Robert Beckebans
49eb54d1ad
First time Vulkan can render a map without light interactions
2018-11-03 12:01:03 +01:00
Robert Beckebans
2f8413b2ee
The main menu renders with Vulkan
2018-11-02 22:13:15 +01:00
Robert Beckebans
33c7d06871
Renderdoc can finally capture a frame rendered with Vulkan
2018-11-02 16:53:36 +01:00
Robert Beckebans
8cdc4aa99c
Try to run with OpenGL 4.5 core profile by default on Windows
2018-11-02 13:35:02 +01:00
Robert Beckebans
1e4b171b8a
Implemented r_drawFlickerBox with Vulkan
2018-11-02 11:00:05 +01:00
Robert Beckebans
526138de89
Reset Descriptor Sets from last frame
2018-11-02 10:38:46 +01:00
Robert Beckebans
e324b8a1fd
Fixed vkGLSL binding counting
2018-11-02 10:17:53 +01:00
Robert Beckebans
472596a548
DrawElements with Vulkan
2018-11-01 18:12:15 +01:00
Robert Beckebans
5ec3ab6b18
Replaced GL_Cull with the new GL state bits
2018-11-01 16:30:05 +01:00
Robert Beckebans
18a6bf8c6a
Set Glslang compile options to reduce compiling overhead
2018-11-01 13:33:24 +01:00
Robert Beckebans
899a283f8b
Create Vulkan Pipelines on deman if the render state changes
2018-11-01 12:50:40 +01:00
Robert Beckebans
11ebd3641b
Fixed Vulkan Swapchain error messages
2018-11-01 12:14:21 +01:00
Robert Beckebans
80fed3c14a
Glslang compiles all RBDOOM shaders to SPIR-V
2018-10-28 16:11:05 +01:00
Robert Beckebans
706c153675
Use GLSlang lib directly to compile GLSL to SPIR-V
2018-10-28 15:46:14 +01:00
Robert Beckebans
0441fff277
Added RenderProgs_VK.cpp for Vulkan specific GLSL/SPIR-V handling
2018-10-28 13:22:36 +01:00
Robert Beckebans
5bb543b4fc
.vertex and .pixel shaders renamed for VS syntax highlighting
2018-10-28 11:39:05 +01:00
Robert Beckebans
b8ffe6f6c0
Fixed too bright Bink decoding in HDR mode
2018-10-13 19:46:31 +02:00
Robert Beckebans
0d58f44f30
Big simplification of renderprog management
2018-10-13 18:34:29 +02:00
Robert Beckebans
644cab3d15
Started to move GL specific GLSL stuff to RenderProgs_GL.cpp
2018-10-13 14:42:30 +02:00
Robert Beckebans
5ea900fd61
Simplified renderparms
2018-10-13 13:50:44 +02:00
Robert Beckebans
435637606d
Revert "Update rapidjson to trunk (8eaa122c272623ce7963dc7433ba108bc9a9809e)"
...
This reverts commit 44412e4b2f
.
