swap audio channels, apparently they were switched. I blame my broken (mono) headphones. Also minor tweek for npfte to size the engine to match the plugin space. Also attempt to catch crashes instead of always taking the browser down too.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3680 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2010-11-29 03:42:15 +00:00
parent b9d54a556c
commit 876ef6f2dd
11 changed files with 198 additions and 9475 deletions

View file

@ -79,10 +79,10 @@ static AL_API void (AL_APIENTRY *palDistanceModel)( ALenum distanceModel );
#define AL_FORMAT_MONO16 0x1101
#define AL_FORMAT_STEREO8 0x1102
#define AL_FORMAT_STEREO16 0x1103
#define AL_INVALID_NAME 0xA001
#define AL_INVALID_ENUM 0xA002
#define AL_INVALID_VALUE 0xA003
#define AL_INVALID_OPERATION 0xA004
#define AL_INVALID_NAME 0xA001
#define AL_INVALID_ENUM 0xA002
#define AL_INVALID_VALUE 0xA003
#define AL_INVALID_OPERATION 0xA004
#define AL_OUT_OF_MEMORY 0xA005
#define AL_VENDOR 0xB001
#define AL_VERSION 0xB002

View file

@ -709,8 +709,8 @@ void S_DefaultSpeakerConfiguration(soundcardinfo_t *sc)
if (sc->sn.numchannels < 3)
{
VectorSet(sc->speakerdir[0], 0, 1, 0);
VectorSet(sc->speakerdir[1], 0, -1, 0);
VectorSet(sc->speakerdir[0], 0, -1, 0);
VectorSet(sc->speakerdir[1], 0, 1, 0);
}
else if (sc->sn.numchannels < 5)
{
@ -917,7 +917,7 @@ void S_Control_f (void)
{
for (i = 0; i < MAXSOUNDCHANNELS; i++)
{
VectorSet(sc->speakerdir[i], 0, (i&1)?-1:1, 0);
VectorSet(sc->speakerdir[i], 0, (i&1)?1:-1, 0);
sc->dist[i] = 1;
}
}

View file

@ -49,6 +49,12 @@ NPNetscapeFuncs *browserfuncs;
#define SetWindowLongPtr SetWindowLong
#define LONG_PTR LONG
#endif
#ifndef GWLP_WNDPROC
#define GWLP_WNDPROC GWL_WNDPROC
#endif
#ifndef GWLP_USERDATA
#define GWLP_USERDATA GWL_USERDATA
#endif
#endif
@ -92,7 +98,7 @@ LRESULT CALLBACK MyPluginWndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lPar
{
struct context *ctx;
struct contextpublic *pub;
ctx = (struct context *)GetWindowLongPtr(hWnd, GWL_USERDATA);
ctx = (struct context *)GetWindowLongPtr(hWnd, GWLP_USERDATA);
if (!ctx)
return DefWindowProc(hWnd, msg, wParam, lParam);
pub = (struct contextpublic*)ctx;
@ -235,8 +241,8 @@ NPError NP_LOADDS NPP_Destroy(NPP instance, NPSavedData** save)
if (pub->oldwnd)
{
if (pub->oldproc)
SetWindowLongPtr(pub->oldwnd, GWL_WNDPROC, (LONG_PTR)pub->oldproc);
SetWindowLongPtr(pub->oldwnd, GWL_USERDATA, (LONG_PTR)NULL);
SetWindowLongPtr(pub->oldwnd, GWLP_WNDPROC, (LONG_PTR)pub->oldproc);
SetWindowLongPtr(pub->oldwnd, GWLP_USERDATA, (LONG_PTR)NULL);
}
#endif
@ -263,17 +269,17 @@ NPError NP_LOADDS NPP_SetWindow(NPP instance, NPWindow* window)
//we switched window?
if (pub->oldwnd && pub->oldproc)
{
SetWindowLongPtr(pub->oldwnd, GWL_WNDPROC, (LONG_PTR)pub->oldproc);
SetWindowLongPtr(pub->oldwnd, GWLP_WNDPROC, (LONG_PTR)pub->oldproc);
}
pub->oldproc = NULL;
p = (WNDPROC)GetWindowLongPtr(window->window, GWL_WNDPROC);
p = (WNDPROC)GetWindowLongPtr(window->window, GWLP_WNDPROC);
if (p != MyPluginWndProc)
pub->oldproc = p;
pub->oldwnd = window->window;
SetWindowLongPtr(window->window, GWL_WNDPROC, (LONG_PTR)MyPluginWndProc);
SetWindowLongPtr(window->window, GWL_USERDATA, (LONG_PTR)ctx);
SetWindowLongPtr(window->window, GWLP_WNDPROC, (LONG_PTR)MyPluginWndProc);
SetWindowLongPtr(window->window, GWLP_USERDATA, (LONG_PTR)ctx);
}
InvalidateRgn(window->window, NULL, FALSE);
@ -677,6 +683,7 @@ NPError OSCALL NP_GetValue(void *instance, NPPVariable variable, void *value)
NPError OSCALL NP_GetEntryPoints (NPPluginFuncs* pFuncs)
{
MessageBox(NULL, "Foo", "Foo", 0);
if (pFuncs->size < sizeof(NPPluginFuncs))
return NPERR_INVALID_FUNCTABLE_ERROR;
pFuncs->size = sizeof(NPPluginFuncs);

