3682638d4 [util] Add a mini expression parser
It is capable of parsing single expressions with fairly simple
operations. It current supports ints, enums, cvars and (external) data
structs. It is also thread-safe (in theory, needs proper testing) and
the memory it uses can be mass-freed.
2020-12-21 14:22:42 +09:00
Bill Currie 591667c36d [util] Add a context parameter to the plist parsers
Not used by the dict/array parsers themselves, but is passed on to any
value parser callbacks for their own use.
2020-12-21 14:22:42 +09:00
Bill Currie ab04a1915e [build] Fix a pile of gcc 10 issues
gcc got stricter about array accesses, complicating progs macros, and
much better at detecting buffer overflows.
2020-12-21 14:14:29 +09:00
Bill Currie af814ff9a8 [util] Add a cache-line aligned memory allocator
This was inspired by
Hoard: A Scalable Memory Allocator
  for Multithreaded Applications

 Emery D. Berger, Kathryn S. McKinley, Robert D. Blumofe, Paul R.
 Wilson,

It's not anywhere near the same implementation, but it did take a few
basic concepts. The idea is twofold:
1) A pool of memory from which blocks can be allocated and then freed
en-mass and is fairly efficient for small (4-16 byte) blocks
2) Tread safety for use with the Vulkan renderer (and any other
multi-threaded tasks).

However, based on the Hoard paper, small allocations are cache-line
aligned. On top of that, larger allocations are page aligned.

I suspect it would help qfvis somewhat if I ever get around to tweaking
qfvis to use cmem.
2020-12-21 14:14:29 +09:00
Bill Currie 62f3e1f428 [util] Calculate quaternion to rotate between two vectors
The calculation fails (produces NaN) if the vectors are anti-parallel,
but works for all other combinations. I came up with this implementation
when I discovered Unity's Quaternion.FromToRotation could did not work
with very small angles. This implementation will produce a usable
quaternion below 0.00255 degrees (though it will be slightly larger than
unit). Unity's failed such that I could see KSP's skybox snap while it
rotated around my test vessel.
2020-12-21 14:14:10 +09:00
Bill Currie fdcdbefc05 [sizebuf] Add function to dump contents of a buffer
The usual 8-bit hex + chars (with chars wrapped into 7-bits) with
addresses block.
2020-08-17 13:07:44 +09:00
Bill Currie 2b23e01d9a [util] Make PL_Type and PL_Line const-correct 2020-07-17 00:22:47 +09:00
Bill Currie 26cd93f788 [util] Expose PL_Message
It's far to useful elsewhere.
2020-07-16 22:14:19 +09:00
Bill Currie ef33adac56 [util] Make PL_String const correct 2020-07-16 22:14:19 +09:00
Bill Currie c6a8829a52 [util] Add code to parse a plist array to an array 2020-07-14 12:05:34 +09:00
Bill Currie 8bd5f4f201 [util] Add code to parse a dictionary to a struct
PL_ParseDictionary itself does only one level, but it takes care of the
key-field mappings and property list item type checking leaving the
actual parsing to a helper specified by the field. That helper is free
to call PL_ParseDictionary recursively.
2020-07-05 16:53:35 +09:00
Bill Currie f6ea9e4d87 [util] Store source line in plist items
The first line of the parsed item is stored and can be retrieved using
PL_Line. Line numbers not stored for dictionary keys yet. Will be 0 for
any items generated by code rather than parsed from a file or string.
2020-07-01 21:47:09 +09:00
Bill Currie 19c75f5e49 [vulkan] Clean up QFV_CreateFramebuffer's prototype
It now takes qfv_imageviewset_t instead of separate count and
VkImageView array.
2020-06-28 13:53:11 +09:00
Bill Currie 8f2bc18a4f [build] Fix a merge error
Messed up the vulkan headers.
2020-06-25 19:51:40 +09:00
Bill Currie 86b5b30b45 Merge branch 'master' into vulkan 2020-06-25 14:03:52 +09:00
Bill Currie 6d5ffa9f8e [build] Move to non-recursive make
There's still some cleanup to do, but everything seems to be working
nicely: `make -j` works, `make distcheck` passes. There is probably
plenty of bitrot in the package directories (RPM, debian), though.

The vc project files have been removed since those versions are way out
of date and quakeforge is pretty much dependent on gcc now anyway.

Most of the old Makefile.am files  are now Makemodule.am.  This should
allow for new Makefile.am files that allow local building (to be added
on an as-needed bases).  The current remaining Makefile.am files are for
standalone sub-projects.a

The installable bins are currently built in the top-level build
directory. This may change if the clutter gets to be too much.

While this does make a noticeable difference in build times, the main
reason for the switch was to take care of the growing dependency issues:
now it's possible to build tools for code generation (eg, using qfcc and
ruamoko programs for code-gen).
2020-06-25 11:35:37 +09:00
Bill Currie 2bec2527b4 [gamecode] Re-expose PR_LoadStrings
It's required for qfprogs now that PR_LoadDebug reads strings early.
2020-04-04 14:33:49 +09:00
Bill Currie cf7c4780eb [gamecode] Load extended debug data
And add function to get a source file's base directory if available.
