fteqw/engine/client
2009-11-05 03:07:52 +00:00
..
anorms.h Initial Checkin 2004-08-23 00:15:46 +00:00
bymorphed.h Interact properly with window managers. Fullscreen support needs testing a bit tbh. 2007-07-23 11:48:53 +00:00
bymorphed.ico Work In Progress branch. 2009-11-04 21:16:50 +00:00
cd_linux.c fix cd stuff 2006-05-09 00:36:25 +00:00
cd_null.c Added newline at end of file 2005-11-29 11:28:32 +00:00
cd_sdl.c fix cd stuff 2006-05-09 00:36:25 +00:00
cd_win.c Fixed Ogg support a bit. Enhanced DarkPlaces/Nuxuiz compatability. Fixed a couple other minor bugs. 2007-06-20 00:02:54 +00:00
cdaudio.h Initial Checkin 2004-08-23 00:15:46 +00:00
cl_cam.c Work In Progress branch. 2009-11-04 21:16:50 +00:00
cl_cg.c Work In Progress branch. 2009-11-04 21:16:50 +00:00
cl_demo.c Work In Progress branch. 2009-11-04 21:16:50 +00:00
cl_ents.c Work In Progress branch. 2009-11-04 21:16:50 +00:00
cl_ignore.c Work In Progress branch. 2009-11-04 21:16:50 +00:00
cl_ignore.h blah 2005-11-30 21:39:27 +00:00
cl_input.c Work In Progress branch. 2009-11-04 21:16:50 +00:00
cl_main.c Work In Progress branch. 2009-11-04 21:16:50 +00:00
cl_master.h Big fat-off commit. 2009-04-01 22:03:56 +00:00
cl_parse.c Work In Progress branch. 2009-11-04 21:16:50 +00:00
cl_plugin.inc Work In Progress branch. 2009-11-04 21:16:50 +00:00
cl_pred.c Work In Progress branch. 2009-11-04 21:16:50 +00:00
cl_screen.c Work In Progress branch. 2009-11-04 21:16:50 +00:00
cl_tent.c Fixed some stuff. Cygwin stuff compiles now, so maybe linux will too. I've not tested it though cos cygwin uses software gl rendering, and I'm impatient. Also boosted NUM_SPAWN_PARMS a little, so saved games will break. 2009-11-05 03:07:52 +00:00
cl_ui.c Work In Progress branch. 2009-11-04 21:16:50 +00:00
clhl_game.c Work In Progress branch. 2009-11-04 21:16:50 +00:00
client.h Work In Progress branch. 2009-11-04 21:16:50 +00:00
clq2_cin.c SP_#? -> CON_#? 2007-09-23 15:28:06 +00:00
clq2_ents.c Work In Progress branch. 2009-11-04 21:16:50 +00:00
clq3_parse.c Work In Progress branch. 2009-11-04 21:16:50 +00:00
clq3defs.h Work In Progress branch. 2009-11-04 21:16:50 +00:00
console.c Work In Progress branch. 2009-11-04 21:16:50 +00:00
crosshairs.dat Replaced one of the built in crosshairs with a single pixel one. 2009-08-04 23:57:33 +00:00
fragstats.c Work In Progress branch. 2009-11-04 21:16:50 +00:00
image.c Work In Progress branch. 2009-11-04 21:16:50 +00:00
in_macos.c Multiple minor cleanups. Chunks of dead code removed. 2009-06-21 17:45:33 +00:00
in_morphos.c Attempting to fix recent breakages. 2009-07-06 07:45:46 +00:00
in_morphos.h Added copyright header. 2007-09-09 14:28:59 +00:00
in_raw.h attempted vs2008 compile fix 2009-01-18 01:47:48 +00:00
in_sdl.c Attempting to fix recent breakages. 2009-07-06 07:45:46 +00:00
in_win.c Work In Progress branch. 2009-11-04 21:16:50 +00:00
input.h Added csqc->ssqc requests. 2009-05-24 10:11:17 +00:00
keys.c Slightly less weird console histories. 2009-10-06 23:37:05 +00:00
keys.h Work In Progress branch. 2009-11-04 21:16:50 +00:00
lhfont.h Stole lh's font, for use without gamedata. 2005-01-05 08:02:25 +00:00
m_download.c Work In Progress branch. 2009-11-04 21:16:50 +00:00
m_items.c Work In Progress branch. 2009-11-04 21:16:50 +00:00
