Commit graph

976 commits

Author SHA1 Message Date
Robert Beckebans
381424f47b
Merge pull request #527 from infapi00/limit-staging-commands
Staging: add a limit of how many commands to stage
2021-03-15 21:14:04 +01:00
Robert Beckebans
2b28723751 Render environment probes to HDRA16F target 2021-03-14 15:59:02 +01:00
Robert Beckebans
71e2ea9aa3 Added extra rendertarget for environment probes 2021-03-14 13:22:17 +01:00
r-a-sattarov
3e08e14b9e Exclude e2k/arm64/mips64 from the polygonBlock and brushBlock assertions 2021-03-12 22:13:14 +03:00
Robert Beckebans
bb2a5e523c Fixed Valve 220 projections, allow ingame light editor to save it 2021-03-12 18:13:33 +01:00
r-a-sattarov
0f6b6f53b3 sys_defines.h: added various PC architectures
risc-v, sparc
2021-03-11 22:16:24 +03:00
Robert Beckebans
48c2468327 Fixed crash with lightstyles code 2021-03-01 08:10:52 +01:00
Robert Beckebans
05029ab6e4 Use env/UAC2_[amb/spec] probe data as fallback 2021-02-28 19:58:40 +01:00
Robert Beckebans
c47e3057d3 Don't blend AO with IBL in Vulkan for now 2021-02-26 23:17:29 +01:00
Robert Beckebans
a12a4b8352
Merge pull request #521 from infapi00/depthBounds-optional
Make depthBounds optional for the Vulkan renderer
2021-02-26 19:29:25 +01:00
Robert Beckebans
d42762e5ac Merge branch 'master' of github.com:RobertBeckebans/RBDOOM-3-BFG 2021-02-26 19:26:57 +01:00
Robert Beckebans
fb432d6f22 Fixed binary pacifier progress bar with native resolution 2021-02-26 19:26:52 +01:00
Robert Beckebans
c45cee1a70
Merge pull request #530 from runlevel5/patch-2
Exclude PPC64 from the polygonBlock and brushBlock assertions
2021-02-26 19:06:20 +01:00
Robert Beckebans
1c5a1640be
Merge pull request #529 from runlevel5/patch-1
Handle native flag for ppc64 architecture
2021-02-26 19:06:06 +01:00
Robert Beckebans
8a4253a643 Skip r_useVirtualScreenResolution 2021-02-25 19:36:59 +01:00
Robert Beckebans
d394ae186f Replaced DOOM 3 BFG icon 2021-02-25 19:30:07 +01:00
Trung Lê
5762db9b6c
Exclude PPC64 from the polygonBlock and brushBlock assertions
Fixes #528
2021-02-24 11:32:19 +11:00
Trung Lê
5ee6578df0
Handle native flag for ppc64 architecture
PowerPC64 LE and BE or MIPS64 does not regconise `-march` flag, instead the `-mcpu` is used instead
2021-02-24 00:06:59 +11:00
Alejandro Piñeiro
23f27816ad Staging: add a limit of how many commands to stage
Although staging commands can be a good idea from performance pov, it
also means that we are increasing the size of the command buffer,
until the queue submission is set (in most drivers).

For example, when computing the Interactions, staged command buffers
can be easily greater that 15k. This could be a problem with
low-memory devices, like rpi4.

This patch adds a new variable to configure the maximum size of staged
commands. When that limit is reached a Flush is done (similar to the
existing limit on the UploadBufferSize).
