fteqw/engine/client
Spoike 89dae21703 libs for win64. corrected libjpeg fastcall issues by hacking the header to make sure its all properly cdecl.
Added support for DYNAMIC_LIBBLAH, for people that don't want to statically link for whatever reason.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3644 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-11 04:03:16 +00:00
..
anorms.h
bymorphed.h Interact properly with window managers. Fullscreen support needs testing a bit tbh. 2007-07-23 11:48:53 +00:00
bymorphed.ico Work In Progress branch. 2009-11-04 21:16:50 +00:00
cd_linux.c
cd_null.c
cd_sdl.c
cd_win.c Fix hexen2 cd tracks. 2010-09-05 10:42:23 +00:00
cdaudio.h
cl_cam.c Changes merged from trunk. Also additional extensive changes. Q3 portals work. 2010-07-11 02:22:39 +00:00
cl_cg.c Now understands spams setangles. 2010-11-06 23:05:29 +00:00
cl_demo.c Fixes, workarounds, and breakages. Hexen2 should work much better (-hexen2 says no mission pack, -portals says h2mp). Started working on splitting bigcoords per client, far too much work still to go on that. Removed gl_ztrick entirely. Enabled csprogs download by default. Added client support for fitzquake's 666 protocol, needs testing, some cleanup for dp protocols too, no server support, couldn't selectively enable it anyway. Now attempting to cache shadow meshes for explosions and stuff. Played with lightmaps a little, should potentially run a little faster on certain (intel?) cards. Tweeked npfte a little to try to avoid deadlocks and crashes. Fixed sky worldspawn parsing. Added h2mp's model format. Fixed baseline issue in q2 client, made servers generate q2 baselines. MOVETYPE_PUSH will not rotate extra if rotation is forced. Made status command show allowed client types. Changed lighting on weapons - should now be shaded. 2010-08-11 03:36:31 +00:00
cl_ents.c Working towards d3d+gl dual support again. 2010-10-02 02:25:39 +00:00
cl_ignore.c Work In Progress branch. 2009-11-04 21:16:50 +00:00
cl_ignore.h
cl_input.c Now understands spams setangles. 2010-11-06 23:05:29 +00:00
cl_main.c Now understands spams setangles. 2010-11-06 23:05:29 +00:00
cl_master.h Big fat-off commit. 2009-04-01 22:03:56 +00:00
cl_parse.c d3d renderer works a little better in q3. 2010-11-10 03:32:47 +00:00
cl_plugin.inc Added per-player userinfos (for splitscreen). 2010-08-14 03:17:33 +00:00
cl_pred.c Now understands spams setangles. 2010-11-06 23:05:29 +00:00
cl_screen.c hexen2 client effects now go via the particle system, if they're supported at all. Added 'h2part' description to provide this. 2010-08-28 17:14:38 +00:00
cl_tent.c Now understands spams setangles. 2010-11-06 23:05:29 +00:00
cl_ui.c Merging D3D and GL renderers a little. 2010-11-02 23:17:25 +00:00
clhl_game.c Attempting to fix/rework splitscreen. 2010-08-14 00:15:07 +00:00
client.h Now understands spams setangles. 2010-11-06 23:05:29 +00:00
clq2_cin.c d3d renderer works a little better in q3. 2010-11-10 03:32:47 +00:00
clq2_ents.c Attempting to fix/rework splitscreen. 2010-08-14 00:15:07 +00:00
clq3_parse.c Attempting to fix/rework splitscreen. 2010-08-14 00:15:07 +00:00
clq3defs.h Work In Progress branch. 2009-11-04 21:16:50 +00:00
console.c Things should compile again now. 2010-07-13 09:49:38 +00:00
crosshairs.dat Replaced one of the built in crosshairs with a single pixel one. 2009-08-04 23:57:33 +00:00
fragstats.c Work In Progress branch. 2009-11-04 21:16:50 +00:00
image.c libs for win64. corrected libjpeg fastcall issues by hacking the header to make sure its all properly cdecl. 2010-11-11 04:03:16 +00:00
in_macos.c Multiple minor cleanups. Chunks of dead code removed. 2009-06-21 17:45:33 +00:00
in_morphos.c Attempting to fix/rework splitscreen. 2010-08-14 00:15:07 +00:00
in_morphos.h Added copyright header. 2007-09-09 14:28:59 +00:00
in_raw.h attempted vs2008 compile fix 2009-01-18 01:47:48 +00:00
