Menu code commit, Hexen 2 menus supported better (even includes sound in the menus now), menus are now mostly aligned and not underneath pictures anymore, Quake2 menus looking abit too

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3497 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Lance 2010-01-16 04:59:13 +00:00
parent 923c577172
commit 22a3c2bc6d
3 changed files with 325 additions and 116 deletions

View file

@ -290,6 +290,11 @@ void MenuDrawItems(int xpos, int ypos, menuoption_t *option, menu_t *menu)
{
int i;
mpic_t *p;
int mgt;
mgt = M_GameType();
while (option)
{
if (mousemoved && !bindingactive)
@ -300,7 +305,11 @@ void MenuDrawItems(int xpos, int ypos, menuoption_t *option, menu_t *menu)
if (menu->selecteditem != option)
{
if (!option->common.noselectionsound)
S_LocalSound ("misc/menu1.wav");
if (mgt == MGT_HEXEN2)
S_LocalSound ("raven/menu1.wav");
else
S_LocalSound ("misc/menu1.wav");
menu->selecteditem = option;
menu->tooltiptime = realtime + 1;
MenuTooltipSplit(menu, menu->selecteditem->common.tooltip);
@ -1512,6 +1521,9 @@ menuoption_t *M_PrevSelectableItem(menu_t *m, menuoption_t *old)
void M_Complex_Key(int key)
{
int mgt;
mgt = M_GameType();
if (!currentmenu)
return; //erm...
@ -1528,7 +1540,10 @@ void M_Complex_Key(int key)
{
if (bindingactive)
{
S_LocalSound ("misc/menu1.wav");
if (mgt == MGT_HEXEN2)
S_LocalSound ("raven/menu1.wav");
else
S_LocalSound ("misc/menu1.wav");
if (key != K_ESCAPE && key != '`')
{
@ -1545,7 +1560,10 @@ void M_Complex_Key(int key)
case K_ESCAPE:
//remove
M_RemoveMenu(currentmenu);
S_LocalSound ("misc/menu3.wav");
if (mgt == MGT_HEXEN2)
S_LocalSound ("raven/menu3.wav");
else
S_LocalSound ("misc/menu3.wav");
break;
case K_TAB:
case K_DOWNARROW:
@ -1553,7 +1571,11 @@ void M_Complex_Key(int key)
if (currentmenu->selecteditem)
{
S_LocalSound ("misc/menu1.wav");
if (mgt == MGT_HEXEN2)
S_LocalSound ("raven/menu1.wav");
else
S_LocalSound ("misc/menu1.wav");
if (currentmenu->cursoritem)
currentmenu->cursoritem->common.posy = currentmenu->selecteditem->common.posy;
}
@ -1563,7 +1585,11 @@ void M_Complex_Key(int key)
if (currentmenu->selecteditem)
{
S_LocalSound ("misc/menu1.wav");
if (mgt == MGT_HEXEN2)
S_LocalSound ("raven/menu1.wav");
else
S_LocalSound ("misc/menu1.wav");
if (currentmenu->cursoritem)
currentmenu->cursoritem->common.posy = currentmenu->selecteditem->common.posy;
}
@ -1591,7 +1617,10 @@ void M_Complex_Key(int key)
else if (key == K_ENTER || key == K_MOUSE1)
{
Cbuf_AddText(currentmenu->selecteditem->button.command, RESTRICT_LOCAL);
S_LocalSound ("misc/menu2.wav");
if (mgt == MGT_HEXEN2)
S_LocalSound ("raven/menu2.wav");
else
S_LocalSound ("misc/menu2.wav");
}
break;
case mt_custom:

View file

@ -235,6 +235,7 @@ void M_Menu_Audio_f (void)
int y = 32;
menu_t *menu;
int mgt;
int cursorpositionY;
extern cvar_t nosound, precache, snd_leftisright, snd_khz, snd_eax, snd_speakers, ambient_level, bgmvolume, snd_playersoundvolume, ambient_fade, cl_staticsounds, snd_inactive, _snd_mixahead, snd_usemultipledevices, snd_noextraupdate, snd_show, bgmbuffer;
static const char *soundqualityoptions[] = {
@ -277,10 +278,13 @@ void M_Menu_Audio_f (void)
if (mgt == MGT_QUAKE2)
{
MC_AddCenterPicture(menu, 4, "pics/m_banner_options");
y += 32;
y += 8;
}
else if (mgt == MGT_HEXEN2)
{
MC_AddPicture(menu, 16, 0, "gfx/menu/hplaque.lmp");
MC_AddCenterPicture(menu, 0, "gfx/menu/title3.lmp");
y += 25+8;
}
else
{
@ -288,8 +292,14 @@ void M_Menu_Audio_f (void)
MC_AddCenterPicture(menu, 4, "gfx/p_option.lmp");
}
cursorpositionY = (y + 24);
menu->selecteditem = (union menuoption_s *)
MC_AddRedText(menu, 16, y, " Sound Options", false); y+=8;
MC_AddWhiteText(menu, 16, y, "<><E282AC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ", false); y+=8;
y+=8;
MC_AddSlider(menu, 16, y, " CD Music Volume", &bgmvolume, 0, 1, 0.1);y+=8;
MC_AddSlider(menu, 16, y, " CD Music Buffer", &bgmbuffer, 0, 10240, 1024);y+=8;
MC_AddSlider(menu, 16, y, " Sound Volume", &volume, 0, 1, 0.1);y+=8;
@ -299,20 +309,20 @@ void M_Menu_Audio_f (void)
MC_AddCheckBox(menu, 16, y, " No Sound", &nosound,0);y+=8;
MC_AddCheckBox(menu, 16, y, " Static Sounds", &cl_staticsounds,0);y+=8;
MC_AddCheckBox(menu, 16, y, " Precache", &precache,0);y+=8;
MC_AddCheckBox(menu, 16, y, " Low Quality Sound (8bit)", &loadas8bit,0);y+=8;
MC_AddCheckBox(menu, 16, y, " Flip Sound", &snd_leftisright,0);y+=8;
MC_AddCheckBox(menu, 16, y, "Play Sound While Inactive", &snd_inactive,0);y+=8;
MC_AddCheckBox(menu, 16, y, " Experimental EAX 2", &snd_eax,0);y+=8;
MC_AddCvarCombo(menu, 16, y, " Speaker Setup", &snd_speakers, speakeroptions, speakervalues);y+=8;
MC_AddCvarCombo(menu, 16, y, " Sound Speed", &snd_khz, soundqualityoptions, soundqualityvalues);y+=8;
MC_AddSlider(menu, 16, y, " Sound Mixahead", &_snd_mixahead,0,1,0.05);y+=8;
MC_AddCheckBox(menu, 16, y, " Multiple Devices", &snd_usemultipledevices,0);y+=8;
MC_AddCheckBox(menu, 16, y, " No Extra Sound Update", &snd_noextraupdate,0);y+=8;
MC_AddCheckBox(menu, 16, y, " Low Quality Sound (8bit)", &loadas8bit,0);y+=8;
MC_AddCheckBox(menu, 16, y, " Flip Sound", &snd_leftisright,0);y+=8;
