..
anorms.h
Initial Checkin
2004-08-23 00:15:46 +00:00
bymorphed.h
Interact properly with window managers. Fullscreen support needs testing a bit tbh.
2007-07-23 11:48:53 +00:00
bymorphed.ico
Work In Progress branch.
2009-11-04 21:16:50 +00:00
cd_linux.c
fix cd stuff
2006-05-09 00:36:25 +00:00
cd_null.c
Added newline at end of file
2005-11-29 11:28:32 +00:00
cd_sdl.c
fix cd stuff
2006-05-09 00:36:25 +00:00
cd_win.c
Fix hexen2 cd tracks.
2010-09-05 10:42:23 +00:00
cdaudio.h
Initial Checkin
2004-08-23 00:15:46 +00:00
cl_cam.c
Changes merged from trunk. Also additional extensive changes. Q3 portals work.
2010-07-11 02:22:39 +00:00
cl_cg.c
Now understands spams setangles.
2010-11-06 23:05:29 +00:00
cl_demo.c
Me having lots of fun with voice chat.
2010-11-15 02:40:31 +00:00
cl_ents.c
Lets see if this works in loonix.. ehehe.
2010-12-05 02:46:07 +00:00
cl_ignore.c
Lets see if this works in loonix.. ehehe.
2010-12-05 02:46:07 +00:00
cl_ignore.h
blah
2005-11-30 21:39:27 +00:00
cl_input.c
Lets see if this works in loonix.. ehehe.
2010-12-05 02:46:07 +00:00
cl_main.c
Lets see if this works in loonix.. ehehe.
2010-12-05 02:46:07 +00:00
cl_master.h
Big fat-off commit.
2009-04-01 22:03:56 +00:00
cl_parse.c
Lets see if this works in loonix.. ehehe.
2010-12-05 02:46:07 +00:00
cl_plugin.inc
Added per-player userinfos (for splitscreen).
2010-08-14 03:17:33 +00:00
cl_pred.c
Lets see if this works in loonix.. ehehe.
2010-12-05 02:46:07 +00:00
cl_screen.c
Lets see if this works in loonix.. ehehe.
2010-12-05 02:46:07 +00:00
cl_tent.c
Lets see if this works in loonix.. ehehe.
2010-12-05 02:46:07 +00:00
cl_ui.c
d3d now does fullbrights properly and skyboxes.
2010-11-13 17:22:46 +00:00
clhl_game.c
Attempting to fix/rework splitscreen.
2010-08-14 00:15:07 +00:00
client.h
Lets see if this works in loonix.. ehehe.
2010-12-05 02:46:07 +00:00
clq2_cin.c
d3d renderer works a little better in q3.
2010-11-10 03:32:47 +00:00
clq2_ents.c
Attempting to fix/rework splitscreen.
2010-08-14 00:15:07 +00:00
clq3_parse.c
Attempting to fix/rework splitscreen.
2010-08-14 00:15:07 +00:00
clq3defs.h
Work In Progress branch.
2009-11-04 21:16:50 +00:00
console.c
cvar value->ival
2010-11-28 19:16:12 +00:00
crosshairs.dat
Replaced one of the built in crosshairs with a single pixel one.
2009-08-04 23:57:33 +00:00
fragstats.c
Work In Progress branch.
2009-11-04 21:16:50 +00:00
image.c
Me having lots of fun with voice chat.
2010-11-15 02:40:31 +00:00
in_macos.c
Multiple minor cleanups. Chunks of dead code removed.
2009-06-21 17:45:33 +00:00
in_morphos.c
Attempting to fix/rework splitscreen.
2010-08-14 00:15:07 +00:00
in_morphos.h
Added copyright header.
2007-09-09 14:28:59 +00:00
in_raw.h
attempted vs2008 compile fix
2009-01-18 01:47:48 +00:00
in_sdl.c
Attempting to fix/rework splitscreen.
2010-08-14 00:15:07 +00:00
in_win.c
in_rawinput_keyboard should be functional now.
2010-08-24 02:18:42 +00:00
input.h
Added per-player userinfos (for splitscreen).
2010-08-14 03:17:33 +00:00
keys.c
in_rawinput_keyboard should be functional now.
2010-08-24 02:18:42 +00:00
keys.h
Attempting to fix/rework splitscreen.
2010-08-14 00:15:07 +00:00
lhfont.h
Stole lh's font, for use without gamedata.
2005-01-05 08:02:25 +00:00
m_download.c
What could possibly go wrong?...
