Spoike
9612a39576
because gcc cares
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3684 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-12-05 02:54:13 +00:00
Spoike
609dbda629
err, forgot to save those.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3683 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-12-05 02:52:41 +00:00
Spoike
ca9028ef76
Lets see if this works in loonix.. ehehe.
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Added win7 recently opened links, so rightclicking pinned icons gives recent servers. Perhaps not the best implementation (lol) but yay, only a little bit of horrible COM crap.
Hacked about with the scripted particle system. Classic is now the default set, but the scripted system is still active and can be used by mods or whatever if they wish.
Interpolation changes: should feel better on non-fte QW servers now. Not sure about other server types.
Added svc_setanglesdelta.
Fixed vwep+skins.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3682 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-12-05 02:46:07 +00:00
Spoike
876ef6f2dd
swap audio channels, apparently they were switched. I blame my broken (mono) headphones. Also minor tweek for npfte to size the engine to match the plugin space. Also attempt to catch crashes instead of always taking the browser down too.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3680 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-29 03:42:15 +00:00
Spoike
a9ff7b962e
Client improvements for NQ support.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3678 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-28 19:19:06 +00:00
Spoike
a72096dc6d
cvar value->ival
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3677 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-28 19:16:12 +00:00
Spoike
7b06062137
OpenAL support code, slightly cleaner.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3675 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-28 19:14:21 +00:00
Spoike
3f176505d8
Mostly works, so might as well commit it now.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3671 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-28 19:07:07 +00:00
Lance
b74f8a876f
Afew MinGW #pragma message bypasses & not defining screenshotJPEG if NO_JPEG is defined
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3670 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-26 06:58:48 +00:00
Lance
649aafac33
Hand edited MSVC project files yay, fix for speex header issue
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3669 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-24 02:54:28 +00:00
Spoike
5d25e9991f
Misc fixes+cleanups.
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r_loadlit 2 will now use a few more cpu cores to get the job done, if it can.
Fixes the menu background shader that I broke.
Shader parser accepts cvars in more places.
d3d+gl now share common conwidth calcs code, fixing d3d issues.
d3d supports more backend features (no more gun in walls).
show_fps calcs the framerate itself, so is more accurate in regard to frame times, regardless of how much I break other stuff.
Now attempts to sleep a little between frames, to reduce cpu load and electricity (important on laptops maybe).
cl_netfps will now default to 100.Enabling independant physics by default. The framerate defaults to a max 500, to avoid too many issues with too small time deltas. You can still set it higher if you wish.
Enable voice chat by default (sorry moodles!).
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3668 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-22 02:03:28 +00:00
Spoike
8e8758f053
csqc's getplayerkey's "voipspeaking" or "voiploudness" are now implemented. the later works only for the local player, the former will report true only if the server is echoing.
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Now sorting players by team first, if teamplay.
Sort NQ players into teams based upon their lower colour. teamplay is only set if its a server that sets a proquake team thingie, but the rest is basically ignored.
Interpolate svc_setangles spam on nq servers, still need to do/test qw servers.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3667 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-21 03:39:12 +00:00
Spoike
296a6943e7
Less spam.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3666 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-20 23:47:52 +00:00
Spoike
540830d955
Voice activation detection for voicechat, with a few cvars for it.
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Added mic level indicator.
Able to record voice into mvds.
Fixed mvd recording.
Fixed mvd player sizes.
Fixed interpolation.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3665 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-20 22:01:16 +00:00
Spoike
6d7724f339
Trying to make voicechat controls more usable.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3660 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-16 02:03:47 +00:00
Spoike
a738de2c29
Trying to make voicechat controls more intuitive. Added a sender-side mic boost (cl_voip_micamp, default 2).
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Use +voip to send voice (internally just sets cl_voip_send cvar, which can be used directly to force sending on). cl_voip_play to disable playback.
There is still no way to mute specific players.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3658 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-15 03:37:29 +00:00
Spoike
da09f7ba44
Me having lots of fun with voice chat.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3656 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-15 02:40:31 +00:00
Spoike
9eaa65ccda
d3d now does fullbrights properly and skyboxes.