2018-10-13 12:08:18 +02:00
Robert Beckebans
a00828e8f5
Merge branch 'master' of github.com:RobertBeckebans/RBDOOM-3-BFG
2018-10-13 12:02:08 +02:00
Robert Beckebans
a109e9f15c
Fixed memory leak typo in ~idCinematicLocal
2018-10-13 12:02:03 +02:00
Robert Beckebans
5483a186d3
First time the renderloop doesn't crash
2018-10-08 12:08:24 +02:00
Robert Beckebans
e9e1347a05
Merge pull request #352 from coldtobi/update_rapidjson
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Update rapidjson to rapidjson's trunk and remove examples
2018-10-07 22:06:02 +02:00
Robert Beckebans
822f9be08d
Merge pull request #351 from coldtobi/use_system_rapidjson
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USE_SYSTEM_RADPIDJSON -- Use the system rapidjson instead of the bundled one
2018-10-07 22:05:38 +02:00
Robert Beckebans
0ef3fcfe92
Fixed a bug in the Vulkan Swapchain
2018-10-07 17:58:32 +02:00
Robert Beckebans
98a13a2424
Generate vkGLSL if Vulkan is running otherwise GLSL 4.50
2018-10-07 16:42:28 +02:00
Robert Beckebans
4edf8b1c3b
Added AMD's Vulkan Memory Allocator library
2018-10-06 17:55:32 +02:00
Robert Beckebans
a8ae629fcf
Merged more renderer backend code from vkneo
2018-10-06 17:21:49 +02:00
Robert Beckebans
f180da6f63
Merged more Vulkan code from vkneo
2018-10-05 21:43:55 +02:00
Robert Beckebans
af02ccb9dc
Scan GPUs
2018-10-04 00:59:16 +02:00
Robert Beckebans
a7d5c16e0a
Vulkan CreateInstance Hello World
2018-10-04 00:30:20 +02:00
Robert Beckebans
a917b8c258
Stubbed out all OpenGL code
2018-10-03 23:40:35 +02:00
Robert Beckebans
bca006b8fc
Moved OpenGL initialization to GL backend
2018-10-03 22:05:30 +02:00
Robert Beckebans
3d9f9b75db
Deleted almost all OpenGL code from _VK backend files
2018-10-03 21:14:28 +02:00
Robert Beckebans
d115d84980
Merged improved VBO/UBO handling from vkneo
2018-10-02 17:50:51 +02:00
Robert Beckebans
095c68ca5b
Moving towards vkneo. Started to stub out OpenGL if Vulkan enabled
2018-10-01 19:07:12 +02:00
Robert Beckebans
a51e3bddfe
Link against Vulkan and glslang
2018-10-01 17:50:12 +02:00
Robert Beckebans
13721ec441
Added Vulkan option to CMake
2018-10-01 17:15:25 +02:00
vloup
61d4d6dd36
Fix missed tr_local -> RenderCommon imports.
2018-09-30 22:11:23 +02:00
vloup
1bf4d74710
Fix compilation due to extra static.
2018-09-30 22:11:05 +02:00
Robert Beckebans
5788ae72a0
Merge pull request #420 from MadDeCoDeR/patch-2
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Show properly cpu on 64-bit linux
2018-09-30 17:00:08 +02:00
Robert Beckebans
735a925bd3
Merge branch 'vkdoom3-merge'
2018-09-30 15:49:18 +02:00
George Kalampokis
223673da57
Show properly cpu on 64-bit linux
2018-07-08 19:50:13 +03:00
Robert Beckebans
ee4ade8c11
Merge branch 'master' into vkdoom3-merge
2018-06-05 11:49:51 +02:00
Daniel Gibson
6d816579a1
Use libbinkdec to decode bink videos in neo/renderer/Cinematic.cpp
...
Similar to the ffmpeg integration, but less code (and gets rid of an
external dependency) :)
Also needed a tiny modification of RB_BindVariableStageImage()
to make sure the right shader is used (otherwise it's rendered
in greyscale)
Also added license note for libbinkdec to README.txt
2018-05-06 20:50:50 +02:00
Daniel Gibson
d4b2ac6667
Add libbinkdec to neo/libs/, integrate it in CMake
...
From http://homepage.eircom.net/~duncandsl/avp/
It's based on ffmpeg, but much easier to integrate (and has a nicer API)
I did some small modifications to make it build on Linux and with VS2013
They're marked with "DG: "
2018-05-06 20:50:41 +02:00
Robert Beckebans
d75169010b
Merge pull request #382 from ensiform/x64-staticvar-fix
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Static cvars incorrectly checking against wrong size on 64
2017-11-17 12:02:51 +01:00
Robert Beckebans
5c4764197a
com_smp -1 mode for RenderDoc debugging
2017-09-10 17:28:27 +02:00
Robert Beckebans
38bcf14c7b
killed globalImages->BindNull(). More cleanups from vkneo
2017-09-10 15:27:31 +02:00
Robert Beckebans
f4dd96e404
Moved tr_backend_rendertools.cpp
2017-09-10 14:16:15 +02:00
Robert Beckebans
2f3169179a
Merge branch 'master' into vkdoom3-merge
2017-09-10 13:44:17 +02:00
Robert Beckebans
b3637e8fde
Moved tr_backend_rendertools.cpp
2017-09-10 13:43:28 +02:00
Robert Beckebans
a6169afac6
More render backend refactoring. Fixed image stuff
2017-09-10 13:32:44 +02:00
Robert Beckebans
a54612c0be
More renderer backend refactoring. DOES NOT COMPILE
2017-09-09 14:57:48 +02:00
Robert Beckebans
c8e3cd9fe2
Merge pull request #372 from rigred/master
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Fix sprintf overflows in various locations (gcc 7)
2017-09-03 23:24:47 +02:00
Robert Beckebans
a5b5840ca7
Started to refactor RB_ functions into idRenderBackend. DOES NOT COMPILE
2017-09-03 23:17:44 +02:00
shmerl
d23864a3e2
Support XDG base directory specification
2017-09-03 17:07:02 -04:00
Robert Beckebans
530b382929
Merging Image code from vkneo
2017-09-03 13:56:30 +02:00
Robert Beckebans
e0ba08b3f9
Added new GL states
2017-09-03 13:27:21 +02:00
Robert Beckebans
c91f8f4338
Merge branch 'master' into vkdoom3-merge
2017-09-03 10:32:19 +02:00
Robert Beckebans
e22837309b
Merged LordHavoc's image compression progress bar
...