2020-04-04 12:50:25 +09:00
Bill Currie 59f48e5e32 [gamecode] Add function to test if string exists
As it returns the string id, it is useful for getting an string id
without risking creating a new one.
2020-04-04 12:32:12 +09:00
Bill Currie 7c5c462587 [qfcc] Write debug data space to sym file
This should keep things nicely extensible, since additional data can be
done in the data space and found using defs. This gets the compilation
units into the sym file.
2020-04-03 21:25:47 +09:00
Bill Currie 049b8f392c [qfcc] create a compilation unit for debug data
The compilation unit stores the directory from which qfcc was run and
any source files mentioned. This is similar to dwarf's compilation unit.
Right now, this is the only data in the new debug space, but more might
come in the future so it seems best to treat the debug space separately
in the object files.
2020-04-03 15:07:13 +09:00
Bill Currie 63caa5794d [qwaq] Implement step-over tracing
I decided that stopping in between function calls that are on the same
line is a good thing as it gives a chance to skip over the first but
step into the second.
2020-04-02 17:44:53 +09:00
Bill Currie c09f57c39e [gamecode] Delay .ctor calls if debugging
This allows a debugger to do any symbol lookups and other preparations
between loading progs and the first code execution. .ctors are called as
per normal if debug_handler is not set.
2020-04-02 17:39:11 +09:00
Bill Currie f90613bc3a [gamecode] Rename fields in pr_stack_t
s and f are a little too succinct.
2020-04-02 15:00:01 +09:00
Bill Currie c920c746f3 [gamecode] Move debug even enum to pr_debug.h 2020-04-02 10:39:12 +09:00
Bill Currie 535a2363bb [ruamoko] Create a va_copy for progs
In testing variable fw/precision in PR_Sprintf, I got a nasty reminder
of the limitations of the current progs ABI: passing @args to another QC
function does not work because the args list gets trampled but the
called function's locals. Thus, the need for a va_copy. It's not quite
the same as C's as it returns the destination args instead of copying
like memcpy, but it does copy the list from the source args to a
temporary buffer that is freed when the calling function returns.
2020-04-01 19:48:05 +09:00
Bill Currie e2d1a0f7d2 [ruamoko] Tag object memory with the class name
This makes it a lot easier to see what's leaking.
2020-03-31 16:43:10 +09:00
Bill Currie c23c68cf7f [ruamoko] Allow builtins to inc/dec retain count
Needed for classes that are implemented entirely in C.
2020-03-30 16:58:36 +09:00
Bill Currie ddec80edc1 [qfcc] Make type encoding union anonymous
I'd do more, but things get messy with direct access to unions that I
want to be anonymous.
2020-03-30 11:10:05 +09:00
Bill Currie 869efa7239 [gamecode] Use etype_t in more places
But forget about bitfields. If enum isn't int and int isn't 32-bits,
we've probably got other problems (and there may be a better way).
2020-03-28 21:19:55 +09:00
Bill Currie 1eef2a8b5e [qfcc] Implement type aliasing again
When a type is aliased, the alias has two type chains: the simple type
chain with all other aliases stripped, and the full type chain. There
are still plenty of bugs in it, but having the clean type chain takes
care of the major issue that was in the previous attempt as only the
head of the type-chain needs to be skipped for type comparison.

Most of the bugs are in finding the locations where the head needs to be
skipped.
2020-03-28 12:10:23 +09:00
Bill Currie 8b1e4eea58 [qfcc] Bring back the core of type aliasing
No aliasing is done yet, but most of the infrastructure is there again.
2020-03-27 12:27:46 +09:00
Bill Currie 75394cc4f8 [gamecode,qfcc] Use enums for type encoding types
The enums are forced to 32 bits via bitfield spec, so can't use sizeof
on them, but this makes switch enum checks work in gcc.
2020-03-27 12:24:14 +09:00
Bill Currie 1586df4dfc [gamecode] Make it possible to check string mutability 2020-03-26 16:38:09 +09:00
Bill Currie ec82d6b027 [gamecode] Add support for holding ephemeral strings
PR_HoldString converts ephemeral (temp and return) strings to dynamic
strings. This makes dealing with strings in progs a little easier.
2020-03-26 16:36:29 +09:00
Bill Currie 2d5df34234 [gamecode] Add VM enter/exit events
And rename prd_exit to prd_terminate (the idea is the host will
terminate the VM). This makes it possible for the debugger to pause the
VM before any code, even a builtin function, is executed. Breaks the
debugger source window, but only because it's not updating on file
change (I think).
2020-03-26 12:30:32 +09:00
Bill Currie 1bd8e2ee85 [gamecode] Add a param pointer to debug_handler
I decided I want events for VM enter/exit but enter needs to somehow
pass the function which will be executed (even if a builtin). A generic
void * param seemed the best idea, which meant the error string could be
passed via the param instead of a "global" string in the progs struct.
2020-03-26 11:44:02 +09:00
Bill Currie 52dcb0a6e2 [gamecode] Add G_PACKED macro
Not sure when I'll use it, but as it avoids the null pointer check, it
should make for faster access to structs when reading or writing
multiple fields.