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ogl still has broken skyboxes...
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3653 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-13 17:22:46 +00:00
Lance
129ba40ef3
Wrap libpng and libjpeg in AVAIL_xxxLIB defines
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3652 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-11 23:54:36 +00:00
Spoike
5f71f6d355
Portals, skyspheres, particles, lighting, texture clamps work.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3651 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-11 18:22:49 +00:00
Spoike
ba3d1ecf28
...
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3650 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-11 14:25:44 +00:00
Spoike
3759156ea7
should fix gcc+libpng
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3649 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-11 13:27:05 +00:00
Lance
7102eb3cef
Hack for SDL to get around snd_directx's multiple definitions
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3648 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-11 13:01:23 +00:00
Spoike
89dae21703
libs for win64. corrected libjpeg fastcall issues by hacking the header to make sure its all properly cdecl.
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Added support for DYNAMIC_LIBBLAH, for people that don't want to statically link for whatever reason.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3644 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-11 04:03:16 +00:00
Spoike
f575777728
d3d renderer works a little better in q3.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3639 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-10 03:32:47 +00:00
Spoike
321dc86b43
Fix that please.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3636 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-09 21:04:03 +00:00
Lance
beace4a5f7
MinGW & MSVC libjpeg libraries updated from 6b to 8b
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3635 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-09 02:29:53 +00:00
Spoike
abb9822935
Work with libpng 1.4+ too, if we're compiled that way.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3631 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-07 12:37:22 +00:00
Spoike
3e9fd517c3
Compile fixes.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3630 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-07 03:58:09 +00:00
Spoike
633eb8dffb
CLIENTONLY isn't MINIMAL.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3626 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-07 02:20:14 +00:00
Spoike
84a5466ce7
Use pitchadj as a % instead, its slightly more intuitive.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3622 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-06 23:54:36 +00:00
Spoike
2dbf289fc4
Fixed CLIENTONLY+WEBCLIENT
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3621 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-06 23:11:42 +00:00
Spoike
2937f9d861
Now understands spams setangles.
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D3D is a little more complete, lighting on models appears correct.
Added rate scaling to the sound system. Not sure on the configuration yet, and its not queryable in any way. Misc sound related cleanups.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3619 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-06 23:05:29 +00:00
Spoike
fcba94f554
Merging D3D and GL renderers a little.
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D3D should be functional now. Maybe not pretty, maybe not complete, maybe not correct, but at least playable, at least with classic particles.
Some download fixes.
Some q3vm 64bit fixes.
Removed some dead cvars.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3614 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-02 23:17:25 +00:00
Spoike
cfde45d9fc
compile fixes
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3609 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-10-02 10:39:55 +00:00
Spoike
789197f58f
Working towards d3d+gl dual support again.
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Fixed slow-rockets bug with high framerates.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3608 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-10-02 02:25:39 +00:00
Spoike
c1bf210da1
PSK (with implicit PSA) support.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3606 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-09-15 09:06:31 +00:00
Spoike
dfd02ad9e3
Fix hexen2 cd tracks.
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Fix zalon's crash.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3605 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-09-05 10:42:23 +00:00
Spoike
9f29f8d97f
Fix portals (and compiles again with gcc).
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3604 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-08-29 13:49:43 +00:00
Spoike
9cbdfb7fd0
Premptive compile fixes...
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3603 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-08-28 17:20:55 +00:00
Spoike
22bb395305
hexen2 client effects now go via the particle system, if they're supported at all. Added 'h2part' description to provide this.
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Fixed svc_setangles and sv_bigcoords.
Model code is now responsible for transforming traces instead of it being generic. This fixes rotating things getting stuck in players in hexen2.
The renderer now generates a list of surfaces to draw. Backend now performs rotations/scaling per entity. This fixes sorting order, at least when not using realtime lights.
Hidden items in the hexen2 inventory that you do not have.
Added colourmapping for hexen2.