View file

@ -252,16 +252,16 @@ int Plug_GenCommandline(struct context *ctx, char **argv, int maxargs)
return argc;
}
#ifdef _DEBUG
#if _MSC_VER >= 1300
#define CATCHCRASH
#endif
#endif
#ifdef CATCHCRASH
#ifdef _DEBUG
#include "dbghelp.h"
DWORD CrashExceptionHandler (DWORD exceptionCode, LPEXCEPTION_POINTERS exceptionInfo);
#endif
#endif
int Plug_PluginThread(void *ctxptr)
{
@ -382,10 +382,18 @@ int Plug_PluginThread(void *ctxptr)
}
}
#ifdef CATCHCRASH
#ifdef _DEBUG
__except (CrashExceptionHandler(GetExceptionCode(), GetExceptionInformation()))
{
}
#else
__except (EXCEPTION_EXECUTE_HANDLER)
{
NPQTV_Sys_Shutdown();
MessageBox(sys_parentwindow, "Sorry, FTE plugin crashed.\nYou probably should restart your browser", "FTE crashed", 0);
}
#endif
#endif
Sys_LockMutex(ctx->mutex);
@ -885,6 +893,7 @@ static struct pscript_property pscript_properties[] =
{"running", false, NULL, NULL, NULL, pscript_property_running_getb, pscript_property_running_setb},
{"startserver", false, NULL, pscript_property_startserver_gets, pscript_property_startserver_sets},
{"server", false, NULL, pscript_property_curserver_gets, pscript_property_curserver_sets},
{"join", false, NULL, NULL, pscript_property_curserver_sets},
{"playername", true, &name},
{NULL, true, &skin},
{NULL, true, &team},