2010-03-14 14:35:56 +00:00
m_items.c
hexen2 client effects now go via the particle system, if they're supported at all. Added 'h2part' description to provide this.
2010-08-28 17:14:38 +00:00
m_master.c
Lets see if this works in loonix.. ehehe.
2010-12-05 02:46:07 +00:00
m_mp3.c
d3d now does fullbrights properly and skyboxes.
2010-11-13 17:22:46 +00:00
m_multi.c
hexen2 client effects now go via the particle system, if they're supported at all. Added 'h2part' description to provide this.
2010-08-28 17:14:38 +00:00
m_options.c
Compile fixes.
2010-11-07 03:58:09 +00:00
m_script.c
Work In Progress branch.
2009-11-04 21:16:50 +00:00
m_single.c
Fixed hexen2 plaques.
2010-08-17 02:44:21 +00:00
menu.c
hexen2 client effects now go via the particle system, if they're supported at all. Added 'h2part' description to provide this.
2010-08-28 17:14:38 +00:00
menu.h
hexen2 infoplaque.
2010-08-16 02:03:02 +00:00
merged.h
d3d renderer works a little better in q3.
2010-11-10 03:32:47 +00:00
modelgen.h
Fixes, workarounds, and breakages. Hexen2 should work much better (-hexen2 says no mission pack, -portals says h2mp). Started working on splitting bigcoords per client, far too much work still to go on that. Removed gl_ztrick entirely. Enabled csprogs download by default. Added client support for fitzquake's 666 protocol, needs testing, some cleanup for dp protocols too, no server support, couldn't selectively enable it anyway. Now attempting to cache shadow meshes for explosions and stuff. Played with lightmaps a little, should potentially run a little faster on certain (intel?) cards. Tweeked npfte a little to try to avoid deadlocks and crashes. Fixed sky worldspawn parsing. Added h2mp's model format. Fixed baseline issue in q2 client, made servers generate q2 baselines. MOVETYPE_PUSH will not rotate extra if rotation is forced. Made status command show allowed client types. Changed lighting on weapons - should now be shaded.
2010-08-11 03:36:31 +00:00
mymad.c
So you can enable the mp3 decoder with the appropriate library. I'm not going to add this as a default option for probably some time to come.
2005-03-28 00:22:11 +00:00
net_master.c
csqc's getplayerkey's "voipspeaking" or "voiploudness" are now implemented. the later works only for the local player, the former will report true only if the server is echoing.
2010-11-21 03:39:12 +00:00
p_classic.c
Lets see if this works in loonix.. ehehe.
2010-12-05 02:46:07 +00:00
p_null.c
Lets see if this works in loonix.. ehehe.
2010-12-05 02:46:07 +00:00
p_script.c
Lets see if this works in loonix.. ehehe.
2010-12-05 02:46:07 +00:00
pr_csqc.c
Lets see if this works in loonix.. ehehe.
2010-12-05 02:46:07 +00:00
pr_menu.c
hexen2 client effects now go via the particle system, if they're supported at all. Added 'h2part' description to provide this.
2010-08-28 17:14:38 +00:00
q2.ico
Work In Progress branch.
2009-11-04 21:16:50 +00:00
q2anorms.h
Initial Checkin
2004-08-23 00:15:46 +00:00
q2m_flash.c
Sigh, I suck.
2006-07-08 23:31:11 +00:00
quakedef.h
Misc fixes+cleanups.
2010-11-22 02:03:28 +00:00
r_2d.c
Misc fixes+cleanups.
2010-11-22 02:03:28 +00:00
r_bulleten.c
Work In Progress branch.
2009-11-04 21:16:50 +00:00
r_bulleten.h
Work In Progress branch.
2009-11-04 21:16:50 +00:00
r_part.c
Lets see if this works in loonix.. ehehe.
2010-12-05 02:46:07 +00:00
r_partset.c
hexen2 client effects now go via the particle system, if they're supported at all. Added 'h2part' description to provide this.
2010-08-28 17:14:38 +00:00
r_partset.h
hexen2 client effects now go via the particle system, if they're supported at all. Added 'h2part' description to provide this.
2010-08-28 17:14:38 +00:00
r_surf.c
Misc fixes+cleanups.
2010-11-22 02:03:28 +00:00
render.h
Portals, skyspheres, particles, lighting, texture clamps work.
2010-11-11 18:22:49 +00:00
renderer.c
Lets see if this works in loonix.. ehehe.