2020-03-25 22:36:04 +09:00
Bill Currie 48f737ecb6 [gamecode] Tweak types in dfunction_t
Mostly minor corrections to make more sense when reading them.
2020-03-25 21:05:25 +09:00
Bill Currie 6f7ddf52ac [gamecode] Add an exit debug event type
The VM never sends it because it cannot know if its exit is program exit
or just sub-program exit, but it's available for host systems to send.
2020-03-25 18:28:28 +09:00
Bill Currie 4cef9792f4 [util] Make hash-tables semi-thread-safe
They take a pointer to a free-list used for hashlinks so the hashlink
pools can be per-thread. However, hash tables that are not updated are
always thread-safe, so this affects only updates. progs_t has been set
up such that it is easy for multiple progs within one thread can share
hashlinks.
2020-03-25 15:43:16 +09:00
Bill Currie 713150b41a [gamecode] Add debug hooks to the VM engine
While there was a breakpoint hook, it was for only breakpoints and more
was needed. Now there's a generic hook that is called for tracing,
breakpoints, watch points, runtime errors and VM errors, with the
"event" type passed as the first parameter and a data pointer in the
second.
2020-03-24 19:45:10 +09:00
Bill Currie 4dbf280012 [util] Add a means to open a gap in a text buffer
for loading files into the buffer.
2020-03-22 20:19:25 +09:00
Bill Currie 28f50d2719 Add function key defs up to F48
This allows for the four combinations of shift and control. Not
bothering with alt because alt-f4 closes my xterm (bbkeys from the looks
of it: it grabs a bunch of Mod1-* keys).
2020-03-22 13:46:27 +09:00
Bill Currie 84cff64f99 Remove many key number hard-codings
I left the ones below 256 alone (some were necessary anyway), but above
256 they were almost entirely sequential, which rather defeats the
purpose of using an enum, especially since it makes it difficult to
expand sections.
2020-03-22 11:18:44 +09:00
Bill Currie 88b4046632 [util] Pass a data pointer to shutdown functions
And clean up the mess.
2020-03-22 00:57:54 +09:00
Bill Currie 4e739f6b36 Use dynamic array element type instead of __auto_type
This allows using 0 for pointer arrays.
2020-03-21 12:58:07 +09:00
Bill Currie 9678eba59b Initialize array pointer in dynamic array
Oops. I guess I was using calloc in the vulkan branch.
2020-03-21 12:58:07 +09:00
Bill Currie 1a7add3f6d Merge branch 'master' into vulkan 2020-03-20 13:04:41 +09:00
Bill Currie 38fc7459e4 Add DARRAY_INIT from the vulkan branch
Couldn't cherry-pick this one as it was a bigger commit.
2020-03-20 12:59:25 +09:00
Bill Currie 2966b035bf Add a fixed-array allocator
Turned out to be very convenient.
2020-03-20 12:59:25 +09:00
Bill Currie 0764df1276 Fix incorrect include protection 2020-03-20 12:59:25 +09:00
Bill Currie 966bd267c5 Add a set of macros for dynamic arrays
Includes docs and test cases.
2020-03-20 12:59:25 +09:00
Bill Currie ec12941fcb Move the ring buffer macros to their own header
They seem to have proven themselves to be robust.
2020-03-19 23:53:54 +09:00
Bill Currie 99f89840f9 [gamecode] Show containing def and relative offset
No more guessing when accessing structure field members. Next is ivars,
I guess.
2020-03-15 02:51:29 +09:00
Bill Currie 3d62a7f253 [gamecode] Use fuzzy bsearch to find defs by address
The idea is to find th def that contains the address. Had to write my
own bsearch (well... lifted from wikipedia) because libc's is exact. The
defs are assumed to be sorted (which qfcc now ensures when it writes
progs and sym files).
2020-03-15 02:48:13 +09:00
Bill Currie fea6381574 [gamecode] Rework debug type handling a little
Type encodings are used whenever they are available. For now, if they
are not, then everything is treated as void (which prints <void>, not
very useful). Most return statements and references to .return are now
very readable (excluding structs), and only params going through "..."
are a messy union.
2020-03-14 20:44:43 +09:00
Bill Currie a0d85e33c2 [gamecode] Rework implementation of memset*
The memset instructions now match the move* instructions other than the
first operand (always int). Probably breaks much, but fixed in next few
commits.
2020-03-13 17:50:57 +09:00
Bill Currie 6ca85d770d [gamecode] Add memset instructions 2020-03-11 22:48:55 +09:00
Bill Currie f290b115a5 [gamecode] Add function PR_PushTempString
This "pushes" a temp string onto the callee's stack frame after removing
it from the caller's stack frame. This is so builtins can pass
auto-freed memory to called progs code. No checking is done, but mayhem
is likely to ensue if a string is pushed that was allocated in an
earlier frame.
2020-03-09 23:36:09 +09:00
Bill Currie 7d43bd5c66 [gamecode] Add function PR_AllocTempBlock()
PR_AllocTempBlock() works the same way as PR_SetTempString(), except
that it takes a size parameter and always allocates (never tries to
merge). This is, in a way, abusing the string system, but I needed a way
to allocate a block of progs memory that would be automatically freed
when the current frame ended. The biggest abuse is the need to cast away
the const of PR_GetString()'s return value.
