..
anorms.h
bymorphed.h
Interact properly with window managers. Fullscreen support needs testing a bit tbh.
2007-07-23 11:48:53 +00:00
bymorphed.ico
Work In Progress branch.
2009-11-04 21:16:50 +00:00
cd_linux.c
fix cd stuff
2006-05-09 00:36:25 +00:00
cd_null.c
cd_sdl.c
fix cd stuff
2006-05-09 00:36:25 +00:00
cd_win.c
Fixed Ogg support a bit. Enhanced DarkPlaces/Nuxuiz compatability. Fixed a couple other minor bugs.
2007-06-20 00:02:54 +00:00
cdaudio.h
cl_cam.c
Changes merged from trunk. Also additional extensive changes. Q3 portals work.
2010-07-11 02:22:39 +00:00
cl_cg.c
hexen2 infoplaque.
2010-08-16 02:03:02 +00:00
cl_demo.c
Fixes, workarounds, and breakages. Hexen2 should work much better (-hexen2 says no mission pack, -portals says h2mp). Started working on splitting bigcoords per client, far too much work still to go on that. Removed gl_ztrick entirely. Enabled csprogs download by default. Added client support for fitzquake's 666 protocol, needs testing, some cleanup for dp protocols too, no server support, couldn't selectively enable it anyway. Now attempting to cache shadow meshes for explosions and stuff. Played with lightmaps a little, should potentially run a little faster on certain (intel?) cards. Tweeked npfte a little to try to avoid deadlocks and crashes. Fixed sky worldspawn parsing. Added h2mp's model format. Fixed baseline issue in q2 client, made servers generate q2 baselines. MOVETYPE_PUSH will not rotate extra if rotation is forced. Made status command show allowed client types. Changed lighting on weapons - should now be shaded.
2010-08-11 03:36:31 +00:00
cl_ents.c
hexen2 infoplaque.
2010-08-16 02:03:02 +00:00
cl_ignore.c
Work In Progress branch.
2009-11-04 21:16:50 +00:00
cl_ignore.h
cl_input.c
hexen2 infoplaque.
2010-08-16 02:03:02 +00:00
cl_main.c
hexen2 infoplaque.
2010-08-16 02:03:02 +00:00
cl_master.h
Big fat-off commit.
2009-04-01 22:03:56 +00:00
cl_parse.c
hexen2 infoplaque.
2010-08-16 02:03:02 +00:00
cl_plugin.inc
Added per-player userinfos (for splitscreen).
2010-08-14 03:17:33 +00:00
cl_pred.c
Fixes, workarounds, and breakages. Hexen2 should work much better (-hexen2 says no mission pack, -portals says h2mp). Started working on splitting bigcoords per client, far too much work still to go on that. Removed gl_ztrick entirely. Enabled csprogs download by default. Added client support for fitzquake's 666 protocol, needs testing, some cleanup for dp protocols too, no server support, couldn't selectively enable it anyway. Now attempting to cache shadow meshes for explosions and stuff. Played with lightmaps a little, should potentially run a little faster on certain (intel?) cards. Tweeked npfte a little to try to avoid deadlocks and crashes. Fixed sky worldspawn parsing. Added h2mp's model format. Fixed baseline issue in q2 client, made servers generate q2 baselines. MOVETYPE_PUSH will not rotate extra if rotation is forced. Made status command show allowed client types. Changed lighting on weapons - should now be shaded.
2010-08-11 03:36:31 +00:00
cl_screen.c
hexen2 infoplaque.
2010-08-16 02:03:02 +00:00
cl_tent.c
hexen2 infoplaque.
2010-08-16 02:03:02 +00:00
cl_ui.c
Attempting to fix/rework splitscreen.
2010-08-14 00:15:07 +00:00
clhl_game.c
Attempting to fix/rework splitscreen.
2010-08-14 00:15:07 +00:00
client.h
Added per-player userinfos (for splitscreen).