2021-02-22 14:04:46 +01:00
Robert Beckebans
6736b288e5 Bugfixed probe indices when changing maps 2021-02-21 11:04:19 +01:00
Robert Beckebans
288359067b Let ingame light editor handle anonymous lights 2021-02-20 19:07:08 +01:00
Robert Beckebans
1f2f6896e1 Merged Quake 1 lightstyle support from Iced-Hellfire 2021-02-20 16:24:45 +01:00
Robert Beckebans
b85db1e865 Merged stuff from Iced-Hellfire-Dev branch, no specular fix 2021-02-20 12:56:24 +01:00
Robert Beckebans
c0376eacaf Merged some smaller bugfixes from Stephen's branch 2021-02-20 12:03:11 +01:00
Robert Beckebans
58607c2cca Changed r_useOpenGL45 default to 1 on Win and updated docs 2021-02-17 20:52:36 +01:00
Robert Beckebans
dd9234cb1b Fixed collision manager to load OBJ files 2021-02-17 17:56:10 +01:00
Robert Beckebans
e85415f0ce Removed Vulkan from default VS2019 Win10 config 2021-02-17 10:09:45 +01:00
Robert Beckebans
a6bf995acc Fixed exportFGD to make func_static dynamic for model loading 2021-02-16 18:36:24 +01:00
Robert Beckebans
7b65cb4959 Added exportFGD models parameter 2021-02-15 23:06:58 +01:00
Robert Beckebans
ac84ab968d Allow dmap to have lights with no names 2021-02-15 19:28:39 +01:00
Robert Beckebans
0c5a6bf301 Added OBJ model support based on IcedTech 1 2021-02-14 16:42:01 +01:00
Robert Beckebans
742624d3ac Added support for the Valve 220 .map format in dmap 2021-02-13 18:46:34 +01:00
Robert Beckebans
99bd1bffb0 Sync with D3 branch from last weekend 2021-02-10 17:42:51 +01:00
Robert Beckebans
19e207b893 Exporting to OBJ also supports .md5mesh now 2021-02-10 17:42:51 +01:00
Robert Beckebans
1867452c40 Export OBJ files along with exportFGD command 2021-02-10 17:42:51 +01:00
Robert Beckebans
4d7468e812 Improved exportFGD command 2021-02-10 17:42:50 +01:00
Robert Beckebans
f35840914c Added cmd to export entity defs to TrenchBroom FGD 2021-02-10 17:42:50 +01:00
Robert Beckebans
96c83075aa Updated RenderProgs_embedded.h 2021-02-10 17:27:28 +01:00
Robert Beckebans
17631b2ab7 Merge branch '497-light-probe-interpolation' 2021-02-10 16:55:21 +01:00
Robert Beckebans
cc44001456 Replaced Motion Blur system option with Filmic VFX 2021-02-10 16:50:29 +01:00
Robert Beckebans
f560ee861b Renamed r_useFilmicPostProcessEffects to r_useFilmicPostProcessing 2021-02-10 16:35:08 +01:00
Robert Beckebans
6cff363845 Defaulted off r_showViewEnvprobes 2021-02-10 16:28:16 +01:00
Robert Beckebans
a0eb203aaf Reorganized HLSL shaders 2021-02-10 16:27:03 +01:00
Robert Beckebans
290caeab79 CMake cleanup 2021-02-10 13:08:22 +01:00
Alejandro Piñeiro
8d9c71763d Don't ask for depthClamp device feature
It is not used at all (VkPipelineRasterizationStateCreateInfo at
RenderProgs_VK.cpp sets it to false), so not asking for it would make
possible to support more drivers (for example, v3dv for the rpi4
doesn't support it).
2021-02-09 12:58:00 +01:00
Alejandro Piñeiro
a0f107ec4a Make depthBounds optional for the Vulkan renderer
This is already the case for the OpenGL renderer. This feature is not
supported by all the Vulkan drivers. For example Mesa ANV with
Coffe-lake (that is relatively recent) or Mesa v3dv (Broadcom) used on
the rpi4.
2021-02-09 12:55:29 +01:00
Robert Beckebans
3b9c2ebd66 Fixed compile issues with Clang 2021-02-04 10:39:52 +01:00
Robert Beckebans
0c21076116 Reverted WriteSwfImageAtlas to write TGA again 2021-01-05 12:40:30 +01:00
Robert Beckebans
62c68d82b9 Precompiled header fix for Linux #511 2020-12-23 21:16:19 +01:00
Robert Beckebans
f1cc837fc4 Corrected call of Sys_CPUCount() in ParallelJobManager 2020-12-23 21:14:10 +01:00
Robert Beckebans
72cf7cef86 Smaller potential crashfixes from SS2 engine 2020-12-23 21:02:38 +01:00
Robert Beckebans
7f168d6415 Merge branch 'mikktspace' 2020-12-21 17:31:11 +01:00
Robert Beckebans
e7e2786b76 Only enable MikkTSpace for new assets 2020-12-21 17:30:47 +01:00