2020-03-09 22:16:19 +09:00
Bill Currie e2f4c189f9 [ruamoko] Install and use dispatch tables
This should speed up ruamoko code somewhat as hash table lookups have
been replaced with direct array indexing. As a bonus, support for
message forwarding has been added (though not tested).
2020-03-09 18:11:36 +09:00
Bill Currie 98756df9f7 [gamecode] Set final resource map free list pointer
The sub-tables were being properly linked together, but the very final
table was not properly terminated.
2020-03-09 18:03:25 +09:00
Bill Currie 3b959c3ed0 [gamecode] Add a macros for arbitrary param/return types
Of course, the type has to be small enough to fit or bad things may
happen, but it beats having to type the crazy casting every time.
2020-03-06 00:23:44 +09:00
Bill Currie de01cff70e [build] Install QF/keys.h into qfcc's include directory
As well as $prefix/include, of course. This fixes the problem with
external ruamoko builds failing due to keys.h and qfcc's "lockdown" on
system headers.
2020-03-03 22:22:53 +09:00
Bill Currie 4e4b553cc3 [gamecode] Take care of missed type alias stuff 2020-03-01 16:20:23 +09:00
Bill Currie caa297b756 [qfcc] Remove type alias encoding
It proved to be too fragile in its current implementation. It broke
pointers to incomplete structs and switch enum checking, and getting it
to work for other things was overly invasive. I still want the encoding,
but need to come up with something more robust.a
2020-03-01 16:13:18 +09:00
Bill Currie 75f4cebf0e Clean up after removal of uint32.h
I guess I forgot to check for its usage in header files, and the fact that
it didn't get cleaned out from being installed hid the error.
2020-02-29 16:11:07 +09:00
Bill Currie ddd007e2d5 [dstring] Return the string instead of printed size
Other than consistency with printf(), I'm not sure why we went with the
printed size as the return value; returning the resultant strings makes
much more sense as dsprintf() (etc) can then be used as a safe va()
2020-02-26 19:00:19 +09:00
Bill Currie 383a7fe5e1 Remove File_Open
Other than its blocking of access to certain files, it really wasn't
that useful compared to the functions in qfs, and pointless with access
to qfs anyway.
2020-02-26 13:45:14 +09:00
Bill Currie aa02069dd1 Add a breakpoint flag to opcodes
The progs execution code will call a breakpoint handler just before
executing an instruction with the flag set. This means there's no need
for the breakpoint handler to mess with execution state or even the
instruction in order to continue past the breakpoint.

The flag being set in a progs file is invalid.
2020-02-26 13:40:26 +09:00
Bill Currie 42713cad8b Make script much friendlier to use
It now simply sets an error message pointer and returns false if there's
an error.
2020-02-26 09:39:03 +09:00
Bill Currie 35c9d6ee38 Make pr_obcode.c mostly thread safe
Its public data is all read-only, and once set up, its private data is
too (just don't call init in multiple threads).
2020-02-26 01:20:28 +09:00
Bill Currie 3577d27a45 Move the ObjQC data into a resource block
This makes it nice and private (though with the cached pointer, ObjQC is
still a first-class component).
2020-02-25 23:14:18 +09:00
Bill Currie 66dd3ef070 Make a bunch of count things positive-only
This fixes a pile of FIXMEs, because some things should never be
negative.
2020-02-25 21:23:13 +09:00
Bill Currie 4bc36836a1 Correct the type of an aux function's return type
It was made to be the address of the type encoding long ago.
2020-02-25 20:17:20 +09:00
Bill Currie 89e83d7d73 Move the debug info out of progs_t
The debug subsystem now uses the resources system to ensure it cleans
up, and its data is now semi-private. Unfortunately, PR_LoadDebug had to
remain public for qfprogs because using PR_RunLoadFuncs would cause
builtin resolution to complain.
2020-02-25 20:07:29 +09:00
Bill Currie a55b9544ac Improve handling of pr_argc
It is now set to 0 when progs are loaded and every time
PR_ExecuteProgram() returns. This takes care of the default case, but
when setting parameters, pr_argc needs to be set correctly in case a
vararg function is called.
2020-02-25 17:36:29 +09:00
Bill Currie 6a4ef598ab Allow progs num_edicts and reserved_edicts to be null
Really, while there are edict related instructions, edict support should
probably not be in the VM itself.
2020-02-25 15:00:33 +09:00
Bill Currie 9bb68f2d8c Allow nested use of PR_SaveParams()
PR_SaveParams() is required for implementing the +initialize diversion
used by Objective-QuakeC because builtins do not have local def spaces
(of course, a normal stack calling convention would help). However, it
is entirely possible for a call to +initialize to trigger another call
to +initialize, thus the need for stacking parameter stashes. As a
bonus, this implementation cleans up some fields in progs_t.
2020-02-25 14:30:26 +09:00
Bill Currie 256dee98a1 Make progs string resources management private
Strangely enough, using the progs resources system. This is a step
towards having progs that can be reset properly, or even dynamically
created VMs.
2020-02-25 00:23:08 +09:00
Bill Currie f7493fe8fb Add a buffer-gap text buffer
This should be good for text editing and working with text files in
general.