MC_AddCheckBox(menu, 16, y, "Play Sound While Inactive", &snd_inactive,0);y+=8;
//MC_AddCombo(menu, 16, y, " Show Sounds Playing", &snd_show,0);y+=8;
y+=8;
MC_AddConsoleCommand(menu, 16, y, " = Restart Sound =", "snd_restart\n");y+=8;
menu->cursoritem = (menuoption_t*)MC_AddWhiteText(menu, 225, 32, NULL, false);
menu->cursoritem = (menuoption_t*)MC_AddWhiteText(menu, 225, cursorpositionY, NULL, false);
}
#else
@ -329,6 +339,7 @@ void M_Menu_Particles_f (void)
int y = 32;
menu_t *menu;
int mgt;
int cursorpositionY;
extern cvar_t r_bouncysparks, r_part_rain, gl_part_flame, r_particlesystem, r_grenadetrail, r_rockettrail, r_part_sparks_textured, r_part_sparks_trifan, r_part_rain_quantity, r_part_beams, r_part_beams_textured, r_particle_tracelimit;
char *psystemopts[] =
@ -354,10 +365,13 @@ void M_Menu_Particles_f (void)
if (mgt == MGT_QUAKE2)
{
MC_AddCenterPicture(menu, 4, "pics/m_banner_options");
y += 32;
y += 8;
}
else if (mgt == MGT_HEXEN2)
{
MC_AddPicture(menu, 16, 0, "gfx/menu/hplaque.lmp");
MC_AddCenterPicture(menu, 0, "gfx/menu/title6.lmp");
y += 25+8;
}
else
{
@ -365,8 +379,14 @@ void M_Menu_Particles_f (void)
MC_AddCenterPicture(menu, 4, "gfx/p_option.lmp");
}
cursorpositionY = (y + 24);
menu->selecteditem = (union menuoption_s *)
MC_AddRedText(menu, 16, y, " Particle Options", false); y+=8;
MC_AddWhiteText(menu, 16, y, "<><E282AC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ", false); y+=8;
y+=8;
MC_AddCvarCombo(menu, 16, y, " particle system", &r_particlesystem, psystemopts, psystemvals);y+=8;
//fixme: hide the rest of the options if r_particlesystem==classic
MC_AddConsoleCommand(menu, 16, y, " Choose particle set", "menu_particlesets");y+=8;
@ -380,11 +400,11 @@ void M_Menu_Particles_f (void)
MC_AddCheckBox(menu, 16, y, " Rain", &r_part_rain,0); y+=8;
MC_AddSlider(menu, 16, y, " Rain Quantity", &r_part_rain_quantity,0,10,1); y+=8;
MC_AddCheckBox(menu, 16, y, " Torch Flame", &gl_part_flame,0); y+=8;
MC_AddSlider(menu, 16, y, " Particle Tracelimit", &r_particle_tracelimit,0,2000,50); y+=8;
MC_AddCheckBox(menu, 16, y, " Particle Beams", &r_part_beams,0); y+=8;
MC_AddCheckBox(menu, 16, y, "Textured Particle Beams", &r_part_beams_textured,0); y+=8;
MC_AddSlider(menu, 16, y, " Particle Tracelimit", &r_particle_tracelimit,0,2000,50); y+=8;
menu->cursoritem = (menuoption_t*)MC_AddWhiteText(menu, 200, 32, NULL, false);
menu->cursoritem = (menuoption_t*)MC_AddWhiteText(menu, 200, cursorpositionY, NULL, false);
}
enum {
@ -466,6 +486,7 @@ void M_Menu_FPS_f (void)
int y = 32;
menu_t *menu;
int mgt;
int cursorpositionY;
int i, len;
extern cvar_t v_contentblend, show_fps, cl_r2g, cl_gibfilter, cl_expsprite, cl_deadbodyfilter;
@ -480,10 +501,13 @@ void M_Menu_FPS_f (void)
if (mgt == MGT_QUAKE2)
{
MC_AddCenterPicture(menu, 4, "pics/m_banner_options");
y += 32;
y += 8;
}
else if (mgt == MGT_HEXEN2)
{
MC_AddPicture(menu, 16, 0, "gfx/menu/hplaque.lmp");
MC_AddCenterPicture(menu, 0, "gfx/menu/title3.lmp");
y += 25+8;
}
else
{
@ -491,25 +515,29 @@ void M_Menu_FPS_f (void)
MC_AddCenterPicture(menu, 4, "gfx/p_option.lmp");
}
cursorpositionY = (y + 24);
menu->selecteditem = (union menuoption_s *)
MC_AddConsoleCommand(menu, 16, y, " Particle Options", "menu_particles\n"); y+=8;
MC_AddRedText(menu, 16, y, " FPS Options", false); y+=8;
MC_AddWhiteText(menu, 16, y, "<><E282AC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ", false); y+=8;
y+=8;
for (i = 0; i < PRESET_MAX; i++)
{
len = strlen(preset[0].value[i]);
MC_AddConsoleCommand(menu, 100+8*(9-len), y, va("(preset) %s", preset[0].value[i]), va("fps_preset %s\n", preset[0].value[i])); y+=8;
MC_AddConsoleCommand(menu, 116, y, va("(preset) %s", preset[0].value[i]), va("fps_preset %s\n", preset[0].value[i])); y+=8;
}
MC_AddCheckBox(menu, 16, y, " Show FPS", &show_fps,0);y+=8;
MC_AddCheckBox(menu, 16, y, " Show FPS", &show_fps,0);y+=8;
MC_AddCheckBox(menu, 16, y, " Content blend", &v_contentblend,0);y+=8;
MC_AddCheckBox(menu, 16, y, "Rockets to Grenades", &cl_r2g,0); y+=8;
MC_AddCheckBox(menu, 16, y, " Gib Filter", &cl_gibfilter,0); y+=8;
MC_AddSlider(menu, 16, y, " Dead Body Filter", &cl_deadbodyfilter,0,2,1); y+=8;
MC_AddCheckBox(menu, 16, y, " Explosion Sprite", &cl_expsprite,0); y+=8;
y+=4;MC_AddEditCvar(menu, 16, y, " Skybox", "r_skybox");y+=8;y+=4;
MC_AddCheckBox(menu, 16, y, " Content blend", &v_contentblend,0);y+=8;
MC_AddCheckBox(menu, 16, y, " Gib Filter", &cl_gibfilter,0); y+=8;
MC_AddSlider(menu, 16, y, " Dead Body Filter", &cl_deadbodyfilter,0,2,1); y+=8;
MC_AddCheckBox(menu, 16, y, " Explosion Sprite", &cl_expsprite,0); y+=8;
y+=4;MC_AddEditCvar(menu, 16, y, " Skybox", "r_skybox");y+=8;y+=4;
MC_AddCheckBox(menu, 16, y, " Rockets to Grenades", &cl_r2g,0); y+=8;
menu->cursoritem = (menuoption_t*)MC_AddWhiteText(menu, 250, 32, NULL, false);
menu->cursoritem = (menuoption_t*)MC_AddWhiteText(menu, 188, cursorpositionY, NULL, false);
}
//copy and pasted from renderer.c
@ -539,7 +567,7 @@ qboolean M_VideoApply3D (union menuoption_s *op,struct menu_s *menu,int key)
if (key != K_ENTER)
return false;
/*switch(info->multisamplingcombo->selectedoption)
switch(info->multisamplingcombo->selectedoption)
{
case 0:
Cbuf_AddText("vid_multisample 0\n", RESTRICT_LOCAL);
@ -556,7 +584,7 @@ qboolean M_VideoApply3D (union menuoption_s *op,struct menu_s *menu,int key)
case 4:
Cbuf_AddText("vid_multisample 8\n", RESTRICT_LOCAL);
break;
}*/
}
Cbuf_AddText("vid_restart\n", RESTRICT_LOCAL);
@ -568,7 +596,7 @@ qboolean M_VideoApply3D (union menuoption_s *op,struct menu_s *menu,int key)
void M_Menu_3D_f (void)
{
static const char *msaalevels[] =
{
{
"Off",
"2x",
"4x",
@ -582,10 +610,12 @@ void M_Menu_3D_f (void)
threeDmenuinfo_t *info;
menu_t *menu;
int mgt;
int currentmsaalevel;
int cursorpositionY;
//int currentmsaalevel;
#ifdef RGLQUAKE
#endif
extern cvar_t r_novis, gl_dither, cl_item_bobbing, r_waterwarp, r_nolerp, r_fastsky, gl_shadeq1, gl_shadeq3, gl_nocolors, gl_lerpimages, gl_keeptjunctions, gl_lateswap, r_mirroralpha, r_wateralpha, r_drawviewmodel, r_xflip, gl_maxdist, gl_motionblur, gl_motionblurscale, gl_blend2d, gl_blendsprites, r_flashblend, gl_cshiftenabled;
//static extern cvar_t vid_multisample;
key_dest = key_menu;
m_state = m_complex;
@ -598,10 +628,13 @@ void M_Menu_3D_f (void)
if (mgt == MGT_QUAKE2)
{
MC_AddCenterPicture(menu, 4, "pics/m_banner_options");
y += 32;
y += 8;
}
else if (mgt == MGT_HEXEN2)
{
MC_AddPicture(menu, 16, 0, "gfx/menu/hplaque.lmp");
MC_AddCenterPicture(menu, 0, "gfx/menu/title3.lmp");
y += 25+8;
}
else
{
@ -609,6 +642,8 @@ void M_Menu_3D_f (void)
MC_AddCenterPicture(menu, 4, "gfx/p_option.lmp");
}
cursorpositionY = (y + 24);
/*if (vid_multisample.value == 8)
currentmsaalevel = 4;
else if (vid_multisample.value == 6)
@ -624,6 +659,10 @@ void M_Menu_3D_f (void)
menu->selecteditem = (union menuoption_s *)
MC_AddRedText(menu, 16, y, " 3D Renderering Options", false); y+=8;
MC_AddWhiteText(menu, 16, y, "<><E282AC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ", false); y+=8;
y+=8;
//info->multisamplingcombo = MC_AddCombo(menu, 16, y, " Multisample Anti-Aliasing", msaalevels, currentmsaalevel); y+=8;
MC_AddCheckBox(menu, 16, y, " Calculate VIS", &r_novis,0); y+=8;
MC_AddCheckBox(menu, 16, y, " Water Warp", &r_waterwarp,0); y+=8;
@ -631,15 +670,15 @@ void M_Menu_3D_f (void)
MC_AddCheckBox(menu, 16, y, " Toggle Sky", &r_fastsky,0); y+=8;
MC_AddCheckBox(menu, 16, y, " Q1 Shaders", &gl_shadeq1,0); y+=8;
MC_AddCheckBox(menu, 16, y, " Q3 Shaders", &gl_shadeq3,0); y+=8;
MC_AddCheckBox(menu, 16, y, "Ignore Player Model Colors", &gl_nocolors,0); y+=8;
MC_AddCheckBox(menu, 16, y, " Lerp Images", &gl_lerpimages,0); y+=8;
MC_AddCheckBox(menu, 16, y, " Toggle Colinear Vertexes", &gl_keeptjunctions,0); y+=8;
MC_AddSlider(menu, 16, y, " Maximum Distance", &gl_maxdist,1,8192,128); y+=8;
MC_AddCheckBox(menu, 16, y, " GL Swapbuffer Delay", &gl_lateswap,0); y+=8;
MC_AddCheckBox(menu, 16, y, " Mirror Reflections", &r_mirroralpha,0); y+=8;
MC_AddCheckBox(menu, 16, y, " Flip Horizontal View", &r_xflip,0); y+=8;
MC_AddCheckBox(menu, 16, y, " Water Transparency", &r_wateralpha,0); y+=8;
MC_AddSlider(menu, 16, y, " View Model Transparency", &r_drawviewmodel,0,1,0.1); y+=8;
MC_AddCheckBox(menu, 16, y, " Flip Horizontal View", &r_xflip,0); y+=8;
MC_AddSlider(menu, 16, y, " Maximum Distance", &gl_maxdist,1,8192,128); y+=8;
MC_AddCheckBox(menu, 16, y, "Ignore Player Model Colors", &gl_nocolors,0); y+=8;
MC_AddCheckBox(menu, 16, y, " Toggle Colinear Vertexes", &gl_keeptjunctions,0); y+=8;
MC_AddSlider(menu, 16, y, " Motion Blur", &gl_motionblur,0,1,0.5); y+=8;
MC_AddSlider(menu, 16, y, " Motion Blur Scale", &gl_motionblurscale,0,1,0.5); y+=8;
MC_AddCheckBox(menu, 16, y, " 2D Blending", &gl_blend2d,0); y+=8;
@ -652,7 +691,7 @@ void M_Menu_3D_f (void)
MC_AddCommand(menu, 16, y, " Apply", M_VideoApply3D); y+=8;
//menu->selecteditem = (union menuoption_s *)info->multisamplingcombo;
menu->cursoritem = (menuoption_t*)MC_AddWhiteText(menu, 225, 32, NULL, false);
menu->cursoritem = (menuoption_t*)MC_AddWhiteText(menu, 225, cursorpositionY, NULL, false);
}
typedef struct {
@ -796,6 +835,7 @@ void M_Menu_Textures_f (void)
texturemenuinfo_t *info;
menu_t *menu;
int mgt;
int cursorpositionY;
int currenttexturefilter;
int currentanisotropylevel;
int currentmaxtexturesize;
@ -812,10 +852,13 @@ void M_Menu_Textures_f (void)
if (mgt == MGT_QUAKE2)
{
MC_AddCenterPicture(menu, 4, "pics/m_banner_options");
y += 32;
y += 8;
}
else if (mgt == MGT_HEXEN2)
{
MC_AddPicture(menu, 16, 0, "gfx/menu/hplaque.lmp");
MC_AddCenterPicture(menu, 0, "gfx/menu/title3.lmp");
y += 25+8;
}
else
{
@ -823,6 +866,8 @@ void M_Menu_Textures_f (void)
MC_AddCenterPicture(menu, 4, "gfx/p_option.lmp");
}
cursorpositionY = (y + 24);
if (!Q_strcasecmp(gl_texturemode.string, "gl_nearest_mipmap_nearest"))
currenttexturefilter = 0;
else if (!Q_strcasecmp(gl_texturemode.string, "gl_linear_mipmap_linear"))
@ -877,6 +922,10 @@ void M_Menu_Textures_f (void)
currentmaxtexturesize = 0;
MC_AddRedText(menu, 16, y, " Texturing Options", false); y+=8;
MC_AddWhiteText(menu, 16, y, "<><E282AC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ", false); y+=8;
y+=8;
info->texturefiltercombo = MC_AddCombo(menu, 16, y, " Texture Filter", texturefilternames, currenttexturefilter); y+=8;