View file

@ -1,4 +1,4 @@
//Microsoft Developer Studio generated resource script.
// Microsoft Visual C++ generated resource script.
//
#include "resource.h"
@ -7,7 +7,7 @@
//
// Generated from the TEXTINCLUDE 2 resource.
//
#include <windows.h>
#include "windows.h"
/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS
@ -27,18 +27,18 @@ LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
// TEXTINCLUDE
//
1 TEXTINCLUDE DISCARDABLE
1 TEXTINCLUDE
BEGIN
"resource.h\0"
END
2 TEXTINCLUDE DISCARDABLE
2 TEXTINCLUDE
BEGIN
"#include ""windows.h""\r\n"
"\0"
END
3 TEXTINCLUDE DISCARDABLE
3 TEXTINCLUDE
BEGIN
"\r\n"
"\0"
@ -53,29 +53,15 @@ END
//
IDD_DIALOG1 DIALOGEX 0, 0, 67, 40
STYLE DS_MODALFRAME | DS_SETFOREGROUND | DS_3DLOOK | DS_CENTER | WS_POPUP |
WS_VISIBLE
STYLE DS_SETFONT | DS_MODALFRAME | DS_SETFOREGROUND | DS_3DLOOK | DS_CENTER | WS_POPUP | WS_VISIBLE
EXSTYLE WS_EX_TOOLWINDOW | WS_EX_CLIENTEDGE
FONT 16, "Times New Roman", 0, 0, 0x1
BEGIN
CTEXT "FTE QuakeWorld",IDC_STATIC,0,0,67,21,SS_CENTERIMAGE
CTEXT "http://www.fteqw.com",IDC_STATIC,0,23,66,17,
SS_CENTERIMAGE
CTEXT "http://www.fteqw.com",IDC_STATIC,0,23,66,17,SS_CENTERIMAGE
END
/////////////////////////////////////////////////////////////////////////////
//
// String Table
//
// define this to prevent syntax error
#define IDS_STRING1 1
STRINGTABLE DISCARDABLE
BEGIN
IDS_STRING1 "WinQuake"
END
#endif // English (U.S.) resources
/////////////////////////////////////////////////////////////////////////////
@ -97,7 +83,45 @@ LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_UK
// Icon with lowest ID value placed first to ensure application icon
// remains consistent on all systems.
IDI_ICON3 ICON DISCARDABLE "bymorphed.ico"
IDI_ICON3 ICON "bymorphed.ico"
/////////////////////////////////////////////////////////////////////////////
//
// Version
//
VS_VERSION_INFO VERSIONINFO
FILEVERSION 1,0,0,1
PRODUCTVERSION 1,0,0,1
FILEFLAGSMASK 0x17L
#ifdef _DEBUG
FILEFLAGS 0x1L
#else
FILEFLAGS 0x0L
#endif
FILEOS 0x4L
FILETYPE 0x0L
FILESUBTYPE 0x0L
BEGIN
BLOCK "StringFileInfo"
BEGIN
BLOCK "080904b0"
BEGIN
VALUE "CompanyName", "Forethought Entertainment"
VALUE "FileDescription", "Quake Worlds"
VALUE "FileVersion", "1, 0, 0, 1"
VALUE "InternalName", "winquake"
VALUE "LegalCopyright", "Copyright (C) 2010"
VALUE "ProductName", "FTEQuake"
VALUE "ProductVersion", "1, 0, 0, 1"
END
END
BLOCK "VarFileInfo"
BEGIN
VALUE "Translation", 0x809, 1200
END
END
#endif // English (U.K.) resources
/////////////////////////////////////////////////////////////////////////////

View file

@ -79,6 +79,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#ifdef _WIN32
//needs testing on other platforms
#define AVAIL_FREETYPE
#define AVAIL_OPENAL
#endif
#define ODE_DYNAMIC