2010-08-14 03:17:33 +00:00
clq2_cin.c
Changes merged from trunk. Also additional extensive changes. Q3 portals work.
2010-07-11 02:22:39 +00:00
clq2_ents.c
Attempting to fix/rework splitscreen.
2010-08-14 00:15:07 +00:00
clq3_parse.c
Attempting to fix/rework splitscreen.
2010-08-14 00:15:07 +00:00
clq3defs.h
Work In Progress branch.
2009-11-04 21:16:50 +00:00
console.c
Things should compile again now.
2010-07-13 09:49:38 +00:00
crosshairs.dat
Replaced one of the built in crosshairs with a single pixel one.
2009-08-04 23:57:33 +00:00
fragstats.c
Work In Progress branch.
2009-11-04 21:16:50 +00:00
image.c
hexen2 infoplaque.
2010-08-16 02:03:02 +00:00
in_macos.c
Multiple minor cleanups. Chunks of dead code removed.
2009-06-21 17:45:33 +00:00
in_morphos.c
Attempting to fix/rework splitscreen.
2010-08-14 00:15:07 +00:00
in_morphos.h
Added copyright header.
2007-09-09 14:28:59 +00:00
in_raw.h
attempted vs2008 compile fix
2009-01-18 01:47:48 +00:00
in_sdl.c
Attempting to fix/rework splitscreen.
2010-08-14 00:15:07 +00:00
in_win.c
Added per-player userinfos (for splitscreen).
2010-08-14 03:17:33 +00:00
input.h
Added per-player userinfos (for splitscreen).
2010-08-14 03:17:33 +00:00
keys.c
Attempting to fix/rework splitscreen.
2010-08-14 00:15:07 +00:00
keys.h
Attempting to fix/rework splitscreen.
2010-08-14 00:15:07 +00:00
lhfont.h
m_download.c
What could possibly go wrong?...
2010-03-14 14:35:56 +00:00
m_items.c
hexen2 infoplaque.
2010-08-16 02:03:02 +00:00
m_master.c
Fixes, workarounds, and breakages. Hexen2 should work much better (-hexen2 says no mission pack, -portals says h2mp). Started working on splitting bigcoords per client, far too much work still to go on that. Removed gl_ztrick entirely. Enabled csprogs download by default. Added client support for fitzquake's 666 protocol, needs testing, some cleanup for dp protocols too, no server support, couldn't selectively enable it anyway. Now attempting to cache shadow meshes for explosions and stuff. Played with lightmaps a little, should potentially run a little faster on certain (intel?) cards. Tweeked npfte a little to try to avoid deadlocks and crashes. Fixed sky worldspawn parsing. Added h2mp's model format. Fixed baseline issue in q2 client, made servers generate q2 baselines. MOVETYPE_PUSH will not rotate extra if rotation is forced. Made status command show allowed client types. Changed lighting on weapons - should now be shaded.
2010-08-11 03:36:31 +00:00
m_mp3.c
Changes merged from trunk. Also additional extensive changes. Q3 portals work.
2010-07-11 02:22:39 +00:00
m_multi.c
Tweeked menus. Slightly less buggy for hexen2 now.
2010-08-12 00:48:05 +00:00
m_options.c
hexen2 infoplaque.
2010-08-16 02:03:02 +00:00
m_script.c
Work In Progress branch.
2009-11-04 21:16:50 +00:00
m_single.c
hexen2 infoplaque.
2010-08-16 02:03:02 +00:00
menu.c
hexen2 infoplaque.
2010-08-16 02:03:02 +00:00
menu.h
hexen2 infoplaque.
2010-08-16 02:03:02 +00:00
merged.h
Attempted to add support for divVerent's varlen protocol extension info. This is more silencing warnings than anything else.