2020-02-24 17:30:33 +09:00
Bill Currie a30433fa9e Make header protection consistent
And delete a couple of useless files.
2020-02-24 12:21:20 +09:00
Bill Currie 7406e0308e Fix some warnings picked up in an optimized build 2020-02-24 11:28:43 +09:00
Bill Currie dda045bf96 Do lazy computation of def sizes from type encodings
The size is calculated when needed and cached.
2020-02-23 23:29:58 +09:00
Bill Currie e6f243323e Fix type of class in qfo type encodings 2020-02-23 22:26:09 +09:00
Bill Currie 23573953a7 Change pr_type_size to pr_ushort_t 2020-02-23 22:25:08 +09:00
Bill Currie 7efefceee2 Fix a comment 2020-02-23 22:21:25 +09:00
Bill Currie b173c35eb4 Rework progs debug to use the type encodings
It's only a start: the output is, if anything, slightly worse than
before, but it does have the basics going.
2020-02-23 19:01:59 +09:00
Bill Currie 4b7ecdf74a Make PR_Init take an instance to initialize
This allows internal sub-systems to do per-instance initializations
without other engine systems having to know about them.
2020-02-23 18:32:16 +09:00
Bill Currie f8b1a3a89f Return the previous sys print callbacks
This allows for temporary overrides.
2020-02-23 11:41:19 +09:00
Bill Currie 806af85447 Remove reference to ddef_t from progs.h
This cleans up some horrible names and redundant fields that were a
result of the transition to pr_def_t
2020-02-22 22:44:08 +09:00
Bill Currie 81083698a8 Move to using an in-memory form of ddef_t
This allows the VM to work with extended ddefs transparently. It seems
to have uncovered a typedef alias relocation bug, though.
2020-02-22 22:33:44 +09:00
Bill Currie 4df926e531 Write extended ddef information to progs far data
I was originally going to put it in the debug syms file, but I realized
that the data persistence code would need access to both def type and
certainly correct def offsets for defs in far data.
2020-02-22 14:11:15 +09:00
Bill Currie c296514b95 Make pr.load_file 'return' the file size 2020-02-21 21:17:28 +09:00
Bill Currie fe796eee68 Move the meta type enum ino pr_type.h 2020-02-21 17:58:19 +09:00
Bill Currie 3c9e2a6451 Rename the sys documentation group 2020-02-21 17:54:42 +09:00
Bill Currie caf78b5422 Rename ty_none to ty_basic
This far better reflects the actual meaning. It is very likely that
ty_none is a holdover from long before there was full type encoding and
it meant that the union in qfcc's type_t had no data. This is still
true for basic types, but only if not a function, field or pointer type.
If the type was function, field or pointer, it was not true, so it was
misnamed pretty much from the start.
2020-02-21 17:52:00 +09:00
Bill Currie 2f18364364 Start work on encoding typedef chains 2020-02-19 21:41:46 +09:00
Bill Currie ad175d054b Sanitize pipelines
wow, talk about doing things the wrong way. I guess that's the problem
with following a book targeted for C++: you get all that safety-goat
nonsense.
2020-02-18 22:38:01 +09:00
Bill Currie 264c4ccdac Sanitize descriptors
I'm sure it will end soon, I think pipelines is the end of it.
2020-02-18 21:18:03 +09:00
Bill Currie ba654b09f7 Create and destroy render pass and frame buffers 2020-02-18 17:18:37 +09:00
Bill Currie 1f4c019abc Create and destroy color/depth resources 2020-02-18 14:28:28 +09:00
Bill Currie 89d48b5650 Output first pixels
Just clearing the screen to 0xbada55, but the validation layer is quiet.
2020-02-18 01:03:36 +09:00
Bill Currie 73fde40cad Sanitize some more structs 2020-02-17 23:30:25 +09:00
Bill Currie 94565c2382 Rework much of the Vulkan array handling
So much for all those little wrappers hiding the device. Some survived,
but mostly just the bigger things like device, swapchain, etc.
2020-02-17 20:29:35 +09:00
Bill Currie 65890dd2fb Add a fixed-array allocator
Turned out to be very convenient.
2020-02-17 20:27:43 +09:00
Bill Currie cb70dc7212 Fix incorrect include protection 2020-02-17 16:40:12 +09:00
Bill Currie 0cb04dc490 Add a set of macros for dynamic arrays
Includes docs and test cases.
2020-02-17 16:17:21 +09:00
Bill Currie 916e57de37 Get the swapchain image switching sort of working
The render pass isn't set up yet, so the validation layer is having a
fit, but cycling through the swapchain images does seem to be working.
2020-02-17 00:50:39 +09:00
Bill Currie 4b152a4492 Rework semaphore sets 2020-02-17 00:10:32 +09:00
Bill Currie 559bd2e636 Create command pool and frame timing fences
Nothing is actually done yet, so the reported fps is around 172k (yes,
k), but startup and shutdown seems to be clean (yay validation layers).
2020-02-16 22:45:27 +09:00
Bill Currie b947cc1791 Rework command buffer and fence-set management
I found command buffer handling to be totally redundant and fence-set
management to be a bit awkward.