View file

@ -4,15 +4,16 @@ Microsoft Visual Studio Solution File, Format Version 9.00
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ftequake", "ftequake.vcproj", "{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1364}"
ProjectSection(ProjectDependencies) = postProject
{382E6790-D1CA-48F5-8E53-D114635EB61D} = {382E6790-D1CA-48F5-8E53-D114635EB61D}
{66E1D0C0-BEB5-4365-A457-E177AFA6EB89} = {66E1D0C0-BEB5-4365-A457-E177AFA6EB89}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "gas2masm", "gas2masm.vcproj", "{382E6790-D1CA-48F5-8E53-D114635EB61D}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "botlib", "..\..\plugins\botlib\botlib.vcproj", "{66E1D0C0-BEB5-4365-A457-E177AFA6EB89}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "npfte", "npfte.vcproj", "{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1365}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "botlib", "..\..\plugins\botlib\botlib.vcproj", "{77725D10-5A04-4CB3-887D-F23AB5652DA9}"
EndProject
Project("{54435603-DBB4-11D2-8724-00A0C9A8B90C}") = "setup", "..\setup\setup.vdproj", "{E0EE8B50-3A75-42A9-B80A-787675979B0C}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
D3DDebug|Win32 = D3DDebug|Win32
@ -125,39 +126,6 @@ Global
{382E6790-D1CA-48F5-8E53-D114635EB61D}.Release|Win32.ActiveCfg = Debug|x64
{382E6790-D1CA-48F5-8E53-D114635EB61D}.Release|x64.ActiveCfg = Debug|x64
{382E6790-D1CA-48F5-8E53-D114635EB61D}.Release|x64.Build.0 = Debug|x64
{66E1D0C0-BEB5-4365-A457-E177AFA6EB89}.D3DDebug|Win32.ActiveCfg = Debug|Win32
{66E1D0C0-BEB5-4365-A457-E177AFA6EB89}.D3DDebug|Win32.Build.0 = Debug|Win32
{66E1D0C0-BEB5-4365-A457-E177AFA6EB89}.D3DDebug|x64.ActiveCfg = Debug|Win32
{66E1D0C0-BEB5-4365-A457-E177AFA6EB89}.Debug Dedicated Server|Win32.ActiveCfg = Debug|Win32
{66E1D0C0-BEB5-4365-A457-E177AFA6EB89}.Debug Dedicated Server|Win32.Build.0 = Debug|Win32
{66E1D0C0-BEB5-4365-A457-E177AFA6EB89}.Debug Dedicated Server|x64.ActiveCfg = Debug|Win32
{66E1D0C0-BEB5-4365-A457-E177AFA6EB89}.Debug|Win32.ActiveCfg = Debug|Win32
{66E1D0C0-BEB5-4365-A457-E177AFA6EB89}.Debug|Win32.Build.0 = Debug|Win32
{66E1D0C0-BEB5-4365-A457-E177AFA6EB89}.Debug|x64.ActiveCfg = Debug|Win32
{66E1D0C0-BEB5-4365-A457-E177AFA6EB89}.GLDebug|Win32.ActiveCfg = Debug|Win32
{66E1D0C0-BEB5-4365-A457-E177AFA6EB89}.GLDebug|Win32.Build.0 = Debug|Win32
{66E1D0C0-BEB5-4365-A457-E177AFA6EB89}.GLDebug|x64.ActiveCfg = Debug|Win32
{66E1D0C0-BEB5-4365-A457-E177AFA6EB89}.GLRelease|Win32.ActiveCfg = Release|Win32
{66E1D0C0-BEB5-4365-A457-E177AFA6EB89}.GLRelease|Win32.Build.0 = Release|Win32
{66E1D0C0-BEB5-4365-A457-E177AFA6EB89}.GLRelease|x64.ActiveCfg = Release|Win32
{66E1D0C0-BEB5-4365-A457-E177AFA6EB89}.MDebug|Win32.ActiveCfg = Debug|Win32
{66E1D0C0-BEB5-4365-A457-E177AFA6EB89}.MDebug|Win32.Build.0 = Debug|Win32
{66E1D0C0-BEB5-4365-A457-E177AFA6EB89}.MDebug|x64.ActiveCfg = Debug|Win32
{66E1D0C0-BEB5-4365-A457-E177AFA6EB89}.MinGLDebug|Win32.ActiveCfg = Debug|Win32
{66E1D0C0-BEB5-4365-A457-E177AFA6EB89}.MinGLDebug|Win32.Build.0 = Debug|Win32
{66E1D0C0-BEB5-4365-A457-E177AFA6EB89}.MinGLDebug|x64.ActiveCfg = Debug|Win32
{66E1D0C0-BEB5-4365-A457-E177AFA6EB89}.MinGLRelease|Win32.ActiveCfg = Release|Win32
{66E1D0C0-BEB5-4365-A457-E177AFA6EB89}.MinGLRelease|Win32.Build.0 = Release|Win32
{66E1D0C0-BEB5-4365-A457-E177AFA6EB89}.MinGLRelease|x64.ActiveCfg = Release|Win32
{66E1D0C0-BEB5-4365-A457-E177AFA6EB89}.MRelease|Win32.ActiveCfg = Release|Win32
{66E1D0C0-BEB5-4365-A457-E177AFA6EB89}.MRelease|Win32.Build.0 = Release|Win32
{66E1D0C0-BEB5-4365-A457-E177AFA6EB89}.MRelease|x64.ActiveCfg = Release|Win32
{66E1D0C0-BEB5-4365-A457-E177AFA6EB89}.Release Dedicated Server|Win32.ActiveCfg = Release|Win32
{66E1D0C0-BEB5-4365-A457-E177AFA6EB89}.Release Dedicated Server|Win32.Build.0 = Release|Win32
{66E1D0C0-BEB5-4365-A457-E177AFA6EB89}.Release Dedicated Server|x64.ActiveCfg = Release|Win32
{66E1D0C0-BEB5-4365-A457-E177AFA6EB89}.Release|Win32.ActiveCfg = Release|Win32
{66E1D0C0-BEB5-4365-A457-E177AFA6EB89}.Release|Win32.Build.0 = Release|Win32
{66E1D0C0-BEB5-4365-A457-E177AFA6EB89}.Release|x64.ActiveCfg = Release|Win32
{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1365}.D3DDebug|Win32.ActiveCfg = GLRelease|x64
{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1365}.D3DDebug|x64.ActiveCfg = GLRelease|x64
{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1365}.D3DDebug|x64.Build.0 = GLRelease|x64
@ -197,6 +165,60 @@ Global
{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1365}.Release|Win32.Build.0 = GLRelease|Win32