# Conflicts:
# neo/framework/common_frame.cpp
2017-09-03 10:30:13 +02:00
Robert Beckebans
657b5c02f9
Optimized makeAmbient importance sampling with Hammersley point set
2017-09-03 10:28:23 +02:00
Robert Beckebans
736ccadcb3
Started to move files so it can be compared to vkdoom3
2017-09-03 10:22:36 +02:00
Robert Beckebans
4daffd67c0
Astyle
2017-09-03 09:45:03 +02:00
Robert Beckebans
72091f73ca
Merge branch 'master' into vkdoom3-merge
2017-09-02 14:40:39 +02:00
Robert Beckebans
09f92b95d9
Disable ATL warning with VS2015
2017-09-02 13:58:21 +02:00
Robert Beckebans
6fbaf4e904
Merge remote-tracking branch 'Codes4Fun/HDRMSAAFix'
2017-09-02 13:33:55 +02:00
Robert Beckebans
fab5644a75
Merge pull request #393 from dsalt/compile-warnings
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Trivial fixes for some (mostly) string-related compile warnings
2017-08-30 12:39:40 +02:00
Robert Beckebans
579de5008d
Merged SWF fixes from vkDoom3
2017-08-29 16:26:03 +02:00
Darren Salt
5791f11a6b
Kill a macro redefinition warning.
2017-08-27 23:31:51 +01:00
Darren Salt
c8fae11e7d
Constify format string in DisplayRealTimeString (fixes warnings).
2017-08-27 22:26:28 +01:00
Darren Salt
01be91c9c8
Fix detection of Mesa >= 17.2.
...
This handles accelerated drivers (vendor == "X.Org") and software rendering (llvmpipe).
2017-08-09 17:02:35 +01:00
Ensiform
29786cf420
Static cvars incorrectly checking against wrong size on 64
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On 64-bit arch these checks are incorrect. the 0xFFFFFFFF is effectively UINT32_MAX rather than the pointer size. Changing to the unsigned integral pointer maximum seems like a better idea.
Fixes the warning, and corrects the code.
2017-07-30 22:30:25 -05:00
Ensiform
df08e21e0d
Add cmake files for VS 2017 support
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Win10 solutions are likely needed to be used if you don't want to depend on the DXSDK same as 2015.
2017-07-15 21:28:05 -05:00
Caffeine Code
41f1014ed5
read core count correctly
2017-07-09 22:39:20 +01:00
Caffeine Code
8a1ce622a3
Fix sprintf overflows in various locations (gcc 7)
2017-07-09 19:22:33 +01:00
Robert Beckebans
81dc65119d
Merge pull request #341 from boscorillium/glew2.0
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update to glew 2.0
2017-04-21 10:55:32 +02:00
Codes4Fun
de899cdbda
Automatic reload of shaders after changing r_useHDR and r_useHalfLambertLighting.
2016-10-24 16:08:27 -07:00
Codes4Fun
2ce3f660bd
Fixed resolution changing bug with MSAA and HDR.
...
After a resolution change the hdrNonMSAAFBO needed to be reattached
after Resize, not doing that resulted in a black screen (being attached
to the old deleted texture).
