Jeff Teunissen
54e2a4d9d3
Okay, the big whitespace reformat. There is some silliness (case
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statements, variable declarations), but all in all it's not bad.
2000-12-08 06:51:37 +00:00
Bill Currie
eae11661e4
strncat parameter audit. Unfortunatly, strncat is counter-intutite: the n in
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strncat is not the maximum length of the destination string, but of the SOURCE
string, thus strncat (dest, src, sizeof (dest)) is incorrect. It should be
strncat (dest, src, sizeof (text) - strlen (dest)). Even then, no terminating
nul will be written if src is too long, but at least it won't crash the stack:)
2000-12-05 16:04:12 +00:00
Jeff Teunissen
59b79d250a
gl_rmain.c: Fix up brighten cvar/arg properly so it can be setrom'ed
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vid.c: Get rid of the redundancy, much nicer.
quakeforge.lsm.in: Update Linux Software Map data file.
2000-11-04 08:20:20 +00:00
Bill Currie
ce700bb36c
forgot the changes to glquake.h
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also, my brighten cvar changes somehow got lost
2000-10-29 22:21:53 +00:00
Bill Currie
4057988e1f
tree now builds again. Note: this includes some of my sky work, but so long as
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gl_sky_clip is not set, it's not working won't affect you :)
2000-10-29 22:02:29 +00:00
Zephaniah E. Hull
13bd5ce012
The init sequence cleanup!
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Also broke up client.h into a lot of smaller headers.
Oh, software rendering works again.
And yes, this does hit a hell of a lot of files.
2000-10-29 15:35:24 +00:00
Bill Currie
9b458ba730
make the new -brighten a cvar (ROM) as well so it can be set in the config
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file. Also includes a cvar from my sky hacking, but it's harmless :)
2000-10-29 04:42:14 +00:00
Zephaniah E. Hull
5d07b61d7a
The big particle rework!
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Lots of changes, more then I can cover quickly.
Things now look, different, and probally much better!
Note, SOFTWARE RENDERING IS BROKEN with this commit!
2000-10-28 08:02:08 +00:00
Jeff Teunissen
5bb2a9002c
Change fires to a more visually-appealing red-orange color. Looks *killer*
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Add -brighten arg to GL targets, to replace -gamma but still look nice.
"-brighten 2.5" brightens the palette by 2.5 times, to give a similar
effect to the brightness cvar, but without the dithering brightness
gives. This is a palette hack, which means it _can't_ be a cvar.
2000-10-28 07:11:37 +00:00
Jeff Teunissen
17f9704978
-gamma parameter is _gone_. Colors are now almost exactly what they are in
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software. If you want to hack the colors, use the cvars.
2000-10-23 09:35:54 +00:00
Bill Currie
2682888425
the big cvar value -> int_val audit. seems to work ok
2000-10-17 03:17:42 +00:00
Zephaniah E. Hull
dbda53e93b
More tweaking of stuff, fixed a minor bug in the loc stuff, may still
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have the crash causer though.
2000-10-07 04:06:08 +00:00
Zephaniah E. Hull
e4c9ccff8f
Cvar audit 1, all unused cvars are gone, with the exception of software
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rendering, and the server.
2000-09-30 04:08:40 +00:00
Zephaniah E. Hull
cb0d141132
GL rendering path audit.
2000-09-30 02:46:48 +00:00
Zephaniah E. Hull
d02d9e140b
Oops, frogot the header.
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Minor whitespace cleanup in gl_rmain.c
2000-09-28 08:05:09 +00:00
Zephaniah E. Hull
383075bb39
More audit cleanups, glShadeModel this time, and gl_affinemodels does
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what it says now, instead of the reverse of what it says.
2000-09-28 07:56:00 +00:00
Zephaniah E. Hull
3935e40c3a
Killed the mirror code completely.
2000-09-28 07:16:29 +00:00
Zephaniah E. Hull
0b8cf1e303
glTexEnvf audit.
2000-09-28 06:58:24 +00:00
Zephaniah E. Hull
f6bfcfc82d
State change cleanup, but saner code!
2000-09-28 00:22:24 +00:00
Zephaniah E. Hull
68a4e60eaf
Behold, the great state audit, and a few other things.
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First off, a cleanup in alias model rendering.
Then we have R_CullBox, which is now a inline function.
Then the big one, the state change cleanup, right now GL_BLEND.
2000-09-26 09:03:21 +00:00
Jeff Teunissen
71b841adeb
Cvar audit; These files set cvars improperly, by changing their values
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without using Cvar_SetValue ().
2000-09-25 06:36:50 +00:00
Bill Currie
b55b0264b5
model loading reorg ala nuq. once again, gl hasn't been tested (will test when
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I get home tonight). This is in preparation for bmodel fulbrights.
2000-09-20 22:11:17 +00:00
Bill Currie
7e6d2f95c5
gl_model.c:
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sprintf -> snprintf
gl_rmain.c:
slight optimisation (thanks, LordHavoc)
2000-08-27 11:05:11 +00:00
Zephaniah E. Hull
e5581c8373
Fix of a bug with fullbright models..