{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1365}.Release|x64.ActiveCfg = GLRelease|x64
{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1365}.Release|x64.Build.0 = GLRelease|x64
{77725D10-5A04-4CB3-887D-F23AB5652DA9}.D3DDebug|Win32.ActiveCfg = Debug|Win32
{77725D10-5A04-4CB3-887D-F23AB5652DA9}.D3DDebug|Win32.Build.0 = Debug|Win32
{77725D10-5A04-4CB3-887D-F23AB5652DA9}.D3DDebug|x64.ActiveCfg = Debug|Win32
{77725D10-5A04-4CB3-887D-F23AB5652DA9}.Debug Dedicated Server|Win32.ActiveCfg = Debug|Win32
{77725D10-5A04-4CB3-887D-F23AB5652DA9}.Debug Dedicated Server|Win32.Build.0 = Debug|Win32
{77725D10-5A04-4CB3-887D-F23AB5652DA9}.Debug Dedicated Server|x64.ActiveCfg = Debug|Win32
{77725D10-5A04-4CB3-887D-F23AB5652DA9}.Debug|Win32.ActiveCfg = Debug|Win32
{77725D10-5A04-4CB3-887D-F23AB5652DA9}.Debug|Win32.Build.0 = Debug|Win32
{77725D10-5A04-4CB3-887D-F23AB5652DA9}.Debug|x64.ActiveCfg = Debug|Win32
{77725D10-5A04-4CB3-887D-F23AB5652DA9}.GLDebug|Win32.ActiveCfg = Debug|Win32
{77725D10-5A04-4CB3-887D-F23AB5652DA9}.GLDebug|Win32.Build.0 = Debug|Win32
{77725D10-5A04-4CB3-887D-F23AB5652DA9}.GLDebug|x64.ActiveCfg = Debug|Win32
{77725D10-5A04-4CB3-887D-F23AB5652DA9}.GLRelease|Win32.ActiveCfg = Release|Win32
{77725D10-5A04-4CB3-887D-F23AB5652DA9}.GLRelease|x64.ActiveCfg = Release|Win32
{77725D10-5A04-4CB3-887D-F23AB5652DA9}.MDebug|Win32.ActiveCfg = Debug|Win32
{77725D10-5A04-4CB3-887D-F23AB5652DA9}.MDebug|Win32.Build.0 = Debug|Win32
{77725D10-5A04-4CB3-887D-F23AB5652DA9}.MDebug|x64.ActiveCfg = Debug|Win32
{77725D10-5A04-4CB3-887D-F23AB5652DA9}.MinGLDebug|Win32.ActiveCfg = Debug|Win32
{77725D10-5A04-4CB3-887D-F23AB5652DA9}.MinGLDebug|Win32.Build.0 = Debug|Win32
{77725D10-5A04-4CB3-887D-F23AB5652DA9}.MinGLDebug|x64.ActiveCfg = Debug|Win32
{77725D10-5A04-4CB3-887D-F23AB5652DA9}.MinGLRelease|Win32.ActiveCfg = Release|Win32
{77725D10-5A04-4CB3-887D-F23AB5652DA9}.MinGLRelease|Win32.Build.0 = Release|Win32
{77725D10-5A04-4CB3-887D-F23AB5652DA9}.MinGLRelease|x64.ActiveCfg = Release|Win32
{77725D10-5A04-4CB3-887D-F23AB5652DA9}.MRelease|Win32.ActiveCfg = Release|Win32
{77725D10-5A04-4CB3-887D-F23AB5652DA9}.MRelease|Win32.Build.0 = Release|Win32
{77725D10-5A04-4CB3-887D-F23AB5652DA9}.MRelease|x64.ActiveCfg = Release|Win32
{77725D10-5A04-4CB3-887D-F23AB5652DA9}.Release Dedicated Server|Win32.ActiveCfg = Release|Win32
{77725D10-5A04-4CB3-887D-F23AB5652DA9}.Release Dedicated Server|Win32.Build.0 = Release|Win32
{77725D10-5A04-4CB3-887D-F23AB5652DA9}.Release Dedicated Server|x64.ActiveCfg = Release|Win32
{77725D10-5A04-4CB3-887D-F23AB5652DA9}.Release|Win32.ActiveCfg = Release|Win32
{77725D10-5A04-4CB3-887D-F23AB5652DA9}.Release|Win32.Build.0 = Release|Win32
{77725D10-5A04-4CB3-887D-F23AB5652DA9}.Release|x64.ActiveCfg = Release|Win32
{E0EE8B50-3A75-42A9-B80A-787675979B0C}.D3DDebug|Win32.ActiveCfg = Debug
{E0EE8B50-3A75-42A9-B80A-787675979B0C}.D3DDebug|x64.ActiveCfg = Debug
{E0EE8B50-3A75-42A9-B80A-787675979B0C}.Debug Dedicated Server|Win32.ActiveCfg = Debug
{E0EE8B50-3A75-42A9-B80A-787675979B0C}.Debug Dedicated Server|x64.ActiveCfg = Debug
{E0EE8B50-3A75-42A9-B80A-787675979B0C}.Debug|Win32.ActiveCfg = Debug
{E0EE8B50-3A75-42A9-B80A-787675979B0C}.Debug|x64.ActiveCfg = Debug
{E0EE8B50-3A75-42A9-B80A-787675979B0C}.GLDebug|Win32.ActiveCfg = Debug
{E0EE8B50-3A75-42A9-B80A-787675979B0C}.GLDebug|x64.ActiveCfg = Debug
{E0EE8B50-3A75-42A9-B80A-787675979B0C}.GLRelease|Win32.ActiveCfg = Release
{E0EE8B50-3A75-42A9-B80A-787675979B0C}.GLRelease|x64.ActiveCfg = Release
{E0EE8B50-3A75-42A9-B80A-787675979B0C}.MDebug|Win32.ActiveCfg = Debug
{E0EE8B50-3A75-42A9-B80A-787675979B0C}.MDebug|x64.ActiveCfg = Debug
{E0EE8B50-3A75-42A9-B80A-787675979B0C}.MinGLDebug|Win32.ActiveCfg = Debug
{E0EE8B50-3A75-42A9-B80A-787675979B0C}.MinGLDebug|x64.ActiveCfg = Debug
{E0EE8B50-3A75-42A9-B80A-787675979B0C}.MinGLRelease|Win32.ActiveCfg = Release
{E0EE8B50-3A75-42A9-B80A-787675979B0C}.MinGLRelease|x64.ActiveCfg = Release
{E0EE8B50-3A75-42A9-B80A-787675979B0C}.MRelease|Win32.ActiveCfg = Release
{E0EE8B50-3A75-42A9-B80A-787675979B0C}.MRelease|x64.ActiveCfg = Release
{E0EE8B50-3A75-42A9-B80A-787675979B0C}.Release Dedicated Server|Win32.ActiveCfg = Release
{E0EE8B50-3A75-42A9-B80A-787675979B0C}.Release Dedicated Server|x64.ActiveCfg = Release
{E0EE8B50-3A75-42A9-B80A-787675979B0C}.Release|Win32.ActiveCfg = Release
{E0EE8B50-3A75-42A9-B80A-787675979B0C}.Release|x64.ActiveCfg = Release
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE

File diff suppressed because it is too large Load diff

File diff suppressed because it is too large Load diff

View file

@ -1,6 +1,6 @@
//Microsoft Developer Studio generated resource script.
//
#include "resource.h"
#include "../dotnet2005/resource.h"
#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////

View file

@ -359,16 +359,21 @@ qboolean VID_SetWindowedMode (rendererstate_t *info)
WindowStyle = WS_CHILDWINDOW|WS_OVERLAPPED;
ExWindowStyle = 0;
if (info->width > sys_parentwidth)
//if (vid_fullscreen.ival < 0)
{
WindowRect.right = sys_parentwidth;
else if (info->width < sys_parentwidth)
WindowRect.left = (sys_parentwidth - info->width)/2;
if (info->height > sys_parentheight)
WindowRect.bottom = sys_parentheight;
else if (info->height < sys_parentheight)
WindowRect.top = (sys_parentheight - info->height)/2;
}
if (WindowRect.right > sys_parentwidth)
WindowRect.right = sys_parentwidth;
else if (WindowRect.right < sys_parentwidth)
WindowRect.left = (sys_parentwidth - WindowRect.right)/2;
if (WindowRect.bottom > sys_parentheight)
WindowRect.bottom = sys_parentheight;
else if (WindowRect.bottom < sys_parentheight)
WindowRect.top = (sys_parentheight - WindowRect.bottom)/2;
WindowRect.right += WindowRect.left;
WindowRect.bottom += WindowRect.top;