in_sdl.c Attempting to fix/rework splitscreen. 2010-08-14 00:15:07 +00:00
in_win.c in_rawinput_keyboard should be functional now. 2010-08-24 02:18:42 +00:00
input.h Added per-player userinfos (for splitscreen). 2010-08-14 03:17:33 +00:00
keys.c in_rawinput_keyboard should be functional now. 2010-08-24 02:18:42 +00:00
keys.h Attempting to fix/rework splitscreen. 2010-08-14 00:15:07 +00:00
lhfont.h
m_download.c What could possibly go wrong?... 2010-03-14 14:35:56 +00:00
m_items.c hexen2 client effects now go via the particle system, if they're supported at all. Added 'h2part' description to provide this. 2010-08-28 17:14:38 +00:00
m_master.c Fixes, workarounds, and breakages. Hexen2 should work much better (-hexen2 says no mission pack, -portals says h2mp). Started working on splitting bigcoords per client, far too much work still to go on that. Removed gl_ztrick entirely. Enabled csprogs download by default. Added client support for fitzquake's 666 protocol, needs testing, some cleanup for dp protocols too, no server support, couldn't selectively enable it anyway. Now attempting to cache shadow meshes for explosions and stuff. Played with lightmaps a little, should potentially run a little faster on certain (intel?) cards. Tweeked npfte a little to try to avoid deadlocks and crashes. Fixed sky worldspawn parsing. Added h2mp's model format. Fixed baseline issue in q2 client, made servers generate q2 baselines. MOVETYPE_PUSH will not rotate extra if rotation is forced. Made status command show allowed client types. Changed lighting on weapons - should now be shaded. 2010-08-11 03:36:31 +00:00
m_mp3.c d3d renderer works a little better in q3. 2010-11-10 03:32:47 +00:00
m_multi.c hexen2 client effects now go via the particle system, if they're supported at all. Added 'h2part' description to provide this. 2010-08-28 17:14:38 +00:00
m_options.c Compile fixes. 2010-11-07 03:58:09 +00:00
m_script.c Work In Progress branch. 2009-11-04 21:16:50 +00:00
m_single.c Fixed hexen2 plaques. 2010-08-17 02:44:21 +00:00
menu.c hexen2 client effects now go via the particle system, if they're supported at all. Added 'h2part' description to provide this. 2010-08-28 17:14:38 +00:00
menu.h hexen2 infoplaque. 2010-08-16 02:03:02 +00:00
merged.h d3d renderer works a little better in q3. 2010-11-10 03:32:47 +00:00
modelgen.h Fixes, workarounds, and breakages. Hexen2 should work much better (-hexen2 says no mission pack, -portals says h2mp). Started working on splitting bigcoords per client, far too much work still to go on that. Removed gl_ztrick entirely. Enabled csprogs download by default. Added client support for fitzquake's 666 protocol, needs testing, some cleanup for dp protocols too, no server support, couldn't selectively enable it anyway. Now attempting to cache shadow meshes for explosions and stuff. Played with lightmaps a little, should potentially run a little faster on certain (intel?) cards. Tweeked npfte a little to try to avoid deadlocks and crashes. Fixed sky worldspawn parsing. Added h2mp's model format. Fixed baseline issue in q2 client, made servers generate q2 baselines. MOVETYPE_PUSH will not rotate extra if rotation is forced. Made status command show allowed client types. Changed lighting on weapons - should now be shaded. 2010-08-11 03:36:31 +00:00
mymad.c
net_master.c hexen2 infoplaque. 2010-08-16 02:03:02 +00:00
p_classic.c Merging D3D and GL renderers a little. 2010-11-02 23:17:25 +00:00
