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Updated gl_max_size to be renderer latched requiring a vid_restart to take effect
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3488 fc73d0e0-1445-4013-8a0c-d673dee63da5
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@ -263,7 +263,7 @@ cvar_t gl_lightmap_shift = SCVARF ("gl_lightmap_shift", "0",
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cvar_t gl_load24bit = SCVARF ("gl_load24bit", "1",
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CVAR_ARCHIVE);
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cvar_t gl_max_size = SCVAR ("gl_max_size", "1024");
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cvar_t gl_max_size = SCVARF ("gl_max_size", "1024", CVAR_RENDERERLATCH);
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cvar_t gl_maxshadowlights = SCVARF ("gl_maxshadowlights", "2",
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CVAR_ARCHIVE);
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cvar_t gl_menutint_shader = SCVAR ("gl_menutint_shader", "1");
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