..
aas
Applied new Astyle settings
2019-11-11 20:27:44 +01:00
amplitude
Applied new Astyle settings
2019-11-11 20:27:44 +01:00
cm
Fixed collision manager to load OBJ files
2021-02-17 17:56:10 +01:00
cmake
Merge pull request #455 from coldtobi/fix_sdl2_findpackage
2020-03-27 14:34:55 +01:00
d3xp
Let ingame light editor handle anonymous lights
2021-02-20 19:07:08 +01:00
extern
Vulkan works again with newest SDK 1.2.154.1 on Windows
2020-11-12 10:16:56 +01:00
framework
Merged stuff from Iced-Hellfire-Dev branch, no specular fix
2021-02-20 12:56:24 +01:00
idlib
Let ingame light editor handle anonymous lights
2021-02-20 19:07:08 +01:00
imgui
Merge branch 'master' into PBR2
2020-07-14 18:40:48 +02:00
libs
Merged stuff from Iced-Hellfire-Dev branch, no specular fix
2021-02-20 12:56:24 +01:00
premake
Removed null characters from RenderProgs_embedded.h
2014-04-28 11:29:11 +02:00
renderer
Staging: add a limit of how many commands to stage
2021-02-22 14:04:46 +01:00
sound
Smaller potential crashfixes from SS2 engine
2020-12-23 21:02:38 +01:00
swf
Reverted WriteSwfImageAtlas to write TGA again
2021-01-05 12:40:30 +01:00
sys
Merged some smaller bugfixes from Stephen's branch
2021-02-20 12:03:11 +01:00
tools
Let ingame light editor handle anonymous lights
2021-02-20 19:07:08 +01:00
ui
Fix relative include paths, breaking build if systems' libimgui is to be used.
2020-08-25 15:12:27 +02:00
astyle-code.bat
Reorganized HLSL shaders
2021-02-10 16:27:03 +01:00
astyle-code.sh
Added Git submodule glslang 7.10.2984 -> stable release Nov 15, 2018
2019-11-19 19:26:35 +01:00
astyle-options.ini
Tweaked Rust coding style quotation
2020-03-27 18:59:11 +01:00
astyle.exe
Update astyle to 2.05.1, add astyle Linux binaries
2015-02-09 00:24:37 +01:00
astyle.x86
Update astyle to 2.05.1, add astyle Linux binaries
2015-02-09 00:24:37 +01:00
astyle.x86_64
Update astyle to 2.05.1, add astyle Linux binaries
2015-02-09 00:24:37 +01:00
cmake-eclipse-linux-debug.sh
Made SDL 2 the default
2015-01-18 12:02:48 +01:00
cmake-eclipse-linux-profile.sh
Made SDL 2 the default
2015-01-18 12:02:48 +01:00
cmake-linux-debug-nosimd.sh
CMake: fixed compiler check algorithm (support of C++11)
2020-05-03 14:03:41 +03:00
cmake-linux-debug.sh
Fixed Linux build under Kubuntu 18.10
2019-10-04 11:56:37 +02:00
cmake-linux-nvidia-jetson-vulkan-release.sh
Initial Nvidia jetson nano with Vulkan Support
2020-04-18 21:30:06 +02:00
cmake-linux-release-nosimd.sh
CMake: fixed compiler check algorithm (support of C++11)
2020-05-03 14:03:41 +03:00
cmake-linux-release.sh
Optimized shadow mapping using Blue Noise sampling.
2020-04-29 01:19:53 +02:00
cmake-linux-vulkan-debug.sh
Vulkan works on Kubuntu 19.10, g++ and open source drivers for the AMD RX 580
2020-03-22 15:29:24 +01:00
cmake-linux-vulkan-release.sh
Vulkan works on Kubuntu 19.10, g++ and open source drivers for the AMD RX 580
2020-03-22 15:29:24 +01:00
cmake-macos-vulkan-debug.sh
Add build scripts for macos
2020-12-01 23:28:01 +01:00
cmake-macos-vulkan-release.sh
Add build scripts for macos
2020-12-01 23:28:01 +01:00
cmake-vs2017-64bit-windows10-openal.bat
Removed FFmpeg 32 bit files and updated OpenAL Soft to 1.20.1 64 bit
2020-04-13 14:04:34 +02:00
cmake-vs2017-64bit-windows10-vulkan.bat
Fixed Bink video playback with Vulkan
2020-05-01 15:30:54 +02:00
cmake-vs2017-64bit-windows10.bat
Vulkan version compiles again
2019-10-31 13:18:04 +01:00
cmake-vs2017-64bit.bat
Vulkan version compiles again
2019-10-31 13:18:04 +01:00
cmake-vs2019-64bit-windows10-vulkan.bat
CMake cleanup
2021-02-10 13:08:22 +01:00
cmake-vs2019-64bit-windows10.bat
Removed Vulkan from default VS2019 Win10 config
2021-02-17 10:09:45 +01:00
cmake-vs2019-64bit.bat
Vulkan version compiles again
2019-10-31 13:18:04 +01:00
CMakeLists.txt
Merged some smaller bugfixes from Stephen's branch
2021-02-20 12:03:11 +01:00
premake4.exe
Embedded Cg renderprog sources into the renderer using Lua/Premake. Now the renderer can export the renderprogs to any GLSL version without having the user to copy the renderprogs/* shaders to the Doom 3 BFG installation directory. fixes #95
2014-04-26 14:13:25 +02:00
premake4.lua
Embedded Cg renderprog sources into the renderer using Lua/Premake. Now the renderer can export the renderprogs to any GLSL version without having the user to copy the renderprogs/* shaders to the Doom 3 BFG installation directory. fixes #95
2014-04-26 14:13:25 +02:00
premake4_embed.bat
Embedded Cg renderprog sources into the renderer using Lua/Premake. Now the renderer can export the renderprogs to any GLSL version without having the user to copy the renderprogs/* shaders to the Doom 3 BFG installation directory. fixes #95
2014-04-26 14:13:25 +02:00