Steam Deck User
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3b346aa040
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Revert R_InterpolateEntity - broke viewmodel
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2023-03-15 20:16:02 -04:00 |
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Steam Deck User
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7ce115ddc4
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Faster R_InterpolateEntity
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2023-03-15 19:46:45 -04:00 |
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Steam Deck User
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b35cf6969d
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Also add a hack for VID_SetPalette4()
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2023-03-15 19:29:02 -04:00 |
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Steam Deck User
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9827c6667b
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Considerably reduce GL_Bind
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2023-03-15 19:21:54 -04:00 |
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Steam Deck User
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fc8790e1d0
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Fix crosshair values for weapons, add Springfield to engine
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2023-03-13 17:32:17 -04:00 |
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Steam Deck User
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69daae32cb
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Use new-style HUD layout
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2023-03-13 16:51:59 -04:00 |
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Steam Deck User
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b7e4db4a59
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Fix R_RenderBrushPoly sometimes using sceGuColor value from previous draw
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2023-03-13 15:43:09 -04:00 |
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Steam Deck User
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1ab0d85644
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Disable PCX loading on 1000.. for now.
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2023-03-13 15:18:08 -04:00 |
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Steam Deck User
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2fbd7303d3
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Fix 1000 Sound, remove old sound.cpp
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2023-03-13 15:06:34 -04:00 |
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Steam Deck User
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70c0967d7c
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Actually move sound over to SDL.. speed boost??
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2023-03-13 14:31:47 -04:00 |
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Steam Deck User
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c2ee802677
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SDL2 Initializes
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2023-03-13 13:37:00 -04:00 |
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Steam Deck User
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d219c1412f
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Add support for more Perk lights
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2023-03-05 11:30:42 -05:00 |
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Steam Deck User
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43c260a156
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Restore support for WAD3 Alpha Masking
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2023-03-05 00:24:17 -05:00 |
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Steam Deck User
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631448a73d
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Go back to DXT5 compression for Transparent alias textures and sprites
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2023-03-05 00:14:52 -05:00 |
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Steam Deck User
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ba181a6a3e
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Merge branch 'main' of https://github.com/nzp-team/dquakeplus
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2023-03-01 19:33:20 -05:00 |
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Steam Deck User
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f5b90862ca
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Stop storing palette data for WAD3 and PCX textures
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2023-03-01 19:32:49 -05:00 |
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Ian
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d41d664644
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Restore old sceGuAlphaFunc
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2023-02-17 14:48:32 -05:00 |
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Steam Deck User
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b30f349572
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Sike, even better: Hack in textureflag support.
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2023-02-13 17:38:10 -05:00 |
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Steam Deck User
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fd4c35185c
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Stop using Q_strncmp for looking up HL texture names
found this one myself :^)
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2023-02-13 16:46:27 -05:00 |
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Steam Deck User
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8194bfc257
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Get rid of switch case in fillOutputBuffers for minor speedup
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2023-02-13 12:55:28 -05:00 |
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Steam Deck User
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d6ed5b3866
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Use faster SV_RecursiveHullCheck
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2023-02-12 19:54:42 -05:00 |
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Steam Deck User
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8b33b733a2
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Some more probably inconsequential opts
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2023-02-09 20:08:42 -05:00 |
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Steam Deck User
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3c518995e4
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Stop using the VFPU for things its really bad at
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2023-02-09 19:13:53 -05:00 |
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Ian
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2207125c66
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NERF THIS! - Lower PSPSLIM heap to 30mB
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2023-02-04 11:30:25 -05:00 |
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Steam Deck User
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169f3f9c03
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Make particle setting actually do something..
