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https://github.com/nzp-team/fteqw.git
synced 2025-02-01 05:00:46 +00:00
Afew MinGW #pragma message bypasses & not defining screenshotJPEG if NO_JPEG is defined
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3670 fc73d0e0-1445-4013-8a0c-d673dee63da5
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649aafac33
commit
b74f8a876f
3 changed files with 47 additions and 41 deletions
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@ -292,7 +292,7 @@ void SCR_StringToRGB (char *rgbstring, float *rgb, float rgbinputscale)
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} // i contains the crosshair color
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}
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// SCR_StringToPalIndex: takes in "<index>" or "<r> <g> <b>" and converts to a
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// SCR_StringToPalIndex: takes in "<index>" or "<r> <g> <b>" and converts to a
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// Quake palette index
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int SCR_StringToPalIndex (char *rgbstring, float rgbinputscale)
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{
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@ -474,7 +474,7 @@ void SCR_DrawCenterString (vrect_t *rect, cprint_t *p)
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else
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{
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if (linecount <= 4)
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{
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{
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//small messages appear above and away from the crosshair
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y = (bottom-top - Font_CharHeight()*linecount) * 0.35 + top;
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}
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@ -484,7 +484,7 @@ void SCR_DrawCenterString (vrect_t *rect, cprint_t *p)
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y = (bottom-top - Font_CharHeight()*linecount) * 0.5 + top;
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}
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}
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if (p->flags & CPRINT_BACKGROUND)
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{ //hexen2 style plaque.
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int px, py, pw;
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@ -945,7 +945,7 @@ void SCR_CalcRefdef (void)
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{
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full = true;
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size = 100.0;
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}
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}
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else
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size = scr_viewsize.value;
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@ -974,7 +974,7 @@ void SCR_CalcRefdef (void)
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{
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if (r_refdef.vrect.height > vid.height - sb_lines)
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r_refdef.vrect.height = vid.height - sb_lines;
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}
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}
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else if (r_refdef.vrect.height > vid.height)
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r_refdef.vrect.height = vid.height;
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@ -1002,7 +1002,7 @@ void SCR_CalcRefdef (void)
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else if (r_refdef.fov_x > 170)
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r_refdef.fov_x = 170;
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r_refdef.fov_y = CalcFov (r_refdef.fov_x, r_refdef.vrect.width, r_refdef.vrect.height);
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@ -1356,7 +1356,7 @@ void SCR_DrawGameClock(void)
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return;
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flags = (show_gameclock.value-1);
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if (flags & 1)
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if (flags & 1)
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timelimit = 60 * atof(Info_ValueForKey(cl.serverinfo, "timelimit"));
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else
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timelimit = 0;
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@ -1478,7 +1478,7 @@ void SCR_DrawLoading (void)
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Draw_FillRGB(x+sizex, y, 192-sizex, 16, 1.0, 0.0, 0.0);
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}
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Draw_FunString(x+8, y+4, va("Loading %s... %i%%",
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Draw_FunString(x+8, y+4, va("Loading %s... %i%%",
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(loading_stage == LS_SERVER) ? "server" : "client",
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current_loading_size * 100 / total_loading_size));
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@ -1533,19 +1533,19 @@ void SCR_DrawLoading (void)
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unsigned int fcount;
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unsigned int tsize;
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qboolean sizeextra;
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x = vid.width/2 - 160;
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CL_GetDownloadSizes(&fcount, &tsize, &sizeextra);
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//downloading files?
