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Use pitchadj as a % instead, its slightly more intuitive.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3622 fc73d0e0-1445-4013-8a0c-d673dee63da5
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commit
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4 changed files with 9 additions and 7 deletions
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@ -3464,9 +3464,9 @@ void CLNQ_ParseStartSoundPacket(void)
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attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
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if (field_mask & FTESND_PITCHADJ)
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pitchadj = MSG_ReadChar();
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pitchadj = MSG_ReadByte();
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else
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pitchadj = 0;
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pitchadj = 100;
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if (field_mask & DPSND_LARGEENTITY)
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{
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@ -880,6 +880,8 @@ void S_StartSoundCard(soundcardinfo_t *sc, int entnum, int entchannel, sfx_t *sf
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#endif
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vol = fvol*255;
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if (!pitchadj)
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pitchadj = 100;
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// pick a channel to play on
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target_chan = SND_PickChannel(sc, entnum, entchannel);
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@ -919,7 +921,7 @@ void S_StartSoundCard(soundcardinfo_t *sc, int entnum, int entchannel, sfx_t *sf
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startpos = scache->length - snd_speed*10;
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}
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target_chan->sfx = sfx;
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target_chan->rate = (1<<PITCHSHIFT) + pitchadj;
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target_chan->rate = ((1<<PITCHSHIFT) * pitchadj) / 100;
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target_chan->pos = startpos*target_chan->rate;
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target_chan->end = sc->paintedtime + ((scache->length - startpos)<<PITCHSHIFT)/target_chan->rate;
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target_chan->looping = false;
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@ -603,7 +603,7 @@ enum clcq2_ops_e
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#define DPSND_LOOPING (1<<2) // a long, supposedly
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#define DPSND_LARGEENTITY (1<<3)
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#define DPSND_LARGESOUND (1<<4)
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#define FTESND_PITCHADJ (1<<7) //a char (final rate is (1<<8)+pitch as 24.8 fixed point)
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#define FTESND_PITCHADJ (1<<7) //a byte (speed percent (0=100%))
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#define DEFAULT_SOUND_PACKET_VOLUME 255
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#define DEFAULT_SOUND_PACKET_ATTENUATION 1.0
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@ -857,7 +857,7 @@ void SV_StartSound (int ent, vec3_t origin, int seenmask, int channel, char *sam
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extfield_mask |= DPSND_LARGEENTITY;
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if (sound_num > 0xff)
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extfield_mask |= DPSND_LARGESOUND;
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if (pitchadj)
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if (pitchadj && (pitchadj != 100))
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extfield_mask |= FTESND_PITCHADJ;
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#ifdef PEXT_SOUNDDBL
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@ -871,7 +871,7 @@ void SV_StartSound (int ent, vec3_t origin, int seenmask, int channel, char *sam
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if (extfield_mask & NQSND_ATTENUATION)
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MSG_WriteByte (&sv.multicast, attenuation*64);
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if (extfield_mask & FTESND_PITCHADJ)
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MSG_WriteChar (&sv.multicast, pitchadj);
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MSG_WriteByte (&sv.multicast, pitchadj);
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if (extfield_mask & DPSND_LARGEENTITY)
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{
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MSG_WriteShort (&sv.multicast, ent);
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@ -926,7 +926,7 @@ void SV_StartSound (int ent, vec3_t origin, int seenmask, int channel, char *sam
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if (extfield_mask & NQSND_ATTENUATION)
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MSG_WriteByte (&sv.nqmulticast, attenuation*64);
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if (extfield_mask & FTESND_PITCHADJ)
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MSG_WriteChar (&sv.nqmulticast, pitchadj);
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MSG_WriteByte (&sv.nqmulticast, pitchadj);
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if (extfield_mask & DPSND_LARGEENTITY)
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{
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MSG_WriteShort (&sv.nqmulticast, ent);
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