Robert Beckebans
4be8e85fe0 Add octahedron shader to Lua embed manifest 2020-12-21 15:47:41 +01:00
Stephen Pridham
e77801678f Add support for mikktspace 2020-12-19 16:43:45 -05:00
Robert Beckebans
7eeb4d413f
Merge pull request #504 from danieleftodi/487-vulkan-crashfix-macos
Added build scripts for macos
2020-12-09 20:03:53 +01:00
Robert Beckebans
d1fc86ec3c
Merge pull request #501 from r-a-sattarov/master
Support MIPS64 architecture
2020-12-09 20:03:07 +01:00
DEft
b120a8edfb
Add build scripts for macos 2020-12-01 23:28:01 +01:00
Robert Beckebans
2498a17149 Autospawn env probes in the center of BSP areas 2020-11-30 18:27:06 +01:00
Robert Beckebans
05a3e049c5 Hack by BFA to avoid problem with decl load in game thread 2020-11-26 20:40:03 +01:00
r-a-sattarov
a0a8a8670f Support MIPS64 architecture 2020-11-21 21:45:05 +03:00
Robert Beckebans
86ff6cea87 Fixed a problem with octahedron irradiance sampling 2020-11-15 14:01:14 +01:00
Robert Beckebans
b8907b9754 Octahedron mapping hello world in IBL shader 2020-11-14 18:02:07 +01:00
Robert Beckebans
2e580b38ad Some experiments with octahedron probes 2020-11-14 16:04:03 +01:00
Robert Beckebans
a3aeca213d Fixed bugs and missing non-x86 code paths in the DXTEncoder 2020-11-14 12:32:47 +01:00
Robert Beckebans
16631ad1c9 Fixed Vulkan validation layer query 2020-11-12 20:22:11 +01:00
Robert Beckebans
1115feefa7 Vulkan works again with newest SDK 1.2.154.1 on Windows 2020-11-12 10:16:56 +01:00
Robert Beckebans
6eb7925c77 Quadrupled static vertex cache limits for mods 2020-11-10 18:09:04 +01:00
Robert Beckebans
c8af9c3b0e Fixed savegame size problem with some user maps 2020-11-06 17:46:29 +01:00
Robert Beckebans
9349b280cc Applied astyle formatting 2020-11-05 01:32:50 +01:00
Robert Beckebans
57e4c66153
Merge pull request #492 from LWSS/clock-fix
Fix cpu clock-hz inaccuracy on linux
2020-11-05 01:11:11 +01:00
Robert Beckebans
a41c9b2f92
Merge pull request #480 from runlevel5/ppc64le
Support PPC64LE architecture
2020-11-05 01:04:34 +01:00
r-a-sattarov
1a3dfc89c2 E2K: fixed build by MCST lcc compiler when using USE_INTRINSICS=ON
fixed "no suitable conversion function from __m128c to float" error
2020-10-22 21:14:37 +03:00
LWSS
4cd232ca20 GetClockTicks() - keep other arch in mind 2020-10-01 14:59:11 -07:00
LWSS
65f7a305c1 Fix cpu clock-hz inaccuracy on linux 2020-10-01 02:28:58 -07:00
Tobias Frost
c24d1fd4a4 Fix relative include paths, breaking build if systems' libimgui is to be used. 2020-08-25 15:12:27 +02:00
numas13
71dc2bc90b Fix white soft shadows glitch
Assigning an integer to a float variable in HLSL causes undefined behaviour in RadeonSI/MESA.
2020-08-17 23:14:20 +03:00
Robert Beckebans
3960b88cc4 Applied Astyle 2020-07-14 18:42:45 +02:00
Robert Beckebans
eeff8100e0 Merge branch 'master' into PBR2 2020-07-14 18:40:48 +02:00
Robert Beckebans
74d1fc5213 Defaulted r_ignoreGLErrors to 1 2020-07-14 18:37:41 +02:00
Robert Beckebans
74bfdfef73 Extended OpenGL Debug Callback 2020-07-14 18:35:00 +02:00
Trung Le
322764a8c2 Support PPC64LE architecture 2020-07-04 01:23:53 +10:00
IISergII
7e25d69608 platform_linux.cpp: Added sysconf use for s_numPhysicalCPUCores
when parsing /proc/cpuinfo fails, an alternative method will be used - sysconf() to get s_numPhysicalCPUCores value
2020-06-03 21:52:44 +03:00
Robert Beckebans
c0e76c492a
Merge pull request #466 from coldtobi/include_paths
Fix some include paths that caused build failures while Debian packaging
2020-05-31 23:22:30 +02:00
Robert Beckebans
de2cf327b9
Merge pull request #474 from r-a-sattarov/master
CMake: fixed compiler check algorithm (support of C++11)
2020-05-31 23:19:12 +02:00
Robert Beckebans
6f36e42a43
Merge pull request #399 from shmerl/master
Support XDG base directory specification
2020-05-31 23:02:39 +02:00
Robert Beckebans