2010-12-05 02:46:07 +00:00
renderque.c
Changes merged from trunk. Also additional extensive changes. Q3 portals work.
2010-07-11 02:22:39 +00:00
renderque.h
Changes merged from trunk. Also additional extensive changes. Q3 portals work.
2010-07-11 02:22:39 +00:00
resource.h
Reworked polyblends to use the backend. They no longer get stuck quite so much either. Added cl_download_mapsrc cvar (and plugin field) to specify an http location to download maps from (useful for demos, etc). A few other changes.
2010-03-25 22:56:11 +00:00
roq.h
Reworked the filesystem. We now support a virtual filesystem. Many places accept stream usage, although many formats do not support this.
2005-12-21 03:07:33 +00:00
roq_read.c
Reworked the filesystem. We now support a virtual filesystem. Many places accept stream usage, although many formats do not support this.
2005-12-21 03:07:33 +00:00
sbar.c
Lets see if this works in loonix.. ehehe.
2010-12-05 02:46:07 +00:00
sbar.h
csqc's getplayerkey's "voipspeaking" or "voiploudness" are now implemented. the later works only for the local player, the former will report true only if the server is echoing.
2010-11-21 03:39:12 +00:00
screen.h
Changes merged from trunk. Also additional extensive changes. Q3 portals work.
2010-07-11 02:22:39 +00:00
skin.c
d3d renderer works a little better in q3.
2010-11-10 03:32:47 +00:00
snd_al.c
Lets see if this works in loonix.. ehehe.
2010-12-05 02:46:07 +00:00
snd_alsa.c
Try and get alsa to start up and work a bit more reliably, an impossible task, I know.
2009-05-20 17:28:15 +00:00
snd_directx.c
Voice activation detection for voicechat, with a few cvars for it.
2010-11-20 22:01:16 +00:00
snd_dma.c
Lets see if this works in loonix.. ehehe.
2010-12-05 02:46:07 +00:00
snd_linux.c
Attempting to fix gb's mmap-related oss4 crash by reordering the entire function. Not tested it, so probably won't compile.
2010-07-28 20:36:54 +00:00
snd_macos.c
We now have a really crappy gl renderer for macosx.
2007-09-23 22:00:19 +00:00
snd_mem.c
OpenAL support code, slightly cleaner.
2010-11-28 19:14:21 +00:00
snd_mix.c
Voice activation detection for voicechat, with a few cvars for it.
2010-11-20 22:01:16 +00:00
snd_mixa.s
clean up mixer code, should solve some problems with popping noises, AVI sound recording needs testing
2006-05-09 07:26:14 +00:00
snd_morphos.c
Added copyright header.
2007-09-09 14:28:59 +00:00
snd_mp3.c
Work In Progress branch.
2009-11-04 21:16:50 +00:00
snd_ov.c
Work In Progress branch.
2009-11-04 21:16:50 +00:00
snd_sdl.c
hexen2 client effects now go via the particle system, if they're supported at all. Added 'h2part' description to provide this.
2010-08-28 17:14:38 +00:00
snd_win.c
SP_#? -> CON_#?
2007-09-23 15:28:06 +00:00
sound.h
Lets see if this works in loonix.. ehehe.
2010-12-05 02:46:07 +00:00
spritegn.h
Changed vec4_t down to vec3_t, got the server browser integrated with the menu.dat. csqc is having fun, and nexuiz should work better. Enjoy.
2005-05-13 10:42:48 +00:00
sys_dosa.s
Files needed for linux to compile properly.
2004-09-07 18:18:02 +00:00
sys_linux.c
Trying to fix some leaks.
2010-07-12 22:46:37 +00:00
sys_morphos.c
Updated to match the new prototype for Sys_LoadLibrary().
2009-11-13 18:42:11 +00:00
sys_npfte.c
swap audio channels, apparently they were switched. I blame my broken (mono) headphones. Also minor tweek for npfte to size the engine to match the plugin space. Also attempt to catch crashes instead of always taking the browser down too.
2010-11-29 03:42:15 +00:00
sys_npqtv.c
What could possibly go wrong?...
2010-03-14 14:35:56 +00:00
sys_plugfte.c
swap audio channels, apparently they were switched. I blame my broken (mono) headphones. Also minor tweek for npfte to size the engine to match the plugin space. Also attempt to catch crashes instead of always taking the browser down too.
2010-11-29 03:42:15 +00:00
sys_plugfte.h
Tweeks to the d3d renderer. Supports various shader features now. Other changes/fixes/breakages also.
