fteqw/engine/client
Lance 0dc38e6062 GCC fix attempt #2
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3507 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-01-23 07:50:08 +00:00
..
anorms.h Initial Checkin 2004-08-23 00:15:46 +00:00
bymorphed.h Interact properly with window managers. Fullscreen support needs testing a bit tbh. 2007-07-23 11:48:53 +00:00
bymorphed.ico We use morphed's icon now. 2005-10-20 00:08:23 +00:00
cd_linux.c fix cd stuff 2006-05-09 00:36:25 +00:00
cd_null.c Added newline at end of file 2005-11-29 11:28:32 +00:00
cd_sdl.c fix cd stuff 2006-05-09 00:36:25 +00:00
cd_win.c Fixed Ogg support a bit. Enhanced DarkPlaces/Nuxuiz compatability. Fixed a couple other minor bugs. 2007-06-20 00:02:54 +00:00
cdaudio.h Initial Checkin 2004-08-23 00:15:46 +00:00
cl_cam.c Added csqc->ssqc requests. 2009-05-24 10:11:17 +00:00
cl_cg.c Cleaned up GL a minor amount more. 2009-07-25 11:05:06 +00:00
cl_demo.c Freeze NQ demos while content is being loaded, so it starts at, urm, the start. 2009-07-18 19:46:32 +00:00
cl_ents.c Cleaned up GL a minor amount more. 2009-07-25 11:05:06 +00:00
cl_ignore.c Minor update... 2008-11-09 22:29:28 +00:00
cl_ignore.h blah 2005-11-30 21:39:27 +00:00
cl_input.c Let the cursor work in demos/console when playing demos. 2009-07-18 19:47:37 +00:00
cl_main.c Allow lumas if the server doesn't care. 2009-07-24 19:46:32 +00:00
cl_master.h Big fat-off commit. 2009-04-01 22:03:56 +00:00
cl_parse.c Yeah... That was a stupid bug. 2009-07-27 07:34:10 +00:00
cl_plugin.inc native plugin support for 64bit platforms. Supposedly. 2009-07-18 20:23:00 +00:00
cl_pred.c Big fat-off commit. 2009-04-01 22:03:56 +00:00
cl_screen.c Added scr_turtlefps - sets the framerate that the engine has to maintain in order for the turtle to hibernate. Because... why not? 2009-07-18 20:26:24 +00:00
cl_tent.c destroy software rendering and break everything (and that won't be all!) 2009-07-16 22:06:59 +00:00
cl_ui.c Cleaned up GL a minor amount more. 2009-07-25 11:05:06 +00:00
clhl_game.c Attempting to fix recent breakages. 2009-07-06 07:45:46 +00:00
client.h Cleaned up GL a minor amount more. 2009-07-25 11:05:06 +00:00
clq2_cin.c SP_#? -> CON_#? 2007-09-23 15:28:06 +00:00
clq2_ents.c Multiple minor cleanups. Chunks of dead code removed. 2009-06-21 17:45:33 +00:00
clq3_parse.c Added csqc->ssqc requests. 2009-05-24 10:11:17 +00:00
clq3defs.h Minor update... 2008-11-09 22:29:28 +00:00
console.c Yes, I have more changes than just that. 2009-10-06 00:20:48 +00:00
crosshairs.dat Replaced one of the built in crosshairs with a single pixel one. 2009-08-04 23:57:33 +00:00
fragstats.c So we can steal ezquake's fragstats files without warnings appearing 2007-08-30 18:23:57 +00:00
image.c Fixed non-square dds images. 2009-07-07 06:34:07 +00:00
in_macos.c Multiple minor cleanups. Chunks of dead code removed. 2009-06-21 17:45:33 +00:00
in_morphos.c Attempting to fix recent breakages. 2009-07-06 07:45:46 +00:00
in_morphos.h Added copyright header. 2007-09-09 14:28:59 +00:00
in_raw.h attempted vs2008 compile fix 2009-01-18 01:47:48 +00:00
in_sdl.c Attempting to fix recent breakages. 2009-07-06 07:45:46 +00:00
in_win.c Fixes the rawinput not working without in_restart bug. 2009-08-04 23:56:43 +00:00
input.h Added csqc->ssqc requests. 2009-05-24 10:11:17 +00:00
keys.c Slightly less weird console histories. 2009-10-06 23:37:05 +00:00
keys.h Oh noes! Everything is broken! 2009-07-05 18:45:53 +00:00
lhfont.h Stole lh's font, for use without gamedata. 2005-01-05 08:02:25 +00:00
m_download.c d3d rendering is diabled (framestate, read later - merged will compile just sw+gl for now). 2008-12-23 02:55:20 +00:00
