Changes include a fix for a nasty locale issue on macOS.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1668 af15c1b1-3010-417e-b628-4374ebc0bcbd
fixes a missing export in previous build.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1644 af15c1b1-3010-417e-b628-4374ebc0bcbd
A Mac OS X build will follow later. And more builds will likely follow
because there still are some critical issues open in SDL bugzilla.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1609 af15c1b1-3010-417e-b628-4374ebc0bcbd
post-release bug fixes up to hg-12379:5dc13016cf34 included.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1599 af15c1b1-3010-417e-b628-4374ebc0bcbd
Windows:
- Remove the windows 10 mouse bug workaround: the issue is fixed in
windows 10 version 1803 (i.e. the April 2018 update build 17134.)
(see SDL bug #4152.)
- SDL_ShowWindow() should not activate the window if the window has
the WS_EX_NOACTIVATE window flag (mainstream commit 11939.)
Mac OS X:
- fix pthread_mutex_trylock() error checks (mainstream commit 11950)
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1580 af15c1b1-3010-417e-b628-4374ebc0bcbd
dropped local patches which are accepted by mainstream. changes since
the previous build from r11861 include fixes for SDL bugs #3739, 3920,
3947, 3950, 4027, 4075, 4078, 4079, 4080, and 4081, along with another
windows fullscreen-related fix (i.e. changeset 11874.)
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1559 af15c1b1-3010-417e-b628-4374ebc0bcbd
3920, 3921, 3926, and 3739. (only the bug/3926 patch is in official
SDL repo, for now.)
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1525 af15c1b1-3010-417e-b628-4374ebc0bcbd
osx version has SDL changeset r11654 applied to fix a minor issue.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1522 af15c1b1-3010-417e-b628-4374ebc0bcbd
applied Eric's suggested patch for bug #3851.
- SDL-2.0.6 bugs #2157, 3845, and 3848 still not resolved.
- SDL2 bug #3846: possibly a dup of #3851
- SDL2 bug #3858: possibly a dup of #3848 (and 3849)
- Windows version is built using VS2013-update5 with the WinXP option.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1518 af15c1b1-3010-417e-b628-4374ebc0bcbd
Also applied Eric's memmove() suggestion for bug #3849.
- Windows version is built using VS2013-update5 with the WinXP option.
- SDL-2.0.6 bugs #2157, 3845, 3846, 3848, and 3851 still not resolved.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1517 af15c1b1-3010-417e-b628-4374ebc0bcbd
- Windows version is now built using VS2013-update5 with the WinXP option.
- SDL-2.0.6 bugs #3845, 3846, 3848, 3849, and 3851 are still not resolved.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1513 af15c1b1-3010-417e-b628-4374ebc0bcbd
- Mainly includes a few Mac OS X fixes since rev. 11427, and some
game controller updates (SDL bugs 3483, 3691, 3789, 3791, 3792.)
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1493 af15c1b1-3010-417e-b628-4374ebc0bcbd
- Mainly includes a few Mac OS X fixes since rev. 11413.
- The Windows builds exclude the new wasapi audio feature, because it
keeps sending AUDIO_F32LSB in the obtained.format for me.
- The x64 part of the OSX builds does include the new Vulkan support
(I build against 10.8 SDK to target 10.6+, but I hacked && butchered
Metal.framework headers from 10.11 SDK to play nice with 10.8 SDK.)
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1492 af15c1b1-3010-417e-b628-4374ebc0bcbd