Should be easier to click on menu items for hexen2.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3602 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-08-28 17:14:38 +00:00
Spoike
8cac55a8eb
in_rawinput_keyboard should be functional now.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3601 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-08-24 02:18:42 +00:00
TimeServ
b140dac79c
trash serial mouse and mwhook support
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3600 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-08-23 06:46:56 +00:00
TimeServ
39e9a5b37b
add xp+ rawinput keyboard logic, add cvar in_rawinput_keyboard
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3599 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-08-23 04:53:20 +00:00
Spoike
4948652e17
Fixed the hexen2 looping sound bug (implemented stopsound).
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Muted some hexen2 effect warning prints, so it feels more stable even if its not.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3597 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-08-21 13:31:39 +00:00
Spoike
96d279adaf
Fix that text. Should have been names, not numbers.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3592 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-08-18 21:55:57 +00:00
Spoike
a4ed95a376
Fixed hexen2 plaques.
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Fixed hexen2 new game menu ignoring class the first time around.
Fixed hexen2 pickup glows.
Slight loading speed improvement due to testing less texture paths.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3587 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-08-17 02:44:21 +00:00
Spoike
11d870ac27
Fixes minimal target.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3586 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-08-16 09:25:23 +00:00
Spoike
918833a763
hexen2 infoplaque.
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splitscreen controls now on the menu.
Fixed splitscreen panorama.
Pause automatically when at the console/menus.
Attempting to clean up replacement texture paths (internal textures are still an issue).
Fixed a crash when playing oversized demos.
gl_bloom/ffov should now work again without bugging out.
H2 Demoness's staff should no longer generate errors when shooting with the tome of power. Some other related changes.
Server should compile now.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3585 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-08-16 02:03:02 +00:00
Spoike
f535baa59f
Added per-player userinfos (for splitscreen).
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Enabled cheats in single player by default.
Added a 'sky' alias to wrap r_skybox.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3583 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-08-14 03:17:33 +00:00
Spoike
2cad75bc69
Attempting to fix/rework splitscreen.
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Removed the impulse2/+forward2 etc commands.
Added +p2, -p2, p2 commands as a prefixed command instead. don't use + or - on them (so '+p2 forward' to move player 2 forward), this permits a simple generic way to send commands to a single player from an input device.
rawinput mice will submit commands/movements based upon idx%maxsplits, they will correctly submit mouse clicks, which will be mapped through the +p2/+p3 commands as appropriate, so each mouse is purely for a single player.
Fixed player model visibility in splitscreen mode.
Ignoring allow_splitscreen for the local player, cl_splitscreen is technically now the only enabler (though you will need to configure rawinput or binds).
Added support for { texturename prefixes.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3582 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-08-14 00:15:07 +00:00
Spoike
fd16657900
Hexen2 fixes, compile fix, and splitscreen fixes although you won't see other players yet - I know why but its not an easy fix, and I don't want to break other things any more than I have to (R_ShouldDraw+external models).
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3581 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-08-12 09:04:05 +00:00
Spoike
8f06a6bda7
Not quite sane values, but should appear to be correct...
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3580 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-08-12 01:16:37 +00:00
Spoike
fed179480a
Tweeked menus. Slightly less buggy for hexen2 now.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3579 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-08-12 00:48:05 +00:00
Spoike
6d8e3b01a9
Can jump through hexen2 windows now, changing h2 classes no longer kills the server. Provided Sys_EnumerateFiles for win32+unix targets, other targets will now spam warnings, as its kinda needed for fs_cache (which is default).