2010-05-01 22:47:47 +00:00
sys_sdl.c
Can jump through hexen2 windows now, changing h2 classes no longer kills the server. Provided Sys_EnumerateFiles for win32+unix targets, other targets will now spam warnings, as its kinda needed for fs_cache (which is default).
2010-08-11 23:55:35 +00:00
sys_win.c
Lets see if this works in loonix.. ehehe.
2010-12-05 02:46:07 +00:00
sys_wina.s
Initial Checkin
2004-08-23 00:15:46 +00:00
teamplay.c
s/thier/their
2007-10-05 17:43:26 +00:00
textedit.c
Fixes, workarounds, and breakages. Hexen2 should work much better (-hexen2 says no mission pack, -portals says h2mp). Started working on splitting bigcoords per client, far too much work still to go on that. Removed gl_ztrick entirely. Enabled csprogs download by default. Added client support for fitzquake's 666 protocol, needs testing, some cleanup for dp protocols too, no server support, couldn't selectively enable it anyway. Now attempting to cache shadow meshes for explosions and stuff. Played with lightmaps a little, should potentially run a little faster on certain (intel?) cards. Tweeked npfte a little to try to avoid deadlocks and crashes. Fixed sky worldspawn parsing. Added h2mp's model format. Fixed baseline issue in q2 client, made servers generate q2 baselines. MOVETYPE_PUSH will not rotate extra if rotation is forced. Made status command show allowed client types. Changed lighting on weapons - should now be shaded.
2010-08-11 03:36:31 +00:00
valid.c
Work In Progress branch.
2009-11-04 21:16:50 +00:00
vid.h
Now understands spams setangles.
2010-11-06 23:05:29 +00:00
view.c
csqc's getplayerkey's "voipspeaking" or "voiploudness" are now implemented. the later works only for the local player, the former will report true only if the server is echoing.
2010-11-21 03:39:12 +00:00
view.h
Now understands spams setangles.
2010-11-06 23:05:29 +00:00
wad.c
Fixes, workarounds, and breakages. Hexen2 should work much better (-hexen2 says no mission pack, -portals says h2mp). Started working on splitting bigcoords per client, far too much work still to go on that. Removed gl_ztrick entirely. Enabled csprogs download by default. Added client support for fitzquake's 666 protocol, needs testing, some cleanup for dp protocols too, no server support, couldn't selectively enable it anyway. Now attempting to cache shadow meshes for explosions and stuff. Played with lightmaps a little, should potentially run a little faster on certain (intel?) cards. Tweeked npfte a little to try to avoid deadlocks and crashes. Fixed sky worldspawn parsing. Added h2mp's model format. Fixed baseline issue in q2 client, made servers generate q2 baselines. MOVETYPE_PUSH will not rotate extra if rotation is forced. Made status command show allowed client types. Changed lighting on weapons - should now be shaded.
2010-08-11 03:36:31 +00:00
wad.h
Fixes, workarounds, and breakages. Hexen2 should work much better (-hexen2 says no mission pack, -portals says h2mp). Started working on splitting bigcoords per client, far too much work still to go on that. Removed gl_ztrick entirely. Enabled csprogs download by default. Added client support for fitzquake's 666 protocol, needs testing, some cleanup for dp protocols too, no server support, couldn't selectively enable it anyway. Now attempting to cache shadow meshes for explosions and stuff. Played with lightmaps a little, should potentially run a little faster on certain (intel?) cards. Tweeked npfte a little to try to avoid deadlocks and crashes. Fixed sky worldspawn parsing. Added h2mp's model format. Fixed baseline issue in q2 client, made servers generate q2 baselines. MOVETYPE_PUSH will not rotate extra if rotation is forced. Made status command show allowed client types. Changed lighting on weapons - should now be shaded.
2010-08-11 03:36:31 +00:00
winamp.h
got rid of some anonymous unions
2006-02-17 02:51:59 +00:00
winquake.h
d3d now does fullbrights properly and skyboxes.
2010-11-13 17:22:46 +00:00
winquake.rc
swap audio channels, apparently they were switched. I blame my broken (mono) headphones. Also minor tweek for npfte to size the engine to match the plugin space. Also attempt to catch crashes instead of always taking the browser down too.
2010-11-29 03:42:15 +00:00
zqtp.c
Changes merged from trunk. Also additional extensive changes. Q3 portals work.
2010-07-11 02:22:39 +00:00