2000-08-16 12:29:13 +00:00
Zephaniah E. Hull
b5e459d224
FULLBRIGHT SUPPORT FOR MODELS!
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Yes, this means that your standard grenades, the pipebombs, proxys,
sents, etc will all have fullbright pixels!
As a added bonus they are toggable with the gl_fb_models cvar! But
there is more! This comes at a almost unnoticeable cost! Thats right!
For you get this all for only 2 FPS!
Repeat, thats 2 FPS! PRACTICALLY NOTHING!
So order now! Available from the quakeforge newtree CVS.
2000-08-16 09:26:22 +00:00
Bill Currie
92baf1a751
add gl_skymultipass to conroll whether the skydome is single or double pass.
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Currently defaults to 1 (multipass, ie old behaviour).
2000-07-30 02:54:17 +00:00
Forest Hale
54648f9a93
Rewrote multitexture rendering. (faster, no fullbright bugs)
2000-07-04 09:29:56 +00:00
Forest Hale
f6006e7cef
Fix for dark models bug.
2000-07-04 03:10:31 +00:00
Forest Hale
906ab864c2
Brightness controls (brightness, contrast) and gl_lightmode cvar.
2000-07-02 05:16:10 +00:00
Zephaniah E. Hull
d9557428f2
Fixed the black/invisible model problems..
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This is a bit of a kludge, but it works..
2000-07-01 21:54:29 +00:00
Joseph Carter
ce94a82b9d
Fixed view entity - its alpha was never getting set so a stray dlight or
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something could (and did in all my tests) make viewmodel go away.. That
sucked, but it's fixed now.
2000-07-01 05:54:12 +00:00
Forest Hale
e73700f4e8
Fix for minor bug in (unused) transparent model rendering.
2000-06-30 10:29:57 +00:00
Bill Currie
a16a0674a7
fix a parse error LordHavoc missed
2000-06-30 10:07:04 +00:00
Forest Hale
e3d8266db8
Fix for invisible gun and lightning. (cleanup after Endy)
2000-06-30 09:59:02 +00:00
Forest Hale
27e89eb634
Fixed Mod_ExtraData crash. (oops)
2000-06-30 06:26:17 +00:00
Forest Hale
0b826825ec
GL cleanup. (cleanup after Endy mainly)
2000-06-30 00:47:26 +00:00
Joseph Carter
a9f17c7b6c
Fix polyblend - This is the (SINGLE) thing Endy did that is easy to fix,
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and the only thing he realized he broke.
2000-06-29 19:25:00 +00:00
James Brown
68ae22b1ac
More changes, rendering effects like alpha and colormod SHOULD work :)
2000-06-29 14:32:27 +00:00
James Brown
3a43cea3b7
Again, patched for colormod and other extend bits.
2000-06-25 20:53:26 +00:00
James Brown
089a0a35d0
Patched for QSG Standard 2 (Extend Protocol).
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Unfinished, renderer effects are only half implimented at this point.
2000-06-25 13:00:19 +00:00
Joseph Carter
8a40786b66
Removed gl_test.c
2000-06-22 13:02:23 +00:00
Joseph Carter
2693901bd1
gl_particles added - disable it to make particles not happen
2000-06-20 15:31:29 +00:00
Bill Currie
1246b26046
gl_fires/r_firecolor patch. Software client still builds and runs correctly,
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but as I don't have GL at work, I have no idea if gl client still works, or if
rocket trails work (default to off). This is mostly a blind patch taking the
code from oldtree to newtree.
2000-06-19 22:15:18 +00:00
Joseph Carter
32b13fb303
gl_finish - it's done
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gl_ztrick - here's the hat, but no rabbit
considering that a buggy driver can make gl_ztrick into a sort of cheat if
you can stand the flicker, it's gone. gl_finish was already a zombie Cvar
so I just removed its definition.
2000-06-17 13:30:39 +00:00
Joseph Carter
6d62a506b2
Dabb, try this...
2000-06-17 12:37:28 +00:00
Bill Currie
18a9900b21
merge in knghtbrd's work, minus his over-bright stuff (it causes textures to
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not be drawn when multitexture is not available (or at least I think that's
the condition)). More specificly, his altered blend states.
2000-06-17 10:39:28 +00:00
Anton E. Gavrilov
df980b44a1
CVAR_FIXME cleanup
2000-06-09 23:37:39 +00:00
Jeff Teunissen
d7d581e546
Fix inverted lightmap problem.
2000-06-07 07:23:23 +00:00
Joseph Carter
a3e32e213e
Draw_Character -> Draw_Character8
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Draw_String -> Draw_String8
Draw_Alt_String -> Draw_AltString8
You know what this means right? Draw_*16 is coming soon. Very soon.
2000-06-05 01:05:25 +00:00
Jeff Teunissen
6c2ae3cb47
Increase the effective radius of dynamic lights in GL.
2000-06-04 12:56:28 +00:00