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Change fires to a more visually-appealing red-orange color. Looks *killer*
Add -brighten arg to GL targets, to replace -gamma but still look nice. "-brighten 2.5" brightens the palette by 2.5 times, to give a similar effect to the brightness cvar, but without the dithering brightness gives. This is a palette hack, which means it _can't_ be a cvar.
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718544d190
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9 changed files with 54 additions and 10 deletions
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@ -289,7 +289,7 @@ void GL_Set2D (void);
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//
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// gl_rmain.c
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//
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void GL_CheckGamma (unsigned char *pal);
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void GL_CheckBrightness (unsigned char *pal);
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//qboolean R_CullBox (vec3_t mins, vec3_t maxs);
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void R_RotateForEntity (entity_t *e);
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@ -353,7 +353,7 @@ static void CD_f (void)
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Con_Printf("Currently %s track %u\n", playLooping ? "looping" : "playing", playTrack);
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else if (wasPlaying)
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Con_Printf("Paused %s track %u\n", playLooping ? "looping" : "playing", playTrack);
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Con_Printf("Volume is %f\n", cdvolume);
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Con_Printf("Volume is %g\n", cdvolume);
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return;
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}
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}
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@ -81,7 +81,7 @@ cvar_t *Cvar_FindAlias (char *alias_name)
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void Cvar_Alias_Get (char *name, cvar_t *cvar)
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{
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cvar_alias_t *alias;
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cvar_t *var;
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cvar_t *var;
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if (Cmd_Exists (name))
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{
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@ -662,8 +662,8 @@ void R_DrawParticles (void)
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Nifty ball of fire GL effect. Kinda a meshing of the dlight and
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particle engine code.
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*/
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float r_firecolor_flame[3]={0.9,0.7,0.3};
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float r_firecolor_light[3]={0.9,0.7,0.3};
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float r_firecolor_flame[3]={0.9,0.4,0};
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float r_firecolor_light[3]={0.9,0.4,0};
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void
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R_AddFire (vec3_t start, vec3_t end, entity_t *ent)
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@ -835,7 +835,7 @@ R_FireColor_f (void)
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int i;
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if (Cmd_Argc() == 1) {
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Con_Printf ("r_firecolor %f %f %f\n",
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Con_Printf ("r_firecolor %g %g %g\n",
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r_firecolor_flame[0],
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r_firecolor_flame[1],
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r_firecolor_flame[2]);
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@ -127,6 +127,43 @@ void glrmain_init()
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{
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};
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/*
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GL_CheckBrightness
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This is something like the brightness cvar, except it hacks the palette
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directly instead of brightening the screen afterward.
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*/
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void
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GL_CheckBrightness (unsigned char *pal)
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{
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int i, inf;
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float brightness;
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if ((i = COM_CheckParm ("-brighten"))) {
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brightness = atof (com_argv[i + 1]);
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brightness = bound (1, brightness, 5);
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} else {
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brightness = 1.0;
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}
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// Build gamma table
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if (brightness == 1.0) { // screw the math
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for (i = 0; i < 256; i++) {
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gammatable[i] = i;
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}
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} else {
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for (i = 0; i < 256; i++) { // brighten up the palette
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inf = (i * brightness);
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inf = bound (0, inf, 255);
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gammatable[i] = inf;
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}
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}
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// correct the palette
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for (i = 0; i < 768; i++) {
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pal[i] = gammatable[pal[i]];
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}
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}
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/*
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=================
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@ -261,6 +261,7 @@ GL_Init_Common (void)
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glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
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CheckMultiTextureExtensions ();
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}
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/*
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@ -198,6 +198,7 @@ VID_Init (unsigned char *palette)
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GL_Init ();
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GL_CheckBrightness (palette);
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VID_SetPalette (palette);
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// Check for 8-bit extension and initialize if present
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@ -108,7 +108,7 @@ GL_Init (void)
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void
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GL_EndRendering (void)
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{
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glFlush();
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glFlush ();
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SDL_GL_SwapBuffers ();
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}
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@ -182,12 +182,14 @@ VID_Init (unsigned char *palette)
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vid.aspect = ((float) vid.height / (float) vid.width) * (320.0 / 240.0);
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vid.numpages = 2;
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#ifndef WIN32
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InitSig (); // trap evil signals
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#endif
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GL_Init();
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GL_CheckBrightness (palette);
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VID_SetPalette (palette);
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// Check for 3DFX Extensions and initialize them.
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@ -197,6 +199,7 @@ VID_Init (unsigned char *palette)
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scr_width, scr_height);
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vid_initialized = true;
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#ifdef WIN32
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// FIXME: EVIL thing - but needed for win32 until we get
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// SDL_sound ready - without this DirectSound fails.
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@ -211,9 +214,9 @@ VID_SetCaption (char *text)
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{
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if (text && *text) {
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char *temp = strdup (text);
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SDL_WM_SetCaption(va ("%s %s: %s", PROGRAM, VERSION, temp), NULL);
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SDL_WM_SetCaption (va ("%s %s: %s", PROGRAM, VERSION, temp), NULL);
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free (temp);
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} else {
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SDL_WM_SetCaption(va ("%s %s", PROGRAM, VERSION), NULL);
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SDL_WM_SetCaption (va ("%s %s", PROGRAM, VERSION), NULL);
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}
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}
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@ -705,7 +705,8 @@ void GL_EndRendering (void)
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Sbar_Changed();
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}
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void VID_SetPalette (unsigned char *palette)
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void
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VID_SetPalette (unsigned char *palette)
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{
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byte *pal;
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unsigned int r,g,b;
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@ -1787,6 +1788,7 @@ void VID_Init (unsigned char *palette)
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DestroyWindow (hwnd_dialog);
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GL_CheckBrightness (palette);
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VID_SetPalette (palette);
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VID_SetMode (vid_default, palette);
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