2010-07-18 08:42:59 +00:00
modelgen.h
Fixes, workarounds, and breakages. Hexen2 should work much better (-hexen2 says no mission pack, -portals says h2mp). Started working on splitting bigcoords per client, far too much work still to go on that. Removed gl_ztrick entirely. Enabled csprogs download by default. Added client support for fitzquake's 666 protocol, needs testing, some cleanup for dp protocols too, no server support, couldn't selectively enable it anyway. Now attempting to cache shadow meshes for explosions and stuff. Played with lightmaps a little, should potentially run a little faster on certain (intel?) cards. Tweeked npfte a little to try to avoid deadlocks and crashes. Fixed sky worldspawn parsing. Added h2mp's model format. Fixed baseline issue in q2 client, made servers generate q2 baselines. MOVETYPE_PUSH will not rotate extra if rotation is forced. Made status command show allowed client types. Changed lighting on weapons - should now be shaded.
2010-08-11 03:36:31 +00:00
mymad.c
net_master.c
hexen2 infoplaque.
2010-08-16 02:03:02 +00:00
p_classic.c
Changes merged from trunk. Also additional extensive changes. Q3 portals work.
2010-07-11 02:22:39 +00:00
p_null.c
Fixes, workarounds, and breakages. Hexen2 should work much better (-hexen2 says no mission pack, -portals says h2mp). Started working on splitting bigcoords per client, far too much work still to go on that. Removed gl_ztrick entirely. Enabled csprogs download by default. Added client support for fitzquake's 666 protocol, needs testing, some cleanup for dp protocols too, no server support, couldn't selectively enable it anyway. Now attempting to cache shadow meshes for explosions and stuff. Played with lightmaps a little, should potentially run a little faster on certain (intel?) cards. Tweeked npfte a little to try to avoid deadlocks and crashes. Fixed sky worldspawn parsing. Added h2mp's model format. Fixed baseline issue in q2 client, made servers generate q2 baselines. MOVETYPE_PUSH will not rotate extra if rotation is forced. Made status command show allowed client types. Changed lighting on weapons - should now be shaded.
2010-08-11 03:36:31 +00:00
p_script.c
Fixes, workarounds, and breakages. Hexen2 should work much better (-hexen2 says no mission pack, -portals says h2mp). Started working on splitting bigcoords per client, far too much work still to go on that. Removed gl_ztrick entirely. Enabled csprogs download by default. Added client support for fitzquake's 666 protocol, needs testing, some cleanup for dp protocols too, no server support, couldn't selectively enable it anyway. Now attempting to cache shadow meshes for explosions and stuff. Played with lightmaps a little, should potentially run a little faster on certain (intel?) cards. Tweeked npfte a little to try to avoid deadlocks and crashes. Fixed sky worldspawn parsing. Added h2mp's model format. Fixed baseline issue in q2 client, made servers generate q2 baselines. MOVETYPE_PUSH will not rotate extra if rotation is forced. Made status command show allowed client types. Changed lighting on weapons - should now be shaded.
2010-08-11 03:36:31 +00:00
pr_csqc.c
Attempting to fix/rework splitscreen.
2010-08-14 00:15:07 +00:00
pr_menu.c
hexen2 infoplaque.
2010-08-16 02:03:02 +00:00
q2.ico
Work In Progress branch.
2009-11-04 21:16:50 +00:00
q2anorms.h
q2m_flash.c
Sigh, I suck.
2006-07-08 23:31:11 +00:00
quakedef.h
Trying to kill a few warnings.
2010-07-11 10:53:13 +00:00
r_2d.c
hexen2 infoplaque.
2010-08-16 02:03:02 +00:00
r_bulleten.c
Work In Progress branch.
2009-11-04 21:16:50 +00:00
r_bulleten.h
Work In Progress branch.
2009-11-04 21:16:50 +00:00
r_part.c
My god, I suck.
2010-07-13 20:48:08 +00:00
r_partset.c
More stuff broken.
2009-07-11 20:56:09 +00:00
r_partset.h
support r_particlesdesc chain loading; use r_particledesc "x;y;etc" to load multiple configs, removed shaft effect from spikeset, created new tsshaft set and added it into sets, change r_particlesdesc default to "spikeset;tsshaft"
2006-05-07 01:49:06 +00:00
r_surf.c
Attempting to fix/rework splitscreen.