2016-10-24 16:07:17 -07:00
Codes4Fun
d53b9cafda
Update to use glConfig.multisamples.
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code under USE_HDR_MSAA was stil using r_multiSamples, so switched it to
use glConfig.multiSamples.
2016-10-24 16:06:21 -07:00
Codes4Fun
3241d08740
Added UpdateStereo3DMode function.
...
This is to consolidate how we update the glConfig.stereo3Dmode, and to
update it before initializing the framebuffers so that they are
initially allocated correctly and avoid framebuffers getting reallocated
later.
2016-10-24 15:58:43 -07:00
Codes4Fun
e83aa52d4f
Fix for Stereoscopic 3D modes.
...
A lot of places using glConfig.nativeScreenWidth, when they should be
calling renderSystem->GetWidth() (and height equivalent) which take into
account stereoscopic 3d modes.
2016-10-23 18:55:16 -07:00
Shane Utt
8226e25886
Regenerate RenderProgs_embedded.h
2016-10-14 21:32:57 -04:00
Tobias Frost
ff21ecb76d
Remove not-needed examples
2016-10-10 23:00:51 +02:00
Tobias Frost
44412e4b2f
Update rapidjson to trunk (8eaa122c272623ce7963dc7433ba108bc9a9809e)
2016-10-10 22:59:07 +02:00
Tobias Frost
f54323a442
.. CMake.txt and neo/idlib/precompiled.h to utilize define
2016-10-10 22:13:17 +02:00
Tobias Frost
7ab1e443e2
- Add rapdijson.cmake to find the system rapidjson
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- Add D_USE_SYSTEM_RAPIDJSON (default OFF) to select system library.
2016-10-10 22:01:16 +02:00
Tim Howard
fc3fd70409
update to glew 2.0
2016-08-13 21:05:14 -04:00
Jonathan Young
5368af9ad8
Fix playDemo running as fast as possible (like timeDemo).
2016-07-16 11:24:06 +10:00
Jonathan Young
ca0527f9a6
Merged Storm Engine 2 demo fixes.
2016-07-15 16:36:34 +10:00
Jonathan Young
42f93f5b0e
Include json maps in command argument auto-complete.
2016-07-04 19:14:16 +10:00
Jonathan Young
9325c3672c
Fix debug assert when auto-completing some command arguments.
2016-07-04 19:12:58 +10:00
Robert Beckebans
3d75dbcb4a
GCC compile fixes under Kubuntu 15.10
2016-07-03 22:56:29 +02:00
Robert Beckebans
9a340f3914
Renamed Flash GUI development cvars to postLoadFlash*
2016-07-03 15:33:01 +02:00
Robert Beckebans
e6f75d3336
Merge branch 'flash-tools'
2016-07-03 15:11:43 +02:00
Robert Beckebans
d3b9d238ec
Merge branch 'collada-support'
2016-07-03 14:59:45 +02:00
Robert Beckebans
7296fd83b5
Added COLLADA model support to get rid of ancient LWO/ASE formats
2016-07-03 13:47:52 +02:00
Robert Beckebans
3e1d21ef34
Merged some SS2 shadow mapping performance improvements
2016-07-02 11:24:22 +02:00
Robert Beckebans
081c848f87
envShot cleanup
2016-07-02 11:24:22 +02:00
Robert Beckebans
30f85f5b46
Merged Steel Storm 2 envShot bugfix by LordHavoc
2016-07-02 11:24:22 +02:00
Robert Beckebans
3bac15f585
Merged some SS2 shadow mapping performance improvements
2016-07-02 11:22:04 +02:00
y2keeth
7b5fc61a51
added option to game setting to turn on or off muzzleflashes
2016-06-29 18:37:59 -04:00
y2keeth
321dda8b8f
increase max_decals and deffered decals, shotgun now has full impacts
2016-06-26 21:05:41 -04:00
y2keeth
473449cf5a
Merge remote-tracking branch 'refs/remotes/RobertBeckebans/master'
2016-06-26 20:49:32 -04:00
Robert Beckebans
f3c8e0748e
Move worlspawn to first entry if map was read from Blender
2016-06-19 17:19:24 +02:00
Robert Beckebans
45c96fa6bc
envShot cleanup
2016-06-14 10:33:50 +02:00
Robert Beckebans
b8748b59e5
Merged Steel Storm 2 envShot bugfix by LordHavoc
2016-06-13 22:29:31 +02:00
Robert Beckebans
a884b08010
Astyle
2016-05-10 09:55:37 +02:00
Robert Beckebans
c664c9e940
Save rendermodels as OBJ if postLoadExportModels is set
2016-03-16 23:18:47 +01:00
Robert Beckebans
95de9c62a5
exportDecls command to export def/* stuff for Blender
2016-03-05 21:19:14 +01:00
Robert Beckebans
52b7775d83
Added support for new JSON based map format
2016-03-05 20:52:09 +01:00
Robert Beckebans
be556174e0
Merge branch 'master' into map-primitive-polygons-for-blender
2016-03-05 20:20:07 +01:00
Ivan Vashchaev
3171686814
Support SDL2 GameController API
...