p_null.c Fixes, workarounds, and breakages. Hexen2 should work much better (-hexen2 says no mission pack, -portals says h2mp). Started working on splitting bigcoords per client, far too much work still to go on that. Removed gl_ztrick entirely. Enabled csprogs download by default. Added client support for fitzquake's 666 protocol, needs testing, some cleanup for dp protocols too, no server support, couldn't selectively enable it anyway. Now attempting to cache shadow meshes for explosions and stuff. Played with lightmaps a little, should potentially run a little faster on certain (intel?) cards. Tweeked npfte a little to try to avoid deadlocks and crashes. Fixed sky worldspawn parsing. Added h2mp's model format. Fixed baseline issue in q2 client, made servers generate q2 baselines. MOVETYPE_PUSH will not rotate extra if rotation is forced. Made status command show allowed client types. Changed lighting on weapons - should now be shaded. 2010-08-11 03:36:31 +00:00
p_script.c hexen2 client effects now go via the particle system, if they're supported at all. Added 'h2part' description to provide this. 2010-08-28 17:14:38 +00:00
pr_csqc.c Compile fixes. 2010-11-07 03:58:09 +00:00
pr_menu.c hexen2 client effects now go via the particle system, if they're supported at all. Added 'h2part' description to provide this. 2010-08-28 17:14:38 +00:00
q2.ico Work In Progress branch. 2009-11-04 21:16:50 +00:00
q2anorms.h
q2m_flash.c
quakedef.h Fixed CLIENTONLY+WEBCLIENT 2010-11-06 23:11:42 +00:00
r_2d.c Merging D3D and GL renderers a little. 2010-11-02 23:17:25 +00:00
r_bulleten.c Work In Progress branch. 2009-11-04 21:16:50 +00:00
r_bulleten.h Work In Progress branch. 2009-11-04 21:16:50 +00:00
r_part.c hexen2 client effects now go via the particle system, if they're supported at all. Added 'h2part' description to provide this. 2010-08-28 17:14:38 +00:00
r_partset.c hexen2 client effects now go via the particle system, if they're supported at all. Added 'h2part' description to provide this. 2010-08-28 17:14:38 +00:00
r_partset.h hexen2 client effects now go via the particle system, if they're supported at all. Added 'h2part' description to provide this. 2010-08-28 17:14:38 +00:00
r_surf.c d3d renderer works a little better in q3. 2010-11-10 03:32:47 +00:00
render.h d3d renderer works a little better in q3. 2010-11-10 03:32:47 +00:00
renderer.c libs for win64. corrected libjpeg fastcall issues by hacking the header to make sure its all properly cdecl. 2010-11-11 04:03:16 +00:00
renderque.c Changes merged from trunk. Also additional extensive changes. Q3 portals work. 2010-07-11 02:22:39 +00:00
renderque.h Changes merged from trunk. Also additional extensive changes. Q3 portals work. 2010-07-11 02:22:39 +00:00
resource.h Reworked polyblends to use the backend. They no longer get stuck quite so much either. Added cl_download_mapsrc cvar (and plugin field) to specify an http location to download maps from (useful for demos, etc). A few other changes. 2010-03-25 22:56:11 +00:00
roq.h
roq_read.c
sbar.c d3d renderer works a little better in q3. 2010-11-10 03:32:47 +00:00
sbar.h Work In Progress branch. 2009-11-04 21:16:50 +00:00
screen.h Changes merged from trunk. Also additional extensive changes. Q3 portals work. 2010-07-11 02:22:39 +00:00
skin.c d3d renderer works a little better in q3. 2010-11-10 03:32:47 +00:00
snd_alsa.c Try and get alsa to start up and work a bit more reliably, an impossible task, I know. 2009-05-20 17:28:15 +00:00
snd_directx.c Merging D3D and GL renderers a little. 2010-11-02 23:17:25 +00:00
snd_dma.c Use pitchadj as a % instead, its slightly more intuitive. 2010-11-06 23:54:36 +00:00
snd_linux.c Attempting to fix gb's mmap-related oss4 crash by reordering the entire function. Not tested it, so probably won't compile. 2010-07-28 20:36:54 +00:00
snd_macos.c We now have a really crappy gl renderer for macosx. 2007-09-23 22:00:19 +00:00