m_master.c Work In Progress branch. 2009-11-04 21:16:50 +00:00
m_mp3.c Work In Progress branch. 2009-11-04 21:16:50 +00:00
m_multi.c Work In Progress branch. 2009-11-04 21:16:50 +00:00
m_options.c Work In Progress branch. 2009-11-04 21:16:50 +00:00
m_script.c Work In Progress branch. 2009-11-04 21:16:50 +00:00
m_single.c Work In Progress branch. 2009-11-04 21:16:50 +00:00
menu.c Work In Progress branch. 2009-11-04 21:16:50 +00:00
menu.h Work In Progress branch. 2009-11-04 21:16:50 +00:00
merged.h Work In Progress branch. 2009-11-04 21:16:50 +00:00
modelgen.h mdl version 3 support, misc fixes 2006-03-13 23:20:49 +00:00
mymad.c So you can enable the mp3 decoder with the appropriate library. I'm not going to add this as a default option for probably some time to come. 2005-03-28 00:22:11 +00:00
net_master.c Work In Progress branch. 2009-11-04 21:16:50 +00:00
p_classic.c Work In Progress branch. 2009-11-04 21:16:50 +00:00
p_null.c Work In Progress branch. 2009-11-04 21:16:50 +00:00
p_script.c Work In Progress branch. 2009-11-04 21:16:50 +00:00
pr_csqc.c Work In Progress branch. 2009-11-04 21:16:50 +00:00
pr_menu.c Work In Progress branch. 2009-11-04 21:16:50 +00:00
q2.ico Work In Progress branch. 2009-11-04 21:16:50 +00:00
q2anorms.h Initial Checkin 2004-08-23 00:15:46 +00:00
q2m_flash.c Sigh, I suck. 2006-07-08 23:31:11 +00:00
quakedef.h Fixed some stuff. Cygwin stuff compiles now, so maybe linux will too. I've not tested it though cos cygwin uses software gl rendering, and I'm impatient. Also boosted NUM_SPAWN_PARMS a little, so saved games will break. 2009-11-05 03:07:52 +00:00
r_2d.c Work In Progress branch. 2009-11-04 21:16:50 +00:00
r_bulleten.c Work In Progress branch. 2009-11-04 21:16:50 +00:00
r_bulleten.h Work In Progress branch. 2009-11-04 21:16:50 +00:00
r_efrag.c Work In Progress branch. 2009-11-04 21:16:50 +00:00
r_part.c Work In Progress branch. 2009-11-04 21:16:50 +00:00
r_partset.c More stuff broken. 2009-07-11 20:56:09 +00:00
r_partset.h support r_particlesdesc chain loading; use r_particledesc "x;y;etc" to load multiple configs, removed shaft effect from spikeset, created new tsshaft set and added it into sets, change r_particlesdesc default to "spikeset;tsshaft" 2006-05-07 01:49:06 +00:00
render.h Fixed some stuff. Cygwin stuff compiles now, so maybe linux will too. I've not tested it though cos cygwin uses software gl rendering, and I'm impatient. Also boosted NUM_SPAWN_PARMS a little, so saved games will break. 2009-11-05 03:07:52 +00:00
renderer.c Fixed up some stuff so it actually compiles now. Also corrected pixel offsets on d3d chars so fonts are like in GL. Removed the unneeded gl_ppl file. 2009-11-04 23:20:50 +00:00
renderque.c d3d rendering is diabled (framestate, read later - merged will compile just sw+gl for now). 2008-12-23 02:55:20 +00:00
renderque.h d3d rendering is diabled (framestate, read later - merged will compile just sw+gl for now). 2008-12-23 02:55:20 +00:00
resource.h Work In Progress branch. 2009-11-04 21:16:50 +00:00
roq.h Reworked the filesystem. We now support a virtual filesystem. Many places accept stream usage, although many formats do not support this. 2005-12-21 03:07:33 +00:00