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2023-02-03 21:03:04 -05:00 |
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Steam Deck User
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23ad1571ba
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Fix Nearest Filtering not applying to everything (except lightmaps)
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2023-02-03 20:53:42 -05:00 |
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Ian
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cd3b08018e
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Merge pull request #7 from MotoLegacy/main
Improve memory usage, limit color mode to store textures in VRAM
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2023-02-02 14:35:38 -05:00 |
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Steam Deck User
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f103a5f142
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Add malloc.h back for memset
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2023-02-02 14:29:16 -05:00 |
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Steam Deck User
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bc10c5d7f6
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Drop the heap size by 1mB (lol)
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2023-02-02 14:28:30 -05:00 |
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Steam Deck User
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ed9f3d33cd
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Switch to RGB565 over 888
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2023-02-02 14:24:27 -05:00 |
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Steam Deck User
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9f58c947fc
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Actually use Q_malloc in a lot of places
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2023-02-02 12:44:45 -05:00 |
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Steam Deck User
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8ca8175096
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Actually use Q_malloc in some places
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2023-02-02 12:33:01 -05:00 |
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Ian
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41f13c3929
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Add extra Cache_Alloc safety check to Mod_LoadAliasModel()
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2023-02-02 11:46:01 -05:00 |
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Steam Deck User
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50ef590d86
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add missing def for W_KOLLIDER
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2023-01-20 18:50:09 -05:00 |
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Steam Deck User
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862718afd6
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Add support for Z axis ADSOfs, adjust zoom amounts
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2023-01-20 18:46:24 -05:00 |
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Steam Deck User
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7858b53153
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force actions deployment
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2023-01-19 01:39:57 -05:00 |
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Steam Deck User
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485bdf4dcd
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bump heap size up to 13mB on PHAT
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2023-01-19 01:37:39 -05:00 |
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Steam Deck User
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2fa179a206
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Rename Zombie Bodies to use % instead of #
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2023-01-16 20:13:44 -05:00 |
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Steam Deck User
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853ce803ad
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If it aint broke
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2023-01-13 13:19:56 -05:00 |
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Steam Deck User
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6d0f10eaa6
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Fix typo
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2023-01-13 13:13:39 -05:00 |
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Steam Deck User
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fe3f28a09c
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Fix typo
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2023-01-13 13:11:04 -05:00 |
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Steam Deck User
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c2a101cb9b
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Restore old version of the zombie texture hack
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2023-01-13 13:05:55 -05:00 |
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Steam Deck User
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972c7c2e1a
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Re-Wrap R_DrawEntitiesOnList
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2022-12-27 22:56:12 -05:00 |
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Steam Deck User
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d703ed6427
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Restore ZHack in R_DrawEntitiesOnList
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2022-12-27 21:55:43 -05:00 |
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Steam Deck User
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98bdccecc8
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Make Preload() use the ZHack paths
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2022-12-27 21:51:58 -05:00 |
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Steam Deck User
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ba17ae0ce5
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Remove hacked-in zombie skins
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2022-12-27 21:48:58 -05:00 |
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Steam Deck User
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db6f33d495
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Revert broken scale to fix map loading
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2022-12-27 16:39:40 -05:00 |
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Steam Deck User
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77488595d1
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Add Scale support.
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2022-12-22 17:52:45 -05:00 |
|
Ian
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e5513fb25e
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dumbest hack ever
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2022-12-21 15:13:12 -05:00 |
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Ian
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d2ea2631f2
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Force use of external Zombie skins and override MDL loading
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2022-12-21 15:09:14 -05:00 |
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moto
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4857dab378
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ADQuake's improved R_CullBox
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2022-05-22 10:48:29 -04:00 |
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moto
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72288cf9ee
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Fix vram.h include
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2022-05-20 09:56:12 -04:00 |
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moto
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fbfc75b7b0
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Fix VRAM leak in GL_UnloadTexture
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2022-05-20 09:51:40 -04:00 |
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moto
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06d658573c
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Don't bother making an amod display list cache
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2022-05-19 13:31:16 -04:00 |
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moto
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8558301901
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Implement host_timescale; replace host_frametime
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2022-05-19 13:11:21 -04:00 |
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moto
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a2ce78450d
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Use VFPU for most memcpy operations - backported from ADQ
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2022-05-19 12:58:48 -04:00 |
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moto
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431f5bd09f
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ericw's AllocBlock optimization
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2022-05-19 12:19:25 -04:00 |
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moto
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e54c7d1ea4
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Use DarkPlaces name scheme for sprites
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2022-05-09 16:12:46 -04:00 |
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mallgrab
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54513cb802
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Allocate JPEG files with the hunk.
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2022-04-18 06:01:32 +02:00 |
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mallgrab
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8d46664c66
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Allocate PNG files with the hunk.
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2022-04-18 06:01:19 +02:00 |
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mallgrab
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e0c3214d79
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Replace texture allocations to use the hunk.
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2022-04-09 23:22:11 +02:00 |
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unknown
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5ae2552f5e
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Use DarkPlaces name scheme for external skins
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2022-04-06 00:25:32 -04:00 |
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unknown
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c0beb9220f
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Fix bolt2 path
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2022-04-05 17:56:21 -04:00 |
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unknown
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c4f894e939
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Restore new loading screens
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2022-04-05 11:54:40 -04:00 |
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unknown
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f278201d26
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Fix duplicate vram.hpp include
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2022-02-08 16:54:34 -05:00 |
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unknown
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7362ae53b7
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gethost.hpp include fix
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2022-02-08 16:52:51 -05:00 |
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unknown
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9314ffb79d
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Initial commit
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2022-02-08 16:49:56 -05:00 |
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