2010-08-14 00:15:07 +00:00
render.h
Attempting to fix/rework splitscreen.
2010-08-14 00:15:07 +00:00
renderer.c
Added per-player userinfos (for splitscreen).
2010-08-14 03:17:33 +00:00
renderque.c
Changes merged from trunk. Also additional extensive changes. Q3 portals work.
2010-07-11 02:22:39 +00:00
renderque.h
Changes merged from trunk. Also additional extensive changes. Q3 portals work.
2010-07-11 02:22:39 +00:00
resource.h
Reworked polyblends to use the backend. They no longer get stuck quite so much either. Added cl_download_mapsrc cvar (and plugin field) to specify an http location to download maps from (useful for demos, etc). A few other changes.
2010-03-25 22:56:11 +00:00
roq.h
roq_read.c
sbar.c
hexen2 infoplaque.
2010-08-16 02:03:02 +00:00
sbar.h
Work In Progress branch.
2009-11-04 21:16:50 +00:00
screen.h
Changes merged from trunk. Also additional extensive changes. Q3 portals work.
2010-07-11 02:22:39 +00:00
skin.c
Fixes, workarounds, and breakages. Hexen2 should work much better (-hexen2 says no mission pack, -portals says h2mp). Started working on splitting bigcoords per client, far too much work still to go on that. Removed gl_ztrick entirely. Enabled csprogs download by default. Added client support for fitzquake's 666 protocol, needs testing, some cleanup for dp protocols too, no server support, couldn't selectively enable it anyway. Now attempting to cache shadow meshes for explosions and stuff. Played with lightmaps a little, should potentially run a little faster on certain (intel?) cards. Tweeked npfte a little to try to avoid deadlocks and crashes. Fixed sky worldspawn parsing. Added h2mp's model format. Fixed baseline issue in q2 client, made servers generate q2 baselines. MOVETYPE_PUSH will not rotate extra if rotation is forced. Made status command show allowed client types. Changed lighting on weapons - should now be shaded.
2010-08-11 03:36:31 +00:00
snd_alsa.c
Try and get alsa to start up and work a bit more reliably, an impossible task, I know.
2009-05-20 17:28:15 +00:00
snd_directx.c
Work In Progress branch.
2009-11-04 21:16:50 +00:00
snd_dma.c
Changes merged from trunk. Also additional extensive changes. Q3 portals work.
2010-07-11 02:22:39 +00:00
snd_linux.c
Attempting to fix gb's mmap-related oss4 crash by reordering the entire function. Not tested it, so probably won't compile.
2010-07-28 20:36:54 +00:00
snd_macos.c
We now have a really crappy gl renderer for macosx.
2007-09-23 22:00:19 +00:00
snd_mem.c
Fixes, workarounds, and breakages. Hexen2 should work much better (-hexen2 says no mission pack, -portals says h2mp). Started working on splitting bigcoords per client, far too much work still to go on that. Removed gl_ztrick entirely. Enabled csprogs download by default. Added client support for fitzquake's 666 protocol, needs testing, some cleanup for dp protocols too, no server support, couldn't selectively enable it anyway. Now attempting to cache shadow meshes for explosions and stuff. Played with lightmaps a little, should potentially run a little faster on certain (intel?) cards. Tweeked npfte a little to try to avoid deadlocks and crashes. Fixed sky worldspawn parsing. Added h2mp's model format. Fixed baseline issue in q2 client, made servers generate q2 baselines. MOVETYPE_PUSH will not rotate extra if rotation is forced. Made status command show allowed client types. Changed lighting on weapons - should now be shaded.
2010-08-11 03:36:31 +00:00
snd_mix.c
Fix a crash that happens with a too long uptime.
2007-10-03 09:09:08 +00:00
snd_mixa.s
clean up mixer code, should solve some problems with popping noises, AVI sound recording needs testing
2006-05-09 07:26:14 +00:00
snd_morphos.c
Added copyright header.