m_items.c Menu code commit, Hexen 2 menus supported better (even includes sound in the menus now), menus are now mostly aligned and not underneath pictures anymore, Quake2 menus looking abit too 2010-01-16 04:59:13 +00:00
m_master.c Ruleset expanded with ruleset_allow_localvolume. Set to 0 in 'nqr' and 'strict'. Made NET_AdrToString return a non-static pointer. 2008-06-08 14:37:57 +00:00
m_mp3.c Cleaned up GL a minor amount more. 2009-07-25 11:05:06 +00:00
m_multi.c Didn't test all targets. 2009-05-24 10:28:26 +00:00
m_options.c GCC fix attempt #2 2010-01-23 07:50:08 +00:00
m_script.c Fixed warnings related to passing (char **) when (const char **) is excpected, just casting. 2007-08-20 02:13:51 +00:00
m_single.c Menus broken again. On behalf of bigfoot. 2009-07-14 15:04:32 +00:00
menu.c Quake, Quake2 & Hexen now have fully functional singleplayer cheat menus. Existing tweaks to other menus, like more bloom diamond size combobox options (2x, 4x, 6x, 8x, 10x), video menu has a more reliable width & height value source to display current resolution incase vid_height and vid_width are 0 2010-01-23 07:14:37 +00:00
menu.h Cleaned up GL a minor amount more. 2009-07-25 11:05:06 +00:00
merged.h Attempting to fix recent breakages. 2009-07-06 07:45:46 +00:00
modelgen.h mdl version 3 support, misc fixes 2006-03-13 23:20:49 +00:00
mymad.c So you can enable the mp3 decoder with the appropriate library. I'm not going to add this as a default option for probably some time to come. 2005-03-28 00:22:11 +00:00
net_master.c vweps. 2009-07-06 01:20:20 +00:00
p_classic.c Cleaned up GL a minor amount more. 2009-07-25 11:05:06 +00:00
p_null.c Calm down, its just a missing new line... 2009-10-06 00:23:21 +00:00
p_script.c Cleaned up GL a minor amount more. 2009-07-25 11:05:06 +00:00
pr_csqc.c Cleaned up GL a minor amount more. 2009-07-25 11:05:06 +00:00
pr_menu.c Cleaned up GL a minor amount more. 2009-07-25 11:05:06 +00:00
q2.ico Initial Checkin 2004-08-23 00:15:46 +00:00
q2anorms.h Initial Checkin 2004-08-23 00:15:46 +00:00
q2m_flash.c Sigh, I suck. 2006-07-08 23:31:11 +00:00
quakedef.h destroy software rendering and break everything (and that won't be all!) 2009-07-16 22:06:59 +00:00
r_bulleten.c destroy software rendering and break everything (and that won't be all!) 2009-07-16 22:06:59 +00:00
r_bulleten.h Initial Checkin 2004-08-23 00:15:46 +00:00
r_efrag.c destroy software rendering and break everything (and that won't be all!) 2009-07-16 22:06:59 +00:00
r_part.c Fixed a warning. 2009-10-06 00:22:28 +00:00
r_partset.c More stuff broken. 2009-07-11 20:56:09 +00:00
r_partset.h support r_particlesdesc chain loading; use r_particledesc "x;y;etc" to load multiple configs, removed shaft effect from spikeset, created new tsshaft set and added it into sets, change r_particlesdesc default to "spikeset;tsshaft" 2006-05-07 01:49:06 +00:00
render.h destroy software rendering and break everything (and that won't be all!) 2009-07-16 22:06:59 +00:00
renderer.c Quake, Quake2 & Hexen now have fully functional singleplayer cheat menus. Existing tweaks to other menus, like more bloom diamond size combobox options (2x, 4x, 6x, 8x, 10x), video menu has a more reliable width & height value source to display current resolution incase vid_height and vid_width are 0 2010-01-23 07:14:37 +00:00
renderque.c d3d rendering is diabled (framestate, read later - merged will compile just sw+gl for now). 2008-12-23 02:55:20 +00:00
renderque.h d3d rendering is diabled (framestate, read later - merged will compile just sw+gl for now). 2008-12-23 02:55:20 +00:00
resource.h We use morphed's icon now. 2005-10-20 00:08:23 +00:00
roq.h Reworked the filesystem. We now support a virtual filesystem. Many places accept stream usage, although many formats do not support this. 2005-12-21 03:07:33 +00:00