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3578 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-08-11 23:55:35 +00:00
Spoike
1f621ac18c
tiny cleanup
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3577 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-08-11 09:32:24 +00:00
Spoike
d860ab6658
MINIMAL should now compile
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3576 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-08-11 09:31:24 +00:00
Spoike
ce07219448
Fixes, workarounds, and breakages. Hexen2 should work much better (-hexen2 says no mission pack, -portals says h2mp). Started working on splitting bigcoords per client, far too much work still to go on that. Removed gl_ztrick entirely. Enabled csprogs download by default. Added client support for fitzquake's 666 protocol, needs testing, some cleanup for dp protocols too, no server support, couldn't selectively enable it anyway. Now attempting to cache shadow meshes for explosions and stuff. Played with lightmaps a little, should potentially run a little faster on certain (intel?) cards. Tweeked npfte a little to try to avoid deadlocks and crashes. Fixed sky worldspawn parsing. Added h2mp's model format. Fixed baseline issue in q2 client, made servers generate q2 baselines. MOVETYPE_PUSH will not rotate extra if rotation is forced. Made status command show allowed client types. Changed lighting on weapons - should now be shaded.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3572 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-08-11 03:36:31 +00:00
Spoike
3a30ac63c4
Switched around mouse2/3
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3571 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-08-07 09:58:55 +00:00
Spoike
29ce27e35c
Whoops.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3570 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-08-01 23:35:05 +00:00
Spoike
449e38c590
Should fix the insanely slow loading mingw builds.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3569 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-08-01 22:54:14 +00:00
Spoike
1711a05852
Attempting to fix gb's mmap-related oss4 crash by reordering the entire function. Not tested it, so probably won't compile.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3567 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-07-28 20:36:54 +00:00
Spoike
d745c39e8a
renamed to avoid conflicts with libjpeg changes.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3562 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-07-20 07:51:13 +00:00
Spoike
b3543a3b19
Less compile errors please.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3559 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-07-18 12:52:24 +00:00
Spoike
244c08ad04
Attempted to add support for divVerent's varlen protocol extension info. This is more silencing warnings than anything else.
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Also tweeked video code to remove 6 dead sw-only functions.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3556 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-07-18 08:42:59 +00:00
Spoike
b0847199cb
My god, I suck.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3551 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-07-13 20:48:08 +00:00
Spoike
83ec5e427f
Things should compile again now.
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Reverted clipping change, its not stable enough.
Optimised player prediction/tracing.
Framerates are a little more competitive now.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3549 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-07-13 09:49:38 +00:00
Spoike
e7ec40d0c8
Trying to fix some leaks.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3547 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-07-12 22:46:37 +00:00
Spoike
0b1e3020d3
Trying to kill a few warnings.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3542 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-07-11 10:53:13 +00:00
Spoike
1e1084bed7
Changes merged from trunk. Also additional extensive changes. Q3 portals work.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3541 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-07-11 02:22:39 +00:00
Spoike
056d67f83a
Visual Studio sucks. Needed to change this to get the damn thing to compile it.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3538 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-05-24 23:35:55 +00:00
Mark Olsen
03cb51a236
Fix out of bounds read.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3533 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-05-17 01:57:30 +00:00
Spoike
e6f90bea14
Tweeks to the d3d renderer. Supports various shader features now. Other changes/fixes/breakages also.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3531 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-05-01 22:47:47 +00:00
Spoike
d57438adf3
Ported the linux q2dll stuff over to SDL, attempts to load gamei386.so still. This is wrong.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3530 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-04-25 13:52:27 +00:00
Spoike
02c692bb0e
removed dead code
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3529 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-04-09 10:51:01 +00:00
Spoike
57c75a4ce7
Added frametime global.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3528 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-04-09 10:50:14 +00:00
Spoike
3b460e37b7
Reworked polyblends to use the backend. They no longer get stuck quite so much either. Added cl_download_mapsrc cvar (and plugin field) to specify an http location to download maps from (useful for demos, etc). A few other changes.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3522 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-03-25 22:56:11 +00:00
Spoike
3cf5a393cc
This is the plugin API exposed to external apps (either the npfte one internally, or the activex one, or [insert 3rd party usage here]).
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3517 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-03-14 14:40:54 +00:00
Spoike
c0680334c7
What could possibly go wrong?...
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Multiple consoles can now be printed/cleared via extra con commands.
Fixed the tab-completion alignment, by adding support for \t characters.
Changing the download mechanisms. Don't try downloading an ftp:// file. It'll probably crash you for now.
Trying to fix load time issues on q3bsps with a lot of curves.
Fixed sprites.