0b18703686 Fixed multilayer bumped materials and mirrors in Vulkan 2020-05-25 21:48:41 +02:00
Robert Beckebans
8501ea46ba Show environment probes as spheres instead of cubes 2020-05-20 18:24:45 +02:00
Robert Beckebans
624f61b025 First time that multiple environment probes work 2020-05-17 17:37:06 +02:00
Robert Beckebans
1a66dc50af Added r_showViewEnvprobes 2020-05-17 13:29:18 +02:00
Robert Beckebans
804c16d0a4 First step at generating multiple env probes 2020-05-16 17:40:30 +02:00
Robert Beckebans
71d768cceb Fixed all known problems with sRGB -> linear RGB conversions (fog, GUIs, screen effects) 2020-05-15 16:25:36 +02:00
Robert Beckebans
5b56ab3392 r_forceAmbient can be saved and r_antiAliasing 1 is new default 2020-05-15 16:21:48 +02:00
Robert Beckebans
8c3179f313 Fixed blending of multilayered normals 2020-05-14 17:55:53 +02:00
Robert Beckebans
7b87863a50 Fixed too dark Mars video in main menu 2020-05-14 17:55:15 +02:00
Robert Beckebans
558afdd093 Added Contrast Adaptive Sharpening (AMD) by Justin Marshal (IcedTech) 2020-05-13 21:13:43 +02:00
Robert Beckebans
5dedbc70a6 Improved filmic post processing 2020-05-12 23:38:32 +02:00
Robert Beckebans
1b3378cb94 Added Vogel Disk Sampling by Panos Karabelas 2020-05-11 23:49:04 +02:00
Robert Beckebans
99235ec92c Optimized Filmic Dithering with precalculated Blue Noise 2020-05-10 22:10:32 +02:00
Robert Beckebans
9931fab681 Improved SSAO performance with Blue Noise 2020-05-10 15:05:46 +02:00
Robert Beckebans
d5e8380a5f Fixed r_ssaoDebug 2020-05-10 12:58:14 +02:00
Robert Beckebans
50eb5b4537 Moved generic ImGui drawing to idGuiModel::EmitImGui 2020-05-09 17:38:00 +02:00
Robert Beckebans
f9a1c5ff36 Added high performance timer queries for OpenGL 2020-05-09 16:48:55 +02:00
Robert Beckebans
d3bc29d510 Added GPU timer queries for Vulkan 2020-05-05 01:21:29 +02:00
Robert Beckebans
14a331fadd Made ImGui to work with the Vulkan builds 2020-05-04 17:22:51 +02:00
Robert Beckebans
33a232a840 Prevent vanilla .resource maps to be reloaded. Pull request #477 2020-05-03 15:58:51 +02:00
Robert Beckebans
faefaa4669 Updated idRenderLog to support RenderDoc and Nvidia's Nsight 2020-05-03 13:39:38 +02:00
r-a-sattarov
0f0053b143 CMake: fixed compiler check algorithm (support of C++11)
CXX_STANDARD supported values are 98, 11, 14, 17 and 20.
- https://cmake.org/cmake/help/latest/prop_tgt/CXX_STANDARD.html
2020-05-03 14:03:41 +03:00
Robert Beckebans
7eddea53f5
Merge pull request #465 from coldtobi/libpng1.6
Patch to support libpng1.4 and libpng1.6 alongside.
2020-05-03 02:56:46 +02:00
Robert Beckebans
b8e25612fb Fixed several problems with the HDR light equations 2020-05-01 23:30:16 +02:00
Robert Beckebans
3f9b85d434 Fixed textureLod with Vulkan and tweaked IBL to use r_lightScale 2020-05-01 21:11:13 +02:00
Robert Beckebans
6037889a85 Implemented idRenderBackend::DBG_TestImage() for Vulkan 2020-05-01 16:52:48 +02:00
Robert Beckebans
3afb67ab8e Fixed Bink video playback with Vulkan 2020-05-01 15:30:54 +02:00
Robert Beckebans
fa7a512ba5 Fixed support of RG16F textures with Vulkan 2020-05-01 13:52:02 +02:00
Robert Beckebans
d198ec5139 Use Astyle to format all HLSL renderprogs from now on 2020-05-01 12:50:01 +02:00
Robert Beckebans
caa9258289 Optimized shadow mapping using Blue Noise sampling.
This reduces the number of shadow mapping taps from 12 to 6 while
keeping very good results.
2020-04-29 01:19:53 +02:00
Robert Beckebans
2c6f2377bf Show correct CPU string with Win64 2020-04-26 10:48:26 +02:00
Robert Beckebans
c5bfbf5457 Fixed last commit ... 2020-04-26 10:41:09 +02:00
Robert Beckebans
605944924a Renamed r_useIBL to r_usePBR and fixed r_pbrDebug rendering 2020-04-26 10:38:28 +02:00
Robert Beckebans
c87e9e1711 Only modulate down ambient pass with SSAO 2020-04-25 18:30:40 +02:00
Robert Beckebans
4e9e15e65a PBR environment BRDF sampling is more correct now.