On OS X DualShock4 works perfectly
2016-02-12 20:53:24 +03:00
Robert Beckebans
7728dc3add
Fullscreen effects always need to be in sRGB. close #292
2016-02-02 23:12:53 +01:00
Robert Beckebans
1275984ab8
Fixed FFmpeg Win64 static libs. fix #288
2016-01-20 19:42:55 +01:00
Robert Beckebans
f01738a429
Added missing BRDF.inc to renderprogs manifest. #286
2016-01-20 19:31:48 +01:00
Robert Beckebans
414a426b09
VS 2015 and Windows 10 support. close #261 #271 #272
2016-01-20 00:55:30 +01:00
y2keeth
5f37c213c7
Merge remote-tracking branch 'refs/remotes/RobertBeckebans/master'
2016-01-19 06:07:46 -05:00
Robert Beckebans
fa87f5465c
Updated readme/release notes
2016-01-19 00:04:13 +01:00
Robert Beckebans
facc23d956
Updated embedded shaders
2016-01-18 23:23:01 +01:00
Robert Beckebans
c158a16a93
Fixed rendering of mirrors
2016-01-18 23:21:53 +01:00
Robert Beckebans
fb618feeca
Always render 2D GUIs in sRGB color space
2016-01-18 22:21:32 +01:00
Robert Beckebans
8f1512dc5e
Tweaked HDR tone mapping and linear RGB bugfixes
2016-01-17 12:49:04 +01:00
Robert Beckebans
d50c93f26f
Added r_exposure and tweaked lighting
2016-01-14 00:59:41 +01:00
Robert Beckebans
f82b700598
Improved linear RGB lighting and added ACES tonemap
2016-01-13 20:33:16 +01:00
y2keeth
da79018740
Enables muzzle flashes
...
weapon world lighting enabled
2016-01-11 16:46:19 -05:00
Robert Beckebans
29f5488c89
Merge branch 'SSGI' into HDR-linearRGB
...
Conflicts:
base/renderprogs/global.inc
base/renderprogs/interactionAmbient.pixel
neo/renderer/OpenGL/gl_Image.cpp
neo/renderer/RenderProgs_embedded.h
2016-01-11 19:35:34 +01:00
Robert Beckebans
05da7306d4
More SSGI and SSAO bugfixes
2016-01-11 19:00:20 +01:00
Robert Beckebans
dec7944856
SSGI and SSAO bugfixes
2016-01-10 23:47:16 +01:00
Robert Beckebans
3c9bc63f61
SSGI radiosity blur
2016-01-10 17:20:38 +01:00
Robert Beckebans
9e4b6188cc
Screen Space Global Illumination first step
2016-01-09 22:24:57 +01:00
Robert Beckebans
b0f5f51f4c
Bugfix
2016-01-09 20:17:09 +01:00
Robert Beckebans
e8826caae8
Hierarchical depth buffer for SSAO works
2016-01-09 16:23:49 +01:00
Robert Beckebans
d9f9db3b37
Framework for hierarchical depth buffer optimization
2016-01-09 13:38:49 +01:00
Robert Beckebans
94c28fa8ff
Working Alchemy SSAO shaders
2016-01-08 19:30:21 +01:00
Robert Beckebans
8a861c7914
Render SSAO to offscreen FBO
2016-01-06 22:37:16 +01:00
Robert Beckebans
9f83e84f6f
Added bilateral blur to SSAO
2016-01-02 23:59:44 +01:00
Robert Beckebans
e555e83119
SSAO experiment
2016-01-02 19:28:49 +01:00
Robert Beckebans
08c7b35fd1
Normals-only G-Buffer for screen space effects
2015-12-31 18:11:34 +01:00
Robert Beckebans
5e7e59cfe6
Updated embedded shaders
2015-12-31 13:05:51 +01:00
Robert Beckebans
ba8097a90e
Revert "Enables muzzle flashes"
...