Added warning prints/spam where the new backend is bypassed, thus marking things that still need to be fixed.
QTV proxy fixed to not sit on qw servers unless someone is actually watching. Will ping for status requests still.
QTV proxy now supports ipv6.
QTV proxy now attempts to use the fte browser plugin.
Reworked the browser plugin code, now uses threads instead of ugly hacks. This should make cooperation with other such plugins work. Fixes unresponsiveness of opera, and gives an API that can be used from any other bit of software you want, tbh (read: internet explorer/activex plugins).
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3516 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-03-14 14:35:56 +00:00
Spoike
b00e7ffb76
fix up some comments
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3510 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-02-06 02:06:26 +00:00
Spoike
589ef03c05
FTE, now with added C support - no longer treating enums as regular ints.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3509 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-02-06 01:25:04 +00:00
Lance
6043fec697
GCC Fix attempt #3 + mingl hacks
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3508 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-01-23 08:13:21 +00:00
Lance
0dc38e6062
GCC fix attempt #2
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3507 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-01-23 07:50:08 +00:00
Lance
b9b5355c72
GCC fix for previous commit
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3506 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-01-23 07:32:21 +00:00
Lance
8e3fca993e
Quake, Quake2 & Hexen now have fully functional singleplayer cheat menus. Existing tweaks to other menus, like more bloom diamond size combobox options (2x, 4x, 6x, 8x, 10x), video menu has a more reliable width & height value source to display current resolution incase vid_height and vid_width are 0
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3505 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-01-23 07:14:37 +00:00
Lance
b3511f7ea2
my bad, no such thing as gl_loadlit, it's r_loadlit
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3501 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-01-17 06:49:27 +00:00
Lance
bfc4c15d48
Fixed a menu crash, tweaked some menus, added bloom options, and a method of decreasing the time vid_restart takes in each menu by not trying to apply menu options which don't differ from the current cvar value.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3500 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-01-17 06:42:30 +00:00
Lance
3eac223fc2
clang error fix
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3499 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-01-16 08:18:08 +00:00
Lance
a9326e3ea1
Fix for MinGL, and minor menu fixup
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3498 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-01-16 06:16:42 +00:00
Lance
22a3c2bc6d
Menu code commit, Hexen 2 menus supported better (even includes sound in the menus now), menus are now mostly aligned and not underneath pictures anymore, Quake2 menus looking abit too
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3497 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-01-16 04:59:13 +00:00
Lance
923c577172
Teamplay item name section split up into individual sections, still ugly but functional
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3496 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-01-15 13:23:08 +00:00
Lance
d55c03b072
Menu work in progress, additions, tweaks etc, still more to do
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3495 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-01-15 05:35:27 +00:00
Mark Olsen
8901f51133
Fixed Sys_EnumerateFiles(): Doesn't treat directories as files anymore and actually manages to figure out file sizes now.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3494 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-01-11 18:15:42 +00:00
Lance
4062c0b387
Updated gl_max_size to be renderer latched requiring a vid_restart to take effect
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3488 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-12-30 04:29:14 +00:00
Lance
22df64de91
Gasp, teamplay menus, and fixups to other menus I added last commit
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3487 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-12-30 04:06:14 +00:00
Lance
7f0e91037c
Menu code work in progress, menu_video is less cluttered, new menus
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within menu_options, sound, 3d rendering, texture, shadow & lighting etc
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3486 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-12-29 14:00:56 +00:00
Lance
77056f58ed
Same as r3484, but applied to the WIP branch
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3485 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-12-25 03:06:13 +00:00
Lance
df42139913
Added various 4:3, 16:10 (8:5), 16:9, 5:4 aspect-based resolutions,
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cleaned up the video mode list, added refresh rate option to video menu
(driver default (0), 59hz, 60hz, 70hz, 72hz, 75hz, 85hz, 100hz)
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3484 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-12-25 02:57:16 +00:00
Spoike
1f34680832
Random hacks, ODE works in csqc.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3464 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-11-17 00:15:44 +00:00
Mark Olsen
9c69d3fa3a
Mmm, const...