2020-02-16 22:43:57 +09:00
Bill Currie 9ff4eefe65 Merge branch 'master' into vulkan 2020-02-16 18:17:50 +09:00
Bill Currie f5741a979e Implement parameter alignment in the engine
The engine now requires non-v6 progs to store the log2 alignment for the
param struct in .param_alignment.

PR_EnterFunction is clearer and possibly more efficient.
2020-02-16 17:13:45 +09:00
Bill Currie 7a399c956b Encode function parameter alignment
The encoding is 3:5 giving 3 bits for alignment (log2) and 5 bits for
size, with alignment in the 3 most significant bits. This keeps the
format backwards compatible as until doubles were added, all types were
aligned to 1 word which gets encoded as 0, and the size is unaffected.
2020-02-16 17:10:43 +09:00
Bill Currie b4fd804e4e Implement true modulo in the engine 2020-02-16 11:53:56 +09:00
Bill Currie 4269c8cb07 Rename the mod instruction to rem
Because % really implements remainder rather than true modulo, and I
plan on adding %% to implement true modulo.
2020-02-16 11:04:30 +09:00
Bill Currie 98216c6eb0 Fixed some missed doxygen updates 2020-02-15 23:49:12 +09:00
Bill Currie df7c08a010 Add support for doubles to Ruamoko
Only as scalars, I still need to think about what to do for vectors and
quaternions due to param size issues. Also, doubles are not yet
guaranteed to be correctly aligned.
2020-02-15 23:49:12 +09:00
Bill Currie c50dda1d08 Document segmented text 2020-02-15 23:48:47 +09:00
Bill Currie 8654ac44bb Fix incorrect struct forward declaraction 2020-02-15 17:56:11 +09:00
Bill Currie d56f88f779 Implement swapchain image acquisition 2020-02-15 17:56:02 +09:00
Bill Currie 53b46f0541 Implement pipeline stuff 2020-02-13 04:21:35 +09:00
Bill Currie 61036378e2 Implement render pass stuff 2020-02-12 18:55:51 +09:00
Bill Currie 85a2f9f621 Implement descriptor stuff 2020-02-12 16:36:01 +09:00
Bill Currie 31501ad641 Add some docs for linked lists
Found in an old stash
2020-02-12 10:52:47 +09:00
Bill Currie 9248e8cf01 Update for doxygen 1.8.16 2020-02-11 15:22:42 +09:00
Bill Currie fbd79963bb Update for doxygen 1.8.16 2020-02-11 15:20:49 +09:00
Bill Currie 29b1d6baf8 Finish up memory stuff
For now, of course.
2020-02-11 09:37:04 +09:00
Bill Currie 1baee0cbba Implement mem mapping and buffer/image copying 2020-02-10 20:42:19 +09:00
Bill Currie 43e37aa31e Separate out the generic memory stuff 2020-02-10 18:33:29 +09:00
Bill Currie 9fdc15c439 Implement image stuff up to view creation 2020-02-10 18:18:37 +09:00
Bill Currie f4c0d0ebcf Implement buffer view creation
And rename memory allocation as it's buffer-specific.
2020-02-10 18:17:58 +09:00
Bill Currie 2f9ad73f78 Implement buffer memory up to barriers
Still lots to go (views, destruction, transfer...) and I'm uncertain
about the location of the pipeline barrier function.
2020-02-10 15:07:35 +09:00
Bill Currie 8148f256f5 Rework object device caching
It turned out I needed access to the physical device from a buffer
object, so rather than storing the vulkan logical device directly in
buffer (and other) objects, store the qfv logical device.
2020-02-07 11:45:05 +09:00
Bill Currie d3b4e4653e Cache physical devices in the instance 2020-02-06 19:04:28 +09:00
Bill Currie 4957c4f31a Implement the rest of the command stuff 2019-07-23 13:05:32 +09:00
Bill Currie a165d67dfa Add a queue type 2019-07-23 12:37:47 +09:00
Bill Currie 411b897f09 Implement most of the stuff for command submission 2019-07-23 12:28:57 +09:00
Bill Currie ae11a70147 Correct a comment 2019-07-23 12:27:57 +09:00
Bill Currie b4dc746a66 Clean up the debug callback 2019-07-13 01:11:34 +09:00
Bill Currie 1eafc33052 Ensure vulkan gets shut down 2019-07-13 00:36:21 +09:00
Bill Currie 4e4d1b99b4 Clean up all the system shutdown calls
I added Sys_RegisterShutdown years ago and never really did anything
with it: now any system that needs to be shutdown can ensure it gets
shutdown on program exit, and in the correct order (ie, reverse to init
order).
2019-07-12 23:15:26 +09:00
Bill Currie b2e12d701b Fix up swapchain creation
Things are working again.
2019-07-12 14:09:42 +09:00
Bill Currie 75f19f7243 Completely rework the vulkan related api
Things don't work yet, but this feels much cleaner.
2019-07-12 13:34:31 +09:00
Bill Currie c0bc5cfad6 Implement swapchain creation 2019-07-11 00:58:14 +09:00
Bill Currie 2771e9c573 Correct extension handling
I had missed a critical bit from the cookbook.