2007-09-09 14:28:59 +00:00
snd_mp3.c
Work In Progress branch.
2009-11-04 21:16:50 +00:00
snd_ov.c
Work In Progress branch.
2009-11-04 21:16:50 +00:00
snd_sdl.c
What could possibly go wrong?...
2010-03-14 14:35:56 +00:00
snd_win.c
SP_#? -> CON_#?
2007-09-23 15:28:06 +00:00
sound.h
What could possibly go wrong?...
2010-03-14 14:35:56 +00:00
spritegn.h
sys_dosa.s
sys_linux.c
Trying to fix some leaks.
2010-07-12 22:46:37 +00:00
sys_morphos.c
Updated to match the new prototype for Sys_LoadLibrary().
2009-11-13 18:42:11 +00:00
sys_npfte.c
Fixes, workarounds, and breakages. Hexen2 should work much better (-hexen2 says no mission pack, -portals says h2mp). Started working on splitting bigcoords per client, far too much work still to go on that. Removed gl_ztrick entirely. Enabled csprogs download by default. Added client support for fitzquake's 666 protocol, needs testing, some cleanup for dp protocols too, no server support, couldn't selectively enable it anyway. Now attempting to cache shadow meshes for explosions and stuff. Played with lightmaps a little, should potentially run a little faster on certain (intel?) cards. Tweeked npfte a little to try to avoid deadlocks and crashes. Fixed sky worldspawn parsing. Added h2mp's model format. Fixed baseline issue in q2 client, made servers generate q2 baselines. MOVETYPE_PUSH will not rotate extra if rotation is forced. Made status command show allowed client types. Changed lighting on weapons - should now be shaded.
2010-08-11 03:36:31 +00:00
sys_npqtv.c
What could possibly go wrong?...
2010-03-14 14:35:56 +00:00
sys_plugfte.c
Fixes, workarounds, and breakages. Hexen2 should work much better (-hexen2 says no mission pack, -portals says h2mp). Started working on splitting bigcoords per client, far too much work still to go on that. Removed gl_ztrick entirely. Enabled csprogs download by default. Added client support for fitzquake's 666 protocol, needs testing, some cleanup for dp protocols too, no server support, couldn't selectively enable it anyway. Now attempting to cache shadow meshes for explosions and stuff. Played with lightmaps a little, should potentially run a little faster on certain (intel?) cards. Tweeked npfte a little to try to avoid deadlocks and crashes. Fixed sky worldspawn parsing. Added h2mp's model format. Fixed baseline issue in q2 client, made servers generate q2 baselines. MOVETYPE_PUSH will not rotate extra if rotation is forced. Made status command show allowed client types. Changed lighting on weapons - should now be shaded.
2010-08-11 03:36:31 +00:00
sys_plugfte.h
Tweeks to the d3d renderer. Supports various shader features now. Other changes/fixes/breakages also.
2010-05-01 22:47:47 +00:00
sys_sdl.c
Can jump through hexen2 windows now, changing h2 classes no longer kills the server. Provided Sys_EnumerateFiles for win32+unix targets, other targets will now spam warnings, as its kinda needed for fs_cache (which is default).
2010-08-11 23:55:35 +00:00
sys_win.c
Attempting to fix/rework splitscreen.
2010-08-14 00:15:07 +00:00
sys_wina.s
teamplay.c
s/thier/their
2007-10-05 17:43:26 +00:00
textedit.c
Fixes, workarounds, and breakages. Hexen2 should work much better (-hexen2 says no mission pack, -portals says h2mp). Started working on splitting bigcoords per client, far too much work still to go on that. Removed gl_ztrick entirely. Enabled csprogs download by default. Added client support for fitzquake's 666 protocol, needs testing, some cleanup for dp protocols too, no server support, couldn't selectively enable it anyway. Now attempting to cache shadow meshes for explosions and stuff. Played with lightmaps a little, should potentially run a little faster on certain (intel?) cards. Tweeked npfte a little to try to avoid deadlocks and crashes. Fixed sky worldspawn parsing. Added h2mp's model format. Fixed baseline issue in q2 client, made servers generate q2 baselines. MOVETYPE_PUSH will not rotate extra if rotation is forced. Made status command show allowed client types. Changed lighting on weapons - should now be shaded.