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3460 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-11-15 10:22:26 +00:00
Spoike
49c3dc75d4
Removed redundant cases.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3457 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-11-15 03:22:07 +00:00
Spoike
acc77b4f36
Release the mutex if we go dedicated.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3453 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-11-15 03:07:52 +00:00
Lance
eed5e36382
Fixed syntax error (hopefully) in how the MinGW32 windres tool reads the winquake resource script
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3451 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-11-14 03:40:53 +00:00
Mark Olsen
2e3a833a2b
Updated to match the new prototype for Sys_LoadLibrary().
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3448 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-11-13 18:42:11 +00:00
Spoike
e6d1ae1a8f
more cleanups: csqc now shares collision code with ssqc. Still lacks physics.
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gl_rsurf.c has been split into gl specific and generic code - the d3d renderer can now draw the world.
ifdef removed the old server-side mvd playback which had been disabled all this time anyway.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3426 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-11-07 13:29:15 +00:00
Spoike
e6498c778e
only send qw prydoncursor when we're fully connected.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3422 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-11-07 04:32:07 +00:00
Spoike
4c37c34c13
Fixed some stuff. Cygwin stuff compiles now, so maybe linux will too. I've not tested it though cos cygwin uses software gl rendering, and I'm impatient. Also boosted NUM_SPAWN_PARMS a little, so saved games will break.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3408 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-11-05 03:07:52 +00:00
Spoike
f6b3416ce7
Fixed up some stuff so it actually compiles now. Also corrected pixel offsets on d3d chars so fonts are like in GL. Removed the unneeded gl_ppl file.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3403 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-11-04 23:20:50 +00:00
Spoike
66b78c0b11
Work In Progress branch.
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In this version: replacement GL backend. Replacement D3D backend sharing code with GL. Lots of code reorganisation.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3401 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-11-04 21:16:50 +00:00
Spoike
7184ac46d1
Slightly less weird console histories.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3400 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-10-06 23:37:05 +00:00
Spoike
18ef542c7f
autostatus was annoying with a default that actually prints useless stuff.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3383 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-10-06 00:25:54 +00:00
Spoike
b0d29915c5
Fixed a warning.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3382 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-10-06 00:24:07 +00:00
Spoike
17bc508348
Calm down, its just a missing new line...
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Silly gcc.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3381 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-10-06 00:23:21 +00:00
Spoike
e3dc3fb7b3
Fixed a warning.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3380 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-10-06 00:22:28 +00:00
Spoike
abc8b40d31
Yes, I have more changes than just that.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3379 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-10-06 00:20:48 +00:00
Spoike
f52ebd3f00
should fix the crash that happens after a while (actually about 1024 con prints).
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3376 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-10-04 22:03:16 +00:00
Spoike
492e01192a
Replaced one of the built in crosshairs with a single pixel one.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3340 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-08-04 23:57:33 +00:00
Spoike
fd713df2e1
Fixes the rawinput not working without in_restart bug.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3339 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-08-04 23:56:43 +00:00
Spoike
3fb15701b1
Fix the missing final character in the server browser.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3338 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-08-01 13:29:52 +00:00
Spoike
fb95c21dcd
Attempt to load truncated wav files. Because everything else does. And then people complain that its a bug. But do warn (just clamp chunk length).
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3337 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-27 07:38:11 +00:00
Spoike
fab8161e68
Yeah... That was a stupid bug.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3336 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-27 07:34:10 +00:00
Spoike
10accd2908
Cleaned up GL a minor amount more.
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Sounds can now be recorded while capturing to tga sequences (as raw sound). Fixed frame limits a little.
Passed the unicode key values around to a few more key input functions.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3332 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-25 11:05:06 +00:00
Spoike
bce186834f
Sound mixing was failing to add sound effects on certain sound outputs...