snd_mem.c Fixes, workarounds, and breakages. Hexen2 should work much better (-hexen2 says no mission pack, -portals says h2mp). Started working on splitting bigcoords per client, far too much work still to go on that. Removed gl_ztrick entirely. Enabled csprogs download by default. Added client support for fitzquake's 666 protocol, needs testing, some cleanup for dp protocols too, no server support, couldn't selectively enable it anyway. Now attempting to cache shadow meshes for explosions and stuff. Played with lightmaps a little, should potentially run a little faster on certain (intel?) cards. Tweeked npfte a little to try to avoid deadlocks and crashes. Fixed sky worldspawn parsing. Added h2mp's model format. Fixed baseline issue in q2 client, made servers generate q2 baselines. MOVETYPE_PUSH will not rotate extra if rotation is forced. Made status command show allowed client types. Changed lighting on weapons - should now be shaded. 2010-08-11 03:36:31 +00:00
snd_mix.c Now understands spams setangles. 2010-11-06 23:05:29 +00:00
snd_mixa.s
snd_morphos.c Added copyright header. 2007-09-09 14:28:59 +00:00
snd_mp3.c Work In Progress branch. 2009-11-04 21:16:50 +00:00
snd_ov.c Work In Progress branch. 2009-11-04 21:16:50 +00:00
snd_sdl.c hexen2 client effects now go via the particle system, if they're supported at all. Added 'h2part' description to provide this. 2010-08-28 17:14:38 +00:00
snd_win.c SP_#? -> CON_#? 2007-09-23 15:28:06 +00:00
sound.h Now understands spams setangles. 2010-11-06 23:05:29 +00:00
spritegn.h
sys_dosa.s
sys_linux.c Trying to fix some leaks. 2010-07-12 22:46:37 +00:00
sys_morphos.c Updated to match the new prototype for Sys_LoadLibrary(). 2009-11-13 18:42:11 +00:00
sys_npfte.c Fixes, workarounds, and breakages. Hexen2 should work much better (-hexen2 says no mission pack, -portals says h2mp). Started working on splitting bigcoords per client, far too much work still to go on that. Removed gl_ztrick entirely. Enabled csprogs download by default. Added client support for fitzquake's 666 protocol, needs testing, some cleanup for dp protocols too, no server support, couldn't selectively enable it anyway. Now attempting to cache shadow meshes for explosions and stuff. Played with lightmaps a little, should potentially run a little faster on certain (intel?) cards. Tweeked npfte a little to try to avoid deadlocks and crashes. Fixed sky worldspawn parsing. Added h2mp's model format. Fixed baseline issue in q2 client, made servers generate q2 baselines. MOVETYPE_PUSH will not rotate extra if rotation is forced. Made status command show allowed client types. Changed lighting on weapons - should now be shaded. 2010-08-11 03:36:31 +00:00
sys_npqtv.c What could possibly go wrong?... 2010-03-14 14:35:56 +00:00
sys_plugfte.c Fixes, workarounds, and breakages. Hexen2 should work much better (-hexen2 says no mission pack, -portals says h2mp). Started working on splitting bigcoords per client, far too much work still to go on that. Removed gl_ztrick entirely. Enabled csprogs download by default. Added client support for fitzquake's 666 protocol, needs testing, some cleanup for dp protocols too, no server support, couldn't selectively enable it anyway. Now attempting to cache shadow meshes for explosions and stuff. Played with lightmaps a little, should potentially run a little faster on certain (intel?) cards. Tweeked npfte a little to try to avoid deadlocks and crashes. Fixed sky worldspawn parsing. Added h2mp's model format. Fixed baseline issue in q2 client, made servers generate q2 baselines. MOVETYPE_PUSH will not rotate extra if rotation is forced. Made status command show allowed client types. Changed lighting on weapons - should now be shaded. 2010-08-11 03:36:31 +00:00
sys_plugfte.h Tweeks to the d3d renderer. Supports various shader features now. Other changes/fixes/breakages also. 2010-05-01 22:47:47 +00:00
sys_sdl.c Can jump through hexen2 windows now, changing h2 classes no longer kills the server. Provided Sys_EnumerateFiles for win32+unix targets, other targets will now spam warnings, as its kinda needed for fs_cache (which is default). 2010-08-11 23:55:35 +00:00