2010-08-11 03:36:31 +00:00
valid.c
Work In Progress branch.
2009-11-04 21:16:50 +00:00
vid.h
Attempted to add support for divVerent's varlen protocol extension info. This is more silencing warnings than anything else.
2010-07-18 08:42:59 +00:00
view.c
hexen2 infoplaque.
2010-08-16 02:03:02 +00:00
view.h
Fixes, workarounds, and breakages. Hexen2 should work much better (-hexen2 says no mission pack, -portals says h2mp). Started working on splitting bigcoords per client, far too much work still to go on that. Removed gl_ztrick entirely. Enabled csprogs download by default. Added client support for fitzquake's 666 protocol, needs testing, some cleanup for dp protocols too, no server support, couldn't selectively enable it anyway. Now attempting to cache shadow meshes for explosions and stuff. Played with lightmaps a little, should potentially run a little faster on certain (intel?) cards. Tweeked npfte a little to try to avoid deadlocks and crashes. Fixed sky worldspawn parsing. Added h2mp's model format. Fixed baseline issue in q2 client, made servers generate q2 baselines. MOVETYPE_PUSH will not rotate extra if rotation is forced. Made status command show allowed client types. Changed lighting on weapons - should now be shaded.
2010-08-11 03:36:31 +00:00
wad.c
Fixes, workarounds, and breakages. Hexen2 should work much better (-hexen2 says no mission pack, -portals says h2mp). Started working on splitting bigcoords per client, far too much work still to go on that. Removed gl_ztrick entirely. Enabled csprogs download by default. Added client support for fitzquake's 666 protocol, needs testing, some cleanup for dp protocols too, no server support, couldn't selectively enable it anyway. Now attempting to cache shadow meshes for explosions and stuff. Played with lightmaps a little, should potentially run a little faster on certain (intel?) cards. Tweeked npfte a little to try to avoid deadlocks and crashes. Fixed sky worldspawn parsing. Added h2mp's model format. Fixed baseline issue in q2 client, made servers generate q2 baselines. MOVETYPE_PUSH will not rotate extra if rotation is forced. Made status command show allowed client types. Changed lighting on weapons - should now be shaded.
2010-08-11 03:36:31 +00:00
wad.h
Fixes, workarounds, and breakages. Hexen2 should work much better (-hexen2 says no mission pack, -portals says h2mp). Started working on splitting bigcoords per client, far too much work still to go on that. Removed gl_ztrick entirely. Enabled csprogs download by default. Added client support for fitzquake's 666 protocol, needs testing, some cleanup for dp protocols too, no server support, couldn't selectively enable it anyway. Now attempting to cache shadow meshes for explosions and stuff. Played with lightmaps a little, should potentially run a little faster on certain (intel?) cards. Tweeked npfte a little to try to avoid deadlocks and crashes. Fixed sky worldspawn parsing. Added h2mp's model format. Fixed baseline issue in q2 client, made servers generate q2 baselines. MOVETYPE_PUSH will not rotate extra if rotation is forced. Made status command show allowed client types. Changed lighting on weapons - should now be shaded.
2010-08-11 03:36:31 +00:00
winamp.h
winquake.h
destroy software rendering and break everything (and that won't be all!)
2009-07-16 22:06:59 +00:00
winquake.rc
Reworked polyblends to use the backend. They no longer get stuck quite so much either. Added cl_download_mapsrc cvar (and plugin field) to specify an http location to download maps from (useful for demos, etc). A few other changes.
2010-03-25 22:56:11 +00:00
zqtp.c
Changes merged from trunk. Also additional extensive changes. Q3 portals work.
2010-07-11 02:22:39 +00:00