roq_read.c Reworked the filesystem. We now support a virtual filesystem. Many places accept stream usage, although many formats do not support this. 2005-12-21 03:07:33 +00:00
sbar.c Fixed a warning. 2009-10-06 00:24:07 +00:00
sbar.h Minor update... 2008-11-09 22:29:28 +00:00
screen.h remove more unused sw variables 2009-07-17 22:15:37 +00:00
skin.c Removed some unused variables. 2009-07-17 22:28:16 +00:00
snd_alsa.c Try and get alsa to start up and work a bit more reliably, an impossible task, I know. 2009-05-20 17:28:15 +00:00
snd_directx.c The different aspects of directx are now activated independently from each other, allowing greater custom build control. 2009-03-07 04:37:24 +00:00
snd_dma.c Sound mixing was failing to add sound effects on certain sound outputs... 2009-07-25 09:15:42 +00:00
snd_linux.c thier -> their 2007-12-23 20:28:40 +00:00
snd_macos.c We now have a really crappy gl renderer for macosx. 2007-09-23 22:00:19 +00:00
snd_mem.c Attempt to load truncated wav files. Because everything else does. And then people complain that its a bug. But do warn (just clamp chunk length). 2009-07-27 07:38:11 +00:00
snd_mix.c Fix a crash that happens with a too long uptime. 2007-10-03 09:09:08 +00:00
snd_mixa.s clean up mixer code, should solve some problems with popping noises, AVI sound recording needs testing 2006-05-09 07:26:14 +00:00
snd_morphos.c Added copyright header. 2007-09-09 14:28:59 +00:00
snd_mp3.c Stuff 2005-04-16 16:21:27 +00:00
snd_ov.c Minor update... 2008-11-09 22:29:28 +00:00
snd_sdl.c SDL sound should be working fine now 2005-11-07 00:59:22 +00:00
snd_win.c SP_#? -> CON_#? 2007-09-23 15:28:06 +00:00
sound.h Reworked the console/loading screen a little. The console is no longer directly shown at startup. MSVC2005 project files update for npqtv. 2009-04-06 00:34:32 +00:00
spritegn.h Changed vec4_t down to vec3_t, got the server browser integrated with the menu.dat. csqc is having fun, and nexuiz should work better. Enjoy. 2005-05-13 10:42:48 +00:00
sys_dosa.s Files needed for linux to compile properly. 2004-09-07 18:18:02 +00:00
sys_linux.c Fixed Sys_EnumerateFiles(): Doesn't treat directories as files anymore and actually manages to figure out file sizes now. 2010-01-11 18:15:42 +00:00
sys_morphos.c I blame bigfoot 2009-04-03 06:36:00 +00:00
sys_npqtv.c Tweeked the filesystem some more, now prompts if a game directory could not be found. 2009-04-12 16:57:30 +00:00
sys_sdl.c oh hey look i can code without looking at the specs oh wait 2009-04-07 03:41:24 +00:00
sys_win.c Cleaned up GL a minor amount more. 2009-07-25 11:05:06 +00:00
sys_wina.s Initial Checkin 2004-08-23 00:15:46 +00:00
teamplay.c s/thier/their 2007-10-05 17:43:26 +00:00
textedit.c Cleaned up GL a minor amount more. 2009-07-25 11:05:06 +00:00
valid.c destroy software rendering and break everything (and that won't be all!) 2009-07-16 22:06:59 +00:00
vid.h remove more unused sw variables 2009-07-17 22:15:37 +00:00
view.c Removed unused variables. 2009-07-18 20:25:09 +00:00
view.h d3d rendering is diabled (framestate, read later - merged will compile just sw+gl for now). 2008-12-23 02:55:20 +00:00
wad.c Added skygroup command. Also polygon offset cvars. Even though its evil - I'm not sure how long it'll stay. 2009-07-19 20:43:07 +00:00
wad.h Added skygroup command. Also polygon offset cvars. Even though its evil - I'm not sure how long it'll stay. 2009-07-19 20:43:07 +00:00
winamp.h got rid of some anonymous unions 2006-02-17 02:51:59 +00:00
winquake.h destroy software rendering and break everything (and that won't be all!) 2009-07-16 22:06:59 +00:00
winquake.rc Big fat-off commit. 2009-04-01 22:03:56 +00:00
zqtp.c autostatus was annoying with a default that actually prints useless stuff. 2009-10-06 00:25:54 +00:00