mirror of
https://git.code.sf.net/p/quake/newtree
synced 2024-11-22 20:21:38 +00:00
More tweaking of stuff, fixed a minor bug in the loc stuff, may still
have the crash causer though.
This commit is contained in:
parent
903fc1583e
commit
dbda53e93b
4 changed files with 8 additions and 22 deletions
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@ -1586,8 +1586,8 @@ void Host_Init (quakeparms_t *parms)
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Cmd_Exec_File (fs_globalcfg->string);
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Cbuf_Execute_Sets ();
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Cmd_StuffCmds_f ();
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Cbuf_Execute_Sets ();
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//Cmd_StuffCmds_f ();
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//Cbuf_Execute_Sets ();
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V_Init ();
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SCR_InitCvars ();
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@ -574,7 +574,6 @@ CL_ParseServerData
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void CL_ParseServerData (void)
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{
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char *str;
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QFile *f;
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char fn[MAX_OSPATH];
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qboolean cflag = false;
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extern char gamedirfile[MAX_OSPATH];
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@ -611,25 +610,11 @@ void CL_ParseServerData (void)
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//if it exists
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if (cflag) {
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int cl_warncmd_val = cl_warncmd->value;
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snprintf(fn, sizeof(fn), "%s/%s", com_gamedir, "config.cfg");
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if ((f = Qopen(fn, "r")) != NULL) {
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Qclose(f);
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Cbuf_AddText ("cl_warncmd 0\n");
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Cbuf_AddText ("exec config.cfg\n");
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}
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snprintf(fn, sizeof(fn), "%s/%s", com_gamedir, "frontend.cfg");
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if ((f = Qopen(fn, "r")) != NULL) {
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Qclose(f);
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Cbuf_AddText ("cl_warncmd 0\n");
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Cbuf_AddText ("exec frontend.cfg\n");
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}
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Cbuf_AddText ("cl_warncmd 0\n");
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Cbuf_AddText ("exec config.cfg\n");
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Cbuf_AddText ("exec frontend.cfg\n");
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if (cl_autoexec->value) {
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snprintf(fn, sizeof(fn), "%s/%s", com_gamedir, "autoexec.cfg");
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if ((f = Qopen(fn, "r")) != NULL) {
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Qclose(f);
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Cbuf_AddText ("cl_warncmd 0\n");
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Cbuf_AddText ("exec autoexec.cfg\n");
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}
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Cbuf_AddText ("exec autoexec.cfg\n");
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}
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snprintf(fn,sizeof(fn), "cl_warncmd %d\n", cl_warncmd_val);
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Cbuf_AddText(fn);
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@ -548,7 +548,7 @@ static void R_DrawAliasModel (entity_t *e)
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// allways give the gun some light
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if (e == &cl.viewent)
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shadelight = min(shadelight, 24);
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shadelight = max(shadelight, 24);
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for (lnum=0 ; lnum<MAX_DLIGHTS ; lnum++)
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{
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@ -108,6 +108,7 @@ void locs_load(char *mapname)
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t2[0] = '\0';
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locs_add(loc, t1);
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}
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Qclose(file);
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}
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void locs_reset()
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