roq_read.c Reworked the filesystem. We now support a virtual filesystem. Many places accept stream usage, although many formats do not support this. 2005-12-21 03:07:33 +00:00
sbar.c Work In Progress branch. 2009-11-04 21:16:50 +00:00
sbar.h Work In Progress branch. 2009-11-04 21:16:50 +00:00
screen.h Work In Progress branch. 2009-11-04 21:16:50 +00:00
skin.c Work In Progress branch. 2009-11-04 21:16:50 +00:00
snd_alsa.c Try and get alsa to start up and work a bit more reliably, an impossible task, I know. 2009-05-20 17:28:15 +00:00
snd_directx.c Work In Progress branch. 2009-11-04 21:16:50 +00:00
snd_dma.c Work In Progress branch. 2009-11-04 21:16:50 +00:00
snd_linux.c thier -> their 2007-12-23 20:28:40 +00:00
snd_macos.c We now have a really crappy gl renderer for macosx. 2007-09-23 22:00:19 +00:00
snd_mem.c Work In Progress branch. 2009-11-04 21:16:50 +00:00
snd_mix.c Fix a crash that happens with a too long uptime. 2007-10-03 09:09:08 +00:00
snd_mixa.s clean up mixer code, should solve some problems with popping noises, AVI sound recording needs testing 2006-05-09 07:26:14 +00:00
snd_morphos.c Added copyright header. 2007-09-09 14:28:59 +00:00
snd_mp3.c Work In Progress branch. 2009-11-04 21:16:50 +00:00
snd_ov.c Work In Progress branch. 2009-11-04 21:16:50 +00:00
snd_sdl.c SDL sound should be working fine now 2005-11-07 00:59:22 +00:00
snd_win.c SP_#? -> CON_#? 2007-09-23 15:28:06 +00:00
sound.h Work In Progress branch. 2009-11-04 21:16:50 +00:00
spritegn.h Changed vec4_t down to vec3_t, got the server browser integrated with the menu.dat. csqc is having fun, and nexuiz should work better. Enjoy. 2005-05-13 10:42:48 +00:00
sys_dosa.s Files needed for linux to compile properly. 2004-09-07 18:18:02 +00:00
sys_linux.c Fixed some stuff. Cygwin stuff compiles now, so maybe linux will too. I've not tested it though cos cygwin uses software gl rendering, and I'm impatient. Also boosted NUM_SPAWN_PARMS a little, so saved games will break. 2009-11-05 03:07:52 +00:00
sys_morphos.c I blame bigfoot 2009-04-03 06:36:00 +00:00
sys_npqtv.c Tweeked the filesystem some more, now prompts if a game directory could not be found. 2009-04-12 16:57:30 +00:00
sys_sdl.c oh hey look i can code without looking at the specs oh wait 2009-04-07 03:41:24 +00:00
sys_win.c Work In Progress branch. 2009-11-04 21:16:50 +00:00
sys_wina.s Initial Checkin 2004-08-23 00:15:46 +00:00
teamplay.c s/thier/their 2007-10-05 17:43:26 +00:00
textedit.c Work In Progress branch. 2009-11-04 21:16:50 +00:00
valid.c Work In Progress branch. 2009-11-04 21:16:50 +00:00
vid.h Fixed up some stuff so it actually compiles now. Also corrected pixel offsets on d3d chars so fonts are like in GL. Removed the unneeded gl_ppl file. 2009-11-04 23:20:50 +00:00
view.c Work In Progress branch. 2009-11-04 21:16:50 +00:00
view.h Work In Progress branch. 2009-11-04 21:16:50 +00:00
wad.c Work In Progress branch. 2009-11-04 21:16:50 +00:00
wad.h Work In Progress branch. 2009-11-04 21:16:50 +00:00
winamp.h got rid of some anonymous unions 2006-02-17 02:51:59 +00:00
winquake.h destroy software rendering and break everything (and that won't be all!) 2009-07-16 22:06:59 +00:00
winquake.rc Big fat-off commit. 2009-04-01 22:03:56 +00:00
zqtp.c Work In Progress branch. 2009-11-04 21:16:50 +00:00