sys_win.c libs for win64. corrected libjpeg fastcall issues by hacking the header to make sure its all properly cdecl. 2010-11-11 04:03:16 +00:00
sys_wina.s
teamplay.c s/thier/their 2007-10-05 17:43:26 +00:00
textedit.c Fixes, workarounds, and breakages. Hexen2 should work much better (-hexen2 says no mission pack, -portals says h2mp). Started working on splitting bigcoords per client, far too much work still to go on that. Removed gl_ztrick entirely. Enabled csprogs download by default. Added client support for fitzquake's 666 protocol, needs testing, some cleanup for dp protocols too, no server support, couldn't selectively enable it anyway. Now attempting to cache shadow meshes for explosions and stuff. Played with lightmaps a little, should potentially run a little faster on certain (intel?) cards. Tweeked npfte a little to try to avoid deadlocks and crashes. Fixed sky worldspawn parsing. Added h2mp's model format. Fixed baseline issue in q2 client, made servers generate q2 baselines. MOVETYPE_PUSH will not rotate extra if rotation is forced. Made status command show allowed client types. Changed lighting on weapons - should now be shaded. 2010-08-11 03:36:31 +00:00
valid.c Work In Progress branch. 2009-11-04 21:16:50 +00:00
vid.h Now understands spams setangles. 2010-11-06 23:05:29 +00:00
view.c Now understands spams setangles. 2010-11-06 23:05:29 +00:00
view.h Now understands spams setangles. 2010-11-06 23:05:29 +00:00
wad.c Fixes, workarounds, and breakages. Hexen2 should work much better (-hexen2 says no mission pack, -portals says h2mp). Started working on splitting bigcoords per client, far too much work still to go on that. Removed gl_ztrick entirely. Enabled csprogs download by default. Added client support for fitzquake's 666 protocol, needs testing, some cleanup for dp protocols too, no server support, couldn't selectively enable it anyway. Now attempting to cache shadow meshes for explosions and stuff. Played with lightmaps a little, should potentially run a little faster on certain (intel?) cards. Tweeked npfte a little to try to avoid deadlocks and crashes. Fixed sky worldspawn parsing. Added h2mp's model format. Fixed baseline issue in q2 client, made servers generate q2 baselines. MOVETYPE_PUSH will not rotate extra if rotation is forced. Made status command show allowed client types. Changed lighting on weapons - should now be shaded. 2010-08-11 03:36:31 +00:00
wad.h Fixes, workarounds, and breakages. Hexen2 should work much better (-hexen2 says no mission pack, -portals says h2mp). Started working on splitting bigcoords per client, far too much work still to go on that. Removed gl_ztrick entirely. Enabled csprogs download by default. Added client support for fitzquake's 666 protocol, needs testing, some cleanup for dp protocols too, no server support, couldn't selectively enable it anyway. Now attempting to cache shadow meshes for explosions and stuff. Played with lightmaps a little, should potentially run a little faster on certain (intel?) cards. Tweeked npfte a little to try to avoid deadlocks and crashes. Fixed sky worldspawn parsing. Added h2mp's model format. Fixed baseline issue in q2 client, made servers generate q2 baselines. MOVETYPE_PUSH will not rotate extra if rotation is forced. Made status command show allowed client types. Changed lighting on weapons - should now be shaded. 2010-08-11 03:36:31 +00:00
winamp.h
winquake.h Now understands spams setangles. 2010-11-06 23:05:29 +00:00
winquake.rc Reworked polyblends to use the backend. They no longer get stuck quite so much either. Added cl_download_mapsrc cvar (and plugin field) to specify an http location to download maps from (useful for demos, etc). A few other changes. 2010-03-25 22:56:11 +00:00
zqtp.c Changes merged from trunk. Also additional extensive changes. Q3 portals work. 2010-07-11 02:22:39 +00:00