doom3-bfg/neo
Alejandro Piñeiro a0f107ec4a Make depthBounds optional for the Vulkan renderer
This is already the case for the OpenGL renderer. This feature is not
supported by all the Vulkan drivers. For example Mesa ANV with
Coffe-lake (that is relatively recent) or Mesa v3dv (Broadcom) used on
the rpi4.
2021-02-09 12:55:29 +01:00
..
aas Applied new Astyle settings 2019-11-11 20:27:44 +01:00
amplitude Applied new Astyle settings 2019-11-11 20:27:44 +01:00
cm Applied new Astyle settings 2019-11-11 20:27:44 +01:00
cmake Merge pull request #455 from coldtobi/fix_sdl2_findpackage 2020-03-27 14:34:55 +01:00
d3xp Added modding tool command exportScriptEvents and updated modding docs 2020-04-14 10:31:03 +02:00
extern Vulkan works again with newest SDK 1.2.154.1 on Windows 2020-11-12 10:16:56 +01:00
framework Hack by BFA to avoid problem with decl load in game thread 2020-11-26 20:40:03 +01:00
idlib Corrected call of Sys_CPUCount() in ParallelJobManager 2020-12-23 21:14:10 +01:00
imgui Merge branch 'master' into PBR2 2020-07-14 18:40:48 +02:00
libs Add support for mikktspace 2020-12-19 16:43:45 -05:00
premake Removed null characters from RenderProgs_embedded.h 2014-04-28 11:29:11 +02:00
renderer Make depthBounds optional for the Vulkan renderer 2021-02-09 12:55:29 +01:00
sound Smaller potential crashfixes from SS2 engine 2020-12-23 21:02:38 +01:00
swf Reverted WriteSwfImageAtlas to write TGA again 2021-01-05 12:40:30 +01:00
sys Smaller potential crashfixes from SS2 engine 2020-12-23 21:02:38 +01:00
tools Applied new Astyle settings 2019-11-11 20:27:44 +01:00
ui Fix relative include paths, breaking build if systems' libimgui is to be used. 2020-08-25 15:12:27 +02:00
astyle-code.bat Use Astyle to format all HLSL renderprogs from now on 2020-05-01 12:50:01 +02:00
astyle-code.sh Added Git submodule glslang 7.10.2984 -> stable release Nov 15, 2018 2019-11-19 19:26:35 +01:00
astyle-options.ini Tweaked Rust coding style quotation 2020-03-27 18:59:11 +01:00
astyle.exe Update astyle to 2.05.1, add astyle Linux binaries 2015-02-09 00:24:37 +01:00
astyle.x86 Update astyle to 2.05.1, add astyle Linux binaries 2015-02-09 00:24:37 +01:00
astyle.x86_64 Update astyle to 2.05.1, add astyle Linux binaries 2015-02-09 00:24:37 +01:00
cmake-eclipse-linux-debug.sh Made SDL 2 the default 2015-01-18 12:02:48 +01:00
cmake-eclipse-linux-profile.sh Made SDL 2 the default 2015-01-18 12:02:48 +01:00
cmake-linux-debug-nosimd.sh CMake: fixed compiler check algorithm (support of C++11) 2020-05-03 14:03:41 +03:00
cmake-linux-debug.sh Fixed Linux build under Kubuntu 18.10 2019-10-04 11:56:37 +02:00
cmake-linux-nvidia-jetson-vulkan-release.sh Initial Nvidia jetson nano with Vulkan Support 2020-04-18 21:30:06 +02:00
cmake-linux-release-nosimd.sh CMake: fixed compiler check algorithm (support of C++11) 2020-05-03 14:03:41 +03:00
cmake-linux-release.sh Optimized shadow mapping using Blue Noise sampling. 2020-04-29 01:19:53 +02:00
cmake-linux-vulkan-debug.sh Vulkan works on Kubuntu 19.10, g++ and open source drivers for the AMD RX 580 2020-03-22 15:29:24 +01:00
cmake-linux-vulkan-release.sh Vulkan works on Kubuntu 19.10, g++ and open source drivers for the AMD RX 580 2020-03-22 15:29:24 +01:00
cmake-macos-vulkan-debug.sh Add build scripts for macos 2020-12-01 23:28:01 +01:00
cmake-macos-vulkan-release.sh Add build scripts for macos 2020-12-01 23:28:01 +01:00
cmake-vs2017-64bit-windows10-openal.bat Removed FFmpeg 32 bit files and updated OpenAL Soft to 1.20.1 64 bit 2020-04-13 14:04:34 +02:00
cmake-vs2017-64bit-windows10-vulkan.bat Fixed Bink video playback with Vulkan 2020-05-01 15:30:54 +02:00
cmake-vs2017-64bit-windows10.bat Vulkan version compiles again 2019-10-31 13:18:04 +01:00
cmake-vs2017-64bit.bat Vulkan version compiles again 2019-10-31 13:18:04 +01:00
cmake-vs2019-64bit-windows10.bat Vulkan version compiles again 2019-10-31 13:18:04 +01:00
cmake-vs2019-64bit.bat Vulkan version compiles again 2019-10-31 13:18:04 +01:00
CMakeLists.txt Precompiled header fix for Linux #511 2020-12-23 21:16:19 +01:00
premake4.exe Embedded Cg renderprog sources into the renderer using Lua/Premake. Now the renderer can export the renderprogs to any GLSL version without having the user to copy the renderprogs/* shaders to the Doom 3 BFG installation directory. fixes #95 2014-04-26 14:13:25 +02:00
premake4.lua Embedded Cg renderprog sources into the renderer using Lua/Premake. Now the renderer can export the renderprogs to any GLSL version without having the user to copy the renderprogs/* shaders to the Doom 3 BFG installation directory. fixes #95 2014-04-26 14:13:25 +02:00
premake4_embed.bat Embedded Cg renderprog sources into the renderer using Lua/Premake. Now the renderer can export the renderprogs to any GLSL version without having the user to copy the renderprogs/* shaders to the Doom 3 BFG installation directory. fixes #95 2014-04-26 14:13:25 +02:00