2019-07-10 13:16:46 +09:00
Bill Currie 31ead15e96 Add comment about developer flags 2019-07-09 22:04:48 +09:00
Bill Currie 8a3cd224a3 Add vulkan developer flag 2019-07-09 20:14:30 +09:00
Bill Currie 68449d0f6f Create a window and a surface for vulkan
Yay, segfaults in R_Init :)
2019-07-09 16:33:44 +09:00
Bill Currie b3d982bfc3 Remove global vulkan_ctx
While I can't say that I'm happy with the details of vulkan_ctx_t, I am
pretty sure I don't want to be limited to having only one.
2019-07-09 11:54:23 +09:00
Bill Currie 707bdfc5f2 Get vulkan back to where it was 2019-07-09 09:06:35 +09:00
Bill Currie 8ee06d75a9 Separate render and presentation initialization
This paves the way for clean initialization of the Vulkan renderer, and
very much cleans up the older renderer initialization code as gl and sw
are no longer intertwined.
2019-07-09 01:00:47 +09:00
Bill Currie cb10175824 Pass vid_internal to R_LoadModule
This fixes the segfault and pushes things very much in the desired
direction of proper system independence for rendering and presentation
separation (though things were headed in the right direction before).
2019-07-08 14:04:03 +09:00
Bill Currie 6ee2df8445 Move vid callbacks into vid_internal
Currently segfaults because viddef is an alias for *r_data->vid, which
has not yet been initialized (chicken and egg).
2019-07-08 13:40:29 +09:00
Bill Currie 3e1520c246 Move vid callback access into vid
The plan is to move the callbacks into a "private" struct.
2019-07-08 12:46:22 +09:00
Bill Currie a755e50c84 Clean up vid access a little
Things are still a mess, but a proper cleanup will be a lot of work and
will, really, involve properly splitting quake-specific code* out from
the rest of the renderer.

* data loading and format specific stuff
2019-07-07 15:38:29 +09:00
Bill Currie 940ef833ae Shutdown Vulkan properly
Well, as properly as can be considering how little is started up :P
2019-07-07 14:34:02 +09:00
Bill Currie ab08e4f207 Create a logical device with a single queue
A single graphics-capable queue should be enough for now. However, I'm
not sure I'm happy with a lot of the code: it's a bit difficult to write
flexibly configured code for Vulkan (or seems to be at this stage),
especially in C.
2019-07-07 01:28:05 +09:00
Bill Currie 2bc78e7f0a Start work on a Vulkan-based renderer
Doesn't do much other than create an instance and enumerate some stuff,
but the build system is working.
2019-07-06 14:56:15 +09:00
Bill Currie ab71311174 Correct some comments 2019-07-06 14:44:22 +09:00
Bill Currie 2ee36e8b99 Rename qfot_type_t.ty to meta
When I did up a ruamoko implementation of a type encoding dumper, I
named the field meta, which feels much better than ty.
2019-06-09 18:10:07 +09:00
Bill Currie f093516962 Move qfo type encoding structs
This makes them available to the gamecode VM, and thus the debugger.
2019-06-09 18:07:58 +09:00
Bill Currie f58c2fef5a Switch QF's quaterions from wxyz to xyzw.
After messing with SIMD stuff for a little, I think I now understand why
the industry went with xyzw instead of the mathematical wxyz. Anyway, this
will make for less pain in the future (assuming I got everything).
2018-10-12 14:33:55 +09:00
Bill Currie 364c2d2c2b Add a stack and push and pop instructions.
The stack is for data, not return addresses.
2018-10-11 13:24:03 +09:00
Bill Currie 9501d30a8f Fix up a missing const attribute.
The problem with having such a complex build system :P
2018-10-11 11:29:12 +09:00
Bill Currie 82809eb856 Simplify the call to PR_LoadProgsFile.
I've decided that setting pr.max_edicts and pr.zone_size as part of the
local progs initialization rather than in PR_LoadProgsFile makes more
sense. For one, it is unlikely for the limits to change every time progs is
reloaded. Also, they seem to be a property of the VM rather than the progs.
However, there is nothing stopping the caller from updating max_edicts and
zone_size every call.
2018-10-11 10:06:48 +09:00
Bill Currie 4872c56e2d Mark the end of the v6 opcodes. 2018-10-11 10:05:36 +09:00
Bill Currie 34bcf7faab Do a pure/const/noreturn/format attribute pass.
I always wanted these, but as gcc now provides warnings for functions that
could do with such attributes, finding all the functions is much easier.
2018-10-09 12:42:21 +09:00
Bill Currie 89daf15215 Fix a c&p error in a doc comment. 2018-08-26 15:05:13 +09:00
Bill Currie 4f58429137 Fix an unhealthy pile of gcc 8 warnings.
While some of the warnings were merely annoying, some where actual bugs or
unearthed bugs in related code.