This reverts commit 7a2f275c17
.
2015-12-31 12:34:29 +01:00
Robert Beckebans
1f81d427fa
Merge branch 'SMAA'
2015-12-31 12:27:26 +01:00
Robert Beckebans
5846953302
Fixed missing multiSamples initialization for OpenGL. #276
2015-12-30 19:28:14 +01:00
Robert Beckebans
523410e8cf
Merge branch 'SMAA' into HDR-linearRGB
2015-12-30 13:32:05 +01:00
Robert Beckebans
ebc3f34650
Removed black triangles when half-lambert is enabled
2015-12-30 12:46:45 +01:00
Robert Beckebans
e1195615a3
Added SMAA shaders to renderprogs manifest
2015-12-30 12:22:05 +01:00
Robert Beckebans
e2e4295556
Replaced r_multiSamples with r_antiAliasing to switch between SMAA, MSAA ( and TXAA future)
2015-12-30 12:07:24 +01:00
Robert Beckebans
a74956208e
Lighting in linear RGB. One step closer to PBR
2015-12-30 11:01:57 +01:00
Robert Beckebans
195f8082b8
Merge branch 'SMAA' into HDR-linearRGB
...
Conflicts:
base/renderprogs/global.inc
neo/renderer/RenderProgs_GLSL.cpp
neo/renderer/RenderProgs_embedded.h
2015-12-30 10:08:25 +01:00
Robert Beckebans
cae1397d78
Disabled SWF Image channelScale export
2015-12-29 11:47:45 +01:00
Robert Beckebans
08f28edfb0
Disabled HDR MSAA support in favor of SMAA
2015-12-28 23:44:22 +01:00
Robert Beckebans
c4316b14a4
Reenabled filmic post effects
2015-12-28 23:33:39 +01:00
Robert Beckebans
127b2ed5e8
Finally, Crytek's SMAA works at leat in SMAA 1x mode
2015-12-28 23:22:58 +01:00
Robert Beckebans
0b5d931e1e
SMAA debugging
2015-12-28 21:36:25 +01:00
Robert Beckebans
3bb28ab144
SMAA neighborhood blending shader
2015-12-28 13:34:39 +01:00
Robert Beckebans
794f9ae5e1
SMAA blending weight calculation shader
2015-12-28 11:42:11 +01:00
Robert Beckebans
43b0cb2415
SMAA edge detection shader
2015-12-27 17:45:41 +01:00
Robert Beckebans
e332dd07d6
SMAA step one
2015-12-26 16:11:47 +01:00
Robert Beckebans
e8c8aa4795
Added SMAA intrinsic helper images
2015-12-26 15:20:19 +01:00
Robert Beckebans
6aa87784a3
Tweaked HDR/ambient
2015-12-25 12:03:59 +01:00
Robert Beckebans
a501209c8b
Updated shaders. Merry Christmas :)
2015-12-24 18:49:25 +01:00
Robert Beckebans
ad0ff8ec8d
Tweaked HDR/ambient
2015-12-24 18:47:16 +01:00
Robert Beckebans
5556231d71
Tweaked HDR parameters
2015-12-24 18:47:16 +01:00
Robert Beckebans
6c4ebf6a75
Added ambient pass to make game less dark
2015-12-24 18:47:16 +01:00
Robert Beckebans
5ed5b81161
Updated readme and release notes
2015-12-24 14:18:05 +01:00
Robert Beckebans
29d4a75401
Updated embedded shaders
2015-12-24 13:08:16 +01:00
Robert Beckebans
da7eedf04d
Added filmic post process effects
2015-12-23 13:53:21 +01:00
Robert Beckebans
a38bfe949e
Fixed renderprogs _manifest.lua
2015-12-22 18:03:44 +01:00
Robert Beckebans
5e2f7375ac
Tweaked chromatic burning bloom
2015-12-22 17:53:18 +01:00
Robert Beckebans
3738e59283
Embedded shaders
2015-12-21 14:46:28 +01:00
Robert Beckebans
79f1071322
listImages bugfixes
2015-12-21 14:28:30 +01:00