The implementation is very close to Blender's Eevee output.
2020-04-25 16:46:03 +02:00
Robert Beckebans
1c828aee6f Added Blue Noise based Filmic Dithering by Timothy Lottes and Chromatic Aberration 2020-04-22 22:49:24 +02:00
Robert Beckebans
9823d989c8 Added some PBR intrinsic images 2020-04-20 20:51:31 +02:00
Robert Beckebans
79b67ac310 Reenabled r_lightScale for HDR 2020-04-20 20:51:09 +02:00
Robert Beckebans
d3644b5a83 Don't flip PNG files vertically for wrong converted .tga files 2020-04-20 20:49:46 +02:00
Carlos Estrague
5836a99f7b Initial Nvidia jetson nano with Vulkan Support 2020-04-18 21:30:06 +02:00
Robert Beckebans
c8250b184b Added support to load RG16F texture data. Added R_WriteEXR function 2020-04-18 19:16:24 +02:00
Robert Beckebans
9872734f62 Added missing generated Image_brdfLut.h 2020-04-18 17:09:28 +02:00
Robert Beckebans
28ad01ab80 Added command makeBrdfLut for testing 2020-04-18 17:08:32 +02:00
Robert Beckebans
31df292288 PBR GPU Skinning bugfix 2020-04-18 17:07:19 +02:00
Robert Beckebans
f92c3776ff Fixed Crash with ImGui when changing the resolution 2020-04-16 21:48:18 +02:00
Robert Beckebans
93710bd694 Fixed PNG flipped upside down 2020-04-16 18:53:19 +02:00
Robert Beckebans
1972bcdad4 Added second interaction shader path for PBR so old materials don't look glossy 2020-04-16 18:08:50 +02:00
Robert Beckebans
41d8bd9ec2 Fixed proper caching of _rmao PBR files as .bimage 2020-04-16 16:09:44 +02:00
Robert Beckebans
97a49323e5 Added modding tool command exportScriptEvents and updated modding docs 2020-04-14 10:31:03 +02:00
Robert Beckebans
bc7d66a740 Fixed bug when looking for PBR image timestamp 2020-04-13 18:20:45 +02:00
Robert Beckebans
56a2ec0dfc Added HACK to look for PBR maps with the suffix _rmao 2020-04-13 17:31:07 +02:00
Robert Beckebans
d03c4cc398 Removed FFmpeg 32 bit files and updated OpenAL Soft to 1.20.1 64 bit 2020-04-13 14:04:34 +02:00
Robert Beckebans
da87dc6495 Removed unused 32 bit CMake Windows configs 2020-04-13 13:14:06 +02:00
Robert Beckebans
9fb3f686a1 Updated README with some documentation about the modding support 2020-03-31 21:01:44 +02:00
Tobias Frost
bd9edf3166 Fix some include paths that caused build failures while Debian packaging. 2020-03-31 12:17:26 +02:00
Tobias Frost
691cfa7cce Patch to support libpng1.4 and libpng1.6 alongside.
(Note that libpng also would support the new accessors.
However, I hope that this way the patch could be more acceptable for you.)
2020-03-31 12:02:41 +02:00
Robert Beckebans
33129bf5b8 Fixed game time stats 2020-03-29 18:19:03 +02:00
Robert Beckebans
62466b41b7 Use ImGui to draw renderer stats for com_showFPS 1 2020-03-29 17:12:11 +02:00
Robert Beckebans
0f8ee906da Experimental changes to test PBR texture set 2020-03-28 17:56:12 +01:00
Robert Beckebans
f97bfe3eb4 Don't try to create an OpenGL 5.0 context ... 2020-03-28 17:53:39 +01:00
Robert Beckebans
bf59190a7c Tweaked Rust coding style quotation 2020-03-27 18:59:11 +01:00
Robert Beckebans
f0c21ad7a6 Turned FFmpeg on by default for faster development in Debug Build 2020-03-27 18:58:12 +01:00
Robert Beckebans
de1cecabc2 Updated ffmpeg-win64 development files to ffmpeg-4.2.2-win64-dev.zip content 2020-03-27 18:57:04 +01:00
Robert Beckebans
163a31f96c
Merge pull request #455 from coldtobi/fix_sdl2_findpackage
Use SDL2's own find_package, instead of the shipped one.
2020-03-27 14:34:55 +01:00