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if (cls.downloadmethod)
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Draw_FunString(x+8, y+4, va("Downloading %s... %i%%",
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Draw_FunString(x+8, y+4, va("Downloading %s... %i%%",
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cls.downloadlocalname,
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cls.downloadpercent));
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if (tsize > 1024*1024*16)
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{
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Draw_FunString(x+8, y+8+4, va("%5ukbps %8umb%s remaining (%i files)",
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Draw_FunString(x+8, y+8+4, va("%5ukbps %8umb%s remaining (%i files)",
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(unsigned int)(CL_DownloadRate()/1000.0f),
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tsize/(1024*1024),
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sizeextra?"+":"",
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@ -1553,7 +1553,7 @@ void SCR_DrawLoading (void)
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}
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else
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{
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Draw_FunString(x+8, y+8+4, va("%5ukbps %8ukb%s remaining (%i files)",
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Draw_FunString(x+8, y+8+4, va("%5ukbps %8ukb%s remaining (%i files)",
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(unsigned int)(CL_DownloadRate()/1000.0f),
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tsize/1024,
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sizeextra?"+":"",
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@ -1572,7 +1572,7 @@ void SCR_DrawLoading (void)
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dots[1] = '.';
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dots[2] = '.';
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dots[(int)realtime & 3] = 0;
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Draw_FunString(x, y+4, va("Connecting to: %s%s", s, dots));
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Draw_FunString(x, y+4, va("Connecting to: %s%s", s, dots));
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}
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}
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@ -1742,8 +1742,8 @@ typedef struct _TargaHeader {
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} TargaHeader;
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#ifdef AVAIL_JPEGLIB
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void screenshotJPEG(char *filename, int compression, qbyte *screendata, int screenwidth, int screenheight);
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#if defined(AVAIL_JPEGLIB) && !defined(NO_JPEG)
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void screenshotJPEG(char *filename, int compression, qbyte *screendata, int screenwidth, int screenheight);
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#endif
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#ifdef AVAIL_PNGLIB
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int Image_WritePNG (char *filename, int compression, qbyte *pixels, int width, int height);
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@ -2261,7 +2261,7 @@ void SCR_DrawTwoDimensional(int uimenu, qboolean nohud)
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#ifdef MENU_DAT
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MP_Draw();
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#endif
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if (key_dest == key_console)
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SCR_DrawConsole (false);
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@ -111,7 +111,9 @@ typedef enum
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VF_CL_VIEWANGLES_Y = 35,
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VF_CL_VIEWANGLES_Z = 36,
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#ifndef MINGW
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#pragma message("FIXME: add cshift")
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#endif
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//33-36 used by DP...
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VF_PERSPECTIVE = 200,
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@ -1216,7 +1218,9 @@ static void PF_R_GetViewFlag(progfuncs_t *prinst, struct globalvars_s *pr_global
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*r = r_refdef.fov_y;
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break;
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#ifndef MINGW
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#pragma message("fixme: AFOV not retrievable")
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#endif
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case VF_AFOV:
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*r = r_refdef.fov_x;
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break;
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@ -8,7 +8,7 @@ of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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@ -90,13 +90,13 @@ char *COM_ParseExt (char **data_p, qboolean nl)
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data = *data_p;
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len = 0;
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com_token[0] = 0;
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if (!data)
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{
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*data_p = NULL;
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return "";
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}
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// skip whitespace
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skipwhite:
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while ((c = *data) <= ' ')
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@ -235,7 +235,9 @@ static qboolean Shader_EvaluateCondition(char **ptr)
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else if (!Q_stricmp(token, "normalmap") )
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conditiontrue = conditiontrue == !!gl_bump.value;
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#ifndef MINGW
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#pragma message("shader fixme")
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#endif
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else if (!Q_stricmp(token, "diffuse") )
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conditiontrue = conditiontrue == true;
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else if (!Q_stricmp(token, "specular") )
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@ -299,7 +301,7 @@ static char *Shader_ParseString ( char **ptr )
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token = COM_ParseExt ( ptr, false );
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Q_strlwr ( token );
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return token;
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}
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@ -315,7 +317,7 @@ static char *Shader_ParseSensString ( char **ptr )
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}
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token = COM_ParseExt ( ptr, false );
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return token;
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}
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@ -645,7 +647,7 @@ static void Shader_FogParms ( shader_t *shader, shaderpass_t *pass, char **ptr )
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shader->fog_color[0] = FloatToByte ( fcolor[0] );
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shader->fog_color[1] = FloatToByte ( fcolor[1] );
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shader->fog_color[2] = FloatToByte ( fcolor[2] );
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shader->fog_color[3] = 255;
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shader->fog_color[3] = 255;
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shader->fog_dist = Shader_ParseFloat ( ptr );
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if ( shader->fog_dist <= 0.0f ) {
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@ -1697,7 +1699,7 @@ static void Shader_MakeCache ( char *path )
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}
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char *Shader_Skip ( char *ptr )
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{
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{
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char *tok;
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int brace_count;
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@ -1706,7 +1708,7 @@ char *Shader_Skip ( char *ptr )
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if (!ptr)
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return NULL;
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if ( tok[0] != '{' )
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{
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tok = COM_ParseExt ( &ptr, true );
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@ -1907,7 +1909,7 @@ void Shader_Readpass (shader_t *shader, char **ptr)
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ignore = false;