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3331 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-25 09:15:42 +00:00
Spoike
1d68abc578
Should fix vweps.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3330 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-24 20:20:31 +00:00
Spoike
ad07e50ee8
Allow lumas if the server doesn't care.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3329 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-24 19:46:32 +00:00
Spoike
b60e062fc7
Fixes shift in message mode stuff. I prolly need to fix it elsewhere too... mneh.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3327 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-21 00:48:19 +00:00
Spoike
f419538b37
Added skygroup command. Also polygon offset cvars. Even though its evil - I'm not sure how long it'll stay.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3321 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-19 20:43:07 +00:00
Spoike
4cc13b2bbf
fixed vweps when spectating.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3318 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-19 15:08:30 +00:00
Spoike
696b1365d6
I thought I already committed that...
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Fixes for the interpolation changes - csqc needs to receive lerped ents too.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3314 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-19 01:55:21 +00:00
Spoike
58af42990d
Fixed up some EXT_CSQC expectations.
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Tweeked interpolation.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3313 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-18 20:46:42 +00:00
Spoike
d119e7fadb
Added scr_turtlefps - sets the framerate that the engine has to maintain in order for the turtle to hibernate. Because... why not?
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3312 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-18 20:26:24 +00:00
Spoike
b2b371f44b
Removed unused variables.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3311 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-18 20:25:09 +00:00
Spoike
0cc6e71ca6
Code so I can copy from the console again.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3310 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-18 20:24:23 +00:00
Spoike
622254e036
Code so I can copy from the console again.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3309 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-18 20:23:56 +00:00
Spoike
5b94a0b20d
native plugin support for 64bit platforms. Supposedly.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3308 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-18 20:23:00 +00:00
Spoike
7df1428358
Let the cursor work in demos/console when playing demos.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3300 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-18 19:47:37 +00:00
Spoike
0cf3e1ff54
Freeze NQ demos while content is being loaded, so it starts at, urm, the start.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3299 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-18 19:46:32 +00:00
Spoike
db97dd67d0
Check bounds before, not after.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3296 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-18 09:33:30 +00:00
TimeServ
d0a8a8ee9d
default vid_width/vid_height cvars to 0 to use desktop params (unless windowed then use 640x480x32)
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don't try to switch to 640x480 if we already attempted it
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3291 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-17 23:11:34 +00:00
Spoike
4671892cce
Removed some unused variables.
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Added support for 32bit player skins (with pants/shirt overlays).
Updated spectating name tags to not lag, and be centered. Also visible by default.
Smoothed out viewweapons slightly in certain cases (when they're not animating at 10fps).
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3290 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-17 22:28:16 +00:00
TimeServ
4b2c4ed77a
remove more unused sw variables
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3289 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-17 22:15:37 +00:00
TimeServ
1b101bab97
remove ram icon (no longer makes sense with non-sw)
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3287 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-17 21:25:53 +00:00
TimeServ
5038d72933
recommit revs 3280-3282
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update dotnet2005 ignores
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3285 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-17 15:34:16 +00:00
TimeServ
a94a33212c
destroy software rendering and break everything (and that won't be all!)
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also note that merged builds on non-windows no longer make much sense
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3283 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-16 22:06:59 +00:00
Spoike
fb2b58979b
Tiny tiny boost.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3282 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-15 23:40:50 +00:00
Spoike
85f9b6bc0e
Always release the mouse when not the active application.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3281 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-15 20:15:53 +00:00
Spoike
57c9515b39
Updated QVM apiFixed up some of the slowness in the sky/water warping code.
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Enabled freetype in gl builds. It'll try to link dynamically. Headers are included for windows users. unix users will need the freetype2-dev package for their system, sorry. you could probably get away with editing the makefile to include the headers if that's a problem.
Fixed occasional missing skies.
Updated q1qvm api stuff version (to 13).
Cleaned up the ban code. There are no longer two separate mechanisms to ban people.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3279 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-14 23:42:54 +00:00
Spoike
a79b7f90cf
sbar compiles again
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3277 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-14 15:58:07 +00:00
Spoike
cd619e991f
Only start timedemo counters once the map has actually finished loading, and force the console up.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3273 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-14 15:10:07 +00:00
Spoike
8c66660fe0
Don't show the deathmatch scoreboard in single player.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3272 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-14 15:07:14 +00:00