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[glsl] Remove subpic_t's tnum
It's never actually used (the texture can be fetched using GLSL_ScrapTexture) and gets in the way of sharing the scrap system with the vulkan renderer.
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2 changed files with 0 additions and 2 deletions
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@ -35,7 +35,6 @@ typedef struct subpic_s {
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const struct subpic_s * const next;
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const scrap_t * const scrap;
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const struct vrect_s * const rect;
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const int tnum; ///< texture number
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const int width; ///< requested width
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const int height; ///< requested height
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const float size; ///< size factor for tex coords (mult)
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@ -437,7 +437,6 @@ GLSL_ScrapSubpic (scrap_t *scrap, int width, int height)
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scrap->subpics = subpic;
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*((scrap_t **) &subpic->scrap) = scrap;
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*((vrect_t **) &subpic->rect) = rect;
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*((int *) &subpic->tnum) = scrap->tnum;
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*((int *) &subpic->width) = width;
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*((int *) &subpic->height) = height;
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*((float *) &subpic->size) = 1.0 / scrap->size;
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