Robert Beckebans
f7fc5b59ab
Misc linear RGB experiments
2015-12-21 14:12:03 +01:00
Robert Beckebans
b3dc4c99fb
listImages bugfixes
2015-12-21 13:27:53 +01:00
Robert Beckebans
a378e73823
Merge remote-tracking branch 'RBDOOM-3-BFG/gamma-correction' into HDR-linearRGB
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Conflicts:
base/renderprogs/global.inc
neo/renderer/tr_local.h
2015-12-21 13:27:12 +01:00
Robert Beckebans
51cac2394f
Merge branch 'master' into gamma-correction
2015-12-21 13:00:52 +01:00
Robert Beckebans
f64b7b80d4
HDR framebuffer resize bugfix
2015-12-21 12:11:56 +01:00
Robert Beckebans
2d8a0b3536
Tweaked tone mapping and implemented r_hdrDebug view
2015-12-21 11:39:19 +01:00
Robert Beckebans
37005ba506
64 bit HDR with adaptive tone mapping ported from XreaL
2015-12-20 12:28:46 +01:00
y2keeth
61879bf8b9
Update RenderSystem.h
2015-12-10 06:50:42 -05:00
y2keeth
ff710a7e34
Update RenderSystem.cpp
2015-12-10 06:50:05 -05:00
y2keeth
ac55df9347
Update RenderSystem_init.cpp
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Changed extension check for GL_ARB_framebuffer_object
2015-12-10 06:16:08 -05:00
Robert Beckebans
1c14ab2db9
Changed extension check for GL_ARB_framebuffer_object
2015-11-23 14:42:01 +01:00
Robert Beckebans
be030e5548
Workarounds for Mesa. closes #256 #245
2015-11-23 14:01:59 +01:00
y2keeth
a2ed7f250a
FFMep 2.9 dll's again lol
2015-11-17 19:11:24 -05:00
y2keeth
91d1504cec
Revert "FFMpeg 2.9 dll's"
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This reverts commit 08da02292f
.
2015-11-17 19:07:02 -05:00
y2keeth
03e98bbbe6
glsl creation fix
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glsl creation for Mesa drivers fix
2015-11-17 18:56:06 -05:00
y2keeth
08da02292f
FFMpeg 2.9 dll's
2015-11-17 18:54:08 -05:00
BielBdeLuna
a25dcdcd30
glsl creation fix
2015-11-17 12:46:45 +01:00
y2keeth
374a850fba
Patch from Debian #803857 to support ffmpeg 2.9
2015-11-07 12:02:59 -05:00
y2keeth
ee0d697764
Merge remote-tracking branch 'refs/remotes/RobertBeckebans/master'
2015-11-07 11:31:08 -05:00
y2keeth
1ce8a30544
unlocked softshadows for mesa-Intel drivers
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by BielBdeLuna
2015-11-03 20:17:30 -05:00
Robert Beckebans
4b1f6cfaf3
Defaulted fs_resourceLoadPriority to 0
2015-10-28 18:35:56 +01:00
Robert Beckebans
25764b07ad
JSON Flash image reimport
2015-10-28 18:35:41 +01:00
Robert Beckebans
db560ecd7b
JSON Flash improved reimport
2015-10-28 18:35:41 +01:00
Robert Beckebans
c552d8108c
JSON Flash mainsprite reimport
2015-10-28 18:35:41 +01:00
Robert Beckebans
2398006cc6
JSON -> Flash Tag_RemoveObject2, Tag_DoAction
2015-10-28 18:35:41 +01:00
Robert Beckebans
cd084649c6
Merge remote-tracking branch 'RBDOOM-3-BFG/master'
2015-10-22 23:49:12 +02:00
Robert Beckebans
ab354c0ceb
Defaulted fs_resourceLoadPriority to 0
2015-10-22 23:48:38 +02:00