doom3-bfg/neo
2021-02-10 16:27:03 +01:00
..
aas Applied new Astyle settings 2019-11-11 20:27:44 +01:00
amplitude Applied new Astyle settings 2019-11-11 20:27:44 +01:00
cm Applied new Astyle settings 2019-11-11 20:27:44 +01:00
cmake Merge pull request #455 from coldtobi/fix_sdl2_findpackage 2020-03-27 14:34:55 +01:00
d3xp Autospawn env probes in the center of BSP areas 2020-11-30 18:27:06 +01:00
extern Vulkan works again with newest SDK 1.2.154.1 on Windows 2020-11-12 10:16:56 +01:00
framework Added GPU timer queries for Vulkan 2020-05-05 01:21:29 +02:00
idlib Fixed a problem with octahedron irradiance sampling 2020-11-15 14:01:14 +01:00
imgui Merge branch 'master' into PBR2 2020-07-14 18:40:48 +02:00
libs Removed FFmpeg 32 bit files and updated OpenAL Soft to 1.20.1 64 bit 2020-04-13 14:04:34 +02:00
premake Removed null characters from RenderProgs_embedded.h 2014-04-28 11:29:11 +02:00
renderer Reorganized HLSL shaders 2021-02-10 16:27:03 +01:00
sound Applied new Astyle settings 2019-11-11 20:27:44 +01:00
swf Added HACK to look for PBR maps with the suffix _rmao 2020-04-13 17:31:07 +02:00
sys Fixed savegame size problem with some user maps 2020-11-06 17:46:29 +01:00
tools Applied new Astyle settings 2019-11-11 20:27:44 +01:00
ui Fix relative include paths, breaking build if systems' libimgui is to be used. 2020-08-25 15:12:27 +02:00
astyle-code.bat Reorganized HLSL shaders 2021-02-10 16:27:03 +01:00
astyle-code.sh Added Git submodule glslang 7.10.2984 -> stable release Nov 15, 2018 2019-11-19 19:26:35 +01:00
astyle-options.ini Tweaked Rust coding style quotation 2020-03-27 18:59:11 +01:00
astyle.exe Update astyle to 2.05.1, add astyle Linux binaries 2015-02-09 00:24:37 +01:00
astyle.x86 Update astyle to 2.05.1, add astyle Linux binaries 2015-02-09 00:24:37 +01:00
astyle.x86_64 Update astyle to 2.05.1, add astyle Linux binaries 2015-02-09 00:24:37 +01:00
cmake-eclipse-linux-debug.sh Made SDL 2 the default 2015-01-18 12:02:48 +01:00
cmake-eclipse-linux-profile.sh Made SDL 2 the default 2015-01-18 12:02:48 +01:00
cmake-linux-debug-nosimd.sh CMake: fixed compiler check algorithm (support of C++11) 2020-05-03 14:03:41 +03:00
cmake-linux-debug.sh Fixed Linux build under Kubuntu 18.10 2019-10-04 11:56:37 +02:00
cmake-linux-nvidia-jetson-vulkan-release.sh Initial Nvidia jetson nano with Vulkan Support 2020-04-18 21:30:06 +02:00
cmake-linux-release-nosimd.sh CMake: fixed compiler check algorithm (support of C++11) 2020-05-03 14:03:41 +03:00
cmake-linux-release.sh Optimized shadow mapping using Blue Noise sampling. 2020-04-29 01:19:53 +02:00
cmake-linux-vulkan-debug.sh Vulkan works on Kubuntu 19.10, g++ and open source drivers for the AMD RX 580 2020-03-22 15:29:24 +01:00
cmake-linux-vulkan-release.sh Vulkan works on Kubuntu 19.10, g++ and open source drivers for the AMD RX 580 2020-03-22 15:29:24 +01:00
cmake-vs2017-64bit-windows10-openal.bat Removed FFmpeg 32 bit files and updated OpenAL Soft to 1.20.1 64 bit 2020-04-13 14:04:34 +02:00
cmake-vs2017-64bit-windows10-vulkan.bat Fixed Bink video playback with Vulkan 2020-05-01 15:30:54 +02:00
cmake-vs2017-64bit-windows10.bat Vulkan version compiles again 2019-10-31 13:18:04 +01:00
cmake-vs2017-64bit.bat Vulkan version compiles again 2019-10-31 13:18:04 +01:00
cmake-vs2019-64bit-windows10.bat Vulkan version compiles again 2019-10-31 13:18:04 +01:00
cmake-vs2019-64bit.bat Vulkan version compiles again 2019-10-31 13:18:04 +01:00
CMakeLists.txt Reorganized HLSL shaders 2021-02-10 16:27:03 +01:00
premake4.exe Embedded Cg renderprog sources into the renderer using Lua/Premake. Now the renderer can export the renderprogs to any GLSL version without having the user to copy the renderprogs/* shaders to the Doom 3 BFG installation directory. fixes #95 2014-04-26 14:13:25 +02:00
premake4.lua Embedded Cg renderprog sources into the renderer using Lua/Premake. Now the renderer can export the renderprogs to any GLSL version without having the user to copy the renderprogs/* shaders to the Doom 3 BFG installation directory. fixes #95 2014-04-26 14:13:25 +02:00
premake4_embed.bat Embedded Cg renderprog sources into the renderer using Lua/Premake. Now the renderer can export the renderprogs to any GLSL version without having the user to copy the renderprogs/* shaders to the Doom 3 BFG installation directory. fixes #95 2014-04-26 14:13:25 +02:00