2018-08-20 00:05:00 +09:00
Bill Currie 0de0eb2fc7 Fix a bunch of bit-rot. 2018-06-08 13:21:30 +09:00
Bill Currie bd52e46adf Merge branch 'master' into win 2016-01-22 01:10:49 +09:00
Bill Currie e1f9cb2028 Create an input subsection for the docs. 2016-01-04 17:24:13 +09:00
Bill Currie fb3396a21d Fix a typo in the key docs. 2016-01-04 16:20:57 +09:00
Bill Currie aecea5c350 Document most of they key binding system. 2016-01-04 16:11:15 +09:00
Bill Currie 7c16acf4aa Make Key_GetBinding take an imt instead of a name. 2016-01-04 16:06:48 +09:00
Bill Currie 546e333a3c Allow Sys_Error to be hooked.
This makes debugging builtins that wrap normal functions a little easier by
giving a progs dump when such an error occurs.
2016-01-03 23:04:00 +09:00
Bill Currie f0dc995c67 Handle c99 inline vs gnu89 inline.
The meaning of "extern inline" and "inline" swaps between the two, and
gcc-5 uses c99 inline.
2015-08-18 00:11:03 +09:00
Bill Currie d1f1375df5 Increase number of supported joystick buttons.
Also fix a bug where despite supporting 32 buttons, only 18 were actually
supported, and a similar issue for the number of axes.

My saitek x52 has 34 buttons and 10 axes. Whee.
2014-08-17 11:35:40 +09:00
Bill Currie 3fb9fb9373 Attempt to autoconfiscate gcc_struct.
It seems some tool-chains get rather picky about such things.
2014-02-03 16:47:51 +09:00
Bill Currie d80342e0a8 Fix some compile errors from Johnny's patch.
Turns out he has to compile without -Werror.
2014-02-02 16:42:08 +09:00
Bill Currie 9d71d9bb7a Remove maxwarpwidth and maxwarpheight.
Only the sw32 renderer even tried to use them, and they didn't get set
properly. This fixes JohnnyonFlame's waterwarp issue.
2014-02-02 14:41:58 +09:00
Bill Currie 8bea6a66ca Create _QFS_VOpenFile and QFS_VOpenFile.
_QFS_VOpenFile is actually _QFS_FOpenFile reimplemented to take vpath start
and end parameters so the search can be limited. QFS_VOpenFile,
_QFS_FOpenFile, and QFS_FOpenFile are all wrappers for _QFS_VOpenFile.
2014-01-28 16:22:05 +09:00
Bill Currie 3efb0c538f Separate file search from loading.
QFS_LoadFile (and its wrappers) now  take a file handle rather than a
path. This will make vpath usage a little cleaner to implement.
2014-01-28 16:22:05 +09:00
Bill Currie 328b997843 Save the vpath in the model.
This will be used for restricting searches for auxiliary model files.
2014-01-28 16:22:05 +09:00
Bill Currie a561477274 Nuke QFS_LoadStackFile().
It was used in only one place and is really not necessary (these days,
anyway).
2014-01-28 16:22:05 +09:00
Bill Currie 25a060f369 Remove the foundname param from _QFS_FOpenFile.
It's now obsolete with qfs_foundfile.
2014-01-28 16:22:05 +09:00
Bill Currie 576c73cf7c Replace qfs_file_from_pak with qfs_foundfile.
This exposes the found name, vpath and in_pak status.
2014-01-28 16:22:05 +09:00
Bill Currie e5148493db Prepend qfs_ to file_from_pak.
A little better name-spacing.
2014-01-28 16:22:05 +09:00
Bill Currie 53d267c030 Correct some doc comments. 2014-01-28 16:22:05 +09:00
Bill Currie 6b87ddbb7c Add QFS_FindFile.
QFS_FindFile's search can be constrained to begin or end at a certain
vpath.
2014-01-28 16:22:04 +09:00
Bill Currie a5db0b1a65 Remove the now unnecessary GLSL_CompileShaderS().
Now that the transition to using shader effects is comlete, there's no
need for the wrapper.
2014-01-28 16:22:04 +09:00
Bill Currie 4bd82eb2b8 Add some documentation.
Nowhere near adequate.
2014-01-28 16:22:04 +09:00
Bill Currie 96c40cb9a1 Add basic support for shader "effects".
Again, based on The OpenGL Shader Wrangler. The wrangling part is not used
yet, but the shader compiler has been modified to take the built up shader.
Just to keep things compiling, a wrapper has been temporarily created.
2014-01-28 16:22:03 +09:00
Bill Currie d912970cd3 Add support for segmented text files.
The idea comes from The OpenGL Shader Wrangler
(http://prideout.net/blog/?p=11). Text files are broken up into chunks via
lines beginning with -- (^-- in regex). The chunks are optionally named
with tags of the form: [0-9A-Za-z._]+. Unnamed chunks cannot be found.
Searching for chunks looks for the longest tag that matches the beginning
of the search tag (eg, a chunk named "Vertex" will be found with a search
tag of "Vertex.foo"). Note that '.' forms the units for the searc
("Vertex.foo" will not find "Vertex.f").

Unlike glsw, this implementation does not have the concept of effects keys
as that will be separate. Also, this implementation takes strings rather
than file names (thus is more generally useful).
2014-01-28 16:22:03 +09:00
Bill Currie 247f3be0c0 Create reentrant versions of the set functions that need it.
Only the functions that allocate or delete sets or iterators.
2013-03-18 13:20:39 +09:00