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pass = &shader->passes[shader->numpasses++];
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}
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// Set defaults
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pass->flags = 0;
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pass->anim_frames[0] = r_nulltex;
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@ -1956,7 +1958,7 @@ void Shader_Readpass (shader_t *shader, char **ptr)
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}
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}
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// check some things
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// check some things
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if ( ignore )
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{
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Shader_Free ( shader );
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@ -2046,7 +2048,7 @@ void Shader_SetPassFlush (shaderpass_t *pass, shaderpass_t *pass2)
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if (pass2->rgbgen != RGB_GEN_IDENTITY || pass2->alphagen != ALPHA_GEN_IDENTITY)
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return;
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if (pass->rgbgen != RGB_GEN_IDENTITY || pass->alphagen != ALPHA_GEN_IDENTITY)
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if (pass->rgbgen != RGB_GEN_IDENTITY || pass->alphagen != ALPHA_GEN_IDENTITY)
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return;
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/*if its alphatest, don't merge with anything other than lightmap*/
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@ -2069,7 +2071,7 @@ void Shader_SetPassFlush (shaderpass_t *pass, shaderpass_t *pass2)
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pass->numMergedPasses++;
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}
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}
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else if (pass->blendmode == GL_ADD &&
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else if (pass->blendmode == GL_ADD &&
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pass2->blendmode == GL_ADD && config_env_add)
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{
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pass->numMergedPasses++;
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@ -2088,7 +2090,7 @@ void Shader_SetFeatures ( shader_t *s )
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shaderpass_t *pass;
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s->features = MF_NONE;
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for (i = 0, trnormals = true; i < s->numdeforms; i++)
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{
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switch (s->deforms[i].type)
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@ -2269,7 +2271,7 @@ void Shader_Finish (shader_t *s)
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if (pass->flags & SHADER_PASS_LIGHTMAP)
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break;
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}
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if ( i == s->numpasses -1 )
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{
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s->numpasses--;
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@ -2282,7 +2284,7 @@ void Shader_Finish (shader_t *s)
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}
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s->numpasses--;
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}
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if ( s->passes[0].numtcmods )
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{
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pass = s->passes;
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@ -2291,10 +2293,10 @@ void Shader_Finish (shader_t *s)
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if ( !pass->numtcmods )
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break;
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}
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memcpy ( &s->passes[0], pass, sizeof(shaderpass_t) );
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}
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s->passes[0].rgbgen = RGB_GEN_VERTEX;
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s->passes[0].alphagen = ALPHA_GEN_IDENTITY;
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s->passes[0].blendmode = 0;
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@ -2332,8 +2334,8 @@ done:;
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}
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if (pass->rgbgen == RGB_GEN_UNKNOWN)
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{
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if (!s->fog_dist && !(pass->flags & SHADER_PASS_LIGHTMAP))
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{
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if (!s->fog_dist && !(pass->flags & SHADER_PASS_LIGHTMAP))
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pass->rgbgen = RGB_GEN_IDENTITY_LIGHTING;
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else
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pass->rgbgen = RGB_GEN_IDENTITY;
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@ -2359,7 +2361,7 @@ done:;
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for (j = 0; j < s->numpasses; j++, sp++)
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{
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if (sp->rgbgen == RGB_GEN_UNKNOWN)
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{
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{
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sp->rgbgen = RGB_GEN_IDENTITY;
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}
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@ -2445,7 +2447,7 @@ void Shader_UpdateRegistration (void)
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{
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if (pass->flags & SHADER_PASS_ANIMMAP)
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{
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for (l = 0; l < pass->anim_numframes; l++)
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for (l = 0; l < pass->anim_numframes; l++)
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{
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if (pass->anim_frames[l])
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pass->anim_frames[l]->registration_sequence = registration_sequence;
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@ -2460,7 +2462,7 @@ void Shader_UpdateRegistration (void)
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{
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if ( pass->anim_frames[0] )
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pass->anim_frames[0]->registration_sequence = registration_sequence;
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}
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}
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}
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}
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}
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@ -3062,7 +3064,7 @@ void Shader_DefaultBSPFlare(char *shortname, shader_t *s, const void *args)
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}
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void Shader_DefaultSkin(char *shortname, shader_t *s, const void *args)
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{
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Shader_DefaultScript(shortname, s,
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Shader_DefaultScript(shortname, s,
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"{\n"
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"{\n"
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"map $diffuse\n"
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@ -3117,7 +3119,7 @@ void Shader_DefaultSkinShell(char *shortname, shader_t *s, const void *args)
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}
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void Shader_Default2D(char *shortname, shader_t *s, const void *genargs)
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{
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Shader_DefaultScript(shortname, s,
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Shader_DefaultScript(shortname, s,
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"{\n"
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"nomipmaps\n"
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"{\n"
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@ -3435,7 +3437,7 @@ cin_t *R_ShaderFindCinematic(char *name)
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#endif
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}
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shader_t *R_RegisterPic (char *name)
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shader_t *R_RegisterPic (char *name)
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{
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return &r_shaders[R_LoadShader (name, Shader_Default2D, NULL)];
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}
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