info->anisotropycombo = MC_AddCombo(menu, 16, y, " Anisotropy Level", anisotropylevels, currentanisotropylevel); y+=8;
MC_AddCheckBox(menu, 16, y, " 32bit Textures", &gl_load24bit,0); y+=8;
@ -908,19 +957,33 @@ void M_Menu_Textures_f (void)
MC_AddCommand(menu, 16, y, " Apply", M_VideoApplyTextures); y+=8;
menu->selecteditem = (union menuoption_s *)info->texturefiltercombo;
menu->cursoritem = (menuoption_t*)MC_AddWhiteText(menu, 220, 32, NULL, false);
menu->cursoritem = (menuoption_t*)MC_AddWhiteText(menu, 220, cursorpositionY, NULL, false);
}
/*typedef struct {
} shadowlightingmenuinfo_t;*/
typedef struct {
menucombo_t *loadlitcombo;
} shadowlightingmenuinfo_t;
qboolean M_VideoApplyShadowLighting (union menuoption_s *op,struct menu_s *menu,int key)
{
//shadowlightingmenuinfo_t *info = menu->data;
shadowlightingmenuinfo_t *info = menu->data;
if (key != K_ENTER)
return false;
switch(info->loadlitcombo->selectedoption)
{
case 0:
Cbuf_AddText("gl_loadlit 0\n", RESTRICT_LOCAL);
break;
case 1:
Cbuf_AddText("gl_loadlit 1\n", RESTRICT_LOCAL);
break;
case 2:
Cbuf_AddText("gl_loadlit 2\n", RESTRICT_LOCAL);
break;
}
Cbuf_AddText("vid_restart\n", RESTRICT_LOCAL);
M_RemoveMenu(menu);
@ -932,25 +995,40 @@ void M_Menu_Shadow_Lighting_f (void)
{
int y = 32;
menu_t *menu;
shadowlightingmenuinfo_t *info;
int mgt;
int cursorpositionY;
int currentloadlit;
#ifdef RGLQUAKE
#endif
extern cvar_t r_noaliasshadows, r_shadows, r_shadow_realtime_world, r_loadlits, gl_maxshadowlights, r_lightmap_saturation, r_dynamic, r_vertexlight, r_vertexdlights, r_lightstylesmooth, r_lightstylespeed, r_nolightdir, r_shadow_realtime_world_lightmaps, r_shadow_glsl_offsetmapping, r_shadow_glsl_offsetmapping_bias, r_shadow_glsl_offsetmapping_scale, r_shadow_bumpscale_basetexture, r_shadow_bumpscale_bumpmap, r_fb_bmodels, r_fb_models, gl_overbright, r_rocketlight, r_powerupglow, v_powerupshell, r_lightflicker, r_explosionlight;
static const char *loadlitoptions[] =
{
"Off",
"On",
"On (Regenerate Lighting)",
NULL
};
key_dest = key_menu;
m_state = m_complex;
menu = M_CreateMenu(0);
menu = M_CreateMenu(sizeof(shadowlightingmenuinfo_t));
info = menu->data;
mgt = M_GameType();
if (mgt == MGT_QUAKE2)
{
MC_AddCenterPicture(menu, 4, "pics/m_banner_options");
y += 32;
y += 8;
}
else if (mgt == MGT_HEXEN2)
{
MC_AddPicture(menu, 16, 0, "gfx/menu/hplaque.lmp");
MC_AddCenterPicture(menu, 0, "gfx/menu/title3.lmp");
y += 25+8;
}
else
{
@ -958,9 +1036,32 @@ void M_Menu_Shadow_Lighting_f (void)
MC_AddCenterPicture(menu, 4, "gfx/p_option.lmp");
}
cursorpositionY = (y + 24);
currentloadlit = r_loadlits.value;
menu->selecteditem = (union menuoption_s *)
MC_AddRedText(menu, 16, y, " Shadow & Lighting Options", false); y+=8;
MC_AddWhiteText(menu, 16, y, "<><E282AC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ", false); y+=8;
y+=8;
//MC_AddSlider(menu, 16, y, " Light Map Mode", &gl_lightmapmode,0,2,1); y+=8;
MC_AddSlider(menu, 16, y, " Light Map Saturation", &r_lightmap_saturation,0,1,0.1); y+=8;
MC_AddCheckBox(menu, 16, y, " Dynamic Lighting", &r_dynamic,0); y+=8;
MC_AddCheckBox(menu, 16, y, " Vertex Lighting", &r_vertexlight,0); y+=8;
MC_AddCheckBox(menu, 16, y, " Dynamic Vertex Lights", &r_vertexdlights,0); y+=8;
MC_AddCheckBox(menu, 16, y, " Lightstyle Smoothing", &r_lightstylesmooth,0); y+=8;
MC_AddSlider(menu, 16, y, " Lightstyle Animation Speed", &r_lightstylespeed,0,50,1); y+=8;
MC_AddCheckBox(menu, 16, y, " Fullbright BSP Models", &r_fb_bmodels,0); y+=8;
MC_AddCheckBox(menu, 16, y, " Fullbright Alias Models", &r_fb_models,0); y+=8;
MC_AddCheckBox(menu, 16, y, " Overbright Bits", &gl_overbright,0); y+=8;
MC_AddCheckBox(menu, 16, y, " Rocket Dynamic Lighting", &r_rocketlight,0); y+=8;
MC_AddSlider(menu, 16, y, " Powerup Glow", &r_powerupglow,0,2,1); y+=8;
MC_AddCheckBox(menu, 16, y, " Powerup Shell", &v_powerupshell,0); y+=8;
MC_AddCheckBox(menu, 16, y, " Light Flickering", &r_lightflicker,0); y+=8;
MC_AddSlider(menu, 16, y, " Explosion Light", &r_explosionlight,0,1,0.1); y+=8;
MC_AddCheckBox(menu, 16, y, " Surface Direction Model Lighting", &r_nolightdir,0); y+=8;
MC_AddCheckBox(menu, 16, y, " Alias Model Shadows", &r_noaliasshadows,0); y+=8;
MC_AddCheckBox(menu, 16, y, " Shadows", &r_shadows,0); y+=8;
MC_AddCheckBox(menu, 16, y, "Realtime World Shadows & Lighting", &r_shadow_realtime_world,0); y+=8;
@ -970,28 +1071,14 @@ void M_Menu_Shadow_Lighting_f (void)
MC_AddSlider(menu, 16, y, " GLSL Shadow Offsetmapping Scale", &r_shadow_glsl_offsetmapping_scale,0,-1,0.01); y+=8;
MC_AddSlider(menu, 16, y, " Shadow Bumpscale Basetexture", &r_shadow_bumpscale_basetexture,0,10,1); y+=8;
MC_AddSlider(menu, 16, y, " Shadow Bumpscale Bumpmap", &r_shadow_bumpscale_bumpmap,0,50,1); y+=8;
MC_AddSlider(menu, 16, y, " LIT Loading", &r_loadlits,0,2,1); y+=8;
info->loadlitcombo = MC_AddCombo(menu,16, y, " LIT Loading", loadlitoptions, currentloadlit); y+=8;
MC_AddSlider(menu, 16, y, " Maximum Shadow Lights", &gl_maxshadowlights,0,1000,2); y+=8;
//MC_AddSlider(menu, 16, y, " Light Map Mode", &gl_lightmapmode,0,2,1); y+=8;
MC_AddSlider(menu, 16, y, " Light Map Saturation", &r_lightmap_saturation,0,1,0.1); y+=8;
MC_AddCheckBox(menu, 16, y, " Dynamic Lighting", &r_dynamic,0); y+=8;
MC_AddCheckBox(menu, 16, y, " Vertex Lighting", &r_vertexlight,0); y+=8;
MC_AddCheckBox(menu, 16, y, " Dynamic Vertex Lights", &r_vertexdlights,0); y+=8;
MC_AddCheckBox(menu, 16, y, " Lightstyle Smoothing", &r_lightstylesmooth,0); y+=8;
MC_AddSlider(menu, 16, y, " Lightstyle Animation Speed", &r_lightstylespeed,0,50,1); y+=8;
MC_AddCheckBox(menu, 16, y, " Surface Direction Model Lighting", &r_nolightdir,0); y+=8;
MC_AddCheckBox(menu, 16, y, " Fullbright BSP Models", &r_fb_bmodels,0); y+=8;
MC_AddCheckBox(menu, 16, y, " Fullbright Alias Models", &r_fb_models,0); y+=8;
MC_AddCheckBox(menu, 16, y, " Overbright Bits", &gl_overbright,0); y+=8;
MC_AddCheckBox(menu, 16, y, " Rocket Dynamic Lighting", &r_rocketlight,0); y+=8;
MC_AddSlider(menu, 16, y, " Powerup Glow", &r_powerupglow,0,2,1); y+=8;
MC_AddCheckBox(menu, 16, y, " Powerup Shell", &v_powerupshell,0); y+=8;
MC_AddCheckBox(menu, 16, y, " Light Flickering", &r_lightflicker,0); y+=8;
MC_AddSlider(menu, 16, y, " Explosion Light", &r_explosionlight,0,1,0.1); y+=8;
y+=8;
MC_AddCommand(menu, 16, y, " Apply", M_VideoApplyShadowLighting); y+=8;
menu->cursoritem = (menuoption_t*)MC_AddWhiteText(menu, 285, 32, NULL, false);
menu->selecteditem = (union menuoption_s *)info->loadlitcombo;
menu->cursoritem = (menuoption_t*)MC_AddWhiteText(menu, 285, cursorpositionY, NULL, false);
}
typedef struct {
@ -1027,9 +1114,9 @@ void M_Menu_Teamplay_f (void)
{
static const char *noskinsoptions[] =
{
"Enable Skins (Do Download New Skins)",
"Enable Skins (Download)",
"Disable Skins",
"Enable Skins (Don't Download New Skins)",
"Enable Skins (No Download))",
NULL
};
@ -1037,6 +1124,7 @@ void M_Menu_Teamplay_f (void)
teamplaymenuinfo_t *info;
menu_t *menu;
int mgt;
int cursorpositionY;
int currentnoskins;
extern cvar_t cl_parseSay, cl_triggers, tp_forceTriggers, tp_loadlocs, cl_parseFunChars, cl_noblink, noskins;
@ -1051,10 +1139,13 @@ void M_Menu_Teamplay_f (void)
if (mgt == MGT_QUAKE2)
{
MC_AddCenterPicture(menu, 4, "pics/m_banner_options");
y += 32;
y += 8;
}
else if (mgt == MGT_HEXEN2)
{
MC_AddPicture(menu, 16, 0, "gfx/menu/hplaque.lmp");
MC_AddCenterPicture(menu, 0, "gfx/menu/title4.lmp");
y += 25+8;
}
else
{
@ -1062,8 +1153,14 @@ void M_Menu_Teamplay_f (void)
MC_AddCenterPicture(menu, 4, "gfx/p_option.lmp");
}
cursorpositionY = (y + 24);
currentnoskins = noskins.value;
MC_AddRedText(menu, 16, y, " Teamplay Options", false); y+=8;
MC_AddWhiteText(menu, 16, y, "<><E282AC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ", false); y+=8;
y+=8;
info->noskinscombo = MC_AddCombo(menu, 16, y, " Skins", noskinsoptions, currentnoskins); y+=8;
y+=4;MC_AddEditCvar(menu, 16, y, " Enemy Skin", "cl_enemyskin"); y+=8+4;
y+=4;MC_AddEditCvar(menu, 16, y, " Team Skin", "cl_teamskin"); y+=8+4;
@ -1071,13 +1168,13 @@ void M_Menu_Teamplay_f (void)
y+=4;MC_AddEditCvar(menu, 16, y, " Fake Name", "cl_fakename"); y+=8+4;
MC_AddCheckBox(menu, 16, y, " Parse Fun Chars", &cl_parseFunChars,0); y+=8;
MC_AddCheckBox(menu, 16, y, " Parse Macros", &cl_parseSay,0); y+=8;
MC_AddCheckBox(menu, 16, y, " Teamplay Triggers", &cl_triggers,0); y+=8;
MC_AddCheckBox(menu, 16, y, "Force Teamplay Triggers", &tp_forceTriggers,0); y+=8;
MC_AddCheckBox(menu, 16, y, " Load Locs", &tp_loadlocs,0); y+=8;
MC_AddCheckBox(menu, 16, y, " No Blink", &cl_noblink,0); y+=8;
y+=4;MC_AddEditCvar(menu, 16, y, " Sound Trigger", "tp_soundtrigger"); y+=8+4;
y+=4;MC_AddEditCvar(menu, 16, y, " Fake Name", "cl_fakename"); y+=8+4;
y+=4;MC_AddEditCvar(menu, 16, y, " Weapon Order", "tp_weapon_order"); y+=8+4;
MC_AddCheckBox(menu, 16, y, " Teamplay Triggers", &cl_triggers,0); y+=8;
MC_AddCheckBox(menu, 16, y, "Force Teamplay Triggers", &tp_forceTriggers,0); y+=8;
MC_AddCommand(menu, 16, y, " Apply", M_Apply_Teamplay); y+=8;
@ -1087,7 +1184,7 @@ void M_Menu_Teamplay_f (void)
MC_AddConsoleCommand(menu, 16, y, " Teamplay Item Names", "menu_teamplay_items\n"); y+=8;
menu->selecteditem = (union menuoption_s *)info->noskinscombo;
menu->cursoritem = (menuoption_t*)MC_AddWhiteText(menu, 200, 32, NULL, false);
menu->cursoritem = (menuoption_t*)MC_AddWhiteText(menu, 200, cursorpositionY, NULL, false);
}
void M_Menu_Teamplay_Locations_f (void)
@ -1095,6 +1192,7 @@ void M_Menu_Teamplay_Locations_f (void)
int y = 32;
menu_t *menu;
int mgt;
int cursorpositionY;
extern cvar_t ;
key_dest = key_menu;
@ -1107,10 +1205,13 @@ void M_Menu_Teamplay_Locations_f (void)
if (mgt == MGT_QUAKE2)
{
MC_AddCenterPicture(menu, 4, "pics/m_banner_options");
y += 32;
y += 8;
}
else if (mgt == MGT_HEXEN2)
{
MC_AddPicture(menu, 16, 0, "gfx/menu/hplaque.lmp");
MC_AddCenterPicture(menu, 0, "gfx/menu/title4.lmp");
y += 25+8;
}
else
{
@ -1118,11 +1219,13 @@ void M_Menu_Teamplay_Locations_f (void)
MC_AddCenterPicture(menu, 4, "gfx/p_option.lmp");
}
cursorpositionY = (y + 24);
//menu->selecteditem = (union menuoption_s *)
MC_AddRedText(menu, 16, y, " Teamplay Location Names", false); y+=8;
MC_AddRedText(menu, 16, y, "-------------------------------------------------------------------", false); y+=8;
MC_AddRedText(menu, 16, y, " Teamplay Location Names", false); y+=8;
MC_AddWhiteText(menu, 16, y, "<><E282AC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ", false); y+=8;
y+=8;
y+=4;MC_AddEditCvar(menu, 16, y, " Green Armor ", "loc_name_ga"); y+=8+4;
y+=4;MC_AddEditCvar(menu, 16, y, " Grenade Launcher", "loc_name_gl"); y+=8+4;
y+=4;MC_AddEditCvar(menu, 16, y, " Lightning Gun", "loc_name_lg"); y+=8+4;
@ -1141,7 +1244,7 @@ void M_Menu_Teamplay_Locations_f (void)
y+=8;
MC_AddConsoleCommand(menu, 16, y, "<- Teamplay Options", "menu_teamplay\n"); y+=8;
menu->cursoritem = (menuoption_t*)MC_AddWhiteText(menu, 232, 32, NULL, false);
menu->cursoritem = (menuoption_t*)MC_AddWhiteText(menu, 232, cursorpositionY, NULL, false);
}
void M_Menu_Teamplay_Needs_f (void)
@ -1149,6 +1252,7 @@ void M_Menu_Teamplay_Needs_f (void)
int y = 32;
menu_t *menu;
int mgt;
int cursorpositionY;
extern cvar_t ;
key_dest = key_menu;
@ -1161,10 +1265,13 @@ void M_Menu_Teamplay_Needs_f (void)
if (mgt == MGT_QUAKE2)
{
MC_AddCenterPicture(menu, 4, "pics/m_banner_options");
y += 32;
y += 8;
}
else if (mgt == MGT_HEXEN2)
{
MC_AddPicture(menu, 16, 0, "gfx/menu/hplaque.lmp");
MC_AddCenterPicture(menu, 0, "gfx/menu/title4.lmp");
y += 25+8;
}
else
{
@ -1172,11 +1279,13 @@ void M_Menu_Teamplay_Needs_f (void)
MC_AddCenterPicture(menu, 4, "gfx/p_option.lmp");
}
cursorpositionY = (y + 24);
//menu->selecteditem = (union menuoption_s *)
MC_AddRedText(menu, 16, y, " Teamplay Needed Items", false); y+=8;
MC_AddRedText(menu, 16, y, "-------------------------------------------------------------------", false); y+=8;
MC_AddRedText(menu, 16, y, " Teamplay Needed Items", false); y+=8;
MC_AddWhiteText(menu, 16, y, "<><E282AC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ", false); y+=8;
y+=8;
y+=4;MC_AddEditCvar(menu, 16, y, " Cells", "tp_need_cells"); y+=8+4;
y+=4;MC_AddEditCvar(menu, 16, y, " Green Armor", "tp_need_ga"); y+=8+4;
y+=4;MC_AddEditCvar(menu, 16, y, " Health", "tp_need_health"); y+=8+4;
@ -1191,7 +1300,7 @@ void M_Menu_Teamplay_Needs_f (void)
y+=8;
MC_AddConsoleCommand(menu, 16, y, "<- Teamplay Options", "menu_teamplay\n"); y+=8;
menu->cursoritem = (menuoption_t*)MC_AddWhiteText(menu, 200, 32, NULL, false);
menu->cursoritem = (menuoption_t*)MC_AddWhiteText(menu, 200, cursorpositionY, NULL, false);
}
void M_Menu_Teamplay_Items_f (void)
@ -1199,6 +1308,7 @@ void M_Menu_Teamplay_Items_f (void)
int y = 32;
menu_t *menu;
int mgt;
int cursorpositionY;
extern cvar_t ;
key_dest = key_menu;
@ -1211,10 +1321,13 @@ void M_Menu_Teamplay_Items_f (void)
if (mgt == MGT_QUAKE2)
{
MC_AddCenterPicture(menu, 4, "pics/m_banner_options");
y += 32;
y += 8;
}
else if (mgt == MGT_HEXEN2)
{
MC_AddPicture(menu, 16, 0, "gfx/menu/hplaque.lmp");
MC_AddCenterPicture(menu, 0, "gfx/menu/title4.lmp");
y += 25+8;
}
else
{
@ -1222,11 +1335,13 @@ void M_Menu_Teamplay_Items_f (void)
MC_AddCenterPicture(menu, 4, "gfx/p_option.lmp");
}
cursorpositionY = (y + 24);
//menu->selecteditem = (union menuoption_s *)
MC_AddRedText(menu, 16, y, " Teamplay Item Names", false); y+=8;
MC_AddRedText(menu, 16, y, "-------------------------------------------------------------------", false); y+=8;
MC_AddRedText(menu, 16, y, " Teamplay Item Names", false); y+=8;
MC_AddWhiteText(menu, 16, y, "<><E282AC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ", false); y+=8;
y+=8;
MC_AddConsoleCommand(menu, 16, y, " -> Teamplay Armor Names", "menu_teamplay_armor\n"); y+=8;
MC_AddConsoleCommand(menu, 16, y, " -> Teamplay Weapon Names", "menu_teamplay_weapons\n"); y+=8;
MC_AddConsoleCommand(menu, 16, y, " -> Teamplay Powerup Names", "menu_teamplay_powerups\n"); y+=8;
@ -1237,7 +1352,7 @@ void M_Menu_Teamplay_Items_f (void)
y+=8;
MC_AddConsoleCommand(menu, 16, y, " <- Teamplay Options", "menu_teamplay\n"); y+=8;
menu->cursoritem = (menuoption_t*)MC_AddWhiteText(menu, 64, 32, NULL, false);
menu->cursoritem = (menuoption_t*)MC_AddWhiteText(menu, 64, cursorpositionY, NULL, false);
}
void M_Menu_Teamplay_Items_Armor_f (void)
@ -1245,6 +1360,7 @@ void M_Menu_Teamplay_Items_Armor_f (void)
int y = 32;
menu_t *menu;
int mgt;
int cursorpositionY;
extern cvar_t ;
key_dest = key_menu;
@ -1257,10 +1373,13 @@ void M_Menu_Teamplay_Items_Armor_f (void)
if (mgt == MGT_QUAKE2)
{
MC_AddCenterPicture(menu, 4, "pics/m_banner_options");
y += 32;
y += 8;
}
else if (mgt == MGT_HEXEN2)
{
MC_AddPicture(menu, 16, 0, "gfx/menu/hplaque.lmp");
MC_AddCenterPicture(menu, 0, "gfx/menu/title4.lmp");
y += 25+8;
}
else
{
@ -1268,11 +1387,13 @@ void M_Menu_Teamplay_Items_Armor_f (void)
MC_AddCenterPicture(menu, 4, "gfx/p_option.lmp");
}
cursorpositionY = (y + 24);
//menu->selecteditem = (union menuoption_s *)
MC_AddRedText(menu, 16, y, " Teamplay Armor Names", false); y+=8;
MC_AddRedText(menu, 16, y, "-------------------------------------------------------------------", false); y+=8;
MC_AddRedText(menu, 16, y, " Teamplay Armor Names", false); y+=8;
MC_AddWhiteText(menu, 16, y, "<><E282AC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ", false); y+=8;
y+=8;
y+=4;MC_AddEditCvar(menu, 16, y, " Armor", "tp_name_armor"); y+=8+4;
y+=4;MC_AddEditCvar(menu, 16, y, " Armor Type - Green", "tp_name_armortype_ga"); y+=8+4;
y+=4;MC_AddEditCvar(menu, 16, y, " Armor Type - Red", "tp_name_armortype_ra"); y+=8+4;
@ -1284,7 +1405,7 @@ void M_Menu_Teamplay_Items_Armor_f (void)
y+=8;
MC_AddConsoleCommand(menu, 16, y, "<- Teamplay Item Names", "menu_teamplay_items\n"); y+=8;
menu->cursoritem = (menuoption_t*)MC_AddWhiteText(menu, 232, 32, NULL, false);
menu->cursoritem = (menuoption_t*)MC_AddWhiteText(menu, 232, cursorpositionY, NULL, false);
}
void M_Menu_Teamplay_Items_Weapons_f (void)
@ -1292,6 +1413,7 @@ void M_Menu_Teamplay_Items_Weapons_f (void)
int y = 32;
menu_t *menu;
int mgt;
int cursorpositionY;
extern cvar_t ;
key_dest = key_menu;
@ -1304,10 +1426,13 @@ void M_Menu_Teamplay_Items_Weapons_f (void)
if (mgt == MGT_QUAKE2)
{
MC_AddCenterPicture(menu, 4, "pics/m_banner_options");
y += 32;
y += 8;
}
else if (mgt == MGT_HEXEN2)
{
MC_AddPicture(menu, 16, 0, "gfx/menu/hplaque.lmp");
MC_AddCenterPicture(menu, 0, "gfx/menu/title4.lmp");
y += 25+8;
}
else
{
@ -1315,11 +1440,13 @@ void M_Menu_Teamplay_Items_Weapons_f (void)
MC_AddCenterPicture(menu, 4, "gfx/p_option.lmp");
}
cursorpositionY = (y + 24);
//menu->selecteditem = (union menuoption_s *)
MC_AddRedText(menu, 16, y, " Teamplay Weapon Names", false); y+=8;
MC_AddRedText(menu, 16, y, "-------------------------------------------------------------------", false); y+=8;
MC_AddRedText(menu, 16, y, " Teamplay Weapon Names", false); y+=8;
MC_AddWhiteText(menu, 16, y, "<><E282AC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ", false); y+=8;
y+=8;
y+=4;MC_AddEditCvar(menu, 16, y, " Axe", "tp_name_axe"); y+=8+4;
y+=4;MC_AddEditCvar(menu, 16, y, " Grenade Launcher", "tp_name_gl"); y+=8+4;
y+=4;MC_AddEditCvar(menu, 16, y, " Lightning Gun", "tp_name_lg"); y+=8+4;
@ -1333,7 +1460,7 @@ void M_Menu_Teamplay_Items_Weapons_f (void)
y+=8;
MC_AddConsoleCommand(menu, 16, y, "<- Teamplay Item Names", "menu_teamplay_items\n"); y+=8;
menu->cursoritem = (menuoption_t*)MC_AddWhiteText(menu, 200, 32, NULL, false);
menu->cursoritem = (menuoption_t*)MC_AddWhiteText(menu, 200, cursorpositionY, NULL, false);
}
void M_Menu_Teamplay_Items_Powerups_f (void)
@ -1341,6 +1468,7 @@ void M_Menu_Teamplay_Items_Powerups_f (void)
int y = 32;
menu_t *menu;
int mgt;
int cursorpositionY;
extern cvar_t ;
key_dest = key_menu;
@ -1353,10 +1481,13 @@ void M_Menu_Teamplay_Items_Powerups_f (void)
if (mgt == MGT_QUAKE2)
{
MC_AddCenterPicture(menu, 4, "pics/m_banner_options");
y += 32;
y += 8;
}
else if (mgt == MGT_HEXEN2)
{
MC_AddPicture(menu, 16, 0, "gfx/menu/hplaque.lmp");
MC_AddCenterPicture(menu, 0, "gfx/menu/title4.lmp");
y += 25+8;
}
else
{
@ -1364,11 +1495,13 @@ void M_Menu_Teamplay_Items_Powerups_f (void)
MC_AddCenterPicture(menu, 4, "gfx/p_option.lmp");
}
cursorpositionY = (y + 24);
//menu->selecteditem = (union menuoption_s *)
MC_AddRedText(menu, 16, y, " Teamplay Powerup Names", false); y+=8;
MC_AddRedText(menu, 16, y, "-------------------------------------------------------------------", false); y+=8;
MC_AddRedText(menu, 16, y, " Teamplay Powerup Names", false); y+=8;
MC_AddWhiteText(menu, 16, y, "<><E282AC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ", false); y+=8;
y+=8;
y+=4;MC_AddEditCvar(menu, 16, y, " Pentagram", "tp_name_pent"); y+=8+4;
y+=4;MC_AddEditCvar(menu, 16, y, " Pented", "tp_name_pented"); y+=8+4;
y+=4;MC_AddEditCvar(menu, 16, y, " Quad", "tp_name_quad"); y+=8+4;
@ -1384,7 +1517,7 @@ void M_Menu_Teamplay_Items_Powerups_f (void)
y+=8;
MC_AddConsoleCommand(menu, 16, y, "<- Teamplay Item Names", "menu_teamplay_items\n"); y+=8;
menu->cursoritem = (menuoption_t*)MC_AddWhiteText(menu, 200, 32, NULL, false);
menu->cursoritem = (menuoption_t*)MC_AddWhiteText(menu, 200, cursorpositionY, NULL, false);
}
void M_Menu_Teamplay_Items_Ammo_Health_f (void)
@ -1392,6 +1525,7 @@ void M_Menu_Teamplay_Items_Ammo_Health_f (void)
int y = 32;
menu_t *menu;
int mgt;
int cursorpositionY;
extern cvar_t ;
key_dest = key_menu;
@ -1404,10 +1538,13 @@ void M_Menu_Teamplay_Items_Ammo_Health_f (void)
if (mgt == MGT_QUAKE2)
{
MC_AddCenterPicture(menu, 4, "pics/m_banner_options");
y += 32;
y += 8;
}
else if (mgt == MGT_HEXEN2)
{
MC_AddPicture(menu, 16, 0, "gfx/menu/hplaque.lmp");
MC_AddCenterPicture(menu, 0, "gfx/menu/title4.lmp");
y += 25+8;
}
else
{
@ -1415,11 +1552,13 @@ void M_Menu_Teamplay_Items_Ammo_Health_f (void)
MC_AddCenterPicture(menu, 4, "gfx/p_option.lmp");
}
cursorpositionY = (y + 24);
//menu->selecteditem = (union menuoption_s *)
MC_AddRedText(menu, 16, y, " Teamplay Ammo & Health Names", false); y+=8;
MC_AddRedText(menu, 16, y, "-------------------------------------------------------------------", false); y+=8;
MC_AddRedText(menu, 16, y, " Teamplay Ammo & Health Names", false); y+=8;
MC_AddWhiteText(menu, 16, y, "<><E282AC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ", false); y+=8;
y+=8;
y+=4;MC_AddEditCvar(menu, 16, y, " Backpack", "tp_name_backpack"); y+=8+4;
y+=4;MC_AddEditCvar(menu, 16, y, " Cells", "tp_name_cells"); y+=8+4;
y+=4;MC_AddEditCvar(menu, 16, y, " Nails", "tp_name_nails"); y+=8+4;
@ -1431,7 +1570,7 @@ void M_Menu_Teamplay_Items_Ammo_Health_f (void)
y+=8;
MC_AddConsoleCommand(menu, 16, y, "<- Teamplay Item Names", "menu_teamplay_items\n"); y+=8;
menu->cursoritem = (menuoption_t*)MC_AddWhiteText(menu, 200, 32, NULL, false);
menu->cursoritem = (menuoption_t*)MC_AddWhiteText(menu, 200, cursorpositionY, NULL, false);
}
void M_Menu_Teamplay_Items_Team_Fortress_f (void)
@ -1439,6 +1578,7 @@ void M_Menu_Teamplay_Items_Team_Fortress_f (void)
int y = 32;
menu_t *menu;
int mgt;
int cursorpositionY;
extern cvar_t ;
key_dest = key_menu;
@ -1451,10 +1591,13 @@ void M_Menu_Teamplay_Items_Team_Fortress_f (void)
if (mgt == MGT_QUAKE2)
{
MC_AddCenterPicture(menu, 4, "pics/m_banner_options");
y += 32;
y += 8;
}
else if (mgt == MGT_HEXEN2)
{
MC_AddPicture(menu, 16, 0, "gfx/menu/hplaque.lmp");
MC_AddCenterPicture(menu, 0, "gfx/menu/title4.lmp");
y += 25+8;
}
else
{
@ -1462,11 +1605,13 @@ void M_Menu_Teamplay_Items_Team_Fortress_f (void)
MC_AddCenterPicture(menu, 4, "gfx/p_option.lmp");
}
cursorpositionY = (y + 24);
//menu->selecteditem = (union menuoption_s *)
MC_AddRedText(menu, 16, y, " Teamplay Team Fortress Item Names", false); y+=8;
MC_AddRedText(menu, 16, y, "-------------------------------------------------------------------", false); y+=8;
MC_AddRedText(menu, 16, y, " Teamplay Team Fortress Item Names", false); y+=8;
MC_AddWhiteText(menu, 16, y, "<><E282AC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ", false); y+=8;
y+=8;
y+=4;MC_AddEditCvar(menu, 16, y, " Sentry Gun", "tp_name_sentry"); y+=8+4;
y+=4;MC_AddEditCvar(menu, 16, y, " Dispenser", "tp_name_disp"); y+=8+4;
y+=4;MC_AddEditCvar(menu, 16, y, " Flag", "tp_name_flag"); y+=8+4;
@ -1474,7 +1619,7 @@ void M_Menu_Teamplay_Items_Team_Fortress_f (void)
y+=8;
MC_AddConsoleCommand(menu, 16, y, "<- Teamplay Item Names", "menu_teamplay_items\n"); y+=8;
menu->cursoritem = (menuoption_t*)MC_AddWhiteText(menu, 200, 32, NULL, false);
menu->cursoritem = (menuoption_t*)MC_AddWhiteText(menu, 200, cursorpositionY, NULL, false);
}
void M_Menu_Teamplay_Items_Status_Location_Misc_f (void)
@ -1482,6 +1627,7 @@ void M_Menu_Teamplay_Items_Status_Location_Misc_f (void)
int y = 32;
menu_t *menu;
int mgt;
int cursorpositionY;
extern cvar_t ;
key_dest = key_menu;
@ -1494,10 +1640,13 @@ void M_Menu_Teamplay_Items_Status_Location_Misc_f (void)
if (mgt == MGT_QUAKE2)
{
MC_AddCenterPicture(menu, 4, "pics/m_banner_options");
y += 32;
y += 8;
}
else if (mgt == MGT_HEXEN2)
{
MC_AddPicture(menu, 16, 0, "gfx/menu/hplaque.lmp");
MC_AddCenterPicture(menu, 0, "gfx/menu/title4.lmp");
y += 25+8;
}
else
{
@ -1505,11 +1654,13 @@ void M_Menu_Teamplay_Items_Status_Location_Misc_f (void)
MC_AddCenterPicture(menu, 4, "gfx/p_option.lmp");
}
cursorpositionY = (y + 24);
//menu->selecteditem = (union menuoption_s *)
MC_AddRedText(menu, 16, y, " Teamplay Status, Location & Misc. Names", false); y+=8;
MC_AddRedText(menu, 16, y, "-------------------------------------------------------------------", false); y+=8;
MC_AddRedText(menu, 16, y, " Teamplay Status, Location & Misc. Names", false); y+=8;
MC_AddWhiteText(menu, 16, y, "<><E282AC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ", false); y+=8;
y+=8;
y+=4;MC_AddEditCvar(menu, 16, y, " At (Location)", "tp_name_at"); y+=8+4;
y+=4;MC_AddEditCvar(menu, 16, y, " Enemy", "tp_name_enemy"); y+=8+4;
y+=4;MC_AddEditCvar(menu, 16, y, " None", "tp_name_none"); y+=8+4;
@ -1525,5 +1676,5 @@ void M_Menu_Teamplay_Items_Status_Location_Misc_f (void)
y+=8;
MC_AddConsoleCommand(menu, 16, y, "<- Teamplay Item Names", "menu_teamplay_items\n"); y+=8;
menu->cursoritem = (menuoption_t*)MC_AddWhiteText(menu, 200, 32, NULL, false);
menu->cursoritem = (menuoption_t*)MC_AddWhiteText(menu, 200, cursorpositionY, NULL, false);
}

View file

@ -545,10 +545,22 @@ void M_Keys_Key (int k)
{
char cmd[80];
int keys[2];
int mgt;
mgt = M_GameType();
if (mgt == MGT_HEXEN2)
S_LocalSound ("raven/menu1.wav");
else
S_LocalSound ("misc/menu1.wav");
if (bind_grab)
{ // defining a key
S_LocalSound ("misc/menu1.wav");
if (mgt == MGT_HEXEN2)
S_LocalSound ("raven/menu1.wav");
else
S_LocalSound ("misc/menu1.wav");
if (k == K_ESCAPE)
{
bind_grab = false;
@ -571,7 +583,11 @@ void M_Keys_Key (int k)
case K_LEFTARROW:
case K_UPARROW:
S_LocalSound ("misc/menu1.wav");
if (mgt == MGT_HEXEN2)
S_LocalSound ("raven/menu1.wav");
else
S_LocalSound ("misc/menu1.wav");
keys_cursor--;
if (keys_cursor < 0)
keys_cursor = numbindnames-1;
@ -579,7 +595,11 @@ void M_Keys_Key (int k)
case K_DOWNARROW:
case K_RIGHTARROW:
S_LocalSound ("misc/menu1.wav");
if (mgt == MGT_HEXEN2)
S_LocalSound ("raven/menu1.wav");
else
S_LocalSound ("misc/menu1.wav");
keys_cursor++;
if (keys_cursor >= numbindnames)
keys_cursor = 0;
@ -587,7 +607,12 @@ void M_Keys_Key (int k)
case K_ENTER: // go into bind mode
M_FindKeysForCommand (bindnames[keys_cursor].command, keys);
S_LocalSound ("misc/menu2.wav");
if (mgt == MGT_HEXEN2)
S_LocalSound ("raven/menu2.wav");
else
S_LocalSound ("misc/menu2.wav");
if (keys[1] != -1)
M_UnbindCommand (bindnames[keys_cursor].command);
bind_grab = true;
@ -595,7 +620,11 @@ void M_Keys_Key (int k)
case K_BACKSPACE: // delete bindings
case K_DEL: // delete bindings
S_LocalSound ("misc/menu2.wav");
if (mgt == MGT_HEXEN2)
S_LocalSound ("raven/menu1.wav");
else
S_LocalSound ("misc/menu1.wav");
M_UnbindCommand (bindnames